[INFO] cloning repository https://github.com/thebracket/HandsOnRust
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/thebracket/HandsOnRust" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthebracket%2FHandsOnRust", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthebracket%2FHandsOnRust'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 4c81ce8d479b18dcae2277b74bec5a10bf7e9466
[INFO] checking thebracket/HandsOnRust against master#ff647322379c48947c196639599067665ff9eb88 for pr-151539-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthebracket%2FHandsOnRust" "/workspace/builds/worker-4-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/thebracket/HandsOnRust
[INFO] finished tweaking git repo https://github.com/thebracket/HandsOnRust
[INFO] tweaked toml for git repo https://github.com/thebracket/HandsOnRust written to /workspace/builds/worker-4-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/thebracket/HandsOnRust on toolchain ff647322379c48947c196639599067665ff9eb88
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+ff647322379c48947c196639599067665ff9eb88" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/thebracket/HandsOnRust already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+ff647322379c48947c196639599067665ff9eb88" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating git repository `https://github.com/amethyst/bracket-lib.git`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded ron v0.6.1
[INFO] [stderr]   Downloaded legion_codegen v0.3.0
[INFO] [stderr]   Downloaded legion v0.3.1
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:3a6becf2bc8dde7f3fa57ede90e4f284e72d296796fc446bbb1e2c7cc0530151" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6
[INFO] running `Command { std: "docker" "start" "e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-w" "/opt/rustwide/workdir" "--user" "0:0" "e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6" "/opt/rustwide/cargo-home/bin/cargo" "+ff647322379c48947c196639599067665ff9eb88" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-w" "/opt/rustwide/workdir" "--user" "0:0" "e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6" "/opt/rustwide/cargo-home/bin/cargo" "+ff647322379c48947c196639599067665ff9eb88" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.178
[INFO] [stderr]     Checking bitflags v2.10.0
[INFO] [stderr]    Compiling rustix v1.1.2
[INFO] [stderr]     Checking libloading v0.8.9
[INFO] [stderr]     Checking linux-raw-sys v0.11.0
[INFO] [stderr]    Compiling wayland-sys v0.31.7
[INFO] [stderr]    Compiling find-msvc-tools v0.1.5
[INFO] [stderr]     Checking bytemuck v1.24.0
[INFO] [stderr]    Compiling quick-xml v0.37.5
[INFO] [stderr]    Compiling wayland-client v0.31.11
[INFO] [stderr]    Compiling xml-rs v0.8.28
[INFO] [stderr]    Compiling syn v2.0.111
[INFO] [stderr]    Compiling rustix v0.38.44
[INFO] [stderr]    Compiling num-traits v0.2.19
[INFO] [stderr]     Checking linux-raw-sys v0.4.15
[INFO] [stderr]    Compiling x11-dl v2.21.0
[INFO] [stderr]     Checking miniz_oxide v0.8.9
[INFO] [stderr]     Checking instant v0.1.13
[INFO] [stderr]     Checking ttf-parser v0.25.1
[INFO] [stderr]     Checking cursor-icon v1.2.0
[INFO] [stderr]     Checking dlib v0.5.2
[INFO] [stderr]     Checking xcursor v0.3.10
[INFO] [stderr]    Compiling zerocopy v0.8.31
[INFO] [stderr]     Checking safe_arch v0.7.4
[INFO] [stderr]     Checking strict-num v0.1.1
[INFO] [stderr]    Compiling ahash v0.8.12
[INFO] [stderr]     Checking rand_core v0.6.4
[INFO] [stderr]     Checking tiny-skia-path v0.11.4
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[INFO] [stderr]     Checking regex-automata v0.4.13
[INFO] [stderr]    Compiling winit v0.30.12
[INFO] [stderr]    Compiling glutin v0.32.3
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[INFO] [stderr]     Checking fdeflate v0.3.7
[INFO] [stderr]     Checking tracing-core v0.1.35
[INFO] [stderr]    Compiling gl_generator v0.14.0
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[INFO] [stderr]    Compiling anyhow v1.0.100
[INFO] [stderr]     Checking num-integer v0.1.46
[INFO] [stderr]     Checking rand_xorshift v0.3.0
[INFO] [stderr]     Checking rand v0.8.5
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[INFO] [stderr]    Compiling glutin_glx_sys v0.6.1
[INFO] [stderr]    Compiling glutin_egl_sys v0.7.1
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[INFO] [stderr]    Compiling jobserver v0.1.34
[INFO] [stderr]     Checking getrandom v0.2.16
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[INFO] [stderr]     Checking parking_lot v0.11.2
[INFO] [stderr]     Checking bracket-embedding v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]     Checking bracket-color v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]    Compiling cc v1.2.48
[INFO] [stderr]     Checking object-pool v0.5.4
[INFO] [stderr]     Checking glow v0.11.2
[INFO] [stderr]    Compiling crossbeam-utils v0.7.2
[INFO] [stderr]    Compiling maybe-uninit v2.0.0
[INFO] [stderr]    Compiling syn v1.0.109
[INFO] [stderr]     Checking bracket-random v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]     Checking cfg-if v0.1.10
[INFO] [stderr]     Checking either v1.15.0
[INFO] [stderr]     Checking bracket-noise v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]     Checking bit-vec v0.6.3
[INFO] [stderr]     Checking bracket-rex v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]     Checking rayon v1.11.0
[INFO] [stderr]     Checking itertools v0.9.0
[INFO] [stderr]     Checking base64 v0.12.3
[INFO] [stderr]     Checking colored v2.2.0
[INFO] [stderr]     Checking treehouse_guestlist_vector v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_vector)
[INFO] [stderr]     Checking bit-set v0.5.3
[INFO] [stderr]     Checking treehouse_guestlist_enum v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_enum)
[INFO] [stderr]     Checking hello_yourname_function v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/hello_yourname_function)
[INFO] [stderr]     Checking parent_delete_me v0.1.0 (/opt/rustwide/workdir)
[INFO] [stderr]     Checking hello v0.1.0 (/opt/rustwide/workdir/InstallingRust/HelloWorld)
[INFO] [stderr]     Checking hello_yourname v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/hello_yourname)
[INFO] [stderr]     Checking bracket-geometry v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]     Checking crossbeam-channel v0.4.4
[INFO] [stderr]     Checking clippy_fixed v0.1.0 (/opt/rustwide/workdir/InstallingRust/ClippyFixed)
[INFO] [stderr]     Checking treehouse_guestlist v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist)
[INFO] [stderr]     Checking treehouse_guestlist_trim v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_trim)
[INFO] [stderr]     Checking clippy v0.1.0 (/opt/rustwide/workdir/InstallingRust/Clippy)
[INFO] [stderr]     Checking treehouse_guestlist_problem v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_problem)
[INFO] [stdout] warning: variable `MYLIST` should have a snake case name
[INFO] [stdout]  --> InstallingRust/Clippy/src/main.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 |     let MYLIST = [ "One", "Two", "Three" ];
[INFO] [stdout]   |         ^^^^^^ help: convert the identifier to snake case: `mylist`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking treehouse_guestlist_struct v0.1.0 (/opt/rustwide/workdir/FirstStepsWithRust/treehouse_guestlist_struct)
[INFO] [stderr]     Checking bracket-algorithm-traits v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stdout] warning: variable `MYLIST` should have a snake case name
[INFO] [stdout]  --> InstallingRust/Clippy/src/main.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 |     let MYLIST = [ "One", "Two", "Three" ];
[INFO] [stdout]   |         ^^^^^^ help: convert the identifier to snake case: `mylist`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking bracket-pathfinding v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]    Compiling wayland-backend v0.3.11
[INFO] [stderr]    Compiling thiserror-impl v1.0.69
[INFO] [stderr]    Compiling serde_derive v1.0.228
[INFO] [stderr]     Checking polling v3.11.0
[INFO] [stderr]     Checking gethostname v1.1.0
[INFO] [stderr]     Checking thiserror v1.0.69
[INFO] [stderr]     Checking calloop v0.13.0
[INFO] [stderr]    Compiling derivative v2.2.0
[INFO] [stderr]    Compiling legion_codegen v0.3.0
[INFO] [stderr]     Checking wayland-csd-frame v0.3.0
[INFO] [stderr]     Checking wayland-protocols v0.32.9
[INFO] [stderr]     Checking calloop-wayland-source v0.3.0
[INFO] [stderr]     Checking wayland-cursor v0.31.11
[INFO] [stderr]     Checking serde v1.0.228
[INFO] [stderr]     Checking uuid v0.8.2
[INFO] [stderr]     Checking erased-serde v0.3.31
[INFO] [stderr]     Checking ron v0.6.1
[INFO] [stderr]     Checking legion v0.3.1
[INFO] [stderr]     Checking x11rb v0.13.2
[INFO] [stderr]     Checking wayland-protocols-wlr v0.3.9
[INFO] [stderr]     Checking wayland-protocols-plasma v0.3.9
[INFO] [stderr]     Checking smithay-client-toolkit v0.19.2
[INFO] [stderr]     Checking sctk-adwaita v0.10.1
[INFO] [stderr]     Checking bracket-terminal v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]     Checking bracket-lib v0.8.7 (https://github.com/amethyst/bracket-lib.git#ce9124ad)
[INFO] [stderr]     Checking carrying_items v0.1.0 (/opt/rustwide/workdir/InventoryAndPowerUps/carrying_items)
[INFO] [stderr]     Checking dungeon_crawl_map v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_map)
[INFO] [stderr]     Checking dungeonecs v0.1.0 (/opt/rustwide/workdir/EntitiesComponentsAndSystems/dungeonecs)
[INFO] [stderr]     Checking themed v0.1.0 (/opt/rustwide/workdir/MapTheming/themed)
[INFO] [stderr]     Checking cellular v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/cellular)
[INFO] [stderr]     Checking output_harness v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/output_harness)
[INFO] [stderr]     Checking flappy_bonus v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_bonus)
[INFO] [stderr]     Checking flappy_player v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_player)
[INFO] [stderr]     Checking flappy_states v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_states)
[INFO] [stderr]     Checking potions_and_scrolls v0.1.0 (/opt/rustwide/workdir/InventoryAndPowerUps/potions_and_scrolls)
[INFO] [stderr]     Checking fov v0.1.0 (/opt/rustwide/workdir/WhatCanISee/fov)
[INFO] [stderr]     Checking gauntlet v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/gauntlet)
[INFO] [stderr]     Checking dungeon_crawl_graphics v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_graphics)
[INFO] [stderr]     Checking dungeon_crawl_player v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_player)
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> FirstGameFlappyAscii/flappy_states/src/main.rs:56:24
[INFO] [stdout]    |
[INFO] [stdout] 56 |     fn play(&mut self, ctx: &mut BTerm) {
[INFO] [stdout]    |                        ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SCREEN_WIDTH` is never used
[INFO] [stdout]  --> FirstGameFlappyAscii/flappy_player/src/main.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | const SCREEN_WIDTH : i32 = 80;
[INFO] [stdout]   |       ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking eyesight v0.1.0 (/opt/rustwide/workdir/WhatCanISee/eyesight)
[INFO] [stderr]     Checking memory v0.1.0 (/opt/rustwide/workdir/WhatCanISee/memory)
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_player/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_player/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking intent v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/intent)
[INFO] [stderr]     Checking loot_tables v0.1.0 (/opt/rustwide/workdir/Loot/loot_tables)
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_map/src/map.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 6 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking wandering v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/wandering)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `revealed_tiles` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/output_harness/src/map.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct Map {
[INFO] [stdout]    |            --- field in this struct
[INFO] [stdout] 14 |     pub tiles: Vec<TileType>,
[INFO] [stdout] 15 |     pub revealed_tiles: Vec<bool>
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking better_combat v0.1.0 (/opt/rustwide/workdir/Loot/better_combat)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking health v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/health)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MapTheming/themed/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking healing v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/healing)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking dungeon_crawl_rooms v0.1.0 (/opt/rustwide/workdir/BasicDungeonCrawler/dungeon_crawl_rooms)
[INFO] [stderr]     Checking traits v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/traits)
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/player_input.rs:79:17
[INFO] [stdout]    |
[INFO] [stdout] 79 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 32 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:12:7
[INFO] [stdout]    |
[INFO] [stdout] 12 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 14 |     pub map : Map,
[INFO] [stdout] 15 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `fill`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl MapBuilder {
[INFO] [stdout]    | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 27 |     fn fill(&mut self, tile : TileType) {
[INFO] [stdout]    |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 52 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 81 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 90 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 99 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/cellular/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking playerecs v0.1.0 (/opt/rustwide/workdir/EntitiesComponentsAndSystems/playerecs)
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/carrying_items/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking losing v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/losing)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking more_levels v0.1.0 (/opt/rustwide/workdir/DeeperDungeons/more_levels)
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/player_input.rs:79:17
[INFO] [stdout]    |
[INFO] [stdout] 79 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/gauntlet/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `c`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:44:48
[INFO] [stdout]    |
[INFO] [stdout] 44 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                      ^ help: if this is intentional, prefix it with an underscore: `_c`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `w`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:44:51
[INFO] [stdout]    |
[INFO] [stdout] 44 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                         ^ help: if this is intentional, prefix it with an underscore: `_w`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:91:17
[INFO] [stdout]    |
[INFO] [stdout] 91 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/potions_and_scrolls/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking winning v0.1.0 (/opt/rustwide/workdir/WinningAndLosing/winning)
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 32 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:12:7
[INFO] [stdout]    |
[INFO] [stdout] 12 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 14 |     pub map : Map,
[INFO] [stdout] 15 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `fill`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]   --> MoreInterestingDungeons/cellular/src/map_builder/mod.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 21 | impl MapBuilder {
[INFO] [stdout]    | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 27 |     fn fill(&mut self, tile : TileType) {
[INFO] [stdout]    |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 52 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 81 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 90 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 99 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/cellular/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/combat.rs:40:19
[INFO] [stdout]    |
[INFO] [stdout] 40 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/carrying_items/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/carrying_items/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking prefab v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/prefab)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/better_combat/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking turnbased v0.1.0 (/opt/rustwide/workdir/TurnBasedGames/turnbased)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SCREEN_WIDTH` is never used
[INFO] [stdout]  --> FirstGameFlappyAscii/flappy_player/src/main.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | const SCREEN_WIDTH : i32 = 80;
[INFO] [stdout]   |       ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/loot_tables/src/systems/player_input.rs:79:17
[INFO] [stdout]    |
[INFO] [stdout] 79 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking traits_rooms v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/traits_rooms)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/loot_tables/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `empty::EmptyArchitect`
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/mod.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use empty::EmptyArchitect;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 32 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]  --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:9:7
[INFO] [stdout]   |
[INFO] [stdout] 9 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]   |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 11 |     pub map : Map,
[INFO] [stdout] 12 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:49:8
[INFO] [stdout]    |
[INFO] [stdout] 18 | impl MapBuilder {
[INFO] [stdout]    | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 49 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 76 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 85 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 94 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> FirstGameFlappyAscii/flappy_states/src/main.rs:56:24
[INFO] [stdout]    |
[INFO] [stdout] 56 |     fn play(&mut self, ctx: &mut BTerm) {
[INFO] [stdout]    |                        ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking flappy_dragon v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/flappy_dragon)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking hello_bterm v0.1.0 (/opt/rustwide/workdir/FirstGameFlappyAscii/hello_bterm)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits/src/map.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 7 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 32 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]  --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:9:7
[INFO] [stdout]   |
[INFO] [stdout] 9 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]   |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 11 |     pub map : Map,
[INFO] [stdout] 12 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]   --> MoreInterestingDungeons/traits/src/map_builder/mod.rs:49:8
[INFO] [stdout]    |
[INFO] [stdout] 18 | impl MapBuilder {
[INFO] [stdout]    | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 49 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 76 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 85 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 94 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking combat v0.1.0 (/opt/rustwide/workdir/HealthSimpleMelee/combat)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/healing/src/systems/combat.rs:14:19
[INFO] [stdout]    |
[INFO] [stdout] 14 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/losing/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking drunkard v0.1.0 (/opt/rustwide/workdir/MoreInterestingDungeons/drunkard)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/prefab/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `empty::EmptyArchitect`
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/mod.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use empty::EmptyArchitect;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/player_input.rs:79:17
[INFO] [stdout]    |
[INFO] [stdout] 79 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/fov/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/prefab/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/prefab/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/eyesight/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/combat/src/systems/combat.rs:15:19
[INFO] [stdout]    |
[INFO] [stdout] 15 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WhatCanISee/memory/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Wall` is never constructed
[INFO] [stdout]  --> BasicDungeonCrawler/dungeon_crawl_map/src/map.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum TileType {
[INFO] [stdout]   |          -------- variant in this enum
[INFO] [stdout] 6 |     Wall,
[INFO] [stdout]   |     ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TileType` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `c`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:44:48
[INFO] [stdout]    |
[INFO] [stdout] 44 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                      ^ help: if this is intentional, prefix it with an underscore: `_c`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `w`
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:44:51
[INFO] [stdout]    |
[INFO] [stdout] 44 | ...                   .for_each(|(e, c, w)| {
[INFO] [stdout]    |                                         ^ help: if this is intentional, prefix it with an underscore: `_w`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/better_combat/src/systems/player_input.rs:91:17
[INFO] [stdout]    |
[INFO] [stdout] 91 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> Loot/loot_tables/src/systems/player_input.rs:79:17
[INFO] [stdout]    |
[INFO] [stdout] 79 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> HealthSimpleMelee/combat/src/systems/combat.rs:15:19
[INFO] [stdout]    |
[INFO] [stdout] 15 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/traits_rooms/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/traits_rooms/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> DeeperDungeons/more_levels/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> WinningAndLosing/winning/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/loot_tables/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `did_something` is never read
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/player_input.rs:79:17
[INFO] [stdout]    |
[INFO] [stdout] 79 |                 did_something = true;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/loot_tables/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/combat.rs:40:19
[INFO] [stdout]    |
[INFO] [stdout] 40 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> Loot/better_combat/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `revealed_tiles` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/output_harness/src/map.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct Map {
[INFO] [stdout]    |            --- field in this struct
[INFO] [stdout] 14 |     pub tiles: Vec<TileType>,
[INFO] [stdout] 15 |     pub revealed_tiles: Vec<bool>
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> InventoryAndPowerUps/potions_and_scrolls/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> DeeperDungeons/more_levels/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> InventoryAndPowerUps/potions_and_scrolls/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> Loot/better_combat/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> DeeperDungeons/more_levels/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/player_input.rs:61:23
[INFO] [stdout]    |
[INFO] [stdout] 61 |             if let Ok(mut health) = ecs
[INFO] [stdout]    |                       ----^^^^^^
[INFO] [stdout]    |                       |
[INFO] [stdout]    |                       help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MapTheming/themed/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MapTheming/themed/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 32 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:14:7
[INFO] [stdout]    |
[INFO] [stdout] 14 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 16 |     pub map : Map,
[INFO] [stdout] 17 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_boundaries`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:54:8
[INFO] [stdout]     |
[INFO] [stdout]  23 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  54 |     fn add_boundaries(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  65 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  92 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 101 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 110 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/combat.rs:21:19
[INFO] [stdout]    |
[INFO] [stdout] 21 |         if let Ok(mut health) = ecs
[INFO] [stdout]    |                   ----^^^^^^
[INFO] [stdout]    |                   |
[INFO] [stdout]    |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/drunkard/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/systems/fov.rs:14:26
[INFO] [stdout]    |
[INFO] [stdout] 14 |         .for_each(|(pos, mut fov)| {
[INFO] [stdout]    |                          ----^^^
[INFO] [stdout]    |                          |
[INFO] [stdout]    |                          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `try_idx` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Map {
[INFO] [stdout]    | -------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 32 |     pub fn try_idx(&self, point : Point) -> Option<usize> {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROOMS` is never used
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:14:7
[INFO] [stdout]    |
[INFO] [stdout] 14 | const NUM_ROOMS: usize = 20;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `rooms` is never read
[INFO] [stdout]   --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct MapBuilder {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 16 |     pub map : Map,
[INFO] [stdout] 17 |     pub rooms : Vec<Rect>,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_boundaries`, `build_random_rooms`, `apply_horizontal_tunnel`, `apply_vertical_tunnel`, and `build_corridors` are never used
[INFO] [stdout]    --> MoreInterestingDungeons/drunkard/src/map_builder/mod.rs:54:8
[INFO] [stdout]     |
[INFO] [stdout]  23 | impl MapBuilder {
[INFO] [stdout]     | --------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  54 |     fn add_boundaries(&mut self) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  65 |     fn build_random_rooms(&mut self, rng : &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  92 |     fn apply_horizontal_tunnel(&mut self, x1:i32, x2:i32, y:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 101 |     fn apply_vertical_tunnel(&mut self, y1:i32, y2:i32, x:i32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 110 |     fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EmptyArchitect` is never constructed
[INFO] [stdout]  --> MoreInterestingDungeons/drunkard/src/map_builder/empty.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct EmptyArchitect {}
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 09s
[INFO] running `Command { std: "docker" "inspect" "e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6", kill_on_drop: false }`
[INFO] [stdout] e5afdc2d9a3d7815e767412c04ca32b936c93f1ead3b257bfc3906ff857608f6
