[INFO] fetching crate gdnative-bindings-lily 0.9.3...
[INFO] checking gdnative-bindings-lily-0.9.3 against try#a3a874232ae0a7586b5fbe7483c5a42e157bd62a for pr-151109-1
[INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-0-tc2/source
[INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-0-tc2/source/Cargo.toml
[INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain a3a874232ae0a7586b5fbe7483c5a42e157bd62a
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+a3a874232ae0a7586b5fbe7483c5a42e157bd62a" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+a3a874232ae0a7586b5fbe7483c5a42e157bd62a" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]      Locking 58 packages to latest compatible versions
[INFO] [stderr]       Adding bitflags v1.3.2 (available: v2.10.0)
[INFO] [stderr]       Adding gdnative-core v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative-sys v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding heck v0.3.3 (available: v0.5.0)
[INFO] [stderr]       Adding mini-internal v0.1.13 (available: v0.1.45)
[INFO] [stderr]       Adding miniserde v0.1.13 (available: v0.1.45)
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+a3a874232ae0a7586b5fbe7483c5a42e157bd62a" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:98afbf2d16093dec2546ff8915fddc74e65664aa03fc460b3712b1c2c54a33e4" "/opt/rustwide/cargo-home/bin/cargo" "+a3a874232ae0a7586b5fbe7483c5a42e157bd62a" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 3dce0e30c382df3af30b07579befc90fc1b8d49bf467e55f021e013bfd6987e1
[INFO] running `Command { std: "docker" "start" "-a" "3dce0e30c382df3af30b07579befc90fc1b8d49bf467e55f021e013bfd6987e1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "3dce0e30c382df3af30b07579befc90fc1b8d49bf467e55f021e013bfd6987e1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "3dce0e30c382df3af30b07579befc90fc1b8d49bf467e55f021e013bfd6987e1", kill_on_drop: false }`
[INFO] [stdout] 3dce0e30c382df3af30b07579befc90fc1b8d49bf467e55f021e013bfd6987e1
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:98afbf2d16093dec2546ff8915fddc74e65664aa03fc460b3712b1c2c54a33e4" "/opt/rustwide/cargo-home/bin/cargo" "+a3a874232ae0a7586b5fbe7483c5a42e157bd62a" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] bed0a5807298ad805d8b1cffbe8e7ca3994864dc42dc58f07edba19e447c3801
[INFO] running `Command { std: "docker" "start" "-a" "bed0a5807298ad805d8b1cffbe8e7ca3994864dc42dc58f07edba19e447c3801", kill_on_drop: false }`
[INFO] [stderr]    Compiling proc-macro2 v1.0.106
[INFO] [stderr]    Compiling unicode-ident v1.0.22
[INFO] [stderr]    Compiling quote v1.0.44
[INFO] [stderr]    Compiling libc v0.2.180
[INFO] [stderr]    Compiling version_check v0.9.5
[INFO] [stderr]    Compiling syn v1.0.109
[INFO] [stderr]    Compiling glob v0.3.3
[INFO] [stderr]    Compiling autocfg v1.5.0
[INFO] [stderr]    Compiling itoa v0.4.8
[INFO] [stderr]    Compiling ryu v1.0.22
[INFO] [stderr]    Compiling regex-syntax v0.8.8
[INFO] [stderr]    Compiling memchr v2.7.6
[INFO] [stderr]    Compiling cfg-if v1.0.4
[INFO] [stderr]    Compiling bindgen v0.56.0
[INFO] [stderr]    Compiling peeking_take_while v0.1.2
[INFO] [stderr]    Compiling libloading v0.8.9
[INFO] [stderr]    Compiling shlex v0.1.1
[INFO] [stderr]    Compiling lazycell v1.3.0
[INFO] [stderr]    Compiling rustc-hash v1.1.0
[INFO] [stderr]    Compiling bitflags v1.3.2
[INFO] [stderr]    Compiling lazy_static v1.5.0
[INFO] [stderr]    Compiling unicode-segmentation v1.12.0
[INFO] [stderr]    Compiling parking_lot_core v0.8.6
[INFO] [stderr]    Compiling xmlparser v0.13.6
[INFO] [stderr]     Checking instant v0.1.13
[INFO] [stderr]     Checking smallvec v1.15.1
[INFO] [stderr]     Checking scopeguard v1.2.0
[INFO] [stderr]    Compiling unindent v0.1.11
[INFO] [stderr]     Checking hashbrown v0.12.3
[INFO] [stderr]     Checking once_cell v1.21.3
[INFO] [stderr]     Checking lock_api v0.4.14
[INFO] [stderr]    Compiling nom v5.1.3
[INFO] [stderr]    Compiling ahash v0.7.8
[INFO] [stderr]    Compiling clang-sys v1.8.1
[INFO] [stderr]    Compiling num-traits v0.2.19
[INFO] [stderr]    Compiling indexmap v1.9.3
[INFO] [stderr]    Compiling roxmltree v0.14.1
[INFO] [stderr]    Compiling heck v0.3.3
[INFO] [stderr]     Checking approx v0.4.0
[INFO] [stderr]     Checking euclid v0.22.13
[INFO] [stderr]     Checking getrandom v0.2.17
[INFO] [stderr]     Checking parking_lot v0.11.2
[INFO] [stderr]    Compiling regex-automata v0.4.13
[INFO] [stderr]    Compiling cexpr v0.4.0
[INFO] [stderr]    Compiling regex v1.12.2
[INFO] [stderr]    Compiling mini-internal v0.1.13
[INFO] [stderr]    Compiling gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]    Compiling miniserde v0.1.13
[INFO] [stderr]    Compiling gdnative_bindings_generator v0.9.3
[INFO] [stderr]    Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stderr]    Compiling gdnative-sys v0.9.3
[INFO] [stderr]     Checking gdnative-core v0.9.3
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:4:1412
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...amel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates...
[INFO] [stdout]   |                                                    ------------   ^^^^
[INFO] [stdout]   |                                                    |
[INFO] [stdout]   |                                                    field in this struct
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:40:1504
[INFO] [stdout]    |
[INFO] [stdout] 40 | ...case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { #...
[INFO] [stdout]    |                                               ----------------------   ^^^^
[INFO] [stdout]    |                                               |
[INFO] [stdout]    |                                               field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:52:1458
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug...
[INFO] [stdout]    |                                               ----------------------   ^^^^
[INFO] [stdout]    |                                               |
[INFO] [stdout]    |                                               field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:70:1438
[INFO] [stdout]    |
[INFO] [stdout] 70 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = ...
[INFO] [stdout]    |                                                 -----------------   ^^^^
[INFO] [stdout]    |                                                 |
[INFO] [stdout]    |                                                 field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:82:1522
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray ...
[INFO] [stdout]    |                                              ------------------------   ^^^^
[INFO] [stdout]    |                                              |
[INFO] [stdout]    |                                              field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:106:1387
[INFO] [stdout]     |
[INFO] [stdout] 106 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc ...
[INFO] [stdout]     |                                                ------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:112:1522
[INFO] [stdout]     |
[INFO] [stdout] 112 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVe...
[INFO] [stdout]     |                                      --------------------------------------   ^^^^
[INFO] [stdout]     |                                      |
[INFO] [stdout]     |                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:118:1490
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...ase_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {...
[INFO] [stdout]     |                                              -----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:196:1486
[INFO] [stdout]     |
[INFO] [stdout] 196 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]     |                                           -----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:214:1439
[INFO] [stdout]     |
[INFO] [stdout] 214 | ...case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ...
[INFO] [stdout]     |                                               ---------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:232:1520
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilt...
[INFO] [stdout]     |                                            --------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:238:1446
[INFO] [stdout]     |
[INFO] [stdout] 238 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:316:1564
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoolea...
[INFO] [stdout]     |                                          ------------------------------   ^^^^
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:322:1165
[INFO] [stdout]     |
[INFO] [stdout] 322 | ..._camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::...
[INFO] [stdout]     |                                                      -------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:328:1482
[INFO] [stdout]     |
[INFO] [stdout] 328 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorI...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:352:1470
[INFO] [stdout]     |
[INFO] [stdout] 352 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl ...
[INFO] [stdout]     |                                                ------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:412:1498
[INFO] [stdout]     |
[INFO] [stdout] 412 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]     |                                         --------------------------------   ^^^^
[INFO] [stdout]     |                                         |
[INFO] [stdout]     |                                         field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:472:1862
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                     --------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:490:1307
[INFO] [stdout]     |
[INFO] [stdout] 490 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyState...
[INFO] [stdout]     |                                            --------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:526:1337
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdn...
[INFO] [stdout]     |                                                 ----------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:532:1516
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...se_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:556:1760
[INFO] [stdout]     |
[INFO] [stdout] 556 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:562:1450
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:574:1880
[INFO] [stdout]     |
[INFO] [stdout] 574 | ...amel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates...
[INFO] [stdout]     |                                                    -----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:580:1478
[INFO] [stdout]     |
[INFO] [stdout] 580 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi...
[INFO] [stdout]     |                                            ---------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:592:1495
[INFO] [stdout]     |
[INFO] [stdout] 592 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { }...
[INFO] [stdout]     |                                              ----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:610:1477
[INFO] [stdout]     |
[INFO] [stdout] 610 | ...se_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:616:1771
[INFO] [stdout]     |
[INFO] [stdout] 616 | ...n_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in...
[INFO] [stdout]     |                                                       -----   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:646:1482
[INFO] [stdout]     |
[INFO] [stdout] 646 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:808:1470
[INFO] [stdout]     |
[INFO] [stdout] 808 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:892:1246
[INFO] [stdout]     |
[INFO] [stdout] 892 | ..._case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:910:1442
[INFO] [stdout]     |
[INFO] [stdout] 910 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc ...
[INFO] [stdout]     |                                                ------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:952:1400
[INFO] [stdout]     |
[INFO] [stdout] 952 | ...camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ...
[INFO] [stdout]     |                                                     ---------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:970:1516
[INFO] [stdout]     |
[INFO] [stdout] 970 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1078:1556
[INFO] [stdout]      |
[INFO] [stdout] 1078 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1090:1652
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1096:1498
[INFO] [stdout]      |
[INFO] [stdout] 1096 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1120:1349
[INFO] [stdout]      |
[INFO] [stdout] 1120 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1132:1365
[INFO] [stdout]      |
[INFO] [stdout] 1132 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1138:1866
[INFO] [stdout]      |
[INFO] [stdout] 1138 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1174:1926
[INFO] [stdout]      |
[INFO] [stdout] 1174 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1180:1434
[INFO] [stdout]      |
[INFO] [stdout] 1180 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1222:1458
[INFO] [stdout]      |
[INFO] [stdout] 1222 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1270:1186
[INFO] [stdout]      |
[INFO] [stdout] 1270 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1354:1437
[INFO] [stdout]      |
[INFO] [stdout] 1354 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1372:1449
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1390:1450
[INFO] [stdout]      |
[INFO] [stdout] 1390 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1438:1572
[INFO] [stdout]      |
[INFO] [stdout] 1438 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1474:1194
[INFO] [stdout]      |
[INFO] [stdout] 1474 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1492:1872
[INFO] [stdout]      |
[INFO] [stdout] 1492 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1498:1490
[INFO] [stdout]      |
[INFO] [stdout] 1498 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1534:1560
[INFO] [stdout]      |
[INFO] [stdout] 1534 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1570:1516
[INFO] [stdout]      |
[INFO] [stdout] 1570 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1618:1474
[INFO] [stdout]      |
[INFO] [stdout] 1618 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1654:1846
[INFO] [stdout]      |
[INFO] [stdout] 1654 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1702:1454
[INFO] [stdout]      |
[INFO] [stdout] 1702 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1708:1353
[INFO] [stdout]      |
[INFO] [stdout] 1708 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1774:1408
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1798:1908
[INFO] [stdout]      |
[INFO] [stdout] 1798 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1816:1429
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1846:1707
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1852:1442
[INFO] [stdout]      |
[INFO] [stdout] 1852 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1858:1498
[INFO] [stdout]      |
[INFO] [stdout] 1858 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1906:1874
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1936:1908
[INFO] [stdout]      |
[INFO] [stdout] 1936 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1942:1494
[INFO] [stdout]      |
[INFO] [stdout] 1942 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         -------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1960:1464
[INFO] [stdout]      |
[INFO] [stdout] 1960 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2038:1482
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2068:1398
[INFO] [stdout]      |
[INFO] [stdout] 2068 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2074:1512
[INFO] [stdout]      |
[INFO] [stdout] 2074 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2092:1457
[INFO] [stdout]      |
[INFO] [stdout] 2092 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2104:1258
[INFO] [stdout]      |
[INFO] [stdout] 2104 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2140:1450
[INFO] [stdout]      |
[INFO] [stdout] 2140 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2182:1450
[INFO] [stdout]      |
[INFO] [stdout] 2182 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2188:1434
[INFO] [stdout]      |
[INFO] [stdout] 2188 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2218:1478
[INFO] [stdout]      |
[INFO] [stdout] 2218 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2260:1464
[INFO] [stdout]      |
[INFO] [stdout] 2260 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2272:1426
[INFO] [stdout]      |
[INFO] [stdout] 2272 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2302:1454
[INFO] [stdout]      |
[INFO] [stdout] 2302 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2308:1873
[INFO] [stdout]      |
[INFO] [stdout] 2308 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2344:1842
[INFO] [stdout]      |
[INFO] [stdout] 2344 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2386:1353
[INFO] [stdout]      |
[INFO] [stdout] 2386 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2404:1478
[INFO] [stdout]      |
[INFO] [stdout] 2404 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2434:1458
[INFO] [stdout]      |
[INFO] [stdout] 2434 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2476:1293
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2524:1830
[INFO] [stdout]      |
[INFO] [stdout] 2524 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:4:1412
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...amel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates...
[INFO] [stdout]   |                                                    ------------   ^^^^
[INFO] [stdout]   |                                                    |
[INFO] [stdout]   |                                                    field in this struct
[INFO] [stdout]   |
[INFO] [stdout]   = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2548:1462
[INFO] [stdout]      |
[INFO] [stdout] 2548 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {...
[INFO] [stdout]      |                                             -----------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:40:1504
[INFO] [stdout]    |
[INFO] [stdout] 40 | ...case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { #...
[INFO] [stdout]    |                                               ----------------------   ^^^^
[INFO] [stdout]    |                                               |
[INFO] [stdout]    |                                               field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2608:1553
[INFO] [stdout]      |
[INFO] [stdout] 2608 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:52:1458
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug...
[INFO] [stdout]    |                                               ----------------------   ^^^^
[INFO] [stdout]    |                                               |
[INFO] [stdout]    |                                               field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2638:1349
[INFO] [stdout]      |
[INFO] [stdout] 2638 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:70:1438
[INFO] [stdout]    |
[INFO] [stdout] 70 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = ...
[INFO] [stdout]    |                                                 -----------------   ^^^^
[INFO] [stdout]    |                                                 |
[INFO] [stdout]    |                                                 field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:82:1522
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray ...
[INFO] [stdout]    |                                              ------------------------   ^^^^
[INFO] [stdout]    |                                              |
[INFO] [stdout]    |                                              field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2692:1652
[INFO] [stdout]      |
[INFO] [stdout] 2692 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:106:1387
[INFO] [stdout]     |
[INFO] [stdout] 106 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc ...
[INFO] [stdout]     |                                                ------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2740:1836
[INFO] [stdout]      |
[INFO] [stdout] 2740 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:112:1522
[INFO] [stdout]     |
[INFO] [stdout] 112 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVe...
[INFO] [stdout]     |                                      --------------------------------------   ^^^^
[INFO] [stdout]     |                                      |
[INFO] [stdout]     |                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2752:1792
[INFO] [stdout]      |
[INFO] [stdout] 2752 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:118:1490
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...ase_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {...
[INFO] [stdout]     |                                              -----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2812:1321
[INFO] [stdout]      |
[INFO] [stdout] 2812 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:196:1486
[INFO] [stdout]     |
[INFO] [stdout] 196 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]     |                                           -----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2836:1458
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:214:1439
[INFO] [stdout]     |
[INFO] [stdout] 214 | ...case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ...
[INFO] [stdout]     |                                               ---------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2854:1832
[INFO] [stdout]      |
[INFO] [stdout] 2854 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:232:1520
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilt...
[INFO] [stdout]     |                                            --------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2890:1309
[INFO] [stdout]      |
[INFO] [stdout] 2890 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:238:1446
[INFO] [stdout]     |
[INFO] [stdout] 238 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2920:1349
[INFO] [stdout]      |
[INFO] [stdout] 2920 | ...case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:316:1564
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoolea...
[INFO] [stdout]     |                                          ------------------------------   ^^^^
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2968:1458
[INFO] [stdout]      |
[INFO] [stdout] 2968 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:322:1165
[INFO] [stdout]     |
[INFO] [stdout] 322 | ..._camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::...
[INFO] [stdout]     |                                                      -------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3010:1926
[INFO] [stdout]      |
[INFO] [stdout] 3010 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:328:1482
[INFO] [stdout]     |
[INFO] [stdout] 328 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorI...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3040:1321
[INFO] [stdout]      |
[INFO] [stdout] 3040 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:352:1470
[INFO] [stdout]     |
[INFO] [stdout] 352 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl ...
[INFO] [stdout]     |                                                ------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3082:1873
[INFO] [stdout]      |
[INFO] [stdout] 3082 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:412:1498
[INFO] [stdout]     |
[INFO] [stdout] 412 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]     |                                         --------------------------------   ^^^^
[INFO] [stdout]     |                                         |
[INFO] [stdout]     |                                         field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3094:1353
[INFO] [stdout]      |
[INFO] [stdout] 3094 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:472:1862
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                     --------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:490:1307
[INFO] [stdout]     |
[INFO] [stdout] 490 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyState...
[INFO] [stdout]     |                                            --------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3100:1498
[INFO] [stdout]      |
[INFO] [stdout] 3100 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:526:1337
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdn...
[INFO] [stdout]     |                                                 ----------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3124:1798
[INFO] [stdout]      |
[INFO] [stdout] 3124 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:532:1516
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...se_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3148:1688
[INFO] [stdout]      |
[INFO] [stdout] 3148 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT...
[INFO] [stdout]      |                                     ---------------------------------------   ^^^^
[INFO] [stdout]      |                                     |
[INFO] [stdout]      |                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3154:1552
[INFO] [stdout]      |
[INFO] [stdout] 3154 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:556:1760
[INFO] [stdout]     |
[INFO] [stdout] 556 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:562:1450
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3190:1454
[INFO] [stdout]      |
[INFO] [stdout] 3190 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:574:1880
[INFO] [stdout]     |
[INFO] [stdout] 574 | ...amel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates...
[INFO] [stdout]     |                                                    -----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3202:1478
[INFO] [stdout]      |
[INFO] [stdout] 3202 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:580:1478
[INFO] [stdout]     |
[INFO] [stdout] 580 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi...
[INFO] [stdout]     |                                            ---------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3208:1445
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:592:1495
[INFO] [stdout]     |
[INFO] [stdout] 592 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { }...
[INFO] [stdout]     |                                              ----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3226:1494
[INFO] [stdout]      |
[INFO] [stdout] 3226 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         -------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:610:1477
[INFO] [stdout]     |
[INFO] [stdout] 610 | ...se_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:616:1771
[INFO] [stdout]     |
[INFO] [stdout] 616 | ...n_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in...
[INFO] [stdout]     |                                                       -----   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3304:1846
[INFO] [stdout]      |
[INFO] [stdout] 3304 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3340:1341
[INFO] [stdout]      |
[INFO] [stdout] 3340 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n...
[INFO] [stdout]      |                                                     --------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:646:1482
[INFO] [stdout]     |
[INFO] [stdout] 646 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3358:1506
[INFO] [stdout]      |
[INFO] [stdout] 3358 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra...
[INFO] [stdout]      |                                        ----------------------------------   ^^^^
[INFO] [stdout]      |                                        |
[INFO] [stdout]      |                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:808:1470
[INFO] [stdout]     |
[INFO] [stdout] 808 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3442:1906
[INFO] [stdout]      |
[INFO] [stdout] 3442 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:892:1246
[INFO] [stdout]     |
[INFO] [stdout] 892 | ..._case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:910:1442
[INFO] [stdout]     |
[INFO] [stdout] 910 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc ...
[INFO] [stdout]     |                                                ------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3472:1458
[INFO] [stdout]      |
[INFO] [stdout] 3472 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:952:1400
[INFO] [stdout]     |
[INFO] [stdout] 952 | ...camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ...
[INFO] [stdout]     |                                                     ---------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3508:1842
[INFO] [stdout]      |
[INFO] [stdout] 3508 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3526:1458
[INFO] [stdout]      |
[INFO] [stdout] 3526 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:970:1516
[INFO] [stdout]     |
[INFO] [stdout] 970 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte...
[INFO] [stdout]     |                                             -------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3550:1460
[INFO] [stdout]      |
[INFO] [stdout] 3550 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1078:1556
[INFO] [stdout]      |
[INFO] [stdout] 1078 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3592:1244
[INFO] [stdout]      |
[INFO] [stdout] 3592 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1090:1652
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3610:1309
[INFO] [stdout]      |
[INFO] [stdout] 3610 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBod...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1096:1498
[INFO] [stdout]      |
[INFO] [stdout] 1096 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3634:1486
[INFO] [stdout]      |
[INFO] [stdout] 3634 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1120:1349
[INFO] [stdout]      |
[INFO] [stdout] 1120 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3646:1365
[INFO] [stdout]      |
[INFO] [stdout] 3646 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1132:1365
[INFO] [stdout]      |
[INFO] [stdout] 1132 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3736:1387
[INFO] [stdout]      |
[INFO] [stdout] 3736 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3760:1520
[INFO] [stdout]      |
[INFO] [stdout] 3760 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1138:1866
[INFO] [stdout]      |
[INFO] [stdout] 1138 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1174:1926
[INFO] [stdout]      |
[INFO] [stdout] 1174 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1180:1434
[INFO] [stdout]      |
[INFO] [stdout] 1180 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1222:1458
[INFO] [stdout]      |
[INFO] [stdout] 1222 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1270:1186
[INFO] [stdout]      |
[INFO] [stdout] 1270 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1354:1437
[INFO] [stdout]      |
[INFO] [stdout] 1354 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1372:1449
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1390:1450
[INFO] [stdout]      |
[INFO] [stdout] 1390 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1438:1572
[INFO] [stdout]      |
[INFO] [stdout] 1438 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1474:1194
[INFO] [stdout]      |
[INFO] [stdout] 1474 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1492:1872
[INFO] [stdout]      |
[INFO] [stdout] 1492 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1498:1490
[INFO] [stdout]      |
[INFO] [stdout] 1498 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1534:1560
[INFO] [stdout]      |
[INFO] [stdout] 1534 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1570:1516
[INFO] [stdout]      |
[INFO] [stdout] 1570 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1618:1474
[INFO] [stdout]      |
[INFO] [stdout] 1618 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:4:3443
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta...
[INFO] [stdout]   |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]   |
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]   = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]   = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]   |
[INFO] [stdout] 4 |                 # [doc = "`core class TextureArray` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureArray inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureArray { } unsafe impl GodotObject for TextureArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureArray" } } impl std :: ops :: Deref for TextureArray { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for TextureArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureArray { } impl Instanciable for TextureArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TextureArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureArrayMethodTable = TextureArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1654:1846
[INFO] [stdout]      |
[INFO] [stdout] 1654 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1702:1454
[INFO] [stdout]      |
[INFO] [stdout] 1702 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1708:1353
[INFO] [stdout]      |
[INFO] [stdout] 1708 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1774:1408
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1798:1908
[INFO] [stdout]      |
[INFO] [stdout] 1798 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1816:1429
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1846:1707
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1852:1442
[INFO] [stdout]      |
[INFO] [stdout] 1852 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1858:1498
[INFO] [stdout]      |
[INFO] [stdout] 1858 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1906:1874
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:10:11390
[INFO] [stdout]    |
[INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 10 |                 # [doc = "`core class Button` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_button.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Button` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Button>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Button { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextAlign (pub i64) ; impl TextAlign { pub const LEFT : TextAlign = TextAlign (0i64) ; pub const CENTER : TextAlign = TextAlign (1i64) ; pub const RIGHT : TextAlign = TextAlign (2i64) ; } impl From < i64 > for TextAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextAlign > for i64 { # [inline] fn from (v : TextAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Button { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl Button { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn button_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_button_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn clip_text (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_clip_text ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn text_align (& self) -> crate :: generated :: button :: TextAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: button :: TextAlign (ret) } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn is_expand_icon (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_expand_icon ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn set_button_icon (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_button_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn set_clip_text (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_clip_text ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn set_expand_icon (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_expand_icon ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn set_flat (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn set_text_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Button { } unsafe impl GodotObject for Button { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Button" } } impl QueueFree for Button { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Button { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Button { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for Button { } unsafe impl SubClass < crate :: generated :: control :: Control > for Button { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Button { } unsafe impl SubClass < crate :: generated :: node :: Node > for Button { } unsafe impl SubClass < crate :: generated :: object :: Object > for Button { } impl Instanciable for Button { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Button :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_icon : * mut sys :: godot_method_bind , pub get_clip_text : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_text_align : * mut sys :: godot_method_bind , pub is_expand_icon : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub set_button_icon : * mut sys :: godot_method_bind , pub set_clip_text : * mut sys :: godot_method_bind , pub set_expand_icon : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_text_align : * mut sys :: godot_method_bind } impl ButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonMethodTable = ButtonMethodTable { class_constructor : None , get_button_icon : 0 as * mut sys :: godot_method_bind , get_clip_text : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_text_align : 0 as * mut sys :: godot_method_bind , is_expand_icon : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , set_button_icon : 0 as * mut sys :: godot_method_bind , set_clip_text : 0 as * mut sys :: godot_method_bind , set_expand_icon : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_text_align : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Button\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_button_icon\0" . as_ptr () as * const c_char) ; table . get_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_text\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_text_align = (gd_api . godot_method_bind_get_method) (class_name , "get_text_align\0" . as_ptr () as * const c_char) ; table . is_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "is_expand_icon\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . set_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_button_icon\0" . as_ptr () as * const c_char) ; table . set_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_text\0" . as_ptr () as * const c_char) ; table . set_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_icon\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_text_align = (gd_api . godot_method_bind_get_method) (class_name , "set_text_align\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1936:1908
[INFO] [stdout]      |
[INFO] [stdout] 1936 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1942:1494
[INFO] [stdout]      |
[INFO] [stdout] 1942 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         -------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:1960:1464
[INFO] [stdout]      |
[INFO] [stdout] 1960 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2038:1482
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2068:1398
[INFO] [stdout]      |
[INFO] [stdout] 2068 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2074:1512
[INFO] [stdout]      |
[INFO] [stdout] 2074 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:16:7737
[INFO] [stdout]    |
[INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 16 |                 # [doc = "`core class PhysicsMaterial` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsMaterial { this : RawObject < Self > , } impl PhysicsMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn is_absorbent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_absorbent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn is_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn set_absorbent (& self , absorbent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_absorbent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , absorbent) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn set_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsMaterial { } unsafe impl GodotObject for PhysicsMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsMaterial" } } impl std :: ops :: Deref for PhysicsMaterial { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsMaterial { } impl Instanciable for PhysicsMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub is_absorbent : * mut sys :: godot_method_bind , pub is_rough : * mut sys :: godot_method_bind , pub set_absorbent : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_rough : * mut sys :: godot_method_bind } impl PhysicsMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsMaterialMethodTable = PhysicsMaterialMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , is_absorbent : 0 as * mut sys :: godot_method_bind , is_rough : 0 as * mut sys :: godot_method_bind , set_absorbent : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_rough : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . is_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "is_absorbent\0" . as_ptr () as * const c_char) ; table . is_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_rough\0" . as_ptr () as * const c_char) ; table . set_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "set_absorbent\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_rough\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2092:1457
[INFO] [stdout]      |
[INFO] [stdout] 2092 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2104:1258
[INFO] [stdout]      |
[INFO] [stdout] 2104 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2140:1450
[INFO] [stdout]      |
[INFO] [stdout] 2140 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2182:1450
[INFO] [stdout]      |
[INFO] [stdout] 2182 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2188:1434
[INFO] [stdout]      |
[INFO] [stdout] 2188 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2218:1478
[INFO] [stdout]      |
[INFO] [stdout] 2218 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2260:1464
[INFO] [stdout]      |
[INFO] [stdout] 2260 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2272:1426
[INFO] [stdout]      |
[INFO] [stdout] 2272 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2302:1454
[INFO] [stdout]      |
[INFO] [stdout] 2302 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2308:1873
[INFO] [stdout]      |
[INFO] [stdout] 2308 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2344:1842
[INFO] [stdout]      |
[INFO] [stdout] 2344 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2386:1353
[INFO] [stdout]      |
[INFO] [stdout] 2386 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2404:1478
[INFO] [stdout]      |
[INFO] [stdout] 2404 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2434:1458
[INFO] [stdout]      |
[INFO] [stdout] 2434 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2476:1293
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2524:1830
[INFO] [stdout]      |
[INFO] [stdout] 2524 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2548:1462
[INFO] [stdout]      |
[INFO] [stdout] 2548 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {...
[INFO] [stdout]      |                                             -----------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2608:1553
[INFO] [stdout]      |
[INFO] [stdout] 2608 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:22:15877
[INFO] [stdout]    |
[INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 22 |                 # [doc = "`core singleton class ClassDB` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_classdb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nClassDB inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClassDB { this : RawObject < Self > , } impl ClassDB { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ClassDB\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns `true` if you can instance objects from the specified `class`, `false` in other case."] # [doc = ""] # [inline] pub fn can_instance (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether the specified `class` is available or not."] # [doc = ""] # [inline] pub fn class_exists (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required."] # [doc = ""] # [inline] pub fn class_get_category (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_category ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the integer constant `name` of `class` or its ancestry. Always returns 0 when the constant could not be found."] # [doc = ""] # [inline] pub fn class_get_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns an array with the names all the integer constants of `class` or its ancestry.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_integer_constant_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array with all the methods of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_method_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_method_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the value of `property` of `class` or its ancestry."] # [doc = ""] # [inline] pub fn class_get_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property ; let ret = crate :: icalls :: icallptr_var_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all the properties of `class` or its ancestry if `no_inheritance` is `false`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_property_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the `signal` data of `class` or its ancestry. The returned value is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`."] # [doc = ""] # [inline] pub fn class_get_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal ; let ret = crate :: icalls :: icallptr_dict_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an array with all the signals of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] as described in [method class_get_signal].\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_signal_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether `class` or its ancestry has an integer constant called `name` or not."] # [doc = ""] # [inline] pub fn class_has_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_integer_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns whether `class` (or its ancestry if `no_inheritance` is `false`) has a method called `method` or not.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_has_method (& self , class : impl Into < GodotString > , method : impl Into < GodotString > , no_inheritance : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_method ; let ret = crate :: icalls :: icallptr_bool_str_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , method . into () , no_inheritance) ; ret as _ } } # [doc = "Returns whether `class` or its ancestry has a signal called `signal` or not."] # [doc = ""] # [inline] pub fn class_has_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_signal ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; ret as _ } } # [doc = "Sets `property` value of `class` to `value`."] # [doc = ""] # [inline] pub fn class_set_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_set_property ; let ret = crate :: icalls :: icallptr_i64_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the names of all the classes available."] # [doc = ""] # [inline] pub fn get_class_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_class_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the names of all the classes that directly or indirectly inherit from `class`."] # [doc = ""] # [inline] pub fn get_inheriters_from_class (& self , class : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_inheriters_from_class ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the parent class of `class`."] # [doc = ""] # [inline] pub fn get_parent_class (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_parent_class ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Creates an instance of `class`."] # [doc = ""] # [inline] pub fn instance (& self , class : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns whether this `class` is enabled or not."] # [doc = ""] # [inline] pub fn is_class_enabled (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_class_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether `inherits` is an ancestor of `class` or not."] # [doc = ""] # [inline] pub fn is_parent_class (& self , class : impl Into < GodotString > , inherits : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_parent_class ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , inherits . into ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for ClassDB { } unsafe impl GodotObject for ClassDB { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClassDB" } } impl std :: ops :: Deref for ClassDB { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClassDB { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ClassDB { } unsafe impl Send for ClassDB { } unsafe impl Sync for ClassDB { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClassDBMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub class_exists : * mut sys :: godot_method_bind , pub class_get_category : * mut sys :: godot_method_bind , pub class_get_integer_constant : * mut sys :: godot_method_bind , pub class_get_integer_constant_list : * mut sys :: godot_method_bind , pub class_get_method_list : * mut sys :: godot_method_bind , pub class_get_property : * mut sys :: godot_method_bind , pub class_get_property_list : * mut sys :: godot_method_bind , pub class_get_signal : * mut sys :: godot_method_bind , pub class_get_signal_list : * mut sys :: godot_method_bind , pub class_has_integer_constant : * mut sys :: godot_method_bind , pub class_has_method : * mut sys :: godot_method_bind , pub class_has_signal : * mut sys :: godot_method_bind , pub class_set_property : * mut sys :: godot_method_bind , pub get_class_list : * mut sys :: godot_method_bind , pub get_inheriters_from_class : * mut sys :: godot_method_bind , pub get_parent_class : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub is_class_enabled : * mut sys :: godot_method_bind , pub is_parent_class : * mut sys :: godot_method_bind } impl ClassDBMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClassDBMethodTable = ClassDBMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , class_exists : 0 as * mut sys :: godot_method_bind , class_get_category : 0 as * mut sys :: godot_method_bind , class_get_integer_constant : 0 as * mut sys :: godot_method_bind , class_get_integer_constant_list : 0 as * mut sys :: godot_method_bind , class_get_method_list : 0 as * mut sys :: godot_method_bind , class_get_property : 0 as * mut sys :: godot_method_bind , class_get_property_list : 0 as * mut sys :: godot_method_bind , class_get_signal : 0 as * mut sys :: godot_method_bind , class_get_signal_list : 0 as * mut sys :: godot_method_bind , class_has_integer_constant : 0 as * mut sys :: godot_method_bind , class_has_method : 0 as * mut sys :: godot_method_bind , class_has_signal : 0 as * mut sys :: godot_method_bind , class_set_property : 0 as * mut sys :: godot_method_bind , get_class_list : 0 as * mut sys :: godot_method_bind , get_inheriters_from_class : 0 as * mut sys :: godot_method_bind , get_parent_class : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , is_class_enabled : 0 as * mut sys :: godot_method_bind , is_parent_class : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClassDBMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ClassDB\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . class_exists = (gd_api . godot_method_bind_get_method) (class_name , "class_exists\0" . as_ptr () as * const c_char) ; table . class_get_category = (gd_api . godot_method_bind_get_method) (class_name , "class_get_category\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant_list\0" . as_ptr () as * const c_char) ; table . class_get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_method_list\0" . as_ptr () as * const c_char) ; table . class_get_property = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property\0" . as_ptr () as * const c_char) ; table . class_get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property_list\0" . as_ptr () as * const c_char) ; table . class_get_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal\0" . as_ptr () as * const c_char) ; table . class_get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal_list\0" . as_ptr () as * const c_char) ; table . class_has_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_has_integer_constant\0" . as_ptr () as * const c_char) ; table . class_has_method = (gd_api . godot_method_bind_get_method) (class_name , "class_has_method\0" . as_ptr () as * const c_char) ; table . class_has_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_has_signal\0" . as_ptr () as * const c_char) ; table . class_set_property = (gd_api . godot_method_bind_get_method) (class_name , "class_set_property\0" . as_ptr () as * const c_char) ; table . get_class_list = (gd_api . godot_method_bind_get_method) (class_name , "get_class_list\0" . as_ptr () as * const c_char) ; table . get_inheriters_from_class = (gd_api . godot_method_bind_get_method) (class_name , "get_inheriters_from_class\0" . as_ptr () as * const c_char) ; table . get_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_class\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . is_class_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_enabled\0" . as_ptr () as * const c_char) ; table . is_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "is_parent_class\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2638:1349
[INFO] [stdout]      |
[INFO] [stdout] 2638 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2692:1652
[INFO] [stdout]      |
[INFO] [stdout] 2692 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:28:4913
[INFO] [stdout]    |
[INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 28 |                 # [doc = "`core class InputEventMagnifyGesture` inherits `InputEventGesture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmagnifygesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMagnifyGesture inherits methods from:\n - [InputEventGesture](struct.InputEventGesture.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMagnifyGesture { this : RawObject < Self > , } impl InputEventMagnifyGesture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMagnifyGestureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn factor (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . get_factor ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_factor (& self , factor : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . set_factor ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , factor) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMagnifyGesture { } unsafe impl GodotObject for InputEventMagnifyGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMagnifyGesture" } } impl std :: ops :: Deref for InputEventMagnifyGesture { type Target = crate :: generated :: input_event_gesture :: InputEventGesture ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMagnifyGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_gesture :: InputEventGesture > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMagnifyGesture { } impl Instanciable for InputEventMagnifyGesture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMagnifyGesture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMagnifyGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_factor : * mut sys :: godot_method_bind , pub set_factor : * mut sys :: godot_method_bind } impl InputEventMagnifyGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMagnifyGestureMethodTable = InputEventMagnifyGestureMethodTable { class_constructor : None , get_factor : 0 as * mut sys :: godot_method_bind , set_factor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMagnifyGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMagnifyGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_factor = (gd_api . godot_method_bind_get_method) (class_name , "get_factor\0" . as_ptr () as * const c_char) ; table . set_factor = (gd_api . godot_method_bind_get_method) (class_name , "set_factor\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2740:1836
[INFO] [stdout]      |
[INFO] [stdout] 2740 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2752:1792
[INFO] [stdout]      |
[INFO] [stdout] 2752 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2812:1321
[INFO] [stdout]      |
[INFO] [stdout] 2812 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2836:1458
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2854:1832
[INFO] [stdout]      |
[INFO] [stdout] 2854 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:34:5629
[INFO] [stdout]    |
[INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 34 |                 # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2890:1309
[INFO] [stdout]      |
[INFO] [stdout] 2890 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2920:1349
[INFO] [stdout]      |
[INFO] [stdout] 2920 | ...case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:2968:1458
[INFO] [stdout]      |
[INFO] [stdout] 2968 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3010:1926
[INFO] [stdout]      |
[INFO] [stdout] 3010 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:40:3839
[INFO] [stdout]    |
[INFO] [stdout] 40 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 # [doc = "`core class AudioEffectNotchFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectnotchfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectNotchFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectNotchFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectNotchFilter { } unsafe impl GodotObject for AudioEffectNotchFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectNotchFilter" } } impl std :: ops :: Deref for AudioEffectNotchFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectNotchFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectNotchFilter { } impl Instanciable for AudioEffectNotchFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectNotchFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectNotchFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectNotchFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectNotchFilterMethodTable = AudioEffectNotchFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectNotchFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectNotchFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3040:1321
[INFO] [stdout]      |
[INFO] [stdout] 3040 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3082:1873
[INFO] [stdout]      |
[INFO] [stdout] 3082 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3094:1353
[INFO] [stdout]      |
[INFO] [stdout] 3094 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3100:1498
[INFO] [stdout]      |
[INFO] [stdout] 3100 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:46:4384
[INFO] [stdout]    |
[INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 # [doc = "`core class StreamTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streamtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamTexture { this : RawObject < Self > , } impl StreamTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . get_load_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamTexture { } unsafe impl GodotObject for StreamTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamTexture" } } impl std :: ops :: Deref for StreamTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for StreamTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StreamTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamTexture { } impl Instanciable for StreamTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_load_path : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind } impl StreamTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamTextureMethodTable = StreamTextureMethodTable { class_constructor : None , get_load_path : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_load_path = (gd_api . godot_method_bind_get_method) (class_name , "get_load_path\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3124:1798
[INFO] [stdout]      |
[INFO] [stdout] 3124 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3148:1688
[INFO] [stdout]      |
[INFO] [stdout] 3148 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT...
[INFO] [stdout]      |                                     ---------------------------------------   ^^^^
[INFO] [stdout]      |                                     |
[INFO] [stdout]      |                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3154:1552
[INFO] [stdout]      |
[INFO] [stdout] 3154 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3190:1454
[INFO] [stdout]      |
[INFO] [stdout] 3190 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3202:1478
[INFO] [stdout]      |
[INFO] [stdout] 3202 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:52:4658
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 52 |                 # [doc = "`core class VisualScriptCustomNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcustomnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCustomNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StartMode (pub i64) ; impl StartMode { pub const BEGIN_SEQUENCE : StartMode = StartMode (0i64) ; pub const CONTINUE_SEQUENCE : StartMode = StartMode (1i64) ; pub const RESUME_YIELD : StartMode = StartMode (2i64) ; } impl From < i64 > for StartMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StartMode > for i64 { # [inline] fn from (v : StartMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptCustomNode { pub const START_MODE_BEGIN_SEQUENCE : i64 = 0i64 ; pub const START_MODE_CONTINUE_SEQUENCE : i64 = 1i64 ; pub const START_MODE_RESUME_YIELD : i64 = 2i64 ; pub const STEP_EXIT_FUNCTION_BIT : i64 = 134217728i64 ; pub const STEP_GO_BACK_BIT : i64 = 33554432i64 ; pub const STEP_NO_ADVANCE_BIT : i64 = 67108864i64 ; pub const STEP_PUSH_STACK_BIT : i64 = 16777216i64 ; pub const STEP_YIELD_BIT : i64 = 268435456i64 ; } impl VisualScriptCustomNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCustomNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCustomNode { } unsafe impl GodotObject for VisualScriptCustomNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCustomNode" } } impl std :: ops :: Deref for VisualScriptCustomNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCustomNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCustomNode { } impl Instanciable for VisualScriptCustomNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCustomNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCustomNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptCustomNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCustomNodeMethodTable = VisualScriptCustomNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCustomNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCustomNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3208:1445
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3226:1494
[INFO] [stdout]      |
[INFO] [stdout] 3226 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         -------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3304:1846
[INFO] [stdout]      |
[INFO] [stdout] 3304 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3340:1341
[INFO] [stdout]      |
[INFO] [stdout] 3340 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n...
[INFO] [stdout]      |                                                     --------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3358:1506
[INFO] [stdout]      |
[INFO] [stdout] 3358 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra...
[INFO] [stdout]      |                                        ----------------------------------   ^^^^
[INFO] [stdout]      |                                        |
[INFO] [stdout]      |                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3442:1906
[INFO] [stdout]      |
[INFO] [stdout] 3442 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3472:1458
[INFO] [stdout]      |
[INFO] [stdout] 3472 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3508:1842
[INFO] [stdout]      |
[INFO] [stdout] 3508 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3526:1458
[INFO] [stdout]      |
[INFO] [stdout] 3526 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3550:1460
[INFO] [stdout]      |
[INFO] [stdout] 3550 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3592:1244
[INFO] [stdout]      |
[INFO] [stdout] 3592 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:58:13081
[INFO] [stdout]    |
[INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 58 |                 # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3610:1309
[INFO] [stdout]      |
[INFO] [stdout] 3610 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBod...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3634:1486
[INFO] [stdout]      |
[INFO] [stdout] 3634 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3646:1365
[INFO] [stdout]      |
[INFO] [stdout] 3646 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:64:4054
[INFO] [stdout]    |
[INFO] [stdout] 64 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 64 |                 # [doc = "`core class PHashTranslation` inherits `Translation` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_phashtranslation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPHashTranslation inherits methods from:\n - [Translation](struct.Translation.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PHashTranslation { this : RawObject < Self > , } impl PHashTranslation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PHashTranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates and sets an optimized translation from the given [Translation] resource."] # [doc = ""] # [inline] pub fn generate (& self , from : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PHashTranslationMethodTable :: get (get_api ()) . generate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PHashTranslation { } unsafe impl GodotObject for PHashTranslation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PHashTranslation" } } impl std :: ops :: Deref for PHashTranslation { type Target = crate :: generated :: translation :: Translation ; # [inline] fn deref (& self) -> & crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PHashTranslation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: translation :: Translation > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: object :: Object > for PHashTranslation { } impl Instanciable for PHashTranslation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PHashTranslation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PHashTranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate : * mut sys :: godot_method_bind } impl PHashTranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PHashTranslationMethodTable = PHashTranslationMethodTable { class_constructor : None , generate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PHashTranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PHashTranslation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate = (gd_api . godot_method_bind_get_method) (class_name , "generate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3736:1387
[INFO] [stdout]      |
[INFO] [stdout] 3736 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:3760:1520
[INFO] [stdout]      |
[INFO] [stdout] 3760 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:70:3574
[INFO] [stdout]    |
[INFO] [stdout] 70 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 70 |                 # [doc = "`core class VisualScriptWhile` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptwhile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptWhile inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptWhileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptWhile { } unsafe impl GodotObject for VisualScriptWhile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptWhile" } } impl std :: ops :: Deref for VisualScriptWhile { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptWhile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptWhile { } impl Instanciable for VisualScriptWhile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptWhile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptWhileMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptWhileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptWhileMethodTable = VisualScriptWhileMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptWhileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptWhile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:4:3443
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta...
[INFO] [stdout]   |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]   |
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]   = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]   = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]   |
[INFO] [stdout] 4 |                 # [doc = "`core class TextureArray` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureArray inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureArray { } unsafe impl GodotObject for TextureArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureArray" } } impl std :: ops :: Deref for TextureArray { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for TextureArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureArray { } impl Instanciable for TextureArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TextureArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureArrayMethodTable = TextureArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:76:22860
[INFO] [stdout]    |
[INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 76 |                 # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<SoftBody>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:82:3904
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 82 |                 # [doc = "`core class VisualScriptComposeArray` inherits `VisualScriptLists` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcomposearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptComposeArray inherits methods from:\n - [VisualScriptLists](struct.VisualScriptLists.html)\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptComposeArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptComposeArray { } unsafe impl GodotObject for VisualScriptComposeArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptComposeArray" } } impl std :: ops :: Deref for VisualScriptComposeArray { type Target = crate :: generated :: visual_script_lists :: VisualScriptLists ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptComposeArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_lists :: VisualScriptLists > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptComposeArray { } impl Instanciable for VisualScriptComposeArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptComposeArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptComposeArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptComposeArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptComposeArrayMethodTable = VisualScriptComposeArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptComposeArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptComposeArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:10:11390
[INFO] [stdout]    |
[INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 10 |                 # [doc = "`core class Button` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_button.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Button` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Button>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Button { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextAlign (pub i64) ; impl TextAlign { pub const LEFT : TextAlign = TextAlign (0i64) ; pub const CENTER : TextAlign = TextAlign (1i64) ; pub const RIGHT : TextAlign = TextAlign (2i64) ; } impl From < i64 > for TextAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextAlign > for i64 { # [inline] fn from (v : TextAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Button { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl Button { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn button_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_button_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn clip_text (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_clip_text ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn text_align (& self) -> crate :: generated :: button :: TextAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: button :: TextAlign (ret) } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn is_expand_icon (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_expand_icon ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn set_button_icon (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_button_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn set_clip_text (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_clip_text ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn set_expand_icon (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_expand_icon ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn set_flat (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn set_text_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Button { } unsafe impl GodotObject for Button { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Button" } } impl QueueFree for Button { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Button { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Button { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for Button { } unsafe impl SubClass < crate :: generated :: control :: Control > for Button { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Button { } unsafe impl SubClass < crate :: generated :: node :: Node > for Button { } unsafe impl SubClass < crate :: generated :: object :: Object > for Button { } impl Instanciable for Button { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Button :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_icon : * mut sys :: godot_method_bind , pub get_clip_text : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_text_align : * mut sys :: godot_method_bind , pub is_expand_icon : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub set_button_icon : * mut sys :: godot_method_bind , pub set_clip_text : * mut sys :: godot_method_bind , pub set_expand_icon : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_text_align : * mut sys :: godot_method_bind } impl ButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonMethodTable = ButtonMethodTable { class_constructor : None , get_button_icon : 0 as * mut sys :: godot_method_bind , get_clip_text : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_text_align : 0 as * mut sys :: godot_method_bind , is_expand_icon : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , set_button_icon : 0 as * mut sys :: godot_method_bind , set_clip_text : 0 as * mut sys :: godot_method_bind , set_expand_icon : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_text_align : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Button\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_button_icon\0" . as_ptr () as * const c_char) ; table . get_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_text\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_text_align = (gd_api . godot_method_bind_get_method) (class_name , "get_text_align\0" . as_ptr () as * const c_char) ; table . is_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "is_expand_icon\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . set_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_button_icon\0" . as_ptr () as * const c_char) ; table . set_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_text\0" . as_ptr () as * const c_char) ; table . set_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_icon\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_text_align = (gd_api . godot_method_bind_get_method) (class_name , "set_text_align\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:88:5460
[INFO] [stdout]    |
[INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 # [doc = "`core class VisualShaderNodeExpression` inherits `VisualShaderNodeGroupBase` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeExpression inherits methods from:\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeExpression { this : RawObject < Self > , } impl VisualShaderNodeExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn expression (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . get_expression ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn set_expression (& self , expression : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . set_expression ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , expression . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeExpression { } unsafe impl GodotObject for VisualShaderNodeExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeExpression" } } impl std :: ops :: Deref for VisualShaderNodeExpression { type Target = crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeExpression { } impl Instanciable for VisualShaderNodeExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expression : * mut sys :: godot_method_bind , pub set_expression : * mut sys :: godot_method_bind } impl VisualShaderNodeExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeExpressionMethodTable = VisualShaderNodeExpressionMethodTable { class_constructor : None , get_expression : 0 as * mut sys :: godot_method_bind , set_expression : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expression = (gd_api . godot_method_bind_get_method) (class_name , "get_expression\0" . as_ptr () as * const c_char) ; table . set_expression = (gd_api . godot_method_bind_get_method) (class_name , "set_expression\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:16:7737
[INFO] [stdout]    |
[INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 16 |                 # [doc = "`core class PhysicsMaterial` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsMaterial { this : RawObject < Self > , } impl PhysicsMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn is_absorbent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_absorbent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn is_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn set_absorbent (& self , absorbent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_absorbent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , absorbent) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn set_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsMaterial { } unsafe impl GodotObject for PhysicsMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsMaterial" } } impl std :: ops :: Deref for PhysicsMaterial { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsMaterial { } impl Instanciable for PhysicsMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub is_absorbent : * mut sys :: godot_method_bind , pub is_rough : * mut sys :: godot_method_bind , pub set_absorbent : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_rough : * mut sys :: godot_method_bind } impl PhysicsMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsMaterialMethodTable = PhysicsMaterialMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , is_absorbent : 0 as * mut sys :: godot_method_bind , is_rough : 0 as * mut sys :: godot_method_bind , set_absorbent : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_rough : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . is_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "is_absorbent\0" . as_ptr () as * const c_char) ; table . is_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_rough\0" . as_ptr () as * const c_char) ; table . set_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "set_absorbent\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_rough\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:94:8757
[INFO] [stdout]    |
[INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 94 |                 # [doc = "`core class VisualShaderNodeTexture` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTexture inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Source (pub i64) ; impl Source { pub const TEXTURE : Source = Source (0i64) ; pub const SCREEN : Source = Source (1i64) ; pub const _2D_TEXTURE : Source = Source (2i64) ; pub const _2D_NORMAL : Source = Source (3i64) ; pub const DEPTH : Source = Source (4i64) ; pub const PORT : Source = Source (5i64) ; } impl From < i64 > for Source { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Source > for i64 { # [inline] fn from (v : Source) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTexture { pub const SOURCE_2D_NORMAL : i64 = 3i64 ; pub const SOURCE_2D_TEXTURE : i64 = 2i64 ; pub const SOURCE_DEPTH : i64 = 4i64 ; pub const SOURCE_PORT : i64 = 5i64 ; pub const SOURCE_SCREEN : i64 = 1i64 ; pub const SOURCE_TEXTURE : i64 = 0i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn source (& self) -> crate :: generated :: visual_shader_node_texture :: Source { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_source ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: Source (ret) } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: TextureType (ret) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn set_source (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_source ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn set_texture (& self , value : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , value . as_arg_ptr ()) ; } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTexture { } unsafe impl GodotObject for VisualShaderNodeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTexture" } } impl std :: ops :: Deref for VisualShaderNodeTexture { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTexture { } impl Instanciable for VisualShaderNodeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_source : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureMethodTable = VisualShaderNodeTextureMethodTable { class_constructor : None , get_source : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_source : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source = (gd_api . godot_method_bind_get_method) (class_name , "get_source\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_source = (gd_api . godot_method_bind_get_method) (class_name , "set_source\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:100:6442
[INFO] [stdout]     |
[INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 100 |                 # [doc = "`core class AudioEffectRecord` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectrecord.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectRecord inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectRecord { this : RawObject < Self > , } impl AudioEffectRecord { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectRecordMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "Returns the recorded sample."] # [doc = ""] # [inline] pub fn get_recording (& self) -> Option < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_recording ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns whether the recording is active or not."] # [doc = ""] # [inline] pub fn is_recording_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . is_recording_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "If `true`, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample."] # [doc = ""] # [inline] pub fn set_recording_active (& self , record : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_recording_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , record) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectRecord { } unsafe impl GodotObject for AudioEffectRecord { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectRecord" } } impl std :: ops :: Deref for AudioEffectRecord { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectRecord { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectRecord { } impl Instanciable for AudioEffectRecord { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectRecord :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectRecordMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_format : * mut sys :: godot_method_bind , pub get_recording : * mut sys :: godot_method_bind , pub is_recording_active : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_recording_active : * mut sys :: godot_method_bind } impl AudioEffectRecordMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectRecordMethodTable = AudioEffectRecordMethodTable { class_constructor : None , get_format : 0 as * mut sys :: godot_method_bind , get_recording : 0 as * mut sys :: godot_method_bind , is_recording_active : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_recording_active : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectRecordMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectRecord\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_recording = (gd_api . godot_method_bind_get_method) (class_name , "get_recording\0" . as_ptr () as * const c_char) ; table . is_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "is_recording_active\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "set_recording_active\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:106:3393
[INFO] [stdout]     |
[INFO] [stdout] 106 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 106 |                 # [doc = "`core class PacketPeerGDNative` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerGDNative inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerGDNative { } unsafe impl GodotObject for PacketPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerGDNative" } } impl std :: ops :: Deref for PacketPeerGDNative { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerGDNative { } impl Instanciable for PacketPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PacketPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerGDNativeMethodTable = PacketPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:22:15877
[INFO] [stdout]    |
[INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 22 |                 # [doc = "`core singleton class ClassDB` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_classdb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nClassDB inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClassDB { this : RawObject < Self > , } impl ClassDB { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ClassDB\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns `true` if you can instance objects from the specified `class`, `false` in other case."] # [doc = ""] # [inline] pub fn can_instance (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether the specified `class` is available or not."] # [doc = ""] # [inline] pub fn class_exists (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required."] # [doc = ""] # [inline] pub fn class_get_category (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_category ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the integer constant `name` of `class` or its ancestry. Always returns 0 when the constant could not be found."] # [doc = ""] # [inline] pub fn class_get_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns an array with the names all the integer constants of `class` or its ancestry.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_integer_constant_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array with all the methods of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_method_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_method_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the value of `property` of `class` or its ancestry."] # [doc = ""] # [inline] pub fn class_get_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property ; let ret = crate :: icalls :: icallptr_var_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all the properties of `class` or its ancestry if `no_inheritance` is `false`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_property_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the `signal` data of `class` or its ancestry. The returned value is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`."] # [doc = ""] # [inline] pub fn class_get_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal ; let ret = crate :: icalls :: icallptr_dict_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an array with all the signals of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] as described in [method class_get_signal].\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_signal_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether `class` or its ancestry has an integer constant called `name` or not."] # [doc = ""] # [inline] pub fn class_has_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_integer_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns whether `class` (or its ancestry if `no_inheritance` is `false`) has a method called `method` or not.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_has_method (& self , class : impl Into < GodotString > , method : impl Into < GodotString > , no_inheritance : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_method ; let ret = crate :: icalls :: icallptr_bool_str_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , method . into () , no_inheritance) ; ret as _ } } # [doc = "Returns whether `class` or its ancestry has a signal called `signal` or not."] # [doc = ""] # [inline] pub fn class_has_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_signal ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; ret as _ } } # [doc = "Sets `property` value of `class` to `value`."] # [doc = ""] # [inline] pub fn class_set_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_set_property ; let ret = crate :: icalls :: icallptr_i64_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the names of all the classes available."] # [doc = ""] # [inline] pub fn get_class_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_class_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the names of all the classes that directly or indirectly inherit from `class`."] # [doc = ""] # [inline] pub fn get_inheriters_from_class (& self , class : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_inheriters_from_class ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the parent class of `class`."] # [doc = ""] # [inline] pub fn get_parent_class (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_parent_class ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Creates an instance of `class`."] # [doc = ""] # [inline] pub fn instance (& self , class : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns whether this `class` is enabled or not."] # [doc = ""] # [inline] pub fn is_class_enabled (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_class_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether `inherits` is an ancestor of `class` or not."] # [doc = ""] # [inline] pub fn is_parent_class (& self , class : impl Into < GodotString > , inherits : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_parent_class ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , inherits . into ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for ClassDB { } unsafe impl GodotObject for ClassDB { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClassDB" } } impl std :: ops :: Deref for ClassDB { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClassDB { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ClassDB { } unsafe impl Send for ClassDB { } unsafe impl Sync for ClassDB { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClassDBMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub class_exists : * mut sys :: godot_method_bind , pub class_get_category : * mut sys :: godot_method_bind , pub class_get_integer_constant : * mut sys :: godot_method_bind , pub class_get_integer_constant_list : * mut sys :: godot_method_bind , pub class_get_method_list : * mut sys :: godot_method_bind , pub class_get_property : * mut sys :: godot_method_bind , pub class_get_property_list : * mut sys :: godot_method_bind , pub class_get_signal : * mut sys :: godot_method_bind , pub class_get_signal_list : * mut sys :: godot_method_bind , pub class_has_integer_constant : * mut sys :: godot_method_bind , pub class_has_method : * mut sys :: godot_method_bind , pub class_has_signal : * mut sys :: godot_method_bind , pub class_set_property : * mut sys :: godot_method_bind , pub get_class_list : * mut sys :: godot_method_bind , pub get_inheriters_from_class : * mut sys :: godot_method_bind , pub get_parent_class : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub is_class_enabled : * mut sys :: godot_method_bind , pub is_parent_class : * mut sys :: godot_method_bind } impl ClassDBMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClassDBMethodTable = ClassDBMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , class_exists : 0 as * mut sys :: godot_method_bind , class_get_category : 0 as * mut sys :: godot_method_bind , class_get_integer_constant : 0 as * mut sys :: godot_method_bind , class_get_integer_constant_list : 0 as * mut sys :: godot_method_bind , class_get_method_list : 0 as * mut sys :: godot_method_bind , class_get_property : 0 as * mut sys :: godot_method_bind , class_get_property_list : 0 as * mut sys :: godot_method_bind , class_get_signal : 0 as * mut sys :: godot_method_bind , class_get_signal_list : 0 as * mut sys :: godot_method_bind , class_has_integer_constant : 0 as * mut sys :: godot_method_bind , class_has_method : 0 as * mut sys :: godot_method_bind , class_has_signal : 0 as * mut sys :: godot_method_bind , class_set_property : 0 as * mut sys :: godot_method_bind , get_class_list : 0 as * mut sys :: godot_method_bind , get_inheriters_from_class : 0 as * mut sys :: godot_method_bind , get_parent_class : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , is_class_enabled : 0 as * mut sys :: godot_method_bind , is_parent_class : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClassDBMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ClassDB\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . class_exists = (gd_api . godot_method_bind_get_method) (class_name , "class_exists\0" . as_ptr () as * const c_char) ; table . class_get_category = (gd_api . godot_method_bind_get_method) (class_name , "class_get_category\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant_list\0" . as_ptr () as * const c_char) ; table . class_get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_method_list\0" . as_ptr () as * const c_char) ; table . class_get_property = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property\0" . as_ptr () as * const c_char) ; table . class_get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property_list\0" . as_ptr () as * const c_char) ; table . class_get_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal\0" . as_ptr () as * const c_char) ; table . class_get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal_list\0" . as_ptr () as * const c_char) ; table . class_has_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_has_integer_constant\0" . as_ptr () as * const c_char) ; table . class_has_method = (gd_api . godot_method_bind_get_method) (class_name , "class_has_method\0" . as_ptr () as * const c_char) ; table . class_has_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_has_signal\0" . as_ptr () as * const c_char) ; table . class_set_property = (gd_api . godot_method_bind_get_method) (class_name , "class_set_property\0" . as_ptr () as * const c_char) ; table . get_class_list = (gd_api . godot_method_bind_get_method) (class_name , "get_class_list\0" . as_ptr () as * const c_char) ; table . get_inheriters_from_class = (gd_api . godot_method_bind_get_method) (class_name , "get_inheriters_from_class\0" . as_ptr () as * const c_char) ; table . get_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_class\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . is_class_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_enabled\0" . as_ptr () as * const c_char) ; table . is_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "is_parent_class\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:28:4913
[INFO] [stdout]    |
[INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 28 |                 # [doc = "`core class InputEventMagnifyGesture` inherits `InputEventGesture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmagnifygesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMagnifyGesture inherits methods from:\n - [InputEventGesture](struct.InputEventGesture.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMagnifyGesture { this : RawObject < Self > , } impl InputEventMagnifyGesture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMagnifyGestureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn factor (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . get_factor ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_factor (& self , factor : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . set_factor ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , factor) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMagnifyGesture { } unsafe impl GodotObject for InputEventMagnifyGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMagnifyGesture" } } impl std :: ops :: Deref for InputEventMagnifyGesture { type Target = crate :: generated :: input_event_gesture :: InputEventGesture ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMagnifyGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_gesture :: InputEventGesture > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMagnifyGesture { } impl Instanciable for InputEventMagnifyGesture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMagnifyGesture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMagnifyGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_factor : * mut sys :: godot_method_bind , pub set_factor : * mut sys :: godot_method_bind } impl InputEventMagnifyGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMagnifyGestureMethodTable = InputEventMagnifyGestureMethodTable { class_constructor : None , get_factor : 0 as * mut sys :: godot_method_bind , set_factor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMagnifyGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMagnifyGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_factor = (gd_api . godot_method_bind_get_method) (class_name , "get_factor\0" . as_ptr () as * const c_char) ; table . set_factor = (gd_api . godot_method_bind_get_method) (class_name , "set_factor\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:112:4015
[INFO] [stdout]     |
[INFO] [stdout] 112 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 # [doc = "`core class VisualShaderNodeVectorScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarSmoothStep { } impl Instanciable for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarSmoothStepMethodTable = VisualShaderNodeVectorScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:118:3797
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 118 |                 # [doc = "`core class MultiplayerPeerGDNative` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multiplayerpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiplayerPeerGDNative inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiplayerPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiplayerPeerGDNative { } unsafe impl GodotObject for MultiplayerPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiplayerPeerGDNative" } } impl std :: ops :: Deref for MultiplayerPeerGDNative { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiplayerPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiplayerPeerGDNative { } impl Instanciable for MultiplayerPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiplayerPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiplayerPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MultiplayerPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiplayerPeerGDNativeMethodTable = MultiplayerPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiplayerPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiplayerPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:34:5629
[INFO] [stdout]    |
[INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 34 |                 # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:40:3839
[INFO] [stdout]    |
[INFO] [stdout] 40 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 # [doc = "`core class AudioEffectNotchFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectnotchfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectNotchFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectNotchFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectNotchFilter { } unsafe impl GodotObject for AudioEffectNotchFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectNotchFilter" } } impl std :: ops :: Deref for AudioEffectNotchFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectNotchFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectNotchFilter { } impl Instanciable for AudioEffectNotchFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectNotchFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectNotchFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectNotchFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectNotchFilterMethodTable = AudioEffectNotchFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectNotchFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectNotchFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:46:4384
[INFO] [stdout]    |
[INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 # [doc = "`core class StreamTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streamtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamTexture { this : RawObject < Self > , } impl StreamTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . get_load_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamTexture { } unsafe impl GodotObject for StreamTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamTexture" } } impl std :: ops :: Deref for StreamTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for StreamTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StreamTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamTexture { } impl Instanciable for StreamTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_load_path : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind } impl StreamTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamTextureMethodTable = StreamTextureMethodTable { class_constructor : None , get_load_path : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_load_path = (gd_api . godot_method_bind_get_method) (class_name , "get_load_path\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:124:10273
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 124 |                 # [doc = "`core class InputEventMIDI` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmidi.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMIDI inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMIDI { this : RawObject < Self > , } impl InputEventMIDI { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMIDIMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_number (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_number ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_value (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_value ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn instrument (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_instrument ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn message (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pitch (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pitch ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn velocity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_velocity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_number (& self , controller_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_number ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_value (& self , controller_value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_value ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instrument (& self , instrument : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_instrument ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , instrument) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_message (& self , message : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_message ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , message) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pitch (& self , pitch : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pitch ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pitch) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_velocity (& self , velocity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_velocity ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMIDI { } unsafe impl GodotObject for InputEventMIDI { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMIDI" } } impl std :: ops :: Deref for InputEventMIDI { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMIDI { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMIDI { } impl Instanciable for InputEventMIDI { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMIDI :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMIDIMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_channel : * mut sys :: godot_method_bind , pub get_controller_number : * mut sys :: godot_method_bind , pub get_controller_value : * mut sys :: godot_method_bind , pub get_instrument : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_pitch : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub get_velocity : * mut sys :: godot_method_bind , pub set_channel : * mut sys :: godot_method_bind , pub set_controller_number : * mut sys :: godot_method_bind , pub set_controller_value : * mut sys :: godot_method_bind , pub set_instrument : * mut sys :: godot_method_bind , pub set_message : * mut sys :: godot_method_bind , pub set_pitch : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_velocity : * mut sys :: godot_method_bind } impl InputEventMIDIMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMIDIMethodTable = InputEventMIDIMethodTable { class_constructor : None , get_channel : 0 as * mut sys :: godot_method_bind , get_controller_number : 0 as * mut sys :: godot_method_bind , get_controller_value : 0 as * mut sys :: godot_method_bind , get_instrument : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_pitch : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , get_velocity : 0 as * mut sys :: godot_method_bind , set_channel : 0 as * mut sys :: godot_method_bind , set_controller_number : 0 as * mut sys :: godot_method_bind , set_controller_value : 0 as * mut sys :: godot_method_bind , set_instrument : 0 as * mut sys :: godot_method_bind , set_message : 0 as * mut sys :: godot_method_bind , set_pitch : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_velocity : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMIDIMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMIDI\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_channel\0" . as_ptr () as * const c_char) ; table . get_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_number\0" . as_ptr () as * const c_char) ; table . get_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_value\0" . as_ptr () as * const c_char) ; table . get_instrument = (gd_api . godot_method_bind_get_method) (class_name , "get_instrument\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_velocity\0" . as_ptr () as * const c_char) ; table . set_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_channel\0" . as_ptr () as * const c_char) ; table . set_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_number\0" . as_ptr () as * const c_char) ; table . set_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_value\0" . as_ptr () as * const c_char) ; table . set_instrument = (gd_api . godot_method_bind_get_method) (class_name , "set_instrument\0" . as_ptr () as * const c_char) ; table . set_message = (gd_api . godot_method_bind_get_method) (class_name , "set_message\0" . as_ptr () as * const c_char) ; table . set_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_velocity\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:52:4658
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 52 |                 # [doc = "`core class VisualScriptCustomNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcustomnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCustomNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StartMode (pub i64) ; impl StartMode { pub const BEGIN_SEQUENCE : StartMode = StartMode (0i64) ; pub const CONTINUE_SEQUENCE : StartMode = StartMode (1i64) ; pub const RESUME_YIELD : StartMode = StartMode (2i64) ; } impl From < i64 > for StartMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StartMode > for i64 { # [inline] fn from (v : StartMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptCustomNode { pub const START_MODE_BEGIN_SEQUENCE : i64 = 0i64 ; pub const START_MODE_CONTINUE_SEQUENCE : i64 = 1i64 ; pub const START_MODE_RESUME_YIELD : i64 = 2i64 ; pub const STEP_EXIT_FUNCTION_BIT : i64 = 134217728i64 ; pub const STEP_GO_BACK_BIT : i64 = 33554432i64 ; pub const STEP_NO_ADVANCE_BIT : i64 = 67108864i64 ; pub const STEP_PUSH_STACK_BIT : i64 = 16777216i64 ; pub const STEP_YIELD_BIT : i64 = 268435456i64 ; } impl VisualScriptCustomNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCustomNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCustomNode { } unsafe impl GodotObject for VisualScriptCustomNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCustomNode" } } impl std :: ops :: Deref for VisualScriptCustomNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCustomNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCustomNode { } impl Instanciable for VisualScriptCustomNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCustomNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCustomNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptCustomNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCustomNodeMethodTable = VisualScriptCustomNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCustomNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCustomNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:58:13081
[INFO] [stdout]    |
[INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 58 |                 # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:64:4054
[INFO] [stdout]    |
[INFO] [stdout] 64 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 64 |                 # [doc = "`core class PHashTranslation` inherits `Translation` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_phashtranslation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPHashTranslation inherits methods from:\n - [Translation](struct.Translation.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PHashTranslation { this : RawObject < Self > , } impl PHashTranslation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PHashTranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates and sets an optimized translation from the given [Translation] resource."] # [doc = ""] # [inline] pub fn generate (& self , from : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PHashTranslationMethodTable :: get (get_api ()) . generate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PHashTranslation { } unsafe impl GodotObject for PHashTranslation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PHashTranslation" } } impl std :: ops :: Deref for PHashTranslation { type Target = crate :: generated :: translation :: Translation ; # [inline] fn deref (& self) -> & crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PHashTranslation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: translation :: Translation > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: object :: Object > for PHashTranslation { } impl Instanciable for PHashTranslation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PHashTranslation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PHashTranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate : * mut sys :: godot_method_bind } impl PHashTranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PHashTranslationMethodTable = PHashTranslationMethodTable { class_constructor : None , generate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PHashTranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PHashTranslation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate = (gd_api . godot_method_bind_get_method) (class_name , "generate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:70:3574
[INFO] [stdout]    |
[INFO] [stdout] 70 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 70 |                 # [doc = "`core class VisualScriptWhile` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptwhile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptWhile inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptWhileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptWhile { } unsafe impl GodotObject for VisualScriptWhile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptWhile" } } impl std :: ops :: Deref for VisualScriptWhile { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptWhile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptWhile { } impl Instanciable for VisualScriptWhile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptWhile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptWhileMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptWhileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptWhileMethodTable = VisualScriptWhileMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptWhileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptWhile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:130:30874
[INFO] [stdout]     |
[INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 130 |                 # [doc = "`core class Area` inherits `CollisionObject` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_area.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Area` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Area>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nArea inherits methods from:\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Area { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceOverride (pub i64) ; impl SpaceOverride { pub const DISABLED : SpaceOverride = SpaceOverride (0i64) ; pub const COMBINE : SpaceOverride = SpaceOverride (1i64) ; pub const COMBINE_REPLACE : SpaceOverride = SpaceOverride (2i64) ; pub const REPLACE : SpaceOverride = SpaceOverride (3i64) ; pub const REPLACE_COMBINE : SpaceOverride = SpaceOverride (4i64) ; } impl From < i64 > for SpaceOverride { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceOverride > for i64 { # [inline] fn from (v : SpaceOverride) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Area { pub const SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; } impl Area { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AreaMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn audio_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_audio_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the layer mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn gravity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn gravity_distance_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn gravity_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of intersecting [Area]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_areas (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_areas ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a list of intersecting [PhysicsBody]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn priority (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn reverb_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_uniformity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_uniformity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn space_override_mode (& self) -> crate :: generated :: area :: SpaceOverride { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: area :: SpaceOverride (ret) } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn is_gravity_a_point (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_gravity_a_point ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn is_monitorable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitorable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn is_monitoring (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitoring ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn is_overriding_audio_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_overriding_audio_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn is_using_reverb_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_using_reverb_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the given area overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn overlaps_area (& self , area : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_area ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , area . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the given physics body overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.\nThe `body` argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body)."] # [doc = ""] # [inline] pub fn overlaps_body (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_body ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; ret as _ } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_override (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus_override ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Set/clear individual bits on the layer mask. This simplifies editing this [Area]'s layers."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Set/clear individual bits on the collision mask. This simplifies editing which [Area] layers this [Area] scans."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn set_gravity (& self , gravity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity) ; } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn set_gravity_distance_scale (& self , distance_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance_scale) ; } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn set_gravity_is_point (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_is_point ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn set_gravity_vector (& self , vector : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vector) ; } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn set_monitorable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitorable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn set_monitoring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitoring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn set_reverb_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_uniformity (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_uniformity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn set_space_override_mode (& self , enable : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn set_use_reverb_bus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_use_reverb_bus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Area { } unsafe impl GodotObject for Area { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Area" } } impl QueueFree for Area { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Area { type Target = crate :: generated :: collision_object :: CollisionObject ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Area { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for Area { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Area { } unsafe impl SubClass < crate :: generated :: node :: Node > for Area { } unsafe impl SubClass < crate :: generated :: object :: Object > for Area { } impl Instanciable for Area { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Area :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AreaMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_audio_bus : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gravity_distance_scale : * mut sys :: godot_method_bind , pub get_gravity_vector : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_overlapping_areas : * mut sys :: godot_method_bind , pub get_overlapping_bodies : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_reverb_amount : * mut sys :: godot_method_bind , pub get_reverb_bus : * mut sys :: godot_method_bind , pub get_reverb_uniformity : * mut sys :: godot_method_bind , pub get_space_override_mode : * mut sys :: godot_method_bind , pub is_gravity_a_point : * mut sys :: godot_method_bind , pub is_monitorable : * mut sys :: godot_method_bind , pub is_monitoring : * mut sys :: godot_method_bind , pub is_overriding_audio_bus : * mut sys :: godot_method_bind , pub is_using_reverb_bus : * mut sys :: godot_method_bind , pub overlaps_area : * mut sys :: godot_method_bind , pub overlaps_body : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_audio_bus : * mut sys :: godot_method_bind , pub set_audio_bus_override : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_gravity_distance_scale : * mut sys :: godot_method_bind , pub set_gravity_is_point : * mut sys :: godot_method_bind , pub set_gravity_vector : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_monitorable : * mut sys :: godot_method_bind , pub set_monitoring : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_reverb_amount : * mut sys :: godot_method_bind , pub set_reverb_bus : * mut sys :: godot_method_bind , pub set_reverb_uniformity : * mut sys :: godot_method_bind , pub set_space_override_mode : * mut sys :: godot_method_bind , pub set_use_reverb_bus : * mut sys :: godot_method_bind } impl AreaMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AreaMethodTable = AreaMethodTable { class_constructor : None , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_audio_bus : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , get_gravity_vector : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_overlapping_areas : 0 as * mut sys :: godot_method_bind , get_overlapping_bodies : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_reverb_amount : 0 as * mut sys :: godot_method_bind , get_reverb_bus : 0 as * mut sys :: godot_method_bind , get_reverb_uniformity : 0 as * mut sys :: godot_method_bind , get_space_override_mode : 0 as * mut sys :: godot_method_bind , is_gravity_a_point : 0 as * mut sys :: godot_method_bind , is_monitorable : 0 as * mut sys :: godot_method_bind , is_monitoring : 0 as * mut sys :: godot_method_bind , is_overriding_audio_bus : 0 as * mut sys :: godot_method_bind , is_using_reverb_bus : 0 as * mut sys :: godot_method_bind , overlaps_area : 0 as * mut sys :: godot_method_bind , overlaps_body : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_audio_bus : 0 as * mut sys :: godot_method_bind , set_audio_bus_override : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , set_gravity_is_point : 0 as * mut sys :: godot_method_bind , set_gravity_vector : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_monitorable : 0 as * mut sys :: godot_method_bind , set_monitoring : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_reverb_amount : 0 as * mut sys :: godot_method_bind , set_reverb_bus : 0 as * mut sys :: godot_method_bind , set_reverb_uniformity : 0 as * mut sys :: godot_method_bind , set_space_override_mode : 0 as * mut sys :: godot_method_bind , set_use_reverb_bus : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AreaMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Area\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_bus\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . get_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_vector\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_overlapping_areas = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_areas\0" . as_ptr () as * const c_char) ; table . get_overlapping_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_bodies\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_amount\0" . as_ptr () as * const c_char) ; table . get_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_bus\0" . as_ptr () as * const c_char) ; table . get_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_space_override_mode\0" . as_ptr () as * const c_char) ; table . is_gravity_a_point = (gd_api . godot_method_bind_get_method) (class_name , "is_gravity_a_point\0" . as_ptr () as * const c_char) ; table . is_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "is_monitorable\0" . as_ptr () as * const c_char) ; table . is_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "is_monitoring\0" . as_ptr () as * const c_char) ; table . is_overriding_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_audio_bus\0" . as_ptr () as * const c_char) ; table . is_using_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_using_reverb_bus\0" . as_ptr () as * const c_char) ; table . overlaps_area = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_area\0" . as_ptr () as * const c_char) ; table . overlaps_body = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_body\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus\0" . as_ptr () as * const c_char) ; table . set_audio_bus_override = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_override\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . set_gravity_is_point = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_is_point\0" . as_ptr () as * const c_char) ; table . set_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_vector\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "set_monitorable\0" . as_ptr () as * const c_char) ; table . set_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "set_monitoring\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_amount\0" . as_ptr () as * const c_char) ; table . set_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_bus\0" . as_ptr () as * const c_char) ; table . set_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_space_override_mode\0" . as_ptr () as * const c_char) ; table . set_use_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_use_reverb_bus\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:136:16831
[INFO] [stdout]     |
[INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 136 |                 # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VideoPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"<No Stream>\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:76:22860
[INFO] [stdout]    |
[INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 76 |                 # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<SoftBody>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:82:3904
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 82 |                 # [doc = "`core class VisualScriptComposeArray` inherits `VisualScriptLists` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcomposearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptComposeArray inherits methods from:\n - [VisualScriptLists](struct.VisualScriptLists.html)\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptComposeArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptComposeArray { } unsafe impl GodotObject for VisualScriptComposeArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptComposeArray" } } impl std :: ops :: Deref for VisualScriptComposeArray { type Target = crate :: generated :: visual_script_lists :: VisualScriptLists ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptComposeArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_lists :: VisualScriptLists > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptComposeArray { } impl Instanciable for VisualScriptComposeArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptComposeArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptComposeArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptComposeArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptComposeArrayMethodTable = VisualScriptComposeArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptComposeArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptComposeArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:88:5460
[INFO] [stdout]    |
[INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 # [doc = "`core class VisualShaderNodeExpression` inherits `VisualShaderNodeGroupBase` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeExpression inherits methods from:\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeExpression { this : RawObject < Self > , } impl VisualShaderNodeExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn expression (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . get_expression ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn set_expression (& self , expression : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . set_expression ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , expression . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeExpression { } unsafe impl GodotObject for VisualShaderNodeExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeExpression" } } impl std :: ops :: Deref for VisualShaderNodeExpression { type Target = crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeExpression { } impl Instanciable for VisualShaderNodeExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expression : * mut sys :: godot_method_bind , pub set_expression : * mut sys :: godot_method_bind } impl VisualShaderNodeExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeExpressionMethodTable = VisualShaderNodeExpressionMethodTable { class_constructor : None , get_expression : 0 as * mut sys :: godot_method_bind , set_expression : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expression = (gd_api . godot_method_bind_get_method) (class_name , "get_expression\0" . as_ptr () as * const c_char) ; table . set_expression = (gd_api . godot_method_bind_get_method) (class_name , "set_expression\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:142:19948
[INFO] [stdout]     |
[INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 142 |                 # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers`    - Array of Strings, lead developer names\n`founders`           - Array of Strings, founder names\n`project_managers`   - Array of Strings, project manager names\n`developers`         - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name`    - String, component name\n`parts`   - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major`    - Holds the major version number as an int\n`minor`    - Holds the minor version number as an int\n`patch`    - Holds the patch version number as an int\n`hex`      - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status`   - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build`    - Holds the build name (e.g. \"custom_build\") as a String\n`hash`     - Holds the full Git commit hash as a String\n`year`     - Holds the year the version was released in as an int\n`string`   - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n    # Do things specific to version 3.2 or later\nelse:\n    # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:94:8757
[INFO] [stdout]    |
[INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 94 |                 # [doc = "`core class VisualShaderNodeTexture` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTexture inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Source (pub i64) ; impl Source { pub const TEXTURE : Source = Source (0i64) ; pub const SCREEN : Source = Source (1i64) ; pub const _2D_TEXTURE : Source = Source (2i64) ; pub const _2D_NORMAL : Source = Source (3i64) ; pub const DEPTH : Source = Source (4i64) ; pub const PORT : Source = Source (5i64) ; } impl From < i64 > for Source { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Source > for i64 { # [inline] fn from (v : Source) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTexture { pub const SOURCE_2D_NORMAL : i64 = 3i64 ; pub const SOURCE_2D_TEXTURE : i64 = 2i64 ; pub const SOURCE_DEPTH : i64 = 4i64 ; pub const SOURCE_PORT : i64 = 5i64 ; pub const SOURCE_SCREEN : i64 = 1i64 ; pub const SOURCE_TEXTURE : i64 = 0i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn source (& self) -> crate :: generated :: visual_shader_node_texture :: Source { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_source ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: Source (ret) } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: TextureType (ret) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn set_source (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_source ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn set_texture (& self , value : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , value . as_arg_ptr ()) ; } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTexture { } unsafe impl GodotObject for VisualShaderNodeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTexture" } } impl std :: ops :: Deref for VisualShaderNodeTexture { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTexture { } impl Instanciable for VisualShaderNodeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_source : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureMethodTable = VisualShaderNodeTextureMethodTable { class_constructor : None , get_source : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_source : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source = (gd_api . godot_method_bind_get_method) (class_name , "get_source\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_source = (gd_api . godot_method_bind_get_method) (class_name , "set_source\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:100:6442
[INFO] [stdout]     |
[INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 100 |                 # [doc = "`core class AudioEffectRecord` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectrecord.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectRecord inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectRecord { this : RawObject < Self > , } impl AudioEffectRecord { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectRecordMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "Returns the recorded sample."] # [doc = ""] # [inline] pub fn get_recording (& self) -> Option < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . get_recording ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_sample :: AudioStreamSample , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns whether the recording is active or not."] # [doc = ""] # [inline] pub fn is_recording_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . is_recording_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "If `true`, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample."] # [doc = ""] # [inline] pub fn set_recording_active (& self , record : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectRecordMethodTable :: get (get_api ()) . set_recording_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , record) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectRecord { } unsafe impl GodotObject for AudioEffectRecord { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectRecord" } } impl std :: ops :: Deref for AudioEffectRecord { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectRecord { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectRecord { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectRecord { } impl Instanciable for AudioEffectRecord { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectRecord :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectRecordMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_format : * mut sys :: godot_method_bind , pub get_recording : * mut sys :: godot_method_bind , pub is_recording_active : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_recording_active : * mut sys :: godot_method_bind } impl AudioEffectRecordMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectRecordMethodTable = AudioEffectRecordMethodTable { class_constructor : None , get_format : 0 as * mut sys :: godot_method_bind , get_recording : 0 as * mut sys :: godot_method_bind , is_recording_active : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_recording_active : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectRecordMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectRecord\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_recording = (gd_api . godot_method_bind_get_method) (class_name , "get_recording\0" . as_ptr () as * const c_char) ; table . is_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "is_recording_active\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_recording_active = (gd_api . godot_method_bind_get_method) (class_name , "set_recording_active\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:148:9210
[INFO] [stdout]     |
[INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 148 |                 # [doc = "`core class KinematicCollision2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision2D { this : RawObject < Self > , } impl KinematicCollision2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollision2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision2D { } unsafe impl GodotObject for KinematicCollision2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision2D" } } impl std :: ops :: Deref for KinematicCollision2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision2D { } impl Instanciable for KinematicCollision2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollision2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollision2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollision2DMethodTable = KinematicCollision2DMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollision2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:106:3393
[INFO] [stdout]     |
[INFO] [stdout] 106 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 106 |                 # [doc = "`core class PacketPeerGDNative` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerGDNative inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerGDNative { } unsafe impl GodotObject for PacketPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerGDNative" } } impl std :: ops :: Deref for PacketPeerGDNative { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerGDNative { } impl Instanciable for PacketPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PacketPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerGDNativeMethodTable = PacketPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:154:4604
[INFO] [stdout]     |
[INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 154 |                 # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:112:4015
[INFO] [stdout]     |
[INFO] [stdout] 112 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 # [doc = "`core class VisualShaderNodeVectorScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarSmoothStep { } impl Instanciable for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarSmoothStepMethodTable = VisualShaderNodeVectorScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:160:5152
[INFO] [stdout]     |
[INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 160 |                 # [doc = "`core class RayShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape2D { this : RawObject < Self > , } impl RayShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape2D { } unsafe impl GodotObject for RayShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape2D" } } impl std :: ops :: Deref for RayShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RayShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape2D { } impl Instanciable for RayShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShape2DMethodTable = RayShape2DMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:118:3797
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 118 |                 # [doc = "`core class MultiplayerPeerGDNative` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multiplayerpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiplayerPeerGDNative inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiplayerPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiplayerPeerGDNative { } unsafe impl GodotObject for MultiplayerPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiplayerPeerGDNative" } } impl std :: ops :: Deref for MultiplayerPeerGDNative { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiplayerPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiplayerPeerGDNative { } impl Instanciable for MultiplayerPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiplayerPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiplayerPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MultiplayerPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiplayerPeerGDNativeMethodTable = MultiplayerPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiplayerPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiplayerPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:124:10273
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 124 |                 # [doc = "`core class InputEventMIDI` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmidi.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMIDI inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMIDI { this : RawObject < Self > , } impl InputEventMIDI { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMIDIMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_number (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_number ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn controller_value (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_controller_value ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn instrument (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_instrument ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn message (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pitch (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pitch ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn velocity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . get_velocity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_number (& self , controller_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_number ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_controller_value (& self , controller_value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_controller_value ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , controller_value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instrument (& self , instrument : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_instrument ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , instrument) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_message (& self , message : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_message ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , message) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pitch (& self , pitch : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pitch ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pitch) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_velocity (& self , velocity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMIDIMethodTable :: get (get_api ()) . set_velocity ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMIDI { } unsafe impl GodotObject for InputEventMIDI { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMIDI" } } impl std :: ops :: Deref for InputEventMIDI { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMIDI { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMIDI { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMIDI { } impl Instanciable for InputEventMIDI { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMIDI :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMIDIMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_channel : * mut sys :: godot_method_bind , pub get_controller_number : * mut sys :: godot_method_bind , pub get_controller_value : * mut sys :: godot_method_bind , pub get_instrument : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_pitch : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub get_velocity : * mut sys :: godot_method_bind , pub set_channel : * mut sys :: godot_method_bind , pub set_controller_number : * mut sys :: godot_method_bind , pub set_controller_value : * mut sys :: godot_method_bind , pub set_instrument : * mut sys :: godot_method_bind , pub set_message : * mut sys :: godot_method_bind , pub set_pitch : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_velocity : * mut sys :: godot_method_bind } impl InputEventMIDIMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMIDIMethodTable = InputEventMIDIMethodTable { class_constructor : None , get_channel : 0 as * mut sys :: godot_method_bind , get_controller_number : 0 as * mut sys :: godot_method_bind , get_controller_value : 0 as * mut sys :: godot_method_bind , get_instrument : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_pitch : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , get_velocity : 0 as * mut sys :: godot_method_bind , set_channel : 0 as * mut sys :: godot_method_bind , set_controller_number : 0 as * mut sys :: godot_method_bind , set_controller_value : 0 as * mut sys :: godot_method_bind , set_instrument : 0 as * mut sys :: godot_method_bind , set_message : 0 as * mut sys :: godot_method_bind , set_pitch : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_velocity : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMIDIMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMIDI\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_channel\0" . as_ptr () as * const c_char) ; table . get_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_number\0" . as_ptr () as * const c_char) ; table . get_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "get_controller_value\0" . as_ptr () as * const c_char) ; table . get_instrument = (gd_api . godot_method_bind_get_method) (class_name , "get_instrument\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_velocity\0" . as_ptr () as * const c_char) ; table . set_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_channel\0" . as_ptr () as * const c_char) ; table . set_controller_number = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_number\0" . as_ptr () as * const c_char) ; table . set_controller_value = (gd_api . godot_method_bind_get_method) (class_name , "set_controller_value\0" . as_ptr () as * const c_char) ; table . set_instrument = (gd_api . godot_method_bind_get_method) (class_name , "set_instrument\0" . as_ptr () as * const c_char) ; table . set_message = (gd_api . godot_method_bind_get_method) (class_name , "set_message\0" . as_ptr () as * const c_char) ; table . set_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_velocity\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:166:11953
[INFO] [stdout]     |
[INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 166 |                 # [doc = "`core class Sprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Sprite3D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite3D { this : RawObject < Self > , } impl Sprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Sprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite3D { } unsafe impl GodotObject for Sprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite3D" } } impl QueueFree for Sprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for Sprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Sprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite3D { } impl Instanciable for Sprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Sprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl Sprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Sprite3DMethodTable = Sprite3DMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Sprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:172:7366
[INFO] [stdout]     |
[INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 172 |                 # [doc = "`core class PrimitiveMesh` inherits `Mesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_primitivemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrimitiveMesh inherits methods from:\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrimitiveMesh { this : RawObject < Self > , } impl PrimitiveMesh { # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # [inline] pub fn custom_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn flip_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_flip_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:\n```gdscript\nvar c := CylinderMesh.new()\nvar arr_mesh := ArrayMesh.new()\narr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())\n```"] # [doc = ""] # [inline] pub fn get_mesh_arrays (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_mesh_arrays ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn set_flip_faces (& self , flip_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_flip_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_faces) ; } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrimitiveMesh { } unsafe impl GodotObject for PrimitiveMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrimitiveMesh" } } impl std :: ops :: Deref for PrimitiveMesh { type Target = crate :: generated :: mesh :: Mesh ; # [inline] fn deref (& self) -> & crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrimitiveMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrimitiveMesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrimitiveMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_aabb : * mut sys :: godot_method_bind , pub get_flip_faces : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mesh_arrays : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub set_flip_faces : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind } impl PrimitiveMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrimitiveMeshMethodTable = PrimitiveMeshMethodTable { class_constructor : None , get_custom_aabb : 0 as * mut sys :: godot_method_bind , get_flip_faces : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mesh_arrays : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , set_flip_faces : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrimitiveMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrimitiveMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_aabb\0" . as_ptr () as * const c_char) ; table . get_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_flip_faces\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mesh_arrays = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_arrays\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . set_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_faces\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:178:7068
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 178 |                 # [doc = "`core class VisualScriptLists` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlists.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLists inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLists { this : RawObject < Self > , } impl VisualScriptLists { # [doc = ""] # [doc = ""] # [inline] pub fn add_input_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_output_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_input_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_output_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLists { } unsafe impl GodotObject for VisualScriptLists { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLists" } } impl std :: ops :: Deref for VisualScriptLists { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLists { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLists { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptListsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_data_port : * mut sys :: godot_method_bind , pub add_output_data_port : * mut sys :: godot_method_bind , pub remove_input_data_port : * mut sys :: godot_method_bind , pub remove_output_data_port : * mut sys :: godot_method_bind , pub set_input_data_port_name : * mut sys :: godot_method_bind , pub set_input_data_port_type : * mut sys :: godot_method_bind , pub set_output_data_port_name : * mut sys :: godot_method_bind , pub set_output_data_port_type : * mut sys :: godot_method_bind } impl VisualScriptListsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptListsMethodTable = VisualScriptListsMethodTable { class_constructor : None , add_input_data_port : 0 as * mut sys :: godot_method_bind , add_output_data_port : 0 as * mut sys :: godot_method_bind , remove_input_data_port : 0 as * mut sys :: godot_method_bind , remove_output_data_port : 0 as * mut sys :: godot_method_bind , set_input_data_port_name : 0 as * mut sys :: godot_method_bind , set_input_data_port_type : 0 as * mut sys :: godot_method_bind , set_output_data_port_name : 0 as * mut sys :: godot_method_bind , set_output_data_port_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptListsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLists\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_data_port\0" . as_ptr () as * const c_char) ; table . add_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_data_port\0" . as_ptr () as * const c_char) ; table . remove_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_data_port\0" . as_ptr () as * const c_char) ; table . remove_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_data_port\0" . as_ptr () as * const c_char) ; table . set_input_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_name\0" . as_ptr () as * const c_char) ; table . set_input_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_type\0" . as_ptr () as * const c_char) ; table . set_output_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_name\0" . as_ptr () as * const c_char) ; table . set_output_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:184:5359
[INFO] [stdout]     |
[INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 184 |                 # [doc = "`core class Path2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Path2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path2D { this : RawObject < Self > , } impl Path2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Path2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_2d :: Curve2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path2D { } unsafe impl GodotObject for Path2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path2D" } } impl QueueFree for Path2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Path2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Path2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path2D { } impl Instanciable for Path2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Path2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl Path2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Path2DMethodTable = Path2DMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Path2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:130:30874
[INFO] [stdout]     |
[INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 130 |                 # [doc = "`core class Area` inherits `CollisionObject` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_area.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Area` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Area>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nArea inherits methods from:\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Area { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceOverride (pub i64) ; impl SpaceOverride { pub const DISABLED : SpaceOverride = SpaceOverride (0i64) ; pub const COMBINE : SpaceOverride = SpaceOverride (1i64) ; pub const COMBINE_REPLACE : SpaceOverride = SpaceOverride (2i64) ; pub const REPLACE : SpaceOverride = SpaceOverride (3i64) ; pub const REPLACE_COMBINE : SpaceOverride = SpaceOverride (4i64) ; } impl From < i64 > for SpaceOverride { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceOverride > for i64 { # [inline] fn from (v : SpaceOverride) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Area { pub const SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; } impl Area { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AreaMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn audio_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_audio_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the layer mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn gravity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn gravity_distance_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn gravity_vector (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_gravity_vector ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of intersecting [Area]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_areas (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_areas ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a list of intersecting [PhysicsBody]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_overlapping_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn priority (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn reverb_bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn reverb_uniformity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_reverb_uniformity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn space_override_mode (& self) -> crate :: generated :: area :: SpaceOverride { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: area :: SpaceOverride (ret) } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn is_gravity_a_point (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_gravity_a_point ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn is_monitorable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitorable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn is_monitoring (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_monitoring ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn is_overriding_audio_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_overriding_audio_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn is_using_reverb_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . is_using_reverb_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the given area overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn overlaps_area (& self , area : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_area ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , area . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the given physics body overlaps the Area.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.\nThe `body` argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body)."] # [doc = ""] # [inline] pub fn overlaps_body (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . overlaps_body ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; ret as _ } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_override (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_audio_bus_override ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Set/clear individual bits on the layer mask. This simplifies editing this [Area]'s layers."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Set/clear individual bits on the collision mask. This simplifies editing which [Area] layers this [Area] scans."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn set_gravity (& self , gravity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity) ; } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn set_gravity_distance_scale (& self , distance_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance_scale) ; } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn set_gravity_is_point (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_is_point ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn set_gravity_vector (& self , vector : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_gravity_vector ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vector) ; } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn set_monitorable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitorable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn set_monitoring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_monitoring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "The degree to which this area applies reverb to its associated audio. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The reverb bus name to use for this area's associated audio."] # [doc = ""] # [inline] pub fn set_reverb_bus (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The degree to which this area's reverb is a uniform effect. Ranges from `0` to `1` with `0.1` precision."] # [doc = ""] # [inline] pub fn set_reverb_uniformity (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_reverb_uniformity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn set_space_override_mode (& self , enable : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area applies reverb to its associated audio."] # [doc = ""] # [inline] pub fn set_use_reverb_bus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AreaMethodTable :: get (get_api ()) . set_use_reverb_bus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Area { } unsafe impl GodotObject for Area { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Area" } } impl QueueFree for Area { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Area { type Target = crate :: generated :: collision_object :: CollisionObject ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Area { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for Area { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Area { } unsafe impl SubClass < crate :: generated :: node :: Node > for Area { } unsafe impl SubClass < crate :: generated :: object :: Object > for Area { } impl Instanciable for Area { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Area :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AreaMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_audio_bus : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gravity_distance_scale : * mut sys :: godot_method_bind , pub get_gravity_vector : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_overlapping_areas : * mut sys :: godot_method_bind , pub get_overlapping_bodies : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_reverb_amount : * mut sys :: godot_method_bind , pub get_reverb_bus : * mut sys :: godot_method_bind , pub get_reverb_uniformity : * mut sys :: godot_method_bind , pub get_space_override_mode : * mut sys :: godot_method_bind , pub is_gravity_a_point : * mut sys :: godot_method_bind , pub is_monitorable : * mut sys :: godot_method_bind , pub is_monitoring : * mut sys :: godot_method_bind , pub is_overriding_audio_bus : * mut sys :: godot_method_bind , pub is_using_reverb_bus : * mut sys :: godot_method_bind , pub overlaps_area : * mut sys :: godot_method_bind , pub overlaps_body : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_audio_bus : * mut sys :: godot_method_bind , pub set_audio_bus_override : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_gravity_distance_scale : * mut sys :: godot_method_bind , pub set_gravity_is_point : * mut sys :: godot_method_bind , pub set_gravity_vector : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_monitorable : * mut sys :: godot_method_bind , pub set_monitoring : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_reverb_amount : * mut sys :: godot_method_bind , pub set_reverb_bus : * mut sys :: godot_method_bind , pub set_reverb_uniformity : * mut sys :: godot_method_bind , pub set_space_override_mode : * mut sys :: godot_method_bind , pub set_use_reverb_bus : * mut sys :: godot_method_bind } impl AreaMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AreaMethodTable = AreaMethodTable { class_constructor : None , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_audio_bus : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , get_gravity_vector : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_overlapping_areas : 0 as * mut sys :: godot_method_bind , get_overlapping_bodies : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_reverb_amount : 0 as * mut sys :: godot_method_bind , get_reverb_bus : 0 as * mut sys :: godot_method_bind , get_reverb_uniformity : 0 as * mut sys :: godot_method_bind , get_space_override_mode : 0 as * mut sys :: godot_method_bind , is_gravity_a_point : 0 as * mut sys :: godot_method_bind , is_monitorable : 0 as * mut sys :: godot_method_bind , is_monitoring : 0 as * mut sys :: godot_method_bind , is_overriding_audio_bus : 0 as * mut sys :: godot_method_bind , is_using_reverb_bus : 0 as * mut sys :: godot_method_bind , overlaps_area : 0 as * mut sys :: godot_method_bind , overlaps_body : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_audio_bus : 0 as * mut sys :: godot_method_bind , set_audio_bus_override : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , set_gravity_is_point : 0 as * mut sys :: godot_method_bind , set_gravity_vector : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_monitorable : 0 as * mut sys :: godot_method_bind , set_monitoring : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_reverb_amount : 0 as * mut sys :: godot_method_bind , set_reverb_bus : 0 as * mut sys :: godot_method_bind , set_reverb_uniformity : 0 as * mut sys :: godot_method_bind , set_space_override_mode : 0 as * mut sys :: godot_method_bind , set_use_reverb_bus : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AreaMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Area\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_bus\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . get_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_vector\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_overlapping_areas = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_areas\0" . as_ptr () as * const c_char) ; table . get_overlapping_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_bodies\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_amount\0" . as_ptr () as * const c_char) ; table . get_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_bus\0" . as_ptr () as * const c_char) ; table . get_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "get_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_space_override_mode\0" . as_ptr () as * const c_char) ; table . is_gravity_a_point = (gd_api . godot_method_bind_get_method) (class_name , "is_gravity_a_point\0" . as_ptr () as * const c_char) ; table . is_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "is_monitorable\0" . as_ptr () as * const c_char) ; table . is_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "is_monitoring\0" . as_ptr () as * const c_char) ; table . is_overriding_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_audio_bus\0" . as_ptr () as * const c_char) ; table . is_using_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_using_reverb_bus\0" . as_ptr () as * const c_char) ; table . overlaps_area = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_area\0" . as_ptr () as * const c_char) ; table . overlaps_body = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_body\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus\0" . as_ptr () as * const c_char) ; table . set_audio_bus_override = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_override\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . set_gravity_is_point = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_is_point\0" . as_ptr () as * const c_char) ; table . set_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_vector\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "set_monitorable\0" . as_ptr () as * const c_char) ; table . set_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "set_monitoring\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_reverb_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_amount\0" . as_ptr () as * const c_char) ; table . set_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_bus\0" . as_ptr () as * const c_char) ; table . set_reverb_uniformity = (gd_api . godot_method_bind_get_method) (class_name , "set_reverb_uniformity\0" . as_ptr () as * const c_char) ; table . set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_space_override_mode\0" . as_ptr () as * const c_char) ; table . set_use_reverb_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_use_reverb_bus\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:136:16831
[INFO] [stdout]     |
[INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 136 |                 # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VideoPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"<No Stream>\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:190:33105
[INFO] [stdout]     |
[INFO] [stdout] 190 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 190 |                 # [doc = "The base class of most Godot classes."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_object.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Object` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Object>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = ""] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Object { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectFlags (pub i64) ; impl ConnectFlags { pub const DEFERRED : ConnectFlags = ConnectFlags (1i64) ; pub const PERSIST : ConnectFlags = ConnectFlags (2i64) ; pub const ONESHOT : ConnectFlags = ConnectFlags (4i64) ; pub const REFERENCE_COUNTED : ConnectFlags = ConnectFlags (8i64) ; } impl From < i64 > for ConnectFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectFlags > for i64 { # [inline] fn from (v : ConnectFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Object { pub const CONNECT_DEFERRED : i64 = 1i64 ; pub const CONNECT_ONESHOT : i64 = 4i64 ; pub const CONNECT_PERSIST : i64 = 2i64 ; pub const CONNECT_REFERENCE_COUNTED : i64 = 8i64 ; pub const NOTIFICATION_POSTINITIALIZE : i64 = 0i64 ; pub const NOTIFICATION_PREDELETE : i64 = 1i64 ; } impl Object { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ObjectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a user-defined `signal`. Arguments are optional, but can be added as an [Array] of dictionaries, each containing `name: String` and `type: int` (see [enum Variant.Type]) entries.\n# Default Arguments\n* `arguments` - `[  ]`"] # [doc = ""] # [inline] pub fn add_user_signal (& self , signal : impl Into < GodotString > , arguments : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . add_user_signal ; let ret = crate :: icalls :: icallptr_void_str_arr (method_bind , self . this . sys () . as_ptr () , signal . into () , arguments) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\ncall(\"set\", \"position\", Vector2(42.0, 0.0))\n```\n**Note:** In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn call (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . call ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\ncall_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n```\n**Note:** In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn call_deferred (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . call_deferred ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].\n```gdscript\ncallv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n```"] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn callv (& self , method : impl Into < GodotString > , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . callv ; let ret = crate :: icalls :: icallptr_var_str_arr (method_bind , self . this . sys () . as_ptr () , method . into () , arg_array) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the object can translate strings. See [method set_message_translation] and [method tr]."] # [doc = ""] # [inline] pub fn can_translate_messages (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . can_translate_messages ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConnects a `signal` to a `method` on a `target` object. Pass optional `binds` to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use `flags` to set deferred or one-shot connections. See [enum ConnectFlags] constants.\nA `signal` can only be connected once to a `method`. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.\nIf the `target` is destroyed in the game's lifecycle, the connection will be lost.\nExamples:\n```gdscript\nconnect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\nconnect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit signal\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-defined signal\n```\nAn example of the relationship between `binds` passed to [method connect] and parameters used when calling [method emit_signal]:\n```gdscript\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # weapon_type and damage are passed last\nemit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed first\nfunc _on_Player_hit(hit_by, level, weapon_type, damage):\n    print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, level, weapon_type, damage])\n```\n# Default Arguments\n* `binds` - `[  ]`\n* `flags` - `0`"] # [doc = ""] # [inline] pub fn connect (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , binds : VariantArray , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . connect ; let ret = crate :: icalls :: icallptr_i64_str_obj_str_arr_i64 (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into () , binds , flags) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects a `signal` from a `method` on the given `target`.\nIf you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists."] # [doc = ""] # [inline] pub fn disconnect (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . disconnect ; let ret = crate :: icalls :: icallptr_void_str_obj_str (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nEmits the given `signal`. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\nemit_signal(\"hit\", weapon_type, damage)\nemit_signal(\"game_over\")\n```"] # [doc = ""] # [inline] pub fn emit_signal (& self , signal : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . emit_signal ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , signal . into () , varargs) ; ret } } # [doc = "Returns the [Variant] value of the given `property`. If the `property` doesn't exist, this will return `null`.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn get (& self , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's class as a [String]."] # [doc = ""] # [inline] pub fn get_class (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_class ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns an [Array] of dictionaries with information about signals that are connected to the object.\nEach [Dictionary] contains three String entries:\n- `source` is a reference to the signal emitter.\n- `signal_name` is the name of the connected signal.\n- `method_name` is the name of the method to which the signal is connected."] # [doc = ""] # [inline] pub fn get_incoming_connections (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_incoming_connections ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character (`:`) to access nested properties. Examples: `\"position:x\"` or `\"material:next_pass:blend_mode\"`."] # [doc = ""] # [inline] pub fn get_indexed (& self , property : impl Into < NodePath >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_indexed ; let ret = crate :: icalls :: icallptr_var_nodepath (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's unique instance ID.\nThis ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn get_instance_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_instance_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's metadata entry for the given `name`."] # [doc = ""] # [inline] pub fn get_meta (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_meta ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's metadata as a [PoolStringArray]."] # [doc = ""] # [inline] pub fn get_meta_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_meta_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the object's methods and their signatures as an [Array]."] # [doc = ""] # [inline] pub fn get_method_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_method_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the object's property list as an [Array] of dictionaries.\nEach property's [Dictionary] contain at least `name: String` and `type: int` (see [enum Variant.Type]) entries. Optionally, it can also include `hint: int` (see [enum PropertyHint]), `hint_string: String`, and `usage: int` (see [enum PropertyUsageFlags])."] # [doc = ""] # [inline] pub fn get_property_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_property_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the object's [Script] instance, or `null` if none is assigned."] # [doc = ""] # [inline] pub fn get_script (& self) -> Option < Ref < crate :: generated :: reference :: Reference , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reference :: Reference , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] of connections for the given `signal`."] # [doc = ""] # [inline] pub fn get_signal_connection_list (& self , signal : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_signal_connection_list ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of signals as an [Array] of dictionaries."] # [doc = ""] # [inline] pub fn get_signal_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_signal_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if a metadata entry is found with the given `name`."] # [doc = ""] # [inline] pub fn has_meta (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_meta ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if the object contains the given `method`."] # [doc = ""] # [inline] pub fn has_method (& self , method : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_method ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; ret as _ } } # [doc = "Returns `true` if the given `signal` exists."] # [doc = ""] # [inline] pub fn has_signal (& self , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; ret as _ } } # [doc = "Returns `true` if the given user-defined `signal` exists. Only signals added using [method add_user_signal] are taken into account."] # [doc = ""] # [inline] pub fn has_user_signal (& self , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_user_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; ret as _ } } # [doc = "Returns `true` if signal emission blocking is enabled."] # [doc = ""] # [inline] pub fn is_blocking_signals (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_blocking_signals ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the object inherits from the given `class`."] # [doc = ""] # [inline] pub fn is_class (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_class ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns `true` if a connection exists for a given `signal`, `target`, and `method`."] # [doc = ""] # [inline] pub fn is_connected (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_connected ; let ret = crate :: icalls :: icallptr_bool_str_obj_str (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into ()) ; ret as _ } } # [doc = "Returns `true` if the [method Node.queue_free] method was called for the object."] # [doc = ""] # [inline] pub fn is_queued_for_deletion (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_queued_for_deletion ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Send a given notification to the object, which will also trigger a call to the [method _notification] method of all classes that the object inherits from.\nIf `reversed` is `true`, [method _notification] is called first on the object's own class, and then up to its successive parent classes. If `reversed` is `false`, [method _notification] is called first on the highest ancestor ([Object] itself), and then down to its successive inheriting classes.\n# Default Arguments\n* `reversed` - `false`"] # [doc = ""] # [inline] pub fn notification (& self , what : i64 , reversed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . notification ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , what , reversed) ; } } # [doc = "Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds."] # [doc = ""] # [inline] pub fn property_list_changed_notify (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . property_list_changed_notify ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a given entry from the object's metadata. See also [method set_meta]."] # [doc = ""] # [inline] pub fn remove_meta (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . remove_meta ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Assigns a new value to the given property. If the `property` does not exist, nothing will happen.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn set (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "If set to `true`, signal emission is blocked."] # [doc = ""] # [inline] pub fn set_block_signals (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_block_signals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling [method set] via [method call_deferred], i.e. `call_deferred(\"set\", property, value)`.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn set_deferred (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_deferred ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAssigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character (`:`) to access nested properties. Example:\n```gdscript\nset_indexed(\"position\", Vector2(42, 0))\nset_indexed(\"position:y\", -10)\nprint(position) # (42, -10)\n```"] # [doc = ""] # [inline] pub fn set_indexed (& self , property : impl Into < NodePath > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_indexed ; let ret = crate :: icalls :: icallptr_void_nodepath_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Defines whether the object can translate strings (with calls to [method tr]). Enabled by default."] # [doc = ""] # [inline] pub fn set_message_translation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_message_translation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.\nTo remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to `null`. This means you can also use `set_meta(\"name\", null)` to remove metadata for `\"name\"`."] # [doc = ""] # [inline] pub fn set_meta (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_meta ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = "Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.\nIf the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script's [method _init] method will be called."] # [doc = ""] # [inline] pub fn set_script (& self , script : impl AsArg < crate :: generated :: reference :: Reference >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_script ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , script . as_arg_ptr ()) ; } } # [doc = "Returns a [String] representing the object. If not overridden, defaults to `\"[ClassName:RID]\"`.\nOverride the method [method _to_string] to customize the [String] representation."] # [doc = ""] # [inline] pub fn to_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . to_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Translates a message using translation catalogs configured in the Project Settings.\nOnly works if message translation is enabled (which it is by default), otherwise it returns the `message` unchanged. See [method set_message_translation]."] # [doc = ""] # [inline] pub fn tr (& self , message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . tr ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , message . into ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Object { } unsafe impl GodotObject for Object { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Object" } } impl Instanciable for Object { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Object :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user_signal : * mut sys :: godot_method_bind , pub call : * mut sys :: godot_method_bind , pub call_deferred : * mut sys :: godot_method_bind , pub callv : * mut sys :: godot_method_bind , pub can_translate_messages : * mut sys :: godot_method_bind , pub connect : * mut sys :: godot_method_bind , pub disconnect : * mut sys :: godot_method_bind , pub emit_signal : * mut sys :: godot_method_bind , pub get : * mut sys :: godot_method_bind , pub get_class : * mut sys :: godot_method_bind , pub get_incoming_connections : * mut sys :: godot_method_bind , pub get_indexed : * mut sys :: godot_method_bind , pub get_instance_id : * mut sys :: godot_method_bind , pub get_meta : * mut sys :: godot_method_bind , pub get_meta_list : * mut sys :: godot_method_bind , pub get_method_list : * mut sys :: godot_method_bind , pub get_property_list : * mut sys :: godot_method_bind , pub get_script : * mut sys :: godot_method_bind , pub get_signal_connection_list : * mut sys :: godot_method_bind , pub get_signal_list : * mut sys :: godot_method_bind , pub has_meta : * mut sys :: godot_method_bind , pub has_method : * mut sys :: godot_method_bind , pub has_signal : * mut sys :: godot_method_bind , pub has_user_signal : * mut sys :: godot_method_bind , pub is_blocking_signals : * mut sys :: godot_method_bind , pub is_class : * mut sys :: godot_method_bind , pub is_connected : * mut sys :: godot_method_bind , pub is_queued_for_deletion : * mut sys :: godot_method_bind , pub notification : * mut sys :: godot_method_bind , pub property_list_changed_notify : * mut sys :: godot_method_bind , pub remove_meta : * mut sys :: godot_method_bind , pub set : * mut sys :: godot_method_bind , pub set_block_signals : * mut sys :: godot_method_bind , pub set_deferred : * mut sys :: godot_method_bind , pub set_indexed : * mut sys :: godot_method_bind , pub set_message_translation : * mut sys :: godot_method_bind , pub set_meta : * mut sys :: godot_method_bind , pub set_script : * mut sys :: godot_method_bind , pub to_string : * mut sys :: godot_method_bind , pub tr : * mut sys :: godot_method_bind } impl ObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ObjectMethodTable = ObjectMethodTable { class_constructor : None , add_user_signal : 0 as * mut sys :: godot_method_bind , call : 0 as * mut sys :: godot_method_bind , call_deferred : 0 as * mut sys :: godot_method_bind , callv : 0 as * mut sys :: godot_method_bind , can_translate_messages : 0 as * mut sys :: godot_method_bind , connect : 0 as * mut sys :: godot_method_bind , disconnect : 0 as * mut sys :: godot_method_bind , emit_signal : 0 as * mut sys :: godot_method_bind , get : 0 as * mut sys :: godot_method_bind , get_class : 0 as * mut sys :: godot_method_bind , get_incoming_connections : 0 as * mut sys :: godot_method_bind , get_indexed : 0 as * mut sys :: godot_method_bind , get_instance_id : 0 as * mut sys :: godot_method_bind , get_meta : 0 as * mut sys :: godot_method_bind , get_meta_list : 0 as * mut sys :: godot_method_bind , get_method_list : 0 as * mut sys :: godot_method_bind , get_property_list : 0 as * mut sys :: godot_method_bind , get_script : 0 as * mut sys :: godot_method_bind , get_signal_connection_list : 0 as * mut sys :: godot_method_bind , get_signal_list : 0 as * mut sys :: godot_method_bind , has_meta : 0 as * mut sys :: godot_method_bind , has_method : 0 as * mut sys :: godot_method_bind , has_signal : 0 as * mut sys :: godot_method_bind , has_user_signal : 0 as * mut sys :: godot_method_bind , is_blocking_signals : 0 as * mut sys :: godot_method_bind , is_class : 0 as * mut sys :: godot_method_bind , is_connected : 0 as * mut sys :: godot_method_bind , is_queued_for_deletion : 0 as * mut sys :: godot_method_bind , notification : 0 as * mut sys :: godot_method_bind , property_list_changed_notify : 0 as * mut sys :: godot_method_bind , remove_meta : 0 as * mut sys :: godot_method_bind , set : 0 as * mut sys :: godot_method_bind , set_block_signals : 0 as * mut sys :: godot_method_bind , set_deferred : 0 as * mut sys :: godot_method_bind , set_indexed : 0 as * mut sys :: godot_method_bind , set_message_translation : 0 as * mut sys :: godot_method_bind , set_meta : 0 as * mut sys :: godot_method_bind , set_script : 0 as * mut sys :: godot_method_bind , to_string : 0 as * mut sys :: godot_method_bind , tr : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Object\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user_signal = (gd_api . godot_method_bind_get_method) (class_name , "add_user_signal\0" . as_ptr () as * const c_char) ; table . call = (gd_api . godot_method_bind_get_method) (class_name , "call\0" . as_ptr () as * const c_char) ; table . call_deferred = (gd_api . godot_method_bind_get_method) (class_name , "call_deferred\0" . as_ptr () as * const c_char) ; table . callv = (gd_api . godot_method_bind_get_method) (class_name , "callv\0" . as_ptr () as * const c_char) ; table . can_translate_messages = (gd_api . godot_method_bind_get_method) (class_name , "can_translate_messages\0" . as_ptr () as * const c_char) ; table . connect = (gd_api . godot_method_bind_get_method) (class_name , "connect\0" . as_ptr () as * const c_char) ; table . disconnect = (gd_api . godot_method_bind_get_method) (class_name , "disconnect\0" . as_ptr () as * const c_char) ; table . emit_signal = (gd_api . godot_method_bind_get_method) (class_name , "emit_signal\0" . as_ptr () as * const c_char) ; table . get = (gd_api . godot_method_bind_get_method) (class_name , "get\0" . as_ptr () as * const c_char) ; table . get_class = (gd_api . godot_method_bind_get_method) (class_name , "get_class\0" . as_ptr () as * const c_char) ; table . get_incoming_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_incoming_connections\0" . as_ptr () as * const c_char) ; table . get_indexed = (gd_api . godot_method_bind_get_method) (class_name , "get_indexed\0" . as_ptr () as * const c_char) ; table . get_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_id\0" . as_ptr () as * const c_char) ; table . get_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_meta\0" . as_ptr () as * const c_char) ; table . get_meta_list = (gd_api . godot_method_bind_get_method) (class_name , "get_meta_list\0" . as_ptr () as * const c_char) ; table . get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "get_method_list\0" . as_ptr () as * const c_char) ; table . get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "get_property_list\0" . as_ptr () as * const c_char) ; table . get_script = (gd_api . godot_method_bind_get_method) (class_name , "get_script\0" . as_ptr () as * const c_char) ; table . get_signal_connection_list = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_connection_list\0" . as_ptr () as * const c_char) ; table . get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_list\0" . as_ptr () as * const c_char) ; table . has_meta = (gd_api . godot_method_bind_get_method) (class_name , "has_meta\0" . as_ptr () as * const c_char) ; table . has_method = (gd_api . godot_method_bind_get_method) (class_name , "has_method\0" . as_ptr () as * const c_char) ; table . has_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_signal\0" . as_ptr () as * const c_char) ; table . has_user_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_user_signal\0" . as_ptr () as * const c_char) ; table . is_blocking_signals = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_signals\0" . as_ptr () as * const c_char) ; table . is_class = (gd_api . godot_method_bind_get_method) (class_name , "is_class\0" . as_ptr () as * const c_char) ; table . is_connected = (gd_api . godot_method_bind_get_method) (class_name , "is_connected\0" . as_ptr () as * const c_char) ; table . is_queued_for_deletion = (gd_api . godot_method_bind_get_method) (class_name , "is_queued_for_deletion\0" . as_ptr () as * const c_char) ; table . notification = (gd_api . godot_method_bind_get_method) (class_name , "notification\0" . as_ptr () as * const c_char) ; table . property_list_changed_notify = (gd_api . godot_method_bind_get_method) (class_name , "property_list_changed_notify\0" . as_ptr () as * const c_char) ; table . remove_meta = (gd_api . godot_method_bind_get_method) (class_name , "remove_meta\0" . as_ptr () as * const c_char) ; table . set = (gd_api . godot_method_bind_get_method) (class_name , "set\0" . as_ptr () as * const c_char) ; table . set_block_signals = (gd_api . godot_method_bind_get_method) (class_name , "set_block_signals\0" . as_ptr () as * const c_char) ; table . set_deferred = (gd_api . godot_method_bind_get_method) (class_name , "set_deferred\0" . as_ptr () as * const c_char) ; table . set_indexed = (gd_api . godot_method_bind_get_method) (class_name , "set_indexed\0" . as_ptr () as * const c_char) ; table . set_message_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_message_translation\0" . as_ptr () as * const c_char) ; table . set_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_meta\0" . as_ptr () as * const c_char) ; table . set_script = (gd_api . godot_method_bind_get_method) (class_name , "set_script\0" . as_ptr () as * const c_char) ; table . to_string = (gd_api . godot_method_bind_get_method) (class_name , "to_string\0" . as_ptr () as * const c_char) ; table . tr = (gd_api . godot_method_bind_get_method) (class_name , "tr\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:196:3826
[INFO] [stdout]     |
[INFO] [stdout] 196 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 196 |                 # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:142:19948
[INFO] [stdout]     |
[INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 142 |                 # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers`    - Array of Strings, lead developer names\n`founders`           - Array of Strings, founder names\n`project_managers`   - Array of Strings, project manager names\n`developers`         - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name`    - String, component name\n`parts`   - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major`    - Holds the major version number as an int\n`minor`    - Holds the minor version number as an int\n`patch`    - Holds the patch version number as an int\n`hex`      - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status`   - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build`    - Holds the build name (e.g. \"custom_build\") as a String\n`hash`     - Holds the full Git commit hash as a String\n`year`     - Holds the year the version was released in as an int\n`string`   - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n    # Do things specific to version 3.2 or later\nelse:\n    # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:202:12479
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 202 |                 # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:148:9210
[INFO] [stdout]     |
[INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 148 |                 # [doc = "`core class KinematicCollision2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision2D { this : RawObject < Self > , } impl KinematicCollision2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollision2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision2D { } unsafe impl GodotObject for KinematicCollision2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision2D" } } impl std :: ops :: Deref for KinematicCollision2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision2D { } impl Instanciable for KinematicCollision2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollision2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollision2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollision2DMethodTable = KinematicCollision2DMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollision2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:208:7750
[INFO] [stdout]     |
[INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 208 |                 # [doc = "`core class AnimationNodeTransition` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTransition inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTransition { this : RawObject < Self > , } impl AnimationNodeTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn cross_fade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_cross_fade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn enabled_inputs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_enabled_inputs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input_caption (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_input_caption ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_set_as_auto_advance (& self , input : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . is_input_set_as_auto_advance ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , input) ; ret as _ } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn set_cross_fade_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_cross_fade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn set_enabled_inputs (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_enabled_inputs ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_as_auto_advance (& self , input : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_as_auto_advance ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , input , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_caption (& self , input : i64 , caption : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_caption ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , input , caption . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTransition { } unsafe impl GodotObject for AnimationNodeTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTransition" } } impl std :: ops :: Deref for AnimationNodeTransition { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTransition { } impl Instanciable for AnimationNodeTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cross_fade_time : * mut sys :: godot_method_bind , pub get_enabled_inputs : * mut sys :: godot_method_bind , pub get_input_caption : * mut sys :: godot_method_bind , pub is_input_set_as_auto_advance : * mut sys :: godot_method_bind , pub set_cross_fade_time : * mut sys :: godot_method_bind , pub set_enabled_inputs : * mut sys :: godot_method_bind , pub set_input_as_auto_advance : * mut sys :: godot_method_bind , pub set_input_caption : * mut sys :: godot_method_bind } impl AnimationNodeTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTransitionMethodTable = AnimationNodeTransitionMethodTable { class_constructor : None , get_cross_fade_time : 0 as * mut sys :: godot_method_bind , get_enabled_inputs : 0 as * mut sys :: godot_method_bind , get_input_caption : 0 as * mut sys :: godot_method_bind , is_input_set_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_cross_fade_time : 0 as * mut sys :: godot_method_bind , set_enabled_inputs : 0 as * mut sys :: godot_method_bind , set_input_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_input_caption : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_cross_fade_time\0" . as_ptr () as * const c_char) ; table . get_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_inputs\0" . as_ptr () as * const c_char) ; table . get_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "get_input_caption\0" . as_ptr () as * const c_char) ; table . is_input_set_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "is_input_set_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_cross_fade_time\0" . as_ptr () as * const c_char) ; table . set_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_inputs\0" . as_ptr () as * const c_char) ; table . set_input_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "set_input_caption\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:154:4604
[INFO] [stdout]     |
[INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 154 |                 # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:214:3599
[INFO] [stdout]     |
[INFO] [stdout] 214 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 214 |                 # [doc = "`core class AudioStreamMicrophone` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammicrophone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMicrophone inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMicrophoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMicrophone { } unsafe impl GodotObject for AudioStreamMicrophone { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMicrophone" } } impl std :: ops :: Deref for AudioStreamMicrophone { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMicrophone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMicrophone { } impl Instanciable for AudioStreamMicrophone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMicrophone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMicrophoneMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioStreamMicrophoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMicrophoneMethodTable = AudioStreamMicrophoneMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMicrophoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMicrophone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:160:5152
[INFO] [stdout]     |
[INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 160 |                 # [doc = "`core class RayShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape2D { this : RawObject < Self > , } impl RayShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape2D { } unsafe impl GodotObject for RayShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape2D" } } impl std :: ops :: Deref for RayShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RayShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape2D { } impl Instanciable for RayShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShape2DMethodTable = RayShape2DMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:220:5412
[INFO] [stdout]     |
[INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |                 # [doc = "`core class PinJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PinJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint2D { this : RawObject < Self > , } impl PinJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn softness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . get_softness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn set_softness (& self , softness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . set_softness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , softness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint2D { } unsafe impl GodotObject for PinJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint2D" } } impl QueueFree for PinJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint2D { } impl Instanciable for PinJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_softness : * mut sys :: godot_method_bind , pub set_softness : * mut sys :: godot_method_bind } impl PinJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJoint2DMethodTable = PinJoint2DMethodTable { class_constructor : None , get_softness : 0 as * mut sys :: godot_method_bind , set_softness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_softness = (gd_api . godot_method_bind_get_method) (class_name , "get_softness\0" . as_ptr () as * const c_char) ; table . set_softness = (gd_api . godot_method_bind_get_method) (class_name , "set_softness\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:166:11953
[INFO] [stdout]     |
[INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 166 |                 # [doc = "`core class Sprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Sprite3D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite3D { this : RawObject < Self > , } impl Sprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Sprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite3D { } unsafe impl GodotObject for Sprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite3D" } } impl QueueFree for Sprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for Sprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Sprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite3D { } impl Instanciable for Sprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Sprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl Sprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Sprite3DMethodTable = Sprite3DMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Sprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:226:10939
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 226 |                 # [doc = "`core class VisualScriptPropertyGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertyGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertyGet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertyGet { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertyGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertyGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_get :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_get :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertyGet { } unsafe impl GodotObject for VisualScriptPropertyGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertyGet" } } impl std :: ops :: Deref for VisualScriptPropertyGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertyGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertyGet { } impl Instanciable for VisualScriptPropertyGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertyGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertyGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertyGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertyGetMethodTable = VisualScriptPropertyGetMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertyGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertyGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:172:7366
[INFO] [stdout]     |
[INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 172 |                 # [doc = "`core class PrimitiveMesh` inherits `Mesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_primitivemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPrimitiveMesh inherits methods from:\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PrimitiveMesh { this : RawObject < Self > , } impl PrimitiveMesh { # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # [inline] pub fn custom_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn flip_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_flip_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:\n```gdscript\nvar c := CylinderMesh.new()\nvar arr_mesh := ArrayMesh.new()\narr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())\n```"] # [doc = ""] # [inline] pub fn get_mesh_arrays (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . get_mesh_arrays ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.\nThis gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode]."] # [doc = ""] # [inline] pub fn set_flip_faces (& self , flip_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_flip_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_faces) ; } } # [doc = "The current [Material] of the primitive mesh."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PrimitiveMeshMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PrimitiveMesh { } unsafe impl GodotObject for PrimitiveMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PrimitiveMesh" } } impl std :: ops :: Deref for PrimitiveMesh { type Target = crate :: generated :: mesh :: Mesh ; # [inline] fn deref (& self) -> & crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PrimitiveMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PrimitiveMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PrimitiveMesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PrimitiveMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_custom_aabb : * mut sys :: godot_method_bind , pub get_flip_faces : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mesh_arrays : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub set_flip_faces : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind } impl PrimitiveMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PrimitiveMeshMethodTable = PrimitiveMeshMethodTable { class_constructor : None , get_custom_aabb : 0 as * mut sys :: godot_method_bind , get_flip_faces : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mesh_arrays : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , set_flip_faces : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PrimitiveMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PrimitiveMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_aabb\0" . as_ptr () as * const c_char) ; table . get_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_flip_faces\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mesh_arrays = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_arrays\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . set_flip_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_faces\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:232:3927
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 232 |                 # [doc = "`core class AudioEffectHighShelfFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighshelffilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighShelfFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighShelfFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighShelfFilter { } unsafe impl GodotObject for AudioEffectHighShelfFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighShelfFilter" } } impl std :: ops :: Deref for AudioEffectHighShelfFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighShelfFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighShelfFilter { } impl Instanciable for AudioEffectHighShelfFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighShelfFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighShelfFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighShelfFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighShelfFilterMethodTable = AudioEffectHighShelfFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighShelfFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighShelfFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:238:3616
[INFO] [stdout]     |
[INFO] [stdout] 238 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 238 |                 # [doc = "`core class VisualScriptSubCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsubcall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSubCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSubCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSubCall { } unsafe impl GodotObject for VisualScriptSubCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSubCall" } } impl std :: ops :: Deref for VisualScriptSubCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSubCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSubCall { } impl Instanciable for VisualScriptSubCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSubCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSubCallMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSubCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSubCallMethodTable = VisualScriptSubCallMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSubCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSubCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:178:7068
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 178 |                 # [doc = "`core class VisualScriptLists` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlists.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLists inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLists { this : RawObject < Self > , } impl VisualScriptLists { # [doc = ""] # [doc = ""] # [inline] pub fn add_input_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_output_data_port (& self , _type : i64 , name : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . add_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , _type , name . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_input_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_input_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_output_data_port (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . remove_output_data_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_input_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_name (& self , index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_data_port_type (& self , index : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptListsMethodTable :: get (get_api ()) . set_output_data_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLists { } unsafe impl GodotObject for VisualScriptLists { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLists" } } impl std :: ops :: Deref for VisualScriptLists { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLists { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLists { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLists { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptListsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_data_port : * mut sys :: godot_method_bind , pub add_output_data_port : * mut sys :: godot_method_bind , pub remove_input_data_port : * mut sys :: godot_method_bind , pub remove_output_data_port : * mut sys :: godot_method_bind , pub set_input_data_port_name : * mut sys :: godot_method_bind , pub set_input_data_port_type : * mut sys :: godot_method_bind , pub set_output_data_port_name : * mut sys :: godot_method_bind , pub set_output_data_port_type : * mut sys :: godot_method_bind } impl VisualScriptListsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptListsMethodTable = VisualScriptListsMethodTable { class_constructor : None , add_input_data_port : 0 as * mut sys :: godot_method_bind , add_output_data_port : 0 as * mut sys :: godot_method_bind , remove_input_data_port : 0 as * mut sys :: godot_method_bind , remove_output_data_port : 0 as * mut sys :: godot_method_bind , set_input_data_port_name : 0 as * mut sys :: godot_method_bind , set_input_data_port_type : 0 as * mut sys :: godot_method_bind , set_output_data_port_name : 0 as * mut sys :: godot_method_bind , set_output_data_port_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptListsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLists\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_data_port\0" . as_ptr () as * const c_char) ; table . add_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_data_port\0" . as_ptr () as * const c_char) ; table . remove_input_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_data_port\0" . as_ptr () as * const c_char) ; table . remove_output_data_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_data_port\0" . as_ptr () as * const c_char) ; table . set_input_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_name\0" . as_ptr () as * const c_char) ; table . set_input_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_data_port_type\0" . as_ptr () as * const c_char) ; table . set_output_data_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_name\0" . as_ptr () as * const c_char) ; table . set_output_data_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_data_port_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:244:4190
[INFO] [stdout]     |
[INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 244 |                 # [doc = "`core class VisualShaderNodeUniform` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniform inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniform { this : RawObject < Self > , } impl VisualShaderNodeUniform { # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniform { } unsafe impl GodotObject for VisualShaderNodeUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniform" } } impl std :: ops :: Deref for VisualShaderNodeUniform { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniform { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformMethodTable = VisualShaderNodeUniformMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:184:5359
[INFO] [stdout]     |
[INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 184 |                 # [doc = "`core class Path2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Path2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path2D { this : RawObject < Self > , } impl Path2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Path2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_2d :: Curve2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path2D { } unsafe impl GodotObject for Path2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path2D" } } impl QueueFree for Path2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Path2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Path2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path2D { } impl Instanciable for Path2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Path2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl Path2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Path2DMethodTable = Path2DMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Path2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:250:4369
[INFO] [stdout]     |
[INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 250 |                 # [doc = "`core class X509Certificate` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_x509certificate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nX509Certificate inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct X509Certificate { this : RawObject < Self > , } impl X509Certificate { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = X509CertificateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a certificate from `path` (\"*.crt\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a certificate to the given `path` (should be a \"*.crt\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for X509Certificate { } unsafe impl GodotObject for X509Certificate { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "X509Certificate" } } impl std :: ops :: Deref for X509Certificate { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for X509Certificate { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for X509Certificate { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for X509Certificate { } unsafe impl SubClass < crate :: generated :: object :: Object > for X509Certificate { } impl Instanciable for X509Certificate { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { X509Certificate :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct X509CertificateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl X509CertificateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : X509CertificateMethodTable = X509CertificateMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { X509CertificateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "X509Certificate\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:256:9585
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 256 |                 # [doc = "`core class NetworkedMultiplayerPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionStatus (pub i64) ; impl ConnectionStatus { pub const DISCONNECTED : ConnectionStatus = ConnectionStatus (0i64) ; pub const CONNECTING : ConnectionStatus = ConnectionStatus (1i64) ; pub const CONNECTED : ConnectionStatus = ConnectionStatus (2i64) ; } impl From < i64 > for ConnectionStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionStatus > for i64 { # [inline] fn from (v : ConnectionStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransferMode (pub i64) ; impl TransferMode { pub const UNRELIABLE : TransferMode = TransferMode (0i64) ; pub const UNRELIABLE_ORDERED : TransferMode = TransferMode (1i64) ; pub const RELIABLE : TransferMode = TransferMode (2i64) ; } impl From < i64 > for TransferMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransferMode > for i64 { # [inline] fn from (v : TransferMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerPeer { pub const CONNECTION_CONNECTED : i64 = 2i64 ; pub const CONNECTION_CONNECTING : i64 = 1i64 ; pub const CONNECTION_DISCONNECTED : i64 = 0i64 ; pub const TARGET_PEER_BROADCAST : i64 = 0i64 ; pub const TARGET_PEER_SERVER : i64 = 1i64 ; pub const TRANSFER_MODE_RELIABLE : i64 = 2i64 ; pub const TRANSFER_MODE_UNRELIABLE : i64 = 0i64 ; pub const TRANSFER_MODE_UNRELIABLE_ORDERED : i64 = 1i64 ; } impl NetworkedMultiplayerPeer { # [doc = "Returns the current state of the connection. See [enum ConnectionStatus]."] # [doc = ""] # [inline] pub fn get_connection_status (& self) -> crate :: generated :: networked_multiplayer_peer :: ConnectionStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_connection_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: ConnectionStatus (ret) } } # [doc = "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet."] # [doc = ""] # [inline] pub fn get_packet_peer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_packet_peer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn transfer_mode (& self) -> crate :: generated :: networked_multiplayer_peer :: TransferMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_transfer_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: TransferMode (ret) } } # [doc = "Returns the ID of this [NetworkedMultiplayerPeer]."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn is_refusing_new_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . is_refusing_new_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Waits up to 1 second to receive a new network event."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn set_refuse_new_connections (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_refuse_new_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the peer to which packets will be sent.\nThe `id` can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]."] # [doc = ""] # [inline] pub fn set_target_peer (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_target_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn set_transfer_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_transfer_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerPeer { } unsafe impl GodotObject for NetworkedMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerPeer" } } impl std :: ops :: Deref for NetworkedMultiplayerPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_status : * mut sys :: godot_method_bind , pub get_packet_peer : * mut sys :: godot_method_bind , pub get_transfer_mode : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub is_refusing_new_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_refuse_new_connections : * mut sys :: godot_method_bind , pub set_target_peer : * mut sys :: godot_method_bind , pub set_transfer_mode : * mut sys :: godot_method_bind } impl NetworkedMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerPeerMethodTable = NetworkedMultiplayerPeerMethodTable { class_constructor : None , get_connection_status : 0 as * mut sys :: godot_method_bind , get_packet_peer : 0 as * mut sys :: godot_method_bind , get_transfer_mode : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , is_refusing_new_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_refuse_new_connections : 0 as * mut sys :: godot_method_bind , set_target_peer : 0 as * mut sys :: godot_method_bind , set_transfer_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_status = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_status\0" . as_ptr () as * const c_char) ; table . get_packet_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_peer\0" . as_ptr () as * const c_char) ; table . get_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_mode\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . is_refusing_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_refuse_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_connections\0" . as_ptr () as * const c_char) ; table . set_target_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_target_peer\0" . as_ptr () as * const c_char) ; table . set_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:262:8941
[INFO] [stdout]     |
[INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 262 |                 # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:268:5646
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 268 |                 # [doc = "`core class GridContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gridcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GridContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GridContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGridContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GridContainer { this : RawObject < Self > , } impl GridContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GridContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridContainerMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout."] # [doc = ""] # [inline] pub fn set_columns (& self , columns : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridContainerMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , columns) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GridContainer { } unsafe impl GodotObject for GridContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GridContainer" } } impl QueueFree for GridContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GridContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GridContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for GridContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for GridContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GridContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for GridContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for GridContainer { } impl Instanciable for GridContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GridContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GridContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_columns : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind } impl GridContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GridContainerMethodTable = GridContainerMethodTable { class_constructor : None , get_columns : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GridContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GridContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:190:33105
[INFO] [stdout]     |
[INFO] [stdout] 190 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
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[INFO] [stdout] 190 |                 # [doc = "The base class of most Godot classes."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_object.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Object` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Object>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = ""] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Object { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectFlags (pub i64) ; impl ConnectFlags { pub const DEFERRED : ConnectFlags = ConnectFlags (1i64) ; pub const PERSIST : ConnectFlags = ConnectFlags (2i64) ; pub const ONESHOT : ConnectFlags = ConnectFlags (4i64) ; pub const REFERENCE_COUNTED : ConnectFlags = ConnectFlags (8i64) ; } impl From < i64 > for ConnectFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectFlags > for i64 { # [inline] fn from (v : ConnectFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Object { pub const CONNECT_DEFERRED : i64 = 1i64 ; pub const CONNECT_ONESHOT : i64 = 4i64 ; pub const CONNECT_PERSIST : i64 = 2i64 ; pub const CONNECT_REFERENCE_COUNTED : i64 = 8i64 ; pub const NOTIFICATION_POSTINITIALIZE : i64 = 0i64 ; pub const NOTIFICATION_PREDELETE : i64 = 1i64 ; } impl Object { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ObjectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a user-defined `signal`. Arguments are optional, but can be added as an [Array] of dictionaries, each containing `name: String` and `type: int` (see [enum Variant.Type]) entries.\n# Default Arguments\n* `arguments` - `[  ]`"] # [doc = ""] # [inline] pub fn add_user_signal (& self , signal : impl Into < GodotString > , arguments : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . add_user_signal ; let ret = crate :: icalls :: icallptr_void_str_arr (method_bind , self . this . sys () . as_ptr () , signal . into () , arguments) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\ncall(\"set\", \"position\", Vector2(42.0, 0.0))\n```\n**Note:** In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn call (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . call ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\ncall_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n```\n**Note:** In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn call_deferred (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . call_deferred ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].\n```gdscript\ncallv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n```"] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn callv (& self , method : impl Into < GodotString > , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . callv ; let ret = crate :: icalls :: icallptr_var_str_arr (method_bind , self . this . sys () . as_ptr () , method . into () , arg_array) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the object can translate strings. See [method set_message_translation] and [method tr]."] # [doc = ""] # [inline] pub fn can_translate_messages (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . can_translate_messages ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConnects a `signal` to a `method` on a `target` object. Pass optional `binds` to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use `flags` to set deferred or one-shot connections. See [enum ConnectFlags] constants.\nA `signal` can only be connected once to a `method`. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.\nIf the `target` is destroyed in the game's lifecycle, the connection will be lost.\nExamples:\n```gdscript\nconnect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\nconnect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit signal\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-defined signal\n```\nAn example of the relationship between `binds` passed to [method connect] and parameters used when calling [method emit_signal]:\n```gdscript\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # weapon_type and damage are passed last\nemit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed first\nfunc _on_Player_hit(hit_by, level, weapon_type, damage):\n    print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, level, weapon_type, damage])\n```\n# Default Arguments\n* `binds` - `[  ]`\n* `flags` - `0`"] # [doc = ""] # [inline] pub fn connect (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , binds : VariantArray , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . connect ; let ret = crate :: icalls :: icallptr_i64_str_obj_str_arr_i64 (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into () , binds , flags) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects a `signal` from a `method` on the given `target`.\nIf you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists."] # [doc = ""] # [inline] pub fn disconnect (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . disconnect ; let ret = crate :: icalls :: icallptr_void_str_obj_str (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nEmits the given `signal`. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\nemit_signal(\"hit\", weapon_type, damage)\nemit_signal(\"game_over\")\n```"] # [doc = ""] # [inline] pub fn emit_signal (& self , signal : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . emit_signal ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , signal . into () , varargs) ; ret } } # [doc = "Returns the [Variant] value of the given `property`. If the `property` doesn't exist, this will return `null`.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn get (& self , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's class as a [String]."] # [doc = ""] # [inline] pub fn get_class (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_class ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns an [Array] of dictionaries with information about signals that are connected to the object.\nEach [Dictionary] contains three String entries:\n- `source` is a reference to the signal emitter.\n- `signal_name` is the name of the connected signal.\n- `method_name` is the name of the method to which the signal is connected."] # [doc = ""] # [inline] pub fn get_incoming_connections (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_incoming_connections ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character (`:`) to access nested properties. Examples: `\"position:x\"` or `\"material:next_pass:blend_mode\"`."] # [doc = ""] # [inline] pub fn get_indexed (& self , property : impl Into < NodePath >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_indexed ; let ret = crate :: icalls :: icallptr_var_nodepath (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's unique instance ID.\nThis ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn get_instance_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_instance_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's metadata entry for the given `name`."] # [doc = ""] # [inline] pub fn get_meta (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_meta ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's metadata as a [PoolStringArray]."] # [doc = ""] # [inline] pub fn get_meta_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_meta_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the object's methods and their signatures as an [Array]."] # [doc = ""] # [inline] pub fn get_method_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_method_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the object's property list as an [Array] of dictionaries.\nEach property's [Dictionary] contain at least `name: String` and `type: int` (see [enum Variant.Type]) entries. Optionally, it can also include `hint: int` (see [enum PropertyHint]), `hint_string: String`, and `usage: int` (see [enum PropertyUsageFlags])."] # [doc = ""] # [inline] pub fn get_property_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_property_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the object's [Script] instance, or `null` if none is assigned."] # [doc = ""] # [inline] pub fn get_script (& self) -> Option < Ref < crate :: generated :: reference :: Reference , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reference :: Reference , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] of connections for the given `signal`."] # [doc = ""] # [inline] pub fn get_signal_connection_list (& self , signal : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_signal_connection_list ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of signals as an [Array] of dictionaries."] # [doc = ""] # [inline] pub fn get_signal_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_signal_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if a metadata entry is found with the given `name`."] # [doc = ""] # [inline] pub fn has_meta (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_meta ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if the object contains the given `method`."] # [doc = ""] # [inline] pub fn has_method (& self , method : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_method ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; ret as _ } } # [doc = "Returns `true` if the given `signal` exists."] # [doc = ""] # [inline] pub fn has_signal (& self , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; ret as _ } } # [doc = "Returns `true` if the given user-defined `signal` exists. Only signals added using [method add_user_signal] are taken into account."] # [doc = ""] # [inline] pub fn has_user_signal (& self , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_user_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; ret as _ } } # [doc = "Returns `true` if signal emission blocking is enabled."] # [doc = ""] # [inline] pub fn is_blocking_signals (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_blocking_signals ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the object inherits from the given `class`."] # [doc = ""] # [inline] pub fn is_class (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_class ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns `true` if a connection exists for a given `signal`, `target`, and `method`."] # [doc = ""] # [inline] pub fn is_connected (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_connected ; let ret = crate :: icalls :: icallptr_bool_str_obj_str (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into ()) ; ret as _ } } # [doc = "Returns `true` if the [method Node.queue_free] method was called for the object."] # [doc = ""] # [inline] pub fn is_queued_for_deletion (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_queued_for_deletion ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Send a given notification to the object, which will also trigger a call to the [method _notification] method of all classes that the object inherits from.\nIf `reversed` is `true`, [method _notification] is called first on the object's own class, and then up to its successive parent classes. If `reversed` is `false`, [method _notification] is called first on the highest ancestor ([Object] itself), and then down to its successive inheriting classes.\n# Default Arguments\n* `reversed` - `false`"] # [doc = ""] # [inline] pub fn notification (& self , what : i64 , reversed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . notification ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , what , reversed) ; } } # [doc = "Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds."] # [doc = ""] # [inline] pub fn property_list_changed_notify (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . property_list_changed_notify ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a given entry from the object's metadata. See also [method set_meta]."] # [doc = ""] # [inline] pub fn remove_meta (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . remove_meta ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Assigns a new value to the given property. If the `property` does not exist, nothing will happen.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn set (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "If set to `true`, signal emission is blocked."] # [doc = ""] # [inline] pub fn set_block_signals (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_block_signals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling [method set] via [method call_deferred], i.e. `call_deferred(\"set\", property, value)`.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn set_deferred (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_deferred ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAssigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character (`:`) to access nested properties. Example:\n```gdscript\nset_indexed(\"position\", Vector2(42, 0))\nset_indexed(\"position:y\", -10)\nprint(position) # (42, -10)\n```"] # [doc = ""] # [inline] pub fn set_indexed (& self , property : impl Into < NodePath > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_indexed ; let ret = crate :: icalls :: icallptr_void_nodepath_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Defines whether the object can translate strings (with calls to [method tr]). Enabled by default."] # [doc = ""] # [inline] pub fn set_message_translation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_message_translation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.\nTo remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to `null`. This means you can also use `set_meta(\"name\", null)` to remove metadata for `\"name\"`."] # [doc = ""] # [inline] pub fn set_meta (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_meta ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = "Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.\nIf the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script's [method _init] method will be called."] # [doc = ""] # [inline] pub fn set_script (& self , script : impl AsArg < crate :: generated :: reference :: Reference >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_script ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , script . as_arg_ptr ()) ; } } # [doc = "Returns a [String] representing the object. If not overridden, defaults to `\"[ClassName:RID]\"`.\nOverride the method [method _to_string] to customize the [String] representation."] # [doc = ""] # [inline] pub fn to_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . to_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Translates a message using translation catalogs configured in the Project Settings.\nOnly works if message translation is enabled (which it is by default), otherwise it returns the `message` unchanged. See [method set_message_translation]."] # [doc = ""] # [inline] pub fn tr (& self , message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . tr ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , message . into ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Object { } unsafe impl GodotObject for Object { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Object" } } impl Instanciable for Object { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Object :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user_signal : * mut sys :: godot_method_bind , pub call : * mut sys :: godot_method_bind , pub call_deferred : * mut sys :: godot_method_bind , pub callv : * mut sys :: godot_method_bind , pub can_translate_messages : * mut sys :: godot_method_bind , pub connect : * mut sys :: godot_method_bind , pub disconnect : * mut sys :: godot_method_bind , pub emit_signal : * mut sys :: godot_method_bind , pub get : * mut sys :: godot_method_bind , pub get_class : * mut sys :: godot_method_bind , pub get_incoming_connections : * mut sys :: godot_method_bind , pub get_indexed : * mut sys :: godot_method_bind , pub get_instance_id : * mut sys :: godot_method_bind , pub get_meta : * mut sys :: godot_method_bind , pub get_meta_list : * mut sys :: godot_method_bind , pub get_method_list : * mut sys :: godot_method_bind , pub get_property_list : * mut sys :: godot_method_bind , pub get_script : * mut sys :: godot_method_bind , pub get_signal_connection_list : * mut sys :: godot_method_bind , pub get_signal_list : * mut sys :: godot_method_bind , pub has_meta : * mut sys :: godot_method_bind , pub has_method : * mut sys :: godot_method_bind , pub has_signal : * mut sys :: godot_method_bind , pub has_user_signal : * mut sys :: godot_method_bind , pub is_blocking_signals : * mut sys :: godot_method_bind , pub is_class : * mut sys :: godot_method_bind , pub is_connected : * mut sys :: godot_method_bind , pub is_queued_for_deletion : * mut sys :: godot_method_bind , pub notification : * mut sys :: godot_method_bind , pub property_list_changed_notify : * mut sys :: godot_method_bind , pub remove_meta : * mut sys :: godot_method_bind , pub set : * mut sys :: godot_method_bind , pub set_block_signals : * mut sys :: godot_method_bind , pub set_deferred : * mut sys :: godot_method_bind , pub set_indexed : * mut sys :: godot_method_bind , pub set_message_translation : * mut sys :: godot_method_bind , pub set_meta : * mut sys :: godot_method_bind , pub set_script : * mut sys :: godot_method_bind , pub to_string : * mut sys :: godot_method_bind , pub tr : * mut sys :: godot_method_bind } impl ObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ObjectMethodTable = ObjectMethodTable { class_constructor : None , add_user_signal : 0 as * mut sys :: godot_method_bind , call : 0 as * mut sys :: godot_method_bind , call_deferred : 0 as * mut sys :: godot_method_bind , callv : 0 as * mut sys :: godot_method_bind , can_translate_messages : 0 as * mut sys :: godot_method_bind , connect : 0 as * mut sys :: godot_method_bind , disconnect : 0 as * mut sys :: godot_method_bind , emit_signal : 0 as * mut sys :: godot_method_bind , get : 0 as * mut sys :: godot_method_bind , get_class : 0 as * mut sys :: godot_method_bind , get_incoming_connections : 0 as * mut sys :: godot_method_bind , get_indexed : 0 as * mut sys :: godot_method_bind , get_instance_id : 0 as * mut sys :: godot_method_bind , get_meta : 0 as * mut sys :: godot_method_bind , get_meta_list : 0 as * mut sys :: godot_method_bind , get_method_list : 0 as * mut sys :: godot_method_bind , get_property_list : 0 as * mut sys :: godot_method_bind , get_script : 0 as * mut sys :: godot_method_bind , get_signal_connection_list : 0 as * mut sys :: godot_method_bind , get_signal_list : 0 as * mut sys :: godot_method_bind , has_meta : 0 as * mut sys :: godot_method_bind , has_method : 0 as * mut sys :: godot_method_bind , has_signal : 0 as * mut sys :: godot_method_bind , has_user_signal : 0 as * mut sys :: godot_method_bind , is_blocking_signals : 0 as * mut sys :: godot_method_bind , is_class : 0 as * mut sys :: godot_method_bind , is_connected : 0 as * mut sys :: godot_method_bind , is_queued_for_deletion : 0 as * mut sys :: godot_method_bind , notification : 0 as * mut sys :: godot_method_bind , property_list_changed_notify : 0 as * mut sys :: godot_method_bind , remove_meta : 0 as * mut sys :: godot_method_bind , set : 0 as * mut sys :: godot_method_bind , set_block_signals : 0 as * mut sys :: godot_method_bind , set_deferred : 0 as * mut sys :: godot_method_bind , set_indexed : 0 as * mut sys :: godot_method_bind , set_message_translation : 0 as * mut sys :: godot_method_bind , set_meta : 0 as * mut sys :: godot_method_bind , set_script : 0 as * mut sys :: godot_method_bind , to_string : 0 as * mut sys :: godot_method_bind , tr : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Object\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user_signal = (gd_api . godot_method_bind_get_method) (class_name , "add_user_signal\0" . as_ptr () as * const c_char) ; table . call = (gd_api . godot_method_bind_get_method) (class_name , "call\0" . as_ptr () as * const c_char) ; table . call_deferred = (gd_api . godot_method_bind_get_method) (class_name , "call_deferred\0" . as_ptr () as * const c_char) ; table . callv = (gd_api . godot_method_bind_get_method) (class_name , "callv\0" . as_ptr () as * const c_char) ; table . can_translate_messages = (gd_api . godot_method_bind_get_method) (class_name , "can_translate_messages\0" . as_ptr () as * const c_char) ; table . connect = (gd_api . godot_method_bind_get_method) (class_name , "connect\0" . as_ptr () as * const c_char) ; table . disconnect = (gd_api . godot_method_bind_get_method) (class_name , "disconnect\0" . as_ptr () as * const c_char) ; table . emit_signal = (gd_api . godot_method_bind_get_method) (class_name , "emit_signal\0" . as_ptr () as * const c_char) ; table . get = (gd_api . godot_method_bind_get_method) (class_name , "get\0" . as_ptr () as * const c_char) ; table . get_class = (gd_api . godot_method_bind_get_method) (class_name , "get_class\0" . as_ptr () as * const c_char) ; table . get_incoming_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_incoming_connections\0" . as_ptr () as * const c_char) ; table . get_indexed = (gd_api . godot_method_bind_get_method) (class_name , "get_indexed\0" . as_ptr () as * const c_char) ; table . get_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_id\0" . as_ptr () as * const c_char) ; table . get_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_meta\0" . as_ptr () as * const c_char) ; table . get_meta_list = (gd_api . godot_method_bind_get_method) (class_name , "get_meta_list\0" . as_ptr () as * const c_char) ; table . get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "get_method_list\0" . as_ptr () as * const c_char) ; table . get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "get_property_list\0" . as_ptr () as * const c_char) ; table . get_script = (gd_api . godot_method_bind_get_method) (class_name , "get_script\0" . as_ptr () as * const c_char) ; table . get_signal_connection_list = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_connection_list\0" . as_ptr () as * const c_char) ; table . get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_list\0" . as_ptr () as * const c_char) ; table . has_meta = (gd_api . godot_method_bind_get_method) (class_name , "has_meta\0" . as_ptr () as * const c_char) ; table . has_method = (gd_api . godot_method_bind_get_method) (class_name , "has_method\0" . as_ptr () as * const c_char) ; table . has_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_signal\0" . as_ptr () as * const c_char) ; table . has_user_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_user_signal\0" . as_ptr () as * const c_char) ; table . is_blocking_signals = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_signals\0" . as_ptr () as * const c_char) ; table . is_class = (gd_api . godot_method_bind_get_method) (class_name , "is_class\0" . as_ptr () as * const c_char) ; table . is_connected = (gd_api . godot_method_bind_get_method) (class_name , "is_connected\0" . as_ptr () as * const c_char) ; table . is_queued_for_deletion = (gd_api . godot_method_bind_get_method) (class_name , "is_queued_for_deletion\0" . as_ptr () as * const c_char) ; table . notification = (gd_api . godot_method_bind_get_method) (class_name , "notification\0" . as_ptr () as * const c_char) ; table . property_list_changed_notify = (gd_api . godot_method_bind_get_method) (class_name , "property_list_changed_notify\0" . as_ptr () as * const c_char) ; table . remove_meta = (gd_api . godot_method_bind_get_method) (class_name , "remove_meta\0" . as_ptr () as * const c_char) ; table . set = (gd_api . godot_method_bind_get_method) (class_name , "set\0" . as_ptr () as * const c_char) ; table . set_block_signals = (gd_api . godot_method_bind_get_method) (class_name , "set_block_signals\0" . as_ptr () as * const c_char) ; table . set_deferred = (gd_api . godot_method_bind_get_method) (class_name , "set_deferred\0" . as_ptr () as * const c_char) ; table . set_indexed = (gd_api . godot_method_bind_get_method) (class_name , "set_indexed\0" . as_ptr () as * const c_char) ; table . set_message_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_message_translation\0" . as_ptr () as * const c_char) ; table . set_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_meta\0" . as_ptr () as * const c_char) ; table . set_script = (gd_api . godot_method_bind_get_method) (class_name , "set_script\0" . as_ptr () as * const c_char) ; table . to_string = (gd_api . godot_method_bind_get_method) (class_name , "to_string\0" . as_ptr () as * const c_char) ; table . tr = (gd_api . godot_method_bind_get_method) (class_name , "tr\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:274:9260
[INFO] [stdout]     |
[INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 274 |                 # [doc = "`core class TextureLayered` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturelayered.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureLayered inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureLayered { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAGS_DEFAULT : Flags = Flags (4i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureLayered { pub const FLAGS_DEFAULT : i64 = 4i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; } impl TextureLayered { # [doc = "Creates the [Texture3D] or [TextureArray] with specified `width`, `height`, and `depth`. See [enum Image.Format] for `format` options. See [enum Flags] enumerator for `flags` options.\n# Default Arguments\n* `flags` - `4`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , depth : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , depth , format , flags) ; } } # [doc = "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis)."] # [doc = ""] # [inline] pub fn get_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current format being used by this texture. See [enum Image.Format] for details."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the height of the texture. Height is typically represented by the Y-axis."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] resource with the data from specified `layer`."] # [doc = ""] # [inline] pub fn get_layer_data (& self , layer : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_layer_data ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the width of the texture. Width is typically represented by the X-axis."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Partially sets the data for a specified `layer` by overwriting using the data of the specified `image`. `x_offset` and `y_offset` determine where the [Image] is \"stamped\" over the texture. The `image` must fit within the texture.\n# Default Arguments\n* `mipmap` - `0`"] # [doc = ""] # [inline] pub fn set_data_partial (& self , image : impl AsArg < crate :: generated :: image :: Image > , x_offset : i64 , y_offset : i64 , layer : i64 , mipmap : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_data_partial ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , x_offset , y_offset , layer , mipmap) ; } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource."] # [doc = ""] # [inline] pub fn set_layer_data (& self , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_layer_data ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , layer) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureLayered { } unsafe impl GodotObject for TextureLayered { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureLayered" } } impl std :: ops :: Deref for TextureLayered { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureLayered { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureLayered { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureLayered { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureLayered { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureLayeredMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub get_depth : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_layer_data : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_data_partial : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_layer_data : * mut sys :: godot_method_bind } impl TextureLayeredMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureLayeredMethodTable = TextureLayeredMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , get_depth : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_layer_data : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_data_partial : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_layer_data : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureLayeredMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureLayered\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_data\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "set_data_partial\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_data\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:196:3826
[INFO] [stdout]     |
[INFO] [stdout] 196 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 196 |                 # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:280:4429
[INFO] [stdout]     |
[INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 280 |                 # [doc = "`core class ConcavePolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape { this : RawObject < Self > , } impl ConcavePolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn set_faces (& self , faces : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . set_faces ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape { } unsafe impl GodotObject for ConcavePolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape" } } impl std :: ops :: Deref for ConcavePolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape { } impl Instanciable for ConcavePolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_faces : * mut sys :: godot_method_bind , pub set_faces : * mut sys :: godot_method_bind } impl ConcavePolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShapeMethodTable = ConcavePolygonShapeMethodTable { class_constructor : None , get_faces : 0 as * mut sys :: godot_method_bind , set_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . set_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:202:12479
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 202 |                 # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:286:6291
[INFO] [stdout]     |
[INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 286 |                 # [doc = "`core class VisibilityEnabler` inherits `VisibilityNotifier` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VisibilityEnabler>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler inherits methods from:\n - [VisibilityNotifier](struct.VisibilityNotifier.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const MAX : Enabler = Enabler (2i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 2i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; } impl VisibilityEnabler { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnablerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler { } unsafe impl GodotObject for VisibilityEnabler { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler" } } impl QueueFree for VisibilityEnabler { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler { type Target = crate :: generated :: visibility_notifier :: VisibilityNotifier ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier :: VisibilityNotifier > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler { } impl Instanciable for VisibilityEnabler { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnablerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnablerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnablerMethodTable = VisibilityEnablerMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnablerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:208:7750
[INFO] [stdout]     |
[INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 208 |                 # [doc = "`core class AnimationNodeTransition` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTransition inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTransition { this : RawObject < Self > , } impl AnimationNodeTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn cross_fade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_cross_fade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn enabled_inputs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_enabled_inputs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input_caption (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_input_caption ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_set_as_auto_advance (& self , input : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . is_input_set_as_auto_advance ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , input) ; ret as _ } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn set_cross_fade_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_cross_fade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn set_enabled_inputs (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_enabled_inputs ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_as_auto_advance (& self , input : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_as_auto_advance ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , input , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_caption (& self , input : i64 , caption : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_caption ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , input , caption . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTransition { } unsafe impl GodotObject for AnimationNodeTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTransition" } } impl std :: ops :: Deref for AnimationNodeTransition { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTransition { } impl Instanciable for AnimationNodeTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cross_fade_time : * mut sys :: godot_method_bind , pub get_enabled_inputs : * mut sys :: godot_method_bind , pub get_input_caption : * mut sys :: godot_method_bind , pub is_input_set_as_auto_advance : * mut sys :: godot_method_bind , pub set_cross_fade_time : * mut sys :: godot_method_bind , pub set_enabled_inputs : * mut sys :: godot_method_bind , pub set_input_as_auto_advance : * mut sys :: godot_method_bind , pub set_input_caption : * mut sys :: godot_method_bind } impl AnimationNodeTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTransitionMethodTable = AnimationNodeTransitionMethodTable { class_constructor : None , get_cross_fade_time : 0 as * mut sys :: godot_method_bind , get_enabled_inputs : 0 as * mut sys :: godot_method_bind , get_input_caption : 0 as * mut sys :: godot_method_bind , is_input_set_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_cross_fade_time : 0 as * mut sys :: godot_method_bind , set_enabled_inputs : 0 as * mut sys :: godot_method_bind , set_input_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_input_caption : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_cross_fade_time\0" . as_ptr () as * const c_char) ; table . get_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_inputs\0" . as_ptr () as * const c_char) ; table . get_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "get_input_caption\0" . as_ptr () as * const c_char) ; table . is_input_set_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "is_input_set_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_cross_fade_time\0" . as_ptr () as * const c_char) ; table . set_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_inputs\0" . as_ptr () as * const c_char) ; table . set_input_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "set_input_caption\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:292:4251
[INFO] [stdout]     |
[INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 292 |                 # [doc = "`core class PackedDataContainer` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainer inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainer { this : RawObject < Self > , } impl PackedDataContainer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedDataContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn pack (& self , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainer { } unsafe impl GodotObject for PackedDataContainer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainer" } } impl std :: ops :: Deref for PackedDataContainer { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainer { } impl Instanciable for PackedDataContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedDataContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub pack : * mut sys :: godot_method_bind , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerMethodTable = PackedDataContainerMethodTable { class_constructor : None , pack : 0 as * mut sys :: godot_method_bind , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:214:3599
[INFO] [stdout]     |
[INFO] [stdout] 214 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 214 |                 # [doc = "`core class AudioStreamMicrophone` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammicrophone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMicrophone inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMicrophoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMicrophone { } unsafe impl GodotObject for AudioStreamMicrophone { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMicrophone" } } impl std :: ops :: Deref for AudioStreamMicrophone { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMicrophone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMicrophone { } impl Instanciable for AudioStreamMicrophone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMicrophone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMicrophoneMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioStreamMicrophoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMicrophoneMethodTable = AudioStreamMicrophoneMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMicrophoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMicrophone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:220:5412
[INFO] [stdout]     |
[INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |                 # [doc = "`core class PinJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PinJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint2D { this : RawObject < Self > , } impl PinJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn softness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . get_softness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn set_softness (& self , softness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . set_softness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , softness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint2D { } unsafe impl GodotObject for PinJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint2D" } } impl QueueFree for PinJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint2D { } impl Instanciable for PinJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_softness : * mut sys :: godot_method_bind , pub set_softness : * mut sys :: godot_method_bind } impl PinJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJoint2DMethodTable = PinJoint2DMethodTable { class_constructor : None , get_softness : 0 as * mut sys :: godot_method_bind , set_softness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_softness = (gd_api . godot_method_bind_get_method) (class_name , "get_softness\0" . as_ptr () as * const c_char) ; table . set_softness = (gd_api . godot_method_bind_get_method) (class_name , "set_softness\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:298:6196
[INFO] [stdout]     |
[INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 298 |                 # [doc = "`core singleton class CameraServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameraserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCameraServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedImage (pub i64) ; impl FeedImage { pub const RGBA_IMAGE : FeedImage = FeedImage (0i64) ; pub const Y_IMAGE : FeedImage = FeedImage (0i64) ; pub const YCBCR_IMAGE : FeedImage = FeedImage (0i64) ; pub const CBCR_IMAGE : FeedImage = FeedImage (1i64) ; } impl From < i64 > for FeedImage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedImage > for i64 { # [inline] fn from (v : FeedImage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraServer { pub const FEED_CBCR_IMAGE : i64 = 1i64 ; pub const FEED_RGBA_IMAGE : i64 = 0i64 ; pub const FEED_YCBCR_IMAGE : i64 = 0i64 ; pub const FEED_Y_IMAGE : i64 = 0i64 ; } impl CameraServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("CameraServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a camera feed to the camera server."] # [doc = ""] # [inline] pub fn add_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . add_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } # [doc = "Returns an array of [CameraFeed]s."] # [doc = ""] # [inline] pub fn feeds (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . feeds ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the [CameraFeed] with this id."] # [doc = ""] # [inline] pub fn get_feed (& self , index : i64) -> Option < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [CameraFeed]s registered."] # [doc = ""] # [inline] pub fn get_feed_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a [CameraFeed]."] # [doc = ""] # [inline] pub fn remove_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . remove_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraServer { } unsafe impl GodotObject for CameraServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CameraServer" } } impl std :: ops :: Deref for CameraServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraServer { } unsafe impl Send for CameraServer { } unsafe impl Sync for CameraServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_feed : * mut sys :: godot_method_bind , pub feeds : * mut sys :: godot_method_bind , pub get_feed : * mut sys :: godot_method_bind , pub get_feed_count : * mut sys :: godot_method_bind , pub remove_feed : * mut sys :: godot_method_bind } impl CameraServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraServerMethodTable = CameraServerMethodTable { class_constructor : None , add_feed : 0 as * mut sys :: godot_method_bind , feeds : 0 as * mut sys :: godot_method_bind , get_feed : 0 as * mut sys :: godot_method_bind , get_feed_count : 0 as * mut sys :: godot_method_bind , remove_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_feed = (gd_api . godot_method_bind_get_method) (class_name , "add_feed\0" . as_ptr () as * const c_char) ; table . feeds = (gd_api . godot_method_bind_get_method) (class_name , "feeds\0" . as_ptr () as * const c_char) ; table . get_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_feed\0" . as_ptr () as * const c_char) ; table . get_feed_count = (gd_api . godot_method_bind_get_method) (class_name , "get_feed_count\0" . as_ptr () as * const c_char) ; table . remove_feed = (gd_api . godot_method_bind_get_method) (class_name , "remove_feed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:304:7086
[INFO] [stdout]     |
[INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 304 |                 # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:226:10939
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 226 |                 # [doc = "`core class VisualScriptPropertyGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertyGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertyGet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertyGet { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertyGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertyGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_get :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_get :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertyGet { } unsafe impl GodotObject for VisualScriptPropertyGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertyGet" } } impl std :: ops :: Deref for VisualScriptPropertyGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertyGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertyGet { } impl Instanciable for VisualScriptPropertyGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertyGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertyGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertyGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertyGetMethodTable = VisualScriptPropertyGetMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertyGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertyGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:232:3927
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 232 |                 # [doc = "`core class AudioEffectHighShelfFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighshelffilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighShelfFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighShelfFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighShelfFilter { } unsafe impl GodotObject for AudioEffectHighShelfFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighShelfFilter" } } impl std :: ops :: Deref for AudioEffectHighShelfFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighShelfFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighShelfFilter { } impl Instanciable for AudioEffectHighShelfFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighShelfFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighShelfFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighShelfFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighShelfFilterMethodTable = AudioEffectHighShelfFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighShelfFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighShelfFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:238:3616
[INFO] [stdout]     |
[INFO] [stdout] 238 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 238 |                 # [doc = "`core class VisualScriptSubCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsubcall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSubCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSubCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSubCall { } unsafe impl GodotObject for VisualScriptSubCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSubCall" } } impl std :: ops :: Deref for VisualScriptSubCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSubCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSubCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSubCall { } impl Instanciable for VisualScriptSubCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSubCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSubCallMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSubCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSubCallMethodTable = VisualScriptSubCallMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSubCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSubCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:244:4190
[INFO] [stdout]     |
[INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 244 |                 # [doc = "`core class VisualShaderNodeUniform` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniform inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniform { this : RawObject < Self > , } impl VisualShaderNodeUniform { # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniform { } unsafe impl GodotObject for VisualShaderNodeUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniform" } } impl std :: ops :: Deref for VisualShaderNodeUniform { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniform { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformMethodTable = VisualShaderNodeUniformMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:310:11558
[INFO] [stdout]     |
[INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 310 |                 # [doc = "`core class OpenSimplexNoise` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_opensimplexnoise.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOpenSimplexNoise inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OpenSimplexNoise { this : RawObject < Self > , } impl OpenSimplexNoise { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OpenSimplexNoiseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_image (& self , width : i64 , height : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_image ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn lacunarity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_lacunarity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_1d (& self , x : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_1d ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , x) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2d (& self , x : f64 , y : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2d ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2dv (& self , pos : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2dv ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3d (& self , x : f64 , y : f64 , z : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3dv (& self , pos : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3dv ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_4d (& self , x : f64 , y : f64 , z : f64 , w : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_4d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z , w) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octaves (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_octaves ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn period (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_period ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn persistence (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_persistence ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_seamless_image (& self , size : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seamless_image ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lacunarity (& self , lacunarity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_lacunarity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lacunarity) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octaves (& self , octave_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_octaves ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , octave_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_period (& self , period : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_period ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , period) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_persistence (& self , persistence : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_persistence ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , persistence) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OpenSimplexNoise { } unsafe impl GodotObject for OpenSimplexNoise { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OpenSimplexNoise" } } impl std :: ops :: Deref for OpenSimplexNoise { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OpenSimplexNoise { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: object :: Object > for OpenSimplexNoise { } impl Instanciable for OpenSimplexNoise { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OpenSimplexNoise :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OpenSimplexNoiseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_image : * mut sys :: godot_method_bind , pub get_lacunarity : * mut sys :: godot_method_bind , pub get_noise_1d : * mut sys :: godot_method_bind , pub get_noise_2d : * mut sys :: godot_method_bind , pub get_noise_2dv : * mut sys :: godot_method_bind , pub get_noise_3d : * mut sys :: godot_method_bind , pub get_noise_3dv : * mut sys :: godot_method_bind , pub get_noise_4d : * mut sys :: godot_method_bind , pub get_octaves : * mut sys :: godot_method_bind , pub get_period : * mut sys :: godot_method_bind , pub get_persistence : * mut sys :: godot_method_bind , pub get_seamless_image : * mut sys :: godot_method_bind , pub get_seed : * mut sys :: godot_method_bind , pub set_lacunarity : * mut sys :: godot_method_bind , pub set_octaves : * mut sys :: godot_method_bind , pub set_period : * mut sys :: godot_method_bind , pub set_persistence : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind } impl OpenSimplexNoiseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OpenSimplexNoiseMethodTable = OpenSimplexNoiseMethodTable { class_constructor : None , get_image : 0 as * mut sys :: godot_method_bind , get_lacunarity : 0 as * mut sys :: godot_method_bind , get_noise_1d : 0 as * mut sys :: godot_method_bind , get_noise_2d : 0 as * mut sys :: godot_method_bind , get_noise_2dv : 0 as * mut sys :: godot_method_bind , get_noise_3d : 0 as * mut sys :: godot_method_bind , get_noise_3dv : 0 as * mut sys :: godot_method_bind , get_noise_4d : 0 as * mut sys :: godot_method_bind , get_octaves : 0 as * mut sys :: godot_method_bind , get_period : 0 as * mut sys :: godot_method_bind , get_persistence : 0 as * mut sys :: godot_method_bind , get_seamless_image : 0 as * mut sys :: godot_method_bind , get_seed : 0 as * mut sys :: godot_method_bind , set_lacunarity : 0 as * mut sys :: godot_method_bind , set_octaves : 0 as * mut sys :: godot_method_bind , set_period : 0 as * mut sys :: godot_method_bind , set_persistence : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OpenSimplexNoiseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OpenSimplexNoise\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_image = (gd_api . godot_method_bind_get_method) (class_name , "get_image\0" . as_ptr () as * const c_char) ; table . get_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "get_lacunarity\0" . as_ptr () as * const c_char) ; table . get_noise_1d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_1d\0" . as_ptr () as * const c_char) ; table . get_noise_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2d\0" . as_ptr () as * const c_char) ; table . get_noise_2dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2dv\0" . as_ptr () as * const c_char) ; table . get_noise_3d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3d\0" . as_ptr () as * const c_char) ; table . get_noise_3dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3dv\0" . as_ptr () as * const c_char) ; table . get_noise_4d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_4d\0" . as_ptr () as * const c_char) ; table . get_octaves = (gd_api . godot_method_bind_get_method) (class_name , "get_octaves\0" . as_ptr () as * const c_char) ; table . get_period = (gd_api . godot_method_bind_get_method) (class_name , "get_period\0" . as_ptr () as * const c_char) ; table . get_persistence = (gd_api . godot_method_bind_get_method) (class_name , "get_persistence\0" . as_ptr () as * const c_char) ; table . get_seamless_image = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless_image\0" . as_ptr () as * const c_char) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . set_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "set_lacunarity\0" . as_ptr () as * const c_char) ; table . set_octaves = (gd_api . godot_method_bind_get_method) (class_name , "set_octaves\0" . as_ptr () as * const c_char) ; table . set_period = (gd_api . godot_method_bind_get_method) (class_name , "set_period\0" . as_ptr () as * const c_char) ; table . set_persistence = (gd_api . godot_method_bind_get_method) (class_name , "set_persistence\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:316:4106
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 316 |                 # [doc = "`core class VisualShaderNodeBooleanUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBooleanUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanUniform { } unsafe impl GodotObject for VisualShaderNodeBooleanUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanUniform" } } impl std :: ops :: Deref for VisualShaderNodeBooleanUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanUniform { } impl Instanciable for VisualShaderNodeBooleanUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeBooleanUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanUniformMethodTable = VisualShaderNodeBooleanUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:250:4369
[INFO] [stdout]     |
[INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 250 |                 # [doc = "`core class X509Certificate` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_x509certificate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nX509Certificate inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct X509Certificate { this : RawObject < Self > , } impl X509Certificate { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = X509CertificateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a certificate from `path` (\"*.crt\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a certificate to the given `path` (should be a \"*.crt\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for X509Certificate { } unsafe impl GodotObject for X509Certificate { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "X509Certificate" } } impl std :: ops :: Deref for X509Certificate { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for X509Certificate { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for X509Certificate { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for X509Certificate { } unsafe impl SubClass < crate :: generated :: object :: Object > for X509Certificate { } impl Instanciable for X509Certificate { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { X509Certificate :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct X509CertificateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl X509CertificateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : X509CertificateMethodTable = X509CertificateMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { X509CertificateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "X509Certificate\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:328:3805
[INFO] [stdout]     |
[INFO] [stdout] 328 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 328 |                 # [doc = "`core class VisualShaderNodeVectorInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorInterp { } unsafe impl GodotObject for VisualShaderNodeVectorInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorInterp" } } impl std :: ops :: Deref for VisualShaderNodeVectorInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorInterp { } impl Instanciable for VisualShaderNodeVectorInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorInterpMethodTable = VisualShaderNodeVectorInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:256:9585
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 256 |                 # [doc = "`core class NetworkedMultiplayerPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectionStatus (pub i64) ; impl ConnectionStatus { pub const DISCONNECTED : ConnectionStatus = ConnectionStatus (0i64) ; pub const CONNECTING : ConnectionStatus = ConnectionStatus (1i64) ; pub const CONNECTED : ConnectionStatus = ConnectionStatus (2i64) ; } impl From < i64 > for ConnectionStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectionStatus > for i64 { # [inline] fn from (v : ConnectionStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransferMode (pub i64) ; impl TransferMode { pub const UNRELIABLE : TransferMode = TransferMode (0i64) ; pub const UNRELIABLE_ORDERED : TransferMode = TransferMode (1i64) ; pub const RELIABLE : TransferMode = TransferMode (2i64) ; } impl From < i64 > for TransferMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransferMode > for i64 { # [inline] fn from (v : TransferMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerPeer { pub const CONNECTION_CONNECTED : i64 = 2i64 ; pub const CONNECTION_CONNECTING : i64 = 1i64 ; pub const CONNECTION_DISCONNECTED : i64 = 0i64 ; pub const TARGET_PEER_BROADCAST : i64 = 0i64 ; pub const TARGET_PEER_SERVER : i64 = 1i64 ; pub const TRANSFER_MODE_RELIABLE : i64 = 2i64 ; pub const TRANSFER_MODE_UNRELIABLE : i64 = 0i64 ; pub const TRANSFER_MODE_UNRELIABLE_ORDERED : i64 = 1i64 ; } impl NetworkedMultiplayerPeer { # [doc = "Returns the current state of the connection. See [enum ConnectionStatus]."] # [doc = ""] # [inline] pub fn get_connection_status (& self) -> crate :: generated :: networked_multiplayer_peer :: ConnectionStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_connection_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: ConnectionStatus (ret) } } # [doc = "Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet."] # [doc = ""] # [inline] pub fn get_packet_peer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_packet_peer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn transfer_mode (& self) -> crate :: generated :: networked_multiplayer_peer :: TransferMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_transfer_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_peer :: TransferMode (ret) } } # [doc = "Returns the ID of this [NetworkedMultiplayerPeer]."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn is_refusing_new_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . is_refusing_new_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Waits up to 1 second to receive a new network event."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this [NetworkedMultiplayerPeer] refuses new connections."] # [doc = ""] # [inline] pub fn set_refuse_new_connections (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_refuse_new_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the peer to which packets will be sent.\nThe `id` can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]."] # [doc = ""] # [inline] pub fn set_target_peer (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_target_peer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "The manner in which to send packets to the `target_peer`. See [enum TransferMode]."] # [doc = ""] # [inline] pub fn set_transfer_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerPeerMethodTable :: get (get_api ()) . set_transfer_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerPeer { } unsafe impl GodotObject for NetworkedMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerPeer" } } impl std :: ops :: Deref for NetworkedMultiplayerPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_status : * mut sys :: godot_method_bind , pub get_packet_peer : * mut sys :: godot_method_bind , pub get_transfer_mode : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub is_refusing_new_connections : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_refuse_new_connections : * mut sys :: godot_method_bind , pub set_target_peer : * mut sys :: godot_method_bind , pub set_transfer_mode : * mut sys :: godot_method_bind } impl NetworkedMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerPeerMethodTable = NetworkedMultiplayerPeerMethodTable { class_constructor : None , get_connection_status : 0 as * mut sys :: godot_method_bind , get_packet_peer : 0 as * mut sys :: godot_method_bind , get_transfer_mode : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , is_refusing_new_connections : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_refuse_new_connections : 0 as * mut sys :: godot_method_bind , set_target_peer : 0 as * mut sys :: godot_method_bind , set_transfer_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_status = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_status\0" . as_ptr () as * const c_char) ; table . get_packet_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_peer\0" . as_ptr () as * const c_char) ; table . get_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_mode\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . is_refusing_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_connections\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_refuse_new_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_connections\0" . as_ptr () as * const c_char) ; table . set_target_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_target_peer\0" . as_ptr () as * const c_char) ; table . set_transfer_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:262:8941
[INFO] [stdout]     |
[INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 262 |                 # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:268:5646
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 268 |                 # [doc = "`core class GridContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gridcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GridContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GridContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGridContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GridContainer { this : RawObject < Self > , } impl GridContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GridContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridContainerMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout."] # [doc = ""] # [inline] pub fn set_columns (& self , columns : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridContainerMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , columns) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GridContainer { } unsafe impl GodotObject for GridContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GridContainer" } } impl QueueFree for GridContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GridContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GridContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for GridContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for GridContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GridContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for GridContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for GridContainer { } impl Instanciable for GridContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GridContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GridContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_columns : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind } impl GridContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GridContainerMethodTable = GridContainerMethodTable { class_constructor : None , get_columns : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GridContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GridContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:274:9260
[INFO] [stdout]     |
[INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 274 |                 # [doc = "`core class TextureLayered` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturelayered.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureLayered inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureLayered { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAGS_DEFAULT : Flags = Flags (4i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureLayered { pub const FLAGS_DEFAULT : i64 = 4i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; } impl TextureLayered { # [doc = "Creates the [Texture3D] or [TextureArray] with specified `width`, `height`, and `depth`. See [enum Image.Format] for `format` options. See [enum Flags] enumerator for `flags` options.\n# Default Arguments\n* `flags` - `4`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , depth : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , depth , format , flags) ; } } # [doc = "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis)."] # [doc = ""] # [inline] pub fn get_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current format being used by this texture. See [enum Image.Format] for details."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the height of the texture. Height is typically represented by the Y-axis."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] resource with the data from specified `layer`."] # [doc = ""] # [inline] pub fn get_layer_data (& self , layer : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_layer_data ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the width of the texture. Width is typically represented by the X-axis."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Partially sets the data for a specified `layer` by overwriting using the data of the specified `image`. `x_offset` and `y_offset` determine where the [Image] is \"stamped\" over the texture. The `image` must fit within the texture.\n# Default Arguments\n* `mipmap` - `0`"] # [doc = ""] # [inline] pub fn set_data_partial (& self , image : impl AsArg < crate :: generated :: image :: Image > , x_offset : i64 , y_offset : i64 , layer : i64 , mipmap : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_data_partial ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , x_offset , y_offset , layer , mipmap) ; } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource."] # [doc = ""] # [inline] pub fn set_layer_data (& self , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_layer_data ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , layer) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureLayered { } unsafe impl GodotObject for TextureLayered { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureLayered" } } impl std :: ops :: Deref for TextureLayered { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureLayered { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureLayered { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureLayered { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureLayered { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureLayeredMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub get_depth : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_layer_data : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_data_partial : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_layer_data : * mut sys :: godot_method_bind } impl TextureLayeredMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureLayeredMethodTable = TextureLayeredMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , get_depth : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_layer_data : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_data_partial : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_layer_data : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureLayeredMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureLayered\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_data\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "set_data_partial\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_data\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:280:4429
[INFO] [stdout]     |
[INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 280 |                 # [doc = "`core class ConcavePolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape { this : RawObject < Self > , } impl ConcavePolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn set_faces (& self , faces : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . set_faces ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape { } unsafe impl GodotObject for ConcavePolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape" } } impl std :: ops :: Deref for ConcavePolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape { } impl Instanciable for ConcavePolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_faces : * mut sys :: godot_method_bind , pub set_faces : * mut sys :: godot_method_bind } impl ConcavePolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShapeMethodTable = ConcavePolygonShapeMethodTable { class_constructor : None , get_faces : 0 as * mut sys :: godot_method_bind , set_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . set_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:286:6291
[INFO] [stdout]     |
[INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 286 |                 # [doc = "`core class VisibilityEnabler` inherits `VisibilityNotifier` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VisibilityEnabler>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler inherits methods from:\n - [VisibilityNotifier](struct.VisibilityNotifier.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const MAX : Enabler = Enabler (2i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 2i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; } impl VisibilityEnabler { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnablerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler { } unsafe impl GodotObject for VisibilityEnabler { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler" } } impl QueueFree for VisibilityEnabler { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler { type Target = crate :: generated :: visibility_notifier :: VisibilityNotifier ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier :: VisibilityNotifier > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler { } impl Instanciable for VisibilityEnabler { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnablerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnablerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnablerMethodTable = VisibilityEnablerMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnablerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:292:4251
[INFO] [stdout]     |
[INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 292 |                 # [doc = "`core class PackedDataContainer` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainer inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainer { this : RawObject < Self > , } impl PackedDataContainer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedDataContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn pack (& self , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainer { } unsafe impl GodotObject for PackedDataContainer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainer" } } impl std :: ops :: Deref for PackedDataContainer { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainer { } impl Instanciable for PackedDataContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedDataContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub pack : * mut sys :: godot_method_bind , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerMethodTable = PackedDataContainerMethodTable { class_constructor : None , pack : 0 as * mut sys :: godot_method_bind , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:298:6196
[INFO] [stdout]     |
[INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 298 |                 # [doc = "`core singleton class CameraServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameraserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCameraServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedImage (pub i64) ; impl FeedImage { pub const RGBA_IMAGE : FeedImage = FeedImage (0i64) ; pub const Y_IMAGE : FeedImage = FeedImage (0i64) ; pub const YCBCR_IMAGE : FeedImage = FeedImage (0i64) ; pub const CBCR_IMAGE : FeedImage = FeedImage (1i64) ; } impl From < i64 > for FeedImage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedImage > for i64 { # [inline] fn from (v : FeedImage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraServer { pub const FEED_CBCR_IMAGE : i64 = 1i64 ; pub const FEED_RGBA_IMAGE : i64 = 0i64 ; pub const FEED_YCBCR_IMAGE : i64 = 0i64 ; pub const FEED_Y_IMAGE : i64 = 0i64 ; } impl CameraServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("CameraServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a camera feed to the camera server."] # [doc = ""] # [inline] pub fn add_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . add_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } # [doc = "Returns an array of [CameraFeed]s."] # [doc = ""] # [inline] pub fn feeds (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . feeds ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the [CameraFeed] with this id."] # [doc = ""] # [inline] pub fn get_feed (& self , index : i64) -> Option < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [CameraFeed]s registered."] # [doc = ""] # [inline] pub fn get_feed_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a [CameraFeed]."] # [doc = ""] # [inline] pub fn remove_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . remove_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraServer { } unsafe impl GodotObject for CameraServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CameraServer" } } impl std :: ops :: Deref for CameraServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraServer { } unsafe impl Send for CameraServer { } unsafe impl Sync for CameraServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_feed : * mut sys :: godot_method_bind , pub feeds : * mut sys :: godot_method_bind , pub get_feed : * mut sys :: godot_method_bind , pub get_feed_count : * mut sys :: godot_method_bind , pub remove_feed : * mut sys :: godot_method_bind } impl CameraServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraServerMethodTable = CameraServerMethodTable { class_constructor : None , add_feed : 0 as * mut sys :: godot_method_bind , feeds : 0 as * mut sys :: godot_method_bind , get_feed : 0 as * mut sys :: godot_method_bind , get_feed_count : 0 as * mut sys :: godot_method_bind , remove_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_feed = (gd_api . godot_method_bind_get_method) (class_name , "add_feed\0" . as_ptr () as * const c_char) ; table . feeds = (gd_api . godot_method_bind_get_method) (class_name , "feeds\0" . as_ptr () as * const c_char) ; table . get_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_feed\0" . as_ptr () as * const c_char) ; table . get_feed_count = (gd_api . godot_method_bind_get_method) (class_name , "get_feed_count\0" . as_ptr () as * const c_char) ; table . remove_feed = (gd_api . godot_method_bind_get_method) (class_name , "remove_feed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:304:7086
[INFO] [stdout]     |
[INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 304 |                 # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:310:11558
[INFO] [stdout]     |
[INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 310 |                 # [doc = "`core class OpenSimplexNoise` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_opensimplexnoise.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOpenSimplexNoise inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OpenSimplexNoise { this : RawObject < Self > , } impl OpenSimplexNoise { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OpenSimplexNoiseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_image (& self , width : i64 , height : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_image ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn lacunarity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_lacunarity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_1d (& self , x : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_1d ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , x) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2d (& self , x : f64 , y : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2d ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2dv (& self , pos : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2dv ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3d (& self , x : f64 , y : f64 , z : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3dv (& self , pos : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3dv ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_4d (& self , x : f64 , y : f64 , z : f64 , w : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_4d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z , w) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octaves (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_octaves ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn period (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_period ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn persistence (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_persistence ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_seamless_image (& self , size : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seamless_image ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lacunarity (& self , lacunarity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_lacunarity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lacunarity) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octaves (& self , octave_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_octaves ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , octave_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_period (& self , period : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_period ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , period) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_persistence (& self , persistence : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_persistence ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , persistence) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OpenSimplexNoise { } unsafe impl GodotObject for OpenSimplexNoise { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OpenSimplexNoise" } } impl std :: ops :: Deref for OpenSimplexNoise { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OpenSimplexNoise { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: object :: Object > for OpenSimplexNoise { } impl Instanciable for OpenSimplexNoise { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OpenSimplexNoise :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OpenSimplexNoiseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_image : * mut sys :: godot_method_bind , pub get_lacunarity : * mut sys :: godot_method_bind , pub get_noise_1d : * mut sys :: godot_method_bind , pub get_noise_2d : * mut sys :: godot_method_bind , pub get_noise_2dv : * mut sys :: godot_method_bind , pub get_noise_3d : * mut sys :: godot_method_bind , pub get_noise_3dv : * mut sys :: godot_method_bind , pub get_noise_4d : * mut sys :: godot_method_bind , pub get_octaves : * mut sys :: godot_method_bind , pub get_period : * mut sys :: godot_method_bind , pub get_persistence : * mut sys :: godot_method_bind , pub get_seamless_image : * mut sys :: godot_method_bind , pub get_seed : * mut sys :: godot_method_bind , pub set_lacunarity : * mut sys :: godot_method_bind , pub set_octaves : * mut sys :: godot_method_bind , pub set_period : * mut sys :: godot_method_bind , pub set_persistence : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind } impl OpenSimplexNoiseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OpenSimplexNoiseMethodTable = OpenSimplexNoiseMethodTable { class_constructor : None , get_image : 0 as * mut sys :: godot_method_bind , get_lacunarity : 0 as * mut sys :: godot_method_bind , get_noise_1d : 0 as * mut sys :: godot_method_bind , get_noise_2d : 0 as * mut sys :: godot_method_bind , get_noise_2dv : 0 as * mut sys :: godot_method_bind , get_noise_3d : 0 as * mut sys :: godot_method_bind , get_noise_3dv : 0 as * mut sys :: godot_method_bind , get_noise_4d : 0 as * mut sys :: godot_method_bind , get_octaves : 0 as * mut sys :: godot_method_bind , get_period : 0 as * mut sys :: godot_method_bind , get_persistence : 0 as * mut sys :: godot_method_bind , get_seamless_image : 0 as * mut sys :: godot_method_bind , get_seed : 0 as * mut sys :: godot_method_bind , set_lacunarity : 0 as * mut sys :: godot_method_bind , set_octaves : 0 as * mut sys :: godot_method_bind , set_period : 0 as * mut sys :: godot_method_bind , set_persistence : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OpenSimplexNoiseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OpenSimplexNoise\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_image = (gd_api . godot_method_bind_get_method) (class_name , "get_image\0" . as_ptr () as * const c_char) ; table . get_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "get_lacunarity\0" . as_ptr () as * const c_char) ; table . get_noise_1d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_1d\0" . as_ptr () as * const c_char) ; table . get_noise_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2d\0" . as_ptr () as * const c_char) ; table . get_noise_2dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2dv\0" . as_ptr () as * const c_char) ; table . get_noise_3d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3d\0" . as_ptr () as * const c_char) ; table . get_noise_3dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3dv\0" . as_ptr () as * const c_char) ; table . get_noise_4d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_4d\0" . as_ptr () as * const c_char) ; table . get_octaves = (gd_api . godot_method_bind_get_method) (class_name , "get_octaves\0" . as_ptr () as * const c_char) ; table . get_period = (gd_api . godot_method_bind_get_method) (class_name , "get_period\0" . as_ptr () as * const c_char) ; table . get_persistence = (gd_api . godot_method_bind_get_method) (class_name , "get_persistence\0" . as_ptr () as * const c_char) ; table . get_seamless_image = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless_image\0" . as_ptr () as * const c_char) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . set_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "set_lacunarity\0" . as_ptr () as * const c_char) ; table . set_octaves = (gd_api . godot_method_bind_get_method) (class_name , "set_octaves\0" . as_ptr () as * const c_char) ; table . set_period = (gd_api . godot_method_bind_get_method) (class_name , "set_period\0" . as_ptr () as * const c_char) ; table . set_persistence = (gd_api . godot_method_bind_get_method) (class_name , "set_persistence\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:316:4106
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 316 |                 # [doc = "`core class VisualShaderNodeBooleanUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBooleanUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanUniform { } unsafe impl GodotObject for VisualShaderNodeBooleanUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanUniform" } } impl std :: ops :: Deref for VisualShaderNodeBooleanUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanUniform { } impl Instanciable for VisualShaderNodeBooleanUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeBooleanUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanUniformMethodTable = VisualShaderNodeBooleanUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:328:3805
[INFO] [stdout]     |
[INFO] [stdout] 328 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 328 |                 # [doc = "`core class VisualShaderNodeVectorInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorInterp { } unsafe impl GodotObject for VisualShaderNodeVectorInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorInterp" } } impl std :: ops :: Deref for VisualShaderNodeVectorInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorInterp { } impl Instanciable for VisualShaderNodeVectorInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorInterpMethodTable = VisualShaderNodeVectorInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:334:282238
[INFO] [stdout]     |
[INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 334 |                 # [doc = "`core singleton class VisualServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightMode (pub i64) ; impl CanvasLightMode { pub const ADD : CanvasLightMode = CanvasLightMode (0i64) ; pub const SUB : CanvasLightMode = CanvasLightMode (1i64) ; pub const MIX : CanvasLightMode = CanvasLightMode (2i64) ; pub const MASK : CanvasLightMode = CanvasLightMode (3i64) ; } impl From < i64 > for CanvasLightMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightMode > for i64 { # [inline] fn from (v : CanvasLightMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightShadowFilter (pub i64) ; impl CanvasLightShadowFilter { pub const NONE : CanvasLightShadowFilter = CanvasLightShadowFilter (0i64) ; pub const PCF3 : CanvasLightShadowFilter = CanvasLightShadowFilter (1i64) ; pub const PCF5 : CanvasLightShadowFilter = CanvasLightShadowFilter (2i64) ; pub const PCF7 : CanvasLightShadowFilter = CanvasLightShadowFilter (3i64) ; pub const PCF9 : CanvasLightShadowFilter = CanvasLightShadowFilter (4i64) ; pub const PCF13 : CanvasLightShadowFilter = CanvasLightShadowFilter (5i64) ; } impl From < i64 > for CanvasLightShadowFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightShadowFilter > for i64 { # [inline] fn from (v : CanvasLightShadowFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasOccluderPolygonCullMode (pub i64) ; impl CanvasOccluderPolygonCullMode { pub const DISABLED : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (0i64) ; pub const CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (1i64) ; pub const COUNTER_CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (2i64) ; } impl From < i64 > for CanvasOccluderPolygonCullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasOccluderPolygonCullMode > for i64 { # [inline] fn from (v : CanvasOccluderPolygonCullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CubeMapSide (pub i64) ; impl CubeMapSide { pub const LEFT : CubeMapSide = CubeMapSide (0i64) ; pub const RIGHT : CubeMapSide = CubeMapSide (1i64) ; pub const BOTTOM : CubeMapSide = CubeMapSide (2i64) ; pub const TOP : CubeMapSide = CubeMapSide (3i64) ; pub const FRONT : CubeMapSide = CubeMapSide (4i64) ; pub const BACK : CubeMapSide = CubeMapSide (5i64) ; } impl From < i64 > for CubeMapSide { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CubeMapSide > for i64 { # [inline] fn from (v : CubeMapSide) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentBg (pub i64) ; impl EnvironmentBg { pub const CLEAR_COLOR : EnvironmentBg = EnvironmentBg (0i64) ; pub const COLOR : EnvironmentBg = EnvironmentBg (1i64) ; pub const SKY : EnvironmentBg = EnvironmentBg (2i64) ; pub const COLOR_SKY : EnvironmentBg = EnvironmentBg (3i64) ; pub const CANVAS : EnvironmentBg = EnvironmentBg (4i64) ; pub const KEEP : EnvironmentBg = EnvironmentBg (5i64) ; pub const MAX : EnvironmentBg = EnvironmentBg (7i64) ; } impl From < i64 > for EnvironmentBg { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentBg > for i64 { # [inline] fn from (v : EnvironmentBg) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentDofBlurQuality (pub i64) ; impl EnvironmentDofBlurQuality { pub const LOW : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (0i64) ; pub const MEDIUM : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (1i64) ; pub const HIGH : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (2i64) ; } impl From < i64 > for EnvironmentDofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentDofBlurQuality > for i64 { # [inline] fn from (v : EnvironmentDofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentGlowBlendMode (pub i64) ; impl EnvironmentGlowBlendMode { pub const ADDITIVE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (0i64) ; pub const SCREEN : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (1i64) ; pub const SOFTLIGHT : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (2i64) ; pub const REPLACE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (3i64) ; } impl From < i64 > for EnvironmentGlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentGlowBlendMode > for i64 { # [inline] fn from (v : EnvironmentGlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoBlur (pub i64) ; impl EnvironmentSsaoBlur { pub const DISABLED : EnvironmentSsaoBlur = EnvironmentSsaoBlur (0i64) ; pub const _1X1 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (1i64) ; pub const _2X2 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (2i64) ; pub const _3X3 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (3i64) ; } impl From < i64 > for EnvironmentSsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoBlur > for i64 { # [inline] fn from (v : EnvironmentSsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoQuality (pub i64) ; impl EnvironmentSsaoQuality { pub const LOW : EnvironmentSsaoQuality = EnvironmentSsaoQuality (0i64) ; pub const MEDIUM : EnvironmentSsaoQuality = EnvironmentSsaoQuality (1i64) ; pub const HIGH : EnvironmentSsaoQuality = EnvironmentSsaoQuality (2i64) ; } impl From < i64 > for EnvironmentSsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoQuality > for i64 { # [inline] fn from (v : EnvironmentSsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentToneMapper (pub i64) ; impl EnvironmentToneMapper { pub const LINEAR : EnvironmentToneMapper = EnvironmentToneMapper (0i64) ; pub const REINHARD : EnvironmentToneMapper = EnvironmentToneMapper (1i64) ; pub const FILMIC : EnvironmentToneMapper = EnvironmentToneMapper (2i64) ; pub const ACES : EnvironmentToneMapper = EnvironmentToneMapper (3i64) ; } impl From < i64 > for EnvironmentToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentToneMapper > for i64 { # [inline] fn from (v : EnvironmentToneMapper) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Features (pub i64) ; impl Features { pub const SHADERS : Features = Features (0i64) ; pub const MULTITHREADED : Features = Features (1i64) ; } impl From < i64 > for Features { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Features > for i64 { # [inline] fn from (v : Features) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceFlags (pub i64) ; impl InstanceFlags { pub const USE_BAKED_LIGHT : InstanceFlags = InstanceFlags (0i64) ; pub const DRAW_NEXT_FRAME_IF_VISIBLE : InstanceFlags = InstanceFlags (1i64) ; pub const MAX : InstanceFlags = InstanceFlags (2i64) ; } impl From < i64 > for InstanceFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceFlags > for i64 { # [inline] fn from (v : InstanceFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceType (pub i64) ; impl InstanceType { pub const NONE : InstanceType = InstanceType (0i64) ; pub const MESH : InstanceType = InstanceType (1i64) ; pub const MULTIMESH : InstanceType = InstanceType (2i64) ; pub const IMMEDIATE : InstanceType = InstanceType (3i64) ; pub const PARTICLES : InstanceType = InstanceType (4i64) ; pub const LIGHT : InstanceType = InstanceType (5i64) ; pub const REFLECTION_PROBE : InstanceType = InstanceType (6i64) ; pub const GI_PROBE : InstanceType = InstanceType (7i64) ; pub const LIGHTMAP_CAPTURE : InstanceType = InstanceType (8i64) ; pub const MAX : InstanceType = InstanceType (9i64) ; pub const GEOMETRY_MASK : InstanceType = InstanceType (30i64) ; } impl From < i64 > for InstanceType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceType > for i64 { # [inline] fn from (v : InstanceType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightBakeMode (pub i64) ; impl LightBakeMode { pub const DISABLED : LightBakeMode = LightBakeMode (0i64) ; pub const INDIRECT : LightBakeMode = LightBakeMode (1i64) ; pub const ALL : LightBakeMode = LightBakeMode (2i64) ; } impl From < i64 > for LightBakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightBakeMode > for i64 { # [inline] fn from (v : LightBakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowDepthRangeMode (pub i64) ; impl LightDirectionalShadowDepthRangeMode { pub const STABLE : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (0i64) ; pub const OPTIMIZED : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (1i64) ; } impl From < i64 > for LightDirectionalShadowDepthRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowDepthRangeMode > for i64 { # [inline] fn from (v : LightDirectionalShadowDepthRangeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowMode (pub i64) ; impl LightDirectionalShadowMode { pub const ORTHOGONAL : LightDirectionalShadowMode = LightDirectionalShadowMode (0i64) ; pub const PARALLEL_2_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (1i64) ; pub const PARALLEL_4_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (2i64) ; } impl From < i64 > for LightDirectionalShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowMode > for i64 { # [inline] fn from (v : LightDirectionalShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowDetail (pub i64) ; impl LightOmniShadowDetail { pub const VERTICAL : LightOmniShadowDetail = LightOmniShadowDetail (0i64) ; pub const HORIZONTAL : LightOmniShadowDetail = LightOmniShadowDetail (1i64) ; } impl From < i64 > for LightOmniShadowDetail { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowDetail > for i64 { # [inline] fn from (v : LightOmniShadowDetail) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowMode (pub i64) ; impl LightOmniShadowMode { pub const DUAL_PARABOLOID : LightOmniShadowMode = LightOmniShadowMode (0i64) ; pub const CUBE : LightOmniShadowMode = LightOmniShadowMode (1i64) ; } impl From < i64 > for LightOmniShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowMode > for i64 { # [inline] fn from (v : LightOmniShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightParam (pub i64) ; impl LightParam { pub const ENERGY : LightParam = LightParam (0i64) ; pub const SPECULAR : LightParam = LightParam (2i64) ; pub const RANGE : LightParam = LightParam (3i64) ; pub const ATTENUATION : LightParam = LightParam (4i64) ; pub const SPOT_ANGLE : LightParam = LightParam (5i64) ; pub const SPOT_ATTENUATION : LightParam = LightParam (6i64) ; pub const CONTACT_SHADOW_SIZE : LightParam = LightParam (7i64) ; pub const SHADOW_MAX_DISTANCE : LightParam = LightParam (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : LightParam = LightParam (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : LightParam = LightParam (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : LightParam = LightParam (11i64) ; pub const SHADOW_NORMAL_BIAS : LightParam = LightParam (12i64) ; pub const SHADOW_BIAS : LightParam = LightParam (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : LightParam = LightParam (14i64) ; pub const MAX : LightParam = LightParam (15i64) ; } impl From < i64 > for LightParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightParam > for i64 { # [inline] fn from (v : LightParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightType (pub i64) ; impl LightType { pub const DIRECTIONAL : LightType = LightType (0i64) ; pub const OMNI : LightType = LightType (1i64) ; pub const SPOT : LightType = LightType (2i64) ; } impl From < i64 > for LightType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightType > for i64 { # [inline] fn from (v : LightType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshColorFormat (pub i64) ; impl MultimeshColorFormat { pub const NONE : MultimeshColorFormat = MultimeshColorFormat (0i64) ; pub const _8BIT : MultimeshColorFormat = MultimeshColorFormat (1i64) ; pub const FLOAT : MultimeshColorFormat = MultimeshColorFormat (2i64) ; } impl From < i64 > for MultimeshColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshColorFormat > for i64 { # [inline] fn from (v : MultimeshColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshCustomDataFormat (pub i64) ; impl MultimeshCustomDataFormat { pub const NONE : MultimeshCustomDataFormat = MultimeshCustomDataFormat (0i64) ; pub const _8BIT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (1i64) ; pub const FLOAT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (2i64) ; } impl From < i64 > for MultimeshCustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshCustomDataFormat > for i64 { # [inline] fn from (v : MultimeshCustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshTransformFormat (pub i64) ; impl MultimeshTransformFormat { pub const _2D : MultimeshTransformFormat = MultimeshTransformFormat (0i64) ; pub const _3D : MultimeshTransformFormat = MultimeshTransformFormat (1i64) ; } impl From < i64 > for MultimeshTransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshTransformFormat > for i64 { # [inline] fn from (v : MultimeshTransformFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NinePatchAxisMode (pub i64) ; impl NinePatchAxisMode { pub const STRETCH : NinePatchAxisMode = NinePatchAxisMode (0i64) ; pub const TILE : NinePatchAxisMode = NinePatchAxisMode (1i64) ; pub const TILE_FIT : NinePatchAxisMode = NinePatchAxisMode (2i64) ; } impl From < i64 > for NinePatchAxisMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NinePatchAxisMode > for i64 { # [inline] fn from (v : NinePatchAxisMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ParticlesDrawOrder (pub i64) ; impl ParticlesDrawOrder { pub const INDEX : ParticlesDrawOrder = ParticlesDrawOrder (0i64) ; pub const LIFETIME : ParticlesDrawOrder = ParticlesDrawOrder (1i64) ; pub const VIEW_DEPTH : ParticlesDrawOrder = ParticlesDrawOrder (2i64) ; } impl From < i64 > for ParticlesDrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ParticlesDrawOrder > for i64 { # [inline] fn from (v : ParticlesDrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; pub const MAX : PrimitiveType = PrimitiveType (7i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ReflectionProbeUpdateMode (pub i64) ; impl ReflectionProbeUpdateMode { pub const ONCE : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (0i64) ; pub const ALWAYS : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (1i64) ; } impl From < i64 > for ReflectionProbeUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ReflectionProbeUpdateMode > for i64 { # [inline] fn from (v : ReflectionProbeUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const USAGE_VIDEO_MEM_TOTAL : RenderInfo = RenderInfo (8i64) ; pub const VIDEO_MEM_USED : RenderInfo = RenderInfo (9i64) ; pub const TEXTURE_MEM_USED : RenderInfo = RenderInfo (10i64) ; pub const VERTEX_MEM_USED : RenderInfo = RenderInfo (11i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScenarioDebugMode (pub i64) ; impl ScenarioDebugMode { pub const DISABLED : ScenarioDebugMode = ScenarioDebugMode (0i64) ; pub const WIREFRAME : ScenarioDebugMode = ScenarioDebugMode (1i64) ; pub const OVERDRAW : ScenarioDebugMode = ScenarioDebugMode (2i64) ; pub const SHADELESS : ScenarioDebugMode = ScenarioDebugMode (3i64) ; } impl From < i64 > for ScenarioDebugMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScenarioDebugMode > for i64 { # [inline] fn from (v : ScenarioDebugMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShaderMode (pub i64) ; impl ShaderMode { pub const SPATIAL : ShaderMode = ShaderMode (0i64) ; pub const CANVAS_ITEM : ShaderMode = ShaderMode (1i64) ; pub const PARTICLES : ShaderMode = ShaderMode (2i64) ; pub const MAX : ShaderMode = ShaderMode (3i64) ; } impl From < i64 > for ShaderMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShaderMode > for i64 { # [inline] fn from (v : ShaderMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowCastingSetting (pub i64) ; impl ShadowCastingSetting { pub const OFF : ShadowCastingSetting = ShadowCastingSetting (0i64) ; pub const ON : ShadowCastingSetting = ShadowCastingSetting (1i64) ; pub const DOUBLE_SIDED : ShadowCastingSetting = ShadowCastingSetting (2i64) ; pub const SHADOWS_ONLY : ShadowCastingSetting = ShadowCastingSetting (3i64) ; } impl From < i64 > for ShadowCastingSetting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowCastingSetting > for i64 { # [inline] fn from (v : ShadowCastingSetting) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureFlags (pub i64) ; impl TextureFlags { pub const FLAG_MIPMAPS : TextureFlags = TextureFlags (1i64) ; pub const FLAG_REPEAT : TextureFlags = TextureFlags (2i64) ; pub const FLAG_FILTER : TextureFlags = TextureFlags (4i64) ; pub const FLAGS_DEFAULT : TextureFlags = TextureFlags (7i64) ; pub const FLAG_ANISOTROPIC_FILTER : TextureFlags = TextureFlags (8i64) ; pub const FLAG_CONVERT_TO_LINEAR : TextureFlags = TextureFlags (16i64) ; pub const FLAG_MIRRORED_REPEAT : TextureFlags = TextureFlags (32i64) ; pub const FLAG_USED_FOR_STREAMING : TextureFlags = TextureFlags (2048i64) ; } impl From < i64 > for TextureFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureFlags > for i64 { # [inline] fn from (v : TextureFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const _2D : TextureType = TextureType (0i64) ; pub const CUBEMAP : TextureType = TextureType (2i64) ; pub const _2D_ARRAY : TextureType = TextureType (3i64) ; pub const _3D : TextureType = TextureType (4i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportClearMode (pub i64) ; impl ViewportClearMode { pub const ALWAYS : ViewportClearMode = ViewportClearMode (0i64) ; pub const NEVER : ViewportClearMode = ViewportClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ViewportClearMode = ViewportClearMode (2i64) ; } impl From < i64 > for ViewportClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportClearMode > for i64 { # [inline] fn from (v : ViewportClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportDebugDraw (pub i64) ; impl ViewportDebugDraw { pub const DISABLED : ViewportDebugDraw = ViewportDebugDraw (0i64) ; pub const UNSHADED : ViewportDebugDraw = ViewportDebugDraw (1i64) ; pub const OVERDRAW : ViewportDebugDraw = ViewportDebugDraw (2i64) ; pub const WIREFRAME : ViewportDebugDraw = ViewportDebugDraw (3i64) ; } impl From < i64 > for ViewportDebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportDebugDraw > for i64 { # [inline] fn from (v : ViewportDebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportMsaa (pub i64) ; impl ViewportMsaa { pub const DISABLED : ViewportMsaa = ViewportMsaa (0i64) ; pub const _2X : ViewportMsaa = ViewportMsaa (1i64) ; pub const _4X : ViewportMsaa = ViewportMsaa (2i64) ; pub const _8X : ViewportMsaa = ViewportMsaa (3i64) ; pub const _16X : ViewportMsaa = ViewportMsaa (4i64) ; pub const EXT_2X : ViewportMsaa = ViewportMsaa (5i64) ; pub const EXT_4X : ViewportMsaa = ViewportMsaa (6i64) ; } impl From < i64 > for ViewportMsaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportMsaa > for i64 { # [inline] fn from (v : ViewportMsaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportRenderInfo (pub i64) ; impl ViewportRenderInfo { pub const OBJECTS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (0i64) ; pub const VERTICES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (7i64) ; pub const MAX : ViewportRenderInfo = ViewportRenderInfo (8i64) ; } impl From < i64 > for ViewportRenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportRenderInfo > for i64 { # [inline] fn from (v : ViewportRenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUpdateMode (pub i64) ; impl ViewportUpdateMode { pub const DISABLED : ViewportUpdateMode = ViewportUpdateMode (0i64) ; pub const ONCE : ViewportUpdateMode = ViewportUpdateMode (1i64) ; pub const WHEN_VISIBLE : ViewportUpdateMode = ViewportUpdateMode (2i64) ; pub const ALWAYS : ViewportUpdateMode = ViewportUpdateMode (3i64) ; } impl From < i64 > for ViewportUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUpdateMode > for i64 { # [inline] fn from (v : ViewportUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUsage (pub i64) ; impl ViewportUsage { pub const _2D : ViewportUsage = ViewportUsage (0i64) ; pub const _2D_NO_SAMPLING : ViewportUsage = ViewportUsage (1i64) ; pub const _3D : ViewportUsage = ViewportUsage (2i64) ; pub const _3D_NO_EFFECTS : ViewportUsage = ViewportUsage (3i64) ; } impl From < i64 > for ViewportUsage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUsage > for i64 { # [inline] fn from (v : ViewportUsage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualServer { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const ARRAY_WEIGHTS_SIZE : i64 = 4i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const CANVAS_ITEM_Z_MAX : i64 = 4096i64 ; pub const CANVAS_ITEM_Z_MIN : i64 = - 4096i64 ; pub const CANVAS_LIGHT_FILTER_NONE : i64 = 0i64 ; pub const CANVAS_LIGHT_FILTER_PCF13 : i64 = 5i64 ; pub const CANVAS_LIGHT_FILTER_PCF3 : i64 = 1i64 ; pub const CANVAS_LIGHT_FILTER_PCF5 : i64 = 2i64 ; pub const CANVAS_LIGHT_FILTER_PCF7 : i64 = 3i64 ; pub const CANVAS_LIGHT_FILTER_PCF9 : i64 = 4i64 ; pub const CANVAS_LIGHT_MODE_ADD : i64 = 0i64 ; pub const CANVAS_LIGHT_MODE_MASK : i64 = 3i64 ; pub const CANVAS_LIGHT_MODE_MIX : i64 = 2i64 ; pub const CANVAS_LIGHT_MODE_SUB : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_DISABLED : i64 = 0i64 ; pub const CUBEMAP_BACK : i64 = 5i64 ; pub const CUBEMAP_BOTTOM : i64 = 2i64 ; pub const CUBEMAP_FRONT : i64 = 4i64 ; pub const CUBEMAP_LEFT : i64 = 0i64 ; pub const CUBEMAP_RIGHT : i64 = 1i64 ; pub const CUBEMAP_TOP : i64 = 3i64 ; pub const ENV_BG_CANVAS : i64 = 4i64 ; pub const ENV_BG_CLEAR_COLOR : i64 = 0i64 ; pub const ENV_BG_COLOR : i64 = 1i64 ; pub const ENV_BG_COLOR_SKY : i64 = 3i64 ; pub const ENV_BG_KEEP : i64 = 5i64 ; pub const ENV_BG_MAX : i64 = 7i64 ; pub const ENV_BG_SKY : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const ENV_DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_SSAO_BLUR_1x1 : i64 = 1i64 ; pub const ENV_SSAO_BLUR_2x2 : i64 = 2i64 ; pub const ENV_SSAO_BLUR_3x3 : i64 = 3i64 ; pub const ENV_SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_SSAO_QUALITY_LOW : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_TONE_MAPPER_ACES : i64 = 3i64 ; pub const ENV_TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const ENV_TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const ENV_TONE_MAPPER_REINHARD : i64 = 1i64 ; pub const FEATURE_MULTITHREADED : i64 = 1i64 ; pub const FEATURE_SHADERS : i64 = 0i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const INFO_TEXTURE_MEM_USED : i64 = 10i64 ; pub const INFO_USAGE_VIDEO_MEM_TOTAL : i64 = 8i64 ; pub const INFO_VERTEX_MEM_USED : i64 = 11i64 ; pub const INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const INFO_VIDEO_MEM_USED : i64 = 9i64 ; pub const INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE : i64 = 1i64 ; pub const INSTANCE_FLAG_MAX : i64 = 2i64 ; pub const INSTANCE_FLAG_USE_BAKED_LIGHT : i64 = 0i64 ; pub const INSTANCE_GEOMETRY_MASK : i64 = 30i64 ; pub const INSTANCE_GI_PROBE : i64 = 7i64 ; pub const INSTANCE_IMMEDIATE : i64 = 3i64 ; pub const INSTANCE_LIGHT : i64 = 5i64 ; pub const INSTANCE_LIGHTMAP_CAPTURE : i64 = 8i64 ; pub const INSTANCE_MAX : i64 = 9i64 ; pub const INSTANCE_MESH : i64 = 1i64 ; pub const INSTANCE_MULTIMESH : i64 = 2i64 ; pub const INSTANCE_NONE : i64 = 0i64 ; pub const INSTANCE_PARTICLES : i64 = 4i64 ; pub const INSTANCE_REFLECTION_PROBE : i64 = 6i64 ; pub const LIGHT_BAKE_ALL : i64 = 2i64 ; pub const LIGHT_BAKE_DISABLED : i64 = 0i64 ; pub const LIGHT_BAKE_INDIRECT : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS : i64 = 2i64 ; pub const LIGHT_OMNI : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_CUBE : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_VERTICAL : i64 = 0i64 ; pub const LIGHT_OMNI_SHADOW_DUAL_PARABOLOID : i64 = 0i64 ; pub const LIGHT_PARAM_ATTENUATION : i64 = 4i64 ; pub const LIGHT_PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const LIGHT_PARAM_ENERGY : i64 = 0i64 ; pub const LIGHT_PARAM_MAX : i64 = 15i64 ; pub const LIGHT_PARAM_RANGE : i64 = 3i64 ; pub const LIGHT_PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const LIGHT_PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const LIGHT_PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const LIGHT_PARAM_SPECULAR : i64 = 2i64 ; pub const LIGHT_PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const LIGHT_PARAM_SPOT_ATTENUATION : i64 = 6i64 ; pub const LIGHT_SPOT : i64 = 2i64 ; pub const MATERIAL_RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const MATERIAL_RENDER_PRIORITY_MIN : i64 = - 128i64 ; pub const MAX_CURSORS : i64 = 8i64 ; pub const MAX_GLOW_LEVELS : i64 = 7i64 ; pub const MULTIMESH_COLOR_8BIT : i64 = 1i64 ; pub const MULTIMESH_COLOR_FLOAT : i64 = 2i64 ; pub const MULTIMESH_COLOR_NONE : i64 = 0i64 ; pub const MULTIMESH_CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const MULTIMESH_CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const MULTIMESH_CUSTOM_DATA_NONE : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_2D : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_3D : i64 = 1i64 ; pub const NINE_PATCH_STRETCH : i64 = 0i64 ; pub const NINE_PATCH_TILE : i64 = 1i64 ; pub const NINE_PATCH_TILE_FIT : i64 = 2i64 ; pub const NO_INDEX_ARRAY : i64 = - 1i64 ; pub const PARTICLES_DRAW_ORDER_INDEX : i64 = 0i64 ; pub const PARTICLES_DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const PARTICLES_DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_MAX : i64 = 7i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; pub const REFLECTION_PROBE_UPDATE_ALWAYS : i64 = 1i64 ; pub const REFLECTION_PROBE_UPDATE_ONCE : i64 = 0i64 ; pub const SCENARIO_DEBUG_DISABLED : i64 = 0i64 ; pub const SCENARIO_DEBUG_OVERDRAW : i64 = 2i64 ; pub const SCENARIO_DEBUG_SHADELESS : i64 = 3i64 ; pub const SCENARIO_DEBUG_WIREFRAME : i64 = 1i64 ; pub const SHADER_CANVAS_ITEM : i64 = 1i64 ; pub const SHADER_MAX : i64 = 3i64 ; pub const SHADER_PARTICLES : i64 = 2i64 ; pub const SHADER_SPATIAL : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED : i64 = 2i64 ; pub const SHADOW_CASTING_SETTING_OFF : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_ON : i64 = 1i64 ; pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY : i64 = 3i64 ; pub const TEXTURE_FLAGS_DEFAULT : i64 = 7i64 ; pub const TEXTURE_FLAG_ANISOTROPIC_FILTER : i64 = 8i64 ; pub const TEXTURE_FLAG_CONVERT_TO_LINEAR : i64 = 16i64 ; pub const TEXTURE_FLAG_FILTER : i64 = 4i64 ; pub const TEXTURE_FLAG_MIPMAPS : i64 = 1i64 ; pub const TEXTURE_FLAG_MIRRORED_REPEAT : i64 = 32i64 ; pub const TEXTURE_FLAG_REPEAT : i64 = 2i64 ; pub const TEXTURE_FLAG_USED_FOR_STREAMING : i64 = 2048i64 ; pub const TEXTURE_TYPE_2D : i64 = 0i64 ; pub const TEXTURE_TYPE_2D_ARRAY : i64 = 3i64 ; pub const TEXTURE_TYPE_3D : i64 = 4i64 ; pub const TEXTURE_TYPE_CUBEMAP : i64 = 2i64 ; pub const VIEWPORT_CLEAR_ALWAYS : i64 = 0i64 ; pub const VIEWPORT_CLEAR_NEVER : i64 = 1i64 ; pub const VIEWPORT_CLEAR_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const VIEWPORT_DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const VIEWPORT_DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const VIEWPORT_MSAA_16X : i64 = 4i64 ; pub const VIEWPORT_MSAA_2X : i64 = 1i64 ; pub const VIEWPORT_MSAA_4X : i64 = 2i64 ; pub const VIEWPORT_MSAA_8X : i64 = 3i64 ; pub const VIEWPORT_MSAA_DISABLED : i64 = 0i64 ; pub const VIEWPORT_MSAA_EXT_2X : i64 = 5i64 ; pub const VIEWPORT_MSAA_EXT_4X : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const VIEWPORT_RENDER_INFO_MAX : i64 = 8i64 ; pub const VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const VIEWPORT_UPDATE_ALWAYS : i64 = 3i64 ; pub const VIEWPORT_UPDATE_DISABLED : i64 = 0i64 ; pub const VIEWPORT_UPDATE_ONCE : i64 = 1i64 ; pub const VIEWPORT_UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const VIEWPORT_USAGE_2D : i64 = 0i64 ; pub const VIEWPORT_USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const VIEWPORT_USAGE_3D : i64 = 2i64 ; pub const VIEWPORT_USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl VisualServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Sets images to be rendered in the window margin."] # [doc = ""] # [inline] pub fn black_bars_set_images (& self , left : Rid , top : Rid , right : Rid , bottom : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_images ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Sets margin size, where black bars (or images, if [method black_bars_set_images] was used) are rendered."] # [doc = ""] # [inline] pub fn black_bars_set_margins (& self , left : i64 , top : i64 , right : i64 , bottom : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_margins ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Creates a camera and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `camera_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn camera_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to [member Camera.cull_mask]."] # [doc = ""] # [inline] pub fn camera_set_cull_mask (& self , camera : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , camera , layers) ; } } # [doc = "Sets the environment used by this camera. Equivalent to [member Camera.environment]."] # [doc = ""] # [inline] pub fn camera_set_environment (& self , camera : Rid , env : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , camera , env) ; } } # [doc = "Sets camera to use frustum projection. This mode allows adjusting the `offset` argument to create \"tilted frustum\" effects."] # [doc = ""] # [inline] pub fn camera_set_frustum (& self , camera : Rid , size : f64 , offset : Vector2 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_frustum ; let ret = crate :: icalls :: icallptr_void_rid_f64_vec2_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , offset , z_near , z_far) ; } } # [doc = "Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are."] # [doc = ""] # [inline] pub fn camera_set_orthogonal (& self , camera : Rid , size : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_orthogonal ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , z_near , z_far) ; } } # [doc = "Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away."] # [doc = ""] # [inline] pub fn camera_set_perspective (& self , camera : Rid , fovy_degrees : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_perspective ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , fovy_degrees , z_near , z_far) ; } } # [doc = "Sets [Transform] of camera."] # [doc = ""] # [inline] pub fn camera_set_transform (& self , camera : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , camera , transform) ; } } # [doc = "If `true`, preserves the horizontal aspect ratio which is equivalent to [constant Camera.KEEP_WIDTH]. If `false`, preserves the vertical aspect ratio which is equivalent to [constant Camera.KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn camera_set_use_vertical_aspect (& self , camera : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_use_vertical_aspect ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , camera , enable) ; } } # [doc = "Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Adds a circle command to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_circle (& self , item : Rid , pos : Vector2 , radius : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_circle ; let ret = crate :: icalls :: icallptr_void_rid_vec2_f64_color (method_bind , self . this . sys () . as_ptr () , item , pos , radius , color) ; } } # [doc = "If ignore is `true`, the VisualServer does not perform clipping."] # [doc = ""] # [inline] pub fn canvas_item_add_clip_ignore (& self , item : Rid , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_clip_ignore ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , ignore) ; } } # [doc = "Adds a line command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_line (& self , item : Rid , from : Vector2 , to : Vector2 , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_line ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2_color_f64_bool (method_bind , self . this . sys () . as_ptr () , item , from , to , color , width , antialiased) ; } } # [doc = "Adds a mesh command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_mesh (& self , item : Rid , mesh : Rid , transform : Transform2D , modulate : Color , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_color_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , transform , modulate , texture , normal_map) ; } } # [doc = "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment."] # [doc = ""] # [inline] pub fn canvas_item_add_multimesh (& self , item : Rid , mesh : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_multimesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , texture , normal_map) ; } } # [doc = "Adds a nine patch image to the [CanvasItem]'s draw commands.\nSee [NinePatchRect] for more explanation.\n# Default Arguments\n* `x_axis_mode` - `0`\n* `y_axis_mode` - `0`\n* `draw_center` - `true`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_nine_patch (& self , item : Rid , rect : Rect2 , source : Rect2 , texture : Rid , topleft : Vector2 , bottomright : Vector2 , x_axis_mode : i64 , y_axis_mode : i64 , draw_center : bool , modulate : Color , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_nine_patch ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rect2_rid_vec2_vec2_i64_i64_bool_color_rid (method_bind , self . this . sys () . as_ptr () , item , rect , source , texture , topleft , bottomright , x_axis_mode , y_axis_mode , draw_center , modulate , normal_map) ; } } # [doc = "Adds a particle system to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_particles (& self , item : Rid , particles : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_particles ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , particles , texture , normal_map) ; } } # [doc = "Adds a polygon to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array(  )`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polygon (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , normal_map : Rid , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polygon ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_rid_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , normal_map , antialiased) ; } } # [doc = "Adds a polyline, which is a line from multiple points with a width, to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polyline (& self , item : Rid , points : Vector2Array , colors : ColorArray , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polyline ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_f64_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , width , antialiased) ; } } # [doc = "Adds a primitive to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`"] # [doc = ""] # [inline] pub fn canvas_item_add_primitive (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , width : f64 , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_primitive ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_f64_rid (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , width , normal_map) ; } } # [doc = "Adds a rectangle to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_rect (& self , item : Rid , rect : Rect2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_color (method_bind , self . this . sys () . as_ptr () , item , rect , color) ; } } # [doc = "Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\nThis sets the extra_matrix uniform when executed. This affects the later commands of the canvas item."] # [doc = ""] # [inline] pub fn canvas_item_add_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Adds a textured rect to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `tile` - `false`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect (& self , item : Rid , rect : Rect2 , texture : Rid , tile : bool , modulate : Color , transpose : bool , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_bool_color_bool_rid (method_bind , self . this . sys () . as_ptr () , item , rect , texture , tile , modulate , transpose , normal_map) ; } } # [doc = "Adds a texture rect with region setting to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `clip_uv` - `true`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect_region (& self , item : Rid , rect : Rect2 , texture : Rid , src_rect : Rect2 , modulate : Color , transpose : bool , normal_map : Rid , clip_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect_region ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_rect2_color_bool_rid_bool (method_bind , self . this . sys () . as_ptr () , item , rect , texture , src_rect , modulate , transpose , normal_map , clip_uv) ; } } # [doc = "Adds a triangle array to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array(  )`\n* `bones` - `PoolIntArray(  )`\n* `weights` - `PoolRealArray(  )`\n* `count` - `-1`\n* `antialiased` - `false`\n* `antialiasing_use_indices` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_triangle_array (& self , item : Rid , indices : Int32Array , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , bones : Int32Array , weights : Float32Array , texture : Rid , count : i64 , normal_map : Rid , antialiased : bool , antialiasing_use_indices : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_triangle_array ; let ret = crate :: icalls :: icallptr_void_rid_i32arr_vec2arr_colorarr_vec2arr_i32arr_f32arr_rid_i64_rid_bool_bool (method_bind , self . this . sys () . as_ptr () , item , indices , points , colors , uvs , bones , weights , texture , count , normal_map , antialiased , antialiasing_use_indices) ; } } # [doc = "Clears the [CanvasItem] and removes all commands in it."] # [doc = ""] # [inline] pub fn canvas_item_clear (& self , item : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , item) ; } } # [doc = "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_item_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets clipping for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_clip (& self , item : Rid , clip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_clip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , clip) ; } } # [doc = "Sets the [CanvasItem] to copy a rect to the backbuffer."] # [doc = ""] # [inline] pub fn canvas_item_set_copy_to_backbuffer (& self , item : Rid , enabled : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_copy_to_backbuffer ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , enabled , rect) ; } } # [doc = "Defines a custom drawing rectangle for the [CanvasItem].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`"] # [doc = ""] # [inline] pub fn canvas_item_set_custom_rect (& self , item : Rid , use_custom_rect : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_custom_rect ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , use_custom_rect , rect) ; } } # [doc = "Enables the use of distance fields for GUI elements that are rendering distance field based fonts."] # [doc = ""] # [inline] pub fn canvas_item_set_distance_field_mode (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_distance_field_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets [CanvasItem] to be drawn behind its parent."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_behind_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_behind_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the index for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_index (& self , item : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , index) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_item_set_light_mask (& self , item : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , mask) ; } } # [doc = "Sets a new material to the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_material (& self , item : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , material) ; } } # [doc = "Sets the color that modulates the [CanvasItem] and its children."] # [doc = ""] # [inline] pub fn canvas_item_set_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets the parent for the [CanvasItem]. The parent can be another canvas item, or it can be the root canvas that is attached to the viewport."] # [doc = ""] # [inline] pub fn canvas_item_set_parent (& self , item : Rid , parent : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_parent ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , parent) ; } } # [doc = "Sets the color that modulates the [CanvasItem] without children."] # [doc = ""] # [inline] pub fn canvas_item_set_self_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_self_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets if [CanvasItem]'s children should be sorted by y-position."] # [doc = ""] # [inline] pub fn canvas_item_set_sort_children_by_y (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_sort_children_by_y ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_item_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Sets if the [CanvasItem] uses its parent's material."] # [doc = ""] # [inline] pub fn canvas_item_set_use_parent_material (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_use_parent_material ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets if the canvas item (including its children) is visible."] # [doc = ""] # [inline] pub fn canvas_item_set_visible (& self , item : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , visible) ; } } # [doc = "If this is enabled, the Z index of the parent will be added to the children's Z index."] # [doc = ""] # [inline] pub fn canvas_item_set_z_as_relative_to_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_as_relative_to_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are drawn first)."] # [doc = ""] # [inline] pub fn canvas_item_set_z_index (& self , item : Rid , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , z_index) ; } } # [doc = "Attaches the canvas light to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_attach_to_canvas (& self , light : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , canvas) ; } } # [doc = "Creates a canvas light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Attaches a light occluder to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_occluder_attach_to_canvas (& self , occluder : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , canvas) ; } } # [doc = "Creates a light occluder and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_ocluder_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_occluder_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Enables or disables light occluder."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_enabled (& self , occluder : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , occluder , enabled) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_light_mask (& self , occluder : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder , mask) ; } } # [doc = "Sets a light occluder's polygon."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_polygon (& self , occluder : Rid , polygon : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_polygon ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , polygon) ; } } # [doc = "Sets a light occluder's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_transform (& self , occluder : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , occluder , transform) ; } } # [doc = "Sets the color for a light."] # [doc = ""] # [inline] pub fn canvas_light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables a canvas light."] # [doc = ""] # [inline] pub fn canvas_light_set_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets a canvas light's energy."] # [doc = ""] # [inline] pub fn canvas_light_set_energy (& self , light : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , energy) ; } } # [doc = "Sets a canvas light's height."] # [doc = ""] # [inline] pub fn canvas_light_set_height (& self , light : Rid , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_height ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , height) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The binary mask used to determine which layers this canvas light's shadows affects. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_shadow_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The layer range that gets rendered with this light."] # [doc = ""] # [inline] pub fn canvas_light_set_layer_range (& self , light : Rid , min_layer : i64 , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_layer_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_layer , max_layer) ; } } # [doc = "The mode of the light, see [enum CanvasLightMode] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets the texture's scale factor of the light. Equivalent to [member Light2D.texture_scale]."] # [doc = ""] # [inline] pub fn canvas_light_set_scale (& self , light : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , scale) ; } } # [doc = "Sets the width of the shadow buffer, size gets scaled to the next power of two for this."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_buffer_size (& self , light : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , size) ; } } # [doc = "Sets the color of the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_filter (& self , light : Rid , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_filter ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , filter) ; } } # [doc = "Sets the length of the shadow's gradient."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_gradient_length (& self , light : Rid , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , length) ; } } # [doc = "Smoothens the shadow. The lower, the smoother."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_smooth (& self , light : Rid , smooth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_smooth ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , smooth) ; } } # [doc = "Sets texture to be used by light. Equivalent to [member Light2D.texture]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "Sets the offset of the light's texture. Equivalent to [member Light2D.offset]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture_offset (& self , light : Rid , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , light , offset) ; } } # [doc = "Sets the canvas light's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_set_transform (& self , light : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , light , transform) ; } } # [doc = "Sets the Z range of objects that will be affected by this light. Equivalent to [member Light2D.range_z_min] and [member Light2D.range_z_max]."] # [doc = ""] # [inline] pub fn canvas_light_set_z_range (& self , light : Rid , min_z : i64 , max_z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_z_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_z , max_z) ; } } # [doc = "Creates a new light occluder polygon and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_occluder_polygon_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets an occluder polygons cull mode. See [enum CanvasOccluderPolygonCullMode] constants."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_cull_mode (& self , occluder_polygon : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_cull_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder_polygon , mode) ; } } # [doc = "Sets the shape of the occluder polygon."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape (& self , occluder_polygon : Rid , shape : Vector2Array , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_bool (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape , closed) ; } } # [doc = "Sets the shape of the occluder polygon as lines."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape_as_lines (& self , occluder_polygon : Rid , shape : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape_as_lines ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape) ; } } # [doc = "A copy of the canvas item will be drawn with a local offset of the mirroring [Vector2]."] # [doc = ""] # [inline] pub fn canvas_set_item_mirroring (& self , canvas : Rid , item : Rid , mirroring : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_item_mirroring ; let ret = crate :: icalls :: icallptr_void_rid_rid_vec2 (method_bind , self . this . sys () . as_ptr () , canvas , item , mirroring) ; } } # [doc = "Modulates all colors in the given canvas."] # [doc = ""] # [inline] pub fn canvas_set_modulate (& self , canvas : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , canvas , color) ; } } # [doc = "Creates a directional light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn directional_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . directional_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Creates an environment and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `environment_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn environment_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the values to be used with the \"Adjustment\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_adjustment (& self , env : Rid , enable : bool , brightness : f64 , contrast : f64 , saturation : f64 , ramp : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_adjustment ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_rid (method_bind , self . this . sys () . as_ptr () , env , enable , brightness , contrast , saturation , ramp) ; } } # [doc = "Sets the ambient light parameters. See [Environment] for more details.\n# Default Arguments\n* `energy` - `1.0`\n* `sky_contibution` - `0.0`"] # [doc = ""] # [inline] pub fn environment_set_ambient_light (& self , env : Rid , color : Color , energy : f64 , sky_contibution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ambient_light ; let ret = crate :: icalls :: icallptr_void_rid_color_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , color , energy , sky_contibution) ; } } # [doc = "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode]."] # [doc = ""] # [inline] pub fn environment_set_background (& self , env : Rid , bg : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_background ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , bg) ; } } # [doc = "Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes)."] # [doc = ""] # [inline] pub fn environment_set_bg_color (& self , env : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , env , color) ; } } # [doc = "Sets the intensity of the background color."] # [doc = ""] # [inline] pub fn environment_set_bg_energy (& self , env : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , energy) ; } } # [doc = "Sets the maximum layer to use if using Canvas background mode."] # [doc = ""] # [inline] pub fn environment_set_canvas_max_layer (& self , env : Rid , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , max_layer) ; } } # [doc = "Sets the values to be used with the \"DoF Far Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_far (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_far ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the values to be used with the \"DoF Near Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_near (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_near ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the variables to be used with the scene fog. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog (& self , env : Rid , enable : bool , color : Color , sun_color : Color , sun_amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog ; let ret = crate :: icalls :: icallptr_void_rid_bool_color_color_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , color , sun_color , sun_amount) ; } } # [doc = "Sets the variables to be used with the fog depth effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_depth (& self , env : Rid , enable : bool , depth_begin : f64 , depth_end : f64 , depth_curve : f64 , transmit : bool , transmit_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_depth ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , depth_begin , depth_end , depth_curve , transmit , transmit_curve) ; } } # [doc = "Sets the variables to be used with the fog height effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_height (& self , env : Rid , enable : bool , min_height : f64 , max_height : f64 , height_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_height ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , min_height , max_height , height_curve) ; } } # [doc = "Sets the variables to be used with the \"glow\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_glow (& self , env : Rid , enable : bool , level_flags : i64 , intensity : f64 , strength : f64 , bloom_threshold : f64 , blend_mode : i64 , hdr_bleed_threshold : f64 , hdr_bleed_scale : f64 , hdr_luminance_cap : f64 , bicubic_upscale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_glow ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , level_flags , intensity , strength , bloom_threshold , blend_mode , hdr_bleed_threshold , hdr_bleed_scale , hdr_luminance_cap , bicubic_upscale) ; } } # [doc = "Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."] # [doc = ""] # [inline] pub fn environment_set_sky (& self , env : Rid , sky : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , env , sky) ; } } # [doc = "Sets a custom field of view for the background [Sky]. Equivalent to [member Environment.background_sky_custom_fov]."] # [doc = ""] # [inline] pub fn environment_set_sky_custom_fov (& self , env : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , scale) ; } } # [doc = "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.background_sky_orientation]."] # [doc = ""] # [inline] pub fn environment_set_sky_orientation (& self , env : Rid , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_rid_basis (method_bind , self . this . sys () . as_ptr () , env , orientation) ; } } # [doc = "Sets the variables to be used with the \"Screen Space Ambient Occlusion (SSAO)\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssao (& self , env : Rid , enable : bool , radius : f64 , intensity : f64 , radius2 : f64 , intensity2 : f64 , bias : f64 , light_affect : f64 , ao_channel_affect : f64 , color : Color , quality : i64 , blur : i64 , bilateral_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssao ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_f64_f64_f64_f64_color_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , radius , intensity , radius2 , intensity2 , bias , light_affect , ao_channel_affect , color , quality , blur , bilateral_sharpness) ; } } # [doc = "Sets the variables to be used with the \"screen space reflections\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssr (& self , env : Rid , enable : bool , max_steps : i64 , fade_in : f64 , fade_out : f64 , depth_tolerance : f64 , roughness : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssr ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , max_steps , fade_in , fade_out , depth_tolerance , roughness) ; } } # [doc = "Sets the variables to be used with the \"tonemap\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_tonemap (& self , env : Rid , tone_mapper : i64 , exposure : f64 , white : f64 , auto_exposure : bool , min_luminance : f64 , max_luminance : f64 , auto_exp_speed : f64 , auto_exp_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_tonemap ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64_f64_bool_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , tone_mapper , exposure , white , auto_exposure , min_luminance , max_luminance , auto_exp_speed , auto_exp_grey) ; } } # [doc = "Removes buffers and clears testcubes."] # [doc = ""] # [inline] pub fn finish (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces a frame to be drawn when the function is called. Drawing a frame updates all [Viewport]s that are set to update. Use with extreme caution.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn force_draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Synchronizes threads."] # [doc = ""] # [inline] pub fn force_sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Tries to free an object in the VisualServer."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns a certain information, see [enum RenderInfo] for options."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "Returns the id of the test cube. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_cube (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_cube ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the id of the test texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/SSE2\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_vendor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_vendor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the id of a white texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_white_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_white_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a GI probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `gi_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this GI probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn gi_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the bias value for the GI probe. Bias is used to avoid self occlusion. Equivalent to [member GIProbeData.bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the axis-aligned bounding box that covers the full extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_bounds (& self , probe : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns the cell size set by [method gi_probe_set_cell_size]."] # [doc = ""] # [inline] pub fn gi_probe_get_cell_size (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_cell_size ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the data used by the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_data (& self , probe : Rid) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_data ; let ret = crate :: icalls :: icallptr_i32arr_rid (method_bind , self . this . sys () . as_ptr () , probe) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the dynamic range set for this GI probe. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_range (& self , probe : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the energy multiplier for this GI probe. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_get_energy (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the normal bias for this GI probe. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_normal_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_normal_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the propagation value for this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_get_propagation (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_propagation ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the Transform set by [method gi_probe_set_to_cell_xform]."] # [doc = ""] # [inline] pub fn gi_probe_get_to_cell_xform (& self , probe : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_to_cell_xform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the GI probe data associated with this GI probe is compressed. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_is_compressed (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_compressed ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns `true` if the GI probe is set to interior, meaning it does not account for sky light. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_is_interior (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe.bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the axis-aligned bounding box that covers the extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_bounds (& self , probe : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , probe , bounds) ; } } # [doc = "Sets the size of individual cells within the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_cell_size (& self , probe : Rid , range : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_cell_size ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the compression setting for the GI probe data. Compressed data will take up less space but may look worse. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_set_compress (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_compress ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the data to be used in the GI probe for lighting calculations. Normally this is created and called internally within the [GIProbe] node. You should not try to set this yourself."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_data (& self , probe : Rid , data : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_data ; let ret = crate :: icalls :: icallptr_void_rid_i32arr (method_bind , self . this . sys () . as_ptr () , probe , data) ; } } # [doc = "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how bright lights can be. A smaller range captures greater detail but limits how bright lights can be. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_range (& self , probe : Rid , range : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the energy multiplier for this GI probe. A higher energy makes the indirect light from the GI probe brighter. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_set_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the interior value of this GI probe. A GI probe set to interior does not include the sky when calculating lighting. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_set_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the normal bias for this GI probe. Normal bias behaves similar to the other form of bias and may help reduce self-occlusion. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_normal_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_normal_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the propagation of light within this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_set_propagation (& self , probe : Rid , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_propagation ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , propagation) ; } } # [doc = "Sets the to cell [Transform] for this GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_to_cell_xform (& self , probe : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_to_cell_xform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , probe , xform) ; } } # [doc = "Returns `true` if changes have been made to the VisualServer's data. [method draw] is usually called if this happens."] # [doc = ""] # [inline] pub fn has_changed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_changed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Not yet implemented. Always returns `false`."] # [doc = ""] # [inline] pub fn has_feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Returns `true` if the OS supports a certain feature. Features might be `s3tc`, `etc`, `etc2` and `pvrtc`."] # [doc = ""] # [inline] pub fn has_os_feature (& self , feature : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_os_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , feature . into ()) ; ret as _ } } # [doc = "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to [method ImmediateGeometry.begin]."] # [doc = ""] # [inline] pub fn immediate_begin (& self , immediate : Rid , primitive : i64 , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_begin ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , immediate , primitive , texture) ; } } # [doc = "Clears everything that was set up between [method immediate_begin] and [method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."] # [doc = ""] # [inline] pub fn immediate_clear (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Sets the color to be used with next vertex. Equivalent to [method ImmediateGeometry.set_color]."] # [doc = ""] # [inline] pub fn immediate_color (& self , immediate : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , immediate , color) ; } } # [doc = "Creates an immediate geometry and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `immediate_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this immediate geometry to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn immediate_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method ImmediateGeometry.end]."] # [doc = ""] # [inline] pub fn immediate_end (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_end ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Returns the material assigned to the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_get_material (& self , immediate : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_get_material ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; Rid :: from_sys (ret) } } # [doc = "Sets the normal to be used with next vertex. Equivalent to [method ImmediateGeometry.set_normal]."] # [doc = ""] # [inline] pub fn immediate_normal (& self , immediate : Rid , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_normal ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , normal) ; } } # [doc = "Sets the material to be used to draw the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_set_material (& self , immediate : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate , material) ; } } # [doc = "Sets the tangent to be used with next vertex. Equivalent to [method ImmediateGeometry.set_tangent]."] # [doc = ""] # [inline] pub fn immediate_tangent (& self , immediate : Rid , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_tangent ; let ret = crate :: icalls :: icallptr_void_rid_plane (method_bind , self . this . sys () . as_ptr () , immediate , tangent) ; } } # [doc = "Sets the UV to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv]."] # [doc = ""] # [inline] pub fn immediate_uv (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Sets the UV2 to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv2]."] # [doc = ""] # [inline] pub fn immediate_uv2 (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv2 ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Adds the next vertex using the information provided in advance. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex (& self , immediate : Rid , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Adds the next vertex using the information provided in advance. This is a helper class that calls [method immediate_vertex] under the hood. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex_2d (& self , immediate : Rid , vertex : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex_2d ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Initializes the visual server. This function is called internally by platform-dependent code during engine initialization. If called from a running game, it will not do anything."] # [doc = ""] # [inline] pub fn init (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . init ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with [method instances_cull_aabb], [method instances_cull_convex], and [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn instance_attach_object_instance_id (& self , instance : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , id) ; } } # [doc = "Attaches a skeleton to an instance. Removes the previous skeleton from the instance."] # [doc = ""] # [inline] pub fn instance_attach_skeleton (& self , instance : Rid , skeleton : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_skeleton ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , skeleton) ; } } # [doc = "Creates a visual instance and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nAn instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using [method instance_set_base]."] # [doc = ""] # [inline] pub fn instance_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a visual instance, adds it to the VisualServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn instance_create2 (& self , base : Rid , scenario : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create2 ; let ret = crate :: icalls :: icallptr_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , base , scenario) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_as_instance_lod (& self , instance : Rid , as_lod_of_instance : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_as_instance_lod ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , as_lod_of_instance) ; } } # [doc = "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. Equivalent to [member GeometryInstance.cast_shadow]."] # [doc = ""] # [inline] pub fn instance_geometry_set_cast_shadows_setting (& self , instance : Rid , shadow_casting_setting : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , shadow_casting_setting) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_draw_range (& self , instance : Rid , min : f64 , max : f64 , min_margin : f64 , max_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_draw_range ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , instance , min , max , min_margin , max_margin) ; } } # [doc = "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details."] # [doc = ""] # [inline] pub fn instance_geometry_set_flag (& self , instance : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , instance , flag , enabled) ; } } # [doc = "Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance.material_override]."] # [doc = ""] # [inline] pub fn instance_geometry_set_material_override (& self , instance : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_material_override ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , material) ; } } # [doc = "Sets the base of the instance. A base can be any of the 3D objects that are created in the VisualServer that can be displayed. For example, any of the light types, mesh, multimesh, immediate geometry, particle system, reflection probe, lightmap capture, and the GI probe are all types that can be set as the base of an instance in order to be displayed in the scenario."] # [doc = ""] # [inline] pub fn instance_set_base (& self , instance : Rid , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_base ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , base) ; } } # [doc = "Sets the weight for a given blend shape associated with this instance."] # [doc = ""] # [inline] pub fn instance_set_blend_shape_weight (& self , instance : Rid , shape : i64 , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_blend_shape_weight ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , instance , shape , weight) ; } } # [doc = "Sets a custom AABB to use when culling objects from the view frustum. Equivalent to [method GeometryInstance.set_custom_aabb]."] # [doc = ""] # [inline] pub fn instance_set_custom_aabb (& self , instance : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , instance , aabb) ; } } # [doc = "Function not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_set_exterior (& self , instance : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_exterior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , enabled) ; } } # [doc = "Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."] # [doc = ""] # [inline] pub fn instance_set_extra_visibility_margin (& self , instance : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_extra_visibility_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , instance , margin) ; } } # [doc = "Sets the render layers that this instance will be drawn to. Equivalent to [member VisualInstance.layers]."] # [doc = ""] # [inline] pub fn instance_set_layer_mask (& self , instance : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_layer_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , mask) ; } } # [doc = "Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in."] # [doc = ""] # [inline] pub fn instance_set_scenario (& self , instance : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , scenario) ; } } # [doc = "Sets the material of a specific surface. Equivalent to [method MeshInstance.set_surface_material]."] # [doc = ""] # [inline] pub fn instance_set_surface_material (& self , instance : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_surface_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , instance , surface , material) ; } } # [doc = "Sets the world space transform of the instance. Equivalent to [member Spatial.transform]."] # [doc = ""] # [inline] pub fn instance_set_transform (& self , instance : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the lightmap to use with this instance."] # [doc = ""] # [inline] pub fn instance_set_use_lightmap (& self , instance : Rid , lightmap_instance : Rid , lightmap : Rid , lightmap_slice : i64 , lightmap_uv_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_use_lightmap ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_i64_rect2 (method_bind , self . this . sys () . as_ptr () , instance , lightmap_instance , lightmap , lightmap_slice , lightmap_uv_rect) ; } } # [doc = "Sets whether an instance is drawn or not. Equivalent to [member Spatial.visible]."] # [doc = ""] # [inline] pub fn instance_set_visible (& self , instance : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , visible) ; } } # [doc = "Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_aabb (& self , aabb : Aabb , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_aabb ; let ret = crate :: icalls :: icallvar__aabb_rid (method_bind , self . this . sys () . as_ptr () , aabb , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_convex (& self , convex : VariantArray , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_convex ; let ret = crate :: icalls :: icallvar__arr_rid (method_bind , self . this . sys () . as_ptr () , convex , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_ray (& self , from : Vector3 , to : Vector3 , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_ray ; let ret = crate :: icalls :: icallvar__vec3_vec3_rid (method_bind , self . this . sys () . as_ptr () , from , to , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn is_render_loop_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . is_render_loop_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight.directional_shadow_blend_splits]."] # [doc = ""] # [inline] pub fn light_directional_set_blend_splits (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_blend_splits ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_depth_range_mode (& self , light : Rid , range_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_depth_range_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , range_mode) ; } } # [doc = "Sets the shadow mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_mode]. See [enum LightDirectionalShadowMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to [member OmniLight.omni_shadow_detail]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_detail (& self , light : Rid , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_detail ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , detail) ; } } # [doc = "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to [member OmniLight.omni_shadow_mode]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn light_set_bake_mode (& self , light : Rid , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_bake_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , bake_mode) ; } } # [doc = "Sets the color of the light. Equivalent to [member Light.light_color]."] # [doc = ""] # [inline] pub fn light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets the cull mask for this Light. Lights only affect objects in the selected layers. Equivalent to [member Light.light_cull_mask]."] # [doc = ""] # [inline] pub fn light_set_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "If `true`, light will subtract light instead of adding light. Equivalent to [member Light.light_negative]."] # [doc = ""] # [inline] pub fn light_set_negative (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_negative ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the specified light parameter. See [enum LightParam] for options. Equivalent to [method Light.set_param]."] # [doc = ""] # [inline] pub fn light_set_param (& self , light : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , light , param , value) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn light_set_projector (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_projector ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light.shadow_reverse_cull_face]."] # [doc = ""] # [inline] pub fn light_set_reverse_cull_face_mode (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_reverse_cull_face_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "If `true`, light will cast shadows. Equivalent to [member Light.shadow_enabled]."] # [doc = ""] # [inline] pub fn light_set_shadow (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the color of the shadow cast by the light. Equivalent to [member Light.shadow_color]."] # [doc = ""] # [inline] pub fn light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets whether GI probes capture light information from this light."] # [doc = ""] # [inline] pub fn light_set_use_gi (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_use_gi ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Creates a lightmap capture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `lightmap_capture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this lightmap capture to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn lightmap_capture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the size of the lightmap capture area."] # [doc = ""] # [inline] pub fn lightmap_capture_get_bounds (& self , capture : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = "Returns the energy multiplier used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_energy (& self , capture : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the octree used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree (& self , capture : Rid) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree ; let ret = crate :: icalls :: icallptr_bytearr_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the cell subdivision amount used by this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_subdiv (& self , capture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the cell transform for this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_transform (& self , capture : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_is_interior (& self , capture : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Sets the size of the area covered by the lightmap capture. Equivalent to [member BakedLightmapData.bounds]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_bounds (& self , capture : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , capture , bounds) ; } } # [doc = "Sets the energy multiplier for this lightmap capture. Equivalent to [member BakedLightmapData.energy]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_energy (& self , capture : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , capture , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_set_interior (& self , capture : Rid , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , capture , interior) ; } } # [doc = "Sets the octree to be used by this lightmap capture. This function is normally used by the [BakedLightmap] node. Equivalent to [member BakedLightmapData.octree]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree (& self , capture : Rid , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree ; let ret = crate :: icalls :: icallptr_void_rid_bytearr (method_bind , self . this . sys () . as_ptr () , capture , octree) ; } } # [doc = "Sets the subdivision level of this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_subdiv]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_subdiv (& self , capture : Rid , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , capture , subdiv) ; } } # [doc = "Sets the octree cell transform for this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_space_transform]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_transform (& self , capture : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , capture , xform) ; } } # [doc = "Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions."] # [doc = ""] # [inline] pub fn make_sphere_mesh (& self , latitudes : i64 , longitudes : i64 , radius : f64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . make_sphere_mesh ; let ret = crate :: icalls :: icallptr_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , latitudes , longitudes , radius) ; Rid :: from_sys (ret) } } # [doc = "Creates an empty material and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `material_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn material_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a certain material's parameter."] # [doc = ""] # [inline] pub fn material_get_param (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the default value for the param if available. Otherwise returns an empty [Variant]."] # [doc = ""] # [inline] pub fn material_get_param_default (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param_default ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the shader of a certain material's shader. Returns an empty RID if the material doesn't have a shader."] # [doc = ""] # [inline] pub fn material_get_shader (& self , shader_material : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_shader ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material) ; Rid :: from_sys (ret) } } # [doc = "Sets a material's line width."] # [doc = ""] # [inline] pub fn material_set_line_width (& self , material : Rid , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_line_width ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , material , width) ; } } # [doc = "Sets an object's next material."] # [doc = ""] # [inline] pub fn material_set_next_pass (& self , material : Rid , next_material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_next_pass ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , material , next_material) ; } } # [doc = "Sets a material's parameter."] # [doc = ""] # [inline] pub fn material_set_param (& self , material : Rid , parameter : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_param ; let ret = crate :: icalls :: icallptr_void_rid_str_var (method_bind , self . this . sys () . as_ptr () , material , parameter . into () , value . owned_to_variant ()) ; } } # [doc = "Sets a material's render priority."] # [doc = ""] # [inline] pub fn material_set_render_priority (& self , material : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_render_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , material , priority) ; } } # [doc = "Sets a shader material's shader."] # [doc = ""] # [inline] pub fn material_set_shader (& self , shader_material : Rid , shader : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_shader ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material , shader) ; } } # [doc = "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] constants for types.\n# Default Arguments\n* `blend_shapes` - `[  ]`\n* `compress_format` - `97280`"] # [doc = ""] # [inline] pub fn mesh_add_surface_from_arrays (& self , mesh : Rid , primitive : i64 , arrays : VariantArray , blend_shapes : VariantArray , compress_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_add_surface_from_arrays ; let ret = crate :: icalls :: icallptr_void_rid_i64_arr_arr_i64 (method_bind , self . this . sys () . as_ptr () , mesh , primitive , arrays , blend_shapes , compress_format) ; } } # [doc = "Removes all surfaces from a mesh."] # [doc = ""] # [inline] pub fn mesh_clear (& self , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; } } # [doc = "Creates a new mesh and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `mesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this mesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn mesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Returns a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_mode (& self , mesh : Rid) -> crate :: generated :: visual_server :: BlendShapeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; crate :: generated :: visual_server :: BlendShapeMode (ret) } } # [doc = "Returns a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_get_custom_aabb (& self , mesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's number of surfaces."] # [doc = ""] # [inline] pub fn mesh_get_surface_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_surface_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Removes a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_remove_surface (& self , mesh : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_remove_surface ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , index) ; } } # [doc = "Sets a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_count (& self , mesh : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_count ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , amount) ; } } # [doc = "Sets a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_mode (& self , mesh : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , mode) ; } } # [doc = "Sets a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_set_custom_aabb (& self , mesh : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , mesh , aabb) ; } } # [doc = "Returns a mesh's surface's aabb."] # [doc = ""] # [inline] pub fn mesh_surface_get_aabb (& self , mesh : Rid , surface : i64) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's surface's vertex buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's amount of indices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_index_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_index_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's amount of vertices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's buffer arrays."] # [doc = ""] # [inline] pub fn mesh_surface_get_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a mesh's surface's arrays for blend shapes."] # [doc = ""] # [inline] pub fn mesh_surface_get_blend_shape_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the format of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_format (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_offset (& self , format : i64 , vertex_len : i64 , index_len : i64 , array_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_offset ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len , array_index) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_stride (& self , format : i64 , vertex_len : i64 , index_len : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_stride ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len) ; ret as _ } } # [doc = "Returns a mesh's surface's index buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_index_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_index_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_get_material (& self , mesh : Rid , surface : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_material ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; Rid :: from_sys (ret) } } # [doc = "Returns the primitive type of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_primitive_type (& self , mesh : Rid , surface : i64) -> crate :: generated :: visual_server :: PrimitiveType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_primitive_type ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; crate :: generated :: visual_server :: PrimitiveType (ret) } } # [doc = "Returns the aabb of a mesh's surface's skeleton."] # [doc = ""] # [inline] pub fn mesh_surface_get_skeleton_aabb (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_skeleton_aabb ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_set_material (& self , mesh : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_set_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh , surface , material) ; } } # [doc = "Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh."] # [doc = ""] # [inline] pub fn mesh_surface_update_region (& self , mesh : Rid , surface : i64 , offset : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_update_region ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bytearr (method_bind , self . this . sys () . as_ptr () , mesh , surface , offset , data) ; } } # [doc = "Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. Equivalent to [member MultiMesh.instance_count].\n# Default Arguments\n* `custom_data_format` - `0`"] # [doc = ""] # [inline] pub fn multimesh_allocate (& self , multimesh : Rid , instances : i64 , transform_format : i64 , color_format : i64 , custom_data_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , instances , transform_format , color_format , custom_data_format) ; } } # [doc = "Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this multimesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn multimesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_aabb (& self , multimesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; mem :: transmute (ret) } } # [doc = "Returns the number of instances allocated for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_instance_count (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_instance_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the RID of the mesh that will be used in drawing this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_mesh (& self , multimesh : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_mesh ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of visible instances for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_visible_instances (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_visible_instances ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the color by which the specified instance will be modulated."] # [doc = ""] # [inline] pub fn multimesh_instance_get_color (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_color ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the custom data associated with the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_custom_data (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_custom_data ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform (& self , multimesh : Rid , index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of the specified instance. For use when the multimesh is set to use 2D transforms."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform_2d (& self , multimesh : Rid , index : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Sets the color by which this instance will be modulated. Equivalent to [method MultiMesh.set_instance_color]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_color (& self , multimesh : Rid , index : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_color ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , color) ; } } # [doc = "Sets the custom data for this instance. Custom data is passed as a [Color], but is interpreted as a `vec4` in the shader. Equivalent to [method MultiMesh.set_instance_custom_data]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_custom_data (& self , multimesh : Rid , index : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_custom_data ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , custom_data) ; } } # [doc = "Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform (& self , multimesh : Rid , index : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets the [Transform2D] for this instance. For use when multimesh is used in 2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform_2d (& self , multimesh : Rid , index : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\n\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc.\n\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn multimesh_set_as_bulk_array (& self , multimesh : Rid , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_rid_f32arr (method_bind , self . this . sys () . as_ptr () , multimesh , array) ; } } # [doc = "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh.mesh]."] # [doc = ""] # [inline] pub fn multimesh_set_mesh (& self , multimesh : Rid , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh , mesh) ; } } # [doc = "Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to [member MultiMesh.visible_instance_count]."] # [doc = ""] # [inline] pub fn multimesh_set_visible_instances (& self , multimesh : Rid , visible : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_visible_instances ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , visible) ; } } # [doc = "Creates a new omni light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this omni light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn omni_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . omni_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a particle system and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `particles_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach these particles to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn particles_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to [method Particles.capture_aabb]."] # [doc = ""] # [inline] pub fn particles_get_current_aabb (& self , particles : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_current_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , particles) ; mem :: transmute (ret) } } # [doc = "Returns `true` if particles are currently set to emitting."] # [doc = ""] # [inline] pub fn particles_get_emitting (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_emitting ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Returns `true` if particles are not emitting and particles are set to inactive."] # [doc = ""] # [inline] pub fn particles_is_inactive (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_is_inactive ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to [method instances_cull_aabb], [method instances_cull_convex], or [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn particles_request_process (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_request_process ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Reset the particles on the next update. Equivalent to [method Particles.restart]."] # [doc = ""] # [inline] pub fn particles_restart (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_restart ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Sets the number of particles to be drawn and allocates the memory for them. Equivalent to [member Particles.amount]."] # [doc = ""] # [inline] pub fn particles_set_amount (& self , particles : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_amount ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , amount) ; } } # [doc = "Sets a custom axis-aligned bounding box for the particle system. Equivalent to [member Particles.visibility_aabb]."] # [doc = ""] # [inline] pub fn particles_set_custom_aabb (& self , particles : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , particles , aabb) ; } } # [doc = "Sets the draw order of the particles to one of the named enums from [enum ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent to [member Particles.draw_order]."] # [doc = ""] # [inline] pub fn particles_set_draw_order (& self , particles : Rid , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_order ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , order) ; } } # [doc = "Sets the mesh to be used for the specified draw pass. Equivalent to [member Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles.draw_pass_3], and [member Particles.draw_pass_4]."] # [doc = ""] # [inline] pub fn particles_set_draw_pass_mesh (& self , particles : Rid , pass : i64 , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_pass_mesh ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , particles , pass , mesh) ; } } # [doc = "Sets the number of draw passes to use. Equivalent to [member Particles.draw_passes]."] # [doc = ""] # [inline] pub fn particles_set_draw_passes (& self , particles : Rid , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_passes ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , count) ; } } # [doc = "Sets the [Transform] that will be used by the particles when they first emit."] # [doc = ""] # [inline] pub fn particles_set_emission_transform (& self , particles : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emission_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , particles , transform) ; } } # [doc = "If `true`, particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to [member Particles.emitting]."] # [doc = ""] # [inline] pub fn particles_set_emitting (& self , particles : Rid , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emitting ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , emitting) ; } } # [doc = "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."] # [doc = ""] # [inline] pub fn particles_set_explosiveness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the frame rate that the particle system rendering will be fixed to. Equivalent to [member Particles.fixed_fps]."] # [doc = ""] # [inline] pub fn particles_set_fixed_fps (& self , particles : Rid , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , fps) ; } } # [doc = "If `true`, uses fractional delta which smooths the movement of the particles. Equivalent to [member Particles.fract_delta]."] # [doc = ""] # [inline] pub fn particles_set_fractional_delta (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Sets the lifetime of each particle in the system. Equivalent to [member Particles.lifetime]."] # [doc = ""] # [inline] pub fn particles_set_lifetime (& self , particles : Rid , lifetime : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_lifetime ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , lifetime) ; } } # [doc = "If `true`, particles will emit once and then stop. Equivalent to [member Particles.one_shot]."] # [doc = ""] # [inline] pub fn particles_set_one_shot (& self , particles : Rid , one_shot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_one_shot ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , one_shot) ; } } # [doc = "Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member Particles.preprocess]."] # [doc = ""] # [inline] pub fn particles_set_pre_process_time (& self , particles : Rid , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , time) ; } } # [doc = "Sets the material for processing the particles. Note: this is not the material used to draw the materials. Equivalent to [member Particles.process_material]."] # [doc = ""] # [inline] pub fn particles_set_process_material (& self , particles : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_process_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , particles , material) ; } } # [doc = "Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to [member Particles.randomness]."] # [doc = ""] # [inline] pub fn particles_set_randomness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the speed scale of the particle system. Equivalent to [member Particles.speed_scale]."] # [doc = ""] # [inline] pub fn particles_set_speed_scale (& self , particles : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_speed_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , scale) ; } } # [doc = "If `true`, particles use local coordinates. If `false` they use global coordinates. Equivalent to [member Particles.local_coords]."] # [doc = ""] # [inline] pub fn particles_set_use_local_coordinates (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Creates a reflection probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `reflection_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this reflection probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn reflection_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, reflections will ignore sky contribution. Equivalent to [member ReflectionProbe.interior_enable]."] # [doc = ""] # [inline] pub fn reflection_probe_set_as_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_as_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the render cull mask for this reflection probe. Only instances with a matching cull mask will be rendered by this probe. Equivalent to [member ReflectionProbe.cull_mask]."] # [doc = ""] # [inline] pub fn reflection_probe_set_cull_mask (& self , probe : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , layers) ; } } # [doc = "If `true`, uses box projection. This can make reflections look more correct in certain situations. Equivalent to [member ReflectionProbe.box_projection]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_box_projection (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to [member ReflectionProbe.enable_shadows]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_shadows (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the size of the area that the reflection probe will capture. Equivalent to [member ReflectionProbe.extents]."] # [doc = ""] # [inline] pub fn reflection_probe_set_extents (& self , probe : Rid , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_extents ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , extents) ; } } # [doc = "Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to [member ReflectionProbe.intensity]."] # [doc = ""] # [inline] pub fn reflection_probe_set_intensity (& self , probe : Rid , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_intensity ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , intensity) ; } } # [doc = "Sets the ambient light color for this reflection probe when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient (& self , probe : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , probe , color) ; } } # [doc = "Sets the energy multiplier for this reflection probes ambient light contribution when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_energy]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to interior mode. Useful so that ambient light matches the color of the room. Equivalent to [member ReflectionProbe.interior_ambient_contrib]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_probe_contribution (& self , probe : Rid , contrib : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , contrib) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled. Equivalent to [member ReflectionProbe.max_distance]."] # [doc = ""] # [inline] pub fn reflection_probe_set_max_distance (& self , probe : Rid , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_max_distance ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to [member ReflectionProbe.origin_offset]."] # [doc = ""] # [inline] pub fn reflection_probe_set_origin_offset (& self , probe : Rid , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_origin_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , offset) ; } } # [doc = "Sets how often the reflection probe updates. Can either be once or every frame. See [enum ReflectionProbeUpdateMode] for options."] # [doc = ""] # [inline] pub fn reflection_probe_set_update_mode (& self , probe : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , mode) ; } } # [doc = "Schedules a callback to the corresponding named `method` on `where` after a frame has been drawn.\nThe callback method must use only 1 argument which will be called with `userdata`."] # [doc = ""] # [inline] pub fn request_frame_drawn_callback (& self , _where : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . request_frame_drawn_callback ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , _where . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Creates a scenario and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `scenario_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nThe scenario is the 3D world that all the visual instances exist in."] # [doc = ""] # [inline] pub fn scenario_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the [enum ScenarioDebugMode] for this scenario. See [enum ScenarioDebugMode] for options."] # [doc = ""] # [inline] pub fn scenario_set_debug (& self , scenario : Rid , debug_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_debug ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , scenario , debug_mode) ; } } # [doc = "Sets the environment that will be used with this scenario."] # [doc = ""] # [inline] pub fn scenario_set_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment."] # [doc = ""] # [inline] pub fn scenario_set_fallback_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the size of the reflection atlas shared by all reflection probes in this scenario."] # [doc = ""] # [inline] pub fn scenario_set_reflection_atlas_size (& self , scenario : Rid , size : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_reflection_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , scenario , size , subdiv) ; } } # [doc = "Sets a boot image. The color defines the background color. If `scale` is `true`, the image will be scaled to fit the screen size. If `use_filter` is `true`, the image will be scaled with linear interpolation. If `use_filter` is `false`, the image will be scaled with nearest-neighbor interpolation.\n# Default Arguments\n* `use_filter` - `true`"] # [doc = ""] # [inline] pub fn set_boot_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , color : Color , scale : bool , use_filter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_boot_image ; let ret = crate :: icalls :: icallptr_void_obj_color_bool_bool (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , color , scale , use_filter) ; } } # [doc = "If `true`, the engine will generate wireframes for use with the wireframe debug mode."] # [doc = ""] # [inline] pub fn set_debug_generate_wireframes (& self , generate : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_debug_generate_wireframes ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , generate) ; } } # [doc = "Sets the default clear color which is used when a specific clear color has not been selected."] # [doc = ""] # [inline] pub fn set_default_clear_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_default_clear_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn set_render_loop_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_render_loop_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the scale to apply to the passage of time for the shaders' `TIME` builtin.\nThe default value is `1.0`, which means `TIME` will count the real time as it goes by, without narrowing or stretching it."] # [doc = ""] # [inline] pub fn set_shader_time_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_shader_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `shader_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn shader_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a shader's code."] # [doc = ""] # [inline] pub fn shader_get_code (& self , shader : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_code ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , shader) ; GodotString :: from_sys (ret) } } # [doc = "Returns a default texture from a shader searched by name."] # [doc = ""] # [inline] pub fn shader_get_default_texture_param (& self , shader : Rid , name : impl Into < GodotString >) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_default_texture_param ; let ret = crate :: icalls :: icallptr_rid_rid_str (method_bind , self . this . sys () . as_ptr () , shader , name . into ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the parameters of a shader."] # [doc = ""] # [inline] pub fn shader_get_param_list (& self , shader : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_param_list ; let ret = crate :: icalls :: icallvar__rid (method_bind , self . this . sys () . as_ptr () , shader) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a shader's code."] # [doc = ""] # [inline] pub fn shader_set_code (& self , shader : Rid , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_code ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , shader , code . into ()) ; } } # [doc = "Sets a shader's default texture. Overwrites the texture given by name."] # [doc = ""] # [inline] pub fn shader_set_default_texture_param (& self , shader : Rid , name : impl Into < GodotString > , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_rid_str_rid (method_bind , self . this . sys () . as_ptr () , shader , name . into () , texture) ; } } # [doc = "Allocates the GPU buffers for this skeleton.\n# Default Arguments\n* `is_2d_skeleton` - `false`"] # [doc = ""] # [inline] pub fn skeleton_allocate (& self , skeleton : Rid , bones : i64 , is_2d_skeleton : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , skeleton , bones , is_2d_skeleton) ; } } # [doc = "Returns the [Transform] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform (& self , skeleton : Rid , bone : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform_2d (& self , skeleton : Rid , bone : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Sets the [Transform] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform (& self , skeleton : Rid , bone : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Sets the [Transform2D] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform_2d (& self , skeleton : Rid , bone : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Creates a skeleton and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `skeleton_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn skeleton_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of bones allocated for this skeleton."] # [doc = ""] # [inline] pub fn skeleton_get_bone_count (& self , skeleton : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_get_bone_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , skeleton) ; ret as _ } } # [doc = "Creates an empty sky and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `sky_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn sky_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets a sky's texture."] # [doc = ""] # [inline] pub fn sky_set_texture (& self , sky : Rid , cube_map : Rid , radiance_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , sky , cube_map , radiance_size) ; } } # [doc = "Creates a spot light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this spot light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn spot_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . spot_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Allocates the GPU memory for the texture.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_allocate (& self , texture : Rid , width : i64 , height : i64 , depth_3d : i64 , format : i64 , _type : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth_3d , format , _type , flags) ; } } # [doc = "Binds the texture to a texture slot."] # [doc = ""] # [inline] pub fn texture_bind (& self , texture : Rid , number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_bind ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , number) ; } } # [doc = "Creates an empty texture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `texture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn texture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a texture, allocates the space for an image, and fills in the image.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_create_from_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , flags : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create_from_image ; let ret = crate :: icalls :: icallptr_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , flags) ; Rid :: from_sys (ret) } } # [doc = "Returns a list of all the textures and their information."] # [doc = ""] # [inline] pub fn texture_debug_usage (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_debug_usage ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.\n# Default Arguments\n* `cube_side` - `0`"] # [doc = ""] # [inline] pub fn texture_get_data (& self , texture : Rid , cube_side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_data ; let ret = crate :: icalls :: icallptr_obj_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , cube_side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the depth of the texture."] # [doc = ""] # [inline] pub fn texture_get_depth (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_depth ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the flags of a texture."] # [doc = ""] # [inline] pub fn texture_get_flags (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_flags ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the format of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_format (& self , texture : Rid) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_format ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the texture's height."] # [doc = ""] # [inline] pub fn texture_get_height (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_height ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the texture's path."] # [doc = ""] # [inline] pub fn texture_get_path (& self , texture : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_path ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , texture) ; GodotString :: from_sys (ret) } } # [doc = "Returns the opengl id of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_texid (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_texid ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the type of the texture, can be any of the [enum TextureType]."] # [doc = ""] # [inline] pub fn texture_get_type (& self , texture : Rid) -> crate :: generated :: visual_server :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: visual_server :: TextureType (ret) } } # [doc = "Returns the texture's width."] # [doc = ""] # [inline] pub fn texture_get_width (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_width ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , layer) ; } } # [doc = "Sets a part of the data for a texture. Warning: this function calls the underlying graphics API directly and may corrupt your texture if used improperly.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data_partial (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , src_x : i64 , src_y : i64 , src_w : i64 , src_h : i64 , dst_x : i64 , dst_y : i64 , dst_mip : i64 , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data_partial ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64_i64_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , src_x , src_y , src_w , src_h , dst_x , dst_y , dst_mip , layer) ; } } # [doc = "Sets the texture's flags. See [enum TextureFlags] for options."] # [doc = ""] # [inline] pub fn texture_set_flags (& self , texture : Rid , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_flags ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , flags) ; } } # [doc = "Sets the texture's path."] # [doc = ""] # [inline] pub fn texture_set_path (& self , texture : Rid , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_path ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , texture , path . into ()) ; } } # [doc = "If `true`, sets internal processes to shrink all image data to half the size."] # [doc = ""] # [inline] pub fn texture_set_shrink_all_x2_on_set_data (& self , shrink : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_shrink_all_x2_on_set_data ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , shrink) ; } } # [doc = "Resizes the texture to the specified dimensions."] # [doc = ""] # [inline] pub fn texture_set_size_override (& self , texture : Rid , width : i64 , height : i64 , depth : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_size_override ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth) ; } } # [doc = "If `true`, the image will be stored in the texture's images array if overwritten."] # [doc = ""] # [inline] pub fn textures_keep_original (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . textures_keep_original ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets a viewport's camera."] # [doc = ""] # [inline] pub fn viewport_attach_camera (& self , viewport : Rid , camera : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_camera ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , camera) ; } } # [doc = "Sets a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_attach_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCopies viewport to a region of the screen specified by `rect`. If [member Viewport.render_direct_to_screen] is `true`, then viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.\nFor example, you can set the root viewport to not render at all with the following code:\n```gdscript\nfunc _ready():\n    get_viewport().set_attach_to_screen_rect(Rect2())\n    $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n```\nUsing this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`\n* `screen` - `0`"] # [doc = ""] # [inline] pub fn viewport_attach_to_screen (& self , viewport : Rid , rect : Rect2 , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_rect2_i64 (method_bind , self . this . sys () . as_ptr () , viewport , rect , screen) ; } } # [doc = "Creates an empty viewport and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `viewport_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn viewport_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Detaches the viewport from the screen."] # [doc = ""] # [inline] pub fn viewport_detach (& self , viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_detach ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; } } # [doc = "Returns a viewport's render information. For options, see the [enum ViewportRenderInfo] constants."] # [doc = ""] # [inline] pub fn viewport_get_render_info (& self , viewport : Rid , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_render_info ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , info) ; ret as _ } } # [doc = "Returns the viewport's last rendered frame."] # [doc = ""] # [inline] pub fn viewport_get_texture (& self , viewport : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_texture ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; Rid :: from_sys (ret) } } # [doc = "Detaches a viewport from a canvas and vice versa."] # [doc = ""] # [inline] pub fn viewport_remove_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_remove_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "If `true`, sets the viewport active, else sets it inactive."] # [doc = ""] # [inline] pub fn viewport_set_active (& self , viewport : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , active) ; } } # [doc = "Sets the stacking order for a viewport's canvas.\n`layer` is the actual canvas layer, while `sublayer` specifies the stacking order of the canvas among those in the same layer."] # [doc = ""] # [inline] pub fn viewport_set_canvas_stacking (& self , viewport : Rid , canvas : Rid , layer : i64 , sublayer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_stacking ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , canvas , layer , sublayer) ; } } # [doc = "Sets the transformation of a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_set_canvas_transform (& self , viewport : Rid , canvas : Rid , offset : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , canvas , offset) ; } } # [doc = "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."] # [doc = ""] # [inline] pub fn viewport_set_clear_mode (& self , viewport : Rid , clear_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_clear_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , clear_mode) ; } } # [doc = "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options."] # [doc = ""] # [inline] pub fn viewport_set_debug_draw (& self , viewport : Rid , draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_debug_draw ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , draw) ; } } # [doc = "If `true`, a viewport's 3D rendering is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_3d (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_3d ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "If `true`, rendering of a viewport's environment is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_environment (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_environment ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "Sets the viewport's global transformation matrix."] # [doc = ""] # [inline] pub fn viewport_set_global_canvas_transform (& self , viewport : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , transform) ; } } # [doc = "If `true`, the viewport renders to hdr."] # [doc = ""] # [inline] pub fn viewport_set_hdr (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hdr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "If `true`, the viewport's canvas is not rendered."] # [doc = ""] # [inline] pub fn viewport_set_hide_canvas (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_canvas ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Currently unimplemented in Godot 3.x."] # [doc = ""] # [inline] pub fn viewport_set_hide_scenario (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_scenario ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."] # [doc = ""] # [inline] pub fn viewport_set_msaa (& self , viewport : Rid , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_msaa ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , msaa) ; } } # [doc = "Sets the viewport's parent to another viewport."] # [doc = ""] # [inline] pub fn viewport_set_parent_viewport (& self , viewport : Rid , parent_viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_parent_viewport ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , parent_viewport) ; } } # [doc = "If `true`, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the `SCREEN_TEXTURE`. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size."] # [doc = ""] # [inline] pub fn viewport_set_render_direct_to_screen (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets a viewport's scenario.\nThe scenario contains information about the [enum ScenarioDebugMode], environment information, reflection atlas etc."] # [doc = ""] # [inline] pub fn viewport_set_scenario (& self , viewport : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , scenario) ; } } # [doc = "Sets the shadow atlas quadrant's subdivision."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_quadrant_subdivision (& self , viewport : Rid , quadrant : i64 , subdivision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_quadrant_subdivision ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , quadrant , subdivision) ; } } # [doc = "Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_size (& self , viewport : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , size) ; } } # [doc = "Sets the viewport's width and height."] # [doc = ""] # [inline] pub fn viewport_set_size (& self , viewport : Rid , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , width , height) ; } } # [doc = "If `true`, the viewport renders its background as transparent."] # [doc = ""] # [inline] pub fn viewport_set_transparent_background (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_transparent_background ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets when the viewport should be updated. See [enum ViewportUpdateMode] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_update_mode (& self , viewport : Rid , update_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , update_mode) ; } } # [doc = "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_usage (& self , viewport : Rid , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_usage ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , usage) ; } } # [doc = "If `true`, the viewport uses augmented or virtual reality technologies. See [ARVRInterface]."] # [doc = ""] # [inline] pub fn viewport_set_use_arvr (& self , viewport : Rid , use_arvr : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_arvr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , use_arvr) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_debanding (& self , viewport : Rid , debanding : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_debanding ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , debanding) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_fxaa (& self , viewport : Rid , fxaa : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , fxaa) ; } } # [doc = "If `true`, the viewport's rendering is flipped vertically."] # [doc = ""] # [inline] pub fn viewport_set_vflip (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_vflip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualServer { } unsafe impl GodotObject for VisualServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualServer" } } impl std :: ops :: Deref for VisualServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub black_bars_set_images : * mut sys :: godot_method_bind , pub black_bars_set_margins : * mut sys :: godot_method_bind , pub camera_create : * mut sys :: godot_method_bind , pub camera_set_cull_mask : * mut sys :: godot_method_bind , pub camera_set_environment : * mut sys :: godot_method_bind , pub camera_set_frustum : * mut sys :: godot_method_bind , pub camera_set_orthogonal : * mut sys :: godot_method_bind , pub camera_set_perspective : * mut sys :: godot_method_bind , pub camera_set_transform : * mut sys :: godot_method_bind , pub camera_set_use_vertical_aspect : * mut sys :: godot_method_bind , pub canvas_create : * mut sys :: godot_method_bind , pub canvas_item_add_circle : * mut sys :: godot_method_bind , pub canvas_item_add_clip_ignore : * mut sys :: godot_method_bind , pub canvas_item_add_line : * mut sys :: godot_method_bind , pub canvas_item_add_mesh : * mut sys :: godot_method_bind , pub canvas_item_add_multimesh : * mut sys :: godot_method_bind , pub canvas_item_add_nine_patch : * mut sys :: godot_method_bind , pub canvas_item_add_particles : * mut sys :: godot_method_bind , pub canvas_item_add_polygon : * mut sys :: godot_method_bind , pub canvas_item_add_polyline : * mut sys :: godot_method_bind , pub canvas_item_add_primitive : * mut sys :: godot_method_bind , pub canvas_item_add_rect : * mut sys :: godot_method_bind , pub canvas_item_add_set_transform : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect_region : * mut sys :: godot_method_bind , pub canvas_item_add_triangle_array : * mut sys :: godot_method_bind , pub canvas_item_clear : * mut sys :: godot_method_bind , pub canvas_item_create : * mut sys :: godot_method_bind , pub canvas_item_set_clip : * mut sys :: godot_method_bind , pub canvas_item_set_copy_to_backbuffer : * mut sys :: godot_method_bind , pub canvas_item_set_custom_rect : * mut sys :: godot_method_bind , pub canvas_item_set_distance_field_mode : * mut sys :: godot_method_bind , pub canvas_item_set_draw_behind_parent : * mut sys :: godot_method_bind , pub canvas_item_set_draw_index : * mut sys :: godot_method_bind , pub canvas_item_set_light_mask : * mut sys :: godot_method_bind , pub canvas_item_set_material : * mut sys :: godot_method_bind , pub canvas_item_set_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_parent : * mut sys :: godot_method_bind , pub canvas_item_set_self_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_sort_children_by_y : * mut sys :: godot_method_bind , pub canvas_item_set_transform : * mut sys :: godot_method_bind , pub canvas_item_set_use_parent_material : * mut sys :: godot_method_bind , pub canvas_item_set_visible : * mut sys :: godot_method_bind , pub canvas_item_set_z_as_relative_to_parent : * mut sys :: godot_method_bind , pub canvas_item_set_z_index : * mut sys :: godot_method_bind , pub canvas_light_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_occluder_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_light_mask : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_polygon : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_color : * mut sys :: godot_method_bind , pub canvas_light_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_energy : * mut sys :: godot_method_bind , pub canvas_light_set_height : * mut sys :: godot_method_bind , pub canvas_light_set_item_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_layer_range : * mut sys :: godot_method_bind , pub canvas_light_set_mode : * mut sys :: godot_method_bind , pub canvas_light_set_scale : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_buffer_size : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_color : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_filter : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_gradient_length : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_smooth : * mut sys :: godot_method_bind , pub canvas_light_set_texture : * mut sys :: godot_method_bind , pub canvas_light_set_texture_offset : * mut sys :: godot_method_bind , pub canvas_light_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_z_range : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_create : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_cull_mode : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape_as_lines : * mut sys :: godot_method_bind , pub canvas_set_item_mirroring : * mut sys :: godot_method_bind , pub canvas_set_modulate : * mut sys :: godot_method_bind , pub directional_light_create : * mut sys :: godot_method_bind , pub draw : * mut sys :: godot_method_bind , pub environment_create : * mut sys :: godot_method_bind , pub environment_set_adjustment : * mut sys :: godot_method_bind , pub environment_set_ambient_light : * mut sys :: godot_method_bind , pub environment_set_background : * mut sys :: godot_method_bind , pub environment_set_bg_color : * mut sys :: godot_method_bind , pub environment_set_bg_energy : * mut sys :: godot_method_bind , pub environment_set_canvas_max_layer : * mut sys :: godot_method_bind , pub environment_set_dof_blur_far : * mut sys :: godot_method_bind , pub environment_set_dof_blur_near : * mut sys :: godot_method_bind , pub environment_set_fog : * mut sys :: godot_method_bind , pub environment_set_fog_depth : * mut sys :: godot_method_bind , pub environment_set_fog_height : * mut sys :: godot_method_bind , pub environment_set_glow : * mut sys :: godot_method_bind , pub environment_set_sky : * mut sys :: godot_method_bind , pub environment_set_sky_custom_fov : * mut sys :: godot_method_bind , pub environment_set_sky_orientation : * mut sys :: godot_method_bind , pub environment_set_ssao : * mut sys :: godot_method_bind , pub environment_set_ssr : * mut sys :: godot_method_bind , pub environment_set_tonemap : * mut sys :: godot_method_bind , pub finish : * mut sys :: godot_method_bind , pub force_draw : * mut sys :: godot_method_bind , pub force_sync : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_test_cube : * mut sys :: godot_method_bind , pub get_test_texture : * mut sys :: godot_method_bind , pub get_video_adapter_name : * mut sys :: godot_method_bind , pub get_video_adapter_vendor : * mut sys :: godot_method_bind , pub get_white_texture : * mut sys :: godot_method_bind , pub gi_probe_create : * mut sys :: godot_method_bind , pub gi_probe_get_bias : * mut sys :: godot_method_bind , pub gi_probe_get_bounds : * mut sys :: godot_method_bind , pub gi_probe_get_cell_size : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_get_energy : * mut sys :: godot_method_bind , pub gi_probe_get_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_get_propagation : * mut sys :: godot_method_bind , pub gi_probe_get_to_cell_xform : * mut sys :: godot_method_bind , pub gi_probe_is_compressed : * mut sys :: godot_method_bind , pub gi_probe_is_interior : * mut sys :: godot_method_bind , pub gi_probe_set_bias : * mut sys :: godot_method_bind , pub gi_probe_set_bounds : * mut sys :: godot_method_bind , pub gi_probe_set_cell_size : * mut sys :: godot_method_bind , pub gi_probe_set_compress : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_set_energy : * mut sys :: godot_method_bind , pub gi_probe_set_interior : * mut sys :: godot_method_bind , pub gi_probe_set_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_set_propagation : * mut sys :: godot_method_bind , pub gi_probe_set_to_cell_xform : * mut sys :: godot_method_bind , pub has_changed : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_os_feature : * mut sys :: godot_method_bind , pub immediate_begin : * mut sys :: godot_method_bind , pub immediate_clear : * mut sys :: godot_method_bind , pub immediate_color : * mut sys :: godot_method_bind , pub immediate_create : * mut sys :: godot_method_bind , pub immediate_end : * mut sys :: godot_method_bind , pub immediate_get_material : * mut sys :: godot_method_bind , pub immediate_normal : * mut sys :: godot_method_bind , pub immediate_set_material : * mut sys :: godot_method_bind , pub immediate_tangent : * mut sys :: godot_method_bind , pub immediate_uv : * mut sys :: godot_method_bind , pub immediate_uv2 : * mut sys :: godot_method_bind , pub immediate_vertex : * mut sys :: godot_method_bind , pub immediate_vertex_2d : * mut sys :: godot_method_bind , pub init : * mut sys :: godot_method_bind , pub instance_attach_object_instance_id : * mut sys :: godot_method_bind , pub instance_attach_skeleton : * mut sys :: godot_method_bind , pub instance_create : * mut sys :: godot_method_bind , pub instance_create2 : * mut sys :: godot_method_bind , pub instance_geometry_set_as_instance_lod : * mut sys :: godot_method_bind , pub instance_geometry_set_cast_shadows_setting : * mut sys :: godot_method_bind , pub instance_geometry_set_draw_range : * mut sys :: godot_method_bind , pub instance_geometry_set_flag : * mut sys :: godot_method_bind , pub instance_geometry_set_material_override : * mut sys :: godot_method_bind , pub instance_set_base : * mut sys :: godot_method_bind , pub instance_set_blend_shape_weight : * mut sys :: godot_method_bind , pub instance_set_custom_aabb : * mut sys :: godot_method_bind , pub instance_set_exterior : * mut sys :: godot_method_bind , pub instance_set_extra_visibility_margin : * mut sys :: godot_method_bind , pub instance_set_layer_mask : * mut sys :: godot_method_bind , pub instance_set_scenario : * mut sys :: godot_method_bind , pub instance_set_surface_material : * mut sys :: godot_method_bind , pub instance_set_transform : * mut sys :: godot_method_bind , pub instance_set_use_lightmap : * mut sys :: godot_method_bind , pub instance_set_visible : * mut sys :: godot_method_bind , pub instances_cull_aabb : * mut sys :: godot_method_bind , pub instances_cull_convex : * mut sys :: godot_method_bind , pub instances_cull_ray : * mut sys :: godot_method_bind , pub is_render_loop_enabled : * mut sys :: godot_method_bind , pub light_directional_set_blend_splits : * mut sys :: godot_method_bind , pub light_directional_set_shadow_depth_range_mode : * mut sys :: godot_method_bind , pub light_directional_set_shadow_mode : * mut sys :: godot_method_bind , pub light_omni_set_shadow_detail : * mut sys :: godot_method_bind , pub light_omni_set_shadow_mode : * mut sys :: godot_method_bind , pub light_set_bake_mode : * mut sys :: godot_method_bind , pub light_set_color : * mut sys :: godot_method_bind , pub light_set_cull_mask : * mut sys :: godot_method_bind , pub light_set_negative : * mut sys :: godot_method_bind , pub light_set_param : * mut sys :: godot_method_bind , pub light_set_projector : * mut sys :: godot_method_bind , pub light_set_reverse_cull_face_mode : * mut sys :: godot_method_bind , pub light_set_shadow : * mut sys :: godot_method_bind , pub light_set_shadow_color : * mut sys :: godot_method_bind , pub light_set_use_gi : * mut sys :: godot_method_bind , pub lightmap_capture_create : * mut sys :: godot_method_bind , pub lightmap_capture_get_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_get_energy : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_transform : * mut sys :: godot_method_bind , pub lightmap_capture_is_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_set_energy : * mut sys :: godot_method_bind , pub lightmap_capture_set_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_transform : * mut sys :: godot_method_bind , pub make_sphere_mesh : * mut sys :: godot_method_bind , pub material_create : * mut sys :: godot_method_bind , pub material_get_param : * mut sys :: godot_method_bind , pub material_get_param_default : * mut sys :: godot_method_bind , pub material_get_shader : * mut sys :: godot_method_bind , pub material_set_line_width : * mut sys :: godot_method_bind , pub material_set_next_pass : * mut sys :: godot_method_bind , pub material_set_param : * mut sys :: godot_method_bind , pub material_set_render_priority : * mut sys :: godot_method_bind , pub material_set_shader : * mut sys :: godot_method_bind , pub mesh_add_surface_from_arrays : * mut sys :: godot_method_bind , pub mesh_clear : * mut sys :: godot_method_bind , pub mesh_create : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_get_custom_aabb : * mut sys :: godot_method_bind , pub mesh_get_surface_count : * mut sys :: godot_method_bind , pub mesh_remove_surface : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_set_custom_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_array : * mut sys :: godot_method_bind , pub mesh_surface_get_array_index_len : * mut sys :: godot_method_bind , pub mesh_surface_get_array_len : * mut sys :: godot_method_bind , pub mesh_surface_get_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_format : * mut sys :: godot_method_bind , pub mesh_surface_get_format_offset : * mut sys :: godot_method_bind , pub mesh_surface_get_format_stride : * mut sys :: godot_method_bind , pub mesh_surface_get_index_array : * mut sys :: godot_method_bind , pub mesh_surface_get_material : * mut sys :: godot_method_bind , pub mesh_surface_get_primitive_type : * mut sys :: godot_method_bind , pub mesh_surface_get_skeleton_aabb : * mut sys :: godot_method_bind , pub mesh_surface_set_material : * mut sys :: godot_method_bind , pub mesh_surface_update_region : * mut sys :: godot_method_bind , pub multimesh_allocate : * mut sys :: godot_method_bind , pub multimesh_create : * mut sys :: godot_method_bind , pub multimesh_get_aabb : * mut sys :: godot_method_bind , pub multimesh_get_instance_count : * mut sys :: godot_method_bind , pub multimesh_get_mesh : * mut sys :: godot_method_bind , pub multimesh_get_visible_instances : * mut sys :: godot_method_bind , pub multimesh_instance_get_color : * mut sys :: godot_method_bind , pub multimesh_instance_get_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform_2d : * mut sys :: godot_method_bind , pub multimesh_instance_set_color : * mut sys :: godot_method_bind , pub multimesh_instance_set_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform_2d : * mut sys :: godot_method_bind , pub multimesh_set_as_bulk_array : * mut sys :: godot_method_bind , pub multimesh_set_mesh : * mut sys :: godot_method_bind , pub multimesh_set_visible_instances : * mut sys :: godot_method_bind , pub omni_light_create : * mut sys :: godot_method_bind , pub particles_create : * mut sys :: godot_method_bind , pub particles_get_current_aabb : * mut sys :: godot_method_bind , pub particles_get_emitting : * mut sys :: godot_method_bind , pub particles_is_inactive : * mut sys :: godot_method_bind , pub particles_request_process : * mut sys :: godot_method_bind , pub particles_restart : * mut sys :: godot_method_bind , pub particles_set_amount : * mut sys :: godot_method_bind , pub particles_set_custom_aabb : * mut sys :: godot_method_bind , pub particles_set_draw_order : * mut sys :: godot_method_bind , pub particles_set_draw_pass_mesh : * mut sys :: godot_method_bind , pub particles_set_draw_passes : * mut sys :: godot_method_bind , pub particles_set_emission_transform : * mut sys :: godot_method_bind , pub particles_set_emitting : * mut sys :: godot_method_bind , pub particles_set_explosiveness_ratio : * mut sys :: godot_method_bind , pub particles_set_fixed_fps : * mut sys :: godot_method_bind , pub particles_set_fractional_delta : * mut sys :: godot_method_bind , pub particles_set_lifetime : * mut sys :: godot_method_bind , pub particles_set_one_shot : * mut sys :: godot_method_bind , pub particles_set_pre_process_time : * mut sys :: godot_method_bind , pub particles_set_process_material : * mut sys :: godot_method_bind , pub particles_set_randomness_ratio : * mut sys :: godot_method_bind , pub particles_set_speed_scale : * mut sys :: godot_method_bind , pub particles_set_use_local_coordinates : * mut sys :: godot_method_bind , pub reflection_probe_create : * mut sys :: godot_method_bind , pub reflection_probe_set_as_interior : * mut sys :: godot_method_bind , pub reflection_probe_set_cull_mask : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_box_projection : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_shadows : * mut sys :: godot_method_bind , pub reflection_probe_set_extents : * mut sys :: godot_method_bind , pub reflection_probe_set_intensity : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_energy : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub reflection_probe_set_max_distance : * mut sys :: godot_method_bind , pub reflection_probe_set_origin_offset : * mut sys :: godot_method_bind , pub reflection_probe_set_update_mode : * mut sys :: godot_method_bind , pub request_frame_drawn_callback : * mut sys :: godot_method_bind , pub scenario_create : * mut sys :: godot_method_bind , pub scenario_set_debug : * mut sys :: godot_method_bind , pub scenario_set_environment : * mut sys :: godot_method_bind , pub scenario_set_fallback_environment : * mut sys :: godot_method_bind , pub scenario_set_reflection_atlas_size : * mut sys :: godot_method_bind , pub set_boot_image : * mut sys :: godot_method_bind , pub set_debug_generate_wireframes : * mut sys :: godot_method_bind , pub set_default_clear_color : * mut sys :: godot_method_bind , pub set_render_loop_enabled : * mut sys :: godot_method_bind , pub set_shader_time_scale : * mut sys :: godot_method_bind , pub shader_create : * mut sys :: godot_method_bind , pub shader_get_code : * mut sys :: godot_method_bind , pub shader_get_default_texture_param : * mut sys :: godot_method_bind , pub shader_get_param_list : * mut sys :: godot_method_bind , pub shader_set_code : * mut sys :: godot_method_bind , pub shader_set_default_texture_param : * mut sys :: godot_method_bind , pub skeleton_allocate : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform_2d : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform_2d : * mut sys :: godot_method_bind , pub skeleton_create : * mut sys :: godot_method_bind , pub skeleton_get_bone_count : * mut sys :: godot_method_bind , pub sky_create : * mut sys :: godot_method_bind , pub sky_set_texture : * mut sys :: godot_method_bind , pub spot_light_create : * mut sys :: godot_method_bind , pub sync : * mut sys :: godot_method_bind , pub texture_allocate : * mut sys :: godot_method_bind , pub texture_bind : * mut sys :: godot_method_bind , pub texture_create : * mut sys :: godot_method_bind , pub texture_create_from_image : * mut sys :: godot_method_bind , pub texture_debug_usage : * mut sys :: godot_method_bind , pub texture_get_data : * mut sys :: godot_method_bind , pub texture_get_depth : * mut sys :: godot_method_bind , pub texture_get_flags : * mut sys :: godot_method_bind , pub texture_get_format : * mut sys :: godot_method_bind , pub texture_get_height : * mut sys :: godot_method_bind , pub texture_get_path : * mut sys :: godot_method_bind , pub texture_get_texid : * mut sys :: godot_method_bind , pub texture_get_type : * mut sys :: godot_method_bind , pub texture_get_width : * mut sys :: godot_method_bind , pub texture_set_data : * mut sys :: godot_method_bind , pub texture_set_data_partial : * mut sys :: godot_method_bind , pub texture_set_flags : * mut sys :: godot_method_bind , pub texture_set_path : * mut sys :: godot_method_bind , pub texture_set_shrink_all_x2_on_set_data : * mut sys :: godot_method_bind , pub texture_set_size_override : * mut sys :: godot_method_bind , pub textures_keep_original : * mut sys :: godot_method_bind , pub viewport_attach_camera : * mut sys :: godot_method_bind , pub viewport_attach_canvas : * mut sys :: godot_method_bind , pub viewport_attach_to_screen : * mut sys :: godot_method_bind , pub viewport_create : * mut sys :: godot_method_bind , pub viewport_detach : * mut sys :: godot_method_bind , pub viewport_get_render_info : * mut sys :: godot_method_bind , pub viewport_get_texture : * mut sys :: godot_method_bind , pub viewport_remove_canvas : * mut sys :: godot_method_bind , pub viewport_set_active : * mut sys :: godot_method_bind , pub viewport_set_canvas_stacking : * mut sys :: godot_method_bind , pub viewport_set_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_clear_mode : * mut sys :: godot_method_bind , pub viewport_set_debug_draw : * mut sys :: godot_method_bind , pub viewport_set_disable_3d : * mut sys :: godot_method_bind , pub viewport_set_disable_environment : * mut sys :: godot_method_bind , pub viewport_set_global_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_hdr : * mut sys :: godot_method_bind , pub viewport_set_hide_canvas : * mut sys :: godot_method_bind , pub viewport_set_hide_scenario : * mut sys :: godot_method_bind , pub viewport_set_msaa : * mut sys :: godot_method_bind , pub viewport_set_parent_viewport : * mut sys :: godot_method_bind , pub viewport_set_render_direct_to_screen : * mut sys :: godot_method_bind , pub viewport_set_scenario : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_quadrant_subdivision : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_size : * mut sys :: godot_method_bind , pub viewport_set_size : * mut sys :: godot_method_bind , pub viewport_set_transparent_background : * mut sys :: godot_method_bind , pub viewport_set_update_mode : * mut sys :: godot_method_bind , pub viewport_set_usage : * mut sys :: godot_method_bind , pub viewport_set_use_arvr : * mut sys :: godot_method_bind , pub viewport_set_use_debanding : * mut sys :: godot_method_bind , pub viewport_set_use_fxaa : * mut sys :: godot_method_bind , pub viewport_set_vflip : * mut sys :: godot_method_bind } impl VisualServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualServerMethodTable = VisualServerMethodTable { class_constructor : None , black_bars_set_images : 0 as * mut sys :: godot_method_bind , black_bars_set_margins : 0 as * mut sys :: godot_method_bind , camera_create : 0 as * mut sys :: godot_method_bind , camera_set_cull_mask : 0 as * mut sys :: godot_method_bind , camera_set_environment : 0 as * mut sys :: godot_method_bind , camera_set_frustum : 0 as * mut sys :: godot_method_bind , camera_set_orthogonal : 0 as * mut sys :: godot_method_bind , camera_set_perspective : 0 as * mut sys :: godot_method_bind , camera_set_transform : 0 as * mut sys :: godot_method_bind , camera_set_use_vertical_aspect : 0 as * mut sys :: godot_method_bind , canvas_create : 0 as * mut sys :: godot_method_bind , canvas_item_add_circle : 0 as * mut sys :: godot_method_bind , canvas_item_add_clip_ignore : 0 as * mut sys :: godot_method_bind , canvas_item_add_line : 0 as * mut sys :: godot_method_bind , canvas_item_add_mesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_multimesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_nine_patch : 0 as * mut sys :: godot_method_bind , canvas_item_add_particles : 0 as * mut sys :: godot_method_bind , canvas_item_add_polygon : 0 as * mut sys :: godot_method_bind , canvas_item_add_polyline : 0 as * mut sys :: godot_method_bind , canvas_item_add_primitive : 0 as * mut sys :: godot_method_bind , canvas_item_add_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect_region : 0 as * mut sys :: godot_method_bind , canvas_item_add_triangle_array : 0 as * mut sys :: godot_method_bind , canvas_item_clear : 0 as * mut sys :: godot_method_bind , canvas_item_create : 0 as * mut sys :: godot_method_bind , canvas_item_set_clip : 0 as * mut sys :: godot_method_bind , canvas_item_set_copy_to_backbuffer : 0 as * mut sys :: godot_method_bind , canvas_item_set_custom_rect : 0 as * mut sys :: godot_method_bind , canvas_item_set_distance_field_mode : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_behind_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_index : 0 as * mut sys :: godot_method_bind , canvas_item_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_item_set_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_self_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_sort_children_by_y : 0 as * mut sys :: godot_method_bind , canvas_item_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_set_use_parent_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_visible : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_as_relative_to_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_index : 0 as * mut sys :: godot_method_bind , canvas_light_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_polygon : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_energy : 0 as * mut sys :: godot_method_bind , canvas_light_set_height : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_layer_range : 0 as * mut sys :: godot_method_bind , canvas_light_set_mode : 0 as * mut sys :: godot_method_bind , canvas_light_set_scale : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_filter : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_smooth : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture_offset : 0 as * mut sys :: godot_method_bind , canvas_light_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_z_range : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_create : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_cull_mode : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape_as_lines : 0 as * mut sys :: godot_method_bind , canvas_set_item_mirroring : 0 as * mut sys :: godot_method_bind , canvas_set_modulate : 0 as * mut sys :: godot_method_bind , directional_light_create : 0 as * mut sys :: godot_method_bind , draw : 0 as * mut sys :: godot_method_bind , environment_create : 0 as * mut sys :: godot_method_bind , environment_set_adjustment : 0 as * mut sys :: godot_method_bind , environment_set_ambient_light : 0 as * mut sys :: godot_method_bind , environment_set_background : 0 as * mut sys :: godot_method_bind , environment_set_bg_color : 0 as * mut sys :: godot_method_bind , environment_set_bg_energy : 0 as * mut sys :: godot_method_bind , environment_set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_far : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_near : 0 as * mut sys :: godot_method_bind , environment_set_fog : 0 as * mut sys :: godot_method_bind , environment_set_fog_depth : 0 as * mut sys :: godot_method_bind , environment_set_fog_height : 0 as * mut sys :: godot_method_bind , environment_set_glow : 0 as * mut sys :: godot_method_bind , environment_set_sky : 0 as * mut sys :: godot_method_bind , environment_set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , environment_set_sky_orientation : 0 as * mut sys :: godot_method_bind , environment_set_ssao : 0 as * mut sys :: godot_method_bind , environment_set_ssr : 0 as * mut sys :: godot_method_bind , environment_set_tonemap : 0 as * mut sys :: godot_method_bind , finish : 0 as * mut sys :: godot_method_bind , force_draw : 0 as * mut sys :: godot_method_bind , force_sync : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_test_cube : 0 as * mut sys :: godot_method_bind , get_test_texture : 0 as * mut sys :: godot_method_bind , get_video_adapter_name : 0 as * mut sys :: godot_method_bind , get_video_adapter_vendor : 0 as * mut sys :: godot_method_bind , get_white_texture : 0 as * mut sys :: godot_method_bind , gi_probe_create : 0 as * mut sys :: godot_method_bind , gi_probe_get_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_get_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_get_energy : 0 as * mut sys :: godot_method_bind , gi_probe_get_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_get_to_cell_xform : 0 as * mut sys :: godot_method_bind , gi_probe_is_compressed : 0 as * mut sys :: godot_method_bind , gi_probe_is_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_set_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_set_compress : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_set_energy : 0 as * mut sys :: godot_method_bind , gi_probe_set_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_set_to_cell_xform : 0 as * mut sys :: godot_method_bind , has_changed : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_os_feature : 0 as * mut sys :: godot_method_bind , immediate_begin : 0 as * mut sys :: godot_method_bind , immediate_clear : 0 as * mut sys :: godot_method_bind , immediate_color : 0 as * mut sys :: godot_method_bind , immediate_create : 0 as * mut sys :: godot_method_bind , immediate_end : 0 as * mut sys :: godot_method_bind , immediate_get_material : 0 as * mut sys :: godot_method_bind , immediate_normal : 0 as * mut sys :: godot_method_bind , immediate_set_material : 0 as * mut sys :: godot_method_bind , immediate_tangent : 0 as * mut sys :: godot_method_bind , immediate_uv : 0 as * mut sys :: godot_method_bind , immediate_uv2 : 0 as * mut sys :: godot_method_bind , immediate_vertex : 0 as * mut sys :: godot_method_bind , immediate_vertex_2d : 0 as * mut sys :: godot_method_bind , init : 0 as * mut sys :: godot_method_bind , instance_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , instance_attach_skeleton : 0 as * mut sys :: godot_method_bind , instance_create : 0 as * mut sys :: godot_method_bind , instance_create2 : 0 as * mut sys :: godot_method_bind , instance_geometry_set_as_instance_lod : 0 as * mut sys :: godot_method_bind , instance_geometry_set_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , instance_geometry_set_draw_range : 0 as * mut sys :: godot_method_bind , instance_geometry_set_flag : 0 as * mut sys :: godot_method_bind , instance_geometry_set_material_override : 0 as * mut sys :: godot_method_bind , instance_set_base : 0 as * mut sys :: godot_method_bind , instance_set_blend_shape_weight : 0 as * mut sys :: godot_method_bind , instance_set_custom_aabb : 0 as * mut sys :: godot_method_bind , instance_set_exterior : 0 as * mut sys :: godot_method_bind , instance_set_extra_visibility_margin : 0 as * mut sys :: godot_method_bind , instance_set_layer_mask : 0 as * mut sys :: godot_method_bind , instance_set_scenario : 0 as * mut sys :: godot_method_bind , instance_set_surface_material : 0 as * mut sys :: godot_method_bind , instance_set_transform : 0 as * mut sys :: godot_method_bind , instance_set_use_lightmap : 0 as * mut sys :: godot_method_bind , instance_set_visible : 0 as * mut sys :: godot_method_bind , instances_cull_aabb : 0 as * mut sys :: godot_method_bind , instances_cull_convex : 0 as * mut sys :: godot_method_bind , instances_cull_ray : 0 as * mut sys :: godot_method_bind , is_render_loop_enabled : 0 as * mut sys :: godot_method_bind , light_directional_set_blend_splits : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_depth_range_mode : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_detail : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_set_bake_mode : 0 as * mut sys :: godot_method_bind , light_set_color : 0 as * mut sys :: godot_method_bind , light_set_cull_mask : 0 as * mut sys :: godot_method_bind , light_set_negative : 0 as * mut sys :: godot_method_bind , light_set_param : 0 as * mut sys :: godot_method_bind , light_set_projector : 0 as * mut sys :: godot_method_bind , light_set_reverse_cull_face_mode : 0 as * mut sys :: godot_method_bind , light_set_shadow : 0 as * mut sys :: godot_method_bind , light_set_shadow_color : 0 as * mut sys :: godot_method_bind , light_set_use_gi : 0 as * mut sys :: godot_method_bind , lightmap_capture_create : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_transform : 0 as * mut sys :: godot_method_bind , lightmap_capture_is_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_transform : 0 as * mut sys :: godot_method_bind , make_sphere_mesh : 0 as * mut sys :: godot_method_bind , material_create : 0 as * mut sys :: godot_method_bind , material_get_param : 0 as * mut sys :: godot_method_bind , material_get_param_default : 0 as * mut sys :: godot_method_bind , material_get_shader : 0 as * mut sys :: godot_method_bind , material_set_line_width : 0 as * mut sys :: godot_method_bind , material_set_next_pass : 0 as * mut sys :: godot_method_bind , material_set_param : 0 as * mut sys :: godot_method_bind , material_set_render_priority : 0 as * mut sys :: godot_method_bind , material_set_shader : 0 as * mut sys :: godot_method_bind , mesh_add_surface_from_arrays : 0 as * mut sys :: godot_method_bind , mesh_clear : 0 as * mut sys :: godot_method_bind , mesh_create : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_get_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_get_surface_count : 0 as * mut sys :: godot_method_bind , mesh_remove_surface : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_set_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_index_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_offset : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_stride : 0 as * mut sys :: godot_method_bind , mesh_surface_get_index_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_material : 0 as * mut sys :: godot_method_bind , mesh_surface_get_primitive_type : 0 as * mut sys :: godot_method_bind , mesh_surface_get_skeleton_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_set_material : 0 as * mut sys :: godot_method_bind , mesh_surface_update_region : 0 as * mut sys :: godot_method_bind , multimesh_allocate : 0 as * mut sys :: godot_method_bind , multimesh_create : 0 as * mut sys :: godot_method_bind , multimesh_get_aabb : 0 as * mut sys :: godot_method_bind , multimesh_get_instance_count : 0 as * mut sys :: godot_method_bind , multimesh_get_mesh : 0 as * mut sys :: godot_method_bind , multimesh_get_visible_instances : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_set_as_bulk_array : 0 as * mut sys :: godot_method_bind , multimesh_set_mesh : 0 as * mut sys :: godot_method_bind , multimesh_set_visible_instances : 0 as * mut sys :: godot_method_bind , omni_light_create : 0 as * mut sys :: godot_method_bind , particles_create : 0 as * mut sys :: godot_method_bind , particles_get_current_aabb : 0 as * mut sys :: godot_method_bind , particles_get_emitting : 0 as * mut sys :: godot_method_bind , particles_is_inactive : 0 as * mut sys :: godot_method_bind , particles_request_process : 0 as * mut sys :: godot_method_bind , particles_restart : 0 as * mut sys :: godot_method_bind , particles_set_amount : 0 as * mut sys :: godot_method_bind , particles_set_custom_aabb : 0 as * mut sys :: godot_method_bind , particles_set_draw_order : 0 as * mut sys :: godot_method_bind , particles_set_draw_pass_mesh : 0 as * mut sys :: godot_method_bind , particles_set_draw_passes : 0 as * mut sys :: godot_method_bind , particles_set_emission_transform : 0 as * mut sys :: godot_method_bind , particles_set_emitting : 0 as * mut sys :: godot_method_bind , particles_set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_fixed_fps : 0 as * mut sys :: godot_method_bind , particles_set_fractional_delta : 0 as * mut sys :: godot_method_bind , particles_set_lifetime : 0 as * mut sys :: godot_method_bind , particles_set_one_shot : 0 as * mut sys :: godot_method_bind , particles_set_pre_process_time : 0 as * mut sys :: godot_method_bind , particles_set_process_material : 0 as * mut sys :: godot_method_bind , particles_set_randomness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_speed_scale : 0 as * mut sys :: godot_method_bind , particles_set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , reflection_probe_create : 0 as * mut sys :: godot_method_bind , reflection_probe_set_as_interior : 0 as * mut sys :: godot_method_bind , reflection_probe_set_cull_mask : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_box_projection : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_shadows : 0 as * mut sys :: godot_method_bind , reflection_probe_set_extents : 0 as * mut sys :: godot_method_bind , reflection_probe_set_intensity : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , reflection_probe_set_max_distance : 0 as * mut sys :: godot_method_bind , reflection_probe_set_origin_offset : 0 as * mut sys :: godot_method_bind , reflection_probe_set_update_mode : 0 as * mut sys :: godot_method_bind , request_frame_drawn_callback : 0 as * mut sys :: godot_method_bind , scenario_create : 0 as * mut sys :: godot_method_bind , scenario_set_debug : 0 as * mut sys :: godot_method_bind , scenario_set_environment : 0 as * mut sys :: godot_method_bind , scenario_set_fallback_environment : 0 as * mut sys :: godot_method_bind , scenario_set_reflection_atlas_size : 0 as * mut sys :: godot_method_bind , set_boot_image : 0 as * mut sys :: godot_method_bind , set_debug_generate_wireframes : 0 as * mut sys :: godot_method_bind , set_default_clear_color : 0 as * mut sys :: godot_method_bind , set_render_loop_enabled : 0 as * mut sys :: godot_method_bind , set_shader_time_scale : 0 as * mut sys :: godot_method_bind , shader_create : 0 as * mut sys :: godot_method_bind , shader_get_code : 0 as * mut sys :: godot_method_bind , shader_get_default_texture_param : 0 as * mut sys :: godot_method_bind , shader_get_param_list : 0 as * mut sys :: godot_method_bind , shader_set_code : 0 as * mut sys :: godot_method_bind , shader_set_default_texture_param : 0 as * mut sys :: godot_method_bind , skeleton_allocate : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_create : 0 as * mut sys :: godot_method_bind , skeleton_get_bone_count : 0 as * mut sys :: godot_method_bind , sky_create : 0 as * mut sys :: godot_method_bind , sky_set_texture : 0 as * mut sys :: godot_method_bind , spot_light_create : 0 as * mut sys :: godot_method_bind , sync : 0 as * mut sys :: godot_method_bind , texture_allocate : 0 as * mut sys :: godot_method_bind , texture_bind : 0 as * mut sys :: godot_method_bind , texture_create : 0 as * mut sys :: godot_method_bind , texture_create_from_image : 0 as * mut sys :: godot_method_bind , texture_debug_usage : 0 as * mut sys :: godot_method_bind , texture_get_data : 0 as * mut sys :: godot_method_bind , texture_get_depth : 0 as * mut sys :: godot_method_bind , texture_get_flags : 0 as * mut sys :: godot_method_bind , texture_get_format : 0 as * mut sys :: godot_method_bind , texture_get_height : 0 as * mut sys :: godot_method_bind , texture_get_path : 0 as * mut sys :: godot_method_bind , texture_get_texid : 0 as * mut sys :: godot_method_bind , texture_get_type : 0 as * mut sys :: godot_method_bind , texture_get_width : 0 as * mut sys :: godot_method_bind , texture_set_data : 0 as * mut sys :: godot_method_bind , texture_set_data_partial : 0 as * mut sys :: godot_method_bind , texture_set_flags : 0 as * mut sys :: godot_method_bind , texture_set_path : 0 as * mut sys :: godot_method_bind , texture_set_shrink_all_x2_on_set_data : 0 as * mut sys :: godot_method_bind , texture_set_size_override : 0 as * mut sys :: godot_method_bind , textures_keep_original : 0 as * mut sys :: godot_method_bind , viewport_attach_camera : 0 as * mut sys :: godot_method_bind , viewport_attach_canvas : 0 as * mut sys :: godot_method_bind , viewport_attach_to_screen : 0 as * mut sys :: godot_method_bind , viewport_create : 0 as * mut sys :: godot_method_bind , viewport_detach : 0 as * mut sys :: godot_method_bind , viewport_get_render_info : 0 as * mut sys :: godot_method_bind , viewport_get_texture : 0 as * mut sys :: godot_method_bind , viewport_remove_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_active : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_stacking : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_clear_mode : 0 as * mut sys :: godot_method_bind , viewport_set_debug_draw : 0 as * mut sys :: godot_method_bind , viewport_set_disable_3d : 0 as * mut sys :: godot_method_bind , viewport_set_disable_environment : 0 as * mut sys :: godot_method_bind , viewport_set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_hdr : 0 as * mut sys :: godot_method_bind , viewport_set_hide_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_hide_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_msaa : 0 as * mut sys :: godot_method_bind , viewport_set_parent_viewport : 0 as * mut sys :: godot_method_bind , viewport_set_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , viewport_set_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_quadrant_subdivision : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , viewport_set_size : 0 as * mut sys :: godot_method_bind , viewport_set_transparent_background : 0 as * mut sys :: godot_method_bind , viewport_set_update_mode : 0 as * mut sys :: godot_method_bind , viewport_set_usage : 0 as * mut sys :: godot_method_bind , viewport_set_use_arvr : 0 as * mut sys :: godot_method_bind , viewport_set_use_debanding : 0 as * mut sys :: godot_method_bind , viewport_set_use_fxaa : 0 as * mut sys :: godot_method_bind , viewport_set_vflip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . black_bars_set_images = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_images\0" . as_ptr () as * const c_char) ; table . black_bars_set_margins = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_margins\0" . as_ptr () as * const c_char) ; table . camera_create = (gd_api . godot_method_bind_get_method) (class_name , "camera_create\0" . as_ptr () as * const c_char) ; table . camera_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_cull_mask\0" . as_ptr () as * const c_char) ; table . camera_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_environment\0" . as_ptr () as * const c_char) ; table . camera_set_frustum = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_frustum\0" . as_ptr () as * const c_char) ; table . camera_set_orthogonal = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_orthogonal\0" . as_ptr () as * const c_char) ; table . camera_set_perspective = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_perspective\0" . as_ptr () as * const c_char) ; table . camera_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_transform\0" . as_ptr () as * const c_char) ; table . camera_set_use_vertical_aspect = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_use_vertical_aspect\0" . as_ptr () as * const c_char) ; table . canvas_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_create\0" . as_ptr () as * const c_char) ; table . canvas_item_add_circle = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_circle\0" . as_ptr () as * const c_char) ; table . canvas_item_add_clip_ignore = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_clip_ignore\0" . as_ptr () as * const c_char) ; table . canvas_item_add_line = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_line\0" . as_ptr () as * const c_char) ; table . canvas_item_add_mesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_mesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_multimesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_nine_patch = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_nine_patch\0" . as_ptr () as * const c_char) ; table . canvas_item_add_particles = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_particles\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polygon\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polyline = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polyline\0" . as_ptr () as * const c_char) ; table . canvas_item_add_primitive = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_primitive\0" . as_ptr () as * const c_char) ; table . canvas_item_add_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect_region = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect_region\0" . as_ptr () as * const c_char) ; table . canvas_item_add_triangle_array = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_triangle_array\0" . as_ptr () as * const c_char) ; table . canvas_item_clear = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_clear\0" . as_ptr () as * const c_char) ; table . canvas_item_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_create\0" . as_ptr () as * const c_char) ; table . canvas_item_set_clip = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_clip\0" . as_ptr () as * const c_char) ; table . canvas_item_set_copy_to_backbuffer = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_copy_to_backbuffer\0" . as_ptr () as * const c_char) ; table . canvas_item_set_custom_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_custom_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_set_distance_field_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_distance_field_mode\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_behind_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_behind_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_index\0" . as_ptr () as * const c_char) ; table . canvas_item_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_item_set_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_self_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_self_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_sort_children_by_y = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_sort_children_by_y\0" . as_ptr () as * const c_char) ; table . canvas_item_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_set_use_parent_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_use_parent_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_visible\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_as_relative_to_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_as_relative_to_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_index\0" . as_ptr () as * const c_char) ; table . canvas_light_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_polygon\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_energy\0" . as_ptr () as * const c_char) ; table . canvas_light_set_height = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_height\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_layer_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_layer_range\0" . as_ptr () as * const c_char) ; table . canvas_light_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_mode\0" . as_ptr () as * const c_char) ; table . canvas_light_set_scale = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_scale\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_filter\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_smooth\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture_offset\0" . as_ptr () as * const c_char) ; table . canvas_light_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_z_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_z_range\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_create\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_cull_mode\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape_as_lines = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape_as_lines\0" . as_ptr () as * const c_char) ; table . canvas_set_item_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_item_mirroring\0" . as_ptr () as * const c_char) ; table . canvas_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_modulate\0" . as_ptr () as * const c_char) ; table . directional_light_create = (gd_api . godot_method_bind_get_method) (class_name , "directional_light_create\0" . as_ptr () as * const c_char) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . environment_create = (gd_api . godot_method_bind_get_method) (class_name , "environment_create\0" . as_ptr () as * const c_char) ; table . environment_set_adjustment = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_adjustment\0" . as_ptr () as * const c_char) ; table . environment_set_ambient_light = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ambient_light\0" . as_ptr () as * const c_char) ; table . environment_set_background = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_background\0" . as_ptr () as * const c_char) ; table . environment_set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_color\0" . as_ptr () as * const c_char) ; table . environment_set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_energy\0" . as_ptr () as * const c_char) ; table . environment_set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_far = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_far\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_near = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_near\0" . as_ptr () as * const c_char) ; table . environment_set_fog = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog\0" . as_ptr () as * const c_char) ; table . environment_set_fog_depth = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_depth\0" . as_ptr () as * const c_char) ; table . environment_set_fog_height = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_height\0" . as_ptr () as * const c_char) ; table . environment_set_glow = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_glow\0" . as_ptr () as * const c_char) ; table . environment_set_sky = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky\0" . as_ptr () as * const c_char) ; table . environment_set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . environment_set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_orientation\0" . as_ptr () as * const c_char) ; table . environment_set_ssao = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssao\0" . as_ptr () as * const c_char) ; table . environment_set_ssr = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssr\0" . as_ptr () as * const c_char) ; table . environment_set_tonemap = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_tonemap\0" . as_ptr () as * const c_char) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . force_draw = (gd_api . godot_method_bind_get_method) (class_name , "force_draw\0" . as_ptr () as * const c_char) ; table . force_sync = (gd_api . godot_method_bind_get_method) (class_name , "force_sync\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_test_cube = (gd_api . godot_method_bind_get_method) (class_name , "get_test_cube\0" . as_ptr () as * const c_char) ; table . get_test_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_test_texture\0" . as_ptr () as * const c_char) ; table . get_video_adapter_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_name\0" . as_ptr () as * const c_char) ; table . get_video_adapter_vendor = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_vendor\0" . as_ptr () as * const c_char) ; table . get_white_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_white_texture\0" . as_ptr () as * const c_char) ; table . gi_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_create\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_get_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_to_cell_xform\0" . as_ptr () as * const c_char) ; table . gi_probe_is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_compressed\0" . as_ptr () as * const c_char) ; table . gi_probe_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_set_compress = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_compress\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_set_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_to_cell_xform\0" . as_ptr () as * const c_char) ; table . has_changed = (gd_api . godot_method_bind_get_method) (class_name , "has_changed\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_os_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_os_feature\0" . as_ptr () as * const c_char) ; table . immediate_begin = (gd_api . godot_method_bind_get_method) (class_name , "immediate_begin\0" . as_ptr () as * const c_char) ; table . immediate_clear = (gd_api . godot_method_bind_get_method) (class_name , "immediate_clear\0" . as_ptr () as * const c_char) ; table . immediate_color = (gd_api . godot_method_bind_get_method) (class_name , "immediate_color\0" . as_ptr () as * const c_char) ; table . immediate_create = (gd_api . godot_method_bind_get_method) (class_name , "immediate_create\0" . as_ptr () as * const c_char) ; table . immediate_end = (gd_api . godot_method_bind_get_method) (class_name , "immediate_end\0" . as_ptr () as * const c_char) ; table . immediate_get_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_get_material\0" . as_ptr () as * const c_char) ; table . immediate_normal = (gd_api . godot_method_bind_get_method) (class_name , "immediate_normal\0" . as_ptr () as * const c_char) ; table . immediate_set_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_set_material\0" . as_ptr () as * const c_char) ; table . immediate_tangent = (gd_api . godot_method_bind_get_method) (class_name , "immediate_tangent\0" . as_ptr () as * const c_char) ; table . immediate_uv = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv\0" . as_ptr () as * const c_char) ; table . immediate_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv2\0" . as_ptr () as * const c_char) ; table . immediate_vertex = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex\0" . as_ptr () as * const c_char) ; table . immediate_vertex_2d = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex_2d\0" . as_ptr () as * const c_char) ; table . init = (gd_api . godot_method_bind_get_method) (class_name , "init\0" . as_ptr () as * const c_char) ; table . instance_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . instance_attach_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_skeleton\0" . as_ptr () as * const c_char) ; table . instance_create = (gd_api . godot_method_bind_get_method) (class_name , "instance_create\0" . as_ptr () as * const c_char) ; table . instance_create2 = (gd_api . godot_method_bind_get_method) (class_name , "instance_create2\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_as_instance_lod = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_as_instance_lod\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_draw_range = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_draw_range\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_flag\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_material_override = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_material_override\0" . as_ptr () as * const c_char) ; table . instance_set_base = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_base\0" . as_ptr () as * const c_char) ; table . instance_set_blend_shape_weight = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_blend_shape_weight\0" . as_ptr () as * const c_char) ; table . instance_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . instance_set_exterior = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_exterior\0" . as_ptr () as * const c_char) ; table . instance_set_extra_visibility_margin = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_extra_visibility_margin\0" . as_ptr () as * const c_char) ; table . instance_set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_layer_mask\0" . as_ptr () as * const c_char) ; table . instance_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_scenario\0" . as_ptr () as * const c_char) ; table . instance_set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_surface_material\0" . as_ptr () as * const c_char) ; table . instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_transform\0" . as_ptr () as * const c_char) ; table . instance_set_use_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_use_lightmap\0" . as_ptr () as * const c_char) ; table . instance_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_visible\0" . as_ptr () as * const c_char) ; table . instances_cull_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_aabb\0" . as_ptr () as * const c_char) ; table . instances_cull_convex = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_convex\0" . as_ptr () as * const c_char) ; table . instances_cull_ray = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_ray\0" . as_ptr () as * const c_char) ; table . is_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . light_directional_set_blend_splits = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_blend_splits\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_depth_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_depth_range_mode\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_detail\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_bake_mode\0" . as_ptr () as * const c_char) ; table . light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_color\0" . as_ptr () as * const c_char) ; table . light_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "light_set_cull_mask\0" . as_ptr () as * const c_char) ; table . light_set_negative = (gd_api . godot_method_bind_get_method) (class_name , "light_set_negative\0" . as_ptr () as * const c_char) ; table . light_set_param = (gd_api . godot_method_bind_get_method) (class_name , "light_set_param\0" . as_ptr () as * const c_char) ; table . light_set_projector = (gd_api . godot_method_bind_get_method) (class_name , "light_set_projector\0" . as_ptr () as * const c_char) ; table . light_set_reverse_cull_face_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_reverse_cull_face_mode\0" . as_ptr () as * const c_char) ; table . light_set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow\0" . as_ptr () as * const c_char) ; table . light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . light_set_use_gi = (gd_api . godot_method_bind_get_method) (class_name , "light_set_use_gi\0" . as_ptr () as * const c_char) ; table . lightmap_capture_create = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_create\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . lightmap_capture_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_is_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . make_sphere_mesh = (gd_api . godot_method_bind_get_method) (class_name , "make_sphere_mesh\0" . as_ptr () as * const c_char) ; table . material_create = (gd_api . godot_method_bind_get_method) (class_name , "material_create\0" . as_ptr () as * const c_char) ; table . material_get_param = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param\0" . as_ptr () as * const c_char) ; table . material_get_param_default = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param_default\0" . as_ptr () as * const c_char) ; table . material_get_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_get_shader\0" . as_ptr () as * const c_char) ; table . material_set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "material_set_line_width\0" . as_ptr () as * const c_char) ; table . material_set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "material_set_next_pass\0" . as_ptr () as * const c_char) ; table . material_set_param = (gd_api . godot_method_bind_get_method) (class_name , "material_set_param\0" . as_ptr () as * const c_char) ; table . material_set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "material_set_render_priority\0" . as_ptr () as * const c_char) ; table . material_set_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_set_shader\0" . as_ptr () as * const c_char) ; table . mesh_add_surface_from_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_add_surface_from_arrays\0" . as_ptr () as * const c_char) ; table . mesh_clear = (gd_api . godot_method_bind_get_method) (class_name , "mesh_clear\0" . as_ptr () as * const c_char) ; table . mesh_create = (gd_api . godot_method_bind_get_method) (class_name , "mesh_create\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_surface_count\0" . as_ptr () as * const c_char) ; table . mesh_remove_surface = (gd_api . godot_method_bind_get_method) (class_name , "mesh_remove_surface\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_index_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_index_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_offset = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_offset\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_stride = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_stride\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_index_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_index_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_primitive_type = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_primitive_type\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_skeleton_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_skeleton_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_set_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_update_region = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_update_region\0" . as_ptr () as * const c_char) ; table . multimesh_allocate = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_allocate\0" . as_ptr () as * const c_char) ; table . multimesh_create = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_create\0" . as_ptr () as * const c_char) ; table . multimesh_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_aabb\0" . as_ptr () as * const c_char) ; table . multimesh_get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_instance_count\0" . as_ptr () as * const c_char) ; table . multimesh_get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_get_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_visible_instances\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . multimesh_set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_set_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_visible_instances\0" . as_ptr () as * const c_char) ; table . omni_light_create = (gd_api . godot_method_bind_get_method) (class_name , "omni_light_create\0" . as_ptr () as * const c_char) ; table . particles_create = (gd_api . godot_method_bind_get_method) (class_name , "particles_create\0" . as_ptr () as * const c_char) ; table . particles_get_current_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_current_aabb\0" . as_ptr () as * const c_char) ; table . particles_get_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_emitting\0" . as_ptr () as * const c_char) ; table . particles_is_inactive = (gd_api . godot_method_bind_get_method) (class_name , "particles_is_inactive\0" . as_ptr () as * const c_char) ; table . particles_request_process = (gd_api . godot_method_bind_get_method) (class_name , "particles_request_process\0" . as_ptr () as * const c_char) ; table . particles_restart = (gd_api . godot_method_bind_get_method) (class_name , "particles_restart\0" . as_ptr () as * const c_char) ; table . particles_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_amount\0" . as_ptr () as * const c_char) ; table . particles_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . particles_set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_order\0" . as_ptr () as * const c_char) ; table . particles_set_draw_pass_mesh = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_pass_mesh\0" . as_ptr () as * const c_char) ; table . particles_set_draw_passes = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_passes\0" . as_ptr () as * const c_char) ; table . particles_set_emission_transform = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emission_transform\0" . as_ptr () as * const c_char) ; table . particles_set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emitting\0" . as_ptr () as * const c_char) ; table . particles_set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fixed_fps\0" . as_ptr () as * const c_char) ; table . particles_set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fractional_delta\0" . as_ptr () as * const c_char) ; table . particles_set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_lifetime\0" . as_ptr () as * const c_char) ; table . particles_set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_one_shot\0" . as_ptr () as * const c_char) ; table . particles_set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_pre_process_time\0" . as_ptr () as * const c_char) ; table . particles_set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_process_material\0" . as_ptr () as * const c_char) ; table . particles_set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_speed_scale\0" . as_ptr () as * const c_char) ; table . particles_set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . reflection_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_create\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_as_interior\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_cull_mask\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_shadows\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_extents = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_extents\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_intensity\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_max_distance\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_origin_offset\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_update_mode\0" . as_ptr () as * const c_char) ; table . request_frame_drawn_callback = (gd_api . godot_method_bind_get_method) (class_name , "request_frame_drawn_callback\0" . as_ptr () as * const c_char) ; table . scenario_create = (gd_api . godot_method_bind_get_method) (class_name , "scenario_create\0" . as_ptr () as * const c_char) ; table . scenario_set_debug = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_debug\0" . as_ptr () as * const c_char) ; table . scenario_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_fallback_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_reflection_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_reflection_atlas_size\0" . as_ptr () as * const c_char) ; table . set_boot_image = (gd_api . godot_method_bind_get_method) (class_name , "set_boot_image\0" . as_ptr () as * const c_char) ; table . set_debug_generate_wireframes = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_generate_wireframes\0" . as_ptr () as * const c_char) ; table . set_default_clear_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_clear_color\0" . as_ptr () as * const c_char) ; table . set_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . set_shader_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_shader_time_scale\0" . as_ptr () as * const c_char) ; table . shader_create = (gd_api . godot_method_bind_get_method) (class_name , "shader_create\0" . as_ptr () as * const c_char) ; table . shader_get_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_code\0" . as_ptr () as * const c_char) ; table . shader_get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_default_texture_param\0" . as_ptr () as * const c_char) ; table . shader_get_param_list = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_param_list\0" . as_ptr () as * const c_char) ; table . shader_set_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_code\0" . as_ptr () as * const c_char) ; table . shader_set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_default_texture_param\0" . as_ptr () as * const c_char) ; table . skeleton_allocate = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_allocate\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_create = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_create\0" . as_ptr () as * const c_char) ; table . skeleton_get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_get_bone_count\0" . as_ptr () as * const c_char) ; table . sky_create = (gd_api . godot_method_bind_get_method) (class_name , "sky_create\0" . as_ptr () as * const c_char) ; table . sky_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "sky_set_texture\0" . as_ptr () as * const c_char) ; table . spot_light_create = (gd_api . godot_method_bind_get_method) (class_name , "spot_light_create\0" . as_ptr () as * const c_char) ; table . sync = (gd_api . godot_method_bind_get_method) (class_name , "sync\0" . as_ptr () as * const c_char) ; table . texture_allocate = (gd_api . godot_method_bind_get_method) (class_name , "texture_allocate\0" . as_ptr () as * const c_char) ; table . texture_bind = (gd_api . godot_method_bind_get_method) (class_name , "texture_bind\0" . as_ptr () as * const c_char) ; table . texture_create = (gd_api . godot_method_bind_get_method) (class_name , "texture_create\0" . as_ptr () as * const c_char) ; table . texture_create_from_image = (gd_api . godot_method_bind_get_method) (class_name , "texture_create_from_image\0" . as_ptr () as * const c_char) ; table . texture_debug_usage = (gd_api . godot_method_bind_get_method) (class_name , "texture_debug_usage\0" . as_ptr () as * const c_char) ; table . texture_get_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_data\0" . as_ptr () as * const c_char) ; table . texture_get_depth = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_depth\0" . as_ptr () as * const c_char) ; table . texture_get_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_flags\0" . as_ptr () as * const c_char) ; table . texture_get_format = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_format\0" . as_ptr () as * const c_char) ; table . texture_get_height = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_height\0" . as_ptr () as * const c_char) ; table . texture_get_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_path\0" . as_ptr () as * const c_char) ; table . texture_get_texid = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_texid\0" . as_ptr () as * const c_char) ; table . texture_get_type = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_type\0" . as_ptr () as * const c_char) ; table . texture_get_width = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_width\0" . as_ptr () as * const c_char) ; table . texture_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data_partial\0" . as_ptr () as * const c_char) ; table . texture_set_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_flags\0" . as_ptr () as * const c_char) ; table . texture_set_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_path\0" . as_ptr () as * const c_char) ; table . texture_set_shrink_all_x2_on_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_shrink_all_x2_on_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_size_override\0" . as_ptr () as * const c_char) ; table . textures_keep_original = (gd_api . godot_method_bind_get_method) (class_name , "textures_keep_original\0" . as_ptr () as * const c_char) ; table . viewport_attach_camera = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_camera\0" . as_ptr () as * const c_char) ; table . viewport_attach_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_canvas\0" . as_ptr () as * const c_char) ; table . viewport_attach_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_create = (gd_api . godot_method_bind_get_method) (class_name , "viewport_create\0" . as_ptr () as * const c_char) ; table . viewport_detach = (gd_api . godot_method_bind_get_method) (class_name , "viewport_detach\0" . as_ptr () as * const c_char) ; table . viewport_get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_render_info\0" . as_ptr () as * const c_char) ; table . viewport_get_texture = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_texture\0" . as_ptr () as * const c_char) ; table . viewport_remove_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_remove_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_active = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_active\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_stacking = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_stacking\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_clear_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_debug_draw\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_3d\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_environment = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_environment\0" . as_ptr () as * const c_char) ; table . viewport_set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hdr\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_msaa\0" . as_ptr () as * const c_char) ; table . viewport_set_parent_viewport = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_parent_viewport\0" . as_ptr () as * const c_char) ; table . viewport_set_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_quadrant_subdivision = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_quadrant_subdivision\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . viewport_set_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_size\0" . as_ptr () as * const c_char) ; table . viewport_set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_transparent_background\0" . as_ptr () as * const c_char) ; table . viewport_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_update_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_usage = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_usage\0" . as_ptr () as * const c_char) ; table . viewport_set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_arvr\0" . as_ptr () as * const c_char) ; table . viewport_set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_debanding\0" . as_ptr () as * const c_char) ; table . viewport_set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_fxaa\0" . as_ptr () as * const c_char) ; table . viewport_set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_vflip\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:340:13346
[INFO] [stdout]     |
[INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 340 |                 # [doc = "`core class XMLParser` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_xmlparser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nXMLParser inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct XMLParser { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const NONE : NodeType = NodeType (0i64) ; pub const ELEMENT : NodeType = NodeType (1i64) ; pub const ELEMENT_END : NodeType = NodeType (2i64) ; pub const TEXT : NodeType = NodeType (3i64) ; pub const COMMENT : NodeType = NodeType (4i64) ; pub const CDATA : NodeType = NodeType (5i64) ; pub const UNKNOWN : NodeType = NodeType (6i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl XMLParser { pub const NODE_CDATA : i64 = 5i64 ; pub const NODE_COMMENT : i64 = 4i64 ; pub const NODE_ELEMENT : i64 = 1i64 ; pub const NODE_ELEMENT_END : i64 = 2i64 ; pub const NODE_NONE : i64 = 0i64 ; pub const NODE_TEXT : i64 = 3i64 ; pub const NODE_UNKNOWN : i64 = 6i64 ; } impl XMLParser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = XMLParserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Gets the amount of attributes in the current element."] # [doc = ""] # [inline] pub fn get_attribute_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_value (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_value ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the current line in the parsed file (currently not implemented)."] # [doc = ""] # [inline] pub fn get_current_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_current_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute."] # [doc = ""] # [inline] pub fn get_named_attribute_value (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found."] # [doc = ""] # [inline] pub fn get_named_attribute_value_safe (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value_safe ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the contents of a text node. This will raise an error in any other type of node."] # [doc = ""] # [inline] pub fn get_node_data (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_data ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the name of the current element node. This will raise an error if the current node type is neither [constant NODE_ELEMENT] nor [constant NODE_ELEMENT_END]."] # [doc = ""] # [inline] pub fn get_node_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the byte offset of the current node since the beginning of the file or buffer."] # [doc = ""] # [inline] pub fn get_node_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the type of the current node. Compare with [enum NodeType] constants."] # [doc = ""] # [inline] pub fn get_node_type (& self) -> crate :: generated :: xml_parser :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: xml_parser :: NodeType (ret) } } # [doc = "Check whether the current element has a certain attribute."] # [doc = ""] # [inline] pub fn has_attribute (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . has_attribute ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Check whether the current element is empty (this only works for completely empty tags, e.g. `<element \\>`)."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Opens an XML file for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an XML raw buffer for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Reads the next node of the file. This returns an error code."] # [doc = ""] # [inline] pub fn read (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . read ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code."] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , position) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Skips the current section. If the node contains other elements, they will be ignored and the cursor will go to the closing of the current element."] # [doc = ""] # [inline] pub fn skip_section (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . skip_section ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for XMLParser { } unsafe impl GodotObject for XMLParser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "XMLParser" } } impl std :: ops :: Deref for XMLParser { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for XMLParser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for XMLParser { } unsafe impl SubClass < crate :: generated :: object :: Object > for XMLParser { } impl Instanciable for XMLParser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { XMLParser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct XMLParserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attribute_count : * mut sys :: godot_method_bind , pub get_attribute_name : * mut sys :: godot_method_bind , pub get_attribute_value : * mut sys :: godot_method_bind , pub get_current_line : * mut sys :: godot_method_bind , pub get_named_attribute_value : * mut sys :: godot_method_bind , pub get_named_attribute_value_safe : * mut sys :: godot_method_bind , pub get_node_data : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_offset : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub has_attribute : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub open_buffer : * mut sys :: godot_method_bind , pub read : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub skip_section : * mut sys :: godot_method_bind } impl XMLParserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : XMLParserMethodTable = XMLParserMethodTable { class_constructor : None , get_attribute_count : 0 as * mut sys :: godot_method_bind , get_attribute_name : 0 as * mut sys :: godot_method_bind , get_attribute_value : 0 as * mut sys :: godot_method_bind , get_current_line : 0 as * mut sys :: godot_method_bind , get_named_attribute_value : 0 as * mut sys :: godot_method_bind , get_named_attribute_value_safe : 0 as * mut sys :: godot_method_bind , get_node_data : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_offset : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , has_attribute : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , open_buffer : 0 as * mut sys :: godot_method_bind , read : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , skip_section : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { XMLParserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "XMLParser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attribute_count = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_count\0" . as_ptr () as * const c_char) ; table . get_attribute_name = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_name\0" . as_ptr () as * const c_char) ; table . get_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_value\0" . as_ptr () as * const c_char) ; table . get_current_line = (gd_api . godot_method_bind_get_method) (class_name , "get_current_line\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value_safe = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value_safe\0" . as_ptr () as * const c_char) ; table . get_node_data = (gd_api . godot_method_bind_get_method) (class_name , "get_node_data\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_node_offset\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . has_attribute = (gd_api . godot_method_bind_get_method) (class_name , "has_attribute\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . open_buffer = (gd_api . godot_method_bind_get_method) (class_name , "open_buffer\0" . as_ptr () as * const c_char) ; table . read = (gd_api . godot_method_bind_get_method) (class_name , "read\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . skip_section = (gd_api . godot_method_bind_get_method) (class_name , "skip_section\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:346:5601
[INFO] [stdout]     |
[INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 346 |                 # [doc = "`core class GDNative` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDNative inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDNative { this : RawObject < Self > , } impl GDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_native (& self , calling_type : impl Into < GodotString > , procedure_name : impl Into < GodotString > , arguments : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . call_native ; let ret = crate :: icalls :: icallptr_var_str_str_arr (method_bind , self . this . sys () . as_ptr () , calling_type . into () , procedure_name . into () , arguments) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn terminate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . terminate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for GDNative { } unsafe impl GodotObject for GDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDNative" } } impl std :: ops :: Deref for GDNative { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDNative { } impl Instanciable for GDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_native : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub terminate : * mut sys :: godot_method_bind } impl GDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDNativeMethodTable = GDNativeMethodTable { class_constructor : None , call_native : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , terminate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_native = (gd_api . godot_method_bind_get_method) (class_name , "call_native\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . terminate = (gd_api . godot_method_bind_get_method) (class_name , "terminate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:352:2915
[INFO] [stdout]     |
[INFO] [stdout] 352 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 352 |                 # [doc = "`tools class EditorImportPlugin` inherits `ResourceImporter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorimportplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorImportPlugin inherits methods from:\n - [ResourceImporter](struct.ResourceImporter.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorImportPlugin { } unsafe impl GodotObject for EditorImportPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorImportPlugin" } } impl std :: ops :: Deref for EditorImportPlugin { type Target = crate :: generated :: resource_importer :: ResourceImporter ; # [inline] fn deref (& self) -> & crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorImportPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource_importer :: ResourceImporter > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorImportPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorImportPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorImportPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorImportPluginMethodTable = EditorImportPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorImportPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorImportPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:334:282238
[INFO] [stdout]     |
[INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 334 |                 # [doc = "`core singleton class VisualServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightMode (pub i64) ; impl CanvasLightMode { pub const ADD : CanvasLightMode = CanvasLightMode (0i64) ; pub const SUB : CanvasLightMode = CanvasLightMode (1i64) ; pub const MIX : CanvasLightMode = CanvasLightMode (2i64) ; pub const MASK : CanvasLightMode = CanvasLightMode (3i64) ; } impl From < i64 > for CanvasLightMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightMode > for i64 { # [inline] fn from (v : CanvasLightMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightShadowFilter (pub i64) ; impl CanvasLightShadowFilter { pub const NONE : CanvasLightShadowFilter = CanvasLightShadowFilter (0i64) ; pub const PCF3 : CanvasLightShadowFilter = CanvasLightShadowFilter (1i64) ; pub const PCF5 : CanvasLightShadowFilter = CanvasLightShadowFilter (2i64) ; pub const PCF7 : CanvasLightShadowFilter = CanvasLightShadowFilter (3i64) ; pub const PCF9 : CanvasLightShadowFilter = CanvasLightShadowFilter (4i64) ; pub const PCF13 : CanvasLightShadowFilter = CanvasLightShadowFilter (5i64) ; } impl From < i64 > for CanvasLightShadowFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightShadowFilter > for i64 { # [inline] fn from (v : CanvasLightShadowFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasOccluderPolygonCullMode (pub i64) ; impl CanvasOccluderPolygonCullMode { pub const DISABLED : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (0i64) ; pub const CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (1i64) ; pub const COUNTER_CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (2i64) ; } impl From < i64 > for CanvasOccluderPolygonCullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasOccluderPolygonCullMode > for i64 { # [inline] fn from (v : CanvasOccluderPolygonCullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CubeMapSide (pub i64) ; impl CubeMapSide { pub const LEFT : CubeMapSide = CubeMapSide (0i64) ; pub const RIGHT : CubeMapSide = CubeMapSide (1i64) ; pub const BOTTOM : CubeMapSide = CubeMapSide (2i64) ; pub const TOP : CubeMapSide = CubeMapSide (3i64) ; pub const FRONT : CubeMapSide = CubeMapSide (4i64) ; pub const BACK : CubeMapSide = CubeMapSide (5i64) ; } impl From < i64 > for CubeMapSide { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CubeMapSide > for i64 { # [inline] fn from (v : CubeMapSide) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentBg (pub i64) ; impl EnvironmentBg { pub const CLEAR_COLOR : EnvironmentBg = EnvironmentBg (0i64) ; pub const COLOR : EnvironmentBg = EnvironmentBg (1i64) ; pub const SKY : EnvironmentBg = EnvironmentBg (2i64) ; pub const COLOR_SKY : EnvironmentBg = EnvironmentBg (3i64) ; pub const CANVAS : EnvironmentBg = EnvironmentBg (4i64) ; pub const KEEP : EnvironmentBg = EnvironmentBg (5i64) ; pub const MAX : EnvironmentBg = EnvironmentBg (7i64) ; } impl From < i64 > for EnvironmentBg { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentBg > for i64 { # [inline] fn from (v : EnvironmentBg) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentDofBlurQuality (pub i64) ; impl EnvironmentDofBlurQuality { pub const LOW : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (0i64) ; pub const MEDIUM : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (1i64) ; pub const HIGH : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (2i64) ; } impl From < i64 > for EnvironmentDofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentDofBlurQuality > for i64 { # [inline] fn from (v : EnvironmentDofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentGlowBlendMode (pub i64) ; impl EnvironmentGlowBlendMode { pub const ADDITIVE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (0i64) ; pub const SCREEN : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (1i64) ; pub const SOFTLIGHT : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (2i64) ; pub const REPLACE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (3i64) ; } impl From < i64 > for EnvironmentGlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentGlowBlendMode > for i64 { # [inline] fn from (v : EnvironmentGlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoBlur (pub i64) ; impl EnvironmentSsaoBlur { pub const DISABLED : EnvironmentSsaoBlur = EnvironmentSsaoBlur (0i64) ; pub const _1X1 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (1i64) ; pub const _2X2 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (2i64) ; pub const _3X3 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (3i64) ; } impl From < i64 > for EnvironmentSsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoBlur > for i64 { # [inline] fn from (v : EnvironmentSsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoQuality (pub i64) ; impl EnvironmentSsaoQuality { pub const LOW : EnvironmentSsaoQuality = EnvironmentSsaoQuality (0i64) ; pub const MEDIUM : EnvironmentSsaoQuality = EnvironmentSsaoQuality (1i64) ; pub const HIGH : EnvironmentSsaoQuality = EnvironmentSsaoQuality (2i64) ; } impl From < i64 > for EnvironmentSsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoQuality > for i64 { # [inline] fn from (v : EnvironmentSsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentToneMapper (pub i64) ; impl EnvironmentToneMapper { pub const LINEAR : EnvironmentToneMapper = EnvironmentToneMapper (0i64) ; pub const REINHARD : EnvironmentToneMapper = EnvironmentToneMapper (1i64) ; pub const FILMIC : EnvironmentToneMapper = EnvironmentToneMapper (2i64) ; pub const ACES : EnvironmentToneMapper = EnvironmentToneMapper (3i64) ; } impl From < i64 > for EnvironmentToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentToneMapper > for i64 { # [inline] fn from (v : EnvironmentToneMapper) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Features (pub i64) ; impl Features { pub const SHADERS : Features = Features (0i64) ; pub const MULTITHREADED : Features = Features (1i64) ; } impl From < i64 > for Features { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Features > for i64 { # [inline] fn from (v : Features) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceFlags (pub i64) ; impl InstanceFlags { pub const USE_BAKED_LIGHT : InstanceFlags = InstanceFlags (0i64) ; pub const DRAW_NEXT_FRAME_IF_VISIBLE : InstanceFlags = InstanceFlags (1i64) ; pub const MAX : InstanceFlags = InstanceFlags (2i64) ; } impl From < i64 > for InstanceFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceFlags > for i64 { # [inline] fn from (v : InstanceFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceType (pub i64) ; impl InstanceType { pub const NONE : InstanceType = InstanceType (0i64) ; pub const MESH : InstanceType = InstanceType (1i64) ; pub const MULTIMESH : InstanceType = InstanceType (2i64) ; pub const IMMEDIATE : InstanceType = InstanceType (3i64) ; pub const PARTICLES : InstanceType = InstanceType (4i64) ; pub const LIGHT : InstanceType = InstanceType (5i64) ; pub const REFLECTION_PROBE : InstanceType = InstanceType (6i64) ; pub const GI_PROBE : InstanceType = InstanceType (7i64) ; pub const LIGHTMAP_CAPTURE : InstanceType = InstanceType (8i64) ; pub const MAX : InstanceType = InstanceType (9i64) ; pub const GEOMETRY_MASK : InstanceType = InstanceType (30i64) ; } impl From < i64 > for InstanceType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceType > for i64 { # [inline] fn from (v : InstanceType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightBakeMode (pub i64) ; impl LightBakeMode { pub const DISABLED : LightBakeMode = LightBakeMode (0i64) ; pub const INDIRECT : LightBakeMode = LightBakeMode (1i64) ; pub const ALL : LightBakeMode = LightBakeMode (2i64) ; } impl From < i64 > for LightBakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightBakeMode > for i64 { # [inline] fn from (v : LightBakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowDepthRangeMode (pub i64) ; impl LightDirectionalShadowDepthRangeMode { pub const STABLE : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (0i64) ; pub const OPTIMIZED : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (1i64) ; } impl From < i64 > for LightDirectionalShadowDepthRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowDepthRangeMode > for i64 { # [inline] fn from (v : LightDirectionalShadowDepthRangeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowMode (pub i64) ; impl LightDirectionalShadowMode { pub const ORTHOGONAL : LightDirectionalShadowMode = LightDirectionalShadowMode (0i64) ; pub const PARALLEL_2_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (1i64) ; pub const PARALLEL_4_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (2i64) ; } impl From < i64 > for LightDirectionalShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowMode > for i64 { # [inline] fn from (v : LightDirectionalShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowDetail (pub i64) ; impl LightOmniShadowDetail { pub const VERTICAL : LightOmniShadowDetail = LightOmniShadowDetail (0i64) ; pub const HORIZONTAL : LightOmniShadowDetail = LightOmniShadowDetail (1i64) ; } impl From < i64 > for LightOmniShadowDetail { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowDetail > for i64 { # [inline] fn from (v : LightOmniShadowDetail) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowMode (pub i64) ; impl LightOmniShadowMode { pub const DUAL_PARABOLOID : LightOmniShadowMode = LightOmniShadowMode (0i64) ; pub const CUBE : LightOmniShadowMode = LightOmniShadowMode (1i64) ; } impl From < i64 > for LightOmniShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowMode > for i64 { # [inline] fn from (v : LightOmniShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightParam (pub i64) ; impl LightParam { pub const ENERGY : LightParam = LightParam (0i64) ; pub const SPECULAR : LightParam = LightParam (2i64) ; pub const RANGE : LightParam = LightParam (3i64) ; pub const ATTENUATION : LightParam = LightParam (4i64) ; pub const SPOT_ANGLE : LightParam = LightParam (5i64) ; pub const SPOT_ATTENUATION : LightParam = LightParam (6i64) ; pub const CONTACT_SHADOW_SIZE : LightParam = LightParam (7i64) ; pub const SHADOW_MAX_DISTANCE : LightParam = LightParam (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : LightParam = LightParam (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : LightParam = LightParam (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : LightParam = LightParam (11i64) ; pub const SHADOW_NORMAL_BIAS : LightParam = LightParam (12i64) ; pub const SHADOW_BIAS : LightParam = LightParam (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : LightParam = LightParam (14i64) ; pub const MAX : LightParam = LightParam (15i64) ; } impl From < i64 > for LightParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightParam > for i64 { # [inline] fn from (v : LightParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightType (pub i64) ; impl LightType { pub const DIRECTIONAL : LightType = LightType (0i64) ; pub const OMNI : LightType = LightType (1i64) ; pub const SPOT : LightType = LightType (2i64) ; } impl From < i64 > for LightType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightType > for i64 { # [inline] fn from (v : LightType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshColorFormat (pub i64) ; impl MultimeshColorFormat { pub const NONE : MultimeshColorFormat = MultimeshColorFormat (0i64) ; pub const _8BIT : MultimeshColorFormat = MultimeshColorFormat (1i64) ; pub const FLOAT : MultimeshColorFormat = MultimeshColorFormat (2i64) ; } impl From < i64 > for MultimeshColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshColorFormat > for i64 { # [inline] fn from (v : MultimeshColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshCustomDataFormat (pub i64) ; impl MultimeshCustomDataFormat { pub const NONE : MultimeshCustomDataFormat = MultimeshCustomDataFormat (0i64) ; pub const _8BIT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (1i64) ; pub const FLOAT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (2i64) ; } impl From < i64 > for MultimeshCustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshCustomDataFormat > for i64 { # [inline] fn from (v : MultimeshCustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshTransformFormat (pub i64) ; impl MultimeshTransformFormat { pub const _2D : MultimeshTransformFormat = MultimeshTransformFormat (0i64) ; pub const _3D : MultimeshTransformFormat = MultimeshTransformFormat (1i64) ; } impl From < i64 > for MultimeshTransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshTransformFormat > for i64 { # [inline] fn from (v : MultimeshTransformFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NinePatchAxisMode (pub i64) ; impl NinePatchAxisMode { pub const STRETCH : NinePatchAxisMode = NinePatchAxisMode (0i64) ; pub const TILE : NinePatchAxisMode = NinePatchAxisMode (1i64) ; pub const TILE_FIT : NinePatchAxisMode = NinePatchAxisMode (2i64) ; } impl From < i64 > for NinePatchAxisMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NinePatchAxisMode > for i64 { # [inline] fn from (v : NinePatchAxisMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ParticlesDrawOrder (pub i64) ; impl ParticlesDrawOrder { pub const INDEX : ParticlesDrawOrder = ParticlesDrawOrder (0i64) ; pub const LIFETIME : ParticlesDrawOrder = ParticlesDrawOrder (1i64) ; pub const VIEW_DEPTH : ParticlesDrawOrder = ParticlesDrawOrder (2i64) ; } impl From < i64 > for ParticlesDrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ParticlesDrawOrder > for i64 { # [inline] fn from (v : ParticlesDrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; pub const MAX : PrimitiveType = PrimitiveType (7i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ReflectionProbeUpdateMode (pub i64) ; impl ReflectionProbeUpdateMode { pub const ONCE : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (0i64) ; pub const ALWAYS : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (1i64) ; } impl From < i64 > for ReflectionProbeUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ReflectionProbeUpdateMode > for i64 { # [inline] fn from (v : ReflectionProbeUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const USAGE_VIDEO_MEM_TOTAL : RenderInfo = RenderInfo (8i64) ; pub const VIDEO_MEM_USED : RenderInfo = RenderInfo (9i64) ; pub const TEXTURE_MEM_USED : RenderInfo = RenderInfo (10i64) ; pub const VERTEX_MEM_USED : RenderInfo = RenderInfo (11i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScenarioDebugMode (pub i64) ; impl ScenarioDebugMode { pub const DISABLED : ScenarioDebugMode = ScenarioDebugMode (0i64) ; pub const WIREFRAME : ScenarioDebugMode = ScenarioDebugMode (1i64) ; pub const OVERDRAW : ScenarioDebugMode = ScenarioDebugMode (2i64) ; pub const SHADELESS : ScenarioDebugMode = ScenarioDebugMode (3i64) ; } impl From < i64 > for ScenarioDebugMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScenarioDebugMode > for i64 { # [inline] fn from (v : ScenarioDebugMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShaderMode (pub i64) ; impl ShaderMode { pub const SPATIAL : ShaderMode = ShaderMode (0i64) ; pub const CANVAS_ITEM : ShaderMode = ShaderMode (1i64) ; pub const PARTICLES : ShaderMode = ShaderMode (2i64) ; pub const MAX : ShaderMode = ShaderMode (3i64) ; } impl From < i64 > for ShaderMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShaderMode > for i64 { # [inline] fn from (v : ShaderMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowCastingSetting (pub i64) ; impl ShadowCastingSetting { pub const OFF : ShadowCastingSetting = ShadowCastingSetting (0i64) ; pub const ON : ShadowCastingSetting = ShadowCastingSetting (1i64) ; pub const DOUBLE_SIDED : ShadowCastingSetting = ShadowCastingSetting (2i64) ; pub const SHADOWS_ONLY : ShadowCastingSetting = ShadowCastingSetting (3i64) ; } impl From < i64 > for ShadowCastingSetting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowCastingSetting > for i64 { # [inline] fn from (v : ShadowCastingSetting) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureFlags (pub i64) ; impl TextureFlags { pub const FLAG_MIPMAPS : TextureFlags = TextureFlags (1i64) ; pub const FLAG_REPEAT : TextureFlags = TextureFlags (2i64) ; pub const FLAG_FILTER : TextureFlags = TextureFlags (4i64) ; pub const FLAGS_DEFAULT : TextureFlags = TextureFlags (7i64) ; pub const FLAG_ANISOTROPIC_FILTER : TextureFlags = TextureFlags (8i64) ; pub const FLAG_CONVERT_TO_LINEAR : TextureFlags = TextureFlags (16i64) ; pub const FLAG_MIRRORED_REPEAT : TextureFlags = TextureFlags (32i64) ; pub const FLAG_USED_FOR_STREAMING : TextureFlags = TextureFlags (2048i64) ; } impl From < i64 > for TextureFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureFlags > for i64 { # [inline] fn from (v : TextureFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const _2D : TextureType = TextureType (0i64) ; pub const CUBEMAP : TextureType = TextureType (2i64) ; pub const _2D_ARRAY : TextureType = TextureType (3i64) ; pub const _3D : TextureType = TextureType (4i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportClearMode (pub i64) ; impl ViewportClearMode { pub const ALWAYS : ViewportClearMode = ViewportClearMode (0i64) ; pub const NEVER : ViewportClearMode = ViewportClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ViewportClearMode = ViewportClearMode (2i64) ; } impl From < i64 > for ViewportClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportClearMode > for i64 { # [inline] fn from (v : ViewportClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportDebugDraw (pub i64) ; impl ViewportDebugDraw { pub const DISABLED : ViewportDebugDraw = ViewportDebugDraw (0i64) ; pub const UNSHADED : ViewportDebugDraw = ViewportDebugDraw (1i64) ; pub const OVERDRAW : ViewportDebugDraw = ViewportDebugDraw (2i64) ; pub const WIREFRAME : ViewportDebugDraw = ViewportDebugDraw (3i64) ; } impl From < i64 > for ViewportDebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportDebugDraw > for i64 { # [inline] fn from (v : ViewportDebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportMsaa (pub i64) ; impl ViewportMsaa { pub const DISABLED : ViewportMsaa = ViewportMsaa (0i64) ; pub const _2X : ViewportMsaa = ViewportMsaa (1i64) ; pub const _4X : ViewportMsaa = ViewportMsaa (2i64) ; pub const _8X : ViewportMsaa = ViewportMsaa (3i64) ; pub const _16X : ViewportMsaa = ViewportMsaa (4i64) ; pub const EXT_2X : ViewportMsaa = ViewportMsaa (5i64) ; pub const EXT_4X : ViewportMsaa = ViewportMsaa (6i64) ; } impl From < i64 > for ViewportMsaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportMsaa > for i64 { # [inline] fn from (v : ViewportMsaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportRenderInfo (pub i64) ; impl ViewportRenderInfo { pub const OBJECTS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (0i64) ; pub const VERTICES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (7i64) ; pub const MAX : ViewportRenderInfo = ViewportRenderInfo (8i64) ; } impl From < i64 > for ViewportRenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportRenderInfo > for i64 { # [inline] fn from (v : ViewportRenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUpdateMode (pub i64) ; impl ViewportUpdateMode { pub const DISABLED : ViewportUpdateMode = ViewportUpdateMode (0i64) ; pub const ONCE : ViewportUpdateMode = ViewportUpdateMode (1i64) ; pub const WHEN_VISIBLE : ViewportUpdateMode = ViewportUpdateMode (2i64) ; pub const ALWAYS : ViewportUpdateMode = ViewportUpdateMode (3i64) ; } impl From < i64 > for ViewportUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUpdateMode > for i64 { # [inline] fn from (v : ViewportUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUsage (pub i64) ; impl ViewportUsage { pub const _2D : ViewportUsage = ViewportUsage (0i64) ; pub const _2D_NO_SAMPLING : ViewportUsage = ViewportUsage (1i64) ; pub const _3D : ViewportUsage = ViewportUsage (2i64) ; pub const _3D_NO_EFFECTS : ViewportUsage = ViewportUsage (3i64) ; } impl From < i64 > for ViewportUsage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUsage > for i64 { # [inline] fn from (v : ViewportUsage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualServer { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const ARRAY_WEIGHTS_SIZE : i64 = 4i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const CANVAS_ITEM_Z_MAX : i64 = 4096i64 ; pub const CANVAS_ITEM_Z_MIN : i64 = - 4096i64 ; pub const CANVAS_LIGHT_FILTER_NONE : i64 = 0i64 ; pub const CANVAS_LIGHT_FILTER_PCF13 : i64 = 5i64 ; pub const CANVAS_LIGHT_FILTER_PCF3 : i64 = 1i64 ; pub const CANVAS_LIGHT_FILTER_PCF5 : i64 = 2i64 ; pub const CANVAS_LIGHT_FILTER_PCF7 : i64 = 3i64 ; pub const CANVAS_LIGHT_FILTER_PCF9 : i64 = 4i64 ; pub const CANVAS_LIGHT_MODE_ADD : i64 = 0i64 ; pub const CANVAS_LIGHT_MODE_MASK : i64 = 3i64 ; pub const CANVAS_LIGHT_MODE_MIX : i64 = 2i64 ; pub const CANVAS_LIGHT_MODE_SUB : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_DISABLED : i64 = 0i64 ; pub const CUBEMAP_BACK : i64 = 5i64 ; pub const CUBEMAP_BOTTOM : i64 = 2i64 ; pub const CUBEMAP_FRONT : i64 = 4i64 ; pub const CUBEMAP_LEFT : i64 = 0i64 ; pub const CUBEMAP_RIGHT : i64 = 1i64 ; pub const CUBEMAP_TOP : i64 = 3i64 ; pub const ENV_BG_CANVAS : i64 = 4i64 ; pub const ENV_BG_CLEAR_COLOR : i64 = 0i64 ; pub const ENV_BG_COLOR : i64 = 1i64 ; pub const ENV_BG_COLOR_SKY : i64 = 3i64 ; pub const ENV_BG_KEEP : i64 = 5i64 ; pub const ENV_BG_MAX : i64 = 7i64 ; pub const ENV_BG_SKY : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const ENV_DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_SSAO_BLUR_1x1 : i64 = 1i64 ; pub const ENV_SSAO_BLUR_2x2 : i64 = 2i64 ; pub const ENV_SSAO_BLUR_3x3 : i64 = 3i64 ; pub const ENV_SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_SSAO_QUALITY_LOW : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_TONE_MAPPER_ACES : i64 = 3i64 ; pub const ENV_TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const ENV_TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const ENV_TONE_MAPPER_REINHARD : i64 = 1i64 ; pub const FEATURE_MULTITHREADED : i64 = 1i64 ; pub const FEATURE_SHADERS : i64 = 0i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const INFO_TEXTURE_MEM_USED : i64 = 10i64 ; pub const INFO_USAGE_VIDEO_MEM_TOTAL : i64 = 8i64 ; pub const INFO_VERTEX_MEM_USED : i64 = 11i64 ; pub const INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const INFO_VIDEO_MEM_USED : i64 = 9i64 ; pub const INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE : i64 = 1i64 ; pub const INSTANCE_FLAG_MAX : i64 = 2i64 ; pub const INSTANCE_FLAG_USE_BAKED_LIGHT : i64 = 0i64 ; pub const INSTANCE_GEOMETRY_MASK : i64 = 30i64 ; pub const INSTANCE_GI_PROBE : i64 = 7i64 ; pub const INSTANCE_IMMEDIATE : i64 = 3i64 ; pub const INSTANCE_LIGHT : i64 = 5i64 ; pub const INSTANCE_LIGHTMAP_CAPTURE : i64 = 8i64 ; pub const INSTANCE_MAX : i64 = 9i64 ; pub const INSTANCE_MESH : i64 = 1i64 ; pub const INSTANCE_MULTIMESH : i64 = 2i64 ; pub const INSTANCE_NONE : i64 = 0i64 ; pub const INSTANCE_PARTICLES : i64 = 4i64 ; pub const INSTANCE_REFLECTION_PROBE : i64 = 6i64 ; pub const LIGHT_BAKE_ALL : i64 = 2i64 ; pub const LIGHT_BAKE_DISABLED : i64 = 0i64 ; pub const LIGHT_BAKE_INDIRECT : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS : i64 = 2i64 ; pub const LIGHT_OMNI : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_CUBE : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_VERTICAL : i64 = 0i64 ; pub const LIGHT_OMNI_SHADOW_DUAL_PARABOLOID : i64 = 0i64 ; pub const LIGHT_PARAM_ATTENUATION : i64 = 4i64 ; pub const LIGHT_PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const LIGHT_PARAM_ENERGY : i64 = 0i64 ; pub const LIGHT_PARAM_MAX : i64 = 15i64 ; pub const LIGHT_PARAM_RANGE : i64 = 3i64 ; pub const LIGHT_PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const LIGHT_PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const LIGHT_PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const LIGHT_PARAM_SPECULAR : i64 = 2i64 ; pub const LIGHT_PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const LIGHT_PARAM_SPOT_ATTENUATION : i64 = 6i64 ; pub const LIGHT_SPOT : i64 = 2i64 ; pub const MATERIAL_RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const MATERIAL_RENDER_PRIORITY_MIN : i64 = - 128i64 ; pub const MAX_CURSORS : i64 = 8i64 ; pub const MAX_GLOW_LEVELS : i64 = 7i64 ; pub const MULTIMESH_COLOR_8BIT : i64 = 1i64 ; pub const MULTIMESH_COLOR_FLOAT : i64 = 2i64 ; pub const MULTIMESH_COLOR_NONE : i64 = 0i64 ; pub const MULTIMESH_CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const MULTIMESH_CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const MULTIMESH_CUSTOM_DATA_NONE : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_2D : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_3D : i64 = 1i64 ; pub const NINE_PATCH_STRETCH : i64 = 0i64 ; pub const NINE_PATCH_TILE : i64 = 1i64 ; pub const NINE_PATCH_TILE_FIT : i64 = 2i64 ; pub const NO_INDEX_ARRAY : i64 = - 1i64 ; pub const PARTICLES_DRAW_ORDER_INDEX : i64 = 0i64 ; pub const PARTICLES_DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const PARTICLES_DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_MAX : i64 = 7i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; pub const REFLECTION_PROBE_UPDATE_ALWAYS : i64 = 1i64 ; pub const REFLECTION_PROBE_UPDATE_ONCE : i64 = 0i64 ; pub const SCENARIO_DEBUG_DISABLED : i64 = 0i64 ; pub const SCENARIO_DEBUG_OVERDRAW : i64 = 2i64 ; pub const SCENARIO_DEBUG_SHADELESS : i64 = 3i64 ; pub const SCENARIO_DEBUG_WIREFRAME : i64 = 1i64 ; pub const SHADER_CANVAS_ITEM : i64 = 1i64 ; pub const SHADER_MAX : i64 = 3i64 ; pub const SHADER_PARTICLES : i64 = 2i64 ; pub const SHADER_SPATIAL : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED : i64 = 2i64 ; pub const SHADOW_CASTING_SETTING_OFF : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_ON : i64 = 1i64 ; pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY : i64 = 3i64 ; pub const TEXTURE_FLAGS_DEFAULT : i64 = 7i64 ; pub const TEXTURE_FLAG_ANISOTROPIC_FILTER : i64 = 8i64 ; pub const TEXTURE_FLAG_CONVERT_TO_LINEAR : i64 = 16i64 ; pub const TEXTURE_FLAG_FILTER : i64 = 4i64 ; pub const TEXTURE_FLAG_MIPMAPS : i64 = 1i64 ; pub const TEXTURE_FLAG_MIRRORED_REPEAT : i64 = 32i64 ; pub const TEXTURE_FLAG_REPEAT : i64 = 2i64 ; pub const TEXTURE_FLAG_USED_FOR_STREAMING : i64 = 2048i64 ; pub const TEXTURE_TYPE_2D : i64 = 0i64 ; pub const TEXTURE_TYPE_2D_ARRAY : i64 = 3i64 ; pub const TEXTURE_TYPE_3D : i64 = 4i64 ; pub const TEXTURE_TYPE_CUBEMAP : i64 = 2i64 ; pub const VIEWPORT_CLEAR_ALWAYS : i64 = 0i64 ; pub const VIEWPORT_CLEAR_NEVER : i64 = 1i64 ; pub const VIEWPORT_CLEAR_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const VIEWPORT_DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const VIEWPORT_DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const VIEWPORT_MSAA_16X : i64 = 4i64 ; pub const VIEWPORT_MSAA_2X : i64 = 1i64 ; pub const VIEWPORT_MSAA_4X : i64 = 2i64 ; pub const VIEWPORT_MSAA_8X : i64 = 3i64 ; pub const VIEWPORT_MSAA_DISABLED : i64 = 0i64 ; pub const VIEWPORT_MSAA_EXT_2X : i64 = 5i64 ; pub const VIEWPORT_MSAA_EXT_4X : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const VIEWPORT_RENDER_INFO_MAX : i64 = 8i64 ; pub const VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const VIEWPORT_UPDATE_ALWAYS : i64 = 3i64 ; pub const VIEWPORT_UPDATE_DISABLED : i64 = 0i64 ; pub const VIEWPORT_UPDATE_ONCE : i64 = 1i64 ; pub const VIEWPORT_UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const VIEWPORT_USAGE_2D : i64 = 0i64 ; pub const VIEWPORT_USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const VIEWPORT_USAGE_3D : i64 = 2i64 ; pub const VIEWPORT_USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl VisualServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Sets images to be rendered in the window margin."] # [doc = ""] # [inline] pub fn black_bars_set_images (& self , left : Rid , top : Rid , right : Rid , bottom : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_images ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Sets margin size, where black bars (or images, if [method black_bars_set_images] was used) are rendered."] # [doc = ""] # [inline] pub fn black_bars_set_margins (& self , left : i64 , top : i64 , right : i64 , bottom : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_margins ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Creates a camera and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `camera_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn camera_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to [member Camera.cull_mask]."] # [doc = ""] # [inline] pub fn camera_set_cull_mask (& self , camera : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , camera , layers) ; } } # [doc = "Sets the environment used by this camera. Equivalent to [member Camera.environment]."] # [doc = ""] # [inline] pub fn camera_set_environment (& self , camera : Rid , env : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , camera , env) ; } } # [doc = "Sets camera to use frustum projection. This mode allows adjusting the `offset` argument to create \"tilted frustum\" effects."] # [doc = ""] # [inline] pub fn camera_set_frustum (& self , camera : Rid , size : f64 , offset : Vector2 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_frustum ; let ret = crate :: icalls :: icallptr_void_rid_f64_vec2_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , offset , z_near , z_far) ; } } # [doc = "Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are."] # [doc = ""] # [inline] pub fn camera_set_orthogonal (& self , camera : Rid , size : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_orthogonal ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , z_near , z_far) ; } } # [doc = "Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away."] # [doc = ""] # [inline] pub fn camera_set_perspective (& self , camera : Rid , fovy_degrees : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_perspective ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , fovy_degrees , z_near , z_far) ; } } # [doc = "Sets [Transform] of camera."] # [doc = ""] # [inline] pub fn camera_set_transform (& self , camera : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , camera , transform) ; } } # [doc = "If `true`, preserves the horizontal aspect ratio which is equivalent to [constant Camera.KEEP_WIDTH]. If `false`, preserves the vertical aspect ratio which is equivalent to [constant Camera.KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn camera_set_use_vertical_aspect (& self , camera : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_use_vertical_aspect ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , camera , enable) ; } } # [doc = "Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Adds a circle command to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_circle (& self , item : Rid , pos : Vector2 , radius : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_circle ; let ret = crate :: icalls :: icallptr_void_rid_vec2_f64_color (method_bind , self . this . sys () . as_ptr () , item , pos , radius , color) ; } } # [doc = "If ignore is `true`, the VisualServer does not perform clipping."] # [doc = ""] # [inline] pub fn canvas_item_add_clip_ignore (& self , item : Rid , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_clip_ignore ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , ignore) ; } } # [doc = "Adds a line command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_line (& self , item : Rid , from : Vector2 , to : Vector2 , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_line ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2_color_f64_bool (method_bind , self . this . sys () . as_ptr () , item , from , to , color , width , antialiased) ; } } # [doc = "Adds a mesh command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_mesh (& self , item : Rid , mesh : Rid , transform : Transform2D , modulate : Color , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_color_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , transform , modulate , texture , normal_map) ; } } # [doc = "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment."] # [doc = ""] # [inline] pub fn canvas_item_add_multimesh (& self , item : Rid , mesh : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_multimesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , texture , normal_map) ; } } # [doc = "Adds a nine patch image to the [CanvasItem]'s draw commands.\nSee [NinePatchRect] for more explanation.\n# Default Arguments\n* `x_axis_mode` - `0`\n* `y_axis_mode` - `0`\n* `draw_center` - `true`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_nine_patch (& self , item : Rid , rect : Rect2 , source : Rect2 , texture : Rid , topleft : Vector2 , bottomright : Vector2 , x_axis_mode : i64 , y_axis_mode : i64 , draw_center : bool , modulate : Color , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_nine_patch ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rect2_rid_vec2_vec2_i64_i64_bool_color_rid (method_bind , self . this . sys () . as_ptr () , item , rect , source , texture , topleft , bottomright , x_axis_mode , y_axis_mode , draw_center , modulate , normal_map) ; } } # [doc = "Adds a particle system to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_particles (& self , item : Rid , particles : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_particles ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , particles , texture , normal_map) ; } } # [doc = "Adds a polygon to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array(  )`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polygon (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , normal_map : Rid , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polygon ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_rid_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , normal_map , antialiased) ; } } # [doc = "Adds a polyline, which is a line from multiple points with a width, to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polyline (& self , item : Rid , points : Vector2Array , colors : ColorArray , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polyline ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_f64_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , width , antialiased) ; } } # [doc = "Adds a primitive to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`"] # [doc = ""] # [inline] pub fn canvas_item_add_primitive (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , width : f64 , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_primitive ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_f64_rid (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , width , normal_map) ; } } # [doc = "Adds a rectangle to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_rect (& self , item : Rid , rect : Rect2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_color (method_bind , self . this . sys () . as_ptr () , item , rect , color) ; } } # [doc = "Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\nThis sets the extra_matrix uniform when executed. This affects the later commands of the canvas item."] # [doc = ""] # [inline] pub fn canvas_item_add_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Adds a textured rect to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `tile` - `false`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect (& self , item : Rid , rect : Rect2 , texture : Rid , tile : bool , modulate : Color , transpose : bool , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_bool_color_bool_rid (method_bind , self . this . sys () . as_ptr () , item , rect , texture , tile , modulate , transpose , normal_map) ; } } # [doc = "Adds a texture rect with region setting to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `clip_uv` - `true`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect_region (& self , item : Rid , rect : Rect2 , texture : Rid , src_rect : Rect2 , modulate : Color , transpose : bool , normal_map : Rid , clip_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect_region ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_rect2_color_bool_rid_bool (method_bind , self . this . sys () . as_ptr () , item , rect , texture , src_rect , modulate , transpose , normal_map , clip_uv) ; } } # [doc = "Adds a triangle array to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array(  )`\n* `bones` - `PoolIntArray(  )`\n* `weights` - `PoolRealArray(  )`\n* `count` - `-1`\n* `antialiased` - `false`\n* `antialiasing_use_indices` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_triangle_array (& self , item : Rid , indices : Int32Array , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , bones : Int32Array , weights : Float32Array , texture : Rid , count : i64 , normal_map : Rid , antialiased : bool , antialiasing_use_indices : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_triangle_array ; let ret = crate :: icalls :: icallptr_void_rid_i32arr_vec2arr_colorarr_vec2arr_i32arr_f32arr_rid_i64_rid_bool_bool (method_bind , self . this . sys () . as_ptr () , item , indices , points , colors , uvs , bones , weights , texture , count , normal_map , antialiased , antialiasing_use_indices) ; } } # [doc = "Clears the [CanvasItem] and removes all commands in it."] # [doc = ""] # [inline] pub fn canvas_item_clear (& self , item : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , item) ; } } # [doc = "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_item_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets clipping for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_clip (& self , item : Rid , clip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_clip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , clip) ; } } # [doc = "Sets the [CanvasItem] to copy a rect to the backbuffer."] # [doc = ""] # [inline] pub fn canvas_item_set_copy_to_backbuffer (& self , item : Rid , enabled : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_copy_to_backbuffer ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , enabled , rect) ; } } # [doc = "Defines a custom drawing rectangle for the [CanvasItem].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`"] # [doc = ""] # [inline] pub fn canvas_item_set_custom_rect (& self , item : Rid , use_custom_rect : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_custom_rect ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , use_custom_rect , rect) ; } } # [doc = "Enables the use of distance fields for GUI elements that are rendering distance field based fonts."] # [doc = ""] # [inline] pub fn canvas_item_set_distance_field_mode (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_distance_field_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets [CanvasItem] to be drawn behind its parent."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_behind_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_behind_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the index for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_index (& self , item : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , index) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_item_set_light_mask (& self , item : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , mask) ; } } # [doc = "Sets a new material to the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_material (& self , item : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , material) ; } } # [doc = "Sets the color that modulates the [CanvasItem] and its children."] # [doc = ""] # [inline] pub fn canvas_item_set_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets the parent for the [CanvasItem]. The parent can be another canvas item, or it can be the root canvas that is attached to the viewport."] # [doc = ""] # [inline] pub fn canvas_item_set_parent (& self , item : Rid , parent : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_parent ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , parent) ; } } # [doc = "Sets the color that modulates the [CanvasItem] without children."] # [doc = ""] # [inline] pub fn canvas_item_set_self_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_self_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets if [CanvasItem]'s children should be sorted by y-position."] # [doc = ""] # [inline] pub fn canvas_item_set_sort_children_by_y (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_sort_children_by_y ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_item_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Sets if the [CanvasItem] uses its parent's material."] # [doc = ""] # [inline] pub fn canvas_item_set_use_parent_material (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_use_parent_material ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets if the canvas item (including its children) is visible."] # [doc = ""] # [inline] pub fn canvas_item_set_visible (& self , item : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , visible) ; } } # [doc = "If this is enabled, the Z index of the parent will be added to the children's Z index."] # [doc = ""] # [inline] pub fn canvas_item_set_z_as_relative_to_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_as_relative_to_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are drawn first)."] # [doc = ""] # [inline] pub fn canvas_item_set_z_index (& self , item : Rid , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , z_index) ; } } # [doc = "Attaches the canvas light to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_attach_to_canvas (& self , light : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , canvas) ; } } # [doc = "Creates a canvas light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Attaches a light occluder to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_occluder_attach_to_canvas (& self , occluder : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , canvas) ; } } # [doc = "Creates a light occluder and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_ocluder_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_occluder_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Enables or disables light occluder."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_enabled (& self , occluder : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , occluder , enabled) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_light_mask (& self , occluder : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder , mask) ; } } # [doc = "Sets a light occluder's polygon."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_polygon (& self , occluder : Rid , polygon : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_polygon ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , polygon) ; } } # [doc = "Sets a light occluder's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_transform (& self , occluder : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , occluder , transform) ; } } # [doc = "Sets the color for a light."] # [doc = ""] # [inline] pub fn canvas_light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables a canvas light."] # [doc = ""] # [inline] pub fn canvas_light_set_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets a canvas light's energy."] # [doc = ""] # [inline] pub fn canvas_light_set_energy (& self , light : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , energy) ; } } # [doc = "Sets a canvas light's height."] # [doc = ""] # [inline] pub fn canvas_light_set_height (& self , light : Rid , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_height ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , height) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The binary mask used to determine which layers this canvas light's shadows affects. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_shadow_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The layer range that gets rendered with this light."] # [doc = ""] # [inline] pub fn canvas_light_set_layer_range (& self , light : Rid , min_layer : i64 , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_layer_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_layer , max_layer) ; } } # [doc = "The mode of the light, see [enum CanvasLightMode] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets the texture's scale factor of the light. Equivalent to [member Light2D.texture_scale]."] # [doc = ""] # [inline] pub fn canvas_light_set_scale (& self , light : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , scale) ; } } # [doc = "Sets the width of the shadow buffer, size gets scaled to the next power of two for this."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_buffer_size (& self , light : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , size) ; } } # [doc = "Sets the color of the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_filter (& self , light : Rid , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_filter ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , filter) ; } } # [doc = "Sets the length of the shadow's gradient."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_gradient_length (& self , light : Rid , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , length) ; } } # [doc = "Smoothens the shadow. The lower, the smoother."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_smooth (& self , light : Rid , smooth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_smooth ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , smooth) ; } } # [doc = "Sets texture to be used by light. Equivalent to [member Light2D.texture]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "Sets the offset of the light's texture. Equivalent to [member Light2D.offset]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture_offset (& self , light : Rid , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , light , offset) ; } } # [doc = "Sets the canvas light's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_set_transform (& self , light : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , light , transform) ; } } # [doc = "Sets the Z range of objects that will be affected by this light. Equivalent to [member Light2D.range_z_min] and [member Light2D.range_z_max]."] # [doc = ""] # [inline] pub fn canvas_light_set_z_range (& self , light : Rid , min_z : i64 , max_z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_z_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_z , max_z) ; } } # [doc = "Creates a new light occluder polygon and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_occluder_polygon_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets an occluder polygons cull mode. See [enum CanvasOccluderPolygonCullMode] constants."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_cull_mode (& self , occluder_polygon : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_cull_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder_polygon , mode) ; } } # [doc = "Sets the shape of the occluder polygon."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape (& self , occluder_polygon : Rid , shape : Vector2Array , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_bool (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape , closed) ; } } # [doc = "Sets the shape of the occluder polygon as lines."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape_as_lines (& self , occluder_polygon : Rid , shape : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape_as_lines ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape) ; } } # [doc = "A copy of the canvas item will be drawn with a local offset of the mirroring [Vector2]."] # [doc = ""] # [inline] pub fn canvas_set_item_mirroring (& self , canvas : Rid , item : Rid , mirroring : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_item_mirroring ; let ret = crate :: icalls :: icallptr_void_rid_rid_vec2 (method_bind , self . this . sys () . as_ptr () , canvas , item , mirroring) ; } } # [doc = "Modulates all colors in the given canvas."] # [doc = ""] # [inline] pub fn canvas_set_modulate (& self , canvas : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , canvas , color) ; } } # [doc = "Creates a directional light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn directional_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . directional_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Creates an environment and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `environment_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn environment_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the values to be used with the \"Adjustment\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_adjustment (& self , env : Rid , enable : bool , brightness : f64 , contrast : f64 , saturation : f64 , ramp : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_adjustment ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_rid (method_bind , self . this . sys () . as_ptr () , env , enable , brightness , contrast , saturation , ramp) ; } } # [doc = "Sets the ambient light parameters. See [Environment] for more details.\n# Default Arguments\n* `energy` - `1.0`\n* `sky_contibution` - `0.0`"] # [doc = ""] # [inline] pub fn environment_set_ambient_light (& self , env : Rid , color : Color , energy : f64 , sky_contibution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ambient_light ; let ret = crate :: icalls :: icallptr_void_rid_color_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , color , energy , sky_contibution) ; } } # [doc = "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode]."] # [doc = ""] # [inline] pub fn environment_set_background (& self , env : Rid , bg : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_background ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , bg) ; } } # [doc = "Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes)."] # [doc = ""] # [inline] pub fn environment_set_bg_color (& self , env : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , env , color) ; } } # [doc = "Sets the intensity of the background color."] # [doc = ""] # [inline] pub fn environment_set_bg_energy (& self , env : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , energy) ; } } # [doc = "Sets the maximum layer to use if using Canvas background mode."] # [doc = ""] # [inline] pub fn environment_set_canvas_max_layer (& self , env : Rid , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , max_layer) ; } } # [doc = "Sets the values to be used with the \"DoF Far Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_far (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_far ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the values to be used with the \"DoF Near Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_near (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_near ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the variables to be used with the scene fog. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog (& self , env : Rid , enable : bool , color : Color , sun_color : Color , sun_amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog ; let ret = crate :: icalls :: icallptr_void_rid_bool_color_color_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , color , sun_color , sun_amount) ; } } # [doc = "Sets the variables to be used with the fog depth effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_depth (& self , env : Rid , enable : bool , depth_begin : f64 , depth_end : f64 , depth_curve : f64 , transmit : bool , transmit_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_depth ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , depth_begin , depth_end , depth_curve , transmit , transmit_curve) ; } } # [doc = "Sets the variables to be used with the fog height effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_height (& self , env : Rid , enable : bool , min_height : f64 , max_height : f64 , height_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_height ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , min_height , max_height , height_curve) ; } } # [doc = "Sets the variables to be used with the \"glow\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_glow (& self , env : Rid , enable : bool , level_flags : i64 , intensity : f64 , strength : f64 , bloom_threshold : f64 , blend_mode : i64 , hdr_bleed_threshold : f64 , hdr_bleed_scale : f64 , hdr_luminance_cap : f64 , bicubic_upscale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_glow ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , level_flags , intensity , strength , bloom_threshold , blend_mode , hdr_bleed_threshold , hdr_bleed_scale , hdr_luminance_cap , bicubic_upscale) ; } } # [doc = "Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."] # [doc = ""] # [inline] pub fn environment_set_sky (& self , env : Rid , sky : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , env , sky) ; } } # [doc = "Sets a custom field of view for the background [Sky]. Equivalent to [member Environment.background_sky_custom_fov]."] # [doc = ""] # [inline] pub fn environment_set_sky_custom_fov (& self , env : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , scale) ; } } # [doc = "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.background_sky_orientation]."] # [doc = ""] # [inline] pub fn environment_set_sky_orientation (& self , env : Rid , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_rid_basis (method_bind , self . this . sys () . as_ptr () , env , orientation) ; } } # [doc = "Sets the variables to be used with the \"Screen Space Ambient Occlusion (SSAO)\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssao (& self , env : Rid , enable : bool , radius : f64 , intensity : f64 , radius2 : f64 , intensity2 : f64 , bias : f64 , light_affect : f64 , ao_channel_affect : f64 , color : Color , quality : i64 , blur : i64 , bilateral_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssao ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_f64_f64_f64_f64_color_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , radius , intensity , radius2 , intensity2 , bias , light_affect , ao_channel_affect , color , quality , blur , bilateral_sharpness) ; } } # [doc = "Sets the variables to be used with the \"screen space reflections\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssr (& self , env : Rid , enable : bool , max_steps : i64 , fade_in : f64 , fade_out : f64 , depth_tolerance : f64 , roughness : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssr ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , max_steps , fade_in , fade_out , depth_tolerance , roughness) ; } } # [doc = "Sets the variables to be used with the \"tonemap\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_tonemap (& self , env : Rid , tone_mapper : i64 , exposure : f64 , white : f64 , auto_exposure : bool , min_luminance : f64 , max_luminance : f64 , auto_exp_speed : f64 , auto_exp_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_tonemap ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64_f64_bool_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , tone_mapper , exposure , white , auto_exposure , min_luminance , max_luminance , auto_exp_speed , auto_exp_grey) ; } } # [doc = "Removes buffers and clears testcubes."] # [doc = ""] # [inline] pub fn finish (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces a frame to be drawn when the function is called. Drawing a frame updates all [Viewport]s that are set to update. Use with extreme caution.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn force_draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Synchronizes threads."] # [doc = ""] # [inline] pub fn force_sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Tries to free an object in the VisualServer."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns a certain information, see [enum RenderInfo] for options."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "Returns the id of the test cube. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_cube (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_cube ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the id of the test texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/SSE2\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_vendor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_vendor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the id of a white texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_white_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_white_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a GI probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `gi_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this GI probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn gi_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the bias value for the GI probe. Bias is used to avoid self occlusion. Equivalent to [member GIProbeData.bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the axis-aligned bounding box that covers the full extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_bounds (& self , probe : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns the cell size set by [method gi_probe_set_cell_size]."] # [doc = ""] # [inline] pub fn gi_probe_get_cell_size (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_cell_size ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the data used by the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_data (& self , probe : Rid) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_data ; let ret = crate :: icalls :: icallptr_i32arr_rid (method_bind , self . this . sys () . as_ptr () , probe) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the dynamic range set for this GI probe. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_range (& self , probe : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the energy multiplier for this GI probe. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_get_energy (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the normal bias for this GI probe. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_normal_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_normal_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the propagation value for this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_get_propagation (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_propagation ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the Transform set by [method gi_probe_set_to_cell_xform]."] # [doc = ""] # [inline] pub fn gi_probe_get_to_cell_xform (& self , probe : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_to_cell_xform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the GI probe data associated with this GI probe is compressed. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_is_compressed (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_compressed ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns `true` if the GI probe is set to interior, meaning it does not account for sky light. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_is_interior (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe.bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the axis-aligned bounding box that covers the extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_bounds (& self , probe : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , probe , bounds) ; } } # [doc = "Sets the size of individual cells within the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_cell_size (& self , probe : Rid , range : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_cell_size ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the compression setting for the GI probe data. Compressed data will take up less space but may look worse. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_set_compress (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_compress ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the data to be used in the GI probe for lighting calculations. Normally this is created and called internally within the [GIProbe] node. You should not try to set this yourself."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_data (& self , probe : Rid , data : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_data ; let ret = crate :: icalls :: icallptr_void_rid_i32arr (method_bind , self . this . sys () . as_ptr () , probe , data) ; } } # [doc = "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how bright lights can be. A smaller range captures greater detail but limits how bright lights can be. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_range (& self , probe : Rid , range : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the energy multiplier for this GI probe. A higher energy makes the indirect light from the GI probe brighter. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_set_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the interior value of this GI probe. A GI probe set to interior does not include the sky when calculating lighting. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_set_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the normal bias for this GI probe. Normal bias behaves similar to the other form of bias and may help reduce self-occlusion. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_normal_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_normal_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the propagation of light within this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_set_propagation (& self , probe : Rid , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_propagation ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , propagation) ; } } # [doc = "Sets the to cell [Transform] for this GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_to_cell_xform (& self , probe : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_to_cell_xform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , probe , xform) ; } } # [doc = "Returns `true` if changes have been made to the VisualServer's data. [method draw] is usually called if this happens."] # [doc = ""] # [inline] pub fn has_changed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_changed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Not yet implemented. Always returns `false`."] # [doc = ""] # [inline] pub fn has_feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Returns `true` if the OS supports a certain feature. Features might be `s3tc`, `etc`, `etc2` and `pvrtc`."] # [doc = ""] # [inline] pub fn has_os_feature (& self , feature : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_os_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , feature . into ()) ; ret as _ } } # [doc = "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to [method ImmediateGeometry.begin]."] # [doc = ""] # [inline] pub fn immediate_begin (& self , immediate : Rid , primitive : i64 , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_begin ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , immediate , primitive , texture) ; } } # [doc = "Clears everything that was set up between [method immediate_begin] and [method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."] # [doc = ""] # [inline] pub fn immediate_clear (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Sets the color to be used with next vertex. Equivalent to [method ImmediateGeometry.set_color]."] # [doc = ""] # [inline] pub fn immediate_color (& self , immediate : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , immediate , color) ; } } # [doc = "Creates an immediate geometry and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `immediate_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this immediate geometry to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn immediate_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method ImmediateGeometry.end]."] # [doc = ""] # [inline] pub fn immediate_end (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_end ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Returns the material assigned to the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_get_material (& self , immediate : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_get_material ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; Rid :: from_sys (ret) } } # [doc = "Sets the normal to be used with next vertex. Equivalent to [method ImmediateGeometry.set_normal]."] # [doc = ""] # [inline] pub fn immediate_normal (& self , immediate : Rid , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_normal ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , normal) ; } } # [doc = "Sets the material to be used to draw the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_set_material (& self , immediate : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate , material) ; } } # [doc = "Sets the tangent to be used with next vertex. Equivalent to [method ImmediateGeometry.set_tangent]."] # [doc = ""] # [inline] pub fn immediate_tangent (& self , immediate : Rid , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_tangent ; let ret = crate :: icalls :: icallptr_void_rid_plane (method_bind , self . this . sys () . as_ptr () , immediate , tangent) ; } } # [doc = "Sets the UV to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv]."] # [doc = ""] # [inline] pub fn immediate_uv (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Sets the UV2 to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv2]."] # [doc = ""] # [inline] pub fn immediate_uv2 (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv2 ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Adds the next vertex using the information provided in advance. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex (& self , immediate : Rid , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Adds the next vertex using the information provided in advance. This is a helper class that calls [method immediate_vertex] under the hood. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex_2d (& self , immediate : Rid , vertex : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex_2d ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Initializes the visual server. This function is called internally by platform-dependent code during engine initialization. If called from a running game, it will not do anything."] # [doc = ""] # [inline] pub fn init (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . init ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with [method instances_cull_aabb], [method instances_cull_convex], and [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn instance_attach_object_instance_id (& self , instance : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , id) ; } } # [doc = "Attaches a skeleton to an instance. Removes the previous skeleton from the instance."] # [doc = ""] # [inline] pub fn instance_attach_skeleton (& self , instance : Rid , skeleton : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_skeleton ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , skeleton) ; } } # [doc = "Creates a visual instance and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nAn instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using [method instance_set_base]."] # [doc = ""] # [inline] pub fn instance_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a visual instance, adds it to the VisualServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn instance_create2 (& self , base : Rid , scenario : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create2 ; let ret = crate :: icalls :: icallptr_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , base , scenario) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_as_instance_lod (& self , instance : Rid , as_lod_of_instance : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_as_instance_lod ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , as_lod_of_instance) ; } } # [doc = "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. Equivalent to [member GeometryInstance.cast_shadow]."] # [doc = ""] # [inline] pub fn instance_geometry_set_cast_shadows_setting (& self , instance : Rid , shadow_casting_setting : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , shadow_casting_setting) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_draw_range (& self , instance : Rid , min : f64 , max : f64 , min_margin : f64 , max_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_draw_range ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , instance , min , max , min_margin , max_margin) ; } } # [doc = "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details."] # [doc = ""] # [inline] pub fn instance_geometry_set_flag (& self , instance : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , instance , flag , enabled) ; } } # [doc = "Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance.material_override]."] # [doc = ""] # [inline] pub fn instance_geometry_set_material_override (& self , instance : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_material_override ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , material) ; } } # [doc = "Sets the base of the instance. A base can be any of the 3D objects that are created in the VisualServer that can be displayed. For example, any of the light types, mesh, multimesh, immediate geometry, particle system, reflection probe, lightmap capture, and the GI probe are all types that can be set as the base of an instance in order to be displayed in the scenario."] # [doc = ""] # [inline] pub fn instance_set_base (& self , instance : Rid , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_base ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , base) ; } } # [doc = "Sets the weight for a given blend shape associated with this instance."] # [doc = ""] # [inline] pub fn instance_set_blend_shape_weight (& self , instance : Rid , shape : i64 , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_blend_shape_weight ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , instance , shape , weight) ; } } # [doc = "Sets a custom AABB to use when culling objects from the view frustum. Equivalent to [method GeometryInstance.set_custom_aabb]."] # [doc = ""] # [inline] pub fn instance_set_custom_aabb (& self , instance : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , instance , aabb) ; } } # [doc = "Function not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_set_exterior (& self , instance : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_exterior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , enabled) ; } } # [doc = "Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."] # [doc = ""] # [inline] pub fn instance_set_extra_visibility_margin (& self , instance : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_extra_visibility_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , instance , margin) ; } } # [doc = "Sets the render layers that this instance will be drawn to. Equivalent to [member VisualInstance.layers]."] # [doc = ""] # [inline] pub fn instance_set_layer_mask (& self , instance : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_layer_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , mask) ; } } # [doc = "Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in."] # [doc = ""] # [inline] pub fn instance_set_scenario (& self , instance : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , scenario) ; } } # [doc = "Sets the material of a specific surface. Equivalent to [method MeshInstance.set_surface_material]."] # [doc = ""] # [inline] pub fn instance_set_surface_material (& self , instance : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_surface_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , instance , surface , material) ; } } # [doc = "Sets the world space transform of the instance. Equivalent to [member Spatial.transform]."] # [doc = ""] # [inline] pub fn instance_set_transform (& self , instance : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the lightmap to use with this instance."] # [doc = ""] # [inline] pub fn instance_set_use_lightmap (& self , instance : Rid , lightmap_instance : Rid , lightmap : Rid , lightmap_slice : i64 , lightmap_uv_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_use_lightmap ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_i64_rect2 (method_bind , self . this . sys () . as_ptr () , instance , lightmap_instance , lightmap , lightmap_slice , lightmap_uv_rect) ; } } # [doc = "Sets whether an instance is drawn or not. Equivalent to [member Spatial.visible]."] # [doc = ""] # [inline] pub fn instance_set_visible (& self , instance : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , visible) ; } } # [doc = "Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_aabb (& self , aabb : Aabb , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_aabb ; let ret = crate :: icalls :: icallvar__aabb_rid (method_bind , self . this . sys () . as_ptr () , aabb , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_convex (& self , convex : VariantArray , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_convex ; let ret = crate :: icalls :: icallvar__arr_rid (method_bind , self . this . sys () . as_ptr () , convex , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_ray (& self , from : Vector3 , to : Vector3 , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_ray ; let ret = crate :: icalls :: icallvar__vec3_vec3_rid (method_bind , self . this . sys () . as_ptr () , from , to , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn is_render_loop_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . is_render_loop_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight.directional_shadow_blend_splits]."] # [doc = ""] # [inline] pub fn light_directional_set_blend_splits (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_blend_splits ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_depth_range_mode (& self , light : Rid , range_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_depth_range_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , range_mode) ; } } # [doc = "Sets the shadow mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_mode]. See [enum LightDirectionalShadowMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to [member OmniLight.omni_shadow_detail]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_detail (& self , light : Rid , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_detail ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , detail) ; } } # [doc = "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to [member OmniLight.omni_shadow_mode]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn light_set_bake_mode (& self , light : Rid , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_bake_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , bake_mode) ; } } # [doc = "Sets the color of the light. Equivalent to [member Light.light_color]."] # [doc = ""] # [inline] pub fn light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets the cull mask for this Light. Lights only affect objects in the selected layers. Equivalent to [member Light.light_cull_mask]."] # [doc = ""] # [inline] pub fn light_set_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "If `true`, light will subtract light instead of adding light. Equivalent to [member Light.light_negative]."] # [doc = ""] # [inline] pub fn light_set_negative (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_negative ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the specified light parameter. See [enum LightParam] for options. Equivalent to [method Light.set_param]."] # [doc = ""] # [inline] pub fn light_set_param (& self , light : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , light , param , value) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn light_set_projector (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_projector ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light.shadow_reverse_cull_face]."] # [doc = ""] # [inline] pub fn light_set_reverse_cull_face_mode (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_reverse_cull_face_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "If `true`, light will cast shadows. Equivalent to [member Light.shadow_enabled]."] # [doc = ""] # [inline] pub fn light_set_shadow (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the color of the shadow cast by the light. Equivalent to [member Light.shadow_color]."] # [doc = ""] # [inline] pub fn light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets whether GI probes capture light information from this light."] # [doc = ""] # [inline] pub fn light_set_use_gi (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_use_gi ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Creates a lightmap capture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `lightmap_capture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this lightmap capture to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn lightmap_capture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the size of the lightmap capture area."] # [doc = ""] # [inline] pub fn lightmap_capture_get_bounds (& self , capture : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = "Returns the energy multiplier used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_energy (& self , capture : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the octree used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree (& self , capture : Rid) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree ; let ret = crate :: icalls :: icallptr_bytearr_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the cell subdivision amount used by this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_subdiv (& self , capture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the cell transform for this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_transform (& self , capture : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_is_interior (& self , capture : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Sets the size of the area covered by the lightmap capture. Equivalent to [member BakedLightmapData.bounds]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_bounds (& self , capture : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , capture , bounds) ; } } # [doc = "Sets the energy multiplier for this lightmap capture. Equivalent to [member BakedLightmapData.energy]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_energy (& self , capture : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , capture , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_set_interior (& self , capture : Rid , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , capture , interior) ; } } # [doc = "Sets the octree to be used by this lightmap capture. This function is normally used by the [BakedLightmap] node. Equivalent to [member BakedLightmapData.octree]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree (& self , capture : Rid , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree ; let ret = crate :: icalls :: icallptr_void_rid_bytearr (method_bind , self . this . sys () . as_ptr () , capture , octree) ; } } # [doc = "Sets the subdivision level of this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_subdiv]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_subdiv (& self , capture : Rid , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , capture , subdiv) ; } } # [doc = "Sets the octree cell transform for this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_space_transform]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_transform (& self , capture : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , capture , xform) ; } } # [doc = "Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions."] # [doc = ""] # [inline] pub fn make_sphere_mesh (& self , latitudes : i64 , longitudes : i64 , radius : f64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . make_sphere_mesh ; let ret = crate :: icalls :: icallptr_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , latitudes , longitudes , radius) ; Rid :: from_sys (ret) } } # [doc = "Creates an empty material and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `material_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn material_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a certain material's parameter."] # [doc = ""] # [inline] pub fn material_get_param (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the default value for the param if available. Otherwise returns an empty [Variant]."] # [doc = ""] # [inline] pub fn material_get_param_default (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param_default ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the shader of a certain material's shader. Returns an empty RID if the material doesn't have a shader."] # [doc = ""] # [inline] pub fn material_get_shader (& self , shader_material : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_shader ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material) ; Rid :: from_sys (ret) } } # [doc = "Sets a material's line width."] # [doc = ""] # [inline] pub fn material_set_line_width (& self , material : Rid , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_line_width ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , material , width) ; } } # [doc = "Sets an object's next material."] # [doc = ""] # [inline] pub fn material_set_next_pass (& self , material : Rid , next_material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_next_pass ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , material , next_material) ; } } # [doc = "Sets a material's parameter."] # [doc = ""] # [inline] pub fn material_set_param (& self , material : Rid , parameter : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_param ; let ret = crate :: icalls :: icallptr_void_rid_str_var (method_bind , self . this . sys () . as_ptr () , material , parameter . into () , value . owned_to_variant ()) ; } } # [doc = "Sets a material's render priority."] # [doc = ""] # [inline] pub fn material_set_render_priority (& self , material : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_render_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , material , priority) ; } } # [doc = "Sets a shader material's shader."] # [doc = ""] # [inline] pub fn material_set_shader (& self , shader_material : Rid , shader : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_shader ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material , shader) ; } } # [doc = "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] constants for types.\n# Default Arguments\n* `blend_shapes` - `[  ]`\n* `compress_format` - `97280`"] # [doc = ""] # [inline] pub fn mesh_add_surface_from_arrays (& self , mesh : Rid , primitive : i64 , arrays : VariantArray , blend_shapes : VariantArray , compress_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_add_surface_from_arrays ; let ret = crate :: icalls :: icallptr_void_rid_i64_arr_arr_i64 (method_bind , self . this . sys () . as_ptr () , mesh , primitive , arrays , blend_shapes , compress_format) ; } } # [doc = "Removes all surfaces from a mesh."] # [doc = ""] # [inline] pub fn mesh_clear (& self , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; } } # [doc = "Creates a new mesh and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `mesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this mesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn mesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Returns a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_mode (& self , mesh : Rid) -> crate :: generated :: visual_server :: BlendShapeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; crate :: generated :: visual_server :: BlendShapeMode (ret) } } # [doc = "Returns a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_get_custom_aabb (& self , mesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's number of surfaces."] # [doc = ""] # [inline] pub fn mesh_get_surface_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_surface_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Removes a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_remove_surface (& self , mesh : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_remove_surface ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , index) ; } } # [doc = "Sets a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_count (& self , mesh : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_count ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , amount) ; } } # [doc = "Sets a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_mode (& self , mesh : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , mode) ; } } # [doc = "Sets a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_set_custom_aabb (& self , mesh : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , mesh , aabb) ; } } # [doc = "Returns a mesh's surface's aabb."] # [doc = ""] # [inline] pub fn mesh_surface_get_aabb (& self , mesh : Rid , surface : i64) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's surface's vertex buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's amount of indices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_index_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_index_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's amount of vertices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's buffer arrays."] # [doc = ""] # [inline] pub fn mesh_surface_get_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a mesh's surface's arrays for blend shapes."] # [doc = ""] # [inline] pub fn mesh_surface_get_blend_shape_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the format of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_format (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_offset (& self , format : i64 , vertex_len : i64 , index_len : i64 , array_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_offset ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len , array_index) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_stride (& self , format : i64 , vertex_len : i64 , index_len : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_stride ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len) ; ret as _ } } # [doc = "Returns a mesh's surface's index buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_index_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_index_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_get_material (& self , mesh : Rid , surface : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_material ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; Rid :: from_sys (ret) } } # [doc = "Returns the primitive type of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_primitive_type (& self , mesh : Rid , surface : i64) -> crate :: generated :: visual_server :: PrimitiveType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_primitive_type ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; crate :: generated :: visual_server :: PrimitiveType (ret) } } # [doc = "Returns the aabb of a mesh's surface's skeleton."] # [doc = ""] # [inline] pub fn mesh_surface_get_skeleton_aabb (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_skeleton_aabb ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_set_material (& self , mesh : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_set_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh , surface , material) ; } } # [doc = "Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh."] # [doc = ""] # [inline] pub fn mesh_surface_update_region (& self , mesh : Rid , surface : i64 , offset : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_update_region ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bytearr (method_bind , self . this . sys () . as_ptr () , mesh , surface , offset , data) ; } } # [doc = "Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. Equivalent to [member MultiMesh.instance_count].\n# Default Arguments\n* `custom_data_format` - `0`"] # [doc = ""] # [inline] pub fn multimesh_allocate (& self , multimesh : Rid , instances : i64 , transform_format : i64 , color_format : i64 , custom_data_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , instances , transform_format , color_format , custom_data_format) ; } } # [doc = "Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this multimesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn multimesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_aabb (& self , multimesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; mem :: transmute (ret) } } # [doc = "Returns the number of instances allocated for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_instance_count (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_instance_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the RID of the mesh that will be used in drawing this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_mesh (& self , multimesh : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_mesh ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of visible instances for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_visible_instances (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_visible_instances ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the color by which the specified instance will be modulated."] # [doc = ""] # [inline] pub fn multimesh_instance_get_color (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_color ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the custom data associated with the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_custom_data (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_custom_data ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform (& self , multimesh : Rid , index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of the specified instance. For use when the multimesh is set to use 2D transforms."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform_2d (& self , multimesh : Rid , index : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Sets the color by which this instance will be modulated. Equivalent to [method MultiMesh.set_instance_color]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_color (& self , multimesh : Rid , index : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_color ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , color) ; } } # [doc = "Sets the custom data for this instance. Custom data is passed as a [Color], but is interpreted as a `vec4` in the shader. Equivalent to [method MultiMesh.set_instance_custom_data]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_custom_data (& self , multimesh : Rid , index : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_custom_data ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , custom_data) ; } } # [doc = "Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform (& self , multimesh : Rid , index : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets the [Transform2D] for this instance. For use when multimesh is used in 2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform_2d (& self , multimesh : Rid , index : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\n\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc.\n\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn multimesh_set_as_bulk_array (& self , multimesh : Rid , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_rid_f32arr (method_bind , self . this . sys () . as_ptr () , multimesh , array) ; } } # [doc = "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh.mesh]."] # [doc = ""] # [inline] pub fn multimesh_set_mesh (& self , multimesh : Rid , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh , mesh) ; } } # [doc = "Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to [member MultiMesh.visible_instance_count]."] # [doc = ""] # [inline] pub fn multimesh_set_visible_instances (& self , multimesh : Rid , visible : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_visible_instances ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , visible) ; } } # [doc = "Creates a new omni light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this omni light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn omni_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . omni_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a particle system and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `particles_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach these particles to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn particles_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to [method Particles.capture_aabb]."] # [doc = ""] # [inline] pub fn particles_get_current_aabb (& self , particles : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_current_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , particles) ; mem :: transmute (ret) } } # [doc = "Returns `true` if particles are currently set to emitting."] # [doc = ""] # [inline] pub fn particles_get_emitting (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_emitting ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Returns `true` if particles are not emitting and particles are set to inactive."] # [doc = ""] # [inline] pub fn particles_is_inactive (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_is_inactive ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to [method instances_cull_aabb], [method instances_cull_convex], or [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn particles_request_process (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_request_process ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Reset the particles on the next update. Equivalent to [method Particles.restart]."] # [doc = ""] # [inline] pub fn particles_restart (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_restart ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Sets the number of particles to be drawn and allocates the memory for them. Equivalent to [member Particles.amount]."] # [doc = ""] # [inline] pub fn particles_set_amount (& self , particles : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_amount ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , amount) ; } } # [doc = "Sets a custom axis-aligned bounding box for the particle system. Equivalent to [member Particles.visibility_aabb]."] # [doc = ""] # [inline] pub fn particles_set_custom_aabb (& self , particles : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , particles , aabb) ; } } # [doc = "Sets the draw order of the particles to one of the named enums from [enum ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent to [member Particles.draw_order]."] # [doc = ""] # [inline] pub fn particles_set_draw_order (& self , particles : Rid , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_order ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , order) ; } } # [doc = "Sets the mesh to be used for the specified draw pass. Equivalent to [member Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles.draw_pass_3], and [member Particles.draw_pass_4]."] # [doc = ""] # [inline] pub fn particles_set_draw_pass_mesh (& self , particles : Rid , pass : i64 , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_pass_mesh ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , particles , pass , mesh) ; } } # [doc = "Sets the number of draw passes to use. Equivalent to [member Particles.draw_passes]."] # [doc = ""] # [inline] pub fn particles_set_draw_passes (& self , particles : Rid , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_passes ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , count) ; } } # [doc = "Sets the [Transform] that will be used by the particles when they first emit."] # [doc = ""] # [inline] pub fn particles_set_emission_transform (& self , particles : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emission_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , particles , transform) ; } } # [doc = "If `true`, particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to [member Particles.emitting]."] # [doc = ""] # [inline] pub fn particles_set_emitting (& self , particles : Rid , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emitting ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , emitting) ; } } # [doc = "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."] # [doc = ""] # [inline] pub fn particles_set_explosiveness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the frame rate that the particle system rendering will be fixed to. Equivalent to [member Particles.fixed_fps]."] # [doc = ""] # [inline] pub fn particles_set_fixed_fps (& self , particles : Rid , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , fps) ; } } # [doc = "If `true`, uses fractional delta which smooths the movement of the particles. Equivalent to [member Particles.fract_delta]."] # [doc = ""] # [inline] pub fn particles_set_fractional_delta (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Sets the lifetime of each particle in the system. Equivalent to [member Particles.lifetime]."] # [doc = ""] # [inline] pub fn particles_set_lifetime (& self , particles : Rid , lifetime : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_lifetime ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , lifetime) ; } } # [doc = "If `true`, particles will emit once and then stop. Equivalent to [member Particles.one_shot]."] # [doc = ""] # [inline] pub fn particles_set_one_shot (& self , particles : Rid , one_shot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_one_shot ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , one_shot) ; } } # [doc = "Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member Particles.preprocess]."] # [doc = ""] # [inline] pub fn particles_set_pre_process_time (& self , particles : Rid , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , time) ; } } # [doc = "Sets the material for processing the particles. Note: this is not the material used to draw the materials. Equivalent to [member Particles.process_material]."] # [doc = ""] # [inline] pub fn particles_set_process_material (& self , particles : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_process_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , particles , material) ; } } # [doc = "Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to [member Particles.randomness]."] # [doc = ""] # [inline] pub fn particles_set_randomness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the speed scale of the particle system. Equivalent to [member Particles.speed_scale]."] # [doc = ""] # [inline] pub fn particles_set_speed_scale (& self , particles : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_speed_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , scale) ; } } # [doc = "If `true`, particles use local coordinates. If `false` they use global coordinates. Equivalent to [member Particles.local_coords]."] # [doc = ""] # [inline] pub fn particles_set_use_local_coordinates (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Creates a reflection probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `reflection_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this reflection probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn reflection_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, reflections will ignore sky contribution. Equivalent to [member ReflectionProbe.interior_enable]."] # [doc = ""] # [inline] pub fn reflection_probe_set_as_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_as_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the render cull mask for this reflection probe. Only instances with a matching cull mask will be rendered by this probe. Equivalent to [member ReflectionProbe.cull_mask]."] # [doc = ""] # [inline] pub fn reflection_probe_set_cull_mask (& self , probe : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , layers) ; } } # [doc = "If `true`, uses box projection. This can make reflections look more correct in certain situations. Equivalent to [member ReflectionProbe.box_projection]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_box_projection (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to [member ReflectionProbe.enable_shadows]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_shadows (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the size of the area that the reflection probe will capture. Equivalent to [member ReflectionProbe.extents]."] # [doc = ""] # [inline] pub fn reflection_probe_set_extents (& self , probe : Rid , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_extents ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , extents) ; } } # [doc = "Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to [member ReflectionProbe.intensity]."] # [doc = ""] # [inline] pub fn reflection_probe_set_intensity (& self , probe : Rid , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_intensity ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , intensity) ; } } # [doc = "Sets the ambient light color for this reflection probe when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient (& self , probe : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , probe , color) ; } } # [doc = "Sets the energy multiplier for this reflection probes ambient light contribution when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_energy]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to interior mode. Useful so that ambient light matches the color of the room. Equivalent to [member ReflectionProbe.interior_ambient_contrib]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_probe_contribution (& self , probe : Rid , contrib : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , contrib) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled. Equivalent to [member ReflectionProbe.max_distance]."] # [doc = ""] # [inline] pub fn reflection_probe_set_max_distance (& self , probe : Rid , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_max_distance ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to [member ReflectionProbe.origin_offset]."] # [doc = ""] # [inline] pub fn reflection_probe_set_origin_offset (& self , probe : Rid , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_origin_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , offset) ; } } # [doc = "Sets how often the reflection probe updates. Can either be once or every frame. See [enum ReflectionProbeUpdateMode] for options."] # [doc = ""] # [inline] pub fn reflection_probe_set_update_mode (& self , probe : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , mode) ; } } # [doc = "Schedules a callback to the corresponding named `method` on `where` after a frame has been drawn.\nThe callback method must use only 1 argument which will be called with `userdata`."] # [doc = ""] # [inline] pub fn request_frame_drawn_callback (& self , _where : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . request_frame_drawn_callback ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , _where . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Creates a scenario and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `scenario_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nThe scenario is the 3D world that all the visual instances exist in."] # [doc = ""] # [inline] pub fn scenario_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the [enum ScenarioDebugMode] for this scenario. See [enum ScenarioDebugMode] for options."] # [doc = ""] # [inline] pub fn scenario_set_debug (& self , scenario : Rid , debug_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_debug ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , scenario , debug_mode) ; } } # [doc = "Sets the environment that will be used with this scenario."] # [doc = ""] # [inline] pub fn scenario_set_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment."] # [doc = ""] # [inline] pub fn scenario_set_fallback_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the size of the reflection atlas shared by all reflection probes in this scenario."] # [doc = ""] # [inline] pub fn scenario_set_reflection_atlas_size (& self , scenario : Rid , size : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_reflection_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , scenario , size , subdiv) ; } } # [doc = "Sets a boot image. The color defines the background color. If `scale` is `true`, the image will be scaled to fit the screen size. If `use_filter` is `true`, the image will be scaled with linear interpolation. If `use_filter` is `false`, the image will be scaled with nearest-neighbor interpolation.\n# Default Arguments\n* `use_filter` - `true`"] # [doc = ""] # [inline] pub fn set_boot_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , color : Color , scale : bool , use_filter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_boot_image ; let ret = crate :: icalls :: icallptr_void_obj_color_bool_bool (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , color , scale , use_filter) ; } } # [doc = "If `true`, the engine will generate wireframes for use with the wireframe debug mode."] # [doc = ""] # [inline] pub fn set_debug_generate_wireframes (& self , generate : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_debug_generate_wireframes ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , generate) ; } } # [doc = "Sets the default clear color which is used when a specific clear color has not been selected."] # [doc = ""] # [inline] pub fn set_default_clear_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_default_clear_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn set_render_loop_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_render_loop_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the scale to apply to the passage of time for the shaders' `TIME` builtin.\nThe default value is `1.0`, which means `TIME` will count the real time as it goes by, without narrowing or stretching it."] # [doc = ""] # [inline] pub fn set_shader_time_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_shader_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `shader_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn shader_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a shader's code."] # [doc = ""] # [inline] pub fn shader_get_code (& self , shader : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_code ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , shader) ; GodotString :: from_sys (ret) } } # [doc = "Returns a default texture from a shader searched by name."] # [doc = ""] # [inline] pub fn shader_get_default_texture_param (& self , shader : Rid , name : impl Into < GodotString >) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_default_texture_param ; let ret = crate :: icalls :: icallptr_rid_rid_str (method_bind , self . this . sys () . as_ptr () , shader , name . into ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the parameters of a shader."] # [doc = ""] # [inline] pub fn shader_get_param_list (& self , shader : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_param_list ; let ret = crate :: icalls :: icallvar__rid (method_bind , self . this . sys () . as_ptr () , shader) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a shader's code."] # [doc = ""] # [inline] pub fn shader_set_code (& self , shader : Rid , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_code ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , shader , code . into ()) ; } } # [doc = "Sets a shader's default texture. Overwrites the texture given by name."] # [doc = ""] # [inline] pub fn shader_set_default_texture_param (& self , shader : Rid , name : impl Into < GodotString > , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_rid_str_rid (method_bind , self . this . sys () . as_ptr () , shader , name . into () , texture) ; } } # [doc = "Allocates the GPU buffers for this skeleton.\n# Default Arguments\n* `is_2d_skeleton` - `false`"] # [doc = ""] # [inline] pub fn skeleton_allocate (& self , skeleton : Rid , bones : i64 , is_2d_skeleton : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , skeleton , bones , is_2d_skeleton) ; } } # [doc = "Returns the [Transform] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform (& self , skeleton : Rid , bone : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform_2d (& self , skeleton : Rid , bone : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Sets the [Transform] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform (& self , skeleton : Rid , bone : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Sets the [Transform2D] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform_2d (& self , skeleton : Rid , bone : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Creates a skeleton and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `skeleton_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn skeleton_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of bones allocated for this skeleton."] # [doc = ""] # [inline] pub fn skeleton_get_bone_count (& self , skeleton : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_get_bone_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , skeleton) ; ret as _ } } # [doc = "Creates an empty sky and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `sky_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn sky_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets a sky's texture."] # [doc = ""] # [inline] pub fn sky_set_texture (& self , sky : Rid , cube_map : Rid , radiance_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , sky , cube_map , radiance_size) ; } } # [doc = "Creates a spot light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this spot light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn spot_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . spot_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Allocates the GPU memory for the texture.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_allocate (& self , texture : Rid , width : i64 , height : i64 , depth_3d : i64 , format : i64 , _type : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth_3d , format , _type , flags) ; } } # [doc = "Binds the texture to a texture slot."] # [doc = ""] # [inline] pub fn texture_bind (& self , texture : Rid , number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_bind ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , number) ; } } # [doc = "Creates an empty texture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `texture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn texture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a texture, allocates the space for an image, and fills in the image.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_create_from_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , flags : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create_from_image ; let ret = crate :: icalls :: icallptr_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , flags) ; Rid :: from_sys (ret) } } # [doc = "Returns a list of all the textures and their information."] # [doc = ""] # [inline] pub fn texture_debug_usage (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_debug_usage ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.\n# Default Arguments\n* `cube_side` - `0`"] # [doc = ""] # [inline] pub fn texture_get_data (& self , texture : Rid , cube_side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_data ; let ret = crate :: icalls :: icallptr_obj_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , cube_side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the depth of the texture."] # [doc = ""] # [inline] pub fn texture_get_depth (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_depth ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the flags of a texture."] # [doc = ""] # [inline] pub fn texture_get_flags (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_flags ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the format of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_format (& self , texture : Rid) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_format ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the texture's height."] # [doc = ""] # [inline] pub fn texture_get_height (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_height ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the texture's path."] # [doc = ""] # [inline] pub fn texture_get_path (& self , texture : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_path ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , texture) ; GodotString :: from_sys (ret) } } # [doc = "Returns the opengl id of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_texid (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_texid ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the type of the texture, can be any of the [enum TextureType]."] # [doc = ""] # [inline] pub fn texture_get_type (& self , texture : Rid) -> crate :: generated :: visual_server :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: visual_server :: TextureType (ret) } } # [doc = "Returns the texture's width."] # [doc = ""] # [inline] pub fn texture_get_width (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_width ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , layer) ; } } # [doc = "Sets a part of the data for a texture. Warning: this function calls the underlying graphics API directly and may corrupt your texture if used improperly.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data_partial (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , src_x : i64 , src_y : i64 , src_w : i64 , src_h : i64 , dst_x : i64 , dst_y : i64 , dst_mip : i64 , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data_partial ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64_i64_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , src_x , src_y , src_w , src_h , dst_x , dst_y , dst_mip , layer) ; } } # [doc = "Sets the texture's flags. See [enum TextureFlags] for options."] # [doc = ""] # [inline] pub fn texture_set_flags (& self , texture : Rid , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_flags ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , flags) ; } } # [doc = "Sets the texture's path."] # [doc = ""] # [inline] pub fn texture_set_path (& self , texture : Rid , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_path ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , texture , path . into ()) ; } } # [doc = "If `true`, sets internal processes to shrink all image data to half the size."] # [doc = ""] # [inline] pub fn texture_set_shrink_all_x2_on_set_data (& self , shrink : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_shrink_all_x2_on_set_data ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , shrink) ; } } # [doc = "Resizes the texture to the specified dimensions."] # [doc = ""] # [inline] pub fn texture_set_size_override (& self , texture : Rid , width : i64 , height : i64 , depth : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_size_override ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth) ; } } # [doc = "If `true`, the image will be stored in the texture's images array if overwritten."] # [doc = ""] # [inline] pub fn textures_keep_original (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . textures_keep_original ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets a viewport's camera."] # [doc = ""] # [inline] pub fn viewport_attach_camera (& self , viewport : Rid , camera : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_camera ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , camera) ; } } # [doc = "Sets a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_attach_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCopies viewport to a region of the screen specified by `rect`. If [member Viewport.render_direct_to_screen] is `true`, then viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.\nFor example, you can set the root viewport to not render at all with the following code:\n```gdscript\nfunc _ready():\n    get_viewport().set_attach_to_screen_rect(Rect2())\n    $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n```\nUsing this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`\n* `screen` - `0`"] # [doc = ""] # [inline] pub fn viewport_attach_to_screen (& self , viewport : Rid , rect : Rect2 , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_rect2_i64 (method_bind , self . this . sys () . as_ptr () , viewport , rect , screen) ; } } # [doc = "Creates an empty viewport and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `viewport_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn viewport_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Detaches the viewport from the screen."] # [doc = ""] # [inline] pub fn viewport_detach (& self , viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_detach ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; } } # [doc = "Returns a viewport's render information. For options, see the [enum ViewportRenderInfo] constants."] # [doc = ""] # [inline] pub fn viewport_get_render_info (& self , viewport : Rid , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_render_info ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , info) ; ret as _ } } # [doc = "Returns the viewport's last rendered frame."] # [doc = ""] # [inline] pub fn viewport_get_texture (& self , viewport : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_texture ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; Rid :: from_sys (ret) } } # [doc = "Detaches a viewport from a canvas and vice versa."] # [doc = ""] # [inline] pub fn viewport_remove_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_remove_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "If `true`, sets the viewport active, else sets it inactive."] # [doc = ""] # [inline] pub fn viewport_set_active (& self , viewport : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , active) ; } } # [doc = "Sets the stacking order for a viewport's canvas.\n`layer` is the actual canvas layer, while `sublayer` specifies the stacking order of the canvas among those in the same layer."] # [doc = ""] # [inline] pub fn viewport_set_canvas_stacking (& self , viewport : Rid , canvas : Rid , layer : i64 , sublayer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_stacking ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , canvas , layer , sublayer) ; } } # [doc = "Sets the transformation of a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_set_canvas_transform (& self , viewport : Rid , canvas : Rid , offset : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , canvas , offset) ; } } # [doc = "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."] # [doc = ""] # [inline] pub fn viewport_set_clear_mode (& self , viewport : Rid , clear_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_clear_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , clear_mode) ; } } # [doc = "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options."] # [doc = ""] # [inline] pub fn viewport_set_debug_draw (& self , viewport : Rid , draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_debug_draw ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , draw) ; } } # [doc = "If `true`, a viewport's 3D rendering is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_3d (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_3d ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "If `true`, rendering of a viewport's environment is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_environment (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_environment ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "Sets the viewport's global transformation matrix."] # [doc = ""] # [inline] pub fn viewport_set_global_canvas_transform (& self , viewport : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , transform) ; } } # [doc = "If `true`, the viewport renders to hdr."] # [doc = ""] # [inline] pub fn viewport_set_hdr (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hdr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "If `true`, the viewport's canvas is not rendered."] # [doc = ""] # [inline] pub fn viewport_set_hide_canvas (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_canvas ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Currently unimplemented in Godot 3.x."] # [doc = ""] # [inline] pub fn viewport_set_hide_scenario (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_scenario ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."] # [doc = ""] # [inline] pub fn viewport_set_msaa (& self , viewport : Rid , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_msaa ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , msaa) ; } } # [doc = "Sets the viewport's parent to another viewport."] # [doc = ""] # [inline] pub fn viewport_set_parent_viewport (& self , viewport : Rid , parent_viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_parent_viewport ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , parent_viewport) ; } } # [doc = "If `true`, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the `SCREEN_TEXTURE`. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size."] # [doc = ""] # [inline] pub fn viewport_set_render_direct_to_screen (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets a viewport's scenario.\nThe scenario contains information about the [enum ScenarioDebugMode], environment information, reflection atlas etc."] # [doc = ""] # [inline] pub fn viewport_set_scenario (& self , viewport : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , scenario) ; } } # [doc = "Sets the shadow atlas quadrant's subdivision."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_quadrant_subdivision (& self , viewport : Rid , quadrant : i64 , subdivision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_quadrant_subdivision ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , quadrant , subdivision) ; } } # [doc = "Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_size (& self , viewport : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , size) ; } } # [doc = "Sets the viewport's width and height."] # [doc = ""] # [inline] pub fn viewport_set_size (& self , viewport : Rid , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , width , height) ; } } # [doc = "If `true`, the viewport renders its background as transparent."] # [doc = ""] # [inline] pub fn viewport_set_transparent_background (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_transparent_background ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets when the viewport should be updated. See [enum ViewportUpdateMode] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_update_mode (& self , viewport : Rid , update_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , update_mode) ; } } # [doc = "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_usage (& self , viewport : Rid , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_usage ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , usage) ; } } # [doc = "If `true`, the viewport uses augmented or virtual reality technologies. See [ARVRInterface]."] # [doc = ""] # [inline] pub fn viewport_set_use_arvr (& self , viewport : Rid , use_arvr : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_arvr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , use_arvr) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_debanding (& self , viewport : Rid , debanding : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_debanding ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , debanding) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_fxaa (& self , viewport : Rid , fxaa : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , fxaa) ; } } # [doc = "If `true`, the viewport's rendering is flipped vertically."] # [doc = ""] # [inline] pub fn viewport_set_vflip (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_vflip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualServer { } unsafe impl GodotObject for VisualServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualServer" } } impl std :: ops :: Deref for VisualServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub black_bars_set_images : * mut sys :: godot_method_bind , pub black_bars_set_margins : * mut sys :: godot_method_bind , pub camera_create : * mut sys :: godot_method_bind , pub camera_set_cull_mask : * mut sys :: godot_method_bind , pub camera_set_environment : * mut sys :: godot_method_bind , pub camera_set_frustum : * mut sys :: godot_method_bind , pub camera_set_orthogonal : * mut sys :: godot_method_bind , pub camera_set_perspective : * mut sys :: godot_method_bind , pub camera_set_transform : * mut sys :: godot_method_bind , pub camera_set_use_vertical_aspect : * mut sys :: godot_method_bind , pub canvas_create : * mut sys :: godot_method_bind , pub canvas_item_add_circle : * mut sys :: godot_method_bind , pub canvas_item_add_clip_ignore : * mut sys :: godot_method_bind , pub canvas_item_add_line : * mut sys :: godot_method_bind , pub canvas_item_add_mesh : * mut sys :: godot_method_bind , pub canvas_item_add_multimesh : * mut sys :: godot_method_bind , pub canvas_item_add_nine_patch : * mut sys :: godot_method_bind , pub canvas_item_add_particles : * mut sys :: godot_method_bind , pub canvas_item_add_polygon : * mut sys :: godot_method_bind , pub canvas_item_add_polyline : * mut sys :: godot_method_bind , pub canvas_item_add_primitive : * mut sys :: godot_method_bind , pub canvas_item_add_rect : * mut sys :: godot_method_bind , pub canvas_item_add_set_transform : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect_region : * mut sys :: godot_method_bind , pub canvas_item_add_triangle_array : * mut sys :: godot_method_bind , pub canvas_item_clear : * mut sys :: godot_method_bind , pub canvas_item_create : * mut sys :: godot_method_bind , pub canvas_item_set_clip : * mut sys :: godot_method_bind , pub canvas_item_set_copy_to_backbuffer : * mut sys :: godot_method_bind , pub canvas_item_set_custom_rect : * mut sys :: godot_method_bind , pub canvas_item_set_distance_field_mode : * mut sys :: godot_method_bind , pub canvas_item_set_draw_behind_parent : * mut sys :: godot_method_bind , pub canvas_item_set_draw_index : * mut sys :: godot_method_bind , pub canvas_item_set_light_mask : * mut sys :: godot_method_bind , pub canvas_item_set_material : * mut sys :: godot_method_bind , pub canvas_item_set_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_parent : * mut sys :: godot_method_bind , pub canvas_item_set_self_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_sort_children_by_y : * mut sys :: godot_method_bind , pub canvas_item_set_transform : * mut sys :: godot_method_bind , pub canvas_item_set_use_parent_material : * mut sys :: godot_method_bind , pub canvas_item_set_visible : * mut sys :: godot_method_bind , pub canvas_item_set_z_as_relative_to_parent : * mut sys :: godot_method_bind , pub canvas_item_set_z_index : * mut sys :: godot_method_bind , pub canvas_light_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_occluder_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_light_mask : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_polygon : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_color : * mut sys :: godot_method_bind , pub canvas_light_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_energy : * mut sys :: godot_method_bind , pub canvas_light_set_height : * mut sys :: godot_method_bind , pub canvas_light_set_item_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_layer_range : * mut sys :: godot_method_bind , pub canvas_light_set_mode : * mut sys :: godot_method_bind , pub canvas_light_set_scale : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_buffer_size : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_color : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_filter : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_gradient_length : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_smooth : * mut sys :: godot_method_bind , pub canvas_light_set_texture : * mut sys :: godot_method_bind , pub canvas_light_set_texture_offset : * mut sys :: godot_method_bind , pub canvas_light_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_z_range : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_create : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_cull_mode : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape_as_lines : * mut sys :: godot_method_bind , pub canvas_set_item_mirroring : * mut sys :: godot_method_bind , pub canvas_set_modulate : * mut sys :: godot_method_bind , pub directional_light_create : * mut sys :: godot_method_bind , pub draw : * mut sys :: godot_method_bind , pub environment_create : * mut sys :: godot_method_bind , pub environment_set_adjustment : * mut sys :: godot_method_bind , pub environment_set_ambient_light : * mut sys :: godot_method_bind , pub environment_set_background : * mut sys :: godot_method_bind , pub environment_set_bg_color : * mut sys :: godot_method_bind , pub environment_set_bg_energy : * mut sys :: godot_method_bind , pub environment_set_canvas_max_layer : * mut sys :: godot_method_bind , pub environment_set_dof_blur_far : * mut sys :: godot_method_bind , pub environment_set_dof_blur_near : * mut sys :: godot_method_bind , pub environment_set_fog : * mut sys :: godot_method_bind , pub environment_set_fog_depth : * mut sys :: godot_method_bind , pub environment_set_fog_height : * mut sys :: godot_method_bind , pub environment_set_glow : * mut sys :: godot_method_bind , pub environment_set_sky : * mut sys :: godot_method_bind , pub environment_set_sky_custom_fov : * mut sys :: godot_method_bind , pub environment_set_sky_orientation : * mut sys :: godot_method_bind , pub environment_set_ssao : * mut sys :: godot_method_bind , pub environment_set_ssr : * mut sys :: godot_method_bind , pub environment_set_tonemap : * mut sys :: godot_method_bind , pub finish : * mut sys :: godot_method_bind , pub force_draw : * mut sys :: godot_method_bind , pub force_sync : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_test_cube : * mut sys :: godot_method_bind , pub get_test_texture : * mut sys :: godot_method_bind , pub get_video_adapter_name : * mut sys :: godot_method_bind , pub get_video_adapter_vendor : * mut sys :: godot_method_bind , pub get_white_texture : * mut sys :: godot_method_bind , pub gi_probe_create : * mut sys :: godot_method_bind , pub gi_probe_get_bias : * mut sys :: godot_method_bind , pub gi_probe_get_bounds : * mut sys :: godot_method_bind , pub gi_probe_get_cell_size : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_get_energy : * mut sys :: godot_method_bind , pub gi_probe_get_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_get_propagation : * mut sys :: godot_method_bind , pub gi_probe_get_to_cell_xform : * mut sys :: godot_method_bind , pub gi_probe_is_compressed : * mut sys :: godot_method_bind , pub gi_probe_is_interior : * mut sys :: godot_method_bind , pub gi_probe_set_bias : * mut sys :: godot_method_bind , pub gi_probe_set_bounds : * mut sys :: godot_method_bind , pub gi_probe_set_cell_size : * mut sys :: godot_method_bind , pub gi_probe_set_compress : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_set_energy : * mut sys :: godot_method_bind , pub gi_probe_set_interior : * mut sys :: godot_method_bind , pub gi_probe_set_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_set_propagation : * mut sys :: godot_method_bind , pub gi_probe_set_to_cell_xform : * mut sys :: godot_method_bind , pub has_changed : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_os_feature : * mut sys :: godot_method_bind , pub immediate_begin : * mut sys :: godot_method_bind , pub immediate_clear : * mut sys :: godot_method_bind , pub immediate_color : * mut sys :: godot_method_bind , pub immediate_create : * mut sys :: godot_method_bind , pub immediate_end : * mut sys :: godot_method_bind , pub immediate_get_material : * mut sys :: godot_method_bind , pub immediate_normal : * mut sys :: godot_method_bind , pub immediate_set_material : * mut sys :: godot_method_bind , pub immediate_tangent : * mut sys :: godot_method_bind , pub immediate_uv : * mut sys :: godot_method_bind , pub immediate_uv2 : * mut sys :: godot_method_bind , pub immediate_vertex : * mut sys :: godot_method_bind , pub immediate_vertex_2d : * mut sys :: godot_method_bind , pub init : * mut sys :: godot_method_bind , pub instance_attach_object_instance_id : * mut sys :: godot_method_bind , pub instance_attach_skeleton : * mut sys :: godot_method_bind , pub instance_create : * mut sys :: godot_method_bind , pub instance_create2 : * mut sys :: godot_method_bind , pub instance_geometry_set_as_instance_lod : * mut sys :: godot_method_bind , pub instance_geometry_set_cast_shadows_setting : * mut sys :: godot_method_bind , pub instance_geometry_set_draw_range : * mut sys :: godot_method_bind , pub instance_geometry_set_flag : * mut sys :: godot_method_bind , pub instance_geometry_set_material_override : * mut sys :: godot_method_bind , pub instance_set_base : * mut sys :: godot_method_bind , pub instance_set_blend_shape_weight : * mut sys :: godot_method_bind , pub instance_set_custom_aabb : * mut sys :: godot_method_bind , pub instance_set_exterior : * mut sys :: godot_method_bind , pub instance_set_extra_visibility_margin : * mut sys :: godot_method_bind , pub instance_set_layer_mask : * mut sys :: godot_method_bind , pub instance_set_scenario : * mut sys :: godot_method_bind , pub instance_set_surface_material : * mut sys :: godot_method_bind , pub instance_set_transform : * mut sys :: godot_method_bind , pub instance_set_use_lightmap : * mut sys :: godot_method_bind , pub instance_set_visible : * mut sys :: godot_method_bind , pub instances_cull_aabb : * mut sys :: godot_method_bind , pub instances_cull_convex : * mut sys :: godot_method_bind , pub instances_cull_ray : * mut sys :: godot_method_bind , pub is_render_loop_enabled : * mut sys :: godot_method_bind , pub light_directional_set_blend_splits : * mut sys :: godot_method_bind , pub light_directional_set_shadow_depth_range_mode : * mut sys :: godot_method_bind , pub light_directional_set_shadow_mode : * mut sys :: godot_method_bind , pub light_omni_set_shadow_detail : * mut sys :: godot_method_bind , pub light_omni_set_shadow_mode : * mut sys :: godot_method_bind , pub light_set_bake_mode : * mut sys :: godot_method_bind , pub light_set_color : * mut sys :: godot_method_bind , pub light_set_cull_mask : * mut sys :: godot_method_bind , pub light_set_negative : * mut sys :: godot_method_bind , pub light_set_param : * mut sys :: godot_method_bind , pub light_set_projector : * mut sys :: godot_method_bind , pub light_set_reverse_cull_face_mode : * mut sys :: godot_method_bind , pub light_set_shadow : * mut sys :: godot_method_bind , pub light_set_shadow_color : * mut sys :: godot_method_bind , pub light_set_use_gi : * mut sys :: godot_method_bind , pub lightmap_capture_create : * mut sys :: godot_method_bind , pub lightmap_capture_get_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_get_energy : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_transform : * mut sys :: godot_method_bind , pub lightmap_capture_is_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_set_energy : * mut sys :: godot_method_bind , pub lightmap_capture_set_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_transform : * mut sys :: godot_method_bind , pub make_sphere_mesh : * mut sys :: godot_method_bind , pub material_create : * mut sys :: godot_method_bind , pub material_get_param : * mut sys :: godot_method_bind , pub material_get_param_default : * mut sys :: godot_method_bind , pub material_get_shader : * mut sys :: godot_method_bind , pub material_set_line_width : * mut sys :: godot_method_bind , pub material_set_next_pass : * mut sys :: godot_method_bind , pub material_set_param : * mut sys :: godot_method_bind , pub material_set_render_priority : * mut sys :: godot_method_bind , pub material_set_shader : * mut sys :: godot_method_bind , pub mesh_add_surface_from_arrays : * mut sys :: godot_method_bind , pub mesh_clear : * mut sys :: godot_method_bind , pub mesh_create : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_get_custom_aabb : * mut sys :: godot_method_bind , pub mesh_get_surface_count : * mut sys :: godot_method_bind , pub mesh_remove_surface : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_set_custom_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_array : * mut sys :: godot_method_bind , pub mesh_surface_get_array_index_len : * mut sys :: godot_method_bind , pub mesh_surface_get_array_len : * mut sys :: godot_method_bind , pub mesh_surface_get_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_format : * mut sys :: godot_method_bind , pub mesh_surface_get_format_offset : * mut sys :: godot_method_bind , pub mesh_surface_get_format_stride : * mut sys :: godot_method_bind , pub mesh_surface_get_index_array : * mut sys :: godot_method_bind , pub mesh_surface_get_material : * mut sys :: godot_method_bind , pub mesh_surface_get_primitive_type : * mut sys :: godot_method_bind , pub mesh_surface_get_skeleton_aabb : * mut sys :: godot_method_bind , pub mesh_surface_set_material : * mut sys :: godot_method_bind , pub mesh_surface_update_region : * mut sys :: godot_method_bind , pub multimesh_allocate : * mut sys :: godot_method_bind , pub multimesh_create : * mut sys :: godot_method_bind , pub multimesh_get_aabb : * mut sys :: godot_method_bind , pub multimesh_get_instance_count : * mut sys :: godot_method_bind , pub multimesh_get_mesh : * mut sys :: godot_method_bind , pub multimesh_get_visible_instances : * mut sys :: godot_method_bind , pub multimesh_instance_get_color : * mut sys :: godot_method_bind , pub multimesh_instance_get_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform_2d : * mut sys :: godot_method_bind , pub multimesh_instance_set_color : * mut sys :: godot_method_bind , pub multimesh_instance_set_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform_2d : * mut sys :: godot_method_bind , pub multimesh_set_as_bulk_array : * mut sys :: godot_method_bind , pub multimesh_set_mesh : * mut sys :: godot_method_bind , pub multimesh_set_visible_instances : * mut sys :: godot_method_bind , pub omni_light_create : * mut sys :: godot_method_bind , pub particles_create : * mut sys :: godot_method_bind , pub particles_get_current_aabb : * mut sys :: godot_method_bind , pub particles_get_emitting : * mut sys :: godot_method_bind , pub particles_is_inactive : * mut sys :: godot_method_bind , pub particles_request_process : * mut sys :: godot_method_bind , pub particles_restart : * mut sys :: godot_method_bind , pub particles_set_amount : * mut sys :: godot_method_bind , pub particles_set_custom_aabb : * mut sys :: godot_method_bind , pub particles_set_draw_order : * mut sys :: godot_method_bind , pub particles_set_draw_pass_mesh : * mut sys :: godot_method_bind , pub particles_set_draw_passes : * mut sys :: godot_method_bind , pub particles_set_emission_transform : * mut sys :: godot_method_bind , pub particles_set_emitting : * mut sys :: godot_method_bind , pub particles_set_explosiveness_ratio : * mut sys :: godot_method_bind , pub particles_set_fixed_fps : * mut sys :: godot_method_bind , pub particles_set_fractional_delta : * mut sys :: godot_method_bind , pub particles_set_lifetime : * mut sys :: godot_method_bind , pub particles_set_one_shot : * mut sys :: godot_method_bind , pub particles_set_pre_process_time : * mut sys :: godot_method_bind , pub particles_set_process_material : * mut sys :: godot_method_bind , pub particles_set_randomness_ratio : * mut sys :: godot_method_bind , pub particles_set_speed_scale : * mut sys :: godot_method_bind , pub particles_set_use_local_coordinates : * mut sys :: godot_method_bind , pub reflection_probe_create : * mut sys :: godot_method_bind , pub reflection_probe_set_as_interior : * mut sys :: godot_method_bind , pub reflection_probe_set_cull_mask : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_box_projection : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_shadows : * mut sys :: godot_method_bind , pub reflection_probe_set_extents : * mut sys :: godot_method_bind , pub reflection_probe_set_intensity : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_energy : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub reflection_probe_set_max_distance : * mut sys :: godot_method_bind , pub reflection_probe_set_origin_offset : * mut sys :: godot_method_bind , pub reflection_probe_set_update_mode : * mut sys :: godot_method_bind , pub request_frame_drawn_callback : * mut sys :: godot_method_bind , pub scenario_create : * mut sys :: godot_method_bind , pub scenario_set_debug : * mut sys :: godot_method_bind , pub scenario_set_environment : * mut sys :: godot_method_bind , pub scenario_set_fallback_environment : * mut sys :: godot_method_bind , pub scenario_set_reflection_atlas_size : * mut sys :: godot_method_bind , pub set_boot_image : * mut sys :: godot_method_bind , pub set_debug_generate_wireframes : * mut sys :: godot_method_bind , pub set_default_clear_color : * mut sys :: godot_method_bind , pub set_render_loop_enabled : * mut sys :: godot_method_bind , pub set_shader_time_scale : * mut sys :: godot_method_bind , pub shader_create : * mut sys :: godot_method_bind , pub shader_get_code : * mut sys :: godot_method_bind , pub shader_get_default_texture_param : * mut sys :: godot_method_bind , pub shader_get_param_list : * mut sys :: godot_method_bind , pub shader_set_code : * mut sys :: godot_method_bind , pub shader_set_default_texture_param : * mut sys :: godot_method_bind , pub skeleton_allocate : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform_2d : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform_2d : * mut sys :: godot_method_bind , pub skeleton_create : * mut sys :: godot_method_bind , pub skeleton_get_bone_count : * mut sys :: godot_method_bind , pub sky_create : * mut sys :: godot_method_bind , pub sky_set_texture : * mut sys :: godot_method_bind , pub spot_light_create : * mut sys :: godot_method_bind , pub sync : * mut sys :: godot_method_bind , pub texture_allocate : * mut sys :: godot_method_bind , pub texture_bind : * mut sys :: godot_method_bind , pub texture_create : * mut sys :: godot_method_bind , pub texture_create_from_image : * mut sys :: godot_method_bind , pub texture_debug_usage : * mut sys :: godot_method_bind , pub texture_get_data : * mut sys :: godot_method_bind , pub texture_get_depth : * mut sys :: godot_method_bind , pub texture_get_flags : * mut sys :: godot_method_bind , pub texture_get_format : * mut sys :: godot_method_bind , pub texture_get_height : * mut sys :: godot_method_bind , pub texture_get_path : * mut sys :: godot_method_bind , pub texture_get_texid : * mut sys :: godot_method_bind , pub texture_get_type : * mut sys :: godot_method_bind , pub texture_get_width : * mut sys :: godot_method_bind , pub texture_set_data : * mut sys :: godot_method_bind , pub texture_set_data_partial : * mut sys :: godot_method_bind , pub texture_set_flags : * mut sys :: godot_method_bind , pub texture_set_path : * mut sys :: godot_method_bind , pub texture_set_shrink_all_x2_on_set_data : * mut sys :: godot_method_bind , pub texture_set_size_override : * mut sys :: godot_method_bind , pub textures_keep_original : * mut sys :: godot_method_bind , pub viewport_attach_camera : * mut sys :: godot_method_bind , pub viewport_attach_canvas : * mut sys :: godot_method_bind , pub viewport_attach_to_screen : * mut sys :: godot_method_bind , pub viewport_create : * mut sys :: godot_method_bind , pub viewport_detach : * mut sys :: godot_method_bind , pub viewport_get_render_info : * mut sys :: godot_method_bind , pub viewport_get_texture : * mut sys :: godot_method_bind , pub viewport_remove_canvas : * mut sys :: godot_method_bind , pub viewport_set_active : * mut sys :: godot_method_bind , pub viewport_set_canvas_stacking : * mut sys :: godot_method_bind , pub viewport_set_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_clear_mode : * mut sys :: godot_method_bind , pub viewport_set_debug_draw : * mut sys :: godot_method_bind , pub viewport_set_disable_3d : * mut sys :: godot_method_bind , pub viewport_set_disable_environment : * mut sys :: godot_method_bind , pub viewport_set_global_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_hdr : * mut sys :: godot_method_bind , pub viewport_set_hide_canvas : * mut sys :: godot_method_bind , pub viewport_set_hide_scenario : * mut sys :: godot_method_bind , pub viewport_set_msaa : * mut sys :: godot_method_bind , pub viewport_set_parent_viewport : * mut sys :: godot_method_bind , pub viewport_set_render_direct_to_screen : * mut sys :: godot_method_bind , pub viewport_set_scenario : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_quadrant_subdivision : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_size : * mut sys :: godot_method_bind , pub viewport_set_size : * mut sys :: godot_method_bind , pub viewport_set_transparent_background : * mut sys :: godot_method_bind , pub viewport_set_update_mode : * mut sys :: godot_method_bind , pub viewport_set_usage : * mut sys :: godot_method_bind , pub viewport_set_use_arvr : * mut sys :: godot_method_bind , pub viewport_set_use_debanding : * mut sys :: godot_method_bind , pub viewport_set_use_fxaa : * mut sys :: godot_method_bind , pub viewport_set_vflip : * mut sys :: godot_method_bind } impl VisualServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualServerMethodTable = VisualServerMethodTable { class_constructor : None , black_bars_set_images : 0 as * mut sys :: godot_method_bind , black_bars_set_margins : 0 as * mut sys :: godot_method_bind , camera_create : 0 as * mut sys :: godot_method_bind , camera_set_cull_mask : 0 as * mut sys :: godot_method_bind , camera_set_environment : 0 as * mut sys :: godot_method_bind , camera_set_frustum : 0 as * mut sys :: godot_method_bind , camera_set_orthogonal : 0 as * mut sys :: godot_method_bind , camera_set_perspective : 0 as * mut sys :: godot_method_bind , camera_set_transform : 0 as * mut sys :: godot_method_bind , camera_set_use_vertical_aspect : 0 as * mut sys :: godot_method_bind , canvas_create : 0 as * mut sys :: godot_method_bind , canvas_item_add_circle : 0 as * mut sys :: godot_method_bind , canvas_item_add_clip_ignore : 0 as * mut sys :: godot_method_bind , canvas_item_add_line : 0 as * mut sys :: godot_method_bind , canvas_item_add_mesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_multimesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_nine_patch : 0 as * mut sys :: godot_method_bind , canvas_item_add_particles : 0 as * mut sys :: godot_method_bind , canvas_item_add_polygon : 0 as * mut sys :: godot_method_bind , canvas_item_add_polyline : 0 as * mut sys :: godot_method_bind , canvas_item_add_primitive : 0 as * mut sys :: godot_method_bind , canvas_item_add_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect_region : 0 as * mut sys :: godot_method_bind , canvas_item_add_triangle_array : 0 as * mut sys :: godot_method_bind , canvas_item_clear : 0 as * mut sys :: godot_method_bind , canvas_item_create : 0 as * mut sys :: godot_method_bind , canvas_item_set_clip : 0 as * mut sys :: godot_method_bind , canvas_item_set_copy_to_backbuffer : 0 as * mut sys :: godot_method_bind , canvas_item_set_custom_rect : 0 as * mut sys :: godot_method_bind , canvas_item_set_distance_field_mode : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_behind_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_index : 0 as * mut sys :: godot_method_bind , canvas_item_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_item_set_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_self_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_sort_children_by_y : 0 as * mut sys :: godot_method_bind , canvas_item_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_set_use_parent_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_visible : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_as_relative_to_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_index : 0 as * mut sys :: godot_method_bind , canvas_light_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_polygon : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_energy : 0 as * mut sys :: godot_method_bind , canvas_light_set_height : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_layer_range : 0 as * mut sys :: godot_method_bind , canvas_light_set_mode : 0 as * mut sys :: godot_method_bind , canvas_light_set_scale : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_filter : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_smooth : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture_offset : 0 as * mut sys :: godot_method_bind , canvas_light_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_z_range : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_create : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_cull_mode : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape_as_lines : 0 as * mut sys :: godot_method_bind , canvas_set_item_mirroring : 0 as * mut sys :: godot_method_bind , canvas_set_modulate : 0 as * mut sys :: godot_method_bind , directional_light_create : 0 as * mut sys :: godot_method_bind , draw : 0 as * mut sys :: godot_method_bind , environment_create : 0 as * mut sys :: godot_method_bind , environment_set_adjustment : 0 as * mut sys :: godot_method_bind , environment_set_ambient_light : 0 as * mut sys :: godot_method_bind , environment_set_background : 0 as * mut sys :: godot_method_bind , environment_set_bg_color : 0 as * mut sys :: godot_method_bind , environment_set_bg_energy : 0 as * mut sys :: godot_method_bind , environment_set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_far : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_near : 0 as * mut sys :: godot_method_bind , environment_set_fog : 0 as * mut sys :: godot_method_bind , environment_set_fog_depth : 0 as * mut sys :: godot_method_bind , environment_set_fog_height : 0 as * mut sys :: godot_method_bind , environment_set_glow : 0 as * mut sys :: godot_method_bind , environment_set_sky : 0 as * mut sys :: godot_method_bind , environment_set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , environment_set_sky_orientation : 0 as * mut sys :: godot_method_bind , environment_set_ssao : 0 as * mut sys :: godot_method_bind , environment_set_ssr : 0 as * mut sys :: godot_method_bind , environment_set_tonemap : 0 as * mut sys :: godot_method_bind , finish : 0 as * mut sys :: godot_method_bind , force_draw : 0 as * mut sys :: godot_method_bind , force_sync : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_test_cube : 0 as * mut sys :: godot_method_bind , get_test_texture : 0 as * mut sys :: godot_method_bind , get_video_adapter_name : 0 as * mut sys :: godot_method_bind , get_video_adapter_vendor : 0 as * mut sys :: godot_method_bind , get_white_texture : 0 as * mut sys :: godot_method_bind , gi_probe_create : 0 as * mut sys :: godot_method_bind , gi_probe_get_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_get_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_get_energy : 0 as * mut sys :: godot_method_bind , gi_probe_get_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_get_to_cell_xform : 0 as * mut sys :: godot_method_bind , gi_probe_is_compressed : 0 as * mut sys :: godot_method_bind , gi_probe_is_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_set_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_set_compress : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_set_energy : 0 as * mut sys :: godot_method_bind , gi_probe_set_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_set_to_cell_xform : 0 as * mut sys :: godot_method_bind , has_changed : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_os_feature : 0 as * mut sys :: godot_method_bind , immediate_begin : 0 as * mut sys :: godot_method_bind , immediate_clear : 0 as * mut sys :: godot_method_bind , immediate_color : 0 as * mut sys :: godot_method_bind , immediate_create : 0 as * mut sys :: godot_method_bind , immediate_end : 0 as * mut sys :: godot_method_bind , immediate_get_material : 0 as * mut sys :: godot_method_bind , immediate_normal : 0 as * mut sys :: godot_method_bind , immediate_set_material : 0 as * mut sys :: godot_method_bind , immediate_tangent : 0 as * mut sys :: godot_method_bind , immediate_uv : 0 as * mut sys :: godot_method_bind , immediate_uv2 : 0 as * mut sys :: godot_method_bind , immediate_vertex : 0 as * mut sys :: godot_method_bind , immediate_vertex_2d : 0 as * mut sys :: godot_method_bind , init : 0 as * mut sys :: godot_method_bind , instance_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , instance_attach_skeleton : 0 as * mut sys :: godot_method_bind , instance_create : 0 as * mut sys :: godot_method_bind , instance_create2 : 0 as * mut sys :: godot_method_bind , instance_geometry_set_as_instance_lod : 0 as * mut sys :: godot_method_bind , instance_geometry_set_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , instance_geometry_set_draw_range : 0 as * mut sys :: godot_method_bind , instance_geometry_set_flag : 0 as * mut sys :: godot_method_bind , instance_geometry_set_material_override : 0 as * mut sys :: godot_method_bind , instance_set_base : 0 as * mut sys :: godot_method_bind , instance_set_blend_shape_weight : 0 as * mut sys :: godot_method_bind , instance_set_custom_aabb : 0 as * mut sys :: godot_method_bind , instance_set_exterior : 0 as * mut sys :: godot_method_bind , instance_set_extra_visibility_margin : 0 as * mut sys :: godot_method_bind , instance_set_layer_mask : 0 as * mut sys :: godot_method_bind , instance_set_scenario : 0 as * mut sys :: godot_method_bind , instance_set_surface_material : 0 as * mut sys :: godot_method_bind , instance_set_transform : 0 as * mut sys :: godot_method_bind , instance_set_use_lightmap : 0 as * mut sys :: godot_method_bind , instance_set_visible : 0 as * mut sys :: godot_method_bind , instances_cull_aabb : 0 as * mut sys :: godot_method_bind , instances_cull_convex : 0 as * mut sys :: godot_method_bind , instances_cull_ray : 0 as * mut sys :: godot_method_bind , is_render_loop_enabled : 0 as * mut sys :: godot_method_bind , light_directional_set_blend_splits : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_depth_range_mode : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_detail : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_set_bake_mode : 0 as * mut sys :: godot_method_bind , light_set_color : 0 as * mut sys :: godot_method_bind , light_set_cull_mask : 0 as * mut sys :: godot_method_bind , light_set_negative : 0 as * mut sys :: godot_method_bind , light_set_param : 0 as * mut sys :: godot_method_bind , light_set_projector : 0 as * mut sys :: godot_method_bind , light_set_reverse_cull_face_mode : 0 as * mut sys :: godot_method_bind , light_set_shadow : 0 as * mut sys :: godot_method_bind , light_set_shadow_color : 0 as * mut sys :: godot_method_bind , light_set_use_gi : 0 as * mut sys :: godot_method_bind , lightmap_capture_create : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_transform : 0 as * mut sys :: godot_method_bind , lightmap_capture_is_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_transform : 0 as * mut sys :: godot_method_bind , make_sphere_mesh : 0 as * mut sys :: godot_method_bind , material_create : 0 as * mut sys :: godot_method_bind , material_get_param : 0 as * mut sys :: godot_method_bind , material_get_param_default : 0 as * mut sys :: godot_method_bind , material_get_shader : 0 as * mut sys :: godot_method_bind , material_set_line_width : 0 as * mut sys :: godot_method_bind , material_set_next_pass : 0 as * mut sys :: godot_method_bind , material_set_param : 0 as * mut sys :: godot_method_bind , material_set_render_priority : 0 as * mut sys :: godot_method_bind , material_set_shader : 0 as * mut sys :: godot_method_bind , mesh_add_surface_from_arrays : 0 as * mut sys :: godot_method_bind , mesh_clear : 0 as * mut sys :: godot_method_bind , mesh_create : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_get_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_get_surface_count : 0 as * mut sys :: godot_method_bind , mesh_remove_surface : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_set_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_index_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_offset : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_stride : 0 as * mut sys :: godot_method_bind , mesh_surface_get_index_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_material : 0 as * mut sys :: godot_method_bind , mesh_surface_get_primitive_type : 0 as * mut sys :: godot_method_bind , mesh_surface_get_skeleton_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_set_material : 0 as * mut sys :: godot_method_bind , mesh_surface_update_region : 0 as * mut sys :: godot_method_bind , multimesh_allocate : 0 as * mut sys :: godot_method_bind , multimesh_create : 0 as * mut sys :: godot_method_bind , multimesh_get_aabb : 0 as * mut sys :: godot_method_bind , multimesh_get_instance_count : 0 as * mut sys :: godot_method_bind , multimesh_get_mesh : 0 as * mut sys :: godot_method_bind , multimesh_get_visible_instances : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_set_as_bulk_array : 0 as * mut sys :: godot_method_bind , multimesh_set_mesh : 0 as * mut sys :: godot_method_bind , multimesh_set_visible_instances : 0 as * mut sys :: godot_method_bind , omni_light_create : 0 as * mut sys :: godot_method_bind , particles_create : 0 as * mut sys :: godot_method_bind , particles_get_current_aabb : 0 as * mut sys :: godot_method_bind , particles_get_emitting : 0 as * mut sys :: godot_method_bind , particles_is_inactive : 0 as * mut sys :: godot_method_bind , particles_request_process : 0 as * mut sys :: godot_method_bind , particles_restart : 0 as * mut sys :: godot_method_bind , particles_set_amount : 0 as * mut sys :: godot_method_bind , particles_set_custom_aabb : 0 as * mut sys :: godot_method_bind , particles_set_draw_order : 0 as * mut sys :: godot_method_bind , particles_set_draw_pass_mesh : 0 as * mut sys :: godot_method_bind , particles_set_draw_passes : 0 as * mut sys :: godot_method_bind , particles_set_emission_transform : 0 as * mut sys :: godot_method_bind , particles_set_emitting : 0 as * mut sys :: godot_method_bind , particles_set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_fixed_fps : 0 as * mut sys :: godot_method_bind , particles_set_fractional_delta : 0 as * mut sys :: godot_method_bind , particles_set_lifetime : 0 as * mut sys :: godot_method_bind , particles_set_one_shot : 0 as * mut sys :: godot_method_bind , particles_set_pre_process_time : 0 as * mut sys :: godot_method_bind , particles_set_process_material : 0 as * mut sys :: godot_method_bind , particles_set_randomness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_speed_scale : 0 as * mut sys :: godot_method_bind , particles_set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , reflection_probe_create : 0 as * mut sys :: godot_method_bind , reflection_probe_set_as_interior : 0 as * mut sys :: godot_method_bind , reflection_probe_set_cull_mask : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_box_projection : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_shadows : 0 as * mut sys :: godot_method_bind , reflection_probe_set_extents : 0 as * mut sys :: godot_method_bind , reflection_probe_set_intensity : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , reflection_probe_set_max_distance : 0 as * mut sys :: godot_method_bind , reflection_probe_set_origin_offset : 0 as * mut sys :: godot_method_bind , reflection_probe_set_update_mode : 0 as * mut sys :: godot_method_bind , request_frame_drawn_callback : 0 as * mut sys :: godot_method_bind , scenario_create : 0 as * mut sys :: godot_method_bind , scenario_set_debug : 0 as * mut sys :: godot_method_bind , scenario_set_environment : 0 as * mut sys :: godot_method_bind , scenario_set_fallback_environment : 0 as * mut sys :: godot_method_bind , scenario_set_reflection_atlas_size : 0 as * mut sys :: godot_method_bind , set_boot_image : 0 as * mut sys :: godot_method_bind , set_debug_generate_wireframes : 0 as * mut sys :: godot_method_bind , set_default_clear_color : 0 as * mut sys :: godot_method_bind , set_render_loop_enabled : 0 as * mut sys :: godot_method_bind , set_shader_time_scale : 0 as * mut sys :: godot_method_bind , shader_create : 0 as * mut sys :: godot_method_bind , shader_get_code : 0 as * mut sys :: godot_method_bind , shader_get_default_texture_param : 0 as * mut sys :: godot_method_bind , shader_get_param_list : 0 as * mut sys :: godot_method_bind , shader_set_code : 0 as * mut sys :: godot_method_bind , shader_set_default_texture_param : 0 as * mut sys :: godot_method_bind , skeleton_allocate : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_create : 0 as * mut sys :: godot_method_bind , skeleton_get_bone_count : 0 as * mut sys :: godot_method_bind , sky_create : 0 as * mut sys :: godot_method_bind , sky_set_texture : 0 as * mut sys :: godot_method_bind , spot_light_create : 0 as * mut sys :: godot_method_bind , sync : 0 as * mut sys :: godot_method_bind , texture_allocate : 0 as * mut sys :: godot_method_bind , texture_bind : 0 as * mut sys :: godot_method_bind , texture_create : 0 as * mut sys :: godot_method_bind , texture_create_from_image : 0 as * mut sys :: godot_method_bind , texture_debug_usage : 0 as * mut sys :: godot_method_bind , texture_get_data : 0 as * mut sys :: godot_method_bind , texture_get_depth : 0 as * mut sys :: godot_method_bind , texture_get_flags : 0 as * mut sys :: godot_method_bind , texture_get_format : 0 as * mut sys :: godot_method_bind , texture_get_height : 0 as * mut sys :: godot_method_bind , texture_get_path : 0 as * mut sys :: godot_method_bind , texture_get_texid : 0 as * mut sys :: godot_method_bind , texture_get_type : 0 as * mut sys :: godot_method_bind , texture_get_width : 0 as * mut sys :: godot_method_bind , texture_set_data : 0 as * mut sys :: godot_method_bind , texture_set_data_partial : 0 as * mut sys :: godot_method_bind , texture_set_flags : 0 as * mut sys :: godot_method_bind , texture_set_path : 0 as * mut sys :: godot_method_bind , texture_set_shrink_all_x2_on_set_data : 0 as * mut sys :: godot_method_bind , texture_set_size_override : 0 as * mut sys :: godot_method_bind , textures_keep_original : 0 as * mut sys :: godot_method_bind , viewport_attach_camera : 0 as * mut sys :: godot_method_bind , viewport_attach_canvas : 0 as * mut sys :: godot_method_bind , viewport_attach_to_screen : 0 as * mut sys :: godot_method_bind , viewport_create : 0 as * mut sys :: godot_method_bind , viewport_detach : 0 as * mut sys :: godot_method_bind , viewport_get_render_info : 0 as * mut sys :: godot_method_bind , viewport_get_texture : 0 as * mut sys :: godot_method_bind , viewport_remove_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_active : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_stacking : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_clear_mode : 0 as * mut sys :: godot_method_bind , viewport_set_debug_draw : 0 as * mut sys :: godot_method_bind , viewport_set_disable_3d : 0 as * mut sys :: godot_method_bind , viewport_set_disable_environment : 0 as * mut sys :: godot_method_bind , viewport_set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_hdr : 0 as * mut sys :: godot_method_bind , viewport_set_hide_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_hide_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_msaa : 0 as * mut sys :: godot_method_bind , viewport_set_parent_viewport : 0 as * mut sys :: godot_method_bind , viewport_set_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , viewport_set_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_quadrant_subdivision : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , viewport_set_size : 0 as * mut sys :: godot_method_bind , viewport_set_transparent_background : 0 as * mut sys :: godot_method_bind , viewport_set_update_mode : 0 as * mut sys :: godot_method_bind , viewport_set_usage : 0 as * mut sys :: godot_method_bind , viewport_set_use_arvr : 0 as * mut sys :: godot_method_bind , viewport_set_use_debanding : 0 as * mut sys :: godot_method_bind , viewport_set_use_fxaa : 0 as * mut sys :: godot_method_bind , viewport_set_vflip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . black_bars_set_images = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_images\0" . as_ptr () as * const c_char) ; table . black_bars_set_margins = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_margins\0" . as_ptr () as * const c_char) ; table . camera_create = (gd_api . godot_method_bind_get_method) (class_name , "camera_create\0" . as_ptr () as * const c_char) ; table . camera_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_cull_mask\0" . as_ptr () as * const c_char) ; table . camera_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_environment\0" . as_ptr () as * const c_char) ; table . camera_set_frustum = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_frustum\0" . as_ptr () as * const c_char) ; table . camera_set_orthogonal = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_orthogonal\0" . as_ptr () as * const c_char) ; table . camera_set_perspective = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_perspective\0" . as_ptr () as * const c_char) ; table . camera_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_transform\0" . as_ptr () as * const c_char) ; table . camera_set_use_vertical_aspect = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_use_vertical_aspect\0" . as_ptr () as * const c_char) ; table . canvas_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_create\0" . as_ptr () as * const c_char) ; table . canvas_item_add_circle = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_circle\0" . as_ptr () as * const c_char) ; table . canvas_item_add_clip_ignore = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_clip_ignore\0" . as_ptr () as * const c_char) ; table . canvas_item_add_line = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_line\0" . as_ptr () as * const c_char) ; table . canvas_item_add_mesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_mesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_multimesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_nine_patch = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_nine_patch\0" . as_ptr () as * const c_char) ; table . canvas_item_add_particles = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_particles\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polygon\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polyline = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polyline\0" . as_ptr () as * const c_char) ; table . canvas_item_add_primitive = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_primitive\0" . as_ptr () as * const c_char) ; table . canvas_item_add_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect_region = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect_region\0" . as_ptr () as * const c_char) ; table . canvas_item_add_triangle_array = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_triangle_array\0" . as_ptr () as * const c_char) ; table . canvas_item_clear = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_clear\0" . as_ptr () as * const c_char) ; table . canvas_item_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_create\0" . as_ptr () as * const c_char) ; table . canvas_item_set_clip = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_clip\0" . as_ptr () as * const c_char) ; table . canvas_item_set_copy_to_backbuffer = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_copy_to_backbuffer\0" . as_ptr () as * const c_char) ; table . canvas_item_set_custom_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_custom_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_set_distance_field_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_distance_field_mode\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_behind_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_behind_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_index\0" . as_ptr () as * const c_char) ; table . canvas_item_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_item_set_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_self_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_self_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_sort_children_by_y = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_sort_children_by_y\0" . as_ptr () as * const c_char) ; table . canvas_item_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_set_use_parent_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_use_parent_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_visible\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_as_relative_to_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_as_relative_to_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_index\0" . as_ptr () as * const c_char) ; table . canvas_light_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_polygon\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_energy\0" . as_ptr () as * const c_char) ; table . canvas_light_set_height = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_height\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_layer_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_layer_range\0" . as_ptr () as * const c_char) ; table . canvas_light_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_mode\0" . as_ptr () as * const c_char) ; table . canvas_light_set_scale = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_scale\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_filter\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_smooth\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture_offset\0" . as_ptr () as * const c_char) ; table . canvas_light_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_z_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_z_range\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_create\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_cull_mode\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape_as_lines = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape_as_lines\0" . as_ptr () as * const c_char) ; table . canvas_set_item_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_item_mirroring\0" . as_ptr () as * const c_char) ; table . canvas_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_modulate\0" . as_ptr () as * const c_char) ; table . directional_light_create = (gd_api . godot_method_bind_get_method) (class_name , "directional_light_create\0" . as_ptr () as * const c_char) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . environment_create = (gd_api . godot_method_bind_get_method) (class_name , "environment_create\0" . as_ptr () as * const c_char) ; table . environment_set_adjustment = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_adjustment\0" . as_ptr () as * const c_char) ; table . environment_set_ambient_light = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ambient_light\0" . as_ptr () as * const c_char) ; table . environment_set_background = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_background\0" . as_ptr () as * const c_char) ; table . environment_set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_color\0" . as_ptr () as * const c_char) ; table . environment_set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_energy\0" . as_ptr () as * const c_char) ; table . environment_set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_far = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_far\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_near = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_near\0" . as_ptr () as * const c_char) ; table . environment_set_fog = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog\0" . as_ptr () as * const c_char) ; table . environment_set_fog_depth = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_depth\0" . as_ptr () as * const c_char) ; table . environment_set_fog_height = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_height\0" . as_ptr () as * const c_char) ; table . environment_set_glow = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_glow\0" . as_ptr () as * const c_char) ; table . environment_set_sky = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky\0" . as_ptr () as * const c_char) ; table . environment_set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . environment_set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_orientation\0" . as_ptr () as * const c_char) ; table . environment_set_ssao = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssao\0" . as_ptr () as * const c_char) ; table . environment_set_ssr = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssr\0" . as_ptr () as * const c_char) ; table . environment_set_tonemap = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_tonemap\0" . as_ptr () as * const c_char) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . force_draw = (gd_api . godot_method_bind_get_method) (class_name , "force_draw\0" . as_ptr () as * const c_char) ; table . force_sync = (gd_api . godot_method_bind_get_method) (class_name , "force_sync\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_test_cube = (gd_api . godot_method_bind_get_method) (class_name , "get_test_cube\0" . as_ptr () as * const c_char) ; table . get_test_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_test_texture\0" . as_ptr () as * const c_char) ; table . get_video_adapter_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_name\0" . as_ptr () as * const c_char) ; table . get_video_adapter_vendor = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_vendor\0" . as_ptr () as * const c_char) ; table . get_white_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_white_texture\0" . as_ptr () as * const c_char) ; table . gi_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_create\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_get_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_to_cell_xform\0" . as_ptr () as * const c_char) ; table . gi_probe_is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_compressed\0" . as_ptr () as * const c_char) ; table . gi_probe_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_set_compress = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_compress\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_set_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_to_cell_xform\0" . as_ptr () as * const c_char) ; table . has_changed = (gd_api . godot_method_bind_get_method) (class_name , "has_changed\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_os_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_os_feature\0" . as_ptr () as * const c_char) ; table . immediate_begin = (gd_api . godot_method_bind_get_method) (class_name , "immediate_begin\0" . as_ptr () as * const c_char) ; table . immediate_clear = (gd_api . godot_method_bind_get_method) (class_name , "immediate_clear\0" . as_ptr () as * const c_char) ; table . immediate_color = (gd_api . godot_method_bind_get_method) (class_name , "immediate_color\0" . as_ptr () as * const c_char) ; table . immediate_create = (gd_api . godot_method_bind_get_method) (class_name , "immediate_create\0" . as_ptr () as * const c_char) ; table . immediate_end = (gd_api . godot_method_bind_get_method) (class_name , "immediate_end\0" . as_ptr () as * const c_char) ; table . immediate_get_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_get_material\0" . as_ptr () as * const c_char) ; table . immediate_normal = (gd_api . godot_method_bind_get_method) (class_name , "immediate_normal\0" . as_ptr () as * const c_char) ; table . immediate_set_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_set_material\0" . as_ptr () as * const c_char) ; table . immediate_tangent = (gd_api . godot_method_bind_get_method) (class_name , "immediate_tangent\0" . as_ptr () as * const c_char) ; table . immediate_uv = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv\0" . as_ptr () as * const c_char) ; table . immediate_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv2\0" . as_ptr () as * const c_char) ; table . immediate_vertex = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex\0" . as_ptr () as * const c_char) ; table . immediate_vertex_2d = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex_2d\0" . as_ptr () as * const c_char) ; table . init = (gd_api . godot_method_bind_get_method) (class_name , "init\0" . as_ptr () as * const c_char) ; table . instance_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . instance_attach_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_skeleton\0" . as_ptr () as * const c_char) ; table . instance_create = (gd_api . godot_method_bind_get_method) (class_name , "instance_create\0" . as_ptr () as * const c_char) ; table . instance_create2 = (gd_api . godot_method_bind_get_method) (class_name , "instance_create2\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_as_instance_lod = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_as_instance_lod\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_draw_range = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_draw_range\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_flag\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_material_override = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_material_override\0" . as_ptr () as * const c_char) ; table . instance_set_base = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_base\0" . as_ptr () as * const c_char) ; table . instance_set_blend_shape_weight = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_blend_shape_weight\0" . as_ptr () as * const c_char) ; table . instance_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . instance_set_exterior = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_exterior\0" . as_ptr () as * const c_char) ; table . instance_set_extra_visibility_margin = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_extra_visibility_margin\0" . as_ptr () as * const c_char) ; table . instance_set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_layer_mask\0" . as_ptr () as * const c_char) ; table . instance_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_scenario\0" . as_ptr () as * const c_char) ; table . instance_set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_surface_material\0" . as_ptr () as * const c_char) ; table . instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_transform\0" . as_ptr () as * const c_char) ; table . instance_set_use_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_use_lightmap\0" . as_ptr () as * const c_char) ; table . instance_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_visible\0" . as_ptr () as * const c_char) ; table . instances_cull_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_aabb\0" . as_ptr () as * const c_char) ; table . instances_cull_convex = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_convex\0" . as_ptr () as * const c_char) ; table . instances_cull_ray = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_ray\0" . as_ptr () as * const c_char) ; table . is_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . light_directional_set_blend_splits = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_blend_splits\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_depth_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_depth_range_mode\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_detail\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_bake_mode\0" . as_ptr () as * const c_char) ; table . light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_color\0" . as_ptr () as * const c_char) ; table . light_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "light_set_cull_mask\0" . as_ptr () as * const c_char) ; table . light_set_negative = (gd_api . godot_method_bind_get_method) (class_name , "light_set_negative\0" . as_ptr () as * const c_char) ; table . light_set_param = (gd_api . godot_method_bind_get_method) (class_name , "light_set_param\0" . as_ptr () as * const c_char) ; table . light_set_projector = (gd_api . godot_method_bind_get_method) (class_name , "light_set_projector\0" . as_ptr () as * const c_char) ; table . light_set_reverse_cull_face_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_reverse_cull_face_mode\0" . as_ptr () as * const c_char) ; table . light_set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow\0" . as_ptr () as * const c_char) ; table . light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . light_set_use_gi = (gd_api . godot_method_bind_get_method) (class_name , "light_set_use_gi\0" . as_ptr () as * const c_char) ; table . lightmap_capture_create = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_create\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . lightmap_capture_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_is_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . make_sphere_mesh = (gd_api . godot_method_bind_get_method) (class_name , "make_sphere_mesh\0" . as_ptr () as * const c_char) ; table . material_create = (gd_api . godot_method_bind_get_method) (class_name , "material_create\0" . as_ptr () as * const c_char) ; table . material_get_param = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param\0" . as_ptr () as * const c_char) ; table . material_get_param_default = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param_default\0" . as_ptr () as * const c_char) ; table . material_get_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_get_shader\0" . as_ptr () as * const c_char) ; table . material_set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "material_set_line_width\0" . as_ptr () as * const c_char) ; table . material_set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "material_set_next_pass\0" . as_ptr () as * const c_char) ; table . material_set_param = (gd_api . godot_method_bind_get_method) (class_name , "material_set_param\0" . as_ptr () as * const c_char) ; table . material_set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "material_set_render_priority\0" . as_ptr () as * const c_char) ; table . material_set_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_set_shader\0" . as_ptr () as * const c_char) ; table . mesh_add_surface_from_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_add_surface_from_arrays\0" . as_ptr () as * const c_char) ; table . mesh_clear = (gd_api . godot_method_bind_get_method) (class_name , "mesh_clear\0" . as_ptr () as * const c_char) ; table . mesh_create = (gd_api . godot_method_bind_get_method) (class_name , "mesh_create\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_surface_count\0" . as_ptr () as * const c_char) ; table . mesh_remove_surface = (gd_api . godot_method_bind_get_method) (class_name , "mesh_remove_surface\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_index_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_index_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_offset = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_offset\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_stride = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_stride\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_index_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_index_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_primitive_type = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_primitive_type\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_skeleton_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_skeleton_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_set_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_update_region = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_update_region\0" . as_ptr () as * const c_char) ; table . multimesh_allocate = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_allocate\0" . as_ptr () as * const c_char) ; table . multimesh_create = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_create\0" . as_ptr () as * const c_char) ; table . multimesh_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_aabb\0" . as_ptr () as * const c_char) ; table . multimesh_get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_instance_count\0" . as_ptr () as * const c_char) ; table . multimesh_get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_get_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_visible_instances\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . multimesh_set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_set_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_visible_instances\0" . as_ptr () as * const c_char) ; table . omni_light_create = (gd_api . godot_method_bind_get_method) (class_name , "omni_light_create\0" . as_ptr () as * const c_char) ; table . particles_create = (gd_api . godot_method_bind_get_method) (class_name , "particles_create\0" . as_ptr () as * const c_char) ; table . particles_get_current_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_current_aabb\0" . as_ptr () as * const c_char) ; table . particles_get_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_emitting\0" . as_ptr () as * const c_char) ; table . particles_is_inactive = (gd_api . godot_method_bind_get_method) (class_name , "particles_is_inactive\0" . as_ptr () as * const c_char) ; table . particles_request_process = (gd_api . godot_method_bind_get_method) (class_name , "particles_request_process\0" . as_ptr () as * const c_char) ; table . particles_restart = (gd_api . godot_method_bind_get_method) (class_name , "particles_restart\0" . as_ptr () as * const c_char) ; table . particles_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_amount\0" . as_ptr () as * const c_char) ; table . particles_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . particles_set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_order\0" . as_ptr () as * const c_char) ; table . particles_set_draw_pass_mesh = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_pass_mesh\0" . as_ptr () as * const c_char) ; table . particles_set_draw_passes = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_passes\0" . as_ptr () as * const c_char) ; table . particles_set_emission_transform = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emission_transform\0" . as_ptr () as * const c_char) ; table . particles_set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emitting\0" . as_ptr () as * const c_char) ; table . particles_set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fixed_fps\0" . as_ptr () as * const c_char) ; table . particles_set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fractional_delta\0" . as_ptr () as * const c_char) ; table . particles_set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_lifetime\0" . as_ptr () as * const c_char) ; table . particles_set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_one_shot\0" . as_ptr () as * const c_char) ; table . particles_set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_pre_process_time\0" . as_ptr () as * const c_char) ; table . particles_set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_process_material\0" . as_ptr () as * const c_char) ; table . particles_set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_speed_scale\0" . as_ptr () as * const c_char) ; table . particles_set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . reflection_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_create\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_as_interior\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_cull_mask\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_shadows\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_extents = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_extents\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_intensity\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_max_distance\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_origin_offset\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_update_mode\0" . as_ptr () as * const c_char) ; table . request_frame_drawn_callback = (gd_api . godot_method_bind_get_method) (class_name , "request_frame_drawn_callback\0" . as_ptr () as * const c_char) ; table . scenario_create = (gd_api . godot_method_bind_get_method) (class_name , "scenario_create\0" . as_ptr () as * const c_char) ; table . scenario_set_debug = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_debug\0" . as_ptr () as * const c_char) ; table . scenario_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_fallback_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_reflection_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_reflection_atlas_size\0" . as_ptr () as * const c_char) ; table . set_boot_image = (gd_api . godot_method_bind_get_method) (class_name , "set_boot_image\0" . as_ptr () as * const c_char) ; table . set_debug_generate_wireframes = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_generate_wireframes\0" . as_ptr () as * const c_char) ; table . set_default_clear_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_clear_color\0" . as_ptr () as * const c_char) ; table . set_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . set_shader_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_shader_time_scale\0" . as_ptr () as * const c_char) ; table . shader_create = (gd_api . godot_method_bind_get_method) (class_name , "shader_create\0" . as_ptr () as * const c_char) ; table . shader_get_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_code\0" . as_ptr () as * const c_char) ; table . shader_get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_default_texture_param\0" . as_ptr () as * const c_char) ; table . shader_get_param_list = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_param_list\0" . as_ptr () as * const c_char) ; table . shader_set_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_code\0" . as_ptr () as * const c_char) ; table . shader_set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_default_texture_param\0" . as_ptr () as * const c_char) ; table . skeleton_allocate = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_allocate\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_create = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_create\0" . as_ptr () as * const c_char) ; table . skeleton_get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_get_bone_count\0" . as_ptr () as * const c_char) ; table . sky_create = (gd_api . godot_method_bind_get_method) (class_name , "sky_create\0" . as_ptr () as * const c_char) ; table . sky_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "sky_set_texture\0" . as_ptr () as * const c_char) ; table . spot_light_create = (gd_api . godot_method_bind_get_method) (class_name , "spot_light_create\0" . as_ptr () as * const c_char) ; table . sync = (gd_api . godot_method_bind_get_method) (class_name , "sync\0" . as_ptr () as * const c_char) ; table . texture_allocate = (gd_api . godot_method_bind_get_method) (class_name , "texture_allocate\0" . as_ptr () as * const c_char) ; table . texture_bind = (gd_api . godot_method_bind_get_method) (class_name , "texture_bind\0" . as_ptr () as * const c_char) ; table . texture_create = (gd_api . godot_method_bind_get_method) (class_name , "texture_create\0" . as_ptr () as * const c_char) ; table . texture_create_from_image = (gd_api . godot_method_bind_get_method) (class_name , "texture_create_from_image\0" . as_ptr () as * const c_char) ; table . texture_debug_usage = (gd_api . godot_method_bind_get_method) (class_name , "texture_debug_usage\0" . as_ptr () as * const c_char) ; table . texture_get_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_data\0" . as_ptr () as * const c_char) ; table . texture_get_depth = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_depth\0" . as_ptr () as * const c_char) ; table . texture_get_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_flags\0" . as_ptr () as * const c_char) ; table . texture_get_format = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_format\0" . as_ptr () as * const c_char) ; table . texture_get_height = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_height\0" . as_ptr () as * const c_char) ; table . texture_get_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_path\0" . as_ptr () as * const c_char) ; table . texture_get_texid = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_texid\0" . as_ptr () as * const c_char) ; table . texture_get_type = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_type\0" . as_ptr () as * const c_char) ; table . texture_get_width = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_width\0" . as_ptr () as * const c_char) ; table . texture_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data_partial\0" . as_ptr () as * const c_char) ; table . texture_set_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_flags\0" . as_ptr () as * const c_char) ; table . texture_set_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_path\0" . as_ptr () as * const c_char) ; table . texture_set_shrink_all_x2_on_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_shrink_all_x2_on_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_size_override\0" . as_ptr () as * const c_char) ; table . textures_keep_original = (gd_api . godot_method_bind_get_method) (class_name , "textures_keep_original\0" . as_ptr () as * const c_char) ; table . viewport_attach_camera = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_camera\0" . as_ptr () as * const c_char) ; table . viewport_attach_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_canvas\0" . as_ptr () as * const c_char) ; table . viewport_attach_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_create = (gd_api . godot_method_bind_get_method) (class_name , "viewport_create\0" . as_ptr () as * const c_char) ; table . viewport_detach = (gd_api . godot_method_bind_get_method) (class_name , "viewport_detach\0" . as_ptr () as * const c_char) ; table . viewport_get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_render_info\0" . as_ptr () as * const c_char) ; table . viewport_get_texture = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_texture\0" . as_ptr () as * const c_char) ; table . viewport_remove_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_remove_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_active = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_active\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_stacking = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_stacking\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_clear_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_debug_draw\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_3d\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_environment = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_environment\0" . as_ptr () as * const c_char) ; table . viewport_set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hdr\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_msaa\0" . as_ptr () as * const c_char) ; table . viewport_set_parent_viewport = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_parent_viewport\0" . as_ptr () as * const c_char) ; table . viewport_set_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_quadrant_subdivision = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_quadrant_subdivision\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . viewport_set_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_size\0" . as_ptr () as * const c_char) ; table . viewport_set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_transparent_background\0" . as_ptr () as * const c_char) ; table . viewport_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_update_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_usage = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_usage\0" . as_ptr () as * const c_char) ; table . viewport_set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_arvr\0" . as_ptr () as * const c_char) ; table . viewport_set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_debanding\0" . as_ptr () as * const c_char) ; table . viewport_set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_fxaa\0" . as_ptr () as * const c_char) ; table . viewport_set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_vflip\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:340:13346
[INFO] [stdout]     |
[INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 340 |                 # [doc = "`core class XMLParser` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_xmlparser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nXMLParser inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct XMLParser { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const NONE : NodeType = NodeType (0i64) ; pub const ELEMENT : NodeType = NodeType (1i64) ; pub const ELEMENT_END : NodeType = NodeType (2i64) ; pub const TEXT : NodeType = NodeType (3i64) ; pub const COMMENT : NodeType = NodeType (4i64) ; pub const CDATA : NodeType = NodeType (5i64) ; pub const UNKNOWN : NodeType = NodeType (6i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl XMLParser { pub const NODE_CDATA : i64 = 5i64 ; pub const NODE_COMMENT : i64 = 4i64 ; pub const NODE_ELEMENT : i64 = 1i64 ; pub const NODE_ELEMENT_END : i64 = 2i64 ; pub const NODE_NONE : i64 = 0i64 ; pub const NODE_TEXT : i64 = 3i64 ; pub const NODE_UNKNOWN : i64 = 6i64 ; } impl XMLParser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = XMLParserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Gets the amount of attributes in the current element."] # [doc = ""] # [inline] pub fn get_attribute_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_value (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_value ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the current line in the parsed file (currently not implemented)."] # [doc = ""] # [inline] pub fn get_current_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_current_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute."] # [doc = ""] # [inline] pub fn get_named_attribute_value (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found."] # [doc = ""] # [inline] pub fn get_named_attribute_value_safe (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value_safe ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the contents of a text node. This will raise an error in any other type of node."] # [doc = ""] # [inline] pub fn get_node_data (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_data ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the name of the current element node. This will raise an error if the current node type is neither [constant NODE_ELEMENT] nor [constant NODE_ELEMENT_END]."] # [doc = ""] # [inline] pub fn get_node_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the byte offset of the current node since the beginning of the file or buffer."] # [doc = ""] # [inline] pub fn get_node_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the type of the current node. Compare with [enum NodeType] constants."] # [doc = ""] # [inline] pub fn get_node_type (& self) -> crate :: generated :: xml_parser :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: xml_parser :: NodeType (ret) } } # [doc = "Check whether the current element has a certain attribute."] # [doc = ""] # [inline] pub fn has_attribute (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . has_attribute ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Check whether the current element is empty (this only works for completely empty tags, e.g. `<element \\>`)."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Opens an XML file for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an XML raw buffer for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Reads the next node of the file. This returns an error code."] # [doc = ""] # [inline] pub fn read (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . read ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code."] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , position) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Skips the current section. If the node contains other elements, they will be ignored and the cursor will go to the closing of the current element."] # [doc = ""] # [inline] pub fn skip_section (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . skip_section ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for XMLParser { } unsafe impl GodotObject for XMLParser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "XMLParser" } } impl std :: ops :: Deref for XMLParser { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for XMLParser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for XMLParser { } unsafe impl SubClass < crate :: generated :: object :: Object > for XMLParser { } impl Instanciable for XMLParser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { XMLParser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct XMLParserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attribute_count : * mut sys :: godot_method_bind , pub get_attribute_name : * mut sys :: godot_method_bind , pub get_attribute_value : * mut sys :: godot_method_bind , pub get_current_line : * mut sys :: godot_method_bind , pub get_named_attribute_value : * mut sys :: godot_method_bind , pub get_named_attribute_value_safe : * mut sys :: godot_method_bind , pub get_node_data : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_offset : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub has_attribute : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub open_buffer : * mut sys :: godot_method_bind , pub read : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub skip_section : * mut sys :: godot_method_bind } impl XMLParserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : XMLParserMethodTable = XMLParserMethodTable { class_constructor : None , get_attribute_count : 0 as * mut sys :: godot_method_bind , get_attribute_name : 0 as * mut sys :: godot_method_bind , get_attribute_value : 0 as * mut sys :: godot_method_bind , get_current_line : 0 as * mut sys :: godot_method_bind , get_named_attribute_value : 0 as * mut sys :: godot_method_bind , get_named_attribute_value_safe : 0 as * mut sys :: godot_method_bind , get_node_data : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_offset : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , has_attribute : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , open_buffer : 0 as * mut sys :: godot_method_bind , read : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , skip_section : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { XMLParserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "XMLParser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attribute_count = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_count\0" . as_ptr () as * const c_char) ; table . get_attribute_name = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_name\0" . as_ptr () as * const c_char) ; table . get_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_value\0" . as_ptr () as * const c_char) ; table . get_current_line = (gd_api . godot_method_bind_get_method) (class_name , "get_current_line\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value_safe = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value_safe\0" . as_ptr () as * const c_char) ; table . get_node_data = (gd_api . godot_method_bind_get_method) (class_name , "get_node_data\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_node_offset\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . has_attribute = (gd_api . godot_method_bind_get_method) (class_name , "has_attribute\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . open_buffer = (gd_api . godot_method_bind_get_method) (class_name , "open_buffer\0" . as_ptr () as * const c_char) ; table . read = (gd_api . godot_method_bind_get_method) (class_name , "read\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . skip_section = (gd_api . godot_method_bind_get_method) (class_name , "skip_section\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:346:5601
[INFO] [stdout]     |
[INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 346 |                 # [doc = "`core class GDNative` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDNative inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDNative { this : RawObject < Self > , } impl GDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_native (& self , calling_type : impl Into < GodotString > , procedure_name : impl Into < GodotString > , arguments : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . call_native ; let ret = crate :: icalls :: icallptr_var_str_str_arr (method_bind , self . this . sys () . as_ptr () , calling_type . into () , procedure_name . into () , arguments) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn terminate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . terminate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for GDNative { } unsafe impl GodotObject for GDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDNative" } } impl std :: ops :: Deref for GDNative { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDNative { } impl Instanciable for GDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_native : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub terminate : * mut sys :: godot_method_bind } impl GDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDNativeMethodTable = GDNativeMethodTable { class_constructor : None , call_native : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , terminate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_native = (gd_api . godot_method_bind_get_method) (class_name , "call_native\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . terminate = (gd_api . godot_method_bind_get_method) (class_name , "terminate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:352:2915
[INFO] [stdout]     |
[INFO] [stdout] 352 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 352 |                 # [doc = "`tools class EditorImportPlugin` inherits `ResourceImporter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorimportplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorImportPlugin inherits methods from:\n - [ResourceImporter](struct.ResourceImporter.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorImportPlugin { } unsafe impl GodotObject for EditorImportPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorImportPlugin" } } impl std :: ops :: Deref for EditorImportPlugin { type Target = crate :: generated :: resource_importer :: ResourceImporter ; # [inline] fn deref (& self) -> & crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorImportPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource_importer :: ResourceImporter > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorImportPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorImportPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorImportPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorImportPluginMethodTable = EditorImportPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorImportPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorImportPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:358:41714
[INFO] [stdout]     |
[INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 358 |                 # [doc = "`core class CPUParticles` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cpuparticles.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CPUParticles` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CPUParticles>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCPUParticles inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CPUParticles { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; pub const VIEW_DEPTH : DrawOrder = DrawOrder (2i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const BOX : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CPUParticles { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const EMISSION_SHAPE_BOX : i64 = 2i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl CPUParticles { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CPUParticlesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets this node's properties to match a given [Particles] node with an assigned [ParticlesMaterial]."] # [doc = ""] # [inline] pub fn convert_from_particles (& self , particles : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . convert_from_particles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , particles . as_arg_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: cpu_particles :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: DrawOrder (ret) } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn emission_box_extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_box_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_normals (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_normals ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: cpu_particles :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: EmissionShape (ret) } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn flatness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_flatness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn param_curve (& self , param : i64) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_curve ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn particle_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_particle_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts the particle emitter."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , direction : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn set_emission_box_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_box_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_colors (& self , array : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_normals (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_normals ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_points (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn set_flatness (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_flatness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , random : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , random) ; } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn set_param_curve (& self , param : i64 , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_curve ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , curve . as_arg_ptr ()) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn set_particle_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_particle_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CPUParticles { } unsafe impl GodotObject for CPUParticles { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CPUParticles" } } impl QueueFree for CPUParticles { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CPUParticles { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CPUParticles { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CPUParticles { } unsafe impl SubClass < crate :: generated :: node :: Node > for CPUParticles { } unsafe impl SubClass < crate :: generated :: object :: Object > for CPUParticles { } impl Instanciable for CPUParticles { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CPUParticles :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CPUParticlesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub convert_from_particles : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_emission_box_extents : * mut sys :: godot_method_bind , pub get_emission_colors : * mut sys :: godot_method_bind , pub get_emission_normals : * mut sys :: godot_method_bind , pub get_emission_points : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_flatness : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_curve : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_particle_flag : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emission_box_extents : * mut sys :: godot_method_bind , pub set_emission_colors : * mut sys :: godot_method_bind , pub set_emission_normals : * mut sys :: godot_method_bind , pub set_emission_points : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_flatness : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_curve : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_particle_flag : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind } impl CPUParticlesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CPUParticlesMethodTable = CPUParticlesMethodTable { class_constructor : None , convert_from_particles : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_emission_box_extents : 0 as * mut sys :: godot_method_bind , get_emission_colors : 0 as * mut sys :: godot_method_bind , get_emission_normals : 0 as * mut sys :: godot_method_bind , get_emission_points : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_flatness : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_curve : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_particle_flag : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emission_box_extents : 0 as * mut sys :: godot_method_bind , set_emission_colors : 0 as * mut sys :: godot_method_bind , set_emission_normals : 0 as * mut sys :: godot_method_bind , set_emission_points : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_flatness : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_curve : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_particle_flag : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CPUParticlesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CPUParticles\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . convert_from_particles = (gd_api . godot_method_bind_get_method) (class_name , "convert_from_particles\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_box_extents\0" . as_ptr () as * const c_char) ; table . get_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_colors\0" . as_ptr () as * const c_char) ; table . get_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normals\0" . as_ptr () as * const c_char) ; table . get_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_points\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_flatness = (gd_api . godot_method_bind_get_method) (class_name , "get_flatness\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_param_curve\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_particle_flag\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_box_extents\0" . as_ptr () as * const c_char) ; table . set_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_colors\0" . as_ptr () as * const c_char) ; table . set_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normals\0" . as_ptr () as * const c_char) ; table . set_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_points\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_flatness = (gd_api . godot_method_bind_get_method) (class_name , "set_flatness\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_param_curve\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_particle_flag\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:364:23272
[INFO] [stdout]     |
[INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 364 |                 # [doc = "`core class MeshDataTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshdatatool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshDataTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshDataTool { this : RawObject < Self > , } impl MeshDataTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshDataToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all data currently in MeshDataTool."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new surface to specified [Mesh] with edited data."] # [doc = ""] # [inline] pub fn commit_to_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . commit_to_surface ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\nRequires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."] # [doc = ""] # [inline] pub fn create_from_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , surface : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . create_from_surface ; let ret = crate :: icalls :: icallptr_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , surface) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the number of edges in this [Mesh]."] # [doc = ""] # [inline] pub fn get_edge_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns array of faces that touch given edge."] # [doc = ""] # [inline] pub fn get_edge_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns meta information assigned to given edge."] # [doc = ""] # [inline] pub fn get_edge_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns index of specified vertex connected to given edge.\nVertex argument can only be 0 or 1 because edges are comprised of two vertices."] # [doc = ""] # [inline] pub fn get_edge_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the number of faces in this [Mesh]."] # [doc = ""] # [inline] pub fn get_face_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns specified edge associated with given face.\nEdge argument must 2 or less because a face only has three edges."] # [doc = ""] # [inline] pub fn get_face_edge (& self , idx : i64 , edge : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_edge ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , edge) ; ret as _ } } # [doc = "Returns the metadata associated with the given face."] # [doc = ""] # [inline] pub fn get_face_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Calculates and returns the face normal of the given face."] # [doc = ""] # [inline] pub fn get_face_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the specified vertex of the given face.\nVertex argument must be 2 or less because faces contain three vertices."] # [doc = ""] # [inline] pub fn get_face_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of `3` because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is `1` and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is `2`.\nSee [enum ArrayMesh.ArrayFormat] for a list of format flags."] # [doc = ""] # [inline] pub fn get_format (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the material assigned to the [Mesh]."] # [doc = ""] # [inline] pub fn get_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the vertex at given index."] # [doc = ""] # [inline] pub fn get_vertex (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the bones of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_bones (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_bones ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the color of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the total number of vertices in [Mesh]."] # [doc = ""] # [inline] pub fn get_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of edges that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_edges (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_edges ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns an array of faces that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the normal of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tangent of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_tangent (& self , idx : i64) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_tangent ; let ret = crate :: icalls :: icallptr_plane_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv2 (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv2 ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns bone weights of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_weights (& self , idx : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Float32Array :: from_sys (ret) } } # [doc = "Sets the metadata of the given edge."] # [doc = ""] # [inline] pub fn set_edge_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_edge_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the metadata of the given face."] # [doc = ""] # [inline] pub fn set_face_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_face_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the material to be used by newly-constructed [Mesh]."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Sets the position of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex (& self , idx : i64 , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; } } # [doc = "Sets the bones of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_bones (& self , idx : i64 , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_bones ; let ret = crate :: icalls :: icallptr_void_i64_i32arr (method_bind , self . this . sys () . as_ptr () , idx , bones) ; } } # [doc = "Sets the color of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_color (& self , idx : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , color) ; } } # [doc = "Sets the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the normal of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_normal (& self , idx : i64 , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_normal ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , normal) ; } } # [doc = "Sets the tangent of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_tangent (& self , idx : i64 , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_tangent ; let ret = crate :: icalls :: icallptr_void_i64_plane (method_bind , self . this . sys () . as_ptr () , idx , tangent) ; } } # [doc = "Sets the UV of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv (& self , idx : i64 , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv) ; } } # [doc = "Sets the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv2 (& self , idx : i64 , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv2 ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv2) ; } } # [doc = "Sets the bone weights of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_weights (& self , idx : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , idx , weights) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshDataTool { } unsafe impl GodotObject for MeshDataTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshDataTool" } } impl std :: ops :: Deref for MeshDataTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshDataTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshDataTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshDataTool { } impl Instanciable for MeshDataTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshDataTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshDataToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub commit_to_surface : * mut sys :: godot_method_bind , pub create_from_surface : * mut sys :: godot_method_bind , pub get_edge_count : * mut sys :: godot_method_bind , pub get_edge_faces : * mut sys :: godot_method_bind , pub get_edge_meta : * mut sys :: godot_method_bind , pub get_edge_vertex : * mut sys :: godot_method_bind , pub get_face_count : * mut sys :: godot_method_bind , pub get_face_edge : * mut sys :: godot_method_bind , pub get_face_meta : * mut sys :: godot_method_bind , pub get_face_normal : * mut sys :: godot_method_bind , pub get_face_vertex : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_vertex : * mut sys :: godot_method_bind , pub get_vertex_bones : * mut sys :: godot_method_bind , pub get_vertex_color : * mut sys :: godot_method_bind , pub get_vertex_count : * mut sys :: godot_method_bind , pub get_vertex_edges : * mut sys :: godot_method_bind , pub get_vertex_faces : * mut sys :: godot_method_bind , pub get_vertex_meta : * mut sys :: godot_method_bind , pub get_vertex_normal : * mut sys :: godot_method_bind , pub get_vertex_tangent : * mut sys :: godot_method_bind , pub get_vertex_uv : * mut sys :: godot_method_bind , pub get_vertex_uv2 : * mut sys :: godot_method_bind , pub get_vertex_weights : * mut sys :: godot_method_bind , pub set_edge_meta : * mut sys :: godot_method_bind , pub set_face_meta : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_vertex : * mut sys :: godot_method_bind , pub set_vertex_bones : * mut sys :: godot_method_bind , pub set_vertex_color : * mut sys :: godot_method_bind , pub set_vertex_meta : * mut sys :: godot_method_bind , pub set_vertex_normal : * mut sys :: godot_method_bind , pub set_vertex_tangent : * mut sys :: godot_method_bind , pub set_vertex_uv : * mut sys :: godot_method_bind , pub set_vertex_uv2 : * mut sys :: godot_method_bind , pub set_vertex_weights : * mut sys :: godot_method_bind } impl MeshDataToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshDataToolMethodTable = MeshDataToolMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , commit_to_surface : 0 as * mut sys :: godot_method_bind , create_from_surface : 0 as * mut sys :: godot_method_bind , get_edge_count : 0 as * mut sys :: godot_method_bind , get_edge_faces : 0 as * mut sys :: godot_method_bind , get_edge_meta : 0 as * mut sys :: godot_method_bind , get_edge_vertex : 0 as * mut sys :: godot_method_bind , get_face_count : 0 as * mut sys :: godot_method_bind , get_face_edge : 0 as * mut sys :: godot_method_bind , get_face_meta : 0 as * mut sys :: godot_method_bind , get_face_normal : 0 as * mut sys :: godot_method_bind , get_face_vertex : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_vertex : 0 as * mut sys :: godot_method_bind , get_vertex_bones : 0 as * mut sys :: godot_method_bind , get_vertex_color : 0 as * mut sys :: godot_method_bind , get_vertex_count : 0 as * mut sys :: godot_method_bind , get_vertex_edges : 0 as * mut sys :: godot_method_bind , get_vertex_faces : 0 as * mut sys :: godot_method_bind , get_vertex_meta : 0 as * mut sys :: godot_method_bind , get_vertex_normal : 0 as * mut sys :: godot_method_bind , get_vertex_tangent : 0 as * mut sys :: godot_method_bind , get_vertex_uv : 0 as * mut sys :: godot_method_bind , get_vertex_uv2 : 0 as * mut sys :: godot_method_bind , get_vertex_weights : 0 as * mut sys :: godot_method_bind , set_edge_meta : 0 as * mut sys :: godot_method_bind , set_face_meta : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_vertex : 0 as * mut sys :: godot_method_bind , set_vertex_bones : 0 as * mut sys :: godot_method_bind , set_vertex_color : 0 as * mut sys :: godot_method_bind , set_vertex_meta : 0 as * mut sys :: godot_method_bind , set_vertex_normal : 0 as * mut sys :: godot_method_bind , set_vertex_tangent : 0 as * mut sys :: godot_method_bind , set_vertex_uv : 0 as * mut sys :: godot_method_bind , set_vertex_uv2 : 0 as * mut sys :: godot_method_bind , set_vertex_weights : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshDataToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshDataTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit_to_surface = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_surface\0" . as_ptr () as * const c_char) ; table . create_from_surface = (gd_api . godot_method_bind_get_method) (class_name , "create_from_surface\0" . as_ptr () as * const c_char) ; table . get_edge_count = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_count\0" . as_ptr () as * const c_char) ; table . get_edge_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_faces\0" . as_ptr () as * const c_char) ; table . get_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_meta\0" . as_ptr () as * const c_char) ; table . get_edge_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_vertex\0" . as_ptr () as * const c_char) ; table . get_face_count = (gd_api . godot_method_bind_get_method) (class_name , "get_face_count\0" . as_ptr () as * const c_char) ; table . get_face_edge = (gd_api . godot_method_bind_get_method) (class_name , "get_face_edge\0" . as_ptr () as * const c_char) ; table . get_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_face_meta\0" . as_ptr () as * const c_char) ; table . get_face_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_face_normal\0" . as_ptr () as * const c_char) ; table . get_face_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_face_vertex\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex\0" . as_ptr () as * const c_char) ; table . get_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_bones\0" . as_ptr () as * const c_char) ; table . get_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_color\0" . as_ptr () as * const c_char) ; table . get_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_count\0" . as_ptr () as * const c_char) ; table . get_vertex_edges = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_edges\0" . as_ptr () as * const c_char) ; table . get_vertex_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_faces\0" . as_ptr () as * const c_char) ; table . get_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_meta\0" . as_ptr () as * const c_char) ; table . get_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_normal\0" . as_ptr () as * const c_char) ; table . get_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_tangent\0" . as_ptr () as * const c_char) ; table . get_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv2\0" . as_ptr () as * const c_char) ; table . get_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_weights\0" . as_ptr () as * const c_char) ; table . set_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_meta\0" . as_ptr () as * const c_char) ; table . set_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_face_meta\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_vertex = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex\0" . as_ptr () as * const c_char) ; table . set_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_bones\0" . as_ptr () as * const c_char) ; table . set_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_color\0" . as_ptr () as * const c_char) ; table . set_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_meta\0" . as_ptr () as * const c_char) ; table . set_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_normal\0" . as_ptr () as * const c_char) ; table . set_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_tangent\0" . as_ptr () as * const c_char) ; table . set_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv2\0" . as_ptr () as * const c_char) ; table . set_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_weights\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:370:8080
[INFO] [stdout]     |
[INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 370 |                 # [doc = "`core class VisualScriptYieldSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyieldsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYieldSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYieldSignal { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYieldSignal { pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptYieldSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_yield_signal :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield_signal :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , signal : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYieldSignal { } unsafe impl GodotObject for VisualScriptYieldSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYieldSignal" } } impl std :: ops :: Deref for VisualScriptYieldSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYieldSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYieldSignal { } impl Instanciable for VisualScriptYieldSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYieldSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_signal : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptYieldSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldSignalMethodTable = VisualScriptYieldSignalMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_signal : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYieldSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:376:18993
[INFO] [stdout]     |
[INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 376 |                 # [doc = "`core class AnimationNodeBlendSpace2D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace2D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const INTERPOLATED : BlendMode = BlendMode (0i64) ; pub const DISCRETE : BlendMode = BlendMode (1i64) ; pub const DISCRETE_CARRY : BlendMode = BlendMode (2i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendSpace2D { pub const BLEND_MODE_DISCRETE : i64 = 1i64 ; pub const BLEND_MODE_DISCRETE_CARRY : i64 = 2i64 ; pub const BLEND_MODE_INTERPOLATED : i64 = 0i64 ; } impl AnimationNodeBlendSpace2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : Vector2 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_triangle (& self , x : i64 , y : i64 , z : i64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_triangle ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , at_index) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn auto_triangles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_auto_triangles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: animation_node_blend_space_2d :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_blend_space_2d :: BlendMode (ret) } } # [doc = "Returns the number of points in the blend space."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationRootNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn snap (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the number of triangles in the blend space."] # [doc = ""] # [inline] pub fn get_triangle_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the point at index `point` in the triangle of index `triangle`."] # [doc = ""] # [inline] pub fn get_triangle_point (& self , triangle : i64 , point : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_point ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , triangle , point) ; ret as _ } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn x_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_x_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn y_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_y_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend space."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Removes the triangle at index `triangle` from the blend space."] # [doc = ""] # [inline] pub fn remove_triangle (& self , triangle : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_triangle ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , triangle) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn set_auto_triangles (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_auto_triangles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn set_x_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_x_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn set_y_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_y_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace2D { } unsafe impl GodotObject for AnimationNodeBlendSpace2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace2D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace2D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace2D { } impl Instanciable for AnimationNodeBlendSpace2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub add_triangle : * mut sys :: godot_method_bind , pub get_auto_triangles : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_triangle_count : * mut sys :: godot_method_bind , pub get_triangle_point : * mut sys :: godot_method_bind , pub get_x_label : * mut sys :: godot_method_bind , pub get_y_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub remove_triangle : * mut sys :: godot_method_bind , pub set_auto_triangles : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_x_label : * mut sys :: godot_method_bind , pub set_y_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace2DMethodTable = AnimationNodeBlendSpace2DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , add_triangle : 0 as * mut sys :: godot_method_bind , get_auto_triangles : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_triangle_count : 0 as * mut sys :: godot_method_bind , get_triangle_point : 0 as * mut sys :: godot_method_bind , get_x_label : 0 as * mut sys :: godot_method_bind , get_y_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , remove_triangle : 0 as * mut sys :: godot_method_bind , set_auto_triangles : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_x_label : 0 as * mut sys :: godot_method_bind , set_y_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . add_triangle = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle\0" . as_ptr () as * const c_char) ; table . get_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "get_auto_triangles\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_triangle_count = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_count\0" . as_ptr () as * const c_char) ; table . get_triangle_point = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_point\0" . as_ptr () as * const c_char) ; table . get_x_label = (gd_api . godot_method_bind_get_method) (class_name , "get_x_label\0" . as_ptr () as * const c_char) ; table . get_y_label = (gd_api . godot_method_bind_get_method) (class_name , "get_y_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . remove_triangle = (gd_api . godot_method_bind_get_method) (class_name , "remove_triangle\0" . as_ptr () as * const c_char) ; table . set_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_triangles\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_x_label = (gd_api . godot_method_bind_get_method) (class_name , "set_x_label\0" . as_ptr () as * const c_char) ; table . set_y_label = (gd_api . godot_method_bind_get_method) (class_name , "set_y_label\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:358:41714
[INFO] [stdout]     |
[INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 358 |                 # [doc = "`core class CPUParticles` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cpuparticles.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CPUParticles` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CPUParticles>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCPUParticles inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CPUParticles { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; pub const VIEW_DEPTH : DrawOrder = DrawOrder (2i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const BOX : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CPUParticles { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const EMISSION_SHAPE_BOX : i64 = 2i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl CPUParticles { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CPUParticlesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets this node's properties to match a given [Particles] node with an assigned [ParticlesMaterial]."] # [doc = ""] # [inline] pub fn convert_from_particles (& self , particles : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . convert_from_particles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , particles . as_arg_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: cpu_particles :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: DrawOrder (ret) } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn emission_box_extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_box_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_normals (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_normals ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: cpu_particles :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: EmissionShape (ret) } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn flatness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_flatness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn param_curve (& self , param : i64) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_curve ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn particle_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_particle_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts the particle emitter."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , direction : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn set_emission_box_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_box_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_colors (& self , array : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_normals (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_normals ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_points (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn set_flatness (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_flatness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , random : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , random) ; } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn set_param_curve (& self , param : i64 , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_curve ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , curve . as_arg_ptr ()) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn set_particle_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_particle_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CPUParticles { } unsafe impl GodotObject for CPUParticles { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CPUParticles" } } impl QueueFree for CPUParticles { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CPUParticles { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CPUParticles { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CPUParticles { } unsafe impl SubClass < crate :: generated :: node :: Node > for CPUParticles { } unsafe impl SubClass < crate :: generated :: object :: Object > for CPUParticles { } impl Instanciable for CPUParticles { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CPUParticles :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CPUParticlesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub convert_from_particles : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_emission_box_extents : * mut sys :: godot_method_bind , pub get_emission_colors : * mut sys :: godot_method_bind , pub get_emission_normals : * mut sys :: godot_method_bind , pub get_emission_points : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_flatness : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_curve : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_particle_flag : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emission_box_extents : * mut sys :: godot_method_bind , pub set_emission_colors : * mut sys :: godot_method_bind , pub set_emission_normals : * mut sys :: godot_method_bind , pub set_emission_points : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_flatness : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_curve : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_particle_flag : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind } impl CPUParticlesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CPUParticlesMethodTable = CPUParticlesMethodTable { class_constructor : None , convert_from_particles : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_emission_box_extents : 0 as * mut sys :: godot_method_bind , get_emission_colors : 0 as * mut sys :: godot_method_bind , get_emission_normals : 0 as * mut sys :: godot_method_bind , get_emission_points : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_flatness : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_curve : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_particle_flag : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emission_box_extents : 0 as * mut sys :: godot_method_bind , set_emission_colors : 0 as * mut sys :: godot_method_bind , set_emission_normals : 0 as * mut sys :: godot_method_bind , set_emission_points : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_flatness : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_curve : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_particle_flag : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CPUParticlesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CPUParticles\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . convert_from_particles = (gd_api . godot_method_bind_get_method) (class_name , "convert_from_particles\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_box_extents\0" . as_ptr () as * const c_char) ; table . get_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_colors\0" . as_ptr () as * const c_char) ; table . get_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normals\0" . as_ptr () as * const c_char) ; table . get_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_points\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_flatness = (gd_api . godot_method_bind_get_method) (class_name , "get_flatness\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_param_curve\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_particle_flag\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_box_extents\0" . as_ptr () as * const c_char) ; table . set_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_colors\0" . as_ptr () as * const c_char) ; table . set_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normals\0" . as_ptr () as * const c_char) ; table . set_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_points\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_flatness = (gd_api . godot_method_bind_get_method) (class_name , "set_flatness\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_param_curve\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_particle_flag\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:364:23272
[INFO] [stdout]     |
[INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 364 |                 # [doc = "`core class MeshDataTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshdatatool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshDataTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshDataTool { this : RawObject < Self > , } impl MeshDataTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshDataToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all data currently in MeshDataTool."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new surface to specified [Mesh] with edited data."] # [doc = ""] # [inline] pub fn commit_to_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . commit_to_surface ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\nRequires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."] # [doc = ""] # [inline] pub fn create_from_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , surface : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . create_from_surface ; let ret = crate :: icalls :: icallptr_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , surface) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the number of edges in this [Mesh]."] # [doc = ""] # [inline] pub fn get_edge_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns array of faces that touch given edge."] # [doc = ""] # [inline] pub fn get_edge_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns meta information assigned to given edge."] # [doc = ""] # [inline] pub fn get_edge_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns index of specified vertex connected to given edge.\nVertex argument can only be 0 or 1 because edges are comprised of two vertices."] # [doc = ""] # [inline] pub fn get_edge_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the number of faces in this [Mesh]."] # [doc = ""] # [inline] pub fn get_face_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns specified edge associated with given face.\nEdge argument must 2 or less because a face only has three edges."] # [doc = ""] # [inline] pub fn get_face_edge (& self , idx : i64 , edge : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_edge ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , edge) ; ret as _ } } # [doc = "Returns the metadata associated with the given face."] # [doc = ""] # [inline] pub fn get_face_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Calculates and returns the face normal of the given face."] # [doc = ""] # [inline] pub fn get_face_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the specified vertex of the given face.\nVertex argument must be 2 or less because faces contain three vertices."] # [doc = ""] # [inline] pub fn get_face_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of `3` because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is `1` and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is `2`.\nSee [enum ArrayMesh.ArrayFormat] for a list of format flags."] # [doc = ""] # [inline] pub fn get_format (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the material assigned to the [Mesh]."] # [doc = ""] # [inline] pub fn get_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the vertex at given index."] # [doc = ""] # [inline] pub fn get_vertex (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the bones of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_bones (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_bones ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the color of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the total number of vertices in [Mesh]."] # [doc = ""] # [inline] pub fn get_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of edges that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_edges (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_edges ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns an array of faces that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the normal of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tangent of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_tangent (& self , idx : i64) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_tangent ; let ret = crate :: icalls :: icallptr_plane_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv2 (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv2 ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns bone weights of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_weights (& self , idx : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Float32Array :: from_sys (ret) } } # [doc = "Sets the metadata of the given edge."] # [doc = ""] # [inline] pub fn set_edge_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_edge_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the metadata of the given face."] # [doc = ""] # [inline] pub fn set_face_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_face_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the material to be used by newly-constructed [Mesh]."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Sets the position of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex (& self , idx : i64 , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; } } # [doc = "Sets the bones of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_bones (& self , idx : i64 , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_bones ; let ret = crate :: icalls :: icallptr_void_i64_i32arr (method_bind , self . this . sys () . as_ptr () , idx , bones) ; } } # [doc = "Sets the color of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_color (& self , idx : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , color) ; } } # [doc = "Sets the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the normal of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_normal (& self , idx : i64 , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_normal ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , normal) ; } } # [doc = "Sets the tangent of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_tangent (& self , idx : i64 , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_tangent ; let ret = crate :: icalls :: icallptr_void_i64_plane (method_bind , self . this . sys () . as_ptr () , idx , tangent) ; } } # [doc = "Sets the UV of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv (& self , idx : i64 , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv) ; } } # [doc = "Sets the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv2 (& self , idx : i64 , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv2 ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv2) ; } } # [doc = "Sets the bone weights of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_weights (& self , idx : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , idx , weights) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshDataTool { } unsafe impl GodotObject for MeshDataTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshDataTool" } } impl std :: ops :: Deref for MeshDataTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshDataTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshDataTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshDataTool { } impl Instanciable for MeshDataTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshDataTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshDataToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub commit_to_surface : * mut sys :: godot_method_bind , pub create_from_surface : * mut sys :: godot_method_bind , pub get_edge_count : * mut sys :: godot_method_bind , pub get_edge_faces : * mut sys :: godot_method_bind , pub get_edge_meta : * mut sys :: godot_method_bind , pub get_edge_vertex : * mut sys :: godot_method_bind , pub get_face_count : * mut sys :: godot_method_bind , pub get_face_edge : * mut sys :: godot_method_bind , pub get_face_meta : * mut sys :: godot_method_bind , pub get_face_normal : * mut sys :: godot_method_bind , pub get_face_vertex : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_vertex : * mut sys :: godot_method_bind , pub get_vertex_bones : * mut sys :: godot_method_bind , pub get_vertex_color : * mut sys :: godot_method_bind , pub get_vertex_count : * mut sys :: godot_method_bind , pub get_vertex_edges : * mut sys :: godot_method_bind , pub get_vertex_faces : * mut sys :: godot_method_bind , pub get_vertex_meta : * mut sys :: godot_method_bind , pub get_vertex_normal : * mut sys :: godot_method_bind , pub get_vertex_tangent : * mut sys :: godot_method_bind , pub get_vertex_uv : * mut sys :: godot_method_bind , pub get_vertex_uv2 : * mut sys :: godot_method_bind , pub get_vertex_weights : * mut sys :: godot_method_bind , pub set_edge_meta : * mut sys :: godot_method_bind , pub set_face_meta : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_vertex : * mut sys :: godot_method_bind , pub set_vertex_bones : * mut sys :: godot_method_bind , pub set_vertex_color : * mut sys :: godot_method_bind , pub set_vertex_meta : * mut sys :: godot_method_bind , pub set_vertex_normal : * mut sys :: godot_method_bind , pub set_vertex_tangent : * mut sys :: godot_method_bind , pub set_vertex_uv : * mut sys :: godot_method_bind , pub set_vertex_uv2 : * mut sys :: godot_method_bind , pub set_vertex_weights : * mut sys :: godot_method_bind } impl MeshDataToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshDataToolMethodTable = MeshDataToolMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , commit_to_surface : 0 as * mut sys :: godot_method_bind , create_from_surface : 0 as * mut sys :: godot_method_bind , get_edge_count : 0 as * mut sys :: godot_method_bind , get_edge_faces : 0 as * mut sys :: godot_method_bind , get_edge_meta : 0 as * mut sys :: godot_method_bind , get_edge_vertex : 0 as * mut sys :: godot_method_bind , get_face_count : 0 as * mut sys :: godot_method_bind , get_face_edge : 0 as * mut sys :: godot_method_bind , get_face_meta : 0 as * mut sys :: godot_method_bind , get_face_normal : 0 as * mut sys :: godot_method_bind , get_face_vertex : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_vertex : 0 as * mut sys :: godot_method_bind , get_vertex_bones : 0 as * mut sys :: godot_method_bind , get_vertex_color : 0 as * mut sys :: godot_method_bind , get_vertex_count : 0 as * mut sys :: godot_method_bind , get_vertex_edges : 0 as * mut sys :: godot_method_bind , get_vertex_faces : 0 as * mut sys :: godot_method_bind , get_vertex_meta : 0 as * mut sys :: godot_method_bind , get_vertex_normal : 0 as * mut sys :: godot_method_bind , get_vertex_tangent : 0 as * mut sys :: godot_method_bind , get_vertex_uv : 0 as * mut sys :: godot_method_bind , get_vertex_uv2 : 0 as * mut sys :: godot_method_bind , get_vertex_weights : 0 as * mut sys :: godot_method_bind , set_edge_meta : 0 as * mut sys :: godot_method_bind , set_face_meta : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_vertex : 0 as * mut sys :: godot_method_bind , set_vertex_bones : 0 as * mut sys :: godot_method_bind , set_vertex_color : 0 as * mut sys :: godot_method_bind , set_vertex_meta : 0 as * mut sys :: godot_method_bind , set_vertex_normal : 0 as * mut sys :: godot_method_bind , set_vertex_tangent : 0 as * mut sys :: godot_method_bind , set_vertex_uv : 0 as * mut sys :: godot_method_bind , set_vertex_uv2 : 0 as * mut sys :: godot_method_bind , set_vertex_weights : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshDataToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshDataTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit_to_surface = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_surface\0" . as_ptr () as * const c_char) ; table . create_from_surface = (gd_api . godot_method_bind_get_method) (class_name , "create_from_surface\0" . as_ptr () as * const c_char) ; table . get_edge_count = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_count\0" . as_ptr () as * const c_char) ; table . get_edge_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_faces\0" . as_ptr () as * const c_char) ; table . get_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_meta\0" . as_ptr () as * const c_char) ; table . get_edge_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_vertex\0" . as_ptr () as * const c_char) ; table . get_face_count = (gd_api . godot_method_bind_get_method) (class_name , "get_face_count\0" . as_ptr () as * const c_char) ; table . get_face_edge = (gd_api . godot_method_bind_get_method) (class_name , "get_face_edge\0" . as_ptr () as * const c_char) ; table . get_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_face_meta\0" . as_ptr () as * const c_char) ; table . get_face_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_face_normal\0" . as_ptr () as * const c_char) ; table . get_face_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_face_vertex\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex\0" . as_ptr () as * const c_char) ; table . get_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_bones\0" . as_ptr () as * const c_char) ; table . get_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_color\0" . as_ptr () as * const c_char) ; table . get_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_count\0" . as_ptr () as * const c_char) ; table . get_vertex_edges = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_edges\0" . as_ptr () as * const c_char) ; table . get_vertex_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_faces\0" . as_ptr () as * const c_char) ; table . get_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_meta\0" . as_ptr () as * const c_char) ; table . get_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_normal\0" . as_ptr () as * const c_char) ; table . get_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_tangent\0" . as_ptr () as * const c_char) ; table . get_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv2\0" . as_ptr () as * const c_char) ; table . get_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_weights\0" . as_ptr () as * const c_char) ; table . set_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_meta\0" . as_ptr () as * const c_char) ; table . set_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_face_meta\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_vertex = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex\0" . as_ptr () as * const c_char) ; table . set_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_bones\0" . as_ptr () as * const c_char) ; table . set_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_color\0" . as_ptr () as * const c_char) ; table . set_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_meta\0" . as_ptr () as * const c_char) ; table . set_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_normal\0" . as_ptr () as * const c_char) ; table . set_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_tangent\0" . as_ptr () as * const c_char) ; table . set_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv2\0" . as_ptr () as * const c_char) ; table . set_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_weights\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:382:25426
[INFO] [stdout]     |
[INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 382 |                 # [doc = "`core class Polygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Polygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Polygon2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Polygon2D { this : RawObject < Self > , } impl Polygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Polygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone with the specified `path` and `weights`."] # [doc = ""] # [inline] pub fn add_bone (& self , path : impl Into < NodePath > , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_nodepath_f32arr (method_bind , self . this . sys () . as_ptr () , path . into () , weights) ; } } # [doc = "Removes all bones from this [Polygon2D]."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the specified bone from this [Polygon2D]."] # [doc = ""] # [inline] pub fn erase_bone (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . erase_bone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of bones in this [Polygon2D]."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn get_bone_path (& self , index : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , index) ; NodePath :: from_sys (ret) } } # [doc = "Returns the height values of the specified bone."] # [doc = ""] # [inline] pub fn get_bone_weights (& self , index : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , index) ; Float32Array :: from_sys (ret) } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn internal_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_internal_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn invert (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn invert_border (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert_border ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn skeleton (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn texture_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn texture_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn uv (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_uv ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn vertex_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_vertex_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Sets the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn set_bone_path (& self , index : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , index , path . into ()) ; } } # [doc = "Sets the weight values for the specified bone."] # [doc = ""] # [inline] pub fn set_bone_weights (& self , index : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , index , weights) ; } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_internal_vertex_count (& self , internal_vertex_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_internal_vertex_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , internal_vertex_count) ; } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn set_invert (& self , invert : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert) ; } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn set_invert_border (& self , invert_border : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert_border ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , invert_border) ; } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygons (& self , polygons : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygons ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , polygons) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_skeleton (& self , skeleton : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_skeleton ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton . into ()) ; } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn set_texture_rotation (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn set_texture_rotation_degrees (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn set_vertex_colors (& self , vertex_colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_vertex_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , vertex_colors) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Polygon2D { } unsafe impl GodotObject for Polygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Polygon2D" } } impl QueueFree for Polygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Polygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Polygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Polygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Polygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Polygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Polygon2D { } impl Instanciable for Polygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Polygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Polygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub erase_bone : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_path : * mut sys :: godot_method_bind , pub get_bone_weights : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_internal_vertex_count : * mut sys :: godot_method_bind , pub get_invert : * mut sys :: godot_method_bind , pub get_invert_border : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygons : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_rotation : * mut sys :: godot_method_bind , pub get_texture_rotation_degrees : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_uv : * mut sys :: godot_method_bind , pub get_vertex_colors : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_bone_path : * mut sys :: godot_method_bind , pub set_bone_weights : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_internal_vertex_count : * mut sys :: godot_method_bind , pub set_invert : * mut sys :: godot_method_bind , pub set_invert_border : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_polygons : * mut sys :: godot_method_bind , pub set_skeleton : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_rotation : * mut sys :: godot_method_bind , pub set_texture_rotation_degrees : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_vertex_colors : * mut sys :: godot_method_bind } impl Polygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Polygon2DMethodTable = Polygon2DMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , erase_bone : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_path : 0 as * mut sys :: godot_method_bind , get_bone_weights : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_internal_vertex_count : 0 as * mut sys :: godot_method_bind , get_invert : 0 as * mut sys :: godot_method_bind , get_invert_border : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygons : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_rotation : 0 as * mut sys :: godot_method_bind , get_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_uv : 0 as * mut sys :: godot_method_bind , get_vertex_colors : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_bone_path : 0 as * mut sys :: godot_method_bind , set_bone_weights : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_internal_vertex_count : 0 as * mut sys :: godot_method_bind , set_invert : 0 as * mut sys :: godot_method_bind , set_invert_border : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_polygons : 0 as * mut sys :: godot_method_bind , set_skeleton : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_rotation : 0 as * mut sys :: godot_method_bind , set_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_vertex_colors : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Polygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Polygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . erase_bone = (gd_api . godot_method_bind_get_method) (class_name , "erase_bone\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_path\0" . as_ptr () as * const c_char) ; table . get_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_weights\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . get_invert = (gd_api . godot_method_bind_get_method) (class_name , "get_invert\0" . as_ptr () as * const c_char) ; table . get_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "get_invert_border\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygons = (gd_api . godot_method_bind_get_method) (class_name , "get_polygons\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation\0" . as_ptr () as * const c_char) ; table . get_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_colors\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_path\0" . as_ptr () as * const c_char) ; table . set_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_weights\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "set_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . set_invert = (gd_api . godot_method_bind_get_method) (class_name , "set_invert\0" . as_ptr () as * const c_char) ; table . set_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_border\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_polygons = (gd_api . godot_method_bind_get_method) (class_name , "set_polygons\0" . as_ptr () as * const c_char) ; table . set_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation\0" . as_ptr () as * const c_char) ; table . set_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_colors\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:370:8080
[INFO] [stdout]     |
[INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 370 |                 # [doc = "`core class VisualScriptYieldSignal` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyieldsignal.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYieldSignal inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYieldSignal { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYieldSignal { pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptYieldSignal { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldSignalMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_yield_signal :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield_signal :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn signal (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . get_signal ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_signal (& self , signal : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldSignalMethodTable :: get (get_api ()) . set_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYieldSignal { } unsafe impl GodotObject for VisualScriptYieldSignal { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYieldSignal" } } impl std :: ops :: Deref for VisualScriptYieldSignal { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYieldSignal { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYieldSignal { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYieldSignal { } impl Instanciable for VisualScriptYieldSignal { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYieldSignal :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldSignalMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_signal : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_signal : * mut sys :: godot_method_bind } impl VisualScriptYieldSignalMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldSignalMethodTable = VisualScriptYieldSignalMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_signal : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_signal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldSignalMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYieldSignal\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_signal\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_signal = (gd_api . godot_method_bind_get_method) (class_name , "set_signal\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:388:16661
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 388 |                 # [doc = "`core class AudioStreamPlayer2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer2D { this : RawObject < Self > , } impl AudioStreamPlayer2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn attenuation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_attenuation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn set_attenuation (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_attenuation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn set_max_distance (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer2D { } unsafe impl GodotObject for AudioStreamPlayer2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer2D" } } impl QueueFree for AudioStreamPlayer2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer2D { } impl Instanciable for AudioStreamPlayer2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer2DMethodTable = AudioStreamPlayer2DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:376:18993
[INFO] [stdout]     |
[INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 376 |                 # [doc = "`core class AnimationNodeBlendSpace2D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace2D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const INTERPOLATED : BlendMode = BlendMode (0i64) ; pub const DISCRETE : BlendMode = BlendMode (1i64) ; pub const DISCRETE_CARRY : BlendMode = BlendMode (2i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendSpace2D { pub const BLEND_MODE_DISCRETE : i64 = 1i64 ; pub const BLEND_MODE_DISCRETE_CARRY : i64 = 2i64 ; pub const BLEND_MODE_INTERPOLATED : i64 = 0i64 ; } impl AnimationNodeBlendSpace2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : Vector2 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_triangle (& self , x : i64 , y : i64 , z : i64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_triangle ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , at_index) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn auto_triangles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_auto_triangles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: animation_node_blend_space_2d :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_blend_space_2d :: BlendMode (ret) } } # [doc = "Returns the number of points in the blend space."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationRootNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn snap (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the number of triangles in the blend space."] # [doc = ""] # [inline] pub fn get_triangle_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the point at index `point` in the triangle of index `triangle`."] # [doc = ""] # [inline] pub fn get_triangle_point (& self , triangle : i64 , point : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_point ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , triangle , point) ; ret as _ } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn x_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_x_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn y_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_y_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend space."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Removes the triangle at index `triangle` from the blend space."] # [doc = ""] # [inline] pub fn remove_triangle (& self , triangle : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_triangle ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , triangle) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn set_auto_triangles (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_auto_triangles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn set_x_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_x_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn set_y_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_y_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace2D { } unsafe impl GodotObject for AnimationNodeBlendSpace2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace2D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace2D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace2D { } impl Instanciable for AnimationNodeBlendSpace2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub add_triangle : * mut sys :: godot_method_bind , pub get_auto_triangles : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_triangle_count : * mut sys :: godot_method_bind , pub get_triangle_point : * mut sys :: godot_method_bind , pub get_x_label : * mut sys :: godot_method_bind , pub get_y_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub remove_triangle : * mut sys :: godot_method_bind , pub set_auto_triangles : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_x_label : * mut sys :: godot_method_bind , pub set_y_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace2DMethodTable = AnimationNodeBlendSpace2DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , add_triangle : 0 as * mut sys :: godot_method_bind , get_auto_triangles : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_triangle_count : 0 as * mut sys :: godot_method_bind , get_triangle_point : 0 as * mut sys :: godot_method_bind , get_x_label : 0 as * mut sys :: godot_method_bind , get_y_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , remove_triangle : 0 as * mut sys :: godot_method_bind , set_auto_triangles : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_x_label : 0 as * mut sys :: godot_method_bind , set_y_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . add_triangle = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle\0" . as_ptr () as * const c_char) ; table . get_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "get_auto_triangles\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_triangle_count = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_count\0" . as_ptr () as * const c_char) ; table . get_triangle_point = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_point\0" . as_ptr () as * const c_char) ; table . get_x_label = (gd_api . godot_method_bind_get_method) (class_name , "get_x_label\0" . as_ptr () as * const c_char) ; table . get_y_label = (gd_api . godot_method_bind_get_method) (class_name , "get_y_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . remove_triangle = (gd_api . godot_method_bind_get_method) (class_name , "remove_triangle\0" . as_ptr () as * const c_char) ; table . set_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_triangles\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_x_label = (gd_api . godot_method_bind_get_method) (class_name , "set_x_label\0" . as_ptr () as * const c_char) ; table . set_y_label = (gd_api . godot_method_bind_get_method) (class_name , "set_y_label\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:394:11603
[INFO] [stdout]     |
[INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 394 |                 # [doc = "`core class BakedLightmapData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmapdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBakedLightmapData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmapData { this : RawObject < Self > , } impl BakedLightmapData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_user (& self , path : impl Into < NodePath > , lightmap : impl AsArg < crate :: generated :: resource :: Resource > , lightmap_slice : i64 , lightmap_uv_rect : Rect2 , instance : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . add_user ; let ret = crate :: icalls :: icallptr_void_nodepath_obj_i64_rect2_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , lightmap . as_arg_ptr () , lightmap_slice , lightmap_uv_rect , instance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_data (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_data ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_users (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_users ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bounds (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_space_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_space_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_subdiv (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octree (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_octree ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_lightmap (& self , user_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_lightmap ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_path (& self , user_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounds (& self , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_bounds ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_space_transform (& self , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_space_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_subdiv (& self , cell_subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cell_subdiv) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interior (& self , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , interior) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octree (& self , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_octree ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , octree) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmapData { } unsafe impl GodotObject for BakedLightmapData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BakedLightmapData" } } impl std :: ops :: Deref for BakedLightmapData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmapData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmapData { } impl Instanciable for BakedLightmapData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmapData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user : * mut sys :: godot_method_bind , pub clear_data : * mut sys :: godot_method_bind , pub clear_users : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_cell_space_transform : * mut sys :: godot_method_bind , pub get_cell_subdiv : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_octree : * mut sys :: godot_method_bind , pub get_user_count : * mut sys :: godot_method_bind , pub get_user_lightmap : * mut sys :: godot_method_bind , pub get_user_path : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bounds : * mut sys :: godot_method_bind , pub set_cell_space_transform : * mut sys :: godot_method_bind , pub set_cell_subdiv : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_octree : * mut sys :: godot_method_bind } impl BakedLightmapDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapDataMethodTable = BakedLightmapDataMethodTable { class_constructor : None , add_user : 0 as * mut sys :: godot_method_bind , clear_data : 0 as * mut sys :: godot_method_bind , clear_users : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_cell_space_transform : 0 as * mut sys :: godot_method_bind , get_cell_subdiv : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_octree : 0 as * mut sys :: godot_method_bind , get_user_count : 0 as * mut sys :: godot_method_bind , get_user_lightmap : 0 as * mut sys :: godot_method_bind , get_user_path : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bounds : 0 as * mut sys :: godot_method_bind , set_cell_space_transform : 0 as * mut sys :: godot_method_bind , set_cell_subdiv : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_octree : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmapData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user = (gd_api . godot_method_bind_get_method) (class_name , "add_user\0" . as_ptr () as * const c_char) ; table . clear_data = (gd_api . godot_method_bind_get_method) (class_name , "clear_data\0" . as_ptr () as * const c_char) ; table . clear_users = (gd_api . godot_method_bind_get_method) (class_name , "clear_users\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_space_transform\0" . as_ptr () as * const c_char) ; table . get_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_subdiv\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_octree = (gd_api . godot_method_bind_get_method) (class_name , "get_octree\0" . as_ptr () as * const c_char) ; table . get_user_count = (gd_api . godot_method_bind_get_method) (class_name , "get_user_count\0" . as_ptr () as * const c_char) ; table . get_user_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "get_user_lightmap\0" . as_ptr () as * const c_char) ; table . get_user_path = (gd_api . godot_method_bind_get_method) (class_name , "get_user_path\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "set_bounds\0" . as_ptr () as * const c_char) ; table . set_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_space_transform\0" . as_ptr () as * const c_char) ; table . set_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_subdiv\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_octree = (gd_api . godot_method_bind_get_method) (class_name , "set_octree\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:400:7682
[INFO] [stdout]     |
[INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 400 |                 # [doc = "`core class AtlasTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_atlastexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAtlasTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AtlasTexture { this : RawObject < Self > , } impl AtlasTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AtlasTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn atlas (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_atlas ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn margin (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn region (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_region ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn has_filter_clip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . has_filter_clip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn set_atlas (& self , atlas : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_atlas ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , atlas . as_arg_ptr ()) ; } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn set_filter_clip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn set_region (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AtlasTexture { } unsafe impl GodotObject for AtlasTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AtlasTexture" } } impl std :: ops :: Deref for AtlasTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AtlasTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AtlasTexture { } impl Instanciable for AtlasTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AtlasTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AtlasTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_atlas : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_region : * mut sys :: godot_method_bind , pub has_filter_clip : * mut sys :: godot_method_bind , pub set_atlas : * mut sys :: godot_method_bind , pub set_filter_clip : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind } impl AtlasTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AtlasTextureMethodTable = AtlasTextureMethodTable { class_constructor : None , get_atlas : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_region : 0 as * mut sys :: godot_method_bind , has_filter_clip : 0 as * mut sys :: godot_method_bind , set_atlas : 0 as * mut sys :: godot_method_bind , set_filter_clip : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AtlasTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AtlasTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_atlas = (gd_api . godot_method_bind_get_method) (class_name , "get_atlas\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_region = (gd_api . godot_method_bind_get_method) (class_name , "get_region\0" . as_ptr () as * const c_char) ; table . has_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "has_filter_clip\0" . as_ptr () as * const c_char) ; table . set_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_atlas\0" . as_ptr () as * const c_char) ; table . set_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_clip\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:406:6208
[INFO] [stdout]     |
[INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 406 |                 # [doc = "`core class RegExMatch` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regexmatch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegExMatch inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegExMatch { this : RawObject < Self > , } impl RegExMatch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMatchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_end (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn names (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_start (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_start ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_string (& self , name : impl OwnedToVariant) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_string ; let ret = crate :: icalls :: icallptr_str_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn strings (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_strings ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn subject (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_subject ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegExMatch { } unsafe impl GodotObject for RegExMatch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegExMatch" } } impl std :: ops :: Deref for RegExMatch { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegExMatch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegExMatch { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegExMatch { } impl Instanciable for RegExMatch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegExMatch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMatchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_end : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_start : * mut sys :: godot_method_bind , pub get_string : * mut sys :: godot_method_bind , pub get_strings : * mut sys :: godot_method_bind , pub get_subject : * mut sys :: godot_method_bind } impl RegExMatchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMatchMethodTable = RegExMatchMethodTable { class_constructor : None , get_end : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_start : 0 as * mut sys :: godot_method_bind , get_string : 0 as * mut sys :: godot_method_bind , get_strings : 0 as * mut sys :: godot_method_bind , get_subject : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMatchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegExMatch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_start = (gd_api . godot_method_bind_get_method) (class_name , "get_start\0" . as_ptr () as * const c_char) ; table . get_string = (gd_api . godot_method_bind_get_method) (class_name , "get_string\0" . as_ptr () as * const c_char) ; table . get_strings = (gd_api . godot_method_bind_get_method) (class_name , "get_strings\0" . as_ptr () as * const c_char) ; table . get_subject = (gd_api . godot_method_bind_get_method) (class_name , "get_subject\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:382:25426
[INFO] [stdout]     |
[INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 382 |                 # [doc = "`core class Polygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Polygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Polygon2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Polygon2D { this : RawObject < Self > , } impl Polygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Polygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone with the specified `path` and `weights`."] # [doc = ""] # [inline] pub fn add_bone (& self , path : impl Into < NodePath > , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_nodepath_f32arr (method_bind , self . this . sys () . as_ptr () , path . into () , weights) ; } } # [doc = "Removes all bones from this [Polygon2D]."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the specified bone from this [Polygon2D]."] # [doc = ""] # [inline] pub fn erase_bone (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . erase_bone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of bones in this [Polygon2D]."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn get_bone_path (& self , index : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , index) ; NodePath :: from_sys (ret) } } # [doc = "Returns the height values of the specified bone."] # [doc = ""] # [inline] pub fn get_bone_weights (& self , index : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , index) ; Float32Array :: from_sys (ret) } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn internal_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_internal_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn invert (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn invert_border (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert_border ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn skeleton (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn texture_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn texture_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn uv (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_uv ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn vertex_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_vertex_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Sets the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn set_bone_path (& self , index : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , index , path . into ()) ; } } # [doc = "Sets the weight values for the specified bone."] # [doc = ""] # [inline] pub fn set_bone_weights (& self , index : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , index , weights) ; } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_internal_vertex_count (& self , internal_vertex_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_internal_vertex_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , internal_vertex_count) ; } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn set_invert (& self , invert : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert) ; } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn set_invert_border (& self , invert_border : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert_border ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , invert_border) ; } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygons (& self , polygons : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygons ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , polygons) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_skeleton (& self , skeleton : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_skeleton ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton . into ()) ; } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn set_texture_rotation (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn set_texture_rotation_degrees (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn set_vertex_colors (& self , vertex_colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_vertex_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , vertex_colors) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Polygon2D { } unsafe impl GodotObject for Polygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Polygon2D" } } impl QueueFree for Polygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Polygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Polygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Polygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Polygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Polygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Polygon2D { } impl Instanciable for Polygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Polygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Polygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub erase_bone : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_path : * mut sys :: godot_method_bind , pub get_bone_weights : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_internal_vertex_count : * mut sys :: godot_method_bind , pub get_invert : * mut sys :: godot_method_bind , pub get_invert_border : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygons : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_rotation : * mut sys :: godot_method_bind , pub get_texture_rotation_degrees : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_uv : * mut sys :: godot_method_bind , pub get_vertex_colors : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_bone_path : * mut sys :: godot_method_bind , pub set_bone_weights : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_internal_vertex_count : * mut sys :: godot_method_bind , pub set_invert : * mut sys :: godot_method_bind , pub set_invert_border : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_polygons : * mut sys :: godot_method_bind , pub set_skeleton : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_rotation : * mut sys :: godot_method_bind , pub set_texture_rotation_degrees : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_vertex_colors : * mut sys :: godot_method_bind } impl Polygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Polygon2DMethodTable = Polygon2DMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , erase_bone : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_path : 0 as * mut sys :: godot_method_bind , get_bone_weights : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_internal_vertex_count : 0 as * mut sys :: godot_method_bind , get_invert : 0 as * mut sys :: godot_method_bind , get_invert_border : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygons : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_rotation : 0 as * mut sys :: godot_method_bind , get_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_uv : 0 as * mut sys :: godot_method_bind , get_vertex_colors : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_bone_path : 0 as * mut sys :: godot_method_bind , set_bone_weights : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_internal_vertex_count : 0 as * mut sys :: godot_method_bind , set_invert : 0 as * mut sys :: godot_method_bind , set_invert_border : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_polygons : 0 as * mut sys :: godot_method_bind , set_skeleton : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_rotation : 0 as * mut sys :: godot_method_bind , set_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_vertex_colors : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Polygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Polygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . erase_bone = (gd_api . godot_method_bind_get_method) (class_name , "erase_bone\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_path\0" . as_ptr () as * const c_char) ; table . get_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_weights\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . get_invert = (gd_api . godot_method_bind_get_method) (class_name , "get_invert\0" . as_ptr () as * const c_char) ; table . get_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "get_invert_border\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygons = (gd_api . godot_method_bind_get_method) (class_name , "get_polygons\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation\0" . as_ptr () as * const c_char) ; table . get_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_colors\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_path\0" . as_ptr () as * const c_char) ; table . set_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_weights\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "set_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . set_invert = (gd_api . godot_method_bind_get_method) (class_name , "set_invert\0" . as_ptr () as * const c_char) ; table . set_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_border\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_polygons = (gd_api . godot_method_bind_get_method) (class_name , "set_polygons\0" . as_ptr () as * const c_char) ; table . set_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation\0" . as_ptr () as * const c_char) ; table . set_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_colors\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:412:3889
[INFO] [stdout]     |
[INFO] [stdout] 412 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 412 |                 # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:418:6025
[INFO] [stdout]     |
[INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 418 |                 # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:424:6114
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 424 |                 # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:388:16661
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 388 |                 # [doc = "`core class AudioStreamPlayer2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer2D { this : RawObject < Self > , } impl AudioStreamPlayer2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn attenuation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_attenuation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn set_attenuation (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_attenuation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn set_max_distance (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer2D { } unsafe impl GodotObject for AudioStreamPlayer2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer2D" } } impl QueueFree for AudioStreamPlayer2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer2D { } impl Instanciable for AudioStreamPlayer2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer2DMethodTable = AudioStreamPlayer2DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:430:5525
[INFO] [stdout]     |
[INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 430 |                 # [doc = "`core class WorldEnvironment` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_worldenvironment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WorldEnvironment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WorldEnvironment>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWorldEnvironment inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WorldEnvironment { this : RawObject < Self > , } impl WorldEnvironment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldEnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WorldEnvironment { } unsafe impl GodotObject for WorldEnvironment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WorldEnvironment" } } impl QueueFree for WorldEnvironment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WorldEnvironment { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WorldEnvironment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for WorldEnvironment { } unsafe impl SubClass < crate :: generated :: object :: Object > for WorldEnvironment { } impl Instanciable for WorldEnvironment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WorldEnvironment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldEnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_environment : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind } impl WorldEnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldEnvironmentMethodTable = WorldEnvironmentMethodTable { class_constructor : None , get_environment : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldEnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WorldEnvironment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:394:11603
[INFO] [stdout]     |
[INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 394 |                 # [doc = "`core class BakedLightmapData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmapdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBakedLightmapData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmapData { this : RawObject < Self > , } impl BakedLightmapData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_user (& self , path : impl Into < NodePath > , lightmap : impl AsArg < crate :: generated :: resource :: Resource > , lightmap_slice : i64 , lightmap_uv_rect : Rect2 , instance : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . add_user ; let ret = crate :: icalls :: icallptr_void_nodepath_obj_i64_rect2_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , lightmap . as_arg_ptr () , lightmap_slice , lightmap_uv_rect , instance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_data (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_data ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_users (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_users ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bounds (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_space_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_space_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_subdiv (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octree (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_octree ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_lightmap (& self , user_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_lightmap ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_path (& self , user_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounds (& self , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_bounds ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_space_transform (& self , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_space_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_subdiv (& self , cell_subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cell_subdiv) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interior (& self , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , interior) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octree (& self , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_octree ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , octree) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmapData { } unsafe impl GodotObject for BakedLightmapData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BakedLightmapData" } } impl std :: ops :: Deref for BakedLightmapData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmapData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmapData { } impl Instanciable for BakedLightmapData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmapData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user : * mut sys :: godot_method_bind , pub clear_data : * mut sys :: godot_method_bind , pub clear_users : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_cell_space_transform : * mut sys :: godot_method_bind , pub get_cell_subdiv : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_octree : * mut sys :: godot_method_bind , pub get_user_count : * mut sys :: godot_method_bind , pub get_user_lightmap : * mut sys :: godot_method_bind , pub get_user_path : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bounds : * mut sys :: godot_method_bind , pub set_cell_space_transform : * mut sys :: godot_method_bind , pub set_cell_subdiv : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_octree : * mut sys :: godot_method_bind } impl BakedLightmapDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapDataMethodTable = BakedLightmapDataMethodTable { class_constructor : None , add_user : 0 as * mut sys :: godot_method_bind , clear_data : 0 as * mut sys :: godot_method_bind , clear_users : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_cell_space_transform : 0 as * mut sys :: godot_method_bind , get_cell_subdiv : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_octree : 0 as * mut sys :: godot_method_bind , get_user_count : 0 as * mut sys :: godot_method_bind , get_user_lightmap : 0 as * mut sys :: godot_method_bind , get_user_path : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bounds : 0 as * mut sys :: godot_method_bind , set_cell_space_transform : 0 as * mut sys :: godot_method_bind , set_cell_subdiv : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_octree : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmapData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user = (gd_api . godot_method_bind_get_method) (class_name , "add_user\0" . as_ptr () as * const c_char) ; table . clear_data = (gd_api . godot_method_bind_get_method) (class_name , "clear_data\0" . as_ptr () as * const c_char) ; table . clear_users = (gd_api . godot_method_bind_get_method) (class_name , "clear_users\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_space_transform\0" . as_ptr () as * const c_char) ; table . get_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_subdiv\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_octree = (gd_api . godot_method_bind_get_method) (class_name , "get_octree\0" . as_ptr () as * const c_char) ; table . get_user_count = (gd_api . godot_method_bind_get_method) (class_name , "get_user_count\0" . as_ptr () as * const c_char) ; table . get_user_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "get_user_lightmap\0" . as_ptr () as * const c_char) ; table . get_user_path = (gd_api . godot_method_bind_get_method) (class_name , "get_user_path\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "set_bounds\0" . as_ptr () as * const c_char) ; table . set_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_space_transform\0" . as_ptr () as * const c_char) ; table . set_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_subdiv\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_octree = (gd_api . godot_method_bind_get_method) (class_name , "set_octree\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:400:7682
[INFO] [stdout]     |
[INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 400 |                 # [doc = "`core class AtlasTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_atlastexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAtlasTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AtlasTexture { this : RawObject < Self > , } impl AtlasTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AtlasTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn atlas (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_atlas ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn margin (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn region (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_region ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn has_filter_clip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . has_filter_clip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn set_atlas (& self , atlas : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_atlas ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , atlas . as_arg_ptr ()) ; } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn set_filter_clip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn set_region (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AtlasTexture { } unsafe impl GodotObject for AtlasTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AtlasTexture" } } impl std :: ops :: Deref for AtlasTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AtlasTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AtlasTexture { } impl Instanciable for AtlasTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AtlasTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AtlasTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_atlas : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_region : * mut sys :: godot_method_bind , pub has_filter_clip : * mut sys :: godot_method_bind , pub set_atlas : * mut sys :: godot_method_bind , pub set_filter_clip : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind } impl AtlasTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AtlasTextureMethodTable = AtlasTextureMethodTable { class_constructor : None , get_atlas : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_region : 0 as * mut sys :: godot_method_bind , has_filter_clip : 0 as * mut sys :: godot_method_bind , set_atlas : 0 as * mut sys :: godot_method_bind , set_filter_clip : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AtlasTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AtlasTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_atlas = (gd_api . godot_method_bind_get_method) (class_name , "get_atlas\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_region = (gd_api . godot_method_bind_get_method) (class_name , "get_region\0" . as_ptr () as * const c_char) ; table . has_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "has_filter_clip\0" . as_ptr () as * const c_char) ; table . set_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_atlas\0" . as_ptr () as * const c_char) ; table . set_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_clip\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:406:6208
[INFO] [stdout]     |
[INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 406 |                 # [doc = "`core class RegExMatch` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regexmatch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegExMatch inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegExMatch { this : RawObject < Self > , } impl RegExMatch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMatchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_end (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn names (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_start (& self , name : impl OwnedToVariant) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_start ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_string (& self , name : impl OwnedToVariant) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_string ; let ret = crate :: icalls :: icallptr_str_var (method_bind , self . this . sys () . as_ptr () , name . owned_to_variant ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn strings (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_strings ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn subject (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMatchMethodTable :: get (get_api ()) . get_subject ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegExMatch { } unsafe impl GodotObject for RegExMatch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegExMatch" } } impl std :: ops :: Deref for RegExMatch { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegExMatch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegExMatch { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegExMatch { } impl Instanciable for RegExMatch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegExMatch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMatchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_end : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_start : * mut sys :: godot_method_bind , pub get_string : * mut sys :: godot_method_bind , pub get_strings : * mut sys :: godot_method_bind , pub get_subject : * mut sys :: godot_method_bind } impl RegExMatchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMatchMethodTable = RegExMatchMethodTable { class_constructor : None , get_end : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_start : 0 as * mut sys :: godot_method_bind , get_string : 0 as * mut sys :: godot_method_bind , get_strings : 0 as * mut sys :: godot_method_bind , get_subject : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMatchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegExMatch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_start = (gd_api . godot_method_bind_get_method) (class_name , "get_start\0" . as_ptr () as * const c_char) ; table . get_string = (gd_api . godot_method_bind_get_method) (class_name , "get_string\0" . as_ptr () as * const c_char) ; table . get_strings = (gd_api . godot_method_bind_get_method) (class_name , "get_strings\0" . as_ptr () as * const c_char) ; table . get_subject = (gd_api . godot_method_bind_get_method) (class_name , "get_subject\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:412:3889
[INFO] [stdout]     |
[INFO] [stdout] 412 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 412 |                 # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:418:6025
[INFO] [stdout]     |
[INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 418 |                 # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:424:6114
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 424 |                 # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:430:5525
[INFO] [stdout]     |
[INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 430 |                 # [doc = "`core class WorldEnvironment` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_worldenvironment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WorldEnvironment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WorldEnvironment>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWorldEnvironment inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WorldEnvironment { this : RawObject < Self > , } impl WorldEnvironment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldEnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WorldEnvironment { } unsafe impl GodotObject for WorldEnvironment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WorldEnvironment" } } impl QueueFree for WorldEnvironment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WorldEnvironment { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WorldEnvironment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for WorldEnvironment { } unsafe impl SubClass < crate :: generated :: object :: Object > for WorldEnvironment { } impl Instanciable for WorldEnvironment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WorldEnvironment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldEnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_environment : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind } impl WorldEnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldEnvironmentMethodTable = WorldEnvironmentMethodTable { class_constructor : None , get_environment : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldEnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WorldEnvironment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:436:46528
[INFO] [stdout]     |
[INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
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[INFO] [stdout] 436 |                 # [doc = "`core class PopupMenu` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupmenu.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupMenu` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PopupMenu>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupMenu inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupMenu { this : RawObject < Self > , } impl PopupMenu { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupMenuMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new checkable item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new checkable item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_item], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_shortcut], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new multistate item with text `label`.\nContrarily to normal binary items, multistate items can have more than two states, as defined by `max_states`. Each press or activate of the item will increase the state by one. The default value is defined by `default_state`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `default_state` - `0`\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_multistate_item (& self , label : impl Into < GodotString > , max_states : i64 , default_state : i64 , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_multistate_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , max_states , default_state , id , accel) ; } } # [doc = "Adds a new radio check button with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_radio_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_radio_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a separator between items. Separators also occupy an index.\n# Default Arguments\n* `label` - `\"\"`"] # [doc = ""] # [inline] pub fn add_separator (& self , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_separator ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id) ; } } # [doc = "Adds a [ShortCut].\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The `submenu` argument is the name of the child [PopupMenu] node that will be shown when the item is clicked.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_submenu_item (& self , label : impl Into < GodotString > , submenu : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , submenu . into () , id) ; } } # [doc = "Removes all items from the [PopupMenu]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn allow_search (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_allow_search ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_current_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn get_item_accelerator (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_accelerator ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the number of items in the [PopupMenu]."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the id of the item at index `idx`. `id` can be manually assigned, while index can not."] # [doc = ""] # [inline] pub fn get_item_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the index of the item containing the specified `id`. Index is automatically assigned to each item by the engine. Index can not be set manually."] # [doc = ""] # [inline] pub fn get_item_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the [ShortCut] associated with the specified `idx` item."] # [doc = ""] # [inline] pub fn get_item_shortcut (& self , idx : i64) -> Option < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_shortcut ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the submenu name of the item at index `idx`. See [method add_submenu_item] for more info on how to add a submenu."] # [doc = ""] # [inline] pub fn get_item_submenu (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_submenu ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the tooltip associated with the specified index index `idx`."] # [doc = ""] # [inline] pub fn get_item_tooltip (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn submenu_popup_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn is_hide_on_checkable_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_state_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the popup will be hidden when the window loses focus or not."] # [doc = ""] # [inline] pub fn is_hide_on_window_lose_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checkable in some way, i.e. if it has a checkbox or radio button.\n**Note:** Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn is_item_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checked."] # [doc = ""] # [inline] pub fn is_item_checked (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checked ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is disabled. When it is disabled it can't be selected, or its action invoked.\nSee [method set_item_disabled] for more info on how to disable an item."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` has radio button-style checkability.\n**Note:** This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups."] # [doc = ""] # [inline] pub fn is_item_radio_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_radio_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator."] # [doc = ""] # [inline] pub fn is_item_separator (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_separator ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the specified item's shortcut is disabled."] # [doc = ""] # [inline] pub fn is_item_shortcut_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Removes the item at index `idx` from the menu.\n**Note:** The indices of items after the removed item will be shifted by one."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn set_allow_search (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_allow_search ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn set_hide_on_checkable_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_state_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Hides the [PopupMenu] when the window loses focus."] # [doc = ""] # [inline] pub fn set_hide_on_window_lose_focus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn set_item_accelerator (& self , idx : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_accelerator ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , accel) ; } } # [doc = "Sets whether the item at index `idx` has a checkbox. If `false`, sets the type of the item to plain text.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn set_item_as_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the type of the item at the specified index `idx` to radio button. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_radio_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_radio_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Mark the item at index `idx` as a separator, which means that it would be displayed as a line. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_separator (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_separator ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the checkstate status of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_checked (& self , idx : i64 , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_checked ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , checked) ; } } # [doc = "Enables/disables the item at index `idx`. When it is disabled, it can't be selected and its action can't be invoked."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Replaces the [Texture] icon of the specified `idx`."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets the `id` of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_id (& self , idx : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_id ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , id) ; } } # [doc = "Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn set_item_multistate (& self , idx : i64 , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , state) ; } } # [doc = "Sets a [ShortCut] for the specified item `idx`.\n# Default Arguments\n* `global` - `false`"] # [doc = ""] # [inline] pub fn set_item_shortcut (& self , idx : i64 , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut ; let ret = crate :: icalls :: icallptr_void_i64_obj_bool (method_bind , self . this . sys () . as_ptr () , idx , shortcut . as_arg_ptr () , global) ; } } # [doc = "Disables the [ShortCut] of the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_shortcut_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets the submenu of the item at index `idx`. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked."] # [doc = ""] # [inline] pub fn set_item_submenu (& self , idx : i64 , submenu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_submenu ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , submenu . into ()) ; } } # [doc = "Sets the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } # [doc = "Sets the [String] tooltip of the item at the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_tooltip (& self , idx : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , tooltip . into ()) ; } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn set_submenu_popup_delay (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = "Toggles the check state of the item of the specified index `idx`."] # [doc = ""] # [inline] pub fn toggle_item_checked (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_checked ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Cycle to the next state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn toggle_item_multistate (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupMenu { } unsafe impl GodotObject for PopupMenu { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupMenu" } } impl QueueFree for PopupMenu { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupMenu { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupMenu { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupMenu { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupMenu { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupMenu { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupMenu { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupMenu { } impl Instanciable for PopupMenu { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupMenu :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupMenuMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_check_item : * mut sys :: godot_method_bind , pub add_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_check_item : * mut sys :: godot_method_bind , pub add_icon_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_shortcut : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub add_multistate_item : * mut sys :: godot_method_bind , pub add_radio_check_item : * mut sys :: godot_method_bind , pub add_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_separator : * mut sys :: godot_method_bind , pub add_shortcut : * mut sys :: godot_method_bind , pub add_submenu_item : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_allow_search : * mut sys :: godot_method_bind , pub get_current_index : * mut sys :: godot_method_bind , pub get_item_accelerator : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_id : * mut sys :: godot_method_bind , pub get_item_index : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_shortcut : * mut sys :: godot_method_bind , pub get_item_submenu : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_item_tooltip : * mut sys :: godot_method_bind , pub get_submenu_popup_delay : * mut sys :: godot_method_bind , pub is_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub is_item_checkable : * mut sys :: godot_method_bind , pub is_item_checked : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub is_item_radio_checkable : * mut sys :: godot_method_bind , pub is_item_separator : * mut sys :: godot_method_bind , pub is_item_shortcut_disabled : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub set_allow_search : * mut sys :: godot_method_bind , pub set_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub set_item_accelerator : * mut sys :: godot_method_bind , pub set_item_as_checkable : * mut sys :: godot_method_bind , pub set_item_as_radio_checkable : * mut sys :: godot_method_bind , pub set_item_as_separator : * mut sys :: godot_method_bind , pub set_item_checked : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_id : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_multistate : * mut sys :: godot_method_bind , pub set_item_shortcut : * mut sys :: godot_method_bind , pub set_item_shortcut_disabled : * mut sys :: godot_method_bind , pub set_item_submenu : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind , pub set_item_tooltip : * mut sys :: godot_method_bind , pub set_submenu_popup_delay : * mut sys :: godot_method_bind , pub toggle_item_checked : * mut sys :: godot_method_bind , pub toggle_item_multistate : * mut sys :: godot_method_bind } impl PopupMenuMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupMenuMethodTable = PopupMenuMethodTable { class_constructor : None , add_check_item : 0 as * mut sys :: godot_method_bind , add_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_check_item : 0 as * mut sys :: godot_method_bind , add_icon_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_shortcut : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , add_multistate_item : 0 as * mut sys :: godot_method_bind , add_radio_check_item : 0 as * mut sys :: godot_method_bind , add_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_separator : 0 as * mut sys :: godot_method_bind , add_shortcut : 0 as * mut sys :: godot_method_bind , add_submenu_item : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_allow_search : 0 as * mut sys :: godot_method_bind , get_current_index : 0 as * mut sys :: godot_method_bind , get_item_accelerator : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_id : 0 as * mut sys :: godot_method_bind , get_item_index : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_shortcut : 0 as * mut sys :: godot_method_bind , get_item_submenu : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_item_tooltip : 0 as * mut sys :: godot_method_bind , get_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , is_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , is_item_checkable : 0 as * mut sys :: godot_method_bind , is_item_checked : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , is_item_radio_checkable : 0 as * mut sys :: godot_method_bind , is_item_separator : 0 as * mut sys :: godot_method_bind , is_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , set_allow_search : 0 as * mut sys :: godot_method_bind , set_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , set_item_accelerator : 0 as * mut sys :: godot_method_bind , set_item_as_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_radio_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_separator : 0 as * mut sys :: godot_method_bind , set_item_checked : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_id : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_multistate : 0 as * mut sys :: godot_method_bind , set_item_shortcut : 0 as * mut sys :: godot_method_bind , set_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , set_item_submenu : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind , set_item_tooltip : 0 as * mut sys :: godot_method_bind , set_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , toggle_item_checked : 0 as * mut sys :: godot_method_bind , toggle_item_multistate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupMenuMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupMenu\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_check_item\0" . as_ptr () as * const c_char) ; table . add_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_shortcut\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . add_multistate_item = (gd_api . godot_method_bind_get_method) (class_name , "add_multistate_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_separator = (gd_api . godot_method_bind_get_method) (class_name , "add_separator\0" . as_ptr () as * const c_char) ; table . add_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_shortcut\0" . as_ptr () as * const c_char) ; table . add_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_submenu_item\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_search\0" . as_ptr () as * const c_char) ; table . get_current_index = (gd_api . godot_method_bind_get_method) (class_name , "get_current_index\0" . as_ptr () as * const c_char) ; table . get_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "get_item_accelerator\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_id = (gd_api . godot_method_bind_get_method) (class_name , "get_item_id\0" . as_ptr () as * const c_char) ; table . get_item_index = (gd_api . godot_method_bind_get_method) (class_name , "get_item_index\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shortcut\0" . as_ptr () as * const c_char) ; table . get_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "get_item_submenu\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_item_tooltip\0" . as_ptr () as * const c_char) ; table . get_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . is_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . is_item_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checkable\0" . as_ptr () as * const c_char) ; table . is_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checked\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . is_item_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_radio_checkable\0" . as_ptr () as * const c_char) ; table . is_item_separator = (gd_api . godot_method_bind_get_method) (class_name , "is_item_separator\0" . as_ptr () as * const c_char) ; table . is_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . set_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_search\0" . as_ptr () as * const c_char) ; table . set_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . set_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_accelerator\0" . as_ptr () as * const c_char) ; table . set_item_as_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_radio_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_separator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_separator\0" . as_ptr () as * const c_char) ; table . set_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_item_checked\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_id = (gd_api . godot_method_bind_get_method) (class_name , "set_item_id\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "set_item_multistate\0" . as_ptr () as * const c_char) ; table . set_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut\0" . as_ptr () as * const c_char) ; table . set_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . set_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "set_item_submenu\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; table . set_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip\0" . as_ptr () as * const c_char) ; table . set_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . toggle_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_checked\0" . as_ptr () as * const c_char) ; table . toggle_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_multistate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:442:10159
[INFO] [stdout]     |
[INFO] [stdout] 442 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 442 |                 # [doc = "`core class RemoteTransform` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_remotetransform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RemoteTransform` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<RemoteTransform>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRemoteTransform inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RemoteTransform { this : RawObject < Self > , } impl RemoteTransform { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RemoteTransformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[RemoteTransform] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again."] # [doc = ""] # [inline] pub fn force_update_cache (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . force_update_cache ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene."] # [doc = ""] # [inline] pub fn remote_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_remote_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn update_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_update_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn update_rotation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_update_rotation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn update_scale (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_update_scale ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn use_global_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_use_global_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene."] # [doc = ""] # [inline] pub fn set_remote_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_remote_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn set_update_position (& self , update_remote_position : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_update_position ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_position) ; } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn set_update_rotation (& self , update_remote_rotation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_update_rotation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_rotation) ; } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn set_update_scale (& self , update_remote_scale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_update_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_scale) ; } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn set_use_global_coordinates (& self , use_global_coordinates : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_use_global_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_global_coordinates) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RemoteTransform { } unsafe impl GodotObject for RemoteTransform { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RemoteTransform" } } impl QueueFree for RemoteTransform { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RemoteTransform { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RemoteTransform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RemoteTransform { } unsafe impl SubClass < crate :: generated :: node :: Node > for RemoteTransform { } unsafe impl SubClass < crate :: generated :: object :: Object > for RemoteTransform { } impl Instanciable for RemoteTransform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RemoteTransform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RemoteTransformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_cache : * mut sys :: godot_method_bind , pub get_remote_node : * mut sys :: godot_method_bind , pub get_update_position : * mut sys :: godot_method_bind , pub get_update_rotation : * mut sys :: godot_method_bind , pub get_update_scale : * mut sys :: godot_method_bind , pub get_use_global_coordinates : * mut sys :: godot_method_bind , pub set_remote_node : * mut sys :: godot_method_bind , pub set_update_position : * mut sys :: godot_method_bind , pub set_update_rotation : * mut sys :: godot_method_bind , pub set_update_scale : * mut sys :: godot_method_bind , pub set_use_global_coordinates : * mut sys :: godot_method_bind } impl RemoteTransformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RemoteTransformMethodTable = RemoteTransformMethodTable { class_constructor : None , force_update_cache : 0 as * mut sys :: godot_method_bind , get_remote_node : 0 as * mut sys :: godot_method_bind , get_update_position : 0 as * mut sys :: godot_method_bind , get_update_rotation : 0 as * mut sys :: godot_method_bind , get_update_scale : 0 as * mut sys :: godot_method_bind , get_use_global_coordinates : 0 as * mut sys :: godot_method_bind , set_remote_node : 0 as * mut sys :: godot_method_bind , set_update_position : 0 as * mut sys :: godot_method_bind , set_update_rotation : 0 as * mut sys :: godot_method_bind , set_update_scale : 0 as * mut sys :: godot_method_bind , set_use_global_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RemoteTransformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RemoteTransform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_cache = (gd_api . godot_method_bind_get_method) (class_name , "force_update_cache\0" . as_ptr () as * const c_char) ; table . get_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "get_remote_node\0" . as_ptr () as * const c_char) ; table . get_update_position = (gd_api . godot_method_bind_get_method) (class_name , "get_update_position\0" . as_ptr () as * const c_char) ; table . get_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_update_rotation\0" . as_ptr () as * const c_char) ; table . get_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_update_scale\0" . as_ptr () as * const c_char) ; table . get_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_global_coordinates\0" . as_ptr () as * const c_char) ; table . set_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_node\0" . as_ptr () as * const c_char) ; table . set_update_position = (gd_api . godot_method_bind_get_method) (class_name , "set_update_position\0" . as_ptr () as * const c_char) ; table . set_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_update_rotation\0" . as_ptr () as * const c_char) ; table . set_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_update_scale\0" . as_ptr () as * const c_char) ; table . set_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_global_coordinates\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:448:5999
[INFO] [stdout]     |
[INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 448 |                 # [doc = "`core class AudioStreamGeneratorPlayback` inherits `AudioStreamPlaybackResampled` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgeneratorplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGeneratorPlayback inherits methods from:\n - [AudioStreamPlaybackResampled](struct.AudioStreamPlaybackResampled.html)\n - [AudioStreamPlayback](struct.AudioStreamPlayback.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGeneratorPlayback { this : RawObject < Self > , } impl AudioStreamGeneratorPlayback { # [doc = ""] # [doc = ""] # [inline] pub fn can_push_buffer (& self , amount : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . can_push_buffer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_buffer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . clear_buffer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_frames_available (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_frames_available ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skips (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_skips ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_buffer (& self , frames : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_buffer ; let ret = crate :: icalls :: icallptr_bool_vec2arr (method_bind , self . this . sys () . as_ptr () , frames) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_frame (& self , frame : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_frame ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGeneratorPlayback { } unsafe impl GodotObject for AudioStreamGeneratorPlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGeneratorPlayback" } } impl std :: ops :: Deref for AudioStreamGeneratorPlayback { type Target = crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGeneratorPlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: audio_stream_playback :: AudioStreamPlayback > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGeneratorPlayback { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorPlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_push_buffer : * mut sys :: godot_method_bind , pub clear_buffer : * mut sys :: godot_method_bind , pub get_frames_available : * mut sys :: godot_method_bind , pub get_skips : * mut sys :: godot_method_bind , pub push_buffer : * mut sys :: godot_method_bind , pub push_frame : * mut sys :: godot_method_bind } impl AudioStreamGeneratorPlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorPlaybackMethodTable = AudioStreamGeneratorPlaybackMethodTable { class_constructor : None , can_push_buffer : 0 as * mut sys :: godot_method_bind , clear_buffer : 0 as * mut sys :: godot_method_bind , get_frames_available : 0 as * mut sys :: godot_method_bind , get_skips : 0 as * mut sys :: godot_method_bind , push_buffer : 0 as * mut sys :: godot_method_bind , push_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorPlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGeneratorPlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "can_push_buffer\0" . as_ptr () as * const c_char) ; table . clear_buffer = (gd_api . godot_method_bind_get_method) (class_name , "clear_buffer\0" . as_ptr () as * const c_char) ; table . get_frames_available = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_available\0" . as_ptr () as * const c_char) ; table . get_skips = (gd_api . godot_method_bind_get_method) (class_name , "get_skips\0" . as_ptr () as * const c_char) ; table . push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "push_buffer\0" . as_ptr () as * const c_char) ; table . push_frame = (gd_api . godot_method_bind_get_method) (class_name , "push_frame\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:454:10557
[INFO] [stdout]     |
[INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 454 |                 # [doc = "`core class BitmapFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bitmapfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBitmapFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BitmapFont { this : RawObject < Self > , } impl BitmapFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BitmapFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a character to the font, where `character` is the Unicode value, `texture` is the texture index, `rect` is the region in the texture (in pixels!), `align` is the (optional) alignment for the character and `advance` is the (optional) advance.\n# Default Arguments\n* `align` - `Vector2( 0, 0 )`\n* `advance` - `-1`"] # [doc = ""] # [inline] pub fn add_char (& self , character : i64 , texture : i64 , rect : Rect2 , align : Vector2 , advance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_char ; let ret = crate :: icalls :: icallptr_void_i64_i64_rect2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , character , texture , rect , align , advance) ; } } # [doc = "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character."] # [doc = ""] # [inline] pub fn add_kerning_pair (& self , char_a : i64 , char_b : i64 , kerning : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_kerning_pair ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b , kerning) ; } } # [doc = "Adds a texture to the [BitmapFont]."] # [doc = ""] # [inline] pub fn add_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Clears all the font data and settings."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a BitmapFont from the `*.fnt` file at `path`."] # [doc = ""] # [inline] pub fn create_from_fnt (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . create_from_fnt ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn fallback (& self) -> Option < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a kerning pair as a difference."] # [doc = ""] # [inline] pub fn get_kerning_pair (& self , char_a : i64 , char_b : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_kerning_pair ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b) ; ret as _ } } # [doc = "Returns the font atlas texture at index `idx`."] # [doc = ""] # [inline] pub fn get_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of textures in the BitmapFont atlas."] # [doc = ""] # [inline] pub fn get_texture_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn set_ascent (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_ascent ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } # [doc = "If `true`, distance field hint is enabled."] # [doc = ""] # [inline] pub fn set_distance_field_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_distance_field_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn set_fallback (& self , fallback : impl AsArg < crate :: generated :: bitmap_font :: BitmapFont >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , fallback . as_arg_ptr ()) ; } } # [doc = "Total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn set_height (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BitmapFont { } unsafe impl GodotObject for BitmapFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BitmapFont" } } impl std :: ops :: Deref for BitmapFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BitmapFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for BitmapFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BitmapFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BitmapFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for BitmapFont { } impl Instanciable for BitmapFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BitmapFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BitmapFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_char : * mut sys :: godot_method_bind , pub add_kerning_pair : * mut sys :: godot_method_bind , pub add_texture : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_from_fnt : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_kerning_pair : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_count : * mut sys :: godot_method_bind , pub set_ascent : * mut sys :: godot_method_bind , pub set_distance_field_hint : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind } impl BitmapFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BitmapFontMethodTable = BitmapFontMethodTable { class_constructor : None , add_char : 0 as * mut sys :: godot_method_bind , add_kerning_pair : 0 as * mut sys :: godot_method_bind , add_texture : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_from_fnt : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_kerning_pair : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_count : 0 as * mut sys :: godot_method_bind , set_ascent : 0 as * mut sys :: godot_method_bind , set_distance_field_hint : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BitmapFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BitmapFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_char = (gd_api . godot_method_bind_get_method) (class_name , "add_char\0" . as_ptr () as * const c_char) ; table . add_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "add_kerning_pair\0" . as_ptr () as * const c_char) ; table . add_texture = (gd_api . godot_method_bind_get_method) (class_name , "add_texture\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_from_fnt = (gd_api . godot_method_bind_get_method) (class_name , "create_from_fnt\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "get_kerning_pair\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_count = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_count\0" . as_ptr () as * const c_char) ; table . set_ascent = (gd_api . godot_method_bind_get_method) (class_name , "set_ascent\0" . as_ptr () as * const c_char) ; table . set_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_field_hint\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:460:4664
[INFO] [stdout]     |
[INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 460 |                 # [doc = "`core class ViewportTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewporttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nViewportTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportTexture { this : RawObject < Self > , } impl ViewportTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn viewport_path_in_scene (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . get_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn set_viewport_path_in_scene (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . set_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportTexture { } unsafe impl GodotObject for ViewportTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ViewportTexture" } } impl std :: ops :: Deref for ViewportTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportTexture { } impl Instanciable for ViewportTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_viewport_path_in_scene : * mut sys :: godot_method_bind , pub set_viewport_path_in_scene : * mut sys :: godot_method_bind } impl ViewportTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportTextureMethodTable = ViewportTextureMethodTable { class_constructor : None , get_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind , set_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; table . set_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:466:4144
[INFO] [stdout]     |
[INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 466 |                 # [doc = "`core class CSGPrimitive` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgprimitive.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGPrimitive inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPrimitive { this : RawObject < Self > , } impl CSGPrimitive { # [doc = ""] # [doc = ""] # [inline] pub fn is_inverting_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . is_inverting_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_invert_faces (& self , invert_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . set_invert_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPrimitive { } unsafe impl GodotObject for CSGPrimitive { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPrimitive" } } impl QueueFree for CSGPrimitive { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPrimitive { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPrimitive { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPrimitive { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPrimitiveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_inverting_faces : * mut sys :: godot_method_bind , pub set_invert_faces : * mut sys :: godot_method_bind } impl CSGPrimitiveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPrimitiveMethodTable = CSGPrimitiveMethodTable { class_constructor : None , is_inverting_faces : 0 as * mut sys :: godot_method_bind , set_invert_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPrimitiveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPrimitive\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_inverting_faces = (gd_api . godot_method_bind_get_method) (class_name , "is_inverting_faces\0" . as_ptr () as * const c_char) ; table . set_invert_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:472:4512
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 472 |                 # [doc = "`core class CheckBox` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_checkbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CheckBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CheckBox>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCheckBox inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CheckBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CheckBox { } unsafe impl GodotObject for CheckBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CheckBox" } } impl QueueFree for CheckBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CheckBox { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CheckBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for CheckBox { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for CheckBox { } unsafe impl SubClass < crate :: generated :: control :: Control > for CheckBox { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CheckBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CheckBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CheckBox { } impl Instanciable for CheckBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CheckBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CheckBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CheckBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CheckBoxMethodTable = CheckBoxMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CheckBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CheckBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:436:46528
[INFO] [stdout]     |
[INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 436 |                 # [doc = "`core class PopupMenu` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupmenu.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupMenu` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PopupMenu>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupMenu inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupMenu { this : RawObject < Self > , } impl PopupMenu { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupMenuMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new checkable item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new checkable item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_item], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_shortcut], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new multistate item with text `label`.\nContrarily to normal binary items, multistate items can have more than two states, as defined by `max_states`. Each press or activate of the item will increase the state by one. The default value is defined by `default_state`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `default_state` - `0`\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_multistate_item (& self , label : impl Into < GodotString > , max_states : i64 , default_state : i64 , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_multistate_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , max_states , default_state , id , accel) ; } } # [doc = "Adds a new radio check button with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_radio_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_radio_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a separator between items. Separators also occupy an index.\n# Default Arguments\n* `label` - `\"\"`"] # [doc = ""] # [inline] pub fn add_separator (& self , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_separator ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id) ; } } # [doc = "Adds a [ShortCut].\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The `submenu` argument is the name of the child [PopupMenu] node that will be shown when the item is clicked.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_submenu_item (& self , label : impl Into < GodotString > , submenu : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , submenu . into () , id) ; } } # [doc = "Removes all items from the [PopupMenu]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn allow_search (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_allow_search ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_current_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn get_item_accelerator (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_accelerator ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the number of items in the [PopupMenu]."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the id of the item at index `idx`. `id` can be manually assigned, while index can not."] # [doc = ""] # [inline] pub fn get_item_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the index of the item containing the specified `id`. Index is automatically assigned to each item by the engine. Index can not be set manually."] # [doc = ""] # [inline] pub fn get_item_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the [ShortCut] associated with the specified `idx` item."] # [doc = ""] # [inline] pub fn get_item_shortcut (& self , idx : i64) -> Option < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_shortcut ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the submenu name of the item at index `idx`. See [method add_submenu_item] for more info on how to add a submenu."] # [doc = ""] # [inline] pub fn get_item_submenu (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_submenu ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the tooltip associated with the specified index index `idx`."] # [doc = ""] # [inline] pub fn get_item_tooltip (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn submenu_popup_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn is_hide_on_checkable_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_state_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the popup will be hidden when the window loses focus or not."] # [doc = ""] # [inline] pub fn is_hide_on_window_lose_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checkable in some way, i.e. if it has a checkbox or radio button.\n**Note:** Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn is_item_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checked."] # [doc = ""] # [inline] pub fn is_item_checked (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checked ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is disabled. When it is disabled it can't be selected, or its action invoked.\nSee [method set_item_disabled] for more info on how to disable an item."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` has radio button-style checkability.\n**Note:** This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups."] # [doc = ""] # [inline] pub fn is_item_radio_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_radio_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator."] # [doc = ""] # [inline] pub fn is_item_separator (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_separator ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the specified item's shortcut is disabled."] # [doc = ""] # [inline] pub fn is_item_shortcut_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Removes the item at index `idx` from the menu.\n**Note:** The indices of items after the removed item will be shifted by one."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn set_allow_search (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_allow_search ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn set_hide_on_checkable_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_state_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Hides the [PopupMenu] when the window loses focus."] # [doc = ""] # [inline] pub fn set_hide_on_window_lose_focus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn set_item_accelerator (& self , idx : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_accelerator ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , accel) ; } } # [doc = "Sets whether the item at index `idx` has a checkbox. If `false`, sets the type of the item to plain text.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn set_item_as_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the type of the item at the specified index `idx` to radio button. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_radio_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_radio_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Mark the item at index `idx` as a separator, which means that it would be displayed as a line. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_separator (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_separator ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the checkstate status of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_checked (& self , idx : i64 , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_checked ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , checked) ; } } # [doc = "Enables/disables the item at index `idx`. When it is disabled, it can't be selected and its action can't be invoked."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Replaces the [Texture] icon of the specified `idx`."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets the `id` of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_id (& self , idx : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_id ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , id) ; } } # [doc = "Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn set_item_multistate (& self , idx : i64 , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , state) ; } } # [doc = "Sets a [ShortCut] for the specified item `idx`.\n# Default Arguments\n* `global` - `false`"] # [doc = ""] # [inline] pub fn set_item_shortcut (& self , idx : i64 , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut ; let ret = crate :: icalls :: icallptr_void_i64_obj_bool (method_bind , self . this . sys () . as_ptr () , idx , shortcut . as_arg_ptr () , global) ; } } # [doc = "Disables the [ShortCut] of the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_shortcut_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets the submenu of the item at index `idx`. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked."] # [doc = ""] # [inline] pub fn set_item_submenu (& self , idx : i64 , submenu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_submenu ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , submenu . into ()) ; } } # [doc = "Sets the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } # [doc = "Sets the [String] tooltip of the item at the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_tooltip (& self , idx : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , tooltip . into ()) ; } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn set_submenu_popup_delay (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = "Toggles the check state of the item of the specified index `idx`."] # [doc = ""] # [inline] pub fn toggle_item_checked (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_checked ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Cycle to the next state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn toggle_item_multistate (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupMenu { } unsafe impl GodotObject for PopupMenu { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupMenu" } } impl QueueFree for PopupMenu { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupMenu { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupMenu { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupMenu { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupMenu { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupMenu { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupMenu { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupMenu { } impl Instanciable for PopupMenu { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupMenu :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupMenuMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_check_item : * mut sys :: godot_method_bind , pub add_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_check_item : * mut sys :: godot_method_bind , pub add_icon_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_shortcut : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub add_multistate_item : * mut sys :: godot_method_bind , pub add_radio_check_item : * mut sys :: godot_method_bind , pub add_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_separator : * mut sys :: godot_method_bind , pub add_shortcut : * mut sys :: godot_method_bind , pub add_submenu_item : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_allow_search : * mut sys :: godot_method_bind , pub get_current_index : * mut sys :: godot_method_bind , pub get_item_accelerator : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_id : * mut sys :: godot_method_bind , pub get_item_index : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_shortcut : * mut sys :: godot_method_bind , pub get_item_submenu : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_item_tooltip : * mut sys :: godot_method_bind , pub get_submenu_popup_delay : * mut sys :: godot_method_bind , pub is_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub is_item_checkable : * mut sys :: godot_method_bind , pub is_item_checked : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub is_item_radio_checkable : * mut sys :: godot_method_bind , pub is_item_separator : * mut sys :: godot_method_bind , pub is_item_shortcut_disabled : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub set_allow_search : * mut sys :: godot_method_bind , pub set_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub set_item_accelerator : * mut sys :: godot_method_bind , pub set_item_as_checkable : * mut sys :: godot_method_bind , pub set_item_as_radio_checkable : * mut sys :: godot_method_bind , pub set_item_as_separator : * mut sys :: godot_method_bind , pub set_item_checked : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_id : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_multistate : * mut sys :: godot_method_bind , pub set_item_shortcut : * mut sys :: godot_method_bind , pub set_item_shortcut_disabled : * mut sys :: godot_method_bind , pub set_item_submenu : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind , pub set_item_tooltip : * mut sys :: godot_method_bind , pub set_submenu_popup_delay : * mut sys :: godot_method_bind , pub toggle_item_checked : * mut sys :: godot_method_bind , pub toggle_item_multistate : * mut sys :: godot_method_bind } impl PopupMenuMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupMenuMethodTable = PopupMenuMethodTable { class_constructor : None , add_check_item : 0 as * mut sys :: godot_method_bind , add_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_check_item : 0 as * mut sys :: godot_method_bind , add_icon_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_shortcut : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , add_multistate_item : 0 as * mut sys :: godot_method_bind , add_radio_check_item : 0 as * mut sys :: godot_method_bind , add_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_separator : 0 as * mut sys :: godot_method_bind , add_shortcut : 0 as * mut sys :: godot_method_bind , add_submenu_item : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_allow_search : 0 as * mut sys :: godot_method_bind , get_current_index : 0 as * mut sys :: godot_method_bind , get_item_accelerator : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_id : 0 as * mut sys :: godot_method_bind , get_item_index : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_shortcut : 0 as * mut sys :: godot_method_bind , get_item_submenu : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_item_tooltip : 0 as * mut sys :: godot_method_bind , get_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , is_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , is_item_checkable : 0 as * mut sys :: godot_method_bind , is_item_checked : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , is_item_radio_checkable : 0 as * mut sys :: godot_method_bind , is_item_separator : 0 as * mut sys :: godot_method_bind , is_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , set_allow_search : 0 as * mut sys :: godot_method_bind , set_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , set_item_accelerator : 0 as * mut sys :: godot_method_bind , set_item_as_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_radio_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_separator : 0 as * mut sys :: godot_method_bind , set_item_checked : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_id : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_multistate : 0 as * mut sys :: godot_method_bind , set_item_shortcut : 0 as * mut sys :: godot_method_bind , set_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , set_item_submenu : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind , set_item_tooltip : 0 as * mut sys :: godot_method_bind , set_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , toggle_item_checked : 0 as * mut sys :: godot_method_bind , toggle_item_multistate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupMenuMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupMenu\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_check_item\0" . as_ptr () as * const c_char) ; table . add_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_shortcut\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . add_multistate_item = (gd_api . godot_method_bind_get_method) (class_name , "add_multistate_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_separator = (gd_api . godot_method_bind_get_method) (class_name , "add_separator\0" . as_ptr () as * const c_char) ; table . add_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_shortcut\0" . as_ptr () as * const c_char) ; table . add_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_submenu_item\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_search\0" . as_ptr () as * const c_char) ; table . get_current_index = (gd_api . godot_method_bind_get_method) (class_name , "get_current_index\0" . as_ptr () as * const c_char) ; table . get_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "get_item_accelerator\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_id = (gd_api . godot_method_bind_get_method) (class_name , "get_item_id\0" . as_ptr () as * const c_char) ; table . get_item_index = (gd_api . godot_method_bind_get_method) (class_name , "get_item_index\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shortcut\0" . as_ptr () as * const c_char) ; table . get_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "get_item_submenu\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_item_tooltip\0" . as_ptr () as * const c_char) ; table . get_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . is_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . is_item_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checkable\0" . as_ptr () as * const c_char) ; table . is_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checked\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . is_item_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_radio_checkable\0" . as_ptr () as * const c_char) ; table . is_item_separator = (gd_api . godot_method_bind_get_method) (class_name , "is_item_separator\0" . as_ptr () as * const c_char) ; table . is_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . set_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_search\0" . as_ptr () as * const c_char) ; table . set_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . set_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_accelerator\0" . as_ptr () as * const c_char) ; table . set_item_as_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_radio_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_separator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_separator\0" . as_ptr () as * const c_char) ; table . set_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_item_checked\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_id = (gd_api . godot_method_bind_get_method) (class_name , "set_item_id\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "set_item_multistate\0" . as_ptr () as * const c_char) ; table . set_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut\0" . as_ptr () as * const c_char) ; table . set_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . set_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "set_item_submenu\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; table . set_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip\0" . as_ptr () as * const c_char) ; table . set_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . toggle_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_checked\0" . as_ptr () as * const c_char) ; table . toggle_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_multistate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:442:10159
[INFO] [stdout]     |
[INFO] [stdout] 442 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 442 |                 # [doc = "`core class RemoteTransform` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_remotetransform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RemoteTransform` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<RemoteTransform>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRemoteTransform inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RemoteTransform { this : RawObject < Self > , } impl RemoteTransform { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RemoteTransformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[RemoteTransform] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again."] # [doc = ""] # [inline] pub fn force_update_cache (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . force_update_cache ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene."] # [doc = ""] # [inline] pub fn remote_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_remote_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn update_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_update_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn update_rotation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_update_rotation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn update_scale (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_update_scale ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn use_global_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . get_use_global_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene."] # [doc = ""] # [inline] pub fn set_remote_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_remote_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the remote node's position is updated."] # [doc = ""] # [inline] pub fn set_update_position (& self , update_remote_position : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_update_position ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_position) ; } } # [doc = "If `true`, the remote node's rotation is updated."] # [doc = ""] # [inline] pub fn set_update_rotation (& self , update_remote_rotation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_update_rotation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_rotation) ; } } # [doc = "If `true`, the remote node's scale is updated."] # [doc = ""] # [inline] pub fn set_update_scale (& self , update_remote_scale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_update_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , update_remote_scale) ; } } # [doc = "If `true`, global coordinates are used. If `false`, local coordinates are used."] # [doc = ""] # [inline] pub fn set_use_global_coordinates (& self , use_global_coordinates : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RemoteTransformMethodTable :: get (get_api ()) . set_use_global_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_global_coordinates) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RemoteTransform { } unsafe impl GodotObject for RemoteTransform { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RemoteTransform" } } impl QueueFree for RemoteTransform { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RemoteTransform { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RemoteTransform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RemoteTransform { } unsafe impl SubClass < crate :: generated :: node :: Node > for RemoteTransform { } unsafe impl SubClass < crate :: generated :: object :: Object > for RemoteTransform { } impl Instanciable for RemoteTransform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RemoteTransform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RemoteTransformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_cache : * mut sys :: godot_method_bind , pub get_remote_node : * mut sys :: godot_method_bind , pub get_update_position : * mut sys :: godot_method_bind , pub get_update_rotation : * mut sys :: godot_method_bind , pub get_update_scale : * mut sys :: godot_method_bind , pub get_use_global_coordinates : * mut sys :: godot_method_bind , pub set_remote_node : * mut sys :: godot_method_bind , pub set_update_position : * mut sys :: godot_method_bind , pub set_update_rotation : * mut sys :: godot_method_bind , pub set_update_scale : * mut sys :: godot_method_bind , pub set_use_global_coordinates : * mut sys :: godot_method_bind } impl RemoteTransformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RemoteTransformMethodTable = RemoteTransformMethodTable { class_constructor : None , force_update_cache : 0 as * mut sys :: godot_method_bind , get_remote_node : 0 as * mut sys :: godot_method_bind , get_update_position : 0 as * mut sys :: godot_method_bind , get_update_rotation : 0 as * mut sys :: godot_method_bind , get_update_scale : 0 as * mut sys :: godot_method_bind , get_use_global_coordinates : 0 as * mut sys :: godot_method_bind , set_remote_node : 0 as * mut sys :: godot_method_bind , set_update_position : 0 as * mut sys :: godot_method_bind , set_update_rotation : 0 as * mut sys :: godot_method_bind , set_update_scale : 0 as * mut sys :: godot_method_bind , set_use_global_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RemoteTransformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RemoteTransform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_cache = (gd_api . godot_method_bind_get_method) (class_name , "force_update_cache\0" . as_ptr () as * const c_char) ; table . get_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "get_remote_node\0" . as_ptr () as * const c_char) ; table . get_update_position = (gd_api . godot_method_bind_get_method) (class_name , "get_update_position\0" . as_ptr () as * const c_char) ; table . get_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_update_rotation\0" . as_ptr () as * const c_char) ; table . get_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_update_scale\0" . as_ptr () as * const c_char) ; table . get_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_global_coordinates\0" . as_ptr () as * const c_char) ; table . set_remote_node = (gd_api . godot_method_bind_get_method) (class_name , "set_remote_node\0" . as_ptr () as * const c_char) ; table . set_update_position = (gd_api . godot_method_bind_get_method) (class_name , "set_update_position\0" . as_ptr () as * const c_char) ; table . set_update_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_update_rotation\0" . as_ptr () as * const c_char) ; table . set_update_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_update_scale\0" . as_ptr () as * const c_char) ; table . set_use_global_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_global_coordinates\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:478:9838
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 478 |                 # [doc = "`core singleton class InputMap` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInputMap inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputMap { this : RawObject < Self > , } impl InputMap { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("InputMap\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."] # [doc = ""] # [inline] pub fn action_add_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_add_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes an [InputEvent] from an action."] # [doc = ""] # [inline] pub fn action_erase_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes all events from an action."] # [doc = ""] # [inline] pub fn action_erase_events (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_events ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the action has the given [InputEvent] associated with it."] # [doc = ""] # [inline] pub fn action_has_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_has_event ; let ret = crate :: icalls :: icallptr_bool_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Sets a deadzone value for the action."] # [doc = ""] # [inline] pub fn action_set_deadzone (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_set_deadzone ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Adds an empty action to the [InputMap] with a configurable `deadzone`.\nAn [InputEvent] can then be added to this action with [method action_add_event].\n# Default Arguments\n* `deadzone` - `0.5`"] # [doc = ""] # [inline] pub fn add_action (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . add_action ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Removes an action from the [InputMap]."] # [doc = ""] # [inline] pub fn erase_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . erase_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior."] # [doc = ""] # [inline] pub fn event_is_action (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent > , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . event_is_action ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an array of [InputEvent]s associated with a given action."] # [doc = ""] # [inline] pub fn get_action_list (& self , action : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_action_list ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all actions in the [InputMap]."] # [doc = ""] # [inline] pub fn get_actions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_actions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if the [InputMap] has a registered action with the given name."] # [doc = ""] # [inline] pub fn has_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . has_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings]."] # [doc = ""] # [inline] pub fn load_from_globals (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . load_from_globals ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputMap { } unsafe impl GodotObject for InputMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InputMap" } } impl std :: ops :: Deref for InputMap { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for InputMap { } unsafe impl Send for InputMap { } unsafe impl Sync for InputMap { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_add_event : * mut sys :: godot_method_bind , pub action_erase_event : * mut sys :: godot_method_bind , pub action_erase_events : * mut sys :: godot_method_bind , pub action_has_event : * mut sys :: godot_method_bind , pub action_set_deadzone : * mut sys :: godot_method_bind , pub add_action : * mut sys :: godot_method_bind , pub erase_action : * mut sys :: godot_method_bind , pub event_is_action : * mut sys :: godot_method_bind , pub get_action_list : * mut sys :: godot_method_bind , pub get_actions : * mut sys :: godot_method_bind , pub has_action : * mut sys :: godot_method_bind , pub load_from_globals : * mut sys :: godot_method_bind } impl InputMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMapMethodTable = InputMapMethodTable { class_constructor : None , action_add_event : 0 as * mut sys :: godot_method_bind , action_erase_event : 0 as * mut sys :: godot_method_bind , action_erase_events : 0 as * mut sys :: godot_method_bind , action_has_event : 0 as * mut sys :: godot_method_bind , action_set_deadzone : 0 as * mut sys :: godot_method_bind , add_action : 0 as * mut sys :: godot_method_bind , erase_action : 0 as * mut sys :: godot_method_bind , event_is_action : 0 as * mut sys :: godot_method_bind , get_action_list : 0 as * mut sys :: godot_method_bind , get_actions : 0 as * mut sys :: godot_method_bind , has_action : 0 as * mut sys :: godot_method_bind , load_from_globals : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_add_event = (gd_api . godot_method_bind_get_method) (class_name , "action_add_event\0" . as_ptr () as * const c_char) ; table . action_erase_event = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_event\0" . as_ptr () as * const c_char) ; table . action_erase_events = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_events\0" . as_ptr () as * const c_char) ; table . action_has_event = (gd_api . godot_method_bind_get_method) (class_name , "action_has_event\0" . as_ptr () as * const c_char) ; table . action_set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "action_set_deadzone\0" . as_ptr () as * const c_char) ; table . add_action = (gd_api . godot_method_bind_get_method) (class_name , "add_action\0" . as_ptr () as * const c_char) ; table . erase_action = (gd_api . godot_method_bind_get_method) (class_name , "erase_action\0" . as_ptr () as * const c_char) ; table . event_is_action = (gd_api . godot_method_bind_get_method) (class_name , "event_is_action\0" . as_ptr () as * const c_char) ; table . get_action_list = (gd_api . godot_method_bind_get_method) (class_name , "get_action_list\0" . as_ptr () as * const c_char) ; table . get_actions = (gd_api . godot_method_bind_get_method) (class_name , "get_actions\0" . as_ptr () as * const c_char) ; table . has_action = (gd_api . godot_method_bind_get_method) (class_name , "has_action\0" . as_ptr () as * const c_char) ; table . load_from_globals = (gd_api . godot_method_bind_get_method) (class_name , "load_from_globals\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:448:5999
[INFO] [stdout]     |
[INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 448 |                 # [doc = "`core class AudioStreamGeneratorPlayback` inherits `AudioStreamPlaybackResampled` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgeneratorplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGeneratorPlayback inherits methods from:\n - [AudioStreamPlaybackResampled](struct.AudioStreamPlaybackResampled.html)\n - [AudioStreamPlayback](struct.AudioStreamPlayback.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGeneratorPlayback { this : RawObject < Self > , } impl AudioStreamGeneratorPlayback { # [doc = ""] # [doc = ""] # [inline] pub fn can_push_buffer (& self , amount : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . can_push_buffer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_buffer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . clear_buffer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_frames_available (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_frames_available ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skips (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_skips ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_buffer (& self , frames : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_buffer ; let ret = crate :: icalls :: icallptr_bool_vec2arr (method_bind , self . this . sys () . as_ptr () , frames) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_frame (& self , frame : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_frame ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGeneratorPlayback { } unsafe impl GodotObject for AudioStreamGeneratorPlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGeneratorPlayback" } } impl std :: ops :: Deref for AudioStreamGeneratorPlayback { type Target = crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGeneratorPlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: audio_stream_playback :: AudioStreamPlayback > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGeneratorPlayback { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorPlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_push_buffer : * mut sys :: godot_method_bind , pub clear_buffer : * mut sys :: godot_method_bind , pub get_frames_available : * mut sys :: godot_method_bind , pub get_skips : * mut sys :: godot_method_bind , pub push_buffer : * mut sys :: godot_method_bind , pub push_frame : * mut sys :: godot_method_bind } impl AudioStreamGeneratorPlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorPlaybackMethodTable = AudioStreamGeneratorPlaybackMethodTable { class_constructor : None , can_push_buffer : 0 as * mut sys :: godot_method_bind , clear_buffer : 0 as * mut sys :: godot_method_bind , get_frames_available : 0 as * mut sys :: godot_method_bind , get_skips : 0 as * mut sys :: godot_method_bind , push_buffer : 0 as * mut sys :: godot_method_bind , push_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorPlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGeneratorPlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "can_push_buffer\0" . as_ptr () as * const c_char) ; table . clear_buffer = (gd_api . godot_method_bind_get_method) (class_name , "clear_buffer\0" . as_ptr () as * const c_char) ; table . get_frames_available = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_available\0" . as_ptr () as * const c_char) ; table . get_skips = (gd_api . godot_method_bind_get_method) (class_name , "get_skips\0" . as_ptr () as * const c_char) ; table . push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "push_buffer\0" . as_ptr () as * const c_char) ; table . push_frame = (gd_api . godot_method_bind_get_method) (class_name , "push_frame\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:484:5724
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 484 |                 # [doc = "`core class VisualShaderNodeScalarDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeScalarDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_derivative_func :: Function (ret) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeScalarDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarDerivativeFunc { } impl Instanciable for VisualShaderNodeScalarDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarDerivativeFuncMethodTable = VisualShaderNodeScalarDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:496:9194
[INFO] [stdout]     |
[INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 496 |                 # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:454:10557
[INFO] [stdout]     |
[INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 454 |                 # [doc = "`core class BitmapFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bitmapfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBitmapFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BitmapFont { this : RawObject < Self > , } impl BitmapFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BitmapFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a character to the font, where `character` is the Unicode value, `texture` is the texture index, `rect` is the region in the texture (in pixels!), `align` is the (optional) alignment for the character and `advance` is the (optional) advance.\n# Default Arguments\n* `align` - `Vector2( 0, 0 )`\n* `advance` - `-1`"] # [doc = ""] # [inline] pub fn add_char (& self , character : i64 , texture : i64 , rect : Rect2 , align : Vector2 , advance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_char ; let ret = crate :: icalls :: icallptr_void_i64_i64_rect2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , character , texture , rect , align , advance) ; } } # [doc = "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character."] # [doc = ""] # [inline] pub fn add_kerning_pair (& self , char_a : i64 , char_b : i64 , kerning : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_kerning_pair ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b , kerning) ; } } # [doc = "Adds a texture to the [BitmapFont]."] # [doc = ""] # [inline] pub fn add_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Clears all the font data and settings."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a BitmapFont from the `*.fnt` file at `path`."] # [doc = ""] # [inline] pub fn create_from_fnt (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . create_from_fnt ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn fallback (& self) -> Option < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a kerning pair as a difference."] # [doc = ""] # [inline] pub fn get_kerning_pair (& self , char_a : i64 , char_b : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_kerning_pair ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b) ; ret as _ } } # [doc = "Returns the font atlas texture at index `idx`."] # [doc = ""] # [inline] pub fn get_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of textures in the BitmapFont atlas."] # [doc = ""] # [inline] pub fn get_texture_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn set_ascent (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_ascent ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } # [doc = "If `true`, distance field hint is enabled."] # [doc = ""] # [inline] pub fn set_distance_field_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_distance_field_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn set_fallback (& self , fallback : impl AsArg < crate :: generated :: bitmap_font :: BitmapFont >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , fallback . as_arg_ptr ()) ; } } # [doc = "Total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn set_height (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BitmapFont { } unsafe impl GodotObject for BitmapFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BitmapFont" } } impl std :: ops :: Deref for BitmapFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BitmapFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for BitmapFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BitmapFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BitmapFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for BitmapFont { } impl Instanciable for BitmapFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BitmapFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BitmapFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_char : * mut sys :: godot_method_bind , pub add_kerning_pair : * mut sys :: godot_method_bind , pub add_texture : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_from_fnt : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_kerning_pair : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_count : * mut sys :: godot_method_bind , pub set_ascent : * mut sys :: godot_method_bind , pub set_distance_field_hint : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind } impl BitmapFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BitmapFontMethodTable = BitmapFontMethodTable { class_constructor : None , add_char : 0 as * mut sys :: godot_method_bind , add_kerning_pair : 0 as * mut sys :: godot_method_bind , add_texture : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_from_fnt : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_kerning_pair : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_count : 0 as * mut sys :: godot_method_bind , set_ascent : 0 as * mut sys :: godot_method_bind , set_distance_field_hint : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BitmapFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BitmapFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_char = (gd_api . godot_method_bind_get_method) (class_name , "add_char\0" . as_ptr () as * const c_char) ; table . add_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "add_kerning_pair\0" . as_ptr () as * const c_char) ; table . add_texture = (gd_api . godot_method_bind_get_method) (class_name , "add_texture\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_from_fnt = (gd_api . godot_method_bind_get_method) (class_name , "create_from_fnt\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "get_kerning_pair\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_count = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_count\0" . as_ptr () as * const c_char) ; table . set_ascent = (gd_api . godot_method_bind_get_method) (class_name , "set_ascent\0" . as_ptr () as * const c_char) ; table . set_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_field_hint\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:460:4664
[INFO] [stdout]     |
[INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 460 |                 # [doc = "`core class ViewportTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewporttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nViewportTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportTexture { this : RawObject < Self > , } impl ViewportTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn viewport_path_in_scene (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . get_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn set_viewport_path_in_scene (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . set_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportTexture { } unsafe impl GodotObject for ViewportTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ViewportTexture" } } impl std :: ops :: Deref for ViewportTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportTexture { } impl Instanciable for ViewportTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_viewport_path_in_scene : * mut sys :: godot_method_bind , pub set_viewport_path_in_scene : * mut sys :: godot_method_bind } impl ViewportTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportTextureMethodTable = ViewportTextureMethodTable { class_constructor : None , get_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind , set_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; table . set_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:502:7833
[INFO] [stdout]     |
[INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 502 |                 # [doc = "`core class VisualShaderNodeScalarFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SIN : Function = Function (0i64) ; pub const COS : Function = Function (1i64) ; pub const TAN : Function = Function (2i64) ; pub const ASIN : Function = Function (3i64) ; pub const ACOS : Function = Function (4i64) ; pub const ATAN : Function = Function (5i64) ; pub const SINH : Function = Function (6i64) ; pub const COSH : Function = Function (7i64) ; pub const TANH : Function = Function (8i64) ; pub const LOG : Function = Function (9i64) ; pub const EXP : Function = Function (10i64) ; pub const SQRT : Function = Function (11i64) ; pub const ABS : Function = Function (12i64) ; pub const SIGN : Function = Function (13i64) ; pub const FLOOR : Function = Function (14i64) ; pub const ROUND : Function = Function (15i64) ; pub const CEIL : Function = Function (16i64) ; pub const FRAC : Function = Function (17i64) ; pub const SATURATE : Function = Function (18i64) ; pub const NEGATE : Function = Function (19i64) ; pub const ACOSH : Function = Function (20i64) ; pub const ASINH : Function = Function (21i64) ; pub const ATANH : Function = Function (22i64) ; pub const DEGREES : Function = Function (23i64) ; pub const EXP2 : Function = Function (24i64) ; pub const INVERSE_SQRT : Function = Function (25i64) ; pub const LOG2 : Function = Function (26i64) ; pub const RADIANS : Function = Function (27i64) ; pub const RECIPROCAL : Function = Function (28i64) ; pub const ROUNDEVEN : Function = Function (29i64) ; pub const TRUNC : Function = Function (30i64) ; pub const ONEMINUS : Function = Function (31i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarFunc { pub const FUNC_ABS : i64 = 12i64 ; pub const FUNC_ACOS : i64 = 4i64 ; pub const FUNC_ACOSH : i64 = 20i64 ; pub const FUNC_ASIN : i64 = 3i64 ; pub const FUNC_ASINH : i64 = 21i64 ; pub const FUNC_ATAN : i64 = 5i64 ; pub const FUNC_ATANH : i64 = 22i64 ; pub const FUNC_CEIL : i64 = 16i64 ; pub const FUNC_COS : i64 = 1i64 ; pub const FUNC_COSH : i64 = 7i64 ; pub const FUNC_DEGREES : i64 = 23i64 ; pub const FUNC_EXP : i64 = 10i64 ; pub const FUNC_EXP2 : i64 = 24i64 ; pub const FUNC_FLOOR : i64 = 14i64 ; pub const FUNC_FRAC : i64 = 17i64 ; pub const FUNC_INVERSE_SQRT : i64 = 25i64 ; pub const FUNC_LOG : i64 = 9i64 ; pub const FUNC_LOG2 : i64 = 26i64 ; pub const FUNC_NEGATE : i64 = 19i64 ; pub const FUNC_ONEMINUS : i64 = 31i64 ; pub const FUNC_RADIANS : i64 = 27i64 ; pub const FUNC_RECIPROCAL : i64 = 28i64 ; pub const FUNC_ROUND : i64 = 15i64 ; pub const FUNC_ROUNDEVEN : i64 = 29i64 ; pub const FUNC_SATURATE : i64 = 18i64 ; pub const FUNC_SIGN : i64 = 13i64 ; pub const FUNC_SIN : i64 = 0i64 ; pub const FUNC_SINH : i64 = 6i64 ; pub const FUNC_SQRT : i64 = 11i64 ; pub const FUNC_TAN : i64 = 2i64 ; pub const FUNC_TANH : i64 = 8i64 ; pub const FUNC_TRUNC : i64 = 30i64 ; } impl VisualShaderNodeScalarFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_func :: Function (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarFunc { } unsafe impl GodotObject for VisualShaderNodeScalarFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarFunc { } impl Instanciable for VisualShaderNodeScalarFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarFuncMethodTable = VisualShaderNodeScalarFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:466:4144
[INFO] [stdout]     |
[INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 466 |                 # [doc = "`core class CSGPrimitive` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgprimitive.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGPrimitive inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPrimitive { this : RawObject < Self > , } impl CSGPrimitive { # [doc = ""] # [doc = ""] # [inline] pub fn is_inverting_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . is_inverting_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_invert_faces (& self , invert_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . set_invert_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPrimitive { } unsafe impl GodotObject for CSGPrimitive { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPrimitive" } } impl QueueFree for CSGPrimitive { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPrimitive { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPrimitive { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPrimitive { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPrimitiveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_inverting_faces : * mut sys :: godot_method_bind , pub set_invert_faces : * mut sys :: godot_method_bind } impl CSGPrimitiveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPrimitiveMethodTable = CSGPrimitiveMethodTable { class_constructor : None , is_inverting_faces : 0 as * mut sys :: godot_method_bind , set_invert_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPrimitiveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPrimitive\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_inverting_faces = (gd_api . godot_method_bind_get_method) (class_name , "is_inverting_faces\0" . as_ptr () as * const c_char) ; table . set_invert_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:472:4512
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 472 |                 # [doc = "`core class CheckBox` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_checkbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CheckBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CheckBox>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCheckBox inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CheckBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CheckBox { } unsafe impl GodotObject for CheckBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CheckBox" } } impl QueueFree for CheckBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CheckBox { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CheckBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for CheckBox { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for CheckBox { } unsafe impl SubClass < crate :: generated :: control :: Control > for CheckBox { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CheckBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CheckBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CheckBox { } impl Instanciable for CheckBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CheckBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CheckBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CheckBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CheckBoxMethodTable = CheckBoxMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CheckBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CheckBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:508:7729
[INFO] [stdout]     |
[INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 508 |                 # [doc = "`core class SplitContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_splitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSplitContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SplitContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DraggerVisibility (pub i64) ; impl DraggerVisibility { pub const VISIBLE : DraggerVisibility = DraggerVisibility (0i64) ; pub const HIDDEN : DraggerVisibility = DraggerVisibility (1i64) ; pub const HIDDEN_COLLAPSED : DraggerVisibility = DraggerVisibility (2i64) ; } impl From < i64 > for DraggerVisibility { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DraggerVisibility > for i64 { # [inline] fn from (v : DraggerVisibility) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SplitContainer { pub const DRAGGER_HIDDEN : i64 = 1i64 ; pub const DRAGGER_HIDDEN_COLLAPSED : i64 = 2i64 ; pub const DRAGGER_VISIBLE : i64 = 0i64 ; } impl SplitContainer { # [doc = "Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values."] # [doc = ""] # [inline] pub fn clamp_split_offset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . clamp_split_offset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn dragger_visibility (& self) -> crate :: generated :: split_container :: DraggerVisibility { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_dragger_visibility ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: split_container :: DraggerVisibility (ret) } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn split_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_split_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn set_collapsed (& self , collapsed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , collapsed) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn set_dragger_visibility (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_dragger_visibility ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn set_split_offset (& self , offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_split_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SplitContainer { } unsafe impl GodotObject for SplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SplitContainer" } } impl QueueFree for SplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SplitContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for SplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for SplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for SplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SplitContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clamp_split_offset : * mut sys :: godot_method_bind , pub get_dragger_visibility : * mut sys :: godot_method_bind , pub get_split_offset : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_dragger_visibility : * mut sys :: godot_method_bind , pub set_split_offset : * mut sys :: godot_method_bind } impl SplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SplitContainerMethodTable = SplitContainerMethodTable { class_constructor : None , clamp_split_offset : 0 as * mut sys :: godot_method_bind , get_dragger_visibility : 0 as * mut sys :: godot_method_bind , get_split_offset : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_dragger_visibility : 0 as * mut sys :: godot_method_bind , set_split_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clamp_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "clamp_split_offset\0" . as_ptr () as * const c_char) ; table . get_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "get_dragger_visibility\0" . as_ptr () as * const c_char) ; table . get_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_split_offset\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_dragger_visibility\0" . as_ptr () as * const c_char) ; table . set_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_split_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:478:9838
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 478 |                 # [doc = "`core singleton class InputMap` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInputMap inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputMap { this : RawObject < Self > , } impl InputMap { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("InputMap\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."] # [doc = ""] # [inline] pub fn action_add_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_add_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes an [InputEvent] from an action."] # [doc = ""] # [inline] pub fn action_erase_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes all events from an action."] # [doc = ""] # [inline] pub fn action_erase_events (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_events ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the action has the given [InputEvent] associated with it."] # [doc = ""] # [inline] pub fn action_has_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_has_event ; let ret = crate :: icalls :: icallptr_bool_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Sets a deadzone value for the action."] # [doc = ""] # [inline] pub fn action_set_deadzone (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_set_deadzone ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Adds an empty action to the [InputMap] with a configurable `deadzone`.\nAn [InputEvent] can then be added to this action with [method action_add_event].\n# Default Arguments\n* `deadzone` - `0.5`"] # [doc = ""] # [inline] pub fn add_action (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . add_action ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Removes an action from the [InputMap]."] # [doc = ""] # [inline] pub fn erase_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . erase_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior."] # [doc = ""] # [inline] pub fn event_is_action (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent > , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . event_is_action ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an array of [InputEvent]s associated with a given action."] # [doc = ""] # [inline] pub fn get_action_list (& self , action : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_action_list ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all actions in the [InputMap]."] # [doc = ""] # [inline] pub fn get_actions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_actions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if the [InputMap] has a registered action with the given name."] # [doc = ""] # [inline] pub fn has_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . has_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings]."] # [doc = ""] # [inline] pub fn load_from_globals (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . load_from_globals ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputMap { } unsafe impl GodotObject for InputMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InputMap" } } impl std :: ops :: Deref for InputMap { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for InputMap { } unsafe impl Send for InputMap { } unsafe impl Sync for InputMap { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_add_event : * mut sys :: godot_method_bind , pub action_erase_event : * mut sys :: godot_method_bind , pub action_erase_events : * mut sys :: godot_method_bind , pub action_has_event : * mut sys :: godot_method_bind , pub action_set_deadzone : * mut sys :: godot_method_bind , pub add_action : * mut sys :: godot_method_bind , pub erase_action : * mut sys :: godot_method_bind , pub event_is_action : * mut sys :: godot_method_bind , pub get_action_list : * mut sys :: godot_method_bind , pub get_actions : * mut sys :: godot_method_bind , pub has_action : * mut sys :: godot_method_bind , pub load_from_globals : * mut sys :: godot_method_bind } impl InputMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMapMethodTable = InputMapMethodTable { class_constructor : None , action_add_event : 0 as * mut sys :: godot_method_bind , action_erase_event : 0 as * mut sys :: godot_method_bind , action_erase_events : 0 as * mut sys :: godot_method_bind , action_has_event : 0 as * mut sys :: godot_method_bind , action_set_deadzone : 0 as * mut sys :: godot_method_bind , add_action : 0 as * mut sys :: godot_method_bind , erase_action : 0 as * mut sys :: godot_method_bind , event_is_action : 0 as * mut sys :: godot_method_bind , get_action_list : 0 as * mut sys :: godot_method_bind , get_actions : 0 as * mut sys :: godot_method_bind , has_action : 0 as * mut sys :: godot_method_bind , load_from_globals : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_add_event = (gd_api . godot_method_bind_get_method) (class_name , "action_add_event\0" . as_ptr () as * const c_char) ; table . action_erase_event = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_event\0" . as_ptr () as * const c_char) ; table . action_erase_events = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_events\0" . as_ptr () as * const c_char) ; table . action_has_event = (gd_api . godot_method_bind_get_method) (class_name , "action_has_event\0" . as_ptr () as * const c_char) ; table . action_set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "action_set_deadzone\0" . as_ptr () as * const c_char) ; table . add_action = (gd_api . godot_method_bind_get_method) (class_name , "add_action\0" . as_ptr () as * const c_char) ; table . erase_action = (gd_api . godot_method_bind_get_method) (class_name , "erase_action\0" . as_ptr () as * const c_char) ; table . event_is_action = (gd_api . godot_method_bind_get_method) (class_name , "event_is_action\0" . as_ptr () as * const c_char) ; table . get_action_list = (gd_api . godot_method_bind_get_method) (class_name , "get_action_list\0" . as_ptr () as * const c_char) ; table . get_actions = (gd_api . godot_method_bind_get_method) (class_name , "get_actions\0" . as_ptr () as * const c_char) ; table . has_action = (gd_api . godot_method_bind_get_method) (class_name , "has_action\0" . as_ptr () as * const c_char) ; table . load_from_globals = (gd_api . godot_method_bind_get_method) (class_name , "load_from_globals\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:484:5724
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 484 |                 # [doc = "`core class VisualShaderNodeScalarDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeScalarDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_derivative_func :: Function (ret) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeScalarDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarDerivativeFunc { } impl Instanciable for VisualShaderNodeScalarDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarDerivativeFuncMethodTable = VisualShaderNodeScalarDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:514:13198
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 514 |                 # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:520:3482
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 520 |                 # [doc = "`core class WeakRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_weakref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWeakRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WeakRef { this : RawObject < Self > , } impl WeakRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WeakRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [Object] this weakref is referring to."] # [doc = ""] # [inline] pub fn get_ref (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = WeakRefMethodTable :: get (get_api ()) . get_ref ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for WeakRef { } unsafe impl GodotObject for WeakRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WeakRef" } } impl std :: ops :: Deref for WeakRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WeakRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WeakRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for WeakRef { } impl Instanciable for WeakRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WeakRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WeakRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ref : * mut sys :: godot_method_bind } impl WeakRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WeakRefMethodTable = WeakRefMethodTable { class_constructor : None , get_ref : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WeakRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WeakRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ref = (gd_api . godot_method_bind_get_method) (class_name , "get_ref\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:532:3905
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 532 |                 # [doc = "`core class AudioEffectHighPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighPassFilter { } unsafe impl GodotObject for AudioEffectHighPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighPassFilter" } } impl std :: ops :: Deref for AudioEffectHighPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighPassFilter { } impl Instanciable for AudioEffectHighPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighPassFilterMethodTable = AudioEffectHighPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:496:9194
[INFO] [stdout]     |
[INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 496 |                 # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:502:7833
[INFO] [stdout]     |
[INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 502 |                 # [doc = "`core class VisualShaderNodeScalarFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SIN : Function = Function (0i64) ; pub const COS : Function = Function (1i64) ; pub const TAN : Function = Function (2i64) ; pub const ASIN : Function = Function (3i64) ; pub const ACOS : Function = Function (4i64) ; pub const ATAN : Function = Function (5i64) ; pub const SINH : Function = Function (6i64) ; pub const COSH : Function = Function (7i64) ; pub const TANH : Function = Function (8i64) ; pub const LOG : Function = Function (9i64) ; pub const EXP : Function = Function (10i64) ; pub const SQRT : Function = Function (11i64) ; pub const ABS : Function = Function (12i64) ; pub const SIGN : Function = Function (13i64) ; pub const FLOOR : Function = Function (14i64) ; pub const ROUND : Function = Function (15i64) ; pub const CEIL : Function = Function (16i64) ; pub const FRAC : Function = Function (17i64) ; pub const SATURATE : Function = Function (18i64) ; pub const NEGATE : Function = Function (19i64) ; pub const ACOSH : Function = Function (20i64) ; pub const ASINH : Function = Function (21i64) ; pub const ATANH : Function = Function (22i64) ; pub const DEGREES : Function = Function (23i64) ; pub const EXP2 : Function = Function (24i64) ; pub const INVERSE_SQRT : Function = Function (25i64) ; pub const LOG2 : Function = Function (26i64) ; pub const RADIANS : Function = Function (27i64) ; pub const RECIPROCAL : Function = Function (28i64) ; pub const ROUNDEVEN : Function = Function (29i64) ; pub const TRUNC : Function = Function (30i64) ; pub const ONEMINUS : Function = Function (31i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarFunc { pub const FUNC_ABS : i64 = 12i64 ; pub const FUNC_ACOS : i64 = 4i64 ; pub const FUNC_ACOSH : i64 = 20i64 ; pub const FUNC_ASIN : i64 = 3i64 ; pub const FUNC_ASINH : i64 = 21i64 ; pub const FUNC_ATAN : i64 = 5i64 ; pub const FUNC_ATANH : i64 = 22i64 ; pub const FUNC_CEIL : i64 = 16i64 ; pub const FUNC_COS : i64 = 1i64 ; pub const FUNC_COSH : i64 = 7i64 ; pub const FUNC_DEGREES : i64 = 23i64 ; pub const FUNC_EXP : i64 = 10i64 ; pub const FUNC_EXP2 : i64 = 24i64 ; pub const FUNC_FLOOR : i64 = 14i64 ; pub const FUNC_FRAC : i64 = 17i64 ; pub const FUNC_INVERSE_SQRT : i64 = 25i64 ; pub const FUNC_LOG : i64 = 9i64 ; pub const FUNC_LOG2 : i64 = 26i64 ; pub const FUNC_NEGATE : i64 = 19i64 ; pub const FUNC_ONEMINUS : i64 = 31i64 ; pub const FUNC_RADIANS : i64 = 27i64 ; pub const FUNC_RECIPROCAL : i64 = 28i64 ; pub const FUNC_ROUND : i64 = 15i64 ; pub const FUNC_ROUNDEVEN : i64 = 29i64 ; pub const FUNC_SATURATE : i64 = 18i64 ; pub const FUNC_SIGN : i64 = 13i64 ; pub const FUNC_SIN : i64 = 0i64 ; pub const FUNC_SINH : i64 = 6i64 ; pub const FUNC_SQRT : i64 = 11i64 ; pub const FUNC_TAN : i64 = 2i64 ; pub const FUNC_TANH : i64 = 8i64 ; pub const FUNC_TRUNC : i64 = 30i64 ; } impl VisualShaderNodeScalarFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_func :: Function (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarFunc { } unsafe impl GodotObject for VisualShaderNodeScalarFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarFunc { } impl Instanciable for VisualShaderNodeScalarFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarFuncMethodTable = VisualShaderNodeScalarFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:538:15292
[INFO] [stdout]     |
[INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 538 |                 # [doc = "`core class AudioStreamPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixTarget (pub i64) ; impl MixTarget { pub const STEREO : MixTarget = MixTarget (0i64) ; pub const SURROUND : MixTarget = MixTarget (1i64) ; pub const CENTER : MixTarget = MixTarget (2i64) ; } impl From < i64 > for MixTarget { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixTarget > for i64 { # [inline] fn from (v : MixTarget) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer { pub const MIX_TARGET_CENTER : i64 = 2i64 ; pub const MIX_TARGET_STEREO : i64 = 0i64 ; pub const MIX_TARGET_SURROUND : i64 = 1i64 ; } impl AudioStreamPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn mix_target (& self) -> crate :: generated :: audio_stream_player :: MixTarget { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_mix_target ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player :: MixTarget (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream] in seconds."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn set_mix_target (& self , mix_target : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_mix_target ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_target) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer { } unsafe impl GodotObject for AudioStreamPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer" } } impl QueueFree for AudioStreamPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer { } impl Instanciable for AudioStreamPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bus : * mut sys :: godot_method_bind , pub get_mix_target : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_mix_target : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayerMethodTable = AudioStreamPlayerMethodTable { class_constructor : None , get_bus : 0 as * mut sys :: godot_method_bind , get_mix_target : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_mix_target : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_target\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_target\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:508:7729
[INFO] [stdout]     |
[INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 508 |                 # [doc = "`core class SplitContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_splitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSplitContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SplitContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DraggerVisibility (pub i64) ; impl DraggerVisibility { pub const VISIBLE : DraggerVisibility = DraggerVisibility (0i64) ; pub const HIDDEN : DraggerVisibility = DraggerVisibility (1i64) ; pub const HIDDEN_COLLAPSED : DraggerVisibility = DraggerVisibility (2i64) ; } impl From < i64 > for DraggerVisibility { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DraggerVisibility > for i64 { # [inline] fn from (v : DraggerVisibility) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SplitContainer { pub const DRAGGER_HIDDEN : i64 = 1i64 ; pub const DRAGGER_HIDDEN_COLLAPSED : i64 = 2i64 ; pub const DRAGGER_VISIBLE : i64 = 0i64 ; } impl SplitContainer { # [doc = "Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values."] # [doc = ""] # [inline] pub fn clamp_split_offset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . clamp_split_offset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn dragger_visibility (& self) -> crate :: generated :: split_container :: DraggerVisibility { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_dragger_visibility ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: split_container :: DraggerVisibility (ret) } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn split_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . get_split_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area of the first [Control] will be collapsed and the dragger will be disabled."] # [doc = ""] # [inline] pub fn set_collapsed (& self , collapsed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , collapsed) ; } } # [doc = "Determines the dragger's visibility. See [enum DraggerVisibility] for details."] # [doc = ""] # [inline] pub fn set_dragger_visibility (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_dragger_visibility ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The initial offset of the splitting between the two [Control]s, with `0` being at the end of the first [Control]."] # [doc = ""] # [inline] pub fn set_split_offset (& self , offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SplitContainerMethodTable :: get (get_api ()) . set_split_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SplitContainer { } unsafe impl GodotObject for SplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SplitContainer" } } impl QueueFree for SplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SplitContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for SplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for SplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for SplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SplitContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clamp_split_offset : * mut sys :: godot_method_bind , pub get_dragger_visibility : * mut sys :: godot_method_bind , pub get_split_offset : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_dragger_visibility : * mut sys :: godot_method_bind , pub set_split_offset : * mut sys :: godot_method_bind } impl SplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SplitContainerMethodTable = SplitContainerMethodTable { class_constructor : None , clamp_split_offset : 0 as * mut sys :: godot_method_bind , get_dragger_visibility : 0 as * mut sys :: godot_method_bind , get_split_offset : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_dragger_visibility : 0 as * mut sys :: godot_method_bind , set_split_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clamp_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "clamp_split_offset\0" . as_ptr () as * const c_char) ; table . get_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "get_dragger_visibility\0" . as_ptr () as * const c_char) ; table . get_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_split_offset\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_dragger_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_dragger_visibility\0" . as_ptr () as * const c_char) ; table . set_split_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_split_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:544:9215
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 544 |                 # [doc = "`core class JSONParseResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonparseresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJSONParseResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONParseResult { this : RawObject < Self > , } impl JSONParseResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONParseResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn error_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn result (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_result ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error (& self , error : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error) ; } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn set_error_line (& self , error_line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error_line) ; } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error_string (& self , error_string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , error_string . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn set_result (& self , result : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_result ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONParseResult { } unsafe impl GodotObject for JSONParseResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JSONParseResult" } } impl std :: ops :: Deref for JSONParseResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONParseResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JSONParseResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONParseResult { } impl Instanciable for JSONParseResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONParseResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONParseResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_error : * mut sys :: godot_method_bind , pub get_error_line : * mut sys :: godot_method_bind , pub get_error_string : * mut sys :: godot_method_bind , pub get_result : * mut sys :: godot_method_bind , pub set_error : * mut sys :: godot_method_bind , pub set_error_line : * mut sys :: godot_method_bind , pub set_error_string : * mut sys :: godot_method_bind , pub set_result : * mut sys :: godot_method_bind } impl JSONParseResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONParseResultMethodTable = JSONParseResultMethodTable { class_constructor : None , get_error : 0 as * mut sys :: godot_method_bind , get_error_line : 0 as * mut sys :: godot_method_bind , get_error_string : 0 as * mut sys :: godot_method_bind , get_result : 0 as * mut sys :: godot_method_bind , set_error : 0 as * mut sys :: godot_method_bind , set_error_line : 0 as * mut sys :: godot_method_bind , set_error_string : 0 as * mut sys :: godot_method_bind , set_result : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONParseResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONParseResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_error = (gd_api . godot_method_bind_get_method) (class_name , "get_error\0" . as_ptr () as * const c_char) ; table . get_error_line = (gd_api . godot_method_bind_get_method) (class_name , "get_error_line\0" . as_ptr () as * const c_char) ; table . get_error_string = (gd_api . godot_method_bind_get_method) (class_name , "get_error_string\0" . as_ptr () as * const c_char) ; table . get_result = (gd_api . godot_method_bind_get_method) (class_name , "get_result\0" . as_ptr () as * const c_char) ; table . set_error = (gd_api . godot_method_bind_get_method) (class_name , "set_error\0" . as_ptr () as * const c_char) ; table . set_error_line = (gd_api . godot_method_bind_get_method) (class_name , "set_error_line\0" . as_ptr () as * const c_char) ; table . set_error_string = (gd_api . godot_method_bind_get_method) (class_name , "set_error_string\0" . as_ptr () as * const c_char) ; table . set_result = (gd_api . godot_method_bind_get_method) (class_name , "set_result\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:514:13198
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 514 |                 # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:520:3482
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 520 |                 # [doc = "`core class WeakRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_weakref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWeakRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WeakRef { this : RawObject < Self > , } impl WeakRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WeakRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [Object] this weakref is referring to."] # [doc = ""] # [inline] pub fn get_ref (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = WeakRefMethodTable :: get (get_api ()) . get_ref ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for WeakRef { } unsafe impl GodotObject for WeakRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WeakRef" } } impl std :: ops :: Deref for WeakRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WeakRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WeakRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for WeakRef { } impl Instanciable for WeakRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WeakRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WeakRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ref : * mut sys :: godot_method_bind } impl WeakRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WeakRefMethodTable = WeakRefMethodTable { class_constructor : None , get_ref : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WeakRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WeakRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ref = (gd_api . godot_method_bind_get_method) (class_name , "get_ref\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:532:3905
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 532 |                 # [doc = "`core class AudioEffectHighPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighPassFilter { } unsafe impl GodotObject for AudioEffectHighPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighPassFilter" } } impl std :: ops :: Deref for AudioEffectHighPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighPassFilter { } impl Instanciable for AudioEffectHighPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighPassFilterMethodTable = AudioEffectHighPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:550:17232
[INFO] [stdout]     |
[INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 550 |                 # [doc = "`core class AnimationNodeStateMachine` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachine inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachine { this : RawObject < Self > , } impl AnimationNodeStateMachine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new node to the graph. The `position` is used for display in the editor.\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn add_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_obj_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , position) ; } } # [doc = "Adds a transition between the given nodes."] # [doc = ""] # [inline] pub fn add_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString > , transition : impl AsArg < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_transition ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , from . into () , to . into () , transition . as_arg_ptr ()) ; } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_end_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_end_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the animation node with the given name."] # [doc = ""] # [inline] pub fn get_node (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the given animation node's name."] # [doc = ""] # [inline] pub fn get_node_name (& self , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_node_position (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_start_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_start_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition."] # [doc = ""] # [inline] pub fn get_transition (& self , idx : i64) -> Option < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of connections in the graph."] # [doc = ""] # [inline] pub fn get_transition_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given transition's start node."] # [doc = ""] # [inline] pub fn get_transition_from (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_from ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition's end node."] # [doc = ""] # [inline] pub fn get_transition_to (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_to ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the graph contains the given node."] # [doc = ""] # [inline] pub fn has_node (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a transition between the given nodes."] # [doc = ""] # [inline] pub fn has_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_transition ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; ret as _ } } # [doc = "Deletes the given node from the graph."] # [doc = ""] # [inline] pub fn remove_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Deletes the transition between the two specified nodes."] # [doc = ""] # [inline] pub fn remove_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; } } # [doc = "Deletes the given transition by index."] # [doc = ""] # [inline] pub fn remove_transition_by_index (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition_by_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Renames the given node."] # [doc = ""] # [inline] pub fn rename_node (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . rename_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = "Replaces the node and keeps its transitions unchanged."] # [doc = ""] # [inline] pub fn replace_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . replace_node ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr ()) ; } } # [doc = "Sets the given node as the graph end point."] # [doc = ""] # [inline] pub fn set_end_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_end_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_node_position (& self , name : impl Into < GodotString > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "Sets the given node as the graph start point."] # [doc = ""] # [inline] pub fn set_start_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_start_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachine { } unsafe impl GodotObject for AnimationNodeStateMachine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachine" } } impl std :: ops :: Deref for AnimationNodeStateMachine { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachine { } impl Instanciable for AnimationNodeStateMachine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub add_transition : * mut sys :: godot_method_bind , pub get_end_node : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_start_node : * mut sys :: godot_method_bind , pub get_transition : * mut sys :: godot_method_bind , pub get_transition_count : * mut sys :: godot_method_bind , pub get_transition_from : * mut sys :: godot_method_bind , pub get_transition_to : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_transition : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_transition : * mut sys :: godot_method_bind , pub remove_transition_by_index : * mut sys :: godot_method_bind , pub rename_node : * mut sys :: godot_method_bind , pub replace_node : * mut sys :: godot_method_bind , pub set_end_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_start_node : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineMethodTable = AnimationNodeStateMachineMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , add_transition : 0 as * mut sys :: godot_method_bind , get_end_node : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_start_node : 0 as * mut sys :: godot_method_bind , get_transition : 0 as * mut sys :: godot_method_bind , get_transition_count : 0 as * mut sys :: godot_method_bind , get_transition_from : 0 as * mut sys :: godot_method_bind , get_transition_to : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_transition : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_transition : 0 as * mut sys :: godot_method_bind , remove_transition_by_index : 0 as * mut sys :: godot_method_bind , rename_node : 0 as * mut sys :: godot_method_bind , replace_node : 0 as * mut sys :: godot_method_bind , set_end_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_start_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_transition = (gd_api . godot_method_bind_get_method) (class_name , "add_transition\0" . as_ptr () as * const c_char) ; table . get_end_node = (gd_api . godot_method_bind_get_method) (class_name , "get_end_node\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_start_node = (gd_api . godot_method_bind_get_method) (class_name , "get_start_node\0" . as_ptr () as * const c_char) ; table . get_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_transition\0" . as_ptr () as * const c_char) ; table . get_transition_count = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_count\0" . as_ptr () as * const c_char) ; table . get_transition_from = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_from\0" . as_ptr () as * const c_char) ; table . get_transition_to = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_to\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_transition = (gd_api . godot_method_bind_get_method) (class_name , "has_transition\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_transition = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition\0" . as_ptr () as * const c_char) ; table . remove_transition_by_index = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition_by_index\0" . as_ptr () as * const c_char) ; table . rename_node = (gd_api . godot_method_bind_get_method) (class_name , "rename_node\0" . as_ptr () as * const c_char) ; table . replace_node = (gd_api . godot_method_bind_get_method) (class_name , "replace_node\0" . as_ptr () as * const c_char) ; table . set_end_node = (gd_api . godot_method_bind_get_method) (class_name , "set_end_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_start_node = (gd_api . godot_method_bind_get_method) (class_name , "set_start_node\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:556:4189
[INFO] [stdout]     |
[INFO] [stdout] 556 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 556 |                 # [doc = "`core class Position3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Position3D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position3D { } unsafe impl GodotObject for Position3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position3D" } } impl QueueFree for Position3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Position3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position3D { } impl Instanciable for Position3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position3DMethodTable = Position3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:562:3637
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 # [doc = "`core class VisualScriptFunction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunction { } unsafe impl GodotObject for VisualScriptFunction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunction" } } impl std :: ops :: Deref for VisualScriptFunction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunction { } impl Instanciable for VisualScriptFunction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptFunctionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionMethodTable = VisualScriptFunctionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:568:5094
[INFO] [stdout]     |
[INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 568 |                 # [doc = "`core singleton class JSON` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_json.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJSON inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSON { this : RawObject < Self > , } impl JSON { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JSON\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Parses a JSON-encoded string and returns a [JSONParseResult] containing the result."] # [doc = ""] # [inline] pub fn parse (& self , json : impl Into < GodotString >) -> Option < Ref < crate :: generated :: json_parse_result :: JSONParseResult , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , json . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: json_parse_result :: JSONParseResult , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConverts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.\nUse `indent` parameter to pretty print the output.\n**Example output:**\n```gdscript\n## JSON.print(my_dictionary)\n{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":\"value_1\"}]}\n\n## JSON.print(my_dictionary, \"\\t\")\n{\n        \"name\": \"my_dictionary\",\n        \"version\": \"1.0.0\",\n        \"entities\": [\n                {\n                        \"name\": \"entity_0\",\n                        \"value\": \"value_0\"\n                },\n                {\n                        \"name\": \"entity_1\",\n                        \"value\": \"value_1\"\n                }\n        ]\n}\n```\n# Default Arguments\n* `indent` - `\"\"`\n* `sort_keys` - `false`"] # [doc = ""] # [inline] pub fn print (& self , value : impl OwnedToVariant , indent : impl Into < GodotString > , sort_keys : bool) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONMethodTable :: get (get_api ()) . print ; let ret = crate :: icalls :: icallptr_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant () , indent . into () , sort_keys) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JSON { } unsafe impl GodotObject for JSON { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JSON" } } impl std :: ops :: Deref for JSON { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSON { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JSON { } unsafe impl Send for JSON { } unsafe impl Sync for JSON { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONMethodTable { pub class_constructor : sys :: godot_class_constructor , pub parse : * mut sys :: godot_method_bind , pub print : * mut sys :: godot_method_bind } impl JSONMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONMethodTable = JSONMethodTable { class_constructor : None , parse : 0 as * mut sys :: godot_method_bind , print : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_JSON\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . print = (gd_api . godot_method_bind_get_method) (class_name , "print\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-312b57db26c2543e/out/generated.rs:538:15292
[INFO] [stdout]     |
[INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 538 |                 # [doc = "`core class AudioStreamPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixTarget (pub i64) ; impl MixTarget { pub const STEREO : MixTarget = MixTarget (0i64) ; pub const SURROUND : MixTarget = MixTarget (1i64) ; pub const CENTER : MixTarget = MixTarget (2i64) ; } impl From < i64 > for MixTarget { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixTarget > for i64 { # [inline] fn from (v : MixTarget) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer { pub const MIX_TARGET_CENTER : i64 = 2i64 ; pub const MIX_TARGET_STEREO : i64 = 0i64 ; pub const MIX_TARGET_SURROUND : i64 = 1i64 ; } impl AudioStreamPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn mix_target (& self) -> crate :: generated :: audio_stream_player :: MixTarget { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_mix_target ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player :: MixTarget (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream] in seconds."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn set_mix_target (& self , mix_target : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_mix_target ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_target) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer { } unsafe impl GodotObject for AudioStreamPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer" } } impl QueueFree for AudioStreamPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer { } impl Instanciable for AudioStreamPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bus : * mut sys :: godot_method_bind , pub get_mix_target : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_mix_target : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayerMethodTable = AudioStreamPlayerMethodTable { class_constructor : None , get_bus : 0 as * mut sys :: godot_method_bind , get_mix_target : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_mix_target : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_target\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_target\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[WARN] too much data in the log, truncating it
