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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] cd7781898006b6a35d603931f3ab392cbf36280b
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fimtherealnaska%2Faata" "/workspace/builds/worker-4-tc2/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/imtherealnaska/aata
[INFO] finished tweaking git repo https://github.com/imtherealnaska/aata
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[INFO] [stdout] warning: variant `GetState` is never constructed
[INFO] [stdout]   --> server/src/game_loop.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout]  6 | pub enum Command {
[INFO] [stdout]    |          ------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 13 |     GetState {
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `board`, `current_turn`, `player1`, `player2`, and `status` are never read
[INFO] [stdout]   --> server/src/game_loop.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct GameStateSnapShot {
[INFO] [stdout]    |            ----------------- fields in this struct
[INFO] [stdout] 41 |     pub board: Board,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 42 |     pub current_turn: PlayerId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 43 |     pub player1: PlayerId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 44 |     pub player2: PlayerId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 45 |     pub status: GameStatus,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `GameStateSnapShot` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `winner` is never read
[INFO] [stdout]   --> server/src/game_loop.rs:53:16
[INFO] [stdout]    |
[INFO] [stdout] 53 |     Finished { winner: Option<PlayerId> },
[INFO] [stdout]    |     --------   ^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     field in this variant
[INFO] [stdout]    |
[INFO] [stdout]    = note: `GameStatus` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> server/src/game_loop.rs:113:21
[INFO] [stdout]     |
[INFO] [stdout] 113 |                     response.send(result);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 113 |                     let _ = response.send(result);
[INFO] [stdout]     |                     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `GetState` is never constructed
[INFO] [stdout]   --> server/src/game_loop.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout]  6 | pub enum Command {
[INFO] [stdout]    |          ------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 13 |     GetState {
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `board`, `current_turn`, `player1`, `player2`, and `status` are never read
[INFO] [stdout]   --> server/src/game_loop.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct GameStateSnapShot {
[INFO] [stdout]    |            ----------------- fields in this struct
[INFO] [stdout] 41 |     pub board: Board,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 42 |     pub current_turn: PlayerId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 43 |     pub player1: PlayerId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 44 |     pub player2: PlayerId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 45 |     pub status: GameStatus,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `GameStateSnapShot` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `winner` is never read
[INFO] [stdout]   --> server/src/game_loop.rs:53:16
[INFO] [stdout]    |
[INFO] [stdout] 53 |     Finished { winner: Option<PlayerId> },
[INFO] [stdout]    |     --------   ^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     field in this variant
[INFO] [stdout]    |
[INFO] [stdout]    = note: `GameStatus` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> server/src/game_loop.rs:113:21
[INFO] [stdout]     |
[INFO] [stdout] 113 |                     response.send(result);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 113 |                     let _ = response.send(result);
[INFO] [stdout]     |                     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 11s
[INFO] running `Command { std: "docker" "inspect" "df531d8a0605e64f45dd3c17cae7b7518ef75ca08ceb875316c9457743950c14", kill_on_drop: false }`
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[INFO] [stdout] df531d8a0605e64f45dd3c17cae7b7518ef75ca08ceb875316c9457743950c14
