[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] testing gdnative-bindings-lily-0.9.3 against master#0d162b25edd5bf0dba9a22e83b614f1113e90474 for pr-150681 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-7-tc1/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-7-tc1/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 0d162b25edd5bf0dba9a22e83b614f1113e90474 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+0d162b25edd5bf0dba9a22e83b614f1113e90474" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+0d162b25edd5bf0dba9a22e83b614f1113e90474" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Updating crates.io index [INFO] [stderr] Locking 58 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.10.0) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.45) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.45) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+0d162b25edd5bf0dba9a22e83b614f1113e90474" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded mini-internal v0.1.13 [INFO] [stderr] Downloaded unindent v0.1.11 [INFO] [stderr] Downloaded xmlparser v0.13.6 [INFO] [stderr] Downloaded shlex v0.1.1 [INFO] [stderr] Downloaded gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Downloaded approx v0.4.0 [INFO] [stderr] Downloaded cexpr v0.4.0 [INFO] [stderr] Downloaded gdnative_bindings_generator v0.9.3 [INFO] [stderr] Downloaded roxmltree v0.14.1 [INFO] [stderr] Downloaded miniserde v0.1.13 [INFO] [stderr] Downloaded gdnative-core v0.9.3 [INFO] [stderr] Downloaded nom v5.1.3 [INFO] [stderr] Downloaded gdnative-sys v0.9.3 [INFO] [stderr] Downloaded bindgen v0.56.0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:845e597a41426bbf2703be69acdb67d10b6de511142d05cba7bbe119c898b2c7" "/opt/rustwide/cargo-home/bin/cargo" "+0d162b25edd5bf0dba9a22e83b614f1113e90474" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] b7614b8321f551fc959f8233f39c91bb43c42bb80a4c18d9623b4c30f3af5e86 [INFO] running `Command { std: "docker" "start" "-a" "b7614b8321f551fc959f8233f39c91bb43c42bb80a4c18d9623b4c30f3af5e86", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "b7614b8321f551fc959f8233f39c91bb43c42bb80a4c18d9623b4c30f3af5e86", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "b7614b8321f551fc959f8233f39c91bb43c42bb80a4c18d9623b4c30f3af5e86", kill_on_drop: false }` [INFO] [stdout] b7614b8321f551fc959f8233f39c91bb43c42bb80a4c18d9623b4c30f3af5e86 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:845e597a41426bbf2703be69acdb67d10b6de511142d05cba7bbe119c898b2c7" "/opt/rustwide/cargo-home/bin/cargo" "+0d162b25edd5bf0dba9a22e83b614f1113e90474" "build" "--frozen" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 532be65adbf6bf05ca1b19fad21e5e0a34d99511c8fb247fdbcfc69d15d9b4a8 [INFO] running `Command { std: "docker" "start" "-a" "532be65adbf6bf05ca1b19fad21e5e0a34d99511c8fb247fdbcfc69d15d9b4a8", kill_on_drop: false }` [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling glob v0.3.3 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling ryu v1.0.22 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling regex-syntax v0.8.8 [INFO] [stderr] Compiling memchr v2.7.6 [INFO] [stderr] Compiling libloading v0.8.9 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling lazycell v1.3.0 [INFO] [stderr] Compiling lazy_static v1.5.0 [INFO] [stderr] Compiling shlex v0.1.1 [INFO] [stderr] Compiling peeking_take_while v0.1.2 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Compiling instant v0.1.13 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Compiling getrandom v0.2.16 [INFO] [stderr] Compiling once_cell v1.21.3 [INFO] [stderr] Compiling parking_lot v0.11.2 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Compiling approx v0.4.0 [INFO] [stderr] Compiling euclid v0.22.11 [INFO] [stderr] Compiling regex-automata v0.4.13 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.12.2 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Compiling gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:4:1429 [INFO] [stdout] | [INFO] [stdout] 4 | ...el_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = ... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:52:1522 [INFO] [stdout] | [INFO] [stdout] 52 | ...es)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVe... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:64:1434 [INFO] [stdout] | [INFO] [stdout] 64 | ...ase_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin ... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:70:1572 [INFO] [stdout] | [INFO] [stdout] 70 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTrans... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:82:1449 [INFO] [stdout] | [INFO] [stdout] 82 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:112:1556 [INFO] [stdout] | [INFO] [stdout] 112 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUn... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:124:1771 [INFO] [stdout] | [INFO] [stdout] 124 | ...n_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:130:1926 [INFO] [stdout] | [INFO] [stdout] 130 | ...el_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:190:1486 [INFO] [stdout] | [INFO] [stdout] 190 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:208:1866 [INFO] [stdout] | [INFO] [stdout] 208 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:256:1353 [INFO] [stdout] | [INFO] [stdout] 256 | ...amel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:274:1458 [INFO] [stdout] | [INFO] [stdout] 274 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversi... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:286:1560 [INFO] [stdout] | [INFO] [stdout] 286 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:316:1400 [INFO] [stdout] | [INFO] [stdout] 316 | ...camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:382:1438 [INFO] [stdout] | [INFO] [stdout] 382 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:388:1495 [INFO] [stdout] | [INFO] [stdout] 388 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { }... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:472:1516 [INFO] [stdout] | [INFO] [stdout] 472 | ...se_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:496:1365 [INFO] [stdout] | [INFO] [stdout] 496 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:508:1506 [INFO] [stdout] | [INFO] [stdout] 508 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:550:1873 [INFO] [stdout] | [INFO] [stdout] 550 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:646:1906 [INFO] [stdout] | [INFO] [stdout] 646 | ...amel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:658:1309 [INFO] [stdout] | [INFO] [stdout] 658 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBody... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:682:1652 [INFO] [stdout] | [INFO] [stdout] 682 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMa... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:694:1458 [INFO] [stdout] | [INFO] [stdout] 694 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { }... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:742:1470 [INFO] [stdout] | [INFO] [stdout] 742 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl ... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:808:1792 [INFO] [stdout] | [INFO] [stdout] 808 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:832:1194 [INFO] [stdout] | [INFO] [stdout] 832 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:856:1872 [INFO] [stdout] | [INFO] [stdout] 856 | ...el_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:898:1464 [INFO] [stdout] | [INFO] [stdout] 898 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:904:1458 [INFO] [stdout] | [INFO] [stdout] 904 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:934:1490 [INFO] [stdout] | [INFO] [stdout] 934 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1000:1707 [INFO] [stdout] | [INFO] [stdout] 1000 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1012:1842 [INFO] [stdout] | [INFO] [stdout] 1012 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1036:1470 [INFO] [stdout] | [INFO] [stdout] 1036 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1060:1458 [INFO] [stdout] | [INFO] [stdout] 1060 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1084:1862 [INFO] [stdout] | [INFO] [stdout] 1084 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1120:1464 [INFO] [stdout] | [INFO] [stdout] 1120 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1138:1873 [INFO] [stdout] | [INFO] [stdout] 1138 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1174:1349 [INFO] [stdout] | [INFO] [stdout] 1174 | ...case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1246:1426 [INFO] [stdout] | [INFO] [stdout] 1246 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1264:1450 [INFO] [stdout] | [INFO] [stdout] 1264 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1270:1450 [INFO] [stdout] | [INFO] [stdout] 1270 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1282:1564 [INFO] [stdout] | [INFO] [stdout] 1282 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1288:1846 [INFO] [stdout] | [INFO] [stdout] 1288 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1306:1842 [INFO] [stdout] | [INFO] [stdout] 1306 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1318:1365 [INFO] [stdout] | [INFO] [stdout] 1318 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1330:1516 [INFO] [stdout] | [INFO] [stdout] 1330 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1342:1880 [INFO] [stdout] | [INFO] [stdout] 1342 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1372:1498 [INFO] [stdout] | [INFO] [stdout] 1372 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1420:1387 [INFO] [stdout] | [INFO] [stdout] 1420 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1432:1437 [INFO] [stdout] | [INFO] [stdout] 1432 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1462:1186 [INFO] [stdout] | [INFO] [stdout] 1462 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1480:1478 [INFO] [stdout] | [INFO] [stdout] 1480 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1528:1760 [INFO] [stdout] | [INFO] [stdout] 1528 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1564:1522 [INFO] [stdout] | [INFO] [stdout] 1564 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1582:1520 [INFO] [stdout] | [INFO] [stdout] 1582 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1618:1478 [INFO] [stdout] | [INFO] [stdout] 1618 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1624:1498 [INFO] [stdout] | [INFO] [stdout] 1624 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1660:1165 [INFO] [stdout] | [INFO] [stdout] 1660 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1672:1520 [INFO] [stdout] | [INFO] [stdout] 1672 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1684:1321 [INFO] [stdout] | [INFO] [stdout] 1684 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1690:1478 [INFO] [stdout] | [INFO] [stdout] 1690 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1708:1349 [INFO] [stdout] | [INFO] [stdout] 1708 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1714:1446 [INFO] [stdout] | [INFO] [stdout] 1714 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1726:1450 [INFO] [stdout] | [INFO] [stdout] 1726 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1744:1244 [INFO] [stdout] | [INFO] [stdout] 1744 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1792:1341 [INFO] [stdout] | [INFO] [stdout] 1792 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1810:1458 [INFO] [stdout] | [INFO] [stdout] 1810 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1834:1387 [INFO] [stdout] | [INFO] [stdout] 1834 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1882:1482 [INFO] [stdout] | [INFO] [stdout] 1882 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1906:1498 [INFO] [stdout] | [INFO] [stdout] 1906 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1912:1412 [INFO] [stdout] | [INFO] [stdout] 1912 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1978:1457 [INFO] [stdout] | [INFO] [stdout] 1978 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1996:1482 [INFO] [stdout] | [INFO] [stdout] 1996 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2032:1688 [INFO] [stdout] | [INFO] [stdout] 2032 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2038:1926 [INFO] [stdout] | [INFO] [stdout] 2038 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2068:1454 [INFO] [stdout] | [INFO] [stdout] 2068 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2140:1516 [INFO] [stdout] | [INFO] [stdout] 2140 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2146:1439 [INFO] [stdout] | [INFO] [stdout] 2146 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2212:1553 [INFO] [stdout] | [INFO] [stdout] 2212 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2374:1908 [INFO] [stdout] | [INFO] [stdout] 2374 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2380:1454 [INFO] [stdout] | [INFO] [stdout] 2380 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2440:1246 [INFO] [stdout] | [INFO] [stdout] 2440 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2452:1652 [INFO] [stdout] | [INFO] [stdout] 2452 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2494:1454 [INFO] [stdout] | [INFO] [stdout] 2494 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2536:1460 [INFO] [stdout] | [INFO] [stdout] 2536 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2554:1450 [INFO] [stdout] | [INFO] [stdout] 2554 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2584:1353 [INFO] [stdout] | [INFO] [stdout] 2584 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2596:1908 [INFO] [stdout] | [INFO] [stdout] 2596 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2602:1309 [INFO] [stdout] | [INFO] [stdout] 2602 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2656:1486 [INFO] [stdout] | [INFO] [stdout] 2656 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2686:1398 [INFO] [stdout] | [INFO] [stdout] 2686 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2722:1512 [INFO] [stdout] | [INFO] [stdout] 2722 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2740:1874 [INFO] [stdout] | [INFO] [stdout] 2740 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2818:1474 [INFO] [stdout] | [INFO] [stdout] 2818 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2824:1458 [INFO] [stdout] | [INFO] [stdout] 2824 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2848:1494 [INFO] [stdout] | [INFO] [stdout] 2848 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:2896:1504 [INFO] [stdout] | [INFO] [stdout] 2896 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3022:1552 [INFO] [stdout] | [INFO] [stdout] 3022 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3046:1458 [INFO] [stdout] | [INFO] [stdout] 3046 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3058:1490 [INFO] [stdout] | [INFO] [stdout] 3058 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3202:1498 [INFO] [stdout] | [INFO] [stdout] 3202 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3214:1445 [INFO] [stdout] | [INFO] [stdout] 3214 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3226:1482 [INFO] [stdout] | [INFO] [stdout] 3226 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterP... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3256:1353 [INFO] [stdout] | [INFO] [stdout] 3256 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3262:1477 [INFO] [stdout] | [INFO] [stdout] 3262 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3280:1442 [INFO] [stdout] | [INFO] [stdout] 3280 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3286:1836 [INFO] [stdout] | [INFO] [stdout] 3286 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3334:1307 [INFO] [stdout] | [INFO] [stdout] 3334 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3340:1258 [INFO] [stdout] | [INFO] [stdout] 3340 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3358:1349 [INFO] [stdout] | [INFO] [stdout] 3358 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3406:1798 [INFO] [stdout] | [INFO] [stdout] 3406 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3418:1321 [INFO] [stdout] | [INFO] [stdout] 3418 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3424:1442 [INFO] [stdout] | [INFO] [stdout] 3424 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3478:1434 [INFO] [stdout] | [INFO] [stdout] 3478 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3484:1494 [INFO] [stdout] | [INFO] [stdout] 3484 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3526:1832 [INFO] [stdout] | [INFO] [stdout] 3526 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3550:1408 [INFO] [stdout] | [INFO] [stdout] 3550 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3562:1830 [INFO] [stdout] | [INFO] [stdout] 3562 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3610:1293 [INFO] [stdout] | [INFO] [stdout] 3610 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3694:1337 [INFO] [stdout] | [INFO] [stdout] 3694 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3724:1462 [INFO] [stdout] | [INFO] [stdout] 3724 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3742:1846 [INFO] [stdout] | [INFO] [stdout] 3742 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:3784:1478 [INFO] [stdout] | [INFO] [stdout] 3784 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:4:3537 [INFO] [stdout] | [INFO] [stdout] 4 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core class AnimationRootNode` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationrootnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationRootNode inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationRootNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationRootNode { } unsafe impl GodotObject for AnimationRootNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationRootNode" } } impl std :: ops :: Deref for AnimationRootNode { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationRootNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationRootNode { } impl Instanciable for AnimationRootNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationRootNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationRootNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationRootNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationRootNodeMethodTable = AnimationRootNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationRootNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationRootNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:10:8021 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class InputEventKey` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventkey.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventKey inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventKey { this : RawObject < Self > , } impl InputEventKey { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventKeyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The key scancode, which corresponds to one of the [enum KeyList] constants.\nTo get a human-readable representation of the [InputEventKey], use `OS.get_scancode_string(event.scancode)` where `event` is the [InputEventKey]."] # [doc = ""] # [inline] pub fn scancode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventKeyMethodTable :: get (get_api ()) . get_scancode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the scancode combined with modifier keys such as `Shift` or `Alt`. See also [InputEventWithModifiers].\nTo get a human-readable representation of the [InputEventKey] with modifiers, use `OS.get_scancode_string(event.get_scancode_with_modifiers())` where `event` is the [InputEventKey]."] # [doc = ""] # [inline] pub fn get_scancode_with_modifiers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventKeyMethodTable :: get (get_api ()) . get_scancode_with_modifiers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information."] # [doc = ""] # [inline] pub fn unicode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventKeyMethodTable :: get (get_api ()) . get_unicode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the key was already pressed before this event. It means the user is holding the key down."] # [doc = ""] # [inline] pub fn set_echo (& self , echo : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventKeyMethodTable :: get (get_api ()) . set_echo ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , echo) ; } } # [doc = "If `true`, the key's state is pressed. If `false`, the key's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventKeyMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "The key scancode, which corresponds to one of the [enum KeyList] constants.\nTo get a human-readable representation of the [InputEventKey], use `OS.get_scancode_string(event.scancode)` where `event` is the [InputEventKey]."] # [doc = ""] # [inline] pub fn set_scancode (& self , scancode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventKeyMethodTable :: get (get_api ()) . set_scancode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , scancode) ; } } # [doc = "The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information."] # [doc = ""] # [inline] pub fn set_unicode (& self , unicode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventKeyMethodTable :: get (get_api ()) . set_unicode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , unicode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventKey { } unsafe impl GodotObject for InputEventKey { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventKey" } } impl std :: ops :: Deref for InputEventKey { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventKey { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventKey { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventKey { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventKey { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventKey { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventKey { } impl Instanciable for InputEventKey { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventKey :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventKeyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_scancode : * mut sys :: godot_method_bind , pub get_scancode_with_modifiers : * mut sys :: godot_method_bind , pub get_unicode : * mut sys :: godot_method_bind , pub set_echo : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_scancode : * mut sys :: godot_method_bind , pub set_unicode : * mut sys :: godot_method_bind } impl InputEventKeyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventKeyMethodTable = InputEventKeyMethodTable { class_constructor : None , get_scancode : 0 as * mut sys :: godot_method_bind , get_scancode_with_modifiers : 0 as * mut sys :: godot_method_bind , get_unicode : 0 as * mut sys :: godot_method_bind , set_echo : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_scancode : 0 as * mut sys :: godot_method_bind , set_unicode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventKeyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventKey\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_scancode = (gd_api . godot_method_bind_get_method) (class_name , "get_scancode\0" . as_ptr () as * const c_char) ; table . get_scancode_with_modifiers = (gd_api . godot_method_bind_get_method) (class_name , "get_scancode_with_modifiers\0" . as_ptr () as * const c_char) ; table . get_unicode = (gd_api . godot_method_bind_get_method) (class_name , "get_unicode\0" . as_ptr () as * const c_char) ; table . set_echo = (gd_api . godot_method_bind_get_method) (class_name , "set_echo\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_scancode = (gd_api . godot_method_bind_get_method) (class_name , "set_scancode\0" . as_ptr () as * const c_char) ; table . set_unicode = (gd_api . godot_method_bind_get_method) (class_name , "set_unicode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:16:32552 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class Spatial` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Spatial` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpatial inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Spatial { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Spatial { pub const NOTIFICATION_ENTER_WORLD : i64 = 41i64 ; pub const NOTIFICATION_EXIT_WORLD : i64 = 42i64 ; pub const NOTIFICATION_TRANSFORM_CHANGED : i64 = 2000i64 ; pub const NOTIFICATION_VISIBILITY_CHANGED : i64 = 43i64 ; } impl Spatial { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations."] # [doc = ""] # [inline] pub fn force_update_transform (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . force_update_transform ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn gizmo (& self) -> Option < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_gizmo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn global_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_global_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]."] # [doc = ""] # [inline] pub fn get_parent_spatial (& self) -> Option < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_parent_spatial ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn translation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_translation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current [World] resource this [Spatial] node is registered to."] # [doc = ""] # [inline] pub fn get_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system."] # [doc = ""] # [inline] pub fn global_rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Scales the global (world) transformation by the given [Vector3] scale factors."] # [doc = ""] # [inline] pub fn global_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system."] # [doc = ""] # [inline] pub fn global_translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Disables rendering of this node. Changes [member visible] to `false`."] # [doc = ""] # [inline] pub fn hide (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . hide ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_local_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_local_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node uses a scale of `(1, 1, 1)` or its local transformation scale."] # [doc = ""] # [inline] pub fn is_scale_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_scale_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations."] # [doc = ""] # [inline] pub fn is_set_as_toplevel (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_set_as_toplevel ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is present in the [SceneTree], its [member visible] property is `true` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree."] # [doc = ""] # [inline] pub fn is_visible_in_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible_in_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotates itself so that the local -Z axis points towards the `target` position.\nThe transform will first be rotated around the given `up` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the `target` and `up` vectors.\nOperations take place in global space."] # [doc = ""] # [inline] pub fn look_at (& self , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , target , up) ; } } # [doc = "Moves the node to the specified `position`, and then rotates itself to point toward the `target` as per [method look_at]. Operations take place in global space."] # [doc = ""] # [inline] pub fn look_at_from_position (& self , position : Vector3 , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at_from_position ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , target , up) ; } } # [doc = "Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform]."] # [doc = ""] # [inline] pub fn orthonormalize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . orthonormalize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians."] # [doc = ""] # [inline] pub fn rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system."] # [doc = ""] # [inline] pub fn rotate_object_local (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around the X axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_x (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_x ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Y axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_y (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_y ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Z axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_z (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_z ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Scales the local transformation by given 3D scale factors in object-local coordinate system."] # [doc = ""] # [inline] pub fn scale_object_local (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . scale_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Makes the node ignore its parents transformations. Node transformations are only in global space."] # [doc = ""] # [inline] pub fn set_as_toplevel (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_as_toplevel ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node uses a scale of `(1, 1, 1)` or its local transformation scale. Changes to the local transformation scale are preserved."] # [doc = ""] # [inline] pub fn set_disable_scale (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_disable_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn set_gizmo (& self , gizmo : impl AsArg < crate :: generated :: spatial_gizmo :: SpatialGizmo >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_gizmo ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gizmo . as_arg_ptr ()) ; } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn set_global_transform (& self , global : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_global_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , global) ; } } # [doc = "Reset all transformations for this node (sets its [Transform] to the identity matrix)."] # [doc = ""] # [inline] pub fn set_identity (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_identity ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets whether the node ignores notification that its transformation (global or local) changed."] # [doc = ""] # [inline] pub fn set_ignore_transform_notification (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_ignore_transform_notification ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_local_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_local_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn set_rotation (& self , euler : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler) ; } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn set_transform (& self , local : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , local) ; } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn set_translation (& self , translation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_translation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , translation) ; } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn set_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "Enables rendering of this node. Changes [member visible] to `true`."] # [doc = ""] # [inline] pub fn show (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . show ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transforms `local_point` from this node's local space to world space."] # [doc = ""] # [inline] pub fn to_global (& self , local_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_global ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; mem :: transmute (ret) } } # [doc = "Transforms `global_point` from world space to this node's local space."] # [doc = ""] # [inline] pub fn to_local (& self , global_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_local ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , global_point) ; mem :: transmute (ret) } } # [doc = "Changes the node's position by the given offset [Vector3].\nNote that the translation `offset` is affected by the node's scale, so if scaled by e.g. `(10, 1, 1)`, a translation by an offset of `(2, 0, 0)` would actually add 20 (`2 * 10`) to the X coordinate."] # [doc = ""] # [inline] pub fn translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Changes the node's position by the given offset [Vector3] in local space."] # [doc = ""] # [inline] pub fn translate_object_local (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Updates the [SpatialGizmo] of this node."] # [doc = ""] # [inline] pub fn update_gizmo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . update_gizmo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Spatial { } unsafe impl GodotObject for Spatial { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Spatial" } } impl QueueFree for Spatial { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Spatial { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Spatial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Spatial { } unsafe impl SubClass < crate :: generated :: object :: Object > for Spatial { } impl Instanciable for Spatial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Spatial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_transform : * mut sys :: godot_method_bind , pub get_gizmo : * mut sys :: godot_method_bind , pub get_global_transform : * mut sys :: godot_method_bind , pub get_parent_spatial : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_translation : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub global_rotate : * mut sys :: godot_method_bind , pub global_scale : * mut sys :: godot_method_bind , pub global_translate : * mut sys :: godot_method_bind , pub hide : * mut sys :: godot_method_bind , pub is_local_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_scale_disabled : * mut sys :: godot_method_bind , pub is_set_as_toplevel : * mut sys :: godot_method_bind , pub is_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub is_visible_in_tree : * mut sys :: godot_method_bind , pub look_at : * mut sys :: godot_method_bind , pub look_at_from_position : * mut sys :: godot_method_bind , pub orthonormalize : * mut sys :: godot_method_bind , pub rotate : * mut sys :: godot_method_bind , pub rotate_object_local : * mut sys :: godot_method_bind , pub rotate_x : * mut sys :: godot_method_bind , pub rotate_y : * mut sys :: godot_method_bind , pub rotate_z : * mut sys :: godot_method_bind , pub scale_object_local : * mut sys :: godot_method_bind , pub set_as_toplevel : * mut sys :: godot_method_bind , pub set_disable_scale : * mut sys :: godot_method_bind , pub set_gizmo : * mut sys :: godot_method_bind , pub set_global_transform : * mut sys :: godot_method_bind , pub set_identity : * mut sys :: godot_method_bind , pub set_ignore_transform_notification : * mut sys :: godot_method_bind , pub set_notify_local_transform : * mut sys :: godot_method_bind , pub set_notify_transform : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind , pub set_translation : * mut sys :: godot_method_bind , pub set_visible : * mut sys :: godot_method_bind , pub show : * mut sys :: godot_method_bind , pub to_global : * mut sys :: godot_method_bind , pub to_local : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind , pub translate_object_local : * mut sys :: godot_method_bind , pub update_gizmo : * mut sys :: godot_method_bind } impl SpatialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMethodTable = SpatialMethodTable { class_constructor : None , force_update_transform : 0 as * mut sys :: godot_method_bind , get_gizmo : 0 as * mut sys :: godot_method_bind , get_global_transform : 0 as * mut sys :: godot_method_bind , get_parent_spatial : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_translation : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , global_rotate : 0 as * mut sys :: godot_method_bind , global_scale : 0 as * mut sys :: godot_method_bind , global_translate : 0 as * mut sys :: godot_method_bind , hide : 0 as * mut sys :: godot_method_bind , is_local_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_scale_disabled : 0 as * mut sys :: godot_method_bind , is_set_as_toplevel : 0 as * mut sys :: godot_method_bind , is_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , is_visible_in_tree : 0 as * mut sys :: godot_method_bind , look_at : 0 as * mut sys :: godot_method_bind , look_at_from_position : 0 as * mut sys :: godot_method_bind , orthonormalize : 0 as * mut sys :: godot_method_bind , rotate : 0 as * mut sys :: godot_method_bind , rotate_object_local : 0 as * mut sys :: godot_method_bind , rotate_x : 0 as * mut sys :: godot_method_bind , rotate_y : 0 as * mut sys :: godot_method_bind , rotate_z : 0 as * mut sys :: godot_method_bind , scale_object_local : 0 as * mut sys :: godot_method_bind , set_as_toplevel : 0 as * mut sys :: godot_method_bind , set_disable_scale : 0 as * mut sys :: godot_method_bind , set_gizmo : 0 as * mut sys :: godot_method_bind , set_global_transform : 0 as * mut sys :: godot_method_bind , set_identity : 0 as * mut sys :: godot_method_bind , set_ignore_transform_notification : 0 as * mut sys :: godot_method_bind , set_notify_local_transform : 0 as * mut sys :: godot_method_bind , set_notify_transform : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind , set_translation : 0 as * mut sys :: godot_method_bind , set_visible : 0 as * mut sys :: godot_method_bind , show : 0 as * mut sys :: godot_method_bind , to_global : 0 as * mut sys :: godot_method_bind , to_local : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind , translate_object_local : 0 as * mut sys :: godot_method_bind , update_gizmo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Spatial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_transform = (gd_api . godot_method_bind_get_method) (class_name , "force_update_transform\0" . as_ptr () as * const c_char) ; table . get_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "get_gizmo\0" . as_ptr () as * const c_char) ; table . get_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_transform\0" . as_ptr () as * const c_char) ; table . get_parent_spatial = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_spatial\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_translation = (gd_api . godot_method_bind_get_method) (class_name , "get_translation\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . global_rotate = (gd_api . godot_method_bind_get_method) (class_name , "global_rotate\0" . as_ptr () as * const c_char) ; table . global_scale = (gd_api . godot_method_bind_get_method) (class_name , "global_scale\0" . as_ptr () as * const c_char) ; table . global_translate = (gd_api . godot_method_bind_get_method) (class_name , "global_translate\0" . as_ptr () as * const c_char) ; table . hide = (gd_api . godot_method_bind_get_method) (class_name , "hide\0" . as_ptr () as * const c_char) ; table . is_local_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_local_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_scale_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_scale_disabled\0" . as_ptr () as * const c_char) ; table . is_set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_toplevel\0" . as_ptr () as * const c_char) ; table . is_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . is_visible_in_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_visible_in_tree\0" . as_ptr () as * const c_char) ; table . look_at = (gd_api . godot_method_bind_get_method) (class_name , "look_at\0" . as_ptr () as * const c_char) ; table . look_at_from_position = (gd_api . godot_method_bind_get_method) (class_name , "look_at_from_position\0" . as_ptr () as * const c_char) ; table . orthonormalize = (gd_api . godot_method_bind_get_method) (class_name , "orthonormalize\0" . as_ptr () as * const c_char) ; table . rotate = (gd_api . godot_method_bind_get_method) (class_name , "rotate\0" . as_ptr () as * const c_char) ; table . rotate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "rotate_object_local\0" . as_ptr () as * const c_char) ; table . rotate_x = (gd_api . godot_method_bind_get_method) (class_name , "rotate_x\0" . as_ptr () as * const c_char) ; table . rotate_y = (gd_api . godot_method_bind_get_method) (class_name , "rotate_y\0" . as_ptr () as * const c_char) ; table . rotate_z = (gd_api . godot_method_bind_get_method) (class_name , "rotate_z\0" . as_ptr () as * const c_char) ; table . scale_object_local = (gd_api . godot_method_bind_get_method) (class_name , "scale_object_local\0" . as_ptr () as * const c_char) ; table . set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "set_as_toplevel\0" . as_ptr () as * const c_char) ; table . set_disable_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_scale\0" . as_ptr () as * const c_char) ; table . set_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "set_gizmo\0" . as_ptr () as * const c_char) ; table . set_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_transform\0" . as_ptr () as * const c_char) ; table . set_identity = (gd_api . godot_method_bind_get_method) (class_name , "set_identity\0" . as_ptr () as * const c_char) ; table . set_ignore_transform_notification = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_transform_notification\0" . as_ptr () as * const c_char) ; table . set_notify_local_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_local_transform\0" . as_ptr () as * const c_char) ; table . set_notify_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_transform\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; table . set_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_translation\0" . as_ptr () as * const c_char) ; table . set_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_visible\0" . as_ptr () as * const c_char) ; table . show = (gd_api . godot_method_bind_get_method) (class_name , "show\0" . as_ptr () as * const c_char) ; table . to_global = (gd_api . godot_method_bind_get_method) (class_name , "to_global\0" . as_ptr () as * const c_char) ; table . to_local = (gd_api . godot_method_bind_get_method) (class_name , "to_local\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; table . translate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "translate_object_local\0" . as_ptr () as * const c_char) ; table . update_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "update_gizmo\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:22:7787 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class StreamPeerTCP` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeertcp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerTCP inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerTCP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const NONE : Status = Status (0i64) ; pub const CONNECTING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StreamPeerTCP { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_CONNECTING : i64 = 1i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_NONE : i64 = 0i64 ; } impl StreamPeerTCP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerTCPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects to the specified `host:port` pair. A hostname will be resolved if valid. Returns [constant OK] on success or [constant FAILED] on failure."] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects from host."] # [doc = ""] # [inline] pub fn disconnect_from_host (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the IP of this peer."] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the port of this peer."] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the status of the connection, see [enum Status]."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: stream_peer_tcp :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: stream_peer_tcp :: Status (ret) } } # [doc = "Returns `true` if this peer is currently connected to a host, `false` otherwise."] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Disables Nagle's algorithm to improve latency for small packets.\n**Note:** For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth."] # [doc = ""] # [inline] pub fn set_no_delay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . set_no_delay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerTCP { } unsafe impl GodotObject for StreamPeerTCP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerTCP" } } impl std :: ops :: Deref for StreamPeerTCP { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerTCP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerTCP { } impl Instanciable for StreamPeerTCP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerTCP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerTCPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_host : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub set_no_delay : * mut sys :: godot_method_bind } impl StreamPeerTCPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerTCPMethodTable = StreamPeerTCPMethodTable { class_constructor : None , connect_to_host : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , set_no_delay : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerTCPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerTCP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . set_no_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_no_delay\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:28:9464 [INFO] [stdout] | [INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class SpinBox` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spinbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpinBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpinBox inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpinBox { this : RawObject < Self > , } impl SpinBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpinBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Applies the current value of this [SpinBox]."] # [doc = ""] # [inline] pub fn apply (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . apply ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the text alignment of the [SpinBox]."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit]."] # [doc = ""] # [inline] pub fn get_line_edit (& self) -> Option < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_line_edit ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds the specified `prefix` string before the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn prefix (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_prefix ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Adds the specified `suffix` string after the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn suffix (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_suffix ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [SpinBox] will be editable. Otherwise, it will be read only."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the text alignment of the [SpinBox]."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [SpinBox] will be editable. Otherwise, it will be read only."] # [doc = ""] # [inline] pub fn set_editable (& self , editable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editable) ; } } # [doc = "Adds the specified `prefix` string before the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn set_prefix (& self , prefix : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_prefix ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , prefix . into ()) ; } } # [doc = "Adds the specified `suffix` string after the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn set_suffix (& self , suffix : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_suffix ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , suffix . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpinBox { } unsafe impl GodotObject for SpinBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpinBox" } } impl QueueFree for SpinBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpinBox { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpinBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for SpinBox { } unsafe impl SubClass < crate :: generated :: control :: Control > for SpinBox { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SpinBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpinBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpinBox { } impl Instanciable for SpinBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpinBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpinBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_line_edit : * mut sys :: godot_method_bind , pub get_prefix : * mut sys :: godot_method_bind , pub get_suffix : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_prefix : * mut sys :: godot_method_bind , pub set_suffix : * mut sys :: godot_method_bind } impl SpinBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpinBoxMethodTable = SpinBoxMethodTable { class_constructor : None , apply : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_line_edit : 0 as * mut sys :: godot_method_bind , get_prefix : 0 as * mut sys :: godot_method_bind , get_suffix : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_prefix : 0 as * mut sys :: godot_method_bind , set_suffix : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpinBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpinBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply = (gd_api . godot_method_bind_get_method) (class_name , "apply\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_line_edit = (gd_api . godot_method_bind_get_method) (class_name , "get_line_edit\0" . as_ptr () as * const c_char) ; table . get_prefix = (gd_api . godot_method_bind_get_method) (class_name , "get_prefix\0" . as_ptr () as * const c_char) ; table . get_suffix = (gd_api . godot_method_bind_get_method) (class_name , "get_suffix\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_prefix = (gd_api . godot_method_bind_get_method) (class_name , "set_prefix\0" . as_ptr () as * const c_char) ; table . set_suffix = (gd_api . godot_method_bind_get_method) (class_name , "set_suffix\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:34:5425 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class VisualScriptReturn` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptreturn.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptReturn inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptReturn { this : RawObject < Self > , } impl VisualScriptReturn { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptReturnMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn return_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . get_return_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_return_value_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . is_return_value_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enable_return_value (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_enable_return_value ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_return_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptReturnMethodTable :: get (get_api ()) . set_return_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptReturn { } unsafe impl GodotObject for VisualScriptReturn { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptReturn" } } impl std :: ops :: Deref for VisualScriptReturn { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptReturn { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptReturn { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptReturn { } impl Instanciable for VisualScriptReturn { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptReturn :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptReturnMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_return_type : * mut sys :: godot_method_bind , pub is_return_value_enabled : * mut sys :: godot_method_bind , pub set_enable_return_value : * mut sys :: godot_method_bind , pub set_return_type : * mut sys :: godot_method_bind } impl VisualScriptReturnMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptReturnMethodTable = VisualScriptReturnMethodTable { class_constructor : None , get_return_type : 0 as * mut sys :: godot_method_bind , is_return_value_enabled : 0 as * mut sys :: godot_method_bind , set_enable_return_value : 0 as * mut sys :: godot_method_bind , set_return_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptReturnMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptReturn\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_return_type = (gd_api . godot_method_bind_get_method) (class_name , "get_return_type\0" . as_ptr () as * const c_char) ; table . is_return_value_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_return_value_enabled\0" . as_ptr () as * const c_char) ; table . set_enable_return_value = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_return_value\0" . as_ptr () as * const c_char) ; table . set_return_type = (gd_api . godot_method_bind_get_method) (class_name , "set_return_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:40:30796 [INFO] [stdout] | [INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:46:5629 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:52:4015 [INFO] [stdout] | [INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class VisualShaderNodeVectorScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarSmoothStep { } impl Instanciable for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarSmoothStepMethodTable = VisualShaderNodeVectorScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:58:4819 [INFO] [stdout] | [INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class VisualShaderNodeColorConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorConstant { this : RawObject < Self > , } impl VisualShaderNodeColorConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorConstant { } unsafe impl GodotObject for VisualShaderNodeColorConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorConstant" } } impl std :: ops :: Deref for VisualShaderNodeColorConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorConstant { } impl Instanciable for VisualShaderNodeColorConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeColorConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorConstantMethodTable = VisualShaderNodeColorConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:70:4150 [INFO] [stdout] | [INFO] [stdout] 70 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class VisualShaderNodeTransformUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransformUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformUniform { } unsafe impl GodotObject for VisualShaderNodeTransformUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformUniform" } } impl std :: ops :: Deref for VisualShaderNodeTransformUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformUniform { } impl Instanciable for VisualShaderNodeTransformUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformUniformMethodTable = VisualShaderNodeTransformUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:76:4567 [INFO] [stdout] | [INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:82:3642 [INFO] [stdout] | [INFO] [stdout] 82 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class AnimationNodeTimeScale` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetimescale.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTimeScale inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTimeScaleMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTimeScale { } unsafe impl GodotObject for AnimationNodeTimeScale { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTimeScale" } } impl std :: ops :: Deref for AnimationNodeTimeScale { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTimeScale { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTimeScale { } impl Instanciable for AnimationNodeTimeScale { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTimeScale :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTimeScaleMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeTimeScaleMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTimeScaleMethodTable = AnimationNodeTimeScaleMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTimeScaleMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTimeScale\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:88:6602 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class InputEventMouse` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmouse.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouse inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouse { this : RawObject < Self > , } impl InputEventMouse { # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn set_button_mask (& self , button_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_button_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_mask) ; } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn set_global_position (& self , global_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , global_position) ; } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouse { } unsafe impl GodotObject for InputEventMouse { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouse" } } impl std :: ops :: Deref for InputEventMouse { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouse { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouse { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_mask : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_button_mask : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventMouseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMethodTable = InputEventMouseMethodTable { class_constructor : None , get_button_mask : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_button_mask : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouse\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_button_mask\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_button_mask\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:94:15877 [INFO] [stdout] | [INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core singleton class ClassDB` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_classdb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nClassDB inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClassDB { this : RawObject < Self > , } impl ClassDB { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ClassDB\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns `true` if you can instance objects from the specified `class`, `false` in other case."] # [doc = ""] # [inline] pub fn can_instance (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether the specified `class` is available or not."] # [doc = ""] # [inline] pub fn class_exists (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required."] # [doc = ""] # [inline] pub fn class_get_category (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_category ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the integer constant `name` of `class` or its ancestry. Always returns 0 when the constant could not be found."] # [doc = ""] # [inline] pub fn class_get_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns an array with the names all the integer constants of `class` or its ancestry.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_integer_constant_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array with all the methods of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_method_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_method_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the value of `property` of `class` or its ancestry."] # [doc = ""] # [inline] pub fn class_get_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property ; let ret = crate :: icalls :: icallptr_var_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all the properties of `class` or its ancestry if `no_inheritance` is `false`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_property_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the `signal` data of `class` or its ancestry. The returned value is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`."] # [doc = ""] # [inline] pub fn class_get_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal ; let ret = crate :: icalls :: icallptr_dict_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an array with all the signals of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] as described in [method class_get_signal].\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_signal_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether `class` or its ancestry has an integer constant called `name` or not."] # [doc = ""] # [inline] pub fn class_has_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_integer_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns whether `class` (or its ancestry if `no_inheritance` is `false`) has a method called `method` or not.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_has_method (& self , class : impl Into < GodotString > , method : impl Into < GodotString > , no_inheritance : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_method ; let ret = crate :: icalls :: icallptr_bool_str_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , method . into () , no_inheritance) ; ret as _ } } # [doc = "Returns whether `class` or its ancestry has a signal called `signal` or not."] # [doc = ""] # [inline] pub fn class_has_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_signal ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; ret as _ } } # [doc = "Sets `property` value of `class` to `value`."] # [doc = ""] # [inline] pub fn class_set_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_set_property ; let ret = crate :: icalls :: icallptr_i64_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the names of all the classes available."] # [doc = ""] # [inline] pub fn get_class_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_class_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the names of all the classes that directly or indirectly inherit from `class`."] # [doc = ""] # [inline] pub fn get_inheriters_from_class (& self , class : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_inheriters_from_class ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the parent class of `class`."] # [doc = ""] # [inline] pub fn get_parent_class (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_parent_class ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Creates an instance of `class`."] # [doc = ""] # [inline] pub fn instance (& self , class : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns whether this `class` is enabled or not."] # [doc = ""] # [inline] pub fn is_class_enabled (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_class_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether `inherits` is an ancestor of `class` or not."] # [doc = ""] # [inline] pub fn is_parent_class (& self , class : impl Into < GodotString > , inherits : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_parent_class ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , inherits . into ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for ClassDB { } unsafe impl GodotObject for ClassDB { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClassDB" } } impl std :: ops :: Deref for ClassDB { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClassDB { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ClassDB { } unsafe impl Send for ClassDB { } unsafe impl Sync for ClassDB { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClassDBMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub class_exists : * mut sys :: godot_method_bind , pub class_get_category : * mut sys :: godot_method_bind , pub class_get_integer_constant : * mut sys :: godot_method_bind , pub class_get_integer_constant_list : * mut sys :: godot_method_bind , pub class_get_method_list : * mut sys :: godot_method_bind , pub class_get_property : * mut sys :: godot_method_bind , pub class_get_property_list : * mut sys :: godot_method_bind , pub class_get_signal : * mut sys :: godot_method_bind , pub class_get_signal_list : * mut sys :: godot_method_bind , pub class_has_integer_constant : * mut sys :: godot_method_bind , pub class_has_method : * mut sys :: godot_method_bind , pub class_has_signal : * mut sys :: godot_method_bind , pub class_set_property : * mut sys :: godot_method_bind , pub get_class_list : * mut sys :: godot_method_bind , pub get_inheriters_from_class : * mut sys :: godot_method_bind , pub get_parent_class : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub is_class_enabled : * mut sys :: godot_method_bind , pub is_parent_class : * mut sys :: godot_method_bind } impl ClassDBMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClassDBMethodTable = ClassDBMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , class_exists : 0 as * mut sys :: godot_method_bind , class_get_category : 0 as * mut sys :: godot_method_bind , class_get_integer_constant : 0 as * mut sys :: godot_method_bind , class_get_integer_constant_list : 0 as * mut sys :: godot_method_bind , class_get_method_list : 0 as * mut sys :: godot_method_bind , class_get_property : 0 as * mut sys :: godot_method_bind , class_get_property_list : 0 as * mut sys :: godot_method_bind , class_get_signal : 0 as * mut sys :: godot_method_bind , class_get_signal_list : 0 as * mut sys :: godot_method_bind , class_has_integer_constant : 0 as * mut sys :: godot_method_bind , class_has_method : 0 as * mut sys :: godot_method_bind , class_has_signal : 0 as * mut sys :: godot_method_bind , class_set_property : 0 as * mut sys :: godot_method_bind , get_class_list : 0 as * mut sys :: godot_method_bind , get_inheriters_from_class : 0 as * mut sys :: godot_method_bind , get_parent_class : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , is_class_enabled : 0 as * mut sys :: godot_method_bind , is_parent_class : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClassDBMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ClassDB\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . class_exists = (gd_api . godot_method_bind_get_method) (class_name , "class_exists\0" . as_ptr () as * const c_char) ; table . class_get_category = (gd_api . godot_method_bind_get_method) (class_name , "class_get_category\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant_list\0" . as_ptr () as * const c_char) ; table . class_get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_method_list\0" . as_ptr () as * const c_char) ; table . class_get_property = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property\0" . as_ptr () as * const c_char) ; table . class_get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property_list\0" . as_ptr () as * const c_char) ; table . class_get_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal\0" . as_ptr () as * const c_char) ; table . class_get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal_list\0" . as_ptr () as * const c_char) ; table . class_has_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_has_integer_constant\0" . as_ptr () as * const c_char) ; table . class_has_method = (gd_api . godot_method_bind_get_method) (class_name , "class_has_method\0" . as_ptr () as * const c_char) ; table . class_has_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_has_signal\0" . as_ptr () as * const c_char) ; table . class_set_property = (gd_api . godot_method_bind_get_method) (class_name , "class_set_property\0" . as_ptr () as * const c_char) ; table . get_class_list = (gd_api . godot_method_bind_get_method) (class_name , "get_class_list\0" . as_ptr () as * const c_char) ; table . get_inheriters_from_class = (gd_api . godot_method_bind_get_method) (class_name , "get_inheriters_from_class\0" . as_ptr () as * const c_char) ; table . get_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_class\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . is_class_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_enabled\0" . as_ptr () as * const c_char) ; table . is_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "is_parent_class\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:100:13550 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`tools class EditorSettings` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSettings inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSettings { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorSettings { pub const NOTIFICATION_EDITOR_SETTINGS_CHANGED : i64 = 10000i64 ; } impl EditorSettings { # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the name of the property)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\neditor_settings.set(\"category/property_name\", 0)\n\nvar property_info = {\n \"name\": \"category/property_name\",\n \"type\": TYPE_INT,\n \"hint\": PROPERTY_HINT_ENUM,\n \"hint_string\": \"one,two,three\"\n}\n\neditor_settings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , info : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , info) ; } } # [doc = "Erases the setting whose name is specified by `property`."] # [doc = ""] # [inline] pub fn erase (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . erase ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } # [doc = "Returns the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn get_favorites (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_favorites ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns project-specific metadata for the `section` and `key` specified. If the metadata doesn't exist, `default` will be returned instead. See also [method set_project_metadata].\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_metadata ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved."] # [doc = ""] # [inline] pub fn get_project_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn get_recent_dirs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_recent_dirs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the value of the setting specified by `name`. This is equivalent to using [method Object.get] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:\n`settings/tmp` - Used for temporary storage of files\n`settings/templates` - Where export templates are located"] # [doc = ""] # [inline] pub fn get_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the setting specified by `name` exists, `false` otherwise."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if the setting specified by `name` can have its value reverted to the default value, `false` otherwise. When this method returns `true`, a Revert button will display next to the setting in the Editor Settings."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the default value of the setting specified by `name`. This is the value that would be applied when clicking the Revert button in the Editor Settings."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Sets the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn set_favorites (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_favorites ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the initial value of the setting specified by `name` to `value`. This is used to provide a value for the Revert button in the Editor Settings. If `update_current` is true, the current value of the setting will be set to `value` as well."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant , update_current : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var_bool (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant () , update_current) ; } } # [doc = "Sets project-specific metadata with the `section`, `key` and `data` specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata]."] # [doc = ""] # [inline] pub fn set_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_project_metadata ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , data . owned_to_variant ()) ; } } # [doc = "Sets the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn set_recent_dirs (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_recent_dirs ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the `value` of the setting specified by `name`. This is equivalent to using [method Object.set] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSettings { } unsafe impl GodotObject for EditorSettings { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSettings" } } impl std :: ops :: Deref for EditorSettings { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for EditorSettings { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSettings { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub erase : * mut sys :: godot_method_bind , pub get_favorites : * mut sys :: godot_method_bind , pub get_project_metadata : * mut sys :: godot_method_bind , pub get_project_settings_dir : * mut sys :: godot_method_bind , pub get_recent_dirs : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub get_settings_dir : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub set_favorites : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_project_metadata : * mut sys :: godot_method_bind , pub set_recent_dirs : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl EditorSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSettingsMethodTable = EditorSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , erase : 0 as * mut sys :: godot_method_bind , get_favorites : 0 as * mut sys :: godot_method_bind , get_project_metadata : 0 as * mut sys :: godot_method_bind , get_project_settings_dir : 0 as * mut sys :: godot_method_bind , get_recent_dirs : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , get_settings_dir : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , set_favorites : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_project_metadata : 0 as * mut sys :: godot_method_bind , set_recent_dirs : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . erase = (gd_api . godot_method_bind_get_method) (class_name , "erase\0" . as_ptr () as * const c_char) ; table . get_favorites = (gd_api . godot_method_bind_get_method) (class_name , "get_favorites\0" . as_ptr () as * const c_char) ; table . get_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_project_metadata\0" . as_ptr () as * const c_char) ; table . get_project_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_project_settings_dir\0" . as_ptr () as * const c_char) ; table . get_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "get_recent_dirs\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . get_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_settings_dir\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . set_favorites = (gd_api . godot_method_bind_get_method) (class_name , "set_favorites\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_project_metadata\0" . as_ptr () as * const c_char) ; table . set_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "set_recent_dirs\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:106:11175 [INFO] [stdout] | [INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class StaticBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_staticbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`StaticBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nStaticBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StaticBody2D { this : RawObject < Self > , } impl StaticBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StaticBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating."] # [doc = ""] # [inline] pub fn constant_angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving."] # [doc = ""] # [inline] pub fn constant_linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's friction. Values range from `0` (no friction) to `1` (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating."] # [doc = ""] # [inline] pub fn set_constant_angular_velocity (& self , vel : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_constant_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving."] # [doc = ""] # [inline] pub fn set_constant_linear_velocity (& self , vel : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_constant_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , vel) ; } } # [doc = "The body's friction. Values range from `0` (no friction) to `1` (full friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StaticBody2DMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StaticBody2D { } unsafe impl GodotObject for StaticBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "StaticBody2D" } } impl QueueFree for StaticBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for StaticBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StaticBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for StaticBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for StaticBody2D { } impl Instanciable for StaticBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StaticBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StaticBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_constant_angular_velocity : * mut sys :: godot_method_bind , pub get_constant_linear_velocity : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_constant_angular_velocity : * mut sys :: godot_method_bind , pub set_constant_linear_velocity : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind } impl StaticBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StaticBody2DMethodTable = StaticBody2DMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , get_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_constant_angular_velocity : 0 as * mut sys :: godot_method_bind , set_constant_linear_velocity : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StaticBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StaticBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_constant_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_constant_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:112:4062 [INFO] [stdout] | [INFO] [stdout] 112 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class VisualShaderNodeColorUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecoloruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorUniform { } unsafe impl GodotObject for VisualShaderNodeColorUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorUniform" } } impl std :: ops :: Deref for VisualShaderNodeColorUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorUniform { } impl Instanciable for VisualShaderNodeColorUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeColorUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorUniformMethodTable = VisualShaderNodeColorUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:118:4680 [INFO] [stdout] | [INFO] [stdout] 118 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class AnimationNodeAdd2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd2 { this : RawObject < Self > , } impl AnimationNodeAdd2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd2 { } unsafe impl GodotObject for AnimationNodeAdd2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd2" } } impl std :: ops :: Deref for AnimationNodeAdd2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd2 { } impl Instanciable for AnimationNodeAdd2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd2MethodTable = AnimationNodeAdd2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:124:4202 [INFO] [stdout] | [INFO] [stdout] 124 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`core class Panel` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Panel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Panel { } unsafe impl GodotObject for Panel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Panel" } } impl QueueFree for Panel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Panel { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Panel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Panel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Panel { } unsafe impl SubClass < crate :: generated :: node :: Node > for Panel { } unsafe impl SubClass < crate :: generated :: object :: Object > for Panel { } impl Instanciable for Panel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Panel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelMethodTable = PanelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Panel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:130:4781 [INFO] [stdout] | [INFO] [stdout] 130 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class VSplitContainer` inherits `SplitContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vsplitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSplitContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSplitContainer inherits methods from:\n - [SplitContainer](struct.SplitContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSplitContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSplitContainer { } unsafe impl GodotObject for VSplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSplitContainer" } } impl QueueFree for VSplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSplitContainer { type Target = crate :: generated :: split_container :: SplitContainer ; # [inline] fn deref (& self) -> & crate :: generated :: split_container :: SplitContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: split_container :: SplitContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: split_container :: SplitContainer > for VSplitContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for VSplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSplitContainer { } impl Instanciable for VSplitContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSplitContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSplitContainerMethodTable = VSplitContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:136:8153 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class VisualInstance` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualInstance inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualInstance { this : RawObject < Self > , } impl VisualInstance { # [doc = "Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh]."] # [doc = ""] # [inline] pub fn get_base (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance]."] # [doc = ""] # [inline] pub fn get_instance (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_instance ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn layer_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` when the specified layer is enabled in [member layers] and `false` otherwise."] # [doc = ""] # [inline] pub fn get_layer_mask_bit (& self , layer : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ret as _ } } # [doc = "Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].\nTransformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb]."] # [doc = ""] # [inline] pub fn get_transformed_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_transformed_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base]."] # [doc = ""] # [inline] pub fn set_base (& self , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , base) ; } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn set_layer_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Enables a particular layer in [member layers]."] # [doc = ""] # [inline] pub fn set_layer_mask_bit (& self , layer : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , layer , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualInstance { } unsafe impl GodotObject for VisualInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualInstance" } } impl QueueFree for VisualInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisualInstance { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisualInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisualInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_base : * mut sys :: godot_method_bind , pub get_instance : * mut sys :: godot_method_bind , pub get_layer_mask : * mut sys :: godot_method_bind , pub get_layer_mask_bit : * mut sys :: godot_method_bind , pub get_transformed_aabb : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind , pub set_layer_mask : * mut sys :: godot_method_bind , pub set_layer_mask_bit : * mut sys :: godot_method_bind } impl VisualInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualInstanceMethodTable = VisualInstanceMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_base : 0 as * mut sys :: godot_method_bind , get_instance : 0 as * mut sys :: godot_method_bind , get_layer_mask : 0 as * mut sys :: godot_method_bind , get_layer_mask_bit : 0 as * mut sys :: godot_method_bind , get_transformed_aabb : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind , set_layer_mask : 0 as * mut sys :: godot_method_bind , set_layer_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . get_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_instance\0" . as_ptr () as * const c_char) ; table . get_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask\0" . as_ptr () as * const c_char) ; table . get_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask_bit\0" . as_ptr () as * const c_char) ; table . get_transformed_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_transformed_aabb\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; table . set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask\0" . as_ptr () as * const c_char) ; table . set_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask_bit\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:142:5075 [INFO] [stdout] | [INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class CylinderShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindershape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderShape { this : RawObject < Self > , } impl CylinderShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderShape { } unsafe impl GodotObject for CylinderShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderShape" } } impl std :: ops :: Deref for CylinderShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CylinderShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderShape { } impl Instanciable for CylinderShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CylinderShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderShapeMethodTable = CylinderShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:148:9552 [INFO] [stdout] | [INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core singleton class IP` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ip.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nIP inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct IP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResolverStatus (pub i64) ; impl ResolverStatus { pub const NONE : ResolverStatus = ResolverStatus (0i64) ; pub const WAITING : ResolverStatus = ResolverStatus (1i64) ; pub const DONE : ResolverStatus = ResolverStatus (2i64) ; pub const ERROR : ResolverStatus = ResolverStatus (3i64) ; } impl From < i64 > for ResolverStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResolverStatus > for i64 { # [inline] fn from (v : ResolverStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Type (pub i64) ; impl Type { pub const NONE : Type = Type (0i64) ; pub const IPV4 : Type = Type (1i64) ; pub const IPV6 : Type = Type (2i64) ; pub const ANY : Type = Type (3i64) ; } impl From < i64 > for Type { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Type > for i64 { # [inline] fn from (v : Type) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl IP { pub const RESOLVER_INVALID_ID : i64 = - 1i64 ; pub const RESOLVER_MAX_QUERIES : i64 = 32i64 ; pub const RESOLVER_STATUS_DONE : i64 = 2i64 ; pub const RESOLVER_STATUS_ERROR : i64 = 3i64 ; pub const RESOLVER_STATUS_NONE : i64 = 0i64 ; pub const RESOLVER_STATUS_WAITING : i64 = 1i64 ; pub const TYPE_ANY : i64 = 3i64 ; pub const TYPE_IPV4 : i64 = 1i64 ; pub const TYPE_IPV6 : i64 = 2i64 ; pub const TYPE_NONE : i64 = 0i64 ; } impl IP { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("IP\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Removes all of a `hostname`'s cached references. If no `hostname` is given, all cached IP addresses are removed.\n# Default Arguments\n* `hostname` - `\"\"`"] # [doc = ""] # [inline] pub fn clear_cache (& self , hostname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . clear_cache ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , hostname . into ()) ; } } # [doc = "Removes a given item `id` from the queue. This should be used to free a queue after it has completed to enable more queries to happen."] # [doc = ""] # [inline] pub fn erase_resolve_item (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . erase_resolve_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns all of the user's current IPv4 and IPv6 addresses as an array."] # [doc = ""] # [inline] pub fn get_local_addresses (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_addresses ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all network adapters as an array.\nEach adapter is a dictionary of the form:\n```gdscript\n{\n \"index\": \"1\", # Interface index.\n \"name\": \"eth0\", # Interface name.\n \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n \"addresses\": [\"192.168.1.101\"], # An array of IP addresses associated to this interface.\n}\n```"] # [doc = ""] # [inline] pub fn get_local_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a queued hostname's IP address, given its queue `id`. Returns an empty string on error or if resolution hasn't happened yet (see [method get_resolve_item_status])."] # [doc = ""] # [inline] pub fn get_resolve_item_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns a queued hostname's status as a [enum ResolverStatus] constant, given its queue `id`."] # [doc = ""] # [inline] pub fn get_resolve_item_status (& self , id : i64) -> crate :: generated :: ip :: ResolverStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_status ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: ip :: ResolverStatus (ret) } } # [doc = "Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [enum Type] constant given as `ip_type`.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname (& self , host : impl Into < GodotString > , ip_type : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; GodotString :: from_sys (ret) } } # [doc = "Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the [enum Type] constant given as `ip_type`. Returns the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname_queue_item (& self , host : impl Into < GodotString > , ip_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname_queue_item ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for IP { } unsafe impl GodotObject for IP { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "IP" } } impl std :: ops :: Deref for IP { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for IP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for IP { } unsafe impl Send for IP { } unsafe impl Sync for IP { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct IPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_cache : * mut sys :: godot_method_bind , pub erase_resolve_item : * mut sys :: godot_method_bind , pub get_local_addresses : * mut sys :: godot_method_bind , pub get_local_interfaces : * mut sys :: godot_method_bind , pub get_resolve_item_address : * mut sys :: godot_method_bind , pub get_resolve_item_status : * mut sys :: godot_method_bind , pub resolve_hostname : * mut sys :: godot_method_bind , pub resolve_hostname_queue_item : * mut sys :: godot_method_bind } impl IPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : IPMethodTable = IPMethodTable { class_constructor : None , clear_cache : 0 as * mut sys :: godot_method_bind , erase_resolve_item : 0 as * mut sys :: godot_method_bind , get_local_addresses : 0 as * mut sys :: godot_method_bind , get_local_interfaces : 0 as * mut sys :: godot_method_bind , get_resolve_item_address : 0 as * mut sys :: godot_method_bind , get_resolve_item_status : 0 as * mut sys :: godot_method_bind , resolve_hostname : 0 as * mut sys :: godot_method_bind , resolve_hostname_queue_item : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { IPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "IP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_cache = (gd_api . godot_method_bind_get_method) (class_name , "clear_cache\0" . as_ptr () as * const c_char) ; table . erase_resolve_item = (gd_api . godot_method_bind_get_method) (class_name , "erase_resolve_item\0" . as_ptr () as * const c_char) ; table . get_local_addresses = (gd_api . godot_method_bind_get_method) (class_name , "get_local_addresses\0" . as_ptr () as * const c_char) ; table . get_local_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_local_interfaces\0" . as_ptr () as * const c_char) ; table . get_resolve_item_address = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_address\0" . as_ptr () as * const c_char) ; table . get_resolve_item_status = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_status\0" . as_ptr () as * const c_char) ; table . resolve_hostname = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname\0" . as_ptr () as * const c_char) ; table . resolve_hostname_queue_item = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname_queue_item\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:154:18084 [INFO] [stdout] | [INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 154 | # [doc = "`core class MultiMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorFormat (pub i64) ; impl ColorFormat { pub const NONE : ColorFormat = ColorFormat (0i64) ; pub const _8BIT : ColorFormat = ColorFormat (1i64) ; pub const FLOAT : ColorFormat = ColorFormat (2i64) ; } impl From < i64 > for ColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorFormat > for i64 { # [inline] fn from (v : ColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomDataFormat (pub i64) ; impl CustomDataFormat { pub const NONE : CustomDataFormat = CustomDataFormat (0i64) ; pub const _8BIT : CustomDataFormat = CustomDataFormat (1i64) ; pub const FLOAT : CustomDataFormat = CustomDataFormat (2i64) ; } impl From < i64 > for CustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomDataFormat > for i64 { # [inline] fn from (v : CustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransformFormat (pub i64) ; impl TransformFormat { pub const _2D : TransformFormat = TransformFormat (0i64) ; pub const _3D : TransformFormat = TransformFormat (1i64) ; } impl From < i64 > for TransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransformFormat > for i64 { # [inline] fn from (v : TransformFormat) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MultiMesh { pub const COLOR_8BIT : i64 = 1i64 ; pub const COLOR_FLOAT : i64 = 2i64 ; pub const COLOR_NONE : i64 = 0i64 ; pub const CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const CUSTOM_DATA_NONE : i64 = 0i64 ; pub const TRANSFORM_2D : i64 = 0i64 ; pub const TRANSFORM_3D : i64 = 1i64 ; } impl MultiMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the visibility axis-aligned bounding box in local space. See also [method VisualInstance.get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn color_format (& self) -> crate :: generated :: multi_mesh :: ColorFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_color_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: ColorFormat (ret) } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn custom_data_format (& self) -> crate :: generated :: multi_mesh :: CustomDataFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_custom_data_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: CustomDataFormat (ret) } } # [doc = "Gets a specific instance's color."] # [doc = ""] # [inline] pub fn get_instance_color (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom data that has been set for a specific instance."] # [doc = ""] # [inline] pub fn get_instance_custom_data (& self , instance : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_custom_data ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform (& self , instance : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of a specific instance."] # [doc = ""] # [inline] pub fn get_instance_transform_2d (& self , instance : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_instance_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_i64 (method_bind , self . this . sys () . as_ptr () , instance) ; mem :: transmute (ret) } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn transform_format (& self) -> crate :: generated :: multi_mesh :: TransformFormat { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_transform_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: multi_mesh :: TransformFormat (ret) } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn visible_instance_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . get_visible_instance_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc...\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn set_as_bulk_array (& self , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Format of colors in color array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_color_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_color_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Format of custom data in custom data array that gets passed to shader."] # [doc = ""] # [inline] pub fn set_custom_data_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_custom_data_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Sets the color of a specific instance.\nFor the color to take effect, ensure that [member color_format] is non-`null` on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is `true` on the material."] # [doc = ""] # [inline] pub fn set_instance_color (& self , instance : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , color) ; } } # [doc = "Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]."] # [doc = ""] # [inline] pub fn set_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } # [doc = "Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 floating point numbers. The format of the number can change depending on the [enum CustomDataFormat] used."] # [doc = ""] # [inline] pub fn set_instance_custom_data (& self , instance : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_custom_data ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , instance , custom_data) ; } } # [doc = "Sets the [Transform] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform (& self , instance : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the [Transform2D] for a specific instance."] # [doc = ""] # [inline] pub fn set_instance_transform_2d (& self , instance : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_instance_transform_2d ; let ret = crate :: icalls :: icallptr_void_i64_trans2D (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Mesh to be drawn."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "Format of transform used to transform mesh, either 2D or 3D."] # [doc = ""] # [inline] pub fn set_transform_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_transform_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers."] # [doc = ""] # [inline] pub fn set_visible_instance_count (& self , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshMethodTable :: get (get_api ()) . set_visible_instance_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , count) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMesh { } unsafe impl GodotObject for MultiMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiMesh" } } impl std :: ops :: Deref for MultiMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MultiMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMesh { } impl Instanciable for MultiMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_color_format : * mut sys :: godot_method_bind , pub get_custom_data_format : * mut sys :: godot_method_bind , pub get_instance_color : * mut sys :: godot_method_bind , pub get_instance_count : * mut sys :: godot_method_bind , pub get_instance_custom_data : * mut sys :: godot_method_bind , pub get_instance_transform : * mut sys :: godot_method_bind , pub get_instance_transform_2d : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_transform_format : * mut sys :: godot_method_bind , pub get_visible_instance_count : * mut sys :: godot_method_bind , pub set_as_bulk_array : * mut sys :: godot_method_bind , pub set_color_format : * mut sys :: godot_method_bind , pub set_custom_data_format : * mut sys :: godot_method_bind , pub set_instance_color : * mut sys :: godot_method_bind , pub set_instance_count : * mut sys :: godot_method_bind , pub set_instance_custom_data : * mut sys :: godot_method_bind , pub set_instance_transform : * mut sys :: godot_method_bind , pub set_instance_transform_2d : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_transform_format : * mut sys :: godot_method_bind , pub set_visible_instance_count : * mut sys :: godot_method_bind } impl MultiMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshMethodTable = MultiMeshMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_color_format : 0 as * mut sys :: godot_method_bind , get_custom_data_format : 0 as * mut sys :: godot_method_bind , get_instance_color : 0 as * mut sys :: godot_method_bind , get_instance_count : 0 as * mut sys :: godot_method_bind , get_instance_custom_data : 0 as * mut sys :: godot_method_bind , get_instance_transform : 0 as * mut sys :: godot_method_bind , get_instance_transform_2d : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_transform_format : 0 as * mut sys :: godot_method_bind , get_visible_instance_count : 0 as * mut sys :: godot_method_bind , set_as_bulk_array : 0 as * mut sys :: godot_method_bind , set_color_format : 0 as * mut sys :: godot_method_bind , set_custom_data_format : 0 as * mut sys :: godot_method_bind , set_instance_color : 0 as * mut sys :: godot_method_bind , set_instance_count : 0 as * mut sys :: godot_method_bind , set_instance_custom_data : 0 as * mut sys :: godot_method_bind , set_instance_transform : 0 as * mut sys :: godot_method_bind , set_instance_transform_2d : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_transform_format : 0 as * mut sys :: godot_method_bind , set_visible_instance_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_color_format = (gd_api . godot_method_bind_get_method) (class_name , "get_color_format\0" . as_ptr () as * const c_char) ; table . get_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_data_format\0" . as_ptr () as * const c_char) ; table . get_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_color\0" . as_ptr () as * const c_char) ; table . get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_count\0" . as_ptr () as * const c_char) ; table . get_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_custom_data\0" . as_ptr () as * const c_char) ; table . get_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform\0" . as_ptr () as * const c_char) ; table . get_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "get_transform_format\0" . as_ptr () as * const c_char) ; table . get_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_instance_count\0" . as_ptr () as * const c_char) ; table . set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . set_color_format = (gd_api . godot_method_bind_get_method) (class_name , "set_color_format\0" . as_ptr () as * const c_char) ; table . set_custom_data_format = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_data_format\0" . as_ptr () as * const c_char) ; table . set_instance_color = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_color\0" . as_ptr () as * const c_char) ; table . set_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_count\0" . as_ptr () as * const c_char) ; table . set_instance_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_custom_data\0" . as_ptr () as * const c_char) ; table . set_instance_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform\0" . as_ptr () as * const c_char) ; table . set_instance_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_transform_2d\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_transform_format = (gd_api . godot_method_bind_get_method) (class_name , "set_transform_format\0" . as_ptr () as * const c_char) ; table . set_visible_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_instance_count\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:160:10557 [INFO] [stdout] | [INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class BitmapFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bitmapfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBitmapFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BitmapFont { this : RawObject < Self > , } impl BitmapFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BitmapFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a character to the font, where `character` is the Unicode value, `texture` is the texture index, `rect` is the region in the texture (in pixels!), `align` is the (optional) alignment for the character and `advance` is the (optional) advance.\n# Default Arguments\n* `align` - `Vector2( 0, 0 )`\n* `advance` - `-1`"] # [doc = ""] # [inline] pub fn add_char (& self , character : i64 , texture : i64 , rect : Rect2 , align : Vector2 , advance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_char ; let ret = crate :: icalls :: icallptr_void_i64_i64_rect2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , character , texture , rect , align , advance) ; } } # [doc = "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character."] # [doc = ""] # [inline] pub fn add_kerning_pair (& self , char_a : i64 , char_b : i64 , kerning : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_kerning_pair ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b , kerning) ; } } # [doc = "Adds a texture to the [BitmapFont]."] # [doc = ""] # [inline] pub fn add_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Clears all the font data and settings."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a BitmapFont from the `*.fnt` file at `path`."] # [doc = ""] # [inline] pub fn create_from_fnt (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . create_from_fnt ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn fallback (& self) -> Option < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a kerning pair as a difference."] # [doc = ""] # [inline] pub fn get_kerning_pair (& self , char_a : i64 , char_b : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_kerning_pair ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b) ; ret as _ } } # [doc = "Returns the font atlas texture at index `idx`."] # [doc = ""] # [inline] pub fn get_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of textures in the BitmapFont atlas."] # [doc = ""] # [inline] pub fn get_texture_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn set_ascent (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_ascent ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } # [doc = "If `true`, distance field hint is enabled."] # [doc = ""] # [inline] pub fn set_distance_field_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_distance_field_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn set_fallback (& self , fallback : impl AsArg < crate :: generated :: bitmap_font :: BitmapFont >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , fallback . as_arg_ptr ()) ; } } # [doc = "Total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn set_height (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BitmapFont { } unsafe impl GodotObject for BitmapFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BitmapFont" } } impl std :: ops :: Deref for BitmapFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BitmapFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for BitmapFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BitmapFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BitmapFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for BitmapFont { } impl Instanciable for BitmapFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BitmapFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BitmapFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_char : * mut sys :: godot_method_bind , pub add_kerning_pair : * mut sys :: godot_method_bind , pub add_texture : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_from_fnt : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_kerning_pair : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_count : * mut sys :: godot_method_bind , pub set_ascent : * mut sys :: godot_method_bind , pub set_distance_field_hint : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind } impl BitmapFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BitmapFontMethodTable = BitmapFontMethodTable { class_constructor : None , add_char : 0 as * mut sys :: godot_method_bind , add_kerning_pair : 0 as * mut sys :: godot_method_bind , add_texture : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_from_fnt : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_kerning_pair : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_count : 0 as * mut sys :: godot_method_bind , set_ascent : 0 as * mut sys :: godot_method_bind , set_distance_field_hint : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BitmapFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BitmapFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_char = (gd_api . godot_method_bind_get_method) (class_name , "add_char\0" . as_ptr () as * const c_char) ; table . add_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "add_kerning_pair\0" . as_ptr () as * const c_char) ; table . add_texture = (gd_api . godot_method_bind_get_method) (class_name , "add_texture\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_from_fnt = (gd_api . godot_method_bind_get_method) (class_name , "create_from_fnt\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "get_kerning_pair\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_count = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_count\0" . as_ptr () as * const c_char) ; table . set_ascent = (gd_api . godot_method_bind_get_method) (class_name , "set_ascent\0" . as_ptr () as * const c_char) ; table . set_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_field_hint\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:166:4217 [INFO] [stdout] | [INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core class PlaneShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_planeshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPlaneShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PlaneShape { this : RawObject < Self > , } impl PlaneShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PlaneShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn set_plane (& self , plane : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . set_plane ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , plane) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PlaneShape { } unsafe impl GodotObject for PlaneShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PlaneShape" } } impl std :: ops :: Deref for PlaneShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PlaneShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for PlaneShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PlaneShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PlaneShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for PlaneShape { } impl Instanciable for PlaneShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PlaneShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PlaneShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_plane : * mut sys :: godot_method_bind , pub set_plane : * mut sys :: godot_method_bind } impl PlaneShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PlaneShapeMethodTable = PlaneShapeMethodTable { class_constructor : None , get_plane : 0 as * mut sys :: godot_method_bind , set_plane : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PlaneShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PlaneShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . set_plane = (gd_api . godot_method_bind_get_method) (class_name , "set_plane\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:172:13743 [INFO] [stdout] | [INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class Range` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_range.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nRange inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Range { this : RawObject < Self > , } impl Range { # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn as_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_as_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn page (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_page ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn is_greater_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_greater_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn is_lesser_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_lesser_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn is_ratio_exp (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_ratio_exp ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn is_using_rounded_values (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_using_rounded_values ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn set_allow_greater (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_greater ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn set_allow_lesser (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_lesser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn set_as_ratio (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_as_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn set_exp_ratio (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_exp_ratio ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn set_max (& self , maximum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , maximum) ; } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn set_min (& self , minimum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , minimum) ; } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn set_page (& self , pagesize : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_page ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pagesize) ; } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_use_rounded_values (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_use_rounded_values ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn set_value (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group."] # [doc = ""] # [inline] pub fn share (& self , with : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . share ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , with . as_arg_ptr ()) ; } } # [doc = "Stops range from sharing its member variables with any other."] # [doc = ""] # [inline] pub fn unshare (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . unshare ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Range { } unsafe impl GodotObject for Range { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Range" } } impl QueueFree for Range { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Range { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Range { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Range { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Range { } unsafe impl SubClass < crate :: generated :: node :: Node > for Range { } unsafe impl SubClass < crate :: generated :: object :: Object > for Range { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RangeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_ratio : * mut sys :: godot_method_bind , pub get_max : * mut sys :: godot_method_bind , pub get_min : * mut sys :: godot_method_bind , pub get_page : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub is_greater_allowed : * mut sys :: godot_method_bind , pub is_lesser_allowed : * mut sys :: godot_method_bind , pub is_ratio_exp : * mut sys :: godot_method_bind , pub is_using_rounded_values : * mut sys :: godot_method_bind , pub set_allow_greater : * mut sys :: godot_method_bind , pub set_allow_lesser : * mut sys :: godot_method_bind , pub set_as_ratio : * mut sys :: godot_method_bind , pub set_exp_ratio : * mut sys :: godot_method_bind , pub set_max : * mut sys :: godot_method_bind , pub set_min : * mut sys :: godot_method_bind , pub set_page : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub set_use_rounded_values : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind , pub share : * mut sys :: godot_method_bind , pub unshare : * mut sys :: godot_method_bind } impl RangeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RangeMethodTable = RangeMethodTable { class_constructor : None , get_as_ratio : 0 as * mut sys :: godot_method_bind , get_max : 0 as * mut sys :: godot_method_bind , get_min : 0 as * mut sys :: godot_method_bind , get_page : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , is_greater_allowed : 0 as * mut sys :: godot_method_bind , is_lesser_allowed : 0 as * mut sys :: godot_method_bind , is_ratio_exp : 0 as * mut sys :: godot_method_bind , is_using_rounded_values : 0 as * mut sys :: godot_method_bind , set_allow_greater : 0 as * mut sys :: godot_method_bind , set_allow_lesser : 0 as * mut sys :: godot_method_bind , set_as_ratio : 0 as * mut sys :: godot_method_bind , set_exp_ratio : 0 as * mut sys :: godot_method_bind , set_max : 0 as * mut sys :: godot_method_bind , set_min : 0 as * mut sys :: godot_method_bind , set_page : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , set_use_rounded_values : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind , share : 0 as * mut sys :: godot_method_bind , unshare : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RangeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Range\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_as_ratio\0" . as_ptr () as * const c_char) ; table . get_max = (gd_api . godot_method_bind_get_method) (class_name , "get_max\0" . as_ptr () as * const c_char) ; table . get_min = (gd_api . godot_method_bind_get_method) (class_name , "get_min\0" . as_ptr () as * const c_char) ; table . get_page = (gd_api . godot_method_bind_get_method) (class_name , "get_page\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . is_greater_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_allowed\0" . as_ptr () as * const c_char) ; table . is_lesser_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_lesser_allowed\0" . as_ptr () as * const c_char) ; table . is_ratio_exp = (gd_api . godot_method_bind_get_method) (class_name , "is_ratio_exp\0" . as_ptr () as * const c_char) ; table . is_using_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "is_using_rounded_values\0" . as_ptr () as * const c_char) ; table . set_allow_greater = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_greater\0" . as_ptr () as * const c_char) ; table . set_allow_lesser = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_lesser\0" . as_ptr () as * const c_char) ; table . set_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_as_ratio\0" . as_ptr () as * const c_char) ; table . set_exp_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_exp_ratio\0" . as_ptr () as * const c_char) ; table . set_max = (gd_api . godot_method_bind_get_method) (class_name , "set_max\0" . as_ptr () as * const c_char) ; table . set_min = (gd_api . godot_method_bind_get_method) (class_name , "set_min\0" . as_ptr () as * const c_char) ; table . set_page = (gd_api . godot_method_bind_get_method) (class_name , "set_page\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . set_use_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "set_use_rounded_values\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; table . share = (gd_api . godot_method_bind_get_method) (class_name , "share\0" . as_ptr () as * const c_char) ; table . unshare = (gd_api . godot_method_bind_get_method) (class_name , "unshare\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:178:8263 [INFO] [stdout] | [INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class SphereMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spheremesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSphereMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SphereMesh { this : RawObject < Self > , } impl SphereMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SphereMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn is_hemisphere (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_is_hemisphere ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn set_is_hemisphere (& self , is_hemisphere : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_is_hemisphere ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_hemisphere) ; } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , radial_segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radial_segments) ; } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SphereMesh { } unsafe impl GodotObject for SphereMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SphereMesh" } } impl std :: ops :: Deref for SphereMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SphereMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SphereMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SphereMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for SphereMesh { } impl Instanciable for SphereMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SphereMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SphereMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_is_hemisphere : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_is_hemisphere : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl SphereMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SphereMeshMethodTable = SphereMeshMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_is_hemisphere : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_is_hemisphere : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SphereMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SphereMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "get_is_hemisphere\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "set_is_hemisphere\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:184:14715 [INFO] [stdout] | [INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core class VisualScriptFunctionCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctioncall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionCall { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; pub const SINGLETON : CallMode = CallMode (4i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcCallMode (pub i64) ; impl RpcCallMode { pub const DISABLED : RpcCallMode = RpcCallMode (0i64) ; pub const RELIABLE : RpcCallMode = RpcCallMode (1i64) ; pub const UNRELIABLE : RpcCallMode = RpcCallMode (2i64) ; pub const RELIABLE_TO_ID : RpcCallMode = RpcCallMode (3i64) ; pub const UNRELIABLE_TO_ID : RpcCallMode = RpcCallMode (4i64) ; } impl From < i64 > for RpcCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcCallMode > for i64 { # [inline] fn from (v : RpcCallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptFunctionCall { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; pub const CALL_MODE_SINGLETON : i64 = 4i64 ; pub const RPC_DISABLED : i64 = 0i64 ; pub const RPC_RELIABLE : i64 = 1i64 ; pub const RPC_RELIABLE_TO_ID : i64 = 3i64 ; pub const RPC_UNRELIABLE : i64 = 2i64 ; pub const RPC_UNRELIABLE_TO_ID : i64 = 4i64 ; } impl VisualScriptFunctionCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_function_call :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rpc_call_mode (& self) -> crate :: generated :: visual_script_function_call :: RpcCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_rpc_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: RpcCallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_default_args (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_use_default_args ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn validate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_validate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , function : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , function . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rpc_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_rpc_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , singleton . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_default_args (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_use_default_args ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_validate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_validate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionCall { } unsafe impl GodotObject for VisualScriptFunctionCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionCall" } } impl std :: ops :: Deref for VisualScriptFunctionCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionCall { } impl Instanciable for VisualScriptFunctionCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionCallMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub get_rpc_call_mode : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_use_default_args : * mut sys :: godot_method_bind , pub get_validate : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_rpc_call_mode : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_use_default_args : * mut sys :: godot_method_bind , pub set_validate : * mut sys :: godot_method_bind } impl VisualScriptFunctionCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionCallMethodTable = VisualScriptFunctionCallMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , get_rpc_call_mode : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_use_default_args : 0 as * mut sys :: godot_method_bind , get_validate : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_rpc_call_mode : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_use_default_args : 0 as * mut sys :: godot_method_bind , set_validate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . get_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "get_use_default_args\0" . as_ptr () as * const c_char) ; table . get_validate = (gd_api . godot_method_bind_get_method) (class_name , "get_validate\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "set_use_default_args\0" . as_ptr () as * const c_char) ; table . set_validate = (gd_api . godot_method_bind_get_method) (class_name , "set_validate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:190:3826 [INFO] [stdout] | [INFO] [stdout] 190 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:196:10038 [INFO] [stdout] | [INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class CSGCylinder` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcylinder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCylinder` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCylinder inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCylinder { this : RawObject < Self > , } impl CSGCylinder { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCylinderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_cone (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . is_cone ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cone (& self , cone : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_cone ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , cone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGCylinderMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCylinder { } unsafe impl GodotObject for CSGCylinder { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCylinder" } } impl QueueFree for CSGCylinder { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCylinder { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCylinder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCylinder { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCylinder { } impl Instanciable for CSGCylinder { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCylinder :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCylinderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub is_cone : * mut sys :: godot_method_bind , pub set_cone : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGCylinderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCylinderMethodTable = CSGCylinderMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , is_cone : 0 as * mut sys :: godot_method_bind , set_cone : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCylinderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCylinder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . is_cone = (gd_api . godot_method_bind_get_method) (class_name , "is_cone\0" . as_ptr () as * const c_char) ; table . set_cone = (gd_api . godot_method_bind_get_method) (class_name , "set_cone\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:202:9158 [INFO] [stdout] | [INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class CollisionShape2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape2D { this : RawObject < Self > , } impl CollisionShape2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape2D { } unsafe impl GodotObject for CollisionShape2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape2D" } } impl QueueFree for CollisionShape2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape2D { } impl Instanciable for CollisionShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShape2DMethodTable = CollisionShape2DMethodTable { class_constructor : None , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:208:4564 [INFO] [stdout] | [INFO] [stdout] 208 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 208 | # [doc = "`core class PanelContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panelcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PanelContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanelContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PanelContainer { } unsafe impl GodotObject for PanelContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PanelContainer" } } impl QueueFree for PanelContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PanelContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanelContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for PanelContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for PanelContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PanelContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for PanelContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanelContainer { } impl Instanciable for PanelContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanelContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelContainerMethodTable = PanelContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanelContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:214:5633 [INFO] [stdout] | [INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class InstancePlaceholder` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_instanceplaceholder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInstancePlaceholder inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InstancePlaceholder { this : RawObject < Self > , } impl InstancePlaceholder { # [doc = "\n# Default Arguments\n* `replace` - `false`\n* `custom_scene` - `null`"] # [doc = ""] # [inline] pub fn create_instance (& self , replace : bool , custom_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . create_instance ; let ret = crate :: icalls :: icallptr_obj_bool_obj (method_bind , self . this . sys () . as_ptr () , replace , custom_scene . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the path to the [PackedScene] resource file that is loaded by default when calling [method replace_by_instance]."] # [doc = ""] # [inline] pub fn get_instance_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . get_instance_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `with_order` - `false`"] # [doc = ""] # [inline] pub fn get_stored_values (& self , with_order : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . get_stored_values ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , with_order) ; Dictionary :: from_sys (ret) } } # [doc = "Replaces this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it's not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided.\n# Default Arguments\n* `custom_scene` - `null`"] # [doc = ""] # [inline] pub fn replace_by_instance (& self , custom_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InstancePlaceholderMethodTable :: get (get_api ()) . replace_by_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , custom_scene . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InstancePlaceholder { } unsafe impl GodotObject for InstancePlaceholder { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InstancePlaceholder" } } impl QueueFree for InstancePlaceholder { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for InstancePlaceholder { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InstancePlaceholder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for InstancePlaceholder { } unsafe impl SubClass < crate :: generated :: object :: Object > for InstancePlaceholder { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InstancePlaceholderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_instance : * mut sys :: godot_method_bind , pub get_instance_path : * mut sys :: godot_method_bind , pub get_stored_values : * mut sys :: godot_method_bind , pub replace_by_instance : * mut sys :: godot_method_bind } impl InstancePlaceholderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InstancePlaceholderMethodTable = InstancePlaceholderMethodTable { class_constructor : None , create_instance : 0 as * mut sys :: godot_method_bind , get_instance_path : 0 as * mut sys :: godot_method_bind , get_stored_values : 0 as * mut sys :: godot_method_bind , replace_by_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InstancePlaceholderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InstancePlaceholder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_instance = (gd_api . godot_method_bind_get_method) (class_name , "create_instance\0" . as_ptr () as * const c_char) ; table . get_instance_path = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_path\0" . as_ptr () as * const c_char) ; table . get_stored_values = (gd_api . godot_method_bind_get_method) (class_name , "get_stored_values\0" . as_ptr () as * const c_char) ; table . replace_by_instance = (gd_api . godot_method_bind_get_method) (class_name , "replace_by_instance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:220:11558 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class OpenSimplexNoise` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_opensimplexnoise.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOpenSimplexNoise inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OpenSimplexNoise { this : RawObject < Self > , } impl OpenSimplexNoise { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OpenSimplexNoiseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_image (& self , width : i64 , height : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_image ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn lacunarity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_lacunarity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_1d (& self , x : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_1d ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , x) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2d (& self , x : f64 , y : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2d ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_2dv (& self , pos : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_2dv ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3d (& self , x : f64 , y : f64 , z : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_3dv (& self , pos : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_3dv ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_noise_4d (& self , x : f64 , y : f64 , z : f64 , w : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_noise_4d ; let ret = crate :: icalls :: icallptr_f64_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , x , y , z , w) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octaves (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_octaves ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn period (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_period ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn persistence (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_persistence ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_seamless_image (& self , size : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seamless_image ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_lacunarity (& self , lacunarity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_lacunarity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lacunarity) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octaves (& self , octave_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_octaves ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , octave_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_period (& self , period : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_period ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , period) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_persistence (& self , persistence : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_persistence ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , persistence) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OpenSimplexNoiseMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OpenSimplexNoise { } unsafe impl GodotObject for OpenSimplexNoise { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OpenSimplexNoise" } } impl std :: ops :: Deref for OpenSimplexNoise { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OpenSimplexNoise { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OpenSimplexNoise { } unsafe impl SubClass < crate :: generated :: object :: Object > for OpenSimplexNoise { } impl Instanciable for OpenSimplexNoise { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OpenSimplexNoise :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OpenSimplexNoiseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_image : * mut sys :: godot_method_bind , pub get_lacunarity : * mut sys :: godot_method_bind , pub get_noise_1d : * mut sys :: godot_method_bind , pub get_noise_2d : * mut sys :: godot_method_bind , pub get_noise_2dv : * mut sys :: godot_method_bind , pub get_noise_3d : * mut sys :: godot_method_bind , pub get_noise_3dv : * mut sys :: godot_method_bind , pub get_noise_4d : * mut sys :: godot_method_bind , pub get_octaves : * mut sys :: godot_method_bind , pub get_period : * mut sys :: godot_method_bind , pub get_persistence : * mut sys :: godot_method_bind , pub get_seamless_image : * mut sys :: godot_method_bind , pub get_seed : * mut sys :: godot_method_bind , pub set_lacunarity : * mut sys :: godot_method_bind , pub set_octaves : * mut sys :: godot_method_bind , pub set_period : * mut sys :: godot_method_bind , pub set_persistence : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind } impl OpenSimplexNoiseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OpenSimplexNoiseMethodTable = OpenSimplexNoiseMethodTable { class_constructor : None , get_image : 0 as * mut sys :: godot_method_bind , get_lacunarity : 0 as * mut sys :: godot_method_bind , get_noise_1d : 0 as * mut sys :: godot_method_bind , get_noise_2d : 0 as * mut sys :: godot_method_bind , get_noise_2dv : 0 as * mut sys :: godot_method_bind , get_noise_3d : 0 as * mut sys :: godot_method_bind , get_noise_3dv : 0 as * mut sys :: godot_method_bind , get_noise_4d : 0 as * mut sys :: godot_method_bind , get_octaves : 0 as * mut sys :: godot_method_bind , get_period : 0 as * mut sys :: godot_method_bind , get_persistence : 0 as * mut sys :: godot_method_bind , get_seamless_image : 0 as * mut sys :: godot_method_bind , get_seed : 0 as * mut sys :: godot_method_bind , set_lacunarity : 0 as * mut sys :: godot_method_bind , set_octaves : 0 as * mut sys :: godot_method_bind , set_period : 0 as * mut sys :: godot_method_bind , set_persistence : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OpenSimplexNoiseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OpenSimplexNoise\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_image = (gd_api . godot_method_bind_get_method) (class_name , "get_image\0" . as_ptr () as * const c_char) ; table . get_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "get_lacunarity\0" . as_ptr () as * const c_char) ; table . get_noise_1d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_1d\0" . as_ptr () as * const c_char) ; table . get_noise_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2d\0" . as_ptr () as * const c_char) ; table . get_noise_2dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_2dv\0" . as_ptr () as * const c_char) ; table . get_noise_3d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3d\0" . as_ptr () as * const c_char) ; table . get_noise_3dv = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_3dv\0" . as_ptr () as * const c_char) ; table . get_noise_4d = (gd_api . godot_method_bind_get_method) (class_name , "get_noise_4d\0" . as_ptr () as * const c_char) ; table . get_octaves = (gd_api . godot_method_bind_get_method) (class_name , "get_octaves\0" . as_ptr () as * const c_char) ; table . get_period = (gd_api . godot_method_bind_get_method) (class_name , "get_period\0" . as_ptr () as * const c_char) ; table . get_persistence = (gd_api . godot_method_bind_get_method) (class_name , "get_persistence\0" . as_ptr () as * const c_char) ; table . get_seamless_image = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless_image\0" . as_ptr () as * const c_char) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . set_lacunarity = (gd_api . godot_method_bind_get_method) (class_name , "set_lacunarity\0" . as_ptr () as * const c_char) ; table . set_octaves = (gd_api . godot_method_bind_get_method) (class_name , "set_octaves\0" . as_ptr () as * const c_char) ; table . set_period = (gd_api . godot_method_bind_get_method) (class_name , "set_period\0" . as_ptr () as * const c_char) ; table . set_persistence = (gd_api . godot_method_bind_get_method) (class_name , "set_persistence\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:226:12183 [INFO] [stdout] | [INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class PacketPeerUDP` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerudp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerUDP inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerUDP { this : RawObject < Self > , } impl PacketPeerUDP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerUDPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the UDP socket the [PacketPeerUDP] is currently listening on."] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Calling this method connects this UDP peer to the given `host`/`port` pair. UDP is in reality connectionless, so this option only means that incoming packets from different addresses are automatically discarded, and that outgoing packets are always sent to the connected address (future calls to [method set_dest_address] are not allowed). This method does not send any data to the remote peer, to do that, use [method PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also [UDPServer].\nNote: Connecting to the remote peer does not help to protect from malicious attacks like IP spoofing, etc. Think about using an encryption technique like SSL or DTLS if you feel like your application is transfering sensitive information."] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the IP of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."] # [doc = ""] # [inline] pub fn get_packet_ip (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . get_packet_ip ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the port of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."] # [doc = ""] # [inline] pub fn get_packet_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . get_packet_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the UDP socket is open and has been connected to a remote address. See [method connect_to_host]."] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this [PacketPeerUDP] is listening."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Joins the multicast group specified by `multicast_address` using the interface identified by `interface_name`.\nYou can join the same multicast group with multiple interfaces. Use [method IP.get_local_interfaces] to know which are available.\nNote: Some Android devices might require the `CHANGE_WIFI_MULTICAST_STATE` permission for multicast to work."] # [doc = ""] # [inline] pub fn join_multicast_group (& self , multicast_address : impl Into < GodotString > , interface_name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . join_multicast_group ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , multicast_address . into () , interface_name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Removes the interface identified by `interface_name` from the multicast group specified by `multicast_address`."] # [doc = ""] # [inline] pub fn leave_multicast_group (& self , multicast_address : impl Into < GodotString > , interface_name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . leave_multicast_group ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , multicast_address . into () , interface_name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Makes this [PacketPeerUDP] listen on the `port` binding to `bind_address` with a buffer size `recv_buf_size`.\nIf `bind_address` is set to `\"*\"` (default), the peer will listen on all available addresses (both IPv4 and IPv6).\nIf `bind_address` is set to `\"0.0.0.0\"` (for IPv4) or `\"::\"` (for IPv6), the peer will listen on all available addresses matching that IP type.\nIf `bind_address` is set to any valid address (e.g. `\"192.168.1.101\"`, `\"::1\"`, etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists).\n# Default Arguments\n* `bind_address` - `\"*\"`\n* `recv_buf_size` - `65536`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString > , recv_buf_size : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , port , bind_address . into () , recv_buf_size) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Enable or disable sending of broadcast packets (e.g. `set_dest_address(\"255.255.255.255\", 4343)`. This option is disabled by default.\nNote: Some Android devices might require the `CHANGE_WIFI_MULTICAST_STATE` permission and this option to be enabled to receive broadcast packets too."] # [doc = ""] # [inline] pub fn set_broadcast_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . set_broadcast_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the destination address and port for sending packets and variables. A hostname will be resolved using DNS if needed.\nNote: [method set_broadcast_enabled] must be enabled before sending packets to a broadcast address (e.g. `255.255.255.255`)."] # [doc = ""] # [inline] pub fn set_dest_address (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . set_dest_address ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Waits for a packet to arrive on the listening port. See [method listen]."] # [doc = ""] # [inline] pub fn wait (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerUDPMethodTable :: get (get_api ()) . wait ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerUDP { } unsafe impl GodotObject for PacketPeerUDP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerUDP" } } impl std :: ops :: Deref for PacketPeerUDP { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerUDP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerUDP { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerUDP { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerUDP { } impl Instanciable for PacketPeerUDP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerUDP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerUDPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub connect_to_host : * mut sys :: godot_method_bind , pub get_packet_ip : * mut sys :: godot_method_bind , pub get_packet_port : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub join_multicast_group : * mut sys :: godot_method_bind , pub leave_multicast_group : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub set_broadcast_enabled : * mut sys :: godot_method_bind , pub set_dest_address : * mut sys :: godot_method_bind , pub wait : * mut sys :: godot_method_bind } impl PacketPeerUDPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerUDPMethodTable = PacketPeerUDPMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , connect_to_host : 0 as * mut sys :: godot_method_bind , get_packet_ip : 0 as * mut sys :: godot_method_bind , get_packet_port : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , join_multicast_group : 0 as * mut sys :: godot_method_bind , leave_multicast_group : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , set_broadcast_enabled : 0 as * mut sys :: godot_method_bind , set_dest_address : 0 as * mut sys :: godot_method_bind , wait : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerUDPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerUDP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . get_packet_ip = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_ip\0" . as_ptr () as * const c_char) ; table . get_packet_port = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_port\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . join_multicast_group = (gd_api . godot_method_bind_get_method) (class_name , "join_multicast_group\0" . as_ptr () as * const c_char) ; table . leave_multicast_group = (gd_api . godot_method_bind_get_method) (class_name , "leave_multicast_group\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . set_broadcast_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_broadcast_enabled\0" . as_ptr () as * const c_char) ; table . set_dest_address = (gd_api . godot_method_bind_get_method) (class_name , "set_dest_address\0" . as_ptr () as * const c_char) ; table . wait = (gd_api . godot_method_bind_get_method) (class_name , "wait\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:232:4498 [INFO] [stdout] | [INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core class ButtonGroup` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_buttongroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nButtonGroup inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ButtonGroup { this : RawObject < Self > , } impl ButtonGroup { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [inline] pub fn get_buttons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_buttons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current pressed button."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> Option < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ButtonGroup { } unsafe impl GodotObject for ButtonGroup { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ButtonGroup" } } impl std :: ops :: Deref for ButtonGroup { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ButtonGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ButtonGroup { } impl Instanciable for ButtonGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ButtonGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buttons : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind } impl ButtonGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonGroupMethodTable = ButtonGroupMethodTable { class_constructor : None , get_buttons : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ButtonGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buttons = (gd_api . godot_method_bind_get_method) (class_name , "get_buttons\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:238:10854 [INFO] [stdout] | [INFO] [stdout] 238 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class Script` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_script.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nScript inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Script { this : RawObject < Self > , } impl Script { # [doc = "Returns `true` if the script can be instanced."] # [doc = ""] # [inline] pub fn can_instance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the script directly inherited by this script."] # [doc = ""] # [inline] pub fn get_base_script (& self) -> Option < Ref < crate :: generated :: script :: Script , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script :: Script , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the script's base type."] # [doc = ""] # [inline] pub fn get_instance_base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_instance_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the default value of the specified property."] # [doc = ""] # [inline] pub fn get_property_default_value (& self , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_property_default_value ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns a dictionary containing constant names and their values."] # [doc = ""] # [inline] pub fn get_script_constant_map (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_constant_map ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the list of methods in this [Script]."] # [doc = ""] # [inline] pub fn get_script_method_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_method_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of properties in this [Script]."] # [doc = ""] # [inline] pub fn get_script_property_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_property_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of user signals defined in this [Script]."] # [doc = ""] # [inline] pub fn get_script_signal_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_signal_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn source_code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_source_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the script, or a base class, defines a signal with the given name."] # [doc = ""] # [inline] pub fn has_script_signal (& self , signal_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_script_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the script contains non-empty source code."] # [doc = ""] # [inline] pub fn has_source_code (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_source_code ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if `base_object` is an instance of this script."] # [doc = ""] # [inline] pub fn instance_has (& self , base_object : impl AsArg < crate :: generated :: object :: Object >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . instance_has ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , base_object . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the script is a tool script. A tool script can run in the editor."] # [doc = ""] # [inline] pub fn is_tool (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . is_tool ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reloads the script's class implementation. Returns an error code.\n# Default Arguments\n* `keep_state` - `false`"] # [doc = ""] # [inline] pub fn reload (& self , keep_state : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . reload ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , keep_state) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn set_source_code (& self , source : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . set_source_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , source . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Script { } unsafe impl GodotObject for Script { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Script" } } impl std :: ops :: Deref for Script { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Script { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Script { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Script { } unsafe impl SubClass < crate :: generated :: object :: Object > for Script { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_instance_base_type : * mut sys :: godot_method_bind , pub get_property_default_value : * mut sys :: godot_method_bind , pub get_script_constant_map : * mut sys :: godot_method_bind , pub get_script_method_list : * mut sys :: godot_method_bind , pub get_script_property_list : * mut sys :: godot_method_bind , pub get_script_signal_list : * mut sys :: godot_method_bind , pub get_source_code : * mut sys :: godot_method_bind , pub has_script_signal : * mut sys :: godot_method_bind , pub has_source_code : * mut sys :: godot_method_bind , pub instance_has : * mut sys :: godot_method_bind , pub is_tool : * mut sys :: godot_method_bind , pub reload : * mut sys :: godot_method_bind , pub set_source_code : * mut sys :: godot_method_bind } impl ScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptMethodTable = ScriptMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_instance_base_type : 0 as * mut sys :: godot_method_bind , get_property_default_value : 0 as * mut sys :: godot_method_bind , get_script_constant_map : 0 as * mut sys :: godot_method_bind , get_script_method_list : 0 as * mut sys :: godot_method_bind , get_script_property_list : 0 as * mut sys :: godot_method_bind , get_script_signal_list : 0 as * mut sys :: godot_method_bind , get_source_code : 0 as * mut sys :: godot_method_bind , has_script_signal : 0 as * mut sys :: godot_method_bind , has_source_code : 0 as * mut sys :: godot_method_bind , instance_has : 0 as * mut sys :: godot_method_bind , is_tool : 0 as * mut sys :: godot_method_bind , reload : 0 as * mut sys :: godot_method_bind , set_source_code : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Script\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_instance_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_base_type\0" . as_ptr () as * const c_char) ; table . get_property_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_property_default_value\0" . as_ptr () as * const c_char) ; table . get_script_constant_map = (gd_api . godot_method_bind_get_method) (class_name , "get_script_constant_map\0" . as_ptr () as * const c_char) ; table . get_script_method_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_method_list\0" . as_ptr () as * const c_char) ; table . get_script_property_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_property_list\0" . as_ptr () as * const c_char) ; table . get_script_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_signal_list\0" . as_ptr () as * const c_char) ; table . get_source_code = (gd_api . godot_method_bind_get_method) (class_name , "get_source_code\0" . as_ptr () as * const c_char) ; table . has_script_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_script_signal\0" . as_ptr () as * const c_char) ; table . has_source_code = (gd_api . godot_method_bind_get_method) (class_name , "has_source_code\0" . as_ptr () as * const c_char) ; table . instance_has = (gd_api . godot_method_bind_get_method) (class_name , "instance_has\0" . as_ptr () as * const c_char) ; table . is_tool = (gd_api . godot_method_bind_get_method) (class_name , "is_tool\0" . as_ptr () as * const c_char) ; table . reload = (gd_api . godot_method_bind_get_method) (class_name , "reload\0" . as_ptr () as * const c_char) ; table . set_source_code = (gd_api . godot_method_bind_get_method) (class_name , "set_source_code\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:244:6291 [INFO] [stdout] | [INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class VisibilityEnabler` inherits `VisibilityNotifier` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler inherits methods from:\n - [VisibilityNotifier](struct.VisibilityNotifier.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const MAX : Enabler = Enabler (2i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 2i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; } impl VisibilityEnabler { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnablerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler { } unsafe impl GodotObject for VisibilityEnabler { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler" } } impl QueueFree for VisibilityEnabler { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler { type Target = crate :: generated :: visibility_notifier :: VisibilityNotifier ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier :: VisibilityNotifier > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler { } impl Instanciable for VisibilityEnabler { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnablerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnablerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnablerMethodTable = VisibilityEnablerMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnablerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:250:28077 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core class Tween` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tween.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tween` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTween inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tween { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EaseType (pub i64) ; impl EaseType { pub const IN : EaseType = EaseType (0i64) ; pub const OUT : EaseType = EaseType (1i64) ; pub const IN_OUT : EaseType = EaseType (2i64) ; pub const OUT_IN : EaseType = EaseType (3i64) ; } impl From < i64 > for EaseType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EaseType > for i64 { # [inline] fn from (v : EaseType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransitionType (pub i64) ; impl TransitionType { pub const LINEAR : TransitionType = TransitionType (0i64) ; pub const SINE : TransitionType = TransitionType (1i64) ; pub const QUINT : TransitionType = TransitionType (2i64) ; pub const QUART : TransitionType = TransitionType (3i64) ; pub const QUAD : TransitionType = TransitionType (4i64) ; pub const EXPO : TransitionType = TransitionType (5i64) ; pub const ELASTIC : TransitionType = TransitionType (6i64) ; pub const CUBIC : TransitionType = TransitionType (7i64) ; pub const CIRC : TransitionType = TransitionType (8i64) ; pub const BOUNCE : TransitionType = TransitionType (9i64) ; pub const BACK : TransitionType = TransitionType (10i64) ; } impl From < i64 > for TransitionType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransitionType > for i64 { # [inline] fn from (v : TransitionType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TweenProcessMode (pub i64) ; impl TweenProcessMode { pub const PHYSICS : TweenProcessMode = TweenProcessMode (0i64) ; pub const IDLE : TweenProcessMode = TweenProcessMode (1i64) ; } impl From < i64 > for TweenProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TweenProcessMode > for i64 { # [inline] fn from (v : TweenProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tween { pub const EASE_IN : i64 = 0i64 ; pub const EASE_IN_OUT : i64 = 2i64 ; pub const EASE_OUT : i64 = 1i64 ; pub const EASE_OUT_IN : i64 = 3i64 ; pub const TRANS_BACK : i64 = 10i64 ; pub const TRANS_BOUNCE : i64 = 9i64 ; pub const TRANS_CIRC : i64 = 8i64 ; pub const TRANS_CUBIC : i64 = 7i64 ; pub const TRANS_ELASTIC : i64 = 6i64 ; pub const TRANS_EXPO : i64 = 5i64 ; pub const TRANS_LINEAR : i64 = 0i64 ; pub const TRANS_QUAD : i64 = 4i64 ; pub const TRANS_QUART : i64 = 3i64 ; pub const TRANS_QUINT : i64 = 2i64 ; pub const TRANS_SINE : i64 = 1i64 ; pub const TWEEN_PROCESS_IDLE : i64 = 1i64 ; pub const TWEEN_PROCESS_PHYSICS : i64 = 0i64 ; } impl Tween { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TweenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Follows `method` of `object` and applies the returned value on `target_method` of `target`, beginning from `initial_val` for `duration` seconds, `delay` later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_method : impl Into < GodotString > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_obj_str_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_method . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Follows `property` of `object` and applies it on `target_property` of `target`, beginning from `initial_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_property : impl Into < NodePath > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_obj_nodepath_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_property . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the total time needed for all tweens to end. If you have two tweens, one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, as by that time all tweens would have finished."] # [doc = ""] # [inline] pub fn get_runtime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_runtime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn tween_process_mode (& self) -> crate :: generated :: tween :: TweenProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_tween_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tween :: TweenProcessMode (ret) } } # [doc = "Calls `callback` of `object` after `duration`. `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Calls `callback` of `object` after `duration` on the main thread (similar to [method Object.call_deferred]). `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_deferred_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_deferred_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Animates `method` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Setting the initial value to `null` uses the current value of the property.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns `true` if any tweens are currently running.\n**Note:** This method doesn't consider tweens that have ended."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn is_repeat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_repeat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops animation and removes a tween, given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn remove (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animation and removes all tweens."] # [doc = ""] # [inline] pub fn remove_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Resets a tween to its initial value (the one given, not the one before the tween), given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn reset (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Resets all tweens to their initial values (the ones given, not those before the tween)."] # [doc = ""] # [inline] pub fn reset_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Continues animating a stopped tween, given its object and property/method pair. By default, all tweens are resumed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn resume (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Continues animating all stopped tweens."] # [doc = ""] # [inline] pub fn resume_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the interpolation to the given `time` in seconds."] # [doc = ""] # [inline] pub fn seek (& self , time : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , time) ; ret as _ } } # [doc = "Activates/deactivates the tween. See also [method stop_all] and [method resume_all]."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn set_repeat (& self , repeat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_repeat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , repeat) ; } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn set_tween_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_tween_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starts the tween. You can define animations both before and after this."] # [doc = ""] # [inline] pub fn start (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops a tween, given its object and property/method pair. By default, all tweens are stopped, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn stop (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animating all tweens."] # [doc = ""] # [inline] pub fn stop_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animates `method` of `object` from the value returned by `initial_method` to `final_val` for `duration` seconds, `delay` seconds later. Methods are animated by calling them with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_method : impl Into < GodotString > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_obj_str_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial . as_arg_ptr () , initial_method . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from the current value of the `initial_val` property of `initial` to `final_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_val : impl Into < NodePath > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_obj_nodepath_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial . as_arg_ptr () , initial_val . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the current time of the tween."] # [doc = ""] # [inline] pub fn tell (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . tell ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Tween { } unsafe impl GodotObject for Tween { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tween" } } impl QueueFree for Tween { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tween { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tween { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Tween { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tween { } impl Instanciable for Tween { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tween :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TweenMethodTable { pub class_constructor : sys :: godot_class_constructor , pub follow_method : * mut sys :: godot_method_bind , pub follow_property : * mut sys :: godot_method_bind , pub get_runtime : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_tween_process_mode : * mut sys :: godot_method_bind , pub interpolate_callback : * mut sys :: godot_method_bind , pub interpolate_deferred_callback : * mut sys :: godot_method_bind , pub interpolate_method : * mut sys :: godot_method_bind , pub interpolate_property : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_repeat : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub remove_all : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub reset_all : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind , pub resume_all : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_repeat : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_tween_process_mode : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub stop_all : * mut sys :: godot_method_bind , pub targeting_method : * mut sys :: godot_method_bind , pub targeting_property : * mut sys :: godot_method_bind , pub tell : * mut sys :: godot_method_bind } impl TweenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TweenMethodTable = TweenMethodTable { class_constructor : None , follow_method : 0 as * mut sys :: godot_method_bind , follow_property : 0 as * mut sys :: godot_method_bind , get_runtime : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_tween_process_mode : 0 as * mut sys :: godot_method_bind , interpolate_callback : 0 as * mut sys :: godot_method_bind , interpolate_deferred_callback : 0 as * mut sys :: godot_method_bind , interpolate_method : 0 as * mut sys :: godot_method_bind , interpolate_property : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_repeat : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , remove_all : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , reset_all : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind , resume_all : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_repeat : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_tween_process_mode : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , stop_all : 0 as * mut sys :: godot_method_bind , targeting_method : 0 as * mut sys :: godot_method_bind , targeting_property : 0 as * mut sys :: godot_method_bind , tell : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TweenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tween\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . follow_method = (gd_api . godot_method_bind_get_method) (class_name , "follow_method\0" . as_ptr () as * const c_char) ; table . follow_property = (gd_api . godot_method_bind_get_method) (class_name , "follow_property\0" . as_ptr () as * const c_char) ; table . get_runtime = (gd_api . godot_method_bind_get_method) (class_name , "get_runtime\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_tween_process_mode\0" . as_ptr () as * const c_char) ; table . interpolate_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_callback\0" . as_ptr () as * const c_char) ; table . interpolate_deferred_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_deferred_callback\0" . as_ptr () as * const c_char) ; table . interpolate_method = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_method\0" . as_ptr () as * const c_char) ; table . interpolate_property = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_property\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_repeat = (gd_api . godot_method_bind_get_method) (class_name , "is_repeat\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . remove_all = (gd_api . godot_method_bind_get_method) (class_name , "remove_all\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . reset_all = (gd_api . godot_method_bind_get_method) (class_name , "reset_all\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; table . resume_all = (gd_api . godot_method_bind_get_method) (class_name , "resume_all\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_repeat = (gd_api . godot_method_bind_get_method) (class_name , "set_repeat\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_tween_process_mode\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . stop_all = (gd_api . godot_method_bind_get_method) (class_name , "stop_all\0" . as_ptr () as * const c_char) ; table . targeting_method = (gd_api . godot_method_bind_get_method) (class_name , "targeting_method\0" . as_ptr () as * const c_char) ; table . targeting_property = (gd_api . godot_method_bind_get_method) (class_name , "targeting_property\0" . as_ptr () as * const c_char) ; table . tell = (gd_api . godot_method_bind_get_method) (class_name , "tell\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:262:5471 [INFO] [stdout] | [INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class VisualScriptTypeCast` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripttypecast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptTypeCast inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptTypeCast { this : RawObject < Self > , } impl VisualScriptTypeCast { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptTypeCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptTypeCast { } unsafe impl GodotObject for VisualScriptTypeCast { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptTypeCast" } } impl std :: ops :: Deref for VisualScriptTypeCast { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptTypeCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptTypeCast { } impl Instanciable for VisualScriptTypeCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptTypeCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptTypeCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind } impl VisualScriptTypeCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptTypeCastMethodTable = VisualScriptTypeCastMethodTable { class_constructor : None , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptTypeCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptTypeCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:268:282238 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core singleton class VisualServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightMode (pub i64) ; impl CanvasLightMode { pub const ADD : CanvasLightMode = CanvasLightMode (0i64) ; pub const SUB : CanvasLightMode = CanvasLightMode (1i64) ; pub const MIX : CanvasLightMode = CanvasLightMode (2i64) ; pub const MASK : CanvasLightMode = CanvasLightMode (3i64) ; } impl From < i64 > for CanvasLightMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightMode > for i64 { # [inline] fn from (v : CanvasLightMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasLightShadowFilter (pub i64) ; impl CanvasLightShadowFilter { pub const NONE : CanvasLightShadowFilter = CanvasLightShadowFilter (0i64) ; pub const PCF3 : CanvasLightShadowFilter = CanvasLightShadowFilter (1i64) ; pub const PCF5 : CanvasLightShadowFilter = CanvasLightShadowFilter (2i64) ; pub const PCF7 : CanvasLightShadowFilter = CanvasLightShadowFilter (3i64) ; pub const PCF9 : CanvasLightShadowFilter = CanvasLightShadowFilter (4i64) ; pub const PCF13 : CanvasLightShadowFilter = CanvasLightShadowFilter (5i64) ; } impl From < i64 > for CanvasLightShadowFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasLightShadowFilter > for i64 { # [inline] fn from (v : CanvasLightShadowFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CanvasOccluderPolygonCullMode (pub i64) ; impl CanvasOccluderPolygonCullMode { pub const DISABLED : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (0i64) ; pub const CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (1i64) ; pub const COUNTER_CLOCKWISE : CanvasOccluderPolygonCullMode = CanvasOccluderPolygonCullMode (2i64) ; } impl From < i64 > for CanvasOccluderPolygonCullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CanvasOccluderPolygonCullMode > for i64 { # [inline] fn from (v : CanvasOccluderPolygonCullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CubeMapSide (pub i64) ; impl CubeMapSide { pub const LEFT : CubeMapSide = CubeMapSide (0i64) ; pub const RIGHT : CubeMapSide = CubeMapSide (1i64) ; pub const BOTTOM : CubeMapSide = CubeMapSide (2i64) ; pub const TOP : CubeMapSide = CubeMapSide (3i64) ; pub const FRONT : CubeMapSide = CubeMapSide (4i64) ; pub const BACK : CubeMapSide = CubeMapSide (5i64) ; } impl From < i64 > for CubeMapSide { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CubeMapSide > for i64 { # [inline] fn from (v : CubeMapSide) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentBg (pub i64) ; impl EnvironmentBg { pub const CLEAR_COLOR : EnvironmentBg = EnvironmentBg (0i64) ; pub const COLOR : EnvironmentBg = EnvironmentBg (1i64) ; pub const SKY : EnvironmentBg = EnvironmentBg (2i64) ; pub const COLOR_SKY : EnvironmentBg = EnvironmentBg (3i64) ; pub const CANVAS : EnvironmentBg = EnvironmentBg (4i64) ; pub const KEEP : EnvironmentBg = EnvironmentBg (5i64) ; pub const MAX : EnvironmentBg = EnvironmentBg (7i64) ; } impl From < i64 > for EnvironmentBg { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentBg > for i64 { # [inline] fn from (v : EnvironmentBg) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentDofBlurQuality (pub i64) ; impl EnvironmentDofBlurQuality { pub const LOW : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (0i64) ; pub const MEDIUM : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (1i64) ; pub const HIGH : EnvironmentDofBlurQuality = EnvironmentDofBlurQuality (2i64) ; } impl From < i64 > for EnvironmentDofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentDofBlurQuality > for i64 { # [inline] fn from (v : EnvironmentDofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentGlowBlendMode (pub i64) ; impl EnvironmentGlowBlendMode { pub const ADDITIVE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (0i64) ; pub const SCREEN : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (1i64) ; pub const SOFTLIGHT : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (2i64) ; pub const REPLACE : EnvironmentGlowBlendMode = EnvironmentGlowBlendMode (3i64) ; } impl From < i64 > for EnvironmentGlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentGlowBlendMode > for i64 { # [inline] fn from (v : EnvironmentGlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoBlur (pub i64) ; impl EnvironmentSsaoBlur { pub const DISABLED : EnvironmentSsaoBlur = EnvironmentSsaoBlur (0i64) ; pub const _1X1 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (1i64) ; pub const _2X2 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (2i64) ; pub const _3X3 : EnvironmentSsaoBlur = EnvironmentSsaoBlur (3i64) ; } impl From < i64 > for EnvironmentSsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoBlur > for i64 { # [inline] fn from (v : EnvironmentSsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentSsaoQuality (pub i64) ; impl EnvironmentSsaoQuality { pub const LOW : EnvironmentSsaoQuality = EnvironmentSsaoQuality (0i64) ; pub const MEDIUM : EnvironmentSsaoQuality = EnvironmentSsaoQuality (1i64) ; pub const HIGH : EnvironmentSsaoQuality = EnvironmentSsaoQuality (2i64) ; } impl From < i64 > for EnvironmentSsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentSsaoQuality > for i64 { # [inline] fn from (v : EnvironmentSsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EnvironmentToneMapper (pub i64) ; impl EnvironmentToneMapper { pub const LINEAR : EnvironmentToneMapper = EnvironmentToneMapper (0i64) ; pub const REINHARD : EnvironmentToneMapper = EnvironmentToneMapper (1i64) ; pub const FILMIC : EnvironmentToneMapper = EnvironmentToneMapper (2i64) ; pub const ACES : EnvironmentToneMapper = EnvironmentToneMapper (3i64) ; } impl From < i64 > for EnvironmentToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EnvironmentToneMapper > for i64 { # [inline] fn from (v : EnvironmentToneMapper) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Features (pub i64) ; impl Features { pub const SHADERS : Features = Features (0i64) ; pub const MULTITHREADED : Features = Features (1i64) ; } impl From < i64 > for Features { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Features > for i64 { # [inline] fn from (v : Features) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceFlags (pub i64) ; impl InstanceFlags { pub const USE_BAKED_LIGHT : InstanceFlags = InstanceFlags (0i64) ; pub const DRAW_NEXT_FRAME_IF_VISIBLE : InstanceFlags = InstanceFlags (1i64) ; pub const MAX : InstanceFlags = InstanceFlags (2i64) ; } impl From < i64 > for InstanceFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceFlags > for i64 { # [inline] fn from (v : InstanceFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InstanceType (pub i64) ; impl InstanceType { pub const NONE : InstanceType = InstanceType (0i64) ; pub const MESH : InstanceType = InstanceType (1i64) ; pub const MULTIMESH : InstanceType = InstanceType (2i64) ; pub const IMMEDIATE : InstanceType = InstanceType (3i64) ; pub const PARTICLES : InstanceType = InstanceType (4i64) ; pub const LIGHT : InstanceType = InstanceType (5i64) ; pub const REFLECTION_PROBE : InstanceType = InstanceType (6i64) ; pub const GI_PROBE : InstanceType = InstanceType (7i64) ; pub const LIGHTMAP_CAPTURE : InstanceType = InstanceType (8i64) ; pub const MAX : InstanceType = InstanceType (9i64) ; pub const GEOMETRY_MASK : InstanceType = InstanceType (30i64) ; } impl From < i64 > for InstanceType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InstanceType > for i64 { # [inline] fn from (v : InstanceType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightBakeMode (pub i64) ; impl LightBakeMode { pub const DISABLED : LightBakeMode = LightBakeMode (0i64) ; pub const INDIRECT : LightBakeMode = LightBakeMode (1i64) ; pub const ALL : LightBakeMode = LightBakeMode (2i64) ; } impl From < i64 > for LightBakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightBakeMode > for i64 { # [inline] fn from (v : LightBakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowDepthRangeMode (pub i64) ; impl LightDirectionalShadowDepthRangeMode { pub const STABLE : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (0i64) ; pub const OPTIMIZED : LightDirectionalShadowDepthRangeMode = LightDirectionalShadowDepthRangeMode (1i64) ; } impl From < i64 > for LightDirectionalShadowDepthRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowDepthRangeMode > for i64 { # [inline] fn from (v : LightDirectionalShadowDepthRangeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightDirectionalShadowMode (pub i64) ; impl LightDirectionalShadowMode { pub const ORTHOGONAL : LightDirectionalShadowMode = LightDirectionalShadowMode (0i64) ; pub const PARALLEL_2_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (1i64) ; pub const PARALLEL_4_SPLITS : LightDirectionalShadowMode = LightDirectionalShadowMode (2i64) ; } impl From < i64 > for LightDirectionalShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightDirectionalShadowMode > for i64 { # [inline] fn from (v : LightDirectionalShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowDetail (pub i64) ; impl LightOmniShadowDetail { pub const VERTICAL : LightOmniShadowDetail = LightOmniShadowDetail (0i64) ; pub const HORIZONTAL : LightOmniShadowDetail = LightOmniShadowDetail (1i64) ; } impl From < i64 > for LightOmniShadowDetail { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowDetail > for i64 { # [inline] fn from (v : LightOmniShadowDetail) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightOmniShadowMode (pub i64) ; impl LightOmniShadowMode { pub const DUAL_PARABOLOID : LightOmniShadowMode = LightOmniShadowMode (0i64) ; pub const CUBE : LightOmniShadowMode = LightOmniShadowMode (1i64) ; } impl From < i64 > for LightOmniShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightOmniShadowMode > for i64 { # [inline] fn from (v : LightOmniShadowMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightParam (pub i64) ; impl LightParam { pub const ENERGY : LightParam = LightParam (0i64) ; pub const SPECULAR : LightParam = LightParam (2i64) ; pub const RANGE : LightParam = LightParam (3i64) ; pub const ATTENUATION : LightParam = LightParam (4i64) ; pub const SPOT_ANGLE : LightParam = LightParam (5i64) ; pub const SPOT_ATTENUATION : LightParam = LightParam (6i64) ; pub const CONTACT_SHADOW_SIZE : LightParam = LightParam (7i64) ; pub const SHADOW_MAX_DISTANCE : LightParam = LightParam (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : LightParam = LightParam (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : LightParam = LightParam (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : LightParam = LightParam (11i64) ; pub const SHADOW_NORMAL_BIAS : LightParam = LightParam (12i64) ; pub const SHADOW_BIAS : LightParam = LightParam (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : LightParam = LightParam (14i64) ; pub const MAX : LightParam = LightParam (15i64) ; } impl From < i64 > for LightParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightParam > for i64 { # [inline] fn from (v : LightParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LightType (pub i64) ; impl LightType { pub const DIRECTIONAL : LightType = LightType (0i64) ; pub const OMNI : LightType = LightType (1i64) ; pub const SPOT : LightType = LightType (2i64) ; } impl From < i64 > for LightType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LightType > for i64 { # [inline] fn from (v : LightType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshColorFormat (pub i64) ; impl MultimeshColorFormat { pub const NONE : MultimeshColorFormat = MultimeshColorFormat (0i64) ; pub const _8BIT : MultimeshColorFormat = MultimeshColorFormat (1i64) ; pub const FLOAT : MultimeshColorFormat = MultimeshColorFormat (2i64) ; } impl From < i64 > for MultimeshColorFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshColorFormat > for i64 { # [inline] fn from (v : MultimeshColorFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshCustomDataFormat (pub i64) ; impl MultimeshCustomDataFormat { pub const NONE : MultimeshCustomDataFormat = MultimeshCustomDataFormat (0i64) ; pub const _8BIT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (1i64) ; pub const FLOAT : MultimeshCustomDataFormat = MultimeshCustomDataFormat (2i64) ; } impl From < i64 > for MultimeshCustomDataFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshCustomDataFormat > for i64 { # [inline] fn from (v : MultimeshCustomDataFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MultimeshTransformFormat (pub i64) ; impl MultimeshTransformFormat { pub const _2D : MultimeshTransformFormat = MultimeshTransformFormat (0i64) ; pub const _3D : MultimeshTransformFormat = MultimeshTransformFormat (1i64) ; } impl From < i64 > for MultimeshTransformFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MultimeshTransformFormat > for i64 { # [inline] fn from (v : MultimeshTransformFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NinePatchAxisMode (pub i64) ; impl NinePatchAxisMode { pub const STRETCH : NinePatchAxisMode = NinePatchAxisMode (0i64) ; pub const TILE : NinePatchAxisMode = NinePatchAxisMode (1i64) ; pub const TILE_FIT : NinePatchAxisMode = NinePatchAxisMode (2i64) ; } impl From < i64 > for NinePatchAxisMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NinePatchAxisMode > for i64 { # [inline] fn from (v : NinePatchAxisMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ParticlesDrawOrder (pub i64) ; impl ParticlesDrawOrder { pub const INDEX : ParticlesDrawOrder = ParticlesDrawOrder (0i64) ; pub const LIFETIME : ParticlesDrawOrder = ParticlesDrawOrder (1i64) ; pub const VIEW_DEPTH : ParticlesDrawOrder = ParticlesDrawOrder (2i64) ; } impl From < i64 > for ParticlesDrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ParticlesDrawOrder > for i64 { # [inline] fn from (v : ParticlesDrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; pub const MAX : PrimitiveType = PrimitiveType (7i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ReflectionProbeUpdateMode (pub i64) ; impl ReflectionProbeUpdateMode { pub const ONCE : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (0i64) ; pub const ALWAYS : ReflectionProbeUpdateMode = ReflectionProbeUpdateMode (1i64) ; } impl From < i64 > for ReflectionProbeUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ReflectionProbeUpdateMode > for i64 { # [inline] fn from (v : ReflectionProbeUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const USAGE_VIDEO_MEM_TOTAL : RenderInfo = RenderInfo (8i64) ; pub const VIDEO_MEM_USED : RenderInfo = RenderInfo (9i64) ; pub const TEXTURE_MEM_USED : RenderInfo = RenderInfo (10i64) ; pub const VERTEX_MEM_USED : RenderInfo = RenderInfo (11i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScenarioDebugMode (pub i64) ; impl ScenarioDebugMode { pub const DISABLED : ScenarioDebugMode = ScenarioDebugMode (0i64) ; pub const WIREFRAME : ScenarioDebugMode = ScenarioDebugMode (1i64) ; pub const OVERDRAW : ScenarioDebugMode = ScenarioDebugMode (2i64) ; pub const SHADELESS : ScenarioDebugMode = ScenarioDebugMode (3i64) ; } impl From < i64 > for ScenarioDebugMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScenarioDebugMode > for i64 { # [inline] fn from (v : ScenarioDebugMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShaderMode (pub i64) ; impl ShaderMode { pub const SPATIAL : ShaderMode = ShaderMode (0i64) ; pub const CANVAS_ITEM : ShaderMode = ShaderMode (1i64) ; pub const PARTICLES : ShaderMode = ShaderMode (2i64) ; pub const MAX : ShaderMode = ShaderMode (3i64) ; } impl From < i64 > for ShaderMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShaderMode > for i64 { # [inline] fn from (v : ShaderMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowCastingSetting (pub i64) ; impl ShadowCastingSetting { pub const OFF : ShadowCastingSetting = ShadowCastingSetting (0i64) ; pub const ON : ShadowCastingSetting = ShadowCastingSetting (1i64) ; pub const DOUBLE_SIDED : ShadowCastingSetting = ShadowCastingSetting (2i64) ; pub const SHADOWS_ONLY : ShadowCastingSetting = ShadowCastingSetting (3i64) ; } impl From < i64 > for ShadowCastingSetting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowCastingSetting > for i64 { # [inline] fn from (v : ShadowCastingSetting) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureFlags (pub i64) ; impl TextureFlags { pub const FLAG_MIPMAPS : TextureFlags = TextureFlags (1i64) ; pub const FLAG_REPEAT : TextureFlags = TextureFlags (2i64) ; pub const FLAG_FILTER : TextureFlags = TextureFlags (4i64) ; pub const FLAGS_DEFAULT : TextureFlags = TextureFlags (7i64) ; pub const FLAG_ANISOTROPIC_FILTER : TextureFlags = TextureFlags (8i64) ; pub const FLAG_CONVERT_TO_LINEAR : TextureFlags = TextureFlags (16i64) ; pub const FLAG_MIRRORED_REPEAT : TextureFlags = TextureFlags (32i64) ; pub const FLAG_USED_FOR_STREAMING : TextureFlags = TextureFlags (2048i64) ; } impl From < i64 > for TextureFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureFlags > for i64 { # [inline] fn from (v : TextureFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const _2D : TextureType = TextureType (0i64) ; pub const CUBEMAP : TextureType = TextureType (2i64) ; pub const _2D_ARRAY : TextureType = TextureType (3i64) ; pub const _3D : TextureType = TextureType (4i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportClearMode (pub i64) ; impl ViewportClearMode { pub const ALWAYS : ViewportClearMode = ViewportClearMode (0i64) ; pub const NEVER : ViewportClearMode = ViewportClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ViewportClearMode = ViewportClearMode (2i64) ; } impl From < i64 > for ViewportClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportClearMode > for i64 { # [inline] fn from (v : ViewportClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportDebugDraw (pub i64) ; impl ViewportDebugDraw { pub const DISABLED : ViewportDebugDraw = ViewportDebugDraw (0i64) ; pub const UNSHADED : ViewportDebugDraw = ViewportDebugDraw (1i64) ; pub const OVERDRAW : ViewportDebugDraw = ViewportDebugDraw (2i64) ; pub const WIREFRAME : ViewportDebugDraw = ViewportDebugDraw (3i64) ; } impl From < i64 > for ViewportDebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportDebugDraw > for i64 { # [inline] fn from (v : ViewportDebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportMsaa (pub i64) ; impl ViewportMsaa { pub const DISABLED : ViewportMsaa = ViewportMsaa (0i64) ; pub const _2X : ViewportMsaa = ViewportMsaa (1i64) ; pub const _4X : ViewportMsaa = ViewportMsaa (2i64) ; pub const _8X : ViewportMsaa = ViewportMsaa (3i64) ; pub const _16X : ViewportMsaa = ViewportMsaa (4i64) ; pub const EXT_2X : ViewportMsaa = ViewportMsaa (5i64) ; pub const EXT_4X : ViewportMsaa = ViewportMsaa (6i64) ; } impl From < i64 > for ViewportMsaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportMsaa > for i64 { # [inline] fn from (v : ViewportMsaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportRenderInfo (pub i64) ; impl ViewportRenderInfo { pub const OBJECTS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (0i64) ; pub const VERTICES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : ViewportRenderInfo = ViewportRenderInfo (7i64) ; pub const MAX : ViewportRenderInfo = ViewportRenderInfo (8i64) ; } impl From < i64 > for ViewportRenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportRenderInfo > for i64 { # [inline] fn from (v : ViewportRenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUpdateMode (pub i64) ; impl ViewportUpdateMode { pub const DISABLED : ViewportUpdateMode = ViewportUpdateMode (0i64) ; pub const ONCE : ViewportUpdateMode = ViewportUpdateMode (1i64) ; pub const WHEN_VISIBLE : ViewportUpdateMode = ViewportUpdateMode (2i64) ; pub const ALWAYS : ViewportUpdateMode = ViewportUpdateMode (3i64) ; } impl From < i64 > for ViewportUpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUpdateMode > for i64 { # [inline] fn from (v : ViewportUpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ViewportUsage (pub i64) ; impl ViewportUsage { pub const _2D : ViewportUsage = ViewportUsage (0i64) ; pub const _2D_NO_SAMPLING : ViewportUsage = ViewportUsage (1i64) ; pub const _3D : ViewportUsage = ViewportUsage (2i64) ; pub const _3D_NO_EFFECTS : ViewportUsage = ViewportUsage (3i64) ; } impl From < i64 > for ViewportUsage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ViewportUsage > for i64 { # [inline] fn from (v : ViewportUsage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualServer { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const ARRAY_WEIGHTS_SIZE : i64 = 4i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const CANVAS_ITEM_Z_MAX : i64 = 4096i64 ; pub const CANVAS_ITEM_Z_MIN : i64 = - 4096i64 ; pub const CANVAS_LIGHT_FILTER_NONE : i64 = 0i64 ; pub const CANVAS_LIGHT_FILTER_PCF13 : i64 = 5i64 ; pub const CANVAS_LIGHT_FILTER_PCF3 : i64 = 1i64 ; pub const CANVAS_LIGHT_FILTER_PCF5 : i64 = 2i64 ; pub const CANVAS_LIGHT_FILTER_PCF7 : i64 = 3i64 ; pub const CANVAS_LIGHT_FILTER_PCF9 : i64 = 4i64 ; pub const CANVAS_LIGHT_MODE_ADD : i64 = 0i64 ; pub const CANVAS_LIGHT_MODE_MASK : i64 = 3i64 ; pub const CANVAS_LIGHT_MODE_MIX : i64 = 2i64 ; pub const CANVAS_LIGHT_MODE_SUB : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE : i64 = 1i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CANVAS_OCCLUDER_POLYGON_CULL_DISABLED : i64 = 0i64 ; pub const CUBEMAP_BACK : i64 = 5i64 ; pub const CUBEMAP_BOTTOM : i64 = 2i64 ; pub const CUBEMAP_FRONT : i64 = 4i64 ; pub const CUBEMAP_LEFT : i64 = 0i64 ; pub const CUBEMAP_RIGHT : i64 = 1i64 ; pub const CUBEMAP_TOP : i64 = 3i64 ; pub const ENV_BG_CANVAS : i64 = 4i64 ; pub const ENV_BG_CLEAR_COLOR : i64 = 0i64 ; pub const ENV_BG_COLOR : i64 = 1i64 ; pub const ENV_BG_COLOR_SKY : i64 = 3i64 ; pub const ENV_BG_KEEP : i64 = 5i64 ; pub const ENV_BG_MAX : i64 = 7i64 ; pub const ENV_BG_SKY : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const ENV_DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_SSAO_BLUR_1x1 : i64 = 1i64 ; pub const ENV_SSAO_BLUR_2x2 : i64 = 2i64 ; pub const ENV_SSAO_BLUR_3x3 : i64 = 3i64 ; pub const ENV_SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const ENV_SSAO_QUALITY_LOW : i64 = 0i64 ; pub const ENV_SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const ENV_TONE_MAPPER_ACES : i64 = 3i64 ; pub const ENV_TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const ENV_TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const ENV_TONE_MAPPER_REINHARD : i64 = 1i64 ; pub const FEATURE_MULTITHREADED : i64 = 1i64 ; pub const FEATURE_SHADERS : i64 = 0i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const INFO_TEXTURE_MEM_USED : i64 = 10i64 ; pub const INFO_USAGE_VIDEO_MEM_TOTAL : i64 = 8i64 ; pub const INFO_VERTEX_MEM_USED : i64 = 11i64 ; pub const INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const INFO_VIDEO_MEM_USED : i64 = 9i64 ; pub const INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE : i64 = 1i64 ; pub const INSTANCE_FLAG_MAX : i64 = 2i64 ; pub const INSTANCE_FLAG_USE_BAKED_LIGHT : i64 = 0i64 ; pub const INSTANCE_GEOMETRY_MASK : i64 = 30i64 ; pub const INSTANCE_GI_PROBE : i64 = 7i64 ; pub const INSTANCE_IMMEDIATE : i64 = 3i64 ; pub const INSTANCE_LIGHT : i64 = 5i64 ; pub const INSTANCE_LIGHTMAP_CAPTURE : i64 = 8i64 ; pub const INSTANCE_MAX : i64 = 9i64 ; pub const INSTANCE_MESH : i64 = 1i64 ; pub const INSTANCE_MULTIMESH : i64 = 2i64 ; pub const INSTANCE_NONE : i64 = 0i64 ; pub const INSTANCE_PARTICLES : i64 = 4i64 ; pub const INSTANCE_REFLECTION_PROBE : i64 = 6i64 ; pub const LIGHT_BAKE_ALL : i64 = 2i64 ; pub const LIGHT_BAKE_DISABLED : i64 = 0i64 ; pub const LIGHT_BAKE_INDIRECT : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL : i64 = 0i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS : i64 = 1i64 ; pub const LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS : i64 = 2i64 ; pub const LIGHT_OMNI : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_CUBE : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL : i64 = 1i64 ; pub const LIGHT_OMNI_SHADOW_DETAIL_VERTICAL : i64 = 0i64 ; pub const LIGHT_OMNI_SHADOW_DUAL_PARABOLOID : i64 = 0i64 ; pub const LIGHT_PARAM_ATTENUATION : i64 = 4i64 ; pub const LIGHT_PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const LIGHT_PARAM_ENERGY : i64 = 0i64 ; pub const LIGHT_PARAM_MAX : i64 = 15i64 ; pub const LIGHT_PARAM_RANGE : i64 = 3i64 ; pub const LIGHT_PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const LIGHT_PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const LIGHT_PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const LIGHT_PARAM_SPECULAR : i64 = 2i64 ; pub const LIGHT_PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const LIGHT_PARAM_SPOT_ATTENUATION : i64 = 6i64 ; pub const LIGHT_SPOT : i64 = 2i64 ; pub const MATERIAL_RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const MATERIAL_RENDER_PRIORITY_MIN : i64 = - 128i64 ; pub const MAX_CURSORS : i64 = 8i64 ; pub const MAX_GLOW_LEVELS : i64 = 7i64 ; pub const MULTIMESH_COLOR_8BIT : i64 = 1i64 ; pub const MULTIMESH_COLOR_FLOAT : i64 = 2i64 ; pub const MULTIMESH_COLOR_NONE : i64 = 0i64 ; pub const MULTIMESH_CUSTOM_DATA_8BIT : i64 = 1i64 ; pub const MULTIMESH_CUSTOM_DATA_FLOAT : i64 = 2i64 ; pub const MULTIMESH_CUSTOM_DATA_NONE : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_2D : i64 = 0i64 ; pub const MULTIMESH_TRANSFORM_3D : i64 = 1i64 ; pub const NINE_PATCH_STRETCH : i64 = 0i64 ; pub const NINE_PATCH_TILE : i64 = 1i64 ; pub const NINE_PATCH_TILE_FIT : i64 = 2i64 ; pub const NO_INDEX_ARRAY : i64 = - 1i64 ; pub const PARTICLES_DRAW_ORDER_INDEX : i64 = 0i64 ; pub const PARTICLES_DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const PARTICLES_DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_MAX : i64 = 7i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; pub const REFLECTION_PROBE_UPDATE_ALWAYS : i64 = 1i64 ; pub const REFLECTION_PROBE_UPDATE_ONCE : i64 = 0i64 ; pub const SCENARIO_DEBUG_DISABLED : i64 = 0i64 ; pub const SCENARIO_DEBUG_OVERDRAW : i64 = 2i64 ; pub const SCENARIO_DEBUG_SHADELESS : i64 = 3i64 ; pub const SCENARIO_DEBUG_WIREFRAME : i64 = 1i64 ; pub const SHADER_CANVAS_ITEM : i64 = 1i64 ; pub const SHADER_MAX : i64 = 3i64 ; pub const SHADER_PARTICLES : i64 = 2i64 ; pub const SHADER_SPATIAL : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED : i64 = 2i64 ; pub const SHADOW_CASTING_SETTING_OFF : i64 = 0i64 ; pub const SHADOW_CASTING_SETTING_ON : i64 = 1i64 ; pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY : i64 = 3i64 ; pub const TEXTURE_FLAGS_DEFAULT : i64 = 7i64 ; pub const TEXTURE_FLAG_ANISOTROPIC_FILTER : i64 = 8i64 ; pub const TEXTURE_FLAG_CONVERT_TO_LINEAR : i64 = 16i64 ; pub const TEXTURE_FLAG_FILTER : i64 = 4i64 ; pub const TEXTURE_FLAG_MIPMAPS : i64 = 1i64 ; pub const TEXTURE_FLAG_MIRRORED_REPEAT : i64 = 32i64 ; pub const TEXTURE_FLAG_REPEAT : i64 = 2i64 ; pub const TEXTURE_FLAG_USED_FOR_STREAMING : i64 = 2048i64 ; pub const TEXTURE_TYPE_2D : i64 = 0i64 ; pub const TEXTURE_TYPE_2D_ARRAY : i64 = 3i64 ; pub const TEXTURE_TYPE_3D : i64 = 4i64 ; pub const TEXTURE_TYPE_CUBEMAP : i64 = 2i64 ; pub const VIEWPORT_CLEAR_ALWAYS : i64 = 0i64 ; pub const VIEWPORT_CLEAR_NEVER : i64 = 1i64 ; pub const VIEWPORT_CLEAR_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const VIEWPORT_DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const VIEWPORT_DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const VIEWPORT_DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const VIEWPORT_MSAA_16X : i64 = 4i64 ; pub const VIEWPORT_MSAA_2X : i64 = 1i64 ; pub const VIEWPORT_MSAA_4X : i64 = 2i64 ; pub const VIEWPORT_MSAA_8X : i64 = 3i64 ; pub const VIEWPORT_MSAA_DISABLED : i64 = 0i64 ; pub const VIEWPORT_MSAA_EXT_2X : i64 = 5i64 ; pub const VIEWPORT_MSAA_EXT_4X : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const VIEWPORT_RENDER_INFO_MAX : i64 = 8i64 ; pub const VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const VIEWPORT_UPDATE_ALWAYS : i64 = 3i64 ; pub const VIEWPORT_UPDATE_DISABLED : i64 = 0i64 ; pub const VIEWPORT_UPDATE_ONCE : i64 = 1i64 ; pub const VIEWPORT_UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const VIEWPORT_USAGE_2D : i64 = 0i64 ; pub const VIEWPORT_USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const VIEWPORT_USAGE_3D : i64 = 2i64 ; pub const VIEWPORT_USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl VisualServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Sets images to be rendered in the window margin."] # [doc = ""] # [inline] pub fn black_bars_set_images (& self , left : Rid , top : Rid , right : Rid , bottom : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_images ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Sets margin size, where black bars (or images, if [method black_bars_set_images] was used) are rendered."] # [doc = ""] # [inline] pub fn black_bars_set_margins (& self , left : i64 , top : i64 , right : i64 , bottom : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . black_bars_set_margins ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , left , top , right , bottom) ; } } # [doc = "Creates a camera and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `camera_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn camera_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to [member Camera.cull_mask]."] # [doc = ""] # [inline] pub fn camera_set_cull_mask (& self , camera : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , camera , layers) ; } } # [doc = "Sets the environment used by this camera. Equivalent to [member Camera.environment]."] # [doc = ""] # [inline] pub fn camera_set_environment (& self , camera : Rid , env : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , camera , env) ; } } # [doc = "Sets camera to use frustum projection. This mode allows adjusting the `offset` argument to create \"tilted frustum\" effects."] # [doc = ""] # [inline] pub fn camera_set_frustum (& self , camera : Rid , size : f64 , offset : Vector2 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_frustum ; let ret = crate :: icalls :: icallptr_void_rid_f64_vec2_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , offset , z_near , z_far) ; } } # [doc = "Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are."] # [doc = ""] # [inline] pub fn camera_set_orthogonal (& self , camera : Rid , size : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_orthogonal ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , size , z_near , z_far) ; } } # [doc = "Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away."] # [doc = ""] # [inline] pub fn camera_set_perspective (& self , camera : Rid , fovy_degrees : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_perspective ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , camera , fovy_degrees , z_near , z_far) ; } } # [doc = "Sets [Transform] of camera."] # [doc = ""] # [inline] pub fn camera_set_transform (& self , camera : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , camera , transform) ; } } # [doc = "If `true`, preserves the horizontal aspect ratio which is equivalent to [constant Camera.KEEP_WIDTH]. If `false`, preserves the vertical aspect ratio which is equivalent to [constant Camera.KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn camera_set_use_vertical_aspect (& self , camera : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . camera_set_use_vertical_aspect ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , camera , enable) ; } } # [doc = "Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Adds a circle command to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_circle (& self , item : Rid , pos : Vector2 , radius : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_circle ; let ret = crate :: icalls :: icallptr_void_rid_vec2_f64_color (method_bind , self . this . sys () . as_ptr () , item , pos , radius , color) ; } } # [doc = "If ignore is `true`, the VisualServer does not perform clipping."] # [doc = ""] # [inline] pub fn canvas_item_add_clip_ignore (& self , item : Rid , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_clip_ignore ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , ignore) ; } } # [doc = "Adds a line command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_line (& self , item : Rid , from : Vector2 , to : Vector2 , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_line ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2_color_f64_bool (method_bind , self . this . sys () . as_ptr () , item , from , to , color , width , antialiased) ; } } # [doc = "Adds a mesh command to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_mesh (& self , item : Rid , mesh : Rid , transform : Transform2D , modulate : Color , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_color_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , transform , modulate , texture , normal_map) ; } } # [doc = "Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment."] # [doc = ""] # [inline] pub fn canvas_item_add_multimesh (& self , item : Rid , mesh : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_multimesh ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , mesh , texture , normal_map) ; } } # [doc = "Adds a nine patch image to the [CanvasItem]'s draw commands.\nSee [NinePatchRect] for more explanation.\n# Default Arguments\n* `x_axis_mode` - `0`\n* `y_axis_mode` - `0`\n* `draw_center` - `true`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn canvas_item_add_nine_patch (& self , item : Rid , rect : Rect2 , source : Rect2 , texture : Rid , topleft : Vector2 , bottomright : Vector2 , x_axis_mode : i64 , y_axis_mode : i64 , draw_center : bool , modulate : Color , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_nine_patch ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rect2_rid_vec2_vec2_i64_i64_bool_color_rid (method_bind , self . this . sys () . as_ptr () , item , rect , source , texture , topleft , bottomright , x_axis_mode , y_axis_mode , draw_center , modulate , normal_map) ; } } # [doc = "Adds a particle system to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_particles (& self , item : Rid , particles : Rid , texture : Rid , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_particles ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , item , particles , texture , normal_map) ; } } # [doc = "Adds a polygon to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array( )`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polygon (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , normal_map : Rid , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polygon ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_rid_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , normal_map , antialiased) ; } } # [doc = "Adds a polyline, which is a line from multiple points with a width, to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_polyline (& self , item : Rid , points : Vector2Array , colors : ColorArray , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_polyline ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_f64_bool (method_bind , self . this . sys () . as_ptr () , item , points , colors , width , antialiased) ; } } # [doc = "Adds a primitive to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `width` - `1.0`"] # [doc = ""] # [inline] pub fn canvas_item_add_primitive (& self , item : Rid , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : Rid , width : f64 , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_primitive ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_colorarr_vec2arr_rid_f64_rid (method_bind , self . this . sys () . as_ptr () , item , points , colors , uvs , texture , width , normal_map) ; } } # [doc = "Adds a rectangle to the [CanvasItem]'s draw commands."] # [doc = ""] # [inline] pub fn canvas_item_add_rect (& self , item : Rid , rect : Rect2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_color (method_bind , self . this . sys () . as_ptr () , item , rect , color) ; } } # [doc = "Adds a [Transform2D] command to the [CanvasItem]'s draw commands.\nThis sets the extra_matrix uniform when executed. This affects the later commands of the canvas item."] # [doc = ""] # [inline] pub fn canvas_item_add_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Adds a textured rect to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `tile` - `false`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect (& self , item : Rid , rect : Rect2 , texture : Rid , tile : bool , modulate : Color , transpose : bool , normal_map : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_bool_color_bool_rid (method_bind , self . this . sys () . as_ptr () , item , rect , texture , tile , modulate , transpose , normal_map) ; } } # [doc = "Adds a texture rect with region setting to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `clip_uv` - `true`"] # [doc = ""] # [inline] pub fn canvas_item_add_texture_rect_region (& self , item : Rid , rect : Rect2 , texture : Rid , src_rect : Rect2 , modulate : Color , transpose : bool , normal_map : Rid , clip_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_texture_rect_region ; let ret = crate :: icalls :: icallptr_void_rid_rect2_rid_rect2_color_bool_rid_bool (method_bind , self . this . sys () . as_ptr () , item , rect , texture , src_rect , modulate , transpose , normal_map , clip_uv) ; } } # [doc = "Adds a triangle array to the [CanvasItem]'s draw commands.\n# Default Arguments\n* `uvs` - `PoolVector2Array( )`\n* `bones` - `PoolIntArray( )`\n* `weights` - `PoolRealArray( )`\n* `count` - `-1`\n* `antialiased` - `false`\n* `antialiasing_use_indices` - `false`"] # [doc = ""] # [inline] pub fn canvas_item_add_triangle_array (& self , item : Rid , indices : Int32Array , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , bones : Int32Array , weights : Float32Array , texture : Rid , count : i64 , normal_map : Rid , antialiased : bool , antialiasing_use_indices : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_add_triangle_array ; let ret = crate :: icalls :: icallptr_void_rid_i32arr_vec2arr_colorarr_vec2arr_i32arr_f32arr_rid_i64_rid_bool_bool (method_bind , self . this . sys () . as_ptr () , item , indices , points , colors , uvs , bones , weights , texture , count , normal_map , antialiased , antialiasing_use_indices) ; } } # [doc = "Clears the [CanvasItem] and removes all commands in it."] # [doc = ""] # [inline] pub fn canvas_item_clear (& self , item : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , item) ; } } # [doc = "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_item_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets clipping for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_clip (& self , item : Rid , clip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_clip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , clip) ; } } # [doc = "Sets the [CanvasItem] to copy a rect to the backbuffer."] # [doc = ""] # [inline] pub fn canvas_item_set_copy_to_backbuffer (& self , item : Rid , enabled : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_copy_to_backbuffer ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , enabled , rect) ; } } # [doc = "Defines a custom drawing rectangle for the [CanvasItem].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`"] # [doc = ""] # [inline] pub fn canvas_item_set_custom_rect (& self , item : Rid , use_custom_rect : bool , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_custom_rect ; let ret = crate :: icalls :: icallptr_void_rid_bool_rect2 (method_bind , self . this . sys () . as_ptr () , item , use_custom_rect , rect) ; } } # [doc = "Enables the use of distance fields for GUI elements that are rendering distance field based fonts."] # [doc = ""] # [inline] pub fn canvas_item_set_distance_field_mode (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_distance_field_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets [CanvasItem] to be drawn behind its parent."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_behind_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_behind_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the index for the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_draw_index (& self , item : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_draw_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , index) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_item_set_light_mask (& self , item : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , mask) ; } } # [doc = "Sets a new material to the [CanvasItem]."] # [doc = ""] # [inline] pub fn canvas_item_set_material (& self , item : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , material) ; } } # [doc = "Sets the color that modulates the [CanvasItem] and its children."] # [doc = ""] # [inline] pub fn canvas_item_set_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets the parent for the [CanvasItem]. The parent can be another canvas item, or it can be the root canvas that is attached to the viewport."] # [doc = ""] # [inline] pub fn canvas_item_set_parent (& self , item : Rid , parent : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_parent ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , item , parent) ; } } # [doc = "Sets the color that modulates the [CanvasItem] without children."] # [doc = ""] # [inline] pub fn canvas_item_set_self_modulate (& self , item : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_self_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , item , color) ; } } # [doc = "Sets if [CanvasItem]'s children should be sorted by y-position."] # [doc = ""] # [inline] pub fn canvas_item_set_sort_children_by_y (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_sort_children_by_y ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_item_set_transform (& self , item : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , item , transform) ; } } # [doc = "Sets if the [CanvasItem] uses its parent's material."] # [doc = ""] # [inline] pub fn canvas_item_set_use_parent_material (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_use_parent_material ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets if the canvas item (including its children) is visible."] # [doc = ""] # [inline] pub fn canvas_item_set_visible (& self , item : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , visible) ; } } # [doc = "If this is enabled, the Z index of the parent will be added to the children's Z index."] # [doc = ""] # [inline] pub fn canvas_item_set_z_as_relative_to_parent (& self , item : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_as_relative_to_parent ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , item , enabled) ; } } # [doc = "Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are drawn first)."] # [doc = ""] # [inline] pub fn canvas_item_set_z_index (& self , item : Rid , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_item_set_z_index ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , item , z_index) ; } } # [doc = "Attaches the canvas light to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_attach_to_canvas (& self , light : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , canvas) ; } } # [doc = "Creates a canvas light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Attaches a light occluder to the canvas. Removes it from its previous canvas."] # [doc = ""] # [inline] pub fn canvas_light_occluder_attach_to_canvas (& self , occluder : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_attach_to_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , canvas) ; } } # [doc = "Creates a light occluder and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_light_ocluder_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_light_occluder_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Enables or disables light occluder."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_enabled (& self , occluder : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , occluder , enabled) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_light_mask (& self , occluder : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_light_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder , mask) ; } } # [doc = "Sets a light occluder's polygon."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_polygon (& self , occluder : Rid , polygon : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_polygon ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , occluder , polygon) ; } } # [doc = "Sets a light occluder's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_occluder_set_transform (& self , occluder : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_occluder_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , occluder , transform) ; } } # [doc = "Sets the color for a light."] # [doc = ""] # [inline] pub fn canvas_light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables a canvas light."] # [doc = ""] # [inline] pub fn canvas_light_set_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets a canvas light's energy."] # [doc = ""] # [inline] pub fn canvas_light_set_energy (& self , light : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , energy) ; } } # [doc = "Sets a canvas light's height."] # [doc = ""] # [inline] pub fn canvas_light_set_height (& self , light : Rid , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_height ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , height) ; } } # [doc = "The light mask. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The binary mask used to determine which layers this canvas light's shadows affects. See [LightOccluder2D] for more information on light masks."] # [doc = ""] # [inline] pub fn canvas_light_set_item_shadow_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "The layer range that gets rendered with this light."] # [doc = ""] # [inline] pub fn canvas_light_set_layer_range (& self , light : Rid , min_layer : i64 , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_layer_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_layer , max_layer) ; } } # [doc = "The mode of the light, see [enum CanvasLightMode] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets the texture's scale factor of the light. Equivalent to [member Light2D.texture_scale]."] # [doc = ""] # [inline] pub fn canvas_light_set_scale (& self , light : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , scale) ; } } # [doc = "Sets the width of the shadow buffer, size gets scaled to the next power of two for this."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_buffer_size (& self , light : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , size) ; } } # [doc = "Sets the color of the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Enables or disables the canvas light's shadow."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_enabled (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_enabled ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] constants."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_filter (& self , light : Rid , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_filter ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , filter) ; } } # [doc = "Sets the length of the shadow's gradient."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_gradient_length (& self , light : Rid , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , length) ; } } # [doc = "Smoothens the shadow. The lower, the smoother."] # [doc = ""] # [inline] pub fn canvas_light_set_shadow_smooth (& self , light : Rid , smooth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_shadow_smooth ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , light , smooth) ; } } # [doc = "Sets texture to be used by light. Equivalent to [member Light2D.texture]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "Sets the offset of the light's texture. Equivalent to [member Light2D.offset]."] # [doc = ""] # [inline] pub fn canvas_light_set_texture_offset (& self , light : Rid , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_texture_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , light , offset) ; } } # [doc = "Sets the canvas light's [Transform2D]."] # [doc = ""] # [inline] pub fn canvas_light_set_transform (& self , light : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , light , transform) ; } } # [doc = "Sets the Z range of objects that will be affected by this light. Equivalent to [member Light2D.range_z_min] and [member Light2D.range_z_max]."] # [doc = ""] # [inline] pub fn canvas_light_set_z_range (& self , light : Rid , min_z : i64 , max_z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_light_set_z_range ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , light , min_z , max_z) ; } } # [doc = "Creates a new light occluder polygon and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `canvas_occluder_polygon_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets an occluder polygons cull mode. See [enum CanvasOccluderPolygonCullMode] constants."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_cull_mode (& self , occluder_polygon : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_cull_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , occluder_polygon , mode) ; } } # [doc = "Sets the shape of the occluder polygon."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape (& self , occluder_polygon : Rid , shape : Vector2Array , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr_bool (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape , closed) ; } } # [doc = "Sets the shape of the occluder polygon as lines."] # [doc = ""] # [inline] pub fn canvas_occluder_polygon_set_shape_as_lines (& self , occluder_polygon : Rid , shape : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_occluder_polygon_set_shape_as_lines ; let ret = crate :: icalls :: icallptr_void_rid_vec2arr (method_bind , self . this . sys () . as_ptr () , occluder_polygon , shape) ; } } # [doc = "A copy of the canvas item will be drawn with a local offset of the mirroring [Vector2]."] # [doc = ""] # [inline] pub fn canvas_set_item_mirroring (& self , canvas : Rid , item : Rid , mirroring : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_item_mirroring ; let ret = crate :: icalls :: icallptr_void_rid_rid_vec2 (method_bind , self . this . sys () . as_ptr () , canvas , item , mirroring) ; } } # [doc = "Modulates all colors in the given canvas."] # [doc = ""] # [inline] pub fn canvas_set_modulate (& self , canvas : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . canvas_set_modulate ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , canvas , color) ; } } # [doc = "Creates a directional light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn directional_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . directional_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Creates an environment and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `environment_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn environment_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the values to be used with the \"Adjustment\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_adjustment (& self , env : Rid , enable : bool , brightness : f64 , contrast : f64 , saturation : f64 , ramp : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_adjustment ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_rid (method_bind , self . this . sys () . as_ptr () , env , enable , brightness , contrast , saturation , ramp) ; } } # [doc = "Sets the ambient light parameters. See [Environment] for more details.\n# Default Arguments\n* `energy` - `1.0`\n* `sky_contibution` - `0.0`"] # [doc = ""] # [inline] pub fn environment_set_ambient_light (& self , env : Rid , color : Color , energy : f64 , sky_contibution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ambient_light ; let ret = crate :: icalls :: icallptr_void_rid_color_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , color , energy , sky_contibution) ; } } # [doc = "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode]."] # [doc = ""] # [inline] pub fn environment_set_background (& self , env : Rid , bg : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_background ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , bg) ; } } # [doc = "Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes)."] # [doc = ""] # [inline] pub fn environment_set_bg_color (& self , env : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , env , color) ; } } # [doc = "Sets the intensity of the background color."] # [doc = ""] # [inline] pub fn environment_set_bg_energy (& self , env : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_bg_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , energy) ; } } # [doc = "Sets the maximum layer to use if using Canvas background mode."] # [doc = ""] # [inline] pub fn environment_set_canvas_max_layer (& self , env : Rid , max_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , env , max_layer) ; } } # [doc = "Sets the values to be used with the \"DoF Far Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_far (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_far ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the values to be used with the \"DoF Near Blur\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_dof_blur_near (& self , env : Rid , enable : bool , distance : f64 , transition : f64 , far_amount : f64 , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_dof_blur_near ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , env , enable , distance , transition , far_amount , quality) ; } } # [doc = "Sets the variables to be used with the scene fog. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog (& self , env : Rid , enable : bool , color : Color , sun_color : Color , sun_amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog ; let ret = crate :: icalls :: icallptr_void_rid_bool_color_color_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , color , sun_color , sun_amount) ; } } # [doc = "Sets the variables to be used with the fog depth effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_depth (& self , env : Rid , enable : bool , depth_begin : f64 , depth_end : f64 , depth_curve : f64 , transmit : bool , transmit_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_depth ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , depth_begin , depth_end , depth_curve , transmit , transmit_curve) ; } } # [doc = "Sets the variables to be used with the fog height effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_fog_height (& self , env : Rid , enable : bool , min_height : f64 , max_height : f64 , height_curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_fog_height ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , min_height , max_height , height_curve) ; } } # [doc = "Sets the variables to be used with the \"glow\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_glow (& self , env : Rid , enable : bool , level_flags : i64 , intensity : f64 , strength : f64 , bloom_threshold : f64 , blend_mode : i64 , hdr_bleed_threshold : f64 , hdr_bleed_scale : f64 , hdr_luminance_cap : f64 , bicubic_upscale : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_glow ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , level_flags , intensity , strength , bloom_threshold , blend_mode , hdr_bleed_threshold , hdr_bleed_scale , hdr_luminance_cap , bicubic_upscale) ; } } # [doc = "Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."] # [doc = ""] # [inline] pub fn environment_set_sky (& self , env : Rid , sky : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , env , sky) ; } } # [doc = "Sets a custom field of view for the background [Sky]. Equivalent to [member Environment.background_sky_custom_fov]."] # [doc = ""] # [inline] pub fn environment_set_sky_custom_fov (& self , env : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , env , scale) ; } } # [doc = "Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.background_sky_orientation]."] # [doc = ""] # [inline] pub fn environment_set_sky_orientation (& self , env : Rid , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_rid_basis (method_bind , self . this . sys () . as_ptr () , env , orientation) ; } } # [doc = "Sets the variables to be used with the \"Screen Space Ambient Occlusion (SSAO)\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssao (& self , env : Rid , enable : bool , radius : f64 , intensity : f64 , radius2 : f64 , intensity2 : f64 , bias : f64 , light_affect : f64 , ao_channel_affect : f64 , color : Color , quality : i64 , blur : i64 , bilateral_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssao ; let ret = crate :: icalls :: icallptr_void_rid_bool_f64_f64_f64_f64_f64_f64_f64_color_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , env , enable , radius , intensity , radius2 , intensity2 , bias , light_affect , ao_channel_affect , color , quality , blur , bilateral_sharpness) ; } } # [doc = "Sets the variables to be used with the \"screen space reflections\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_ssr (& self , env : Rid , enable : bool , max_steps : i64 , fade_in : f64 , fade_out : f64 , depth_tolerance : f64 , roughness : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_ssr ; let ret = crate :: icalls :: icallptr_void_rid_bool_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , env , enable , max_steps , fade_in , fade_out , depth_tolerance , roughness) ; } } # [doc = "Sets the variables to be used with the \"tonemap\" post-process effect. See [Environment] for more details."] # [doc = ""] # [inline] pub fn environment_set_tonemap (& self , env : Rid , tone_mapper : i64 , exposure : f64 , white : f64 , auto_exposure : bool , min_luminance : f64 , max_luminance : f64 , auto_exp_speed : f64 , auto_exp_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . environment_set_tonemap ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64_f64_bool_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , env , tone_mapper , exposure , white , auto_exposure , min_luminance , max_luminance , auto_exp_speed , auto_exp_grey) ; } } # [doc = "Removes buffers and clears testcubes."] # [doc = ""] # [inline] pub fn finish (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Forces a frame to be drawn when the function is called. Drawing a frame updates all [Viewport]s that are set to update. Use with extreme caution.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # [inline] pub fn force_draw (& self , swap_buffers : bool , frame_step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_draw ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , swap_buffers , frame_step) ; } } # [doc = "Synchronizes threads."] # [doc = ""] # [inline] pub fn force_sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . force_sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Tries to free an object in the VisualServer."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns a certain information, see [enum RenderInfo] for options."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "Returns the id of the test cube. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_cube (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_cube ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the id of the test texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_test_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_test_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/SSE2\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n**Note:** When running a headless or server binary, this function returns an empty string."] # [doc = ""] # [inline] pub fn get_video_adapter_vendor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_video_adapter_vendor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the id of a white texture. Creates one if none exists."] # [doc = ""] # [inline] pub fn get_white_texture (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . get_white_texture ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a GI probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `gi_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this GI probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn gi_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the bias value for the GI probe. Bias is used to avoid self occlusion. Equivalent to [member GIProbeData.bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the axis-aligned bounding box that covers the full extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_bounds (& self , probe : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns the cell size set by [method gi_probe_set_cell_size]."] # [doc = ""] # [inline] pub fn gi_probe_get_cell_size (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_cell_size ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the data used by the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_data (& self , probe : Rid) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_data ; let ret = crate :: icalls :: icallptr_i32arr_rid (method_bind , self . this . sys () . as_ptr () , probe) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the dynamic range set for this GI probe. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_get_dynamic_range (& self , probe : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the energy multiplier for this GI probe. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_get_energy (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the normal bias for this GI probe. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_get_normal_bias (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_normal_bias ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the propagation value for this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_get_propagation (& self , probe : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_propagation ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns the Transform set by [method gi_probe_set_to_cell_xform]."] # [doc = ""] # [inline] pub fn gi_probe_get_to_cell_xform (& self , probe : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_get_to_cell_xform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , probe) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the GI probe data associated with this GI probe is compressed. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_is_compressed (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_compressed ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Returns `true` if the GI probe is set to interior, meaning it does not account for sky light. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_is_interior (& self , probe : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , probe) ; ret as _ } } # [doc = "Sets the bias value to avoid self-occlusion. Equivalent to [member GIProbe.bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the axis-aligned bounding box that covers the extent of the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_bounds (& self , probe : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , probe , bounds) ; } } # [doc = "Sets the size of individual cells within the GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_cell_size (& self , probe : Rid , range : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_cell_size ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the compression setting for the GI probe data. Compressed data will take up less space but may look worse. Equivalent to [member GIProbe.compress]."] # [doc = ""] # [inline] pub fn gi_probe_set_compress (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_compress ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the data to be used in the GI probe for lighting calculations. Normally this is created and called internally within the [GIProbe] node. You should not try to set this yourself."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_data (& self , probe : Rid , data : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_data ; let ret = crate :: icalls :: icallptr_void_rid_i32arr (method_bind , self . this . sys () . as_ptr () , probe , data) ; } } # [doc = "Sets the dynamic range of the GI probe. Dynamic range sets the limit for how bright lights can be. A smaller range captures greater detail but limits how bright lights can be. Equivalent to [member GIProbe.dynamic_range]."] # [doc = ""] # [inline] pub fn gi_probe_set_dynamic_range (& self , probe : Rid , range : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , range) ; } } # [doc = "Sets the energy multiplier for this GI probe. A higher energy makes the indirect light from the GI probe brighter. Equivalent to [member GIProbe.energy]."] # [doc = ""] # [inline] pub fn gi_probe_set_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the interior value of this GI probe. A GI probe set to interior does not include the sky when calculating lighting. Equivalent to [member GIProbe.interior]."] # [doc = ""] # [inline] pub fn gi_probe_set_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the normal bias for this GI probe. Normal bias behaves similar to the other form of bias and may help reduce self-occlusion. Equivalent to [member GIProbe.normal_bias]."] # [doc = ""] # [inline] pub fn gi_probe_set_normal_bias (& self , probe : Rid , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_normal_bias ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , bias) ; } } # [doc = "Sets the propagation of light within this GI probe. Equivalent to [member GIProbe.propagation]."] # [doc = ""] # [inline] pub fn gi_probe_set_propagation (& self , probe : Rid , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_propagation ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , propagation) ; } } # [doc = "Sets the to cell [Transform] for this GI probe."] # [doc = ""] # [inline] pub fn gi_probe_set_to_cell_xform (& self , probe : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . gi_probe_set_to_cell_xform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , probe , xform) ; } } # [doc = "Returns `true` if changes have been made to the VisualServer's data. [method draw] is usually called if this happens."] # [doc = ""] # [inline] pub fn has_changed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_changed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Not yet implemented. Always returns `false`."] # [doc = ""] # [inline] pub fn has_feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Returns `true` if the OS supports a certain feature. Features might be `s3tc`, `etc`, `etc2` and `pvrtc`."] # [doc = ""] # [inline] pub fn has_os_feature (& self , feature : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . has_os_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , feature . into ()) ; ret as _ } } # [doc = "Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to [method ImmediateGeometry.begin]."] # [doc = ""] # [inline] pub fn immediate_begin (& self , immediate : Rid , primitive : i64 , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_begin ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , immediate , primitive , texture) ; } } # [doc = "Clears everything that was set up between [method immediate_begin] and [method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."] # [doc = ""] # [inline] pub fn immediate_clear (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Sets the color to be used with next vertex. Equivalent to [method ImmediateGeometry.set_color]."] # [doc = ""] # [inline] pub fn immediate_color (& self , immediate : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , immediate , color) ; } } # [doc = "Creates an immediate geometry and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `immediate_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this immediate geometry to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn immediate_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method ImmediateGeometry.end]."] # [doc = ""] # [inline] pub fn immediate_end (& self , immediate : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_end ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; } } # [doc = "Returns the material assigned to the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_get_material (& self , immediate : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_get_material ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate) ; Rid :: from_sys (ret) } } # [doc = "Sets the normal to be used with next vertex. Equivalent to [method ImmediateGeometry.set_normal]."] # [doc = ""] # [inline] pub fn immediate_normal (& self , immediate : Rid , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_normal ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , normal) ; } } # [doc = "Sets the material to be used to draw the [ImmediateGeometry]."] # [doc = ""] # [inline] pub fn immediate_set_material (& self , immediate : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_set_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , immediate , material) ; } } # [doc = "Sets the tangent to be used with next vertex. Equivalent to [method ImmediateGeometry.set_tangent]."] # [doc = ""] # [inline] pub fn immediate_tangent (& self , immediate : Rid , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_tangent ; let ret = crate :: icalls :: icallptr_void_rid_plane (method_bind , self . this . sys () . as_ptr () , immediate , tangent) ; } } # [doc = "Sets the UV to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv]."] # [doc = ""] # [inline] pub fn immediate_uv (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Sets the UV2 to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv2]."] # [doc = ""] # [inline] pub fn immediate_uv2 (& self , immediate : Rid , tex_uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_uv2 ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , tex_uv) ; } } # [doc = "Adds the next vertex using the information provided in advance. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex (& self , immediate : Rid , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Adds the next vertex using the information provided in advance. This is a helper class that calls [method immediate_vertex] under the hood. Equivalent to [method ImmediateGeometry.add_vertex]."] # [doc = ""] # [inline] pub fn immediate_vertex_2d (& self , immediate : Rid , vertex : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . immediate_vertex_2d ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , immediate , vertex) ; } } # [doc = "Initializes the visual server. This function is called internally by platform-dependent code during engine initialization. If called from a running game, it will not do anything."] # [doc = ""] # [inline] pub fn init (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . init ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with [method instances_cull_aabb], [method instances_cull_convex], and [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn instance_attach_object_instance_id (& self , instance : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , id) ; } } # [doc = "Attaches a skeleton to an instance. Removes the previous skeleton from the instance."] # [doc = ""] # [inline] pub fn instance_attach_skeleton (& self , instance : Rid , skeleton : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_attach_skeleton ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , skeleton) ; } } # [doc = "Creates a visual instance and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nAn instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using [method instance_set_base]."] # [doc = ""] # [inline] pub fn instance_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a visual instance, adds it to the VisualServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all `instance_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn instance_create2 (& self , base : Rid , scenario : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_create2 ; let ret = crate :: icalls :: icallptr_rid_rid_rid (method_bind , self . this . sys () . as_ptr () , base , scenario) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_as_instance_lod (& self , instance : Rid , as_lod_of_instance : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_as_instance_lod ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , as_lod_of_instance) ; } } # [doc = "Sets the shadow casting setting to one of [enum ShadowCastingSetting]. Equivalent to [member GeometryInstance.cast_shadow]."] # [doc = ""] # [inline] pub fn instance_geometry_set_cast_shadows_setting (& self , instance : Rid , shadow_casting_setting : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_cast_shadows_setting ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , shadow_casting_setting) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_geometry_set_draw_range (& self , instance : Rid , min : f64 , max : f64 , min_margin : f64 , max_margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_draw_range ; let ret = crate :: icalls :: icallptr_void_rid_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , instance , min , max , min_margin , max_margin) ; } } # [doc = "Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details."] # [doc = ""] # [inline] pub fn instance_geometry_set_flag (& self , instance : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , instance , flag , enabled) ; } } # [doc = "Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance.material_override]."] # [doc = ""] # [inline] pub fn instance_geometry_set_material_override (& self , instance : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_geometry_set_material_override ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , material) ; } } # [doc = "Sets the base of the instance. A base can be any of the 3D objects that are created in the VisualServer that can be displayed. For example, any of the light types, mesh, multimesh, immediate geometry, particle system, reflection probe, lightmap capture, and the GI probe are all types that can be set as the base of an instance in order to be displayed in the scenario."] # [doc = ""] # [inline] pub fn instance_set_base (& self , instance : Rid , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_base ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , base) ; } } # [doc = "Sets the weight for a given blend shape associated with this instance."] # [doc = ""] # [inline] pub fn instance_set_blend_shape_weight (& self , instance : Rid , shape : i64 , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_blend_shape_weight ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , instance , shape , weight) ; } } # [doc = "Sets a custom AABB to use when culling objects from the view frustum. Equivalent to [method GeometryInstance.set_custom_aabb]."] # [doc = ""] # [inline] pub fn instance_set_custom_aabb (& self , instance : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , instance , aabb) ; } } # [doc = "Function not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn instance_set_exterior (& self , instance : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_exterior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , enabled) ; } } # [doc = "Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."] # [doc = ""] # [inline] pub fn instance_set_extra_visibility_margin (& self , instance : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_extra_visibility_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , instance , margin) ; } } # [doc = "Sets the render layers that this instance will be drawn to. Equivalent to [member VisualInstance.layers]."] # [doc = ""] # [inline] pub fn instance_set_layer_mask (& self , instance : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_layer_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , instance , mask) ; } } # [doc = "Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in."] # [doc = ""] # [inline] pub fn instance_set_scenario (& self , instance : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , instance , scenario) ; } } # [doc = "Sets the material of a specific surface. Equivalent to [method MeshInstance.set_surface_material]."] # [doc = ""] # [inline] pub fn instance_set_surface_material (& self , instance : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_surface_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , instance , surface , material) ; } } # [doc = "Sets the world space transform of the instance. Equivalent to [member Spatial.transform]."] # [doc = ""] # [inline] pub fn instance_set_transform (& self , instance : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , instance , transform) ; } } # [doc = "Sets the lightmap to use with this instance."] # [doc = ""] # [inline] pub fn instance_set_use_lightmap (& self , instance : Rid , lightmap_instance : Rid , lightmap : Rid , lightmap_slice : i64 , lightmap_uv_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_use_lightmap ; let ret = crate :: icalls :: icallptr_void_rid_rid_rid_i64_rect2 (method_bind , self . this . sys () . as_ptr () , instance , lightmap_instance , lightmap , lightmap_slice , lightmap_uv_rect) ; } } # [doc = "Sets whether an instance is drawn or not. Equivalent to [member Spatial.visible]."] # [doc = ""] # [inline] pub fn instance_set_visible (& self , instance : Rid , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instance_set_visible ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , instance , visible) ; } } # [doc = "Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_aabb (& self , aabb : Aabb , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_aabb ; let ret = crate :: icalls :: icallvar__aabb_rid (method_bind , self . this . sys () . as_ptr () , aabb , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_convex (& self , convex : VariantArray , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_convex ; let ret = crate :: icalls :: icallvar__arr_rid (method_bind , self . this . sys () . as_ptr () , convex , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. This forces an update for all resources queued to update.\n**Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision."] # [doc = ""] # [inline] pub fn instances_cull_ray (& self , from : Vector3 , to : Vector3 , scenario : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . instances_cull_ray ; let ret = crate :: icalls :: icallvar__vec3_vec3_rid (method_bind , self . this . sys () . as_ptr () , from , to , scenario) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn is_render_loop_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . is_render_loop_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight.directional_shadow_blend_splits]."] # [doc = ""] # [inline] pub fn light_directional_set_blend_splits (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_blend_splits ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_depth_range_mode (& self , light : Rid , range_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_depth_range_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , range_mode) ; } } # [doc = "Sets the shadow mode for this directional light. Equivalent to [member DirectionalLight.directional_shadow_mode]. See [enum LightDirectionalShadowMode] for options."] # [doc = ""] # [inline] pub fn light_directional_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_directional_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = "Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to [member OmniLight.omni_shadow_detail]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_detail (& self , light : Rid , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_detail ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , detail) ; } } # [doc = "Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to [member OmniLight.omni_shadow_mode]."] # [doc = ""] # [inline] pub fn light_omni_set_shadow_mode (& self , light : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_omni_set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn light_set_bake_mode (& self , light : Rid , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_bake_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , bake_mode) ; } } # [doc = "Sets the color of the light. Equivalent to [member Light.light_color]."] # [doc = ""] # [inline] pub fn light_set_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets the cull mask for this Light. Lights only affect objects in the selected layers. Equivalent to [member Light.light_cull_mask]."] # [doc = ""] # [inline] pub fn light_set_cull_mask (& self , light : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , light , mask) ; } } # [doc = "If `true`, light will subtract light instead of adding light. Equivalent to [member Light.light_negative]."] # [doc = ""] # [inline] pub fn light_set_negative (& self , light : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_negative ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enable) ; } } # [doc = "Sets the specified light parameter. See [enum LightParam] for options. Equivalent to [method Light.set_param]."] # [doc = ""] # [inline] pub fn light_set_param (& self , light : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , light , param , value) ; } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn light_set_projector (& self , light : Rid , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_projector ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , light , texture) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light.shadow_reverse_cull_face]."] # [doc = ""] # [inline] pub fn light_set_reverse_cull_face_mode (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_reverse_cull_face_mode ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "If `true`, light will cast shadows. Equivalent to [member Light.shadow_enabled]."] # [doc = ""] # [inline] pub fn light_set_shadow (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Sets the color of the shadow cast by the light. Equivalent to [member Light.shadow_color]."] # [doc = ""] # [inline] pub fn light_set_shadow_color (& self , light : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_shadow_color ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , light , color) ; } } # [doc = "Sets whether GI probes capture light information from this light."] # [doc = ""] # [inline] pub fn light_set_use_gi (& self , light : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . light_set_use_gi ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , light , enabled) ; } } # [doc = "Creates a lightmap capture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `lightmap_capture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this lightmap capture to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn lightmap_capture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the size of the lightmap capture area."] # [doc = ""] # [inline] pub fn lightmap_capture_get_bounds (& self , capture : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_bounds ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = "Returns the energy multiplier used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_energy (& self , capture : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_energy ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the octree used by the lightmap capture."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree (& self , capture : Rid) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree ; let ret = crate :: icalls :: icallptr_bytearr_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the cell subdivision amount used by this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_subdiv (& self , capture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Returns the cell transform for this lightmap capture's octree."] # [doc = ""] # [inline] pub fn lightmap_capture_get_octree_cell_transform (& self , capture : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_get_octree_cell_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , capture) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_is_interior (& self , capture : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_is_interior ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , capture) ; ret as _ } } # [doc = "Sets the size of the area covered by the lightmap capture. Equivalent to [member BakedLightmapData.bounds]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_bounds (& self , capture : Rid , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_bounds ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , capture , bounds) ; } } # [doc = "Sets the energy multiplier for this lightmap capture. Equivalent to [member BakedLightmapData.energy]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_energy (& self , capture : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , capture , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn lightmap_capture_set_interior (& self , capture : Rid , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , capture , interior) ; } } # [doc = "Sets the octree to be used by this lightmap capture. This function is normally used by the [BakedLightmap] node. Equivalent to [member BakedLightmapData.octree]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree (& self , capture : Rid , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree ; let ret = crate :: icalls :: icallptr_void_rid_bytearr (method_bind , self . this . sys () . as_ptr () , capture , octree) ; } } # [doc = "Sets the subdivision level of this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_subdiv]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_subdiv (& self , capture : Rid , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , capture , subdiv) ; } } # [doc = "Sets the octree cell transform for this lightmap capture's octree. Equivalent to [member BakedLightmapData.cell_space_transform]."] # [doc = ""] # [inline] pub fn lightmap_capture_set_octree_cell_transform (& self , capture : Rid , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . lightmap_capture_set_octree_cell_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , capture , xform) ; } } # [doc = "Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions."] # [doc = ""] # [inline] pub fn make_sphere_mesh (& self , latitudes : i64 , longitudes : i64 , radius : f64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . make_sphere_mesh ; let ret = crate :: icalls :: icallptr_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , latitudes , longitudes , radius) ; Rid :: from_sys (ret) } } # [doc = "Creates an empty material and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `material_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn material_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a certain material's parameter."] # [doc = ""] # [inline] pub fn material_get_param (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the default value for the param if available. Otherwise returns an empty [Variant]."] # [doc = ""] # [inline] pub fn material_get_param_default (& self , material : Rid , parameter : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_param_default ; let ret = crate :: icalls :: icallptr_var_rid_str (method_bind , self . this . sys () . as_ptr () , material , parameter . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the shader of a certain material's shader. Returns an empty RID if the material doesn't have a shader."] # [doc = ""] # [inline] pub fn material_get_shader (& self , shader_material : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_get_shader ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material) ; Rid :: from_sys (ret) } } # [doc = "Sets a material's line width."] # [doc = ""] # [inline] pub fn material_set_line_width (& self , material : Rid , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_line_width ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , material , width) ; } } # [doc = "Sets an object's next material."] # [doc = ""] # [inline] pub fn material_set_next_pass (& self , material : Rid , next_material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_next_pass ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , material , next_material) ; } } # [doc = "Sets a material's parameter."] # [doc = ""] # [inline] pub fn material_set_param (& self , material : Rid , parameter : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_param ; let ret = crate :: icalls :: icallptr_void_rid_str_var (method_bind , self . this . sys () . as_ptr () , material , parameter . into () , value . owned_to_variant ()) ; } } # [doc = "Sets a material's render priority."] # [doc = ""] # [inline] pub fn material_set_render_priority (& self , material : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_render_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , material , priority) ; } } # [doc = "Sets a shader material's shader."] # [doc = ""] # [inline] pub fn material_set_shader (& self , shader_material : Rid , shader : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . material_set_shader ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , shader_material , shader) ; } } # [doc = "Adds a surface generated from the Arrays to a mesh. See [enum PrimitiveType] constants for types.\n# Default Arguments\n* `blend_shapes` - `[ ]`\n* `compress_format` - `97280`"] # [doc = ""] # [inline] pub fn mesh_add_surface_from_arrays (& self , mesh : Rid , primitive : i64 , arrays : VariantArray , blend_shapes : VariantArray , compress_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_add_surface_from_arrays ; let ret = crate :: icalls :: icallptr_void_rid_i64_arr_arr_i64 (method_bind , self . this . sys () . as_ptr () , mesh , primitive , arrays , blend_shapes , compress_format) ; } } # [doc = "Removes all surfaces from a mesh."] # [doc = ""] # [inline] pub fn mesh_clear (& self , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_clear ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; } } # [doc = "Creates a new mesh and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `mesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this mesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn mesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Returns a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_get_blend_shape_mode (& self , mesh : Rid) -> crate :: generated :: visual_server :: BlendShapeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_blend_shape_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; crate :: generated :: visual_server :: BlendShapeMode (ret) } } # [doc = "Returns a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_get_custom_aabb (& self , mesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's number of surfaces."] # [doc = ""] # [inline] pub fn mesh_get_surface_count (& self , mesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_get_surface_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh) ; ret as _ } } # [doc = "Removes a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_remove_surface (& self , mesh : Rid , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_remove_surface ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , index) ; } } # [doc = "Sets a mesh's blend shape count."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_count (& self , mesh : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_count ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , amount) ; } } # [doc = "Sets a mesh's blend shape mode."] # [doc = ""] # [inline] pub fn mesh_set_blend_shape_mode (& self , mesh : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_blend_shape_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , mode) ; } } # [doc = "Sets a mesh's custom aabb."] # [doc = ""] # [inline] pub fn mesh_set_custom_aabb (& self , mesh : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , mesh , aabb) ; } } # [doc = "Returns a mesh's surface's aabb."] # [doc = ""] # [inline] pub fn mesh_surface_get_aabb (& self , mesh : Rid , surface : i64) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; mem :: transmute (ret) } } # [doc = "Returns a mesh's surface's vertex buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's amount of indices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_index_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_index_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's amount of vertices."] # [doc = ""] # [inline] pub fn mesh_surface_get_array_len (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_array_len ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Returns a mesh's surface's buffer arrays."] # [doc = ""] # [inline] pub fn mesh_surface_get_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a mesh's surface's arrays for blend shapes."] # [doc = ""] # [inline] pub fn mesh_surface_get_blend_shape_arrays (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the format of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_format (& self , mesh : Rid , surface : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_offset (& self , format : i64 , vertex_len : i64 , index_len : i64 , array_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_offset ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len , array_index) ; ret as _ } } # [doc = "Function is unused in Godot 3.x."] # [doc = ""] # [inline] pub fn mesh_surface_get_format_stride (& self , format : i64 , vertex_len : i64 , index_len : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_format_stride ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , format , vertex_len , index_len) ; ret as _ } } # [doc = "Returns a mesh's surface's index buffer."] # [doc = ""] # [inline] pub fn mesh_surface_get_index_array (& self , mesh : Rid , surface : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_index_array ; let ret = crate :: icalls :: icallptr_bytearr_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; ByteArray :: from_sys (ret) } } # [doc = "Returns a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_get_material (& self , mesh : Rid , surface : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_material ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; Rid :: from_sys (ret) } } # [doc = "Returns the primitive type of a mesh's surface."] # [doc = ""] # [inline] pub fn mesh_surface_get_primitive_type (& self , mesh : Rid , surface : i64) -> crate :: generated :: visual_server :: PrimitiveType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_primitive_type ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; crate :: generated :: visual_server :: PrimitiveType (ret) } } # [doc = "Returns the aabb of a mesh's surface's skeleton."] # [doc = ""] # [inline] pub fn mesh_surface_get_skeleton_aabb (& self , mesh : Rid , surface : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_get_skeleton_aabb ; let ret = crate :: icalls :: icallvar__rid_i64 (method_bind , self . this . sys () . as_ptr () , mesh , surface) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a mesh's surface's material."] # [doc = ""] # [inline] pub fn mesh_surface_set_material (& self , mesh : Rid , surface : i64 , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_set_material ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , mesh , surface , material) ; } } # [doc = "Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh."] # [doc = ""] # [inline] pub fn mesh_surface_update_region (& self , mesh : Rid , surface : i64 , offset : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . mesh_surface_update_region ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bytearr (method_bind , self . this . sys () . as_ptr () , mesh , surface , offset , data) ; } } # [doc = "Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See [enum MultimeshTransformFormat], [enum MultimeshColorFormat], and [enum MultimeshCustomDataFormat] for usage. Equivalent to [member MultiMesh.instance_count].\n# Default Arguments\n* `custom_data_format` - `0`"] # [doc = ""] # [inline] pub fn multimesh_allocate (& self , multimesh : Rid , instances : i64 , transform_format : i64 , color_format : i64 , custom_data_format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , instances , transform_format , color_format , custom_data_format) ; } } # [doc = "Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this multimesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn multimesh_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_aabb (& self , multimesh : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; mem :: transmute (ret) } } # [doc = "Returns the number of instances allocated for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_instance_count (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_instance_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the RID of the mesh that will be used in drawing this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_mesh (& self , multimesh : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_mesh ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of visible instances for this multimesh."] # [doc = ""] # [inline] pub fn multimesh_get_visible_instances (& self , multimesh : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_get_visible_instances ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , multimesh) ; ret as _ } } # [doc = "Returns the color by which the specified instance will be modulated."] # [doc = ""] # [inline] pub fn multimesh_instance_get_color (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_color ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the custom data associated with the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_custom_data (& self , multimesh : Rid , index : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_custom_data ; let ret = crate :: icalls :: icallptr_color_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform] of the specified instance."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform (& self , multimesh : Rid , index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] of the specified instance. For use when the multimesh is set to use 2D transforms."] # [doc = ""] # [inline] pub fn multimesh_instance_get_transform_2d (& self , multimesh : Rid , index : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , index) ; mem :: transmute (ret) } } # [doc = "Sets the color by which this instance will be modulated. Equivalent to [method MultiMesh.set_instance_color]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_color (& self , multimesh : Rid , index : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_color ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , color) ; } } # [doc = "Sets the custom data for this instance. Custom data is passed as a [Color], but is interpreted as a `vec4` in the shader. Equivalent to [method MultiMesh.set_instance_custom_data]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_custom_data (& self , multimesh : Rid , index : i64 , custom_data : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_custom_data ; let ret = crate :: icalls :: icallptr_void_rid_i64_color (method_bind , self . this . sys () . as_ptr () , multimesh , index , custom_data) ; } } # [doc = "Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform (& self , multimesh : Rid , index : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets the [Transform2D] for this instance. For use when multimesh is used in 2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."] # [doc = ""] # [inline] pub fn multimesh_instance_set_transform_2d (& self , multimesh : Rid , index : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_instance_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , multimesh , index , transform) ; } } # [doc = "Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative.\n\nAll data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc.\n\n[Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, `COLOR_8BIT` / `CUSTOM_DATA_8BIT` is stored as 1 float (4 bytes as is) and `COLOR_FLOAT` / `CUSTOM_DATA_FLOAT` is stored as 4 floats."] # [doc = ""] # [inline] pub fn multimesh_set_as_bulk_array (& self , multimesh : Rid , array : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_as_bulk_array ; let ret = crate :: icalls :: icallptr_void_rid_f32arr (method_bind , self . this . sys () . as_ptr () , multimesh , array) ; } } # [doc = "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh.mesh]."] # [doc = ""] # [inline] pub fn multimesh_set_mesh (& self , multimesh : Rid , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_mesh ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , multimesh , mesh) ; } } # [doc = "Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to [member MultiMesh.visible_instance_count]."] # [doc = ""] # [inline] pub fn multimesh_set_visible_instances (& self , multimesh : Rid , visible : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . multimesh_set_visible_instances ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , multimesh , visible) ; } } # [doc = "Creates a new omni light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this omni light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn omni_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . omni_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a particle system and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `particles_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach these particles to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn particles_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to [method Particles.capture_aabb]."] # [doc = ""] # [inline] pub fn particles_get_current_aabb (& self , particles : Rid) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_current_aabb ; let ret = crate :: icalls :: icallptr_aabb_rid (method_bind , self . this . sys () . as_ptr () , particles) ; mem :: transmute (ret) } } # [doc = "Returns `true` if particles are currently set to emitting."] # [doc = ""] # [inline] pub fn particles_get_emitting (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_get_emitting ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Returns `true` if particles are not emitting and particles are set to inactive."] # [doc = ""] # [inline] pub fn particles_is_inactive (& self , particles : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_is_inactive ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , particles) ; ret as _ } } # [doc = "Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to [method instances_cull_aabb], [method instances_cull_convex], or [method instances_cull_ray]."] # [doc = ""] # [inline] pub fn particles_request_process (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_request_process ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Reset the particles on the next update. Equivalent to [method Particles.restart]."] # [doc = ""] # [inline] pub fn particles_restart (& self , particles : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_restart ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , particles) ; } } # [doc = "Sets the number of particles to be drawn and allocates the memory for them. Equivalent to [member Particles.amount]."] # [doc = ""] # [inline] pub fn particles_set_amount (& self , particles : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_amount ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , amount) ; } } # [doc = "Sets a custom axis-aligned bounding box for the particle system. Equivalent to [member Particles.visibility_aabb]."] # [doc = ""] # [inline] pub fn particles_set_custom_aabb (& self , particles : Rid , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_rid_aabb (method_bind , self . this . sys () . as_ptr () , particles , aabb) ; } } # [doc = "Sets the draw order of the particles to one of the named enums from [enum ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent to [member Particles.draw_order]."] # [doc = ""] # [inline] pub fn particles_set_draw_order (& self , particles : Rid , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_order ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , order) ; } } # [doc = "Sets the mesh to be used for the specified draw pass. Equivalent to [member Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles.draw_pass_3], and [member Particles.draw_pass_4]."] # [doc = ""] # [inline] pub fn particles_set_draw_pass_mesh (& self , particles : Rid , pass : i64 , mesh : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_pass_mesh ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , particles , pass , mesh) ; } } # [doc = "Sets the number of draw passes to use. Equivalent to [member Particles.draw_passes]."] # [doc = ""] # [inline] pub fn particles_set_draw_passes (& self , particles : Rid , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_draw_passes ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , count) ; } } # [doc = "Sets the [Transform] that will be used by the particles when they first emit."] # [doc = ""] # [inline] pub fn particles_set_emission_transform (& self , particles : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emission_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , particles , transform) ; } } # [doc = "If `true`, particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to [member Particles.emitting]."] # [doc = ""] # [inline] pub fn particles_set_emitting (& self , particles : Rid , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_emitting ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , emitting) ; } } # [doc = "Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."] # [doc = ""] # [inline] pub fn particles_set_explosiveness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the frame rate that the particle system rendering will be fixed to. Equivalent to [member Particles.fixed_fps]."] # [doc = ""] # [inline] pub fn particles_set_fixed_fps (& self , particles : Rid , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , particles , fps) ; } } # [doc = "If `true`, uses fractional delta which smooths the movement of the particles. Equivalent to [member Particles.fract_delta]."] # [doc = ""] # [inline] pub fn particles_set_fractional_delta (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Sets the lifetime of each particle in the system. Equivalent to [member Particles.lifetime]."] # [doc = ""] # [inline] pub fn particles_set_lifetime (& self , particles : Rid , lifetime : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_lifetime ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , lifetime) ; } } # [doc = "If `true`, particles will emit once and then stop. Equivalent to [member Particles.one_shot]."] # [doc = ""] # [inline] pub fn particles_set_one_shot (& self , particles : Rid , one_shot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_one_shot ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , one_shot) ; } } # [doc = "Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member Particles.preprocess]."] # [doc = ""] # [inline] pub fn particles_set_pre_process_time (& self , particles : Rid , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , time) ; } } # [doc = "Sets the material for processing the particles. Note: this is not the material used to draw the materials. Equivalent to [member Particles.process_material]."] # [doc = ""] # [inline] pub fn particles_set_process_material (& self , particles : Rid , material : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_process_material ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , particles , material) ; } } # [doc = "Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to [member Particles.randomness]."] # [doc = ""] # [inline] pub fn particles_set_randomness_ratio (& self , particles : Rid , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , ratio) ; } } # [doc = "Sets the speed scale of the particle system. Equivalent to [member Particles.speed_scale]."] # [doc = ""] # [inline] pub fn particles_set_speed_scale (& self , particles : Rid , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_speed_scale ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , particles , scale) ; } } # [doc = "If `true`, particles use local coordinates. If `false` they use global coordinates. Equivalent to [member Particles.local_coords]."] # [doc = ""] # [inline] pub fn particles_set_use_local_coordinates (& self , particles : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . particles_set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , particles , enable) ; } } # [doc = "Creates a reflection probe and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `reflection_probe_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this reflection probe to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn reflection_probe_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, reflections will ignore sky contribution. Equivalent to [member ReflectionProbe.interior_enable]."] # [doc = ""] # [inline] pub fn reflection_probe_set_as_interior (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_as_interior ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the render cull mask for this reflection probe. Only instances with a matching cull mask will be rendered by this probe. Equivalent to [member ReflectionProbe.cull_mask]."] # [doc = ""] # [inline] pub fn reflection_probe_set_cull_mask (& self , probe : Rid , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_cull_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , layers) ; } } # [doc = "If `true`, uses box projection. This can make reflections look more correct in certain situations. Equivalent to [member ReflectionProbe.box_projection]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_box_projection (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to [member ReflectionProbe.enable_shadows]."] # [doc = ""] # [inline] pub fn reflection_probe_set_enable_shadows (& self , probe : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , probe , enable) ; } } # [doc = "Sets the size of the area that the reflection probe will capture. Equivalent to [member ReflectionProbe.extents]."] # [doc = ""] # [inline] pub fn reflection_probe_set_extents (& self , probe : Rid , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_extents ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , extents) ; } } # [doc = "Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to [member ReflectionProbe.intensity]."] # [doc = ""] # [inline] pub fn reflection_probe_set_intensity (& self , probe : Rid , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_intensity ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , intensity) ; } } # [doc = "Sets the ambient light color for this reflection probe when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient (& self , probe : Rid , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_rid_color (method_bind , self . this . sys () . as_ptr () , probe , color) ; } } # [doc = "Sets the energy multiplier for this reflection probes ambient light contribution when set to interior mode. Equivalent to [member ReflectionProbe.interior_ambient_energy]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_energy (& self , probe : Rid , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to interior mode. Useful so that ambient light matches the color of the room. Equivalent to [member ReflectionProbe.interior_ambient_contrib]."] # [doc = ""] # [inline] pub fn reflection_probe_set_interior_ambient_probe_contribution (& self , probe : Rid , contrib : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , contrib) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled. Equivalent to [member ReflectionProbe.max_distance]."] # [doc = ""] # [inline] pub fn reflection_probe_set_max_distance (& self , probe : Rid , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_max_distance ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , probe , distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to [member ReflectionProbe.origin_offset]."] # [doc = ""] # [inline] pub fn reflection_probe_set_origin_offset (& self , probe : Rid , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_origin_offset ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , probe , offset) ; } } # [doc = "Sets how often the reflection probe updates. Can either be once or every frame. See [enum ReflectionProbeUpdateMode] for options."] # [doc = ""] # [inline] pub fn reflection_probe_set_update_mode (& self , probe : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . reflection_probe_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , probe , mode) ; } } # [doc = "Schedules a callback to the corresponding named `method` on `where` after a frame has been drawn.\nThe callback method must use only 1 argument which will be called with `userdata`."] # [doc = ""] # [inline] pub fn request_frame_drawn_callback (& self , _where : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . request_frame_drawn_callback ; let ret = crate :: icalls :: icallptr_void_obj_str_var (method_bind , self . this . sys () . as_ptr () , _where . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Creates a scenario and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `scenario_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nThe scenario is the 3D world that all the visual instances exist in."] # [doc = ""] # [inline] pub fn scenario_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets the [enum ScenarioDebugMode] for this scenario. See [enum ScenarioDebugMode] for options."] # [doc = ""] # [inline] pub fn scenario_set_debug (& self , scenario : Rid , debug_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_debug ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , scenario , debug_mode) ; } } # [doc = "Sets the environment that will be used with this scenario."] # [doc = ""] # [inline] pub fn scenario_set_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment."] # [doc = ""] # [inline] pub fn scenario_set_fallback_environment (& self , scenario : Rid , environment : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_fallback_environment ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , scenario , environment) ; } } # [doc = "Sets the size of the reflection atlas shared by all reflection probes in this scenario."] # [doc = ""] # [inline] pub fn scenario_set_reflection_atlas_size (& self , scenario : Rid , size : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . scenario_set_reflection_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , scenario , size , subdiv) ; } } # [doc = "Sets a boot image. The color defines the background color. If `scale` is `true`, the image will be scaled to fit the screen size. If `use_filter` is `true`, the image will be scaled with linear interpolation. If `use_filter` is `false`, the image will be scaled with nearest-neighbor interpolation.\n# Default Arguments\n* `use_filter` - `true`"] # [doc = ""] # [inline] pub fn set_boot_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , color : Color , scale : bool , use_filter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_boot_image ; let ret = crate :: icalls :: icallptr_void_obj_color_bool_bool (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , color , scale , use_filter) ; } } # [doc = "If `true`, the engine will generate wireframes for use with the wireframe debug mode."] # [doc = ""] # [inline] pub fn set_debug_generate_wireframes (& self , generate : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_debug_generate_wireframes ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , generate) ; } } # [doc = "Sets the default clear color which is used when a specific clear color has not been selected."] # [doc = ""] # [inline] pub fn set_default_clear_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_default_clear_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `false`, disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled."] # [doc = ""] # [inline] pub fn set_render_loop_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_render_loop_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the scale to apply to the passage of time for the shaders' `TIME` builtin.\nThe default value is `1.0`, which means `TIME` will count the real time as it goes by, without narrowing or stretching it."] # [doc = ""] # [inline] pub fn set_shader_time_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . set_shader_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `shader_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn shader_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns a shader's code."] # [doc = ""] # [inline] pub fn shader_get_code (& self , shader : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_code ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , shader) ; GodotString :: from_sys (ret) } } # [doc = "Returns a default texture from a shader searched by name."] # [doc = ""] # [inline] pub fn shader_get_default_texture_param (& self , shader : Rid , name : impl Into < GodotString >) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_default_texture_param ; let ret = crate :: icalls :: icallptr_rid_rid_str (method_bind , self . this . sys () . as_ptr () , shader , name . into ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the parameters of a shader."] # [doc = ""] # [inline] pub fn shader_get_param_list (& self , shader : Rid) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_get_param_list ; let ret = crate :: icalls :: icallvar__rid (method_bind , self . this . sys () . as_ptr () , shader) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets a shader's code."] # [doc = ""] # [inline] pub fn shader_set_code (& self , shader : Rid , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_code ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , shader , code . into ()) ; } } # [doc = "Sets a shader's default texture. Overwrites the texture given by name."] # [doc = ""] # [inline] pub fn shader_set_default_texture_param (& self , shader : Rid , name : impl Into < GodotString > , texture : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . shader_set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_rid_str_rid (method_bind , self . this . sys () . as_ptr () , shader , name . into () , texture) ; } } # [doc = "Allocates the GPU buffers for this skeleton.\n# Default Arguments\n* `is_2d_skeleton` - `false`"] # [doc = ""] # [inline] pub fn skeleton_allocate (& self , skeleton : Rid , bones : i64 , is_2d_skeleton : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , skeleton , bones , is_2d_skeleton) ; } } # [doc = "Returns the [Transform] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform (& self , skeleton : Rid , bone : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] set for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_get_transform_2d (& self , skeleton : Rid , bone : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_get_transform_2d ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , skeleton , bone) ; mem :: transmute (ret) } } # [doc = "Sets the [Transform] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform (& self , skeleton : Rid , bone : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Sets the [Transform2D] for a specific bone of this skeleton."] # [doc = ""] # [inline] pub fn skeleton_bone_set_transform_2d (& self , skeleton : Rid , bone : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_bone_set_transform_2d ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , skeleton , bone , transform) ; } } # [doc = "Creates a skeleton and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `skeleton_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn skeleton_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of bones allocated for this skeleton."] # [doc = ""] # [inline] pub fn skeleton_get_bone_count (& self , skeleton : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . skeleton_get_bone_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , skeleton) ; ret as _ } } # [doc = "Creates an empty sky and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `sky_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn sky_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Sets a sky's texture."] # [doc = ""] # [inline] pub fn sky_set_texture (& self , sky : Rid , cube_map : Rid , radiance_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sky_set_texture ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , sky , cube_map , radiance_size) ; } } # [doc = "Creates a spot light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most `light_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this spot light to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # [inline] pub fn spot_light_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . spot_light_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Not implemented in Godot 3.x."] # [doc = ""] # [inline] pub fn sync (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . sync ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Allocates the GPU memory for the texture.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_allocate (& self , texture : Rid , width : i64 , height : i64 , depth_3d : i64 , format : i64 , _type : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_allocate ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth_3d , format , _type , flags) ; } } # [doc = "Binds the texture to a texture slot."] # [doc = ""] # [inline] pub fn texture_bind (& self , texture : Rid , number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_bind ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , number) ; } } # [doc = "Creates an empty texture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `texture_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn texture_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a texture, allocates the space for an image, and fills in the image.\n# Default Arguments\n* `flags` - `7`"] # [doc = ""] # [inline] pub fn texture_create_from_image (& self , image : impl AsArg < crate :: generated :: image :: Image > , flags : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_create_from_image ; let ret = crate :: icalls :: icallptr_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , flags) ; Rid :: from_sys (ret) } } # [doc = "Returns a list of all the textures and their information."] # [doc = ""] # [inline] pub fn texture_debug_usage (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_debug_usage ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.\n# Default Arguments\n* `cube_side` - `0`"] # [doc = ""] # [inline] pub fn texture_get_data (& self , texture : Rid , cube_side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_data ; let ret = crate :: icalls :: icallptr_obj_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , cube_side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the depth of the texture."] # [doc = ""] # [inline] pub fn texture_get_depth (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_depth ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the flags of a texture."] # [doc = ""] # [inline] pub fn texture_get_flags (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_flags ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the format of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_format (& self , texture : Rid) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_format ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the texture's height."] # [doc = ""] # [inline] pub fn texture_get_height (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_height ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the texture's path."] # [doc = ""] # [inline] pub fn texture_get_path (& self , texture : Rid) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_path ; let ret = crate :: icalls :: icallptr_str_rid (method_bind , self . this . sys () . as_ptr () , texture) ; GodotString :: from_sys (ret) } } # [doc = "Returns the opengl id of the texture's image."] # [doc = ""] # [inline] pub fn texture_get_texid (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_texid ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Returns the type of the texture, can be any of the [enum TextureType]."] # [doc = ""] # [inline] pub fn texture_get_type (& self , texture : Rid) -> crate :: generated :: visual_server :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; crate :: generated :: visual_server :: TextureType (ret) } } # [doc = "Returns the texture's width."] # [doc = ""] # [inline] pub fn texture_get_width (& self , texture : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_get_width ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , texture) ; ret as _ } } # [doc = "Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , layer) ; } } # [doc = "Sets a part of the data for a texture. Warning: this function calls the underlying graphics API directly and may corrupt your texture if used improperly.\n# Default Arguments\n* `layer` - `0`"] # [doc = ""] # [inline] pub fn texture_set_data_partial (& self , texture : Rid , image : impl AsArg < crate :: generated :: image :: Image > , src_x : i64 , src_y : i64 , src_w : i64 , src_h : i64 , dst_x : i64 , dst_y : i64 , dst_mip : i64 , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_data_partial ; let ret = crate :: icalls :: icallptr_void_rid_obj_i64_i64_i64_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , image . as_arg_ptr () , src_x , src_y , src_w , src_h , dst_x , dst_y , dst_mip , layer) ; } } # [doc = "Sets the texture's flags. See [enum TextureFlags] for options."] # [doc = ""] # [inline] pub fn texture_set_flags (& self , texture : Rid , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_flags ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , texture , flags) ; } } # [doc = "Sets the texture's path."] # [doc = ""] # [inline] pub fn texture_set_path (& self , texture : Rid , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_path ; let ret = crate :: icalls :: icallptr_void_rid_str (method_bind , self . this . sys () . as_ptr () , texture , path . into ()) ; } } # [doc = "If `true`, sets internal processes to shrink all image data to half the size."] # [doc = ""] # [inline] pub fn texture_set_shrink_all_x2_on_set_data (& self , shrink : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_shrink_all_x2_on_set_data ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , shrink) ; } } # [doc = "Resizes the texture to the specified dimensions."] # [doc = ""] # [inline] pub fn texture_set_size_override (& self , texture : Rid , width : i64 , height : i64 , depth : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . texture_set_size_override ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture , width , height , depth) ; } } # [doc = "If `true`, the image will be stored in the texture's images array if overwritten."] # [doc = ""] # [inline] pub fn textures_keep_original (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . textures_keep_original ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets a viewport's camera."] # [doc = ""] # [inline] pub fn viewport_attach_camera (& self , viewport : Rid , camera : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_camera ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , camera) ; } } # [doc = "Sets a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_attach_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCopies viewport to a region of the screen specified by `rect`. If [member Viewport.render_direct_to_screen] is `true`, then viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.\nFor example, you can set the root viewport to not render at all with the following code:\n```gdscript\nfunc _ready():\n get_viewport().set_attach_to_screen_rect(Rect2())\n $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n```\nUsing this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].\n# Default Arguments\n* `rect` - `Rect2( 0, 0, 0, 0 )`\n* `screen` - `0`"] # [doc = ""] # [inline] pub fn viewport_attach_to_screen (& self , viewport : Rid , rect : Rect2 , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_attach_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_rect2_i64 (method_bind , self . this . sys () . as_ptr () , viewport , rect , screen) ; } } # [doc = "Creates an empty viewport and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all `viewport_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # [inline] pub fn viewport_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Detaches the viewport from the screen."] # [doc = ""] # [inline] pub fn viewport_detach (& self , viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_detach ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; } } # [doc = "Returns a viewport's render information. For options, see the [enum ViewportRenderInfo] constants."] # [doc = ""] # [inline] pub fn viewport_get_render_info (& self , viewport : Rid , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_render_info ; let ret = crate :: icalls :: icallptr_i64_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , info) ; ret as _ } } # [doc = "Returns the viewport's last rendered frame."] # [doc = ""] # [inline] pub fn viewport_get_texture (& self , viewport : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_get_texture ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport) ; Rid :: from_sys (ret) } } # [doc = "Detaches a viewport from a canvas and vice versa."] # [doc = ""] # [inline] pub fn viewport_remove_canvas (& self , viewport : Rid , canvas : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_remove_canvas ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , canvas) ; } } # [doc = "If `true`, sets the viewport active, else sets it inactive."] # [doc = ""] # [inline] pub fn viewport_set_active (& self , viewport : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , active) ; } } # [doc = "Sets the stacking order for a viewport's canvas.\n`layer` is the actual canvas layer, while `sublayer` specifies the stacking order of the canvas among those in the same layer."] # [doc = ""] # [inline] pub fn viewport_set_canvas_stacking (& self , viewport : Rid , canvas : Rid , layer : i64 , sublayer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_stacking ; let ret = crate :: icalls :: icallptr_void_rid_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , canvas , layer , sublayer) ; } } # [doc = "Sets the transformation of a viewport's canvas."] # [doc = ""] # [inline] pub fn viewport_set_canvas_transform (& self , viewport : Rid , canvas : Rid , offset : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , canvas , offset) ; } } # [doc = "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."] # [doc = ""] # [inline] pub fn viewport_set_clear_mode (& self , viewport : Rid , clear_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_clear_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , clear_mode) ; } } # [doc = "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options."] # [doc = ""] # [inline] pub fn viewport_set_debug_draw (& self , viewport : Rid , draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_debug_draw ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , draw) ; } } # [doc = "If `true`, a viewport's 3D rendering is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_3d (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_3d ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "If `true`, rendering of a viewport's environment is disabled."] # [doc = ""] # [inline] pub fn viewport_set_disable_environment (& self , viewport : Rid , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_disable_environment ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , disabled) ; } } # [doc = "Sets the viewport's global transformation matrix."] # [doc = ""] # [inline] pub fn viewport_set_global_canvas_transform (& self , viewport : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , viewport , transform) ; } } # [doc = "If `true`, the viewport renders to hdr."] # [doc = ""] # [inline] pub fn viewport_set_hdr (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hdr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "If `true`, the viewport's canvas is not rendered."] # [doc = ""] # [inline] pub fn viewport_set_hide_canvas (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_canvas ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Currently unimplemented in Godot 3.x."] # [doc = ""] # [inline] pub fn viewport_set_hide_scenario (& self , viewport : Rid , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_hide_scenario ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , hidden) ; } } # [doc = "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."] # [doc = ""] # [inline] pub fn viewport_set_msaa (& self , viewport : Rid , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_msaa ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , msaa) ; } } # [doc = "Sets the viewport's parent to another viewport."] # [doc = ""] # [inline] pub fn viewport_set_parent_viewport (& self , viewport : Rid , parent_viewport : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_parent_viewport ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , parent_viewport) ; } } # [doc = "If `true`, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the `SCREEN_TEXTURE`. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size."] # [doc = ""] # [inline] pub fn viewport_set_render_direct_to_screen (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets a viewport's scenario.\nThe scenario contains information about the [enum ScenarioDebugMode], environment information, reflection atlas etc."] # [doc = ""] # [inline] pub fn viewport_set_scenario (& self , viewport : Rid , scenario : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_scenario ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , viewport , scenario) ; } } # [doc = "Sets the shadow atlas quadrant's subdivision."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_quadrant_subdivision (& self , viewport : Rid , quadrant : i64 , subdivision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_quadrant_subdivision ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , quadrant , subdivision) ; } } # [doc = "Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2."] # [doc = ""] # [inline] pub fn viewport_set_shadow_atlas_size (& self , viewport : Rid , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , size) ; } } # [doc = "Sets the viewport's width and height."] # [doc = ""] # [inline] pub fn viewport_set_size (& self , viewport : Rid , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_size ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , viewport , width , height) ; } } # [doc = "If `true`, the viewport renders its background as transparent."] # [doc = ""] # [inline] pub fn viewport_set_transparent_background (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_transparent_background ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } # [doc = "Sets when the viewport should be updated. See [enum ViewportUpdateMode] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_update_mode (& self , viewport : Rid , update_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_update_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , update_mode) ; } } # [doc = "Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for options."] # [doc = ""] # [inline] pub fn viewport_set_usage (& self , viewport : Rid , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_usage ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , viewport , usage) ; } } # [doc = "If `true`, the viewport uses augmented or virtual reality technologies. See [ARVRInterface]."] # [doc = ""] # [inline] pub fn viewport_set_use_arvr (& self , viewport : Rid , use_arvr : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_arvr ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , use_arvr) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_debanding (& self , viewport : Rid , debanding : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_debanding ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , debanding) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn viewport_set_use_fxaa (& self , viewport : Rid , fxaa : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , fxaa) ; } } # [doc = "If `true`, the viewport's rendering is flipped vertically."] # [doc = ""] # [inline] pub fn viewport_set_vflip (& self , viewport : Rid , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualServerMethodTable :: get (get_api ()) . viewport_set_vflip ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , viewport , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualServer { } unsafe impl GodotObject for VisualServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualServer" } } impl std :: ops :: Deref for VisualServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub black_bars_set_images : * mut sys :: godot_method_bind , pub black_bars_set_margins : * mut sys :: godot_method_bind , pub camera_create : * mut sys :: godot_method_bind , pub camera_set_cull_mask : * mut sys :: godot_method_bind , pub camera_set_environment : * mut sys :: godot_method_bind , pub camera_set_frustum : * mut sys :: godot_method_bind , pub camera_set_orthogonal : * mut sys :: godot_method_bind , pub camera_set_perspective : * mut sys :: godot_method_bind , pub camera_set_transform : * mut sys :: godot_method_bind , pub camera_set_use_vertical_aspect : * mut sys :: godot_method_bind , pub canvas_create : * mut sys :: godot_method_bind , pub canvas_item_add_circle : * mut sys :: godot_method_bind , pub canvas_item_add_clip_ignore : * mut sys :: godot_method_bind , pub canvas_item_add_line : * mut sys :: godot_method_bind , pub canvas_item_add_mesh : * mut sys :: godot_method_bind , pub canvas_item_add_multimesh : * mut sys :: godot_method_bind , pub canvas_item_add_nine_patch : * mut sys :: godot_method_bind , pub canvas_item_add_particles : * mut sys :: godot_method_bind , pub canvas_item_add_polygon : * mut sys :: godot_method_bind , pub canvas_item_add_polyline : * mut sys :: godot_method_bind , pub canvas_item_add_primitive : * mut sys :: godot_method_bind , pub canvas_item_add_rect : * mut sys :: godot_method_bind , pub canvas_item_add_set_transform : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect : * mut sys :: godot_method_bind , pub canvas_item_add_texture_rect_region : * mut sys :: godot_method_bind , pub canvas_item_add_triangle_array : * mut sys :: godot_method_bind , pub canvas_item_clear : * mut sys :: godot_method_bind , pub canvas_item_create : * mut sys :: godot_method_bind , pub canvas_item_set_clip : * mut sys :: godot_method_bind , pub canvas_item_set_copy_to_backbuffer : * mut sys :: godot_method_bind , pub canvas_item_set_custom_rect : * mut sys :: godot_method_bind , pub canvas_item_set_distance_field_mode : * mut sys :: godot_method_bind , pub canvas_item_set_draw_behind_parent : * mut sys :: godot_method_bind , pub canvas_item_set_draw_index : * mut sys :: godot_method_bind , pub canvas_item_set_light_mask : * mut sys :: godot_method_bind , pub canvas_item_set_material : * mut sys :: godot_method_bind , pub canvas_item_set_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_parent : * mut sys :: godot_method_bind , pub canvas_item_set_self_modulate : * mut sys :: godot_method_bind , pub canvas_item_set_sort_children_by_y : * mut sys :: godot_method_bind , pub canvas_item_set_transform : * mut sys :: godot_method_bind , pub canvas_item_set_use_parent_material : * mut sys :: godot_method_bind , pub canvas_item_set_visible : * mut sys :: godot_method_bind , pub canvas_item_set_z_as_relative_to_parent : * mut sys :: godot_method_bind , pub canvas_item_set_z_index : * mut sys :: godot_method_bind , pub canvas_light_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_attach_to_canvas : * mut sys :: godot_method_bind , pub canvas_light_occluder_create : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_light_mask : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_polygon : * mut sys :: godot_method_bind , pub canvas_light_occluder_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_color : * mut sys :: godot_method_bind , pub canvas_light_set_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_energy : * mut sys :: godot_method_bind , pub canvas_light_set_height : * mut sys :: godot_method_bind , pub canvas_light_set_item_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub canvas_light_set_layer_range : * mut sys :: godot_method_bind , pub canvas_light_set_mode : * mut sys :: godot_method_bind , pub canvas_light_set_scale : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_buffer_size : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_color : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_enabled : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_filter : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_gradient_length : * mut sys :: godot_method_bind , pub canvas_light_set_shadow_smooth : * mut sys :: godot_method_bind , pub canvas_light_set_texture : * mut sys :: godot_method_bind , pub canvas_light_set_texture_offset : * mut sys :: godot_method_bind , pub canvas_light_set_transform : * mut sys :: godot_method_bind , pub canvas_light_set_z_range : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_create : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_cull_mode : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape : * mut sys :: godot_method_bind , pub canvas_occluder_polygon_set_shape_as_lines : * mut sys :: godot_method_bind , pub canvas_set_item_mirroring : * mut sys :: godot_method_bind , pub canvas_set_modulate : * mut sys :: godot_method_bind , pub directional_light_create : * mut sys :: godot_method_bind , pub draw : * mut sys :: godot_method_bind , pub environment_create : * mut sys :: godot_method_bind , pub environment_set_adjustment : * mut sys :: godot_method_bind , pub environment_set_ambient_light : * mut sys :: godot_method_bind , pub environment_set_background : * mut sys :: godot_method_bind , pub environment_set_bg_color : * mut sys :: godot_method_bind , pub environment_set_bg_energy : * mut sys :: godot_method_bind , pub environment_set_canvas_max_layer : * mut sys :: godot_method_bind , pub environment_set_dof_blur_far : * mut sys :: godot_method_bind , pub environment_set_dof_blur_near : * mut sys :: godot_method_bind , pub environment_set_fog : * mut sys :: godot_method_bind , pub environment_set_fog_depth : * mut sys :: godot_method_bind , pub environment_set_fog_height : * mut sys :: godot_method_bind , pub environment_set_glow : * mut sys :: godot_method_bind , pub environment_set_sky : * mut sys :: godot_method_bind , pub environment_set_sky_custom_fov : * mut sys :: godot_method_bind , pub environment_set_sky_orientation : * mut sys :: godot_method_bind , pub environment_set_ssao : * mut sys :: godot_method_bind , pub environment_set_ssr : * mut sys :: godot_method_bind , pub environment_set_tonemap : * mut sys :: godot_method_bind , pub finish : * mut sys :: godot_method_bind , pub force_draw : * mut sys :: godot_method_bind , pub force_sync : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_test_cube : * mut sys :: godot_method_bind , pub get_test_texture : * mut sys :: godot_method_bind , pub get_video_adapter_name : * mut sys :: godot_method_bind , pub get_video_adapter_vendor : * mut sys :: godot_method_bind , pub get_white_texture : * mut sys :: godot_method_bind , pub gi_probe_create : * mut sys :: godot_method_bind , pub gi_probe_get_bias : * mut sys :: godot_method_bind , pub gi_probe_get_bounds : * mut sys :: godot_method_bind , pub gi_probe_get_cell_size : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_get_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_get_energy : * mut sys :: godot_method_bind , pub gi_probe_get_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_get_propagation : * mut sys :: godot_method_bind , pub gi_probe_get_to_cell_xform : * mut sys :: godot_method_bind , pub gi_probe_is_compressed : * mut sys :: godot_method_bind , pub gi_probe_is_interior : * mut sys :: godot_method_bind , pub gi_probe_set_bias : * mut sys :: godot_method_bind , pub gi_probe_set_bounds : * mut sys :: godot_method_bind , pub gi_probe_set_cell_size : * mut sys :: godot_method_bind , pub gi_probe_set_compress : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_data : * mut sys :: godot_method_bind , pub gi_probe_set_dynamic_range : * mut sys :: godot_method_bind , pub gi_probe_set_energy : * mut sys :: godot_method_bind , pub gi_probe_set_interior : * mut sys :: godot_method_bind , pub gi_probe_set_normal_bias : * mut sys :: godot_method_bind , pub gi_probe_set_propagation : * mut sys :: godot_method_bind , pub gi_probe_set_to_cell_xform : * mut sys :: godot_method_bind , pub has_changed : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_os_feature : * mut sys :: godot_method_bind , pub immediate_begin : * mut sys :: godot_method_bind , pub immediate_clear : * mut sys :: godot_method_bind , pub immediate_color : * mut sys :: godot_method_bind , pub immediate_create : * mut sys :: godot_method_bind , pub immediate_end : * mut sys :: godot_method_bind , pub immediate_get_material : * mut sys :: godot_method_bind , pub immediate_normal : * mut sys :: godot_method_bind , pub immediate_set_material : * mut sys :: godot_method_bind , pub immediate_tangent : * mut sys :: godot_method_bind , pub immediate_uv : * mut sys :: godot_method_bind , pub immediate_uv2 : * mut sys :: godot_method_bind , pub immediate_vertex : * mut sys :: godot_method_bind , pub immediate_vertex_2d : * mut sys :: godot_method_bind , pub init : * mut sys :: godot_method_bind , pub instance_attach_object_instance_id : * mut sys :: godot_method_bind , pub instance_attach_skeleton : * mut sys :: godot_method_bind , pub instance_create : * mut sys :: godot_method_bind , pub instance_create2 : * mut sys :: godot_method_bind , pub instance_geometry_set_as_instance_lod : * mut sys :: godot_method_bind , pub instance_geometry_set_cast_shadows_setting : * mut sys :: godot_method_bind , pub instance_geometry_set_draw_range : * mut sys :: godot_method_bind , pub instance_geometry_set_flag : * mut sys :: godot_method_bind , pub instance_geometry_set_material_override : * mut sys :: godot_method_bind , pub instance_set_base : * mut sys :: godot_method_bind , pub instance_set_blend_shape_weight : * mut sys :: godot_method_bind , pub instance_set_custom_aabb : * mut sys :: godot_method_bind , pub instance_set_exterior : * mut sys :: godot_method_bind , pub instance_set_extra_visibility_margin : * mut sys :: godot_method_bind , pub instance_set_layer_mask : * mut sys :: godot_method_bind , pub instance_set_scenario : * mut sys :: godot_method_bind , pub instance_set_surface_material : * mut sys :: godot_method_bind , pub instance_set_transform : * mut sys :: godot_method_bind , pub instance_set_use_lightmap : * mut sys :: godot_method_bind , pub instance_set_visible : * mut sys :: godot_method_bind , pub instances_cull_aabb : * mut sys :: godot_method_bind , pub instances_cull_convex : * mut sys :: godot_method_bind , pub instances_cull_ray : * mut sys :: godot_method_bind , pub is_render_loop_enabled : * mut sys :: godot_method_bind , pub light_directional_set_blend_splits : * mut sys :: godot_method_bind , pub light_directional_set_shadow_depth_range_mode : * mut sys :: godot_method_bind , pub light_directional_set_shadow_mode : * mut sys :: godot_method_bind , pub light_omni_set_shadow_detail : * mut sys :: godot_method_bind , pub light_omni_set_shadow_mode : * mut sys :: godot_method_bind , pub light_set_bake_mode : * mut sys :: godot_method_bind , pub light_set_color : * mut sys :: godot_method_bind , pub light_set_cull_mask : * mut sys :: godot_method_bind , pub light_set_negative : * mut sys :: godot_method_bind , pub light_set_param : * mut sys :: godot_method_bind , pub light_set_projector : * mut sys :: godot_method_bind , pub light_set_reverse_cull_face_mode : * mut sys :: godot_method_bind , pub light_set_shadow : * mut sys :: godot_method_bind , pub light_set_shadow_color : * mut sys :: godot_method_bind , pub light_set_use_gi : * mut sys :: godot_method_bind , pub lightmap_capture_create : * mut sys :: godot_method_bind , pub lightmap_capture_get_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_get_energy : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_get_octree_cell_transform : * mut sys :: godot_method_bind , pub lightmap_capture_is_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_bounds : * mut sys :: godot_method_bind , pub lightmap_capture_set_energy : * mut sys :: godot_method_bind , pub lightmap_capture_set_interior : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_subdiv : * mut sys :: godot_method_bind , pub lightmap_capture_set_octree_cell_transform : * mut sys :: godot_method_bind , pub make_sphere_mesh : * mut sys :: godot_method_bind , pub material_create : * mut sys :: godot_method_bind , pub material_get_param : * mut sys :: godot_method_bind , pub material_get_param_default : * mut sys :: godot_method_bind , pub material_get_shader : * mut sys :: godot_method_bind , pub material_set_line_width : * mut sys :: godot_method_bind , pub material_set_next_pass : * mut sys :: godot_method_bind , pub material_set_param : * mut sys :: godot_method_bind , pub material_set_render_priority : * mut sys :: godot_method_bind , pub material_set_shader : * mut sys :: godot_method_bind , pub mesh_add_surface_from_arrays : * mut sys :: godot_method_bind , pub mesh_clear : * mut sys :: godot_method_bind , pub mesh_create : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_get_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_get_custom_aabb : * mut sys :: godot_method_bind , pub mesh_get_surface_count : * mut sys :: godot_method_bind , pub mesh_remove_surface : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_count : * mut sys :: godot_method_bind , pub mesh_set_blend_shape_mode : * mut sys :: godot_method_bind , pub mesh_set_custom_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_aabb : * mut sys :: godot_method_bind , pub mesh_surface_get_array : * mut sys :: godot_method_bind , pub mesh_surface_get_array_index_len : * mut sys :: godot_method_bind , pub mesh_surface_get_array_len : * mut sys :: godot_method_bind , pub mesh_surface_get_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub mesh_surface_get_format : * mut sys :: godot_method_bind , pub mesh_surface_get_format_offset : * mut sys :: godot_method_bind , pub mesh_surface_get_format_stride : * mut sys :: godot_method_bind , pub mesh_surface_get_index_array : * mut sys :: godot_method_bind , pub mesh_surface_get_material : * mut sys :: godot_method_bind , pub mesh_surface_get_primitive_type : * mut sys :: godot_method_bind , pub mesh_surface_get_skeleton_aabb : * mut sys :: godot_method_bind , pub mesh_surface_set_material : * mut sys :: godot_method_bind , pub mesh_surface_update_region : * mut sys :: godot_method_bind , pub multimesh_allocate : * mut sys :: godot_method_bind , pub multimesh_create : * mut sys :: godot_method_bind , pub multimesh_get_aabb : * mut sys :: godot_method_bind , pub multimesh_get_instance_count : * mut sys :: godot_method_bind , pub multimesh_get_mesh : * mut sys :: godot_method_bind , pub multimesh_get_visible_instances : * mut sys :: godot_method_bind , pub multimesh_instance_get_color : * mut sys :: godot_method_bind , pub multimesh_instance_get_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform : * mut sys :: godot_method_bind , pub multimesh_instance_get_transform_2d : * mut sys :: godot_method_bind , pub multimesh_instance_set_color : * mut sys :: godot_method_bind , pub multimesh_instance_set_custom_data : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform : * mut sys :: godot_method_bind , pub multimesh_instance_set_transform_2d : * mut sys :: godot_method_bind , pub multimesh_set_as_bulk_array : * mut sys :: godot_method_bind , pub multimesh_set_mesh : * mut sys :: godot_method_bind , pub multimesh_set_visible_instances : * mut sys :: godot_method_bind , pub omni_light_create : * mut sys :: godot_method_bind , pub particles_create : * mut sys :: godot_method_bind , pub particles_get_current_aabb : * mut sys :: godot_method_bind , pub particles_get_emitting : * mut sys :: godot_method_bind , pub particles_is_inactive : * mut sys :: godot_method_bind , pub particles_request_process : * mut sys :: godot_method_bind , pub particles_restart : * mut sys :: godot_method_bind , pub particles_set_amount : * mut sys :: godot_method_bind , pub particles_set_custom_aabb : * mut sys :: godot_method_bind , pub particles_set_draw_order : * mut sys :: godot_method_bind , pub particles_set_draw_pass_mesh : * mut sys :: godot_method_bind , pub particles_set_draw_passes : * mut sys :: godot_method_bind , pub particles_set_emission_transform : * mut sys :: godot_method_bind , pub particles_set_emitting : * mut sys :: godot_method_bind , pub particles_set_explosiveness_ratio : * mut sys :: godot_method_bind , pub particles_set_fixed_fps : * mut sys :: godot_method_bind , pub particles_set_fractional_delta : * mut sys :: godot_method_bind , pub particles_set_lifetime : * mut sys :: godot_method_bind , pub particles_set_one_shot : * mut sys :: godot_method_bind , pub particles_set_pre_process_time : * mut sys :: godot_method_bind , pub particles_set_process_material : * mut sys :: godot_method_bind , pub particles_set_randomness_ratio : * mut sys :: godot_method_bind , pub particles_set_speed_scale : * mut sys :: godot_method_bind , pub particles_set_use_local_coordinates : * mut sys :: godot_method_bind , pub reflection_probe_create : * mut sys :: godot_method_bind , pub reflection_probe_set_as_interior : * mut sys :: godot_method_bind , pub reflection_probe_set_cull_mask : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_box_projection : * mut sys :: godot_method_bind , pub reflection_probe_set_enable_shadows : * mut sys :: godot_method_bind , pub reflection_probe_set_extents : * mut sys :: godot_method_bind , pub reflection_probe_set_intensity : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_energy : * mut sys :: godot_method_bind , pub reflection_probe_set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub reflection_probe_set_max_distance : * mut sys :: godot_method_bind , pub reflection_probe_set_origin_offset : * mut sys :: godot_method_bind , pub reflection_probe_set_update_mode : * mut sys :: godot_method_bind , pub request_frame_drawn_callback : * mut sys :: godot_method_bind , pub scenario_create : * mut sys :: godot_method_bind , pub scenario_set_debug : * mut sys :: godot_method_bind , pub scenario_set_environment : * mut sys :: godot_method_bind , pub scenario_set_fallback_environment : * mut sys :: godot_method_bind , pub scenario_set_reflection_atlas_size : * mut sys :: godot_method_bind , pub set_boot_image : * mut sys :: godot_method_bind , pub set_debug_generate_wireframes : * mut sys :: godot_method_bind , pub set_default_clear_color : * mut sys :: godot_method_bind , pub set_render_loop_enabled : * mut sys :: godot_method_bind , pub set_shader_time_scale : * mut sys :: godot_method_bind , pub shader_create : * mut sys :: godot_method_bind , pub shader_get_code : * mut sys :: godot_method_bind , pub shader_get_default_texture_param : * mut sys :: godot_method_bind , pub shader_get_param_list : * mut sys :: godot_method_bind , pub shader_set_code : * mut sys :: godot_method_bind , pub shader_set_default_texture_param : * mut sys :: godot_method_bind , pub skeleton_allocate : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform : * mut sys :: godot_method_bind , pub skeleton_bone_get_transform_2d : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform : * mut sys :: godot_method_bind , pub skeleton_bone_set_transform_2d : * mut sys :: godot_method_bind , pub skeleton_create : * mut sys :: godot_method_bind , pub skeleton_get_bone_count : * mut sys :: godot_method_bind , pub sky_create : * mut sys :: godot_method_bind , pub sky_set_texture : * mut sys :: godot_method_bind , pub spot_light_create : * mut sys :: godot_method_bind , pub sync : * mut sys :: godot_method_bind , pub texture_allocate : * mut sys :: godot_method_bind , pub texture_bind : * mut sys :: godot_method_bind , pub texture_create : * mut sys :: godot_method_bind , pub texture_create_from_image : * mut sys :: godot_method_bind , pub texture_debug_usage : * mut sys :: godot_method_bind , pub texture_get_data : * mut sys :: godot_method_bind , pub texture_get_depth : * mut sys :: godot_method_bind , pub texture_get_flags : * mut sys :: godot_method_bind , pub texture_get_format : * mut sys :: godot_method_bind , pub texture_get_height : * mut sys :: godot_method_bind , pub texture_get_path : * mut sys :: godot_method_bind , pub texture_get_texid : * mut sys :: godot_method_bind , pub texture_get_type : * mut sys :: godot_method_bind , pub texture_get_width : * mut sys :: godot_method_bind , pub texture_set_data : * mut sys :: godot_method_bind , pub texture_set_data_partial : * mut sys :: godot_method_bind , pub texture_set_flags : * mut sys :: godot_method_bind , pub texture_set_path : * mut sys :: godot_method_bind , pub texture_set_shrink_all_x2_on_set_data : * mut sys :: godot_method_bind , pub texture_set_size_override : * mut sys :: godot_method_bind , pub textures_keep_original : * mut sys :: godot_method_bind , pub viewport_attach_camera : * mut sys :: godot_method_bind , pub viewport_attach_canvas : * mut sys :: godot_method_bind , pub viewport_attach_to_screen : * mut sys :: godot_method_bind , pub viewport_create : * mut sys :: godot_method_bind , pub viewport_detach : * mut sys :: godot_method_bind , pub viewport_get_render_info : * mut sys :: godot_method_bind , pub viewport_get_texture : * mut sys :: godot_method_bind , pub viewport_remove_canvas : * mut sys :: godot_method_bind , pub viewport_set_active : * mut sys :: godot_method_bind , pub viewport_set_canvas_stacking : * mut sys :: godot_method_bind , pub viewport_set_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_clear_mode : * mut sys :: godot_method_bind , pub viewport_set_debug_draw : * mut sys :: godot_method_bind , pub viewport_set_disable_3d : * mut sys :: godot_method_bind , pub viewport_set_disable_environment : * mut sys :: godot_method_bind , pub viewport_set_global_canvas_transform : * mut sys :: godot_method_bind , pub viewport_set_hdr : * mut sys :: godot_method_bind , pub viewport_set_hide_canvas : * mut sys :: godot_method_bind , pub viewport_set_hide_scenario : * mut sys :: godot_method_bind , pub viewport_set_msaa : * mut sys :: godot_method_bind , pub viewport_set_parent_viewport : * mut sys :: godot_method_bind , pub viewport_set_render_direct_to_screen : * mut sys :: godot_method_bind , pub viewport_set_scenario : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_quadrant_subdivision : * mut sys :: godot_method_bind , pub viewport_set_shadow_atlas_size : * mut sys :: godot_method_bind , pub viewport_set_size : * mut sys :: godot_method_bind , pub viewport_set_transparent_background : * mut sys :: godot_method_bind , pub viewport_set_update_mode : * mut sys :: godot_method_bind , pub viewport_set_usage : * mut sys :: godot_method_bind , pub viewport_set_use_arvr : * mut sys :: godot_method_bind , pub viewport_set_use_debanding : * mut sys :: godot_method_bind , pub viewport_set_use_fxaa : * mut sys :: godot_method_bind , pub viewport_set_vflip : * mut sys :: godot_method_bind } impl VisualServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualServerMethodTable = VisualServerMethodTable { class_constructor : None , black_bars_set_images : 0 as * mut sys :: godot_method_bind , black_bars_set_margins : 0 as * mut sys :: godot_method_bind , camera_create : 0 as * mut sys :: godot_method_bind , camera_set_cull_mask : 0 as * mut sys :: godot_method_bind , camera_set_environment : 0 as * mut sys :: godot_method_bind , camera_set_frustum : 0 as * mut sys :: godot_method_bind , camera_set_orthogonal : 0 as * mut sys :: godot_method_bind , camera_set_perspective : 0 as * mut sys :: godot_method_bind , camera_set_transform : 0 as * mut sys :: godot_method_bind , camera_set_use_vertical_aspect : 0 as * mut sys :: godot_method_bind , canvas_create : 0 as * mut sys :: godot_method_bind , canvas_item_add_circle : 0 as * mut sys :: godot_method_bind , canvas_item_add_clip_ignore : 0 as * mut sys :: godot_method_bind , canvas_item_add_line : 0 as * mut sys :: godot_method_bind , canvas_item_add_mesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_multimesh : 0 as * mut sys :: godot_method_bind , canvas_item_add_nine_patch : 0 as * mut sys :: godot_method_bind , canvas_item_add_particles : 0 as * mut sys :: godot_method_bind , canvas_item_add_polygon : 0 as * mut sys :: godot_method_bind , canvas_item_add_polyline : 0 as * mut sys :: godot_method_bind , canvas_item_add_primitive : 0 as * mut sys :: godot_method_bind , canvas_item_add_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect : 0 as * mut sys :: godot_method_bind , canvas_item_add_texture_rect_region : 0 as * mut sys :: godot_method_bind , canvas_item_add_triangle_array : 0 as * mut sys :: godot_method_bind , canvas_item_clear : 0 as * mut sys :: godot_method_bind , canvas_item_create : 0 as * mut sys :: godot_method_bind , canvas_item_set_clip : 0 as * mut sys :: godot_method_bind , canvas_item_set_copy_to_backbuffer : 0 as * mut sys :: godot_method_bind , canvas_item_set_custom_rect : 0 as * mut sys :: godot_method_bind , canvas_item_set_distance_field_mode : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_behind_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_draw_index : 0 as * mut sys :: godot_method_bind , canvas_item_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_item_set_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_self_modulate : 0 as * mut sys :: godot_method_bind , canvas_item_set_sort_children_by_y : 0 as * mut sys :: godot_method_bind , canvas_item_set_transform : 0 as * mut sys :: godot_method_bind , canvas_item_set_use_parent_material : 0 as * mut sys :: godot_method_bind , canvas_item_set_visible : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_as_relative_to_parent : 0 as * mut sys :: godot_method_bind , canvas_item_set_z_index : 0 as * mut sys :: godot_method_bind , canvas_light_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_attach_to_canvas : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_create : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_light_mask : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_polygon : 0 as * mut sys :: godot_method_bind , canvas_light_occluder_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_energy : 0 as * mut sys :: godot_method_bind , canvas_light_set_height : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , canvas_light_set_layer_range : 0 as * mut sys :: godot_method_bind , canvas_light_set_mode : 0 as * mut sys :: godot_method_bind , canvas_light_set_scale : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_color : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_enabled : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_filter : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , canvas_light_set_shadow_smooth : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture : 0 as * mut sys :: godot_method_bind , canvas_light_set_texture_offset : 0 as * mut sys :: godot_method_bind , canvas_light_set_transform : 0 as * mut sys :: godot_method_bind , canvas_light_set_z_range : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_create : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_cull_mode : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape : 0 as * mut sys :: godot_method_bind , canvas_occluder_polygon_set_shape_as_lines : 0 as * mut sys :: godot_method_bind , canvas_set_item_mirroring : 0 as * mut sys :: godot_method_bind , canvas_set_modulate : 0 as * mut sys :: godot_method_bind , directional_light_create : 0 as * mut sys :: godot_method_bind , draw : 0 as * mut sys :: godot_method_bind , environment_create : 0 as * mut sys :: godot_method_bind , environment_set_adjustment : 0 as * mut sys :: godot_method_bind , environment_set_ambient_light : 0 as * mut sys :: godot_method_bind , environment_set_background : 0 as * mut sys :: godot_method_bind , environment_set_bg_color : 0 as * mut sys :: godot_method_bind , environment_set_bg_energy : 0 as * mut sys :: godot_method_bind , environment_set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_far : 0 as * mut sys :: godot_method_bind , environment_set_dof_blur_near : 0 as * mut sys :: godot_method_bind , environment_set_fog : 0 as * mut sys :: godot_method_bind , environment_set_fog_depth : 0 as * mut sys :: godot_method_bind , environment_set_fog_height : 0 as * mut sys :: godot_method_bind , environment_set_glow : 0 as * mut sys :: godot_method_bind , environment_set_sky : 0 as * mut sys :: godot_method_bind , environment_set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , environment_set_sky_orientation : 0 as * mut sys :: godot_method_bind , environment_set_ssao : 0 as * mut sys :: godot_method_bind , environment_set_ssr : 0 as * mut sys :: godot_method_bind , environment_set_tonemap : 0 as * mut sys :: godot_method_bind , finish : 0 as * mut sys :: godot_method_bind , force_draw : 0 as * mut sys :: godot_method_bind , force_sync : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_test_cube : 0 as * mut sys :: godot_method_bind , get_test_texture : 0 as * mut sys :: godot_method_bind , get_video_adapter_name : 0 as * mut sys :: godot_method_bind , get_video_adapter_vendor : 0 as * mut sys :: godot_method_bind , get_white_texture : 0 as * mut sys :: godot_method_bind , gi_probe_create : 0 as * mut sys :: godot_method_bind , gi_probe_get_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_get_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_get_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_get_energy : 0 as * mut sys :: godot_method_bind , gi_probe_get_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_get_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_get_to_cell_xform : 0 as * mut sys :: godot_method_bind , gi_probe_is_compressed : 0 as * mut sys :: godot_method_bind , gi_probe_is_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_bounds : 0 as * mut sys :: godot_method_bind , gi_probe_set_cell_size : 0 as * mut sys :: godot_method_bind , gi_probe_set_compress : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_data : 0 as * mut sys :: godot_method_bind , gi_probe_set_dynamic_range : 0 as * mut sys :: godot_method_bind , gi_probe_set_energy : 0 as * mut sys :: godot_method_bind , gi_probe_set_interior : 0 as * mut sys :: godot_method_bind , gi_probe_set_normal_bias : 0 as * mut sys :: godot_method_bind , gi_probe_set_propagation : 0 as * mut sys :: godot_method_bind , gi_probe_set_to_cell_xform : 0 as * mut sys :: godot_method_bind , has_changed : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_os_feature : 0 as * mut sys :: godot_method_bind , immediate_begin : 0 as * mut sys :: godot_method_bind , immediate_clear : 0 as * mut sys :: godot_method_bind , immediate_color : 0 as * mut sys :: godot_method_bind , immediate_create : 0 as * mut sys :: godot_method_bind , immediate_end : 0 as * mut sys :: godot_method_bind , immediate_get_material : 0 as * mut sys :: godot_method_bind , immediate_normal : 0 as * mut sys :: godot_method_bind , immediate_set_material : 0 as * mut sys :: godot_method_bind , immediate_tangent : 0 as * mut sys :: godot_method_bind , immediate_uv : 0 as * mut sys :: godot_method_bind , immediate_uv2 : 0 as * mut sys :: godot_method_bind , immediate_vertex : 0 as * mut sys :: godot_method_bind , immediate_vertex_2d : 0 as * mut sys :: godot_method_bind , init : 0 as * mut sys :: godot_method_bind , instance_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , instance_attach_skeleton : 0 as * mut sys :: godot_method_bind , instance_create : 0 as * mut sys :: godot_method_bind , instance_create2 : 0 as * mut sys :: godot_method_bind , instance_geometry_set_as_instance_lod : 0 as * mut sys :: godot_method_bind , instance_geometry_set_cast_shadows_setting : 0 as * mut sys :: godot_method_bind , instance_geometry_set_draw_range : 0 as * mut sys :: godot_method_bind , instance_geometry_set_flag : 0 as * mut sys :: godot_method_bind , instance_geometry_set_material_override : 0 as * mut sys :: godot_method_bind , instance_set_base : 0 as * mut sys :: godot_method_bind , instance_set_blend_shape_weight : 0 as * mut sys :: godot_method_bind , instance_set_custom_aabb : 0 as * mut sys :: godot_method_bind , instance_set_exterior : 0 as * mut sys :: godot_method_bind , instance_set_extra_visibility_margin : 0 as * mut sys :: godot_method_bind , instance_set_layer_mask : 0 as * mut sys :: godot_method_bind , instance_set_scenario : 0 as * mut sys :: godot_method_bind , instance_set_surface_material : 0 as * mut sys :: godot_method_bind , instance_set_transform : 0 as * mut sys :: godot_method_bind , instance_set_use_lightmap : 0 as * mut sys :: godot_method_bind , instance_set_visible : 0 as * mut sys :: godot_method_bind , instances_cull_aabb : 0 as * mut sys :: godot_method_bind , instances_cull_convex : 0 as * mut sys :: godot_method_bind , instances_cull_ray : 0 as * mut sys :: godot_method_bind , is_render_loop_enabled : 0 as * mut sys :: godot_method_bind , light_directional_set_blend_splits : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_depth_range_mode : 0 as * mut sys :: godot_method_bind , light_directional_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_detail : 0 as * mut sys :: godot_method_bind , light_omni_set_shadow_mode : 0 as * mut sys :: godot_method_bind , light_set_bake_mode : 0 as * mut sys :: godot_method_bind , light_set_color : 0 as * mut sys :: godot_method_bind , light_set_cull_mask : 0 as * mut sys :: godot_method_bind , light_set_negative : 0 as * mut sys :: godot_method_bind , light_set_param : 0 as * mut sys :: godot_method_bind , light_set_projector : 0 as * mut sys :: godot_method_bind , light_set_reverse_cull_face_mode : 0 as * mut sys :: godot_method_bind , light_set_shadow : 0 as * mut sys :: godot_method_bind , light_set_shadow_color : 0 as * mut sys :: godot_method_bind , light_set_use_gi : 0 as * mut sys :: godot_method_bind , lightmap_capture_create : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_get_octree_cell_transform : 0 as * mut sys :: godot_method_bind , lightmap_capture_is_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_bounds : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_energy : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_interior : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_subdiv : 0 as * mut sys :: godot_method_bind , lightmap_capture_set_octree_cell_transform : 0 as * mut sys :: godot_method_bind , make_sphere_mesh : 0 as * mut sys :: godot_method_bind , material_create : 0 as * mut sys :: godot_method_bind , material_get_param : 0 as * mut sys :: godot_method_bind , material_get_param_default : 0 as * mut sys :: godot_method_bind , material_get_shader : 0 as * mut sys :: godot_method_bind , material_set_line_width : 0 as * mut sys :: godot_method_bind , material_set_next_pass : 0 as * mut sys :: godot_method_bind , material_set_param : 0 as * mut sys :: godot_method_bind , material_set_render_priority : 0 as * mut sys :: godot_method_bind , material_set_shader : 0 as * mut sys :: godot_method_bind , mesh_add_surface_from_arrays : 0 as * mut sys :: godot_method_bind , mesh_clear : 0 as * mut sys :: godot_method_bind , mesh_create : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_get_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_get_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_get_surface_count : 0 as * mut sys :: godot_method_bind , mesh_remove_surface : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_count : 0 as * mut sys :: godot_method_bind , mesh_set_blend_shape_mode : 0 as * mut sys :: godot_method_bind , mesh_set_custom_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_index_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_array_len : 0 as * mut sys :: godot_method_bind , mesh_surface_get_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_offset : 0 as * mut sys :: godot_method_bind , mesh_surface_get_format_stride : 0 as * mut sys :: godot_method_bind , mesh_surface_get_index_array : 0 as * mut sys :: godot_method_bind , mesh_surface_get_material : 0 as * mut sys :: godot_method_bind , mesh_surface_get_primitive_type : 0 as * mut sys :: godot_method_bind , mesh_surface_get_skeleton_aabb : 0 as * mut sys :: godot_method_bind , mesh_surface_set_material : 0 as * mut sys :: godot_method_bind , mesh_surface_update_region : 0 as * mut sys :: godot_method_bind , multimesh_allocate : 0 as * mut sys :: godot_method_bind , multimesh_create : 0 as * mut sys :: godot_method_bind , multimesh_get_aabb : 0 as * mut sys :: godot_method_bind , multimesh_get_instance_count : 0 as * mut sys :: godot_method_bind , multimesh_get_mesh : 0 as * mut sys :: godot_method_bind , multimesh_get_visible_instances : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_get_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_color : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_custom_data : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform : 0 as * mut sys :: godot_method_bind , multimesh_instance_set_transform_2d : 0 as * mut sys :: godot_method_bind , multimesh_set_as_bulk_array : 0 as * mut sys :: godot_method_bind , multimesh_set_mesh : 0 as * mut sys :: godot_method_bind , multimesh_set_visible_instances : 0 as * mut sys :: godot_method_bind , omni_light_create : 0 as * mut sys :: godot_method_bind , particles_create : 0 as * mut sys :: godot_method_bind , particles_get_current_aabb : 0 as * mut sys :: godot_method_bind , particles_get_emitting : 0 as * mut sys :: godot_method_bind , particles_is_inactive : 0 as * mut sys :: godot_method_bind , particles_request_process : 0 as * mut sys :: godot_method_bind , particles_restart : 0 as * mut sys :: godot_method_bind , particles_set_amount : 0 as * mut sys :: godot_method_bind , particles_set_custom_aabb : 0 as * mut sys :: godot_method_bind , particles_set_draw_order : 0 as * mut sys :: godot_method_bind , particles_set_draw_pass_mesh : 0 as * mut sys :: godot_method_bind , particles_set_draw_passes : 0 as * mut sys :: godot_method_bind , particles_set_emission_transform : 0 as * mut sys :: godot_method_bind , particles_set_emitting : 0 as * mut sys :: godot_method_bind , particles_set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_fixed_fps : 0 as * mut sys :: godot_method_bind , particles_set_fractional_delta : 0 as * mut sys :: godot_method_bind , particles_set_lifetime : 0 as * mut sys :: godot_method_bind , particles_set_one_shot : 0 as * mut sys :: godot_method_bind , particles_set_pre_process_time : 0 as * mut sys :: godot_method_bind , particles_set_process_material : 0 as * mut sys :: godot_method_bind , particles_set_randomness_ratio : 0 as * mut sys :: godot_method_bind , particles_set_speed_scale : 0 as * mut sys :: godot_method_bind , particles_set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , reflection_probe_create : 0 as * mut sys :: godot_method_bind , reflection_probe_set_as_interior : 0 as * mut sys :: godot_method_bind , reflection_probe_set_cull_mask : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_box_projection : 0 as * mut sys :: godot_method_bind , reflection_probe_set_enable_shadows : 0 as * mut sys :: godot_method_bind , reflection_probe_set_extents : 0 as * mut sys :: godot_method_bind , reflection_probe_set_intensity : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , reflection_probe_set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , reflection_probe_set_max_distance : 0 as * mut sys :: godot_method_bind , reflection_probe_set_origin_offset : 0 as * mut sys :: godot_method_bind , reflection_probe_set_update_mode : 0 as * mut sys :: godot_method_bind , request_frame_drawn_callback : 0 as * mut sys :: godot_method_bind , scenario_create : 0 as * mut sys :: godot_method_bind , scenario_set_debug : 0 as * mut sys :: godot_method_bind , scenario_set_environment : 0 as * mut sys :: godot_method_bind , scenario_set_fallback_environment : 0 as * mut sys :: godot_method_bind , scenario_set_reflection_atlas_size : 0 as * mut sys :: godot_method_bind , set_boot_image : 0 as * mut sys :: godot_method_bind , set_debug_generate_wireframes : 0 as * mut sys :: godot_method_bind , set_default_clear_color : 0 as * mut sys :: godot_method_bind , set_render_loop_enabled : 0 as * mut sys :: godot_method_bind , set_shader_time_scale : 0 as * mut sys :: godot_method_bind , shader_create : 0 as * mut sys :: godot_method_bind , shader_get_code : 0 as * mut sys :: godot_method_bind , shader_get_default_texture_param : 0 as * mut sys :: godot_method_bind , shader_get_param_list : 0 as * mut sys :: godot_method_bind , shader_set_code : 0 as * mut sys :: godot_method_bind , shader_set_default_texture_param : 0 as * mut sys :: godot_method_bind , skeleton_allocate : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_get_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform : 0 as * mut sys :: godot_method_bind , skeleton_bone_set_transform_2d : 0 as * mut sys :: godot_method_bind , skeleton_create : 0 as * mut sys :: godot_method_bind , skeleton_get_bone_count : 0 as * mut sys :: godot_method_bind , sky_create : 0 as * mut sys :: godot_method_bind , sky_set_texture : 0 as * mut sys :: godot_method_bind , spot_light_create : 0 as * mut sys :: godot_method_bind , sync : 0 as * mut sys :: godot_method_bind , texture_allocate : 0 as * mut sys :: godot_method_bind , texture_bind : 0 as * mut sys :: godot_method_bind , texture_create : 0 as * mut sys :: godot_method_bind , texture_create_from_image : 0 as * mut sys :: godot_method_bind , texture_debug_usage : 0 as * mut sys :: godot_method_bind , texture_get_data : 0 as * mut sys :: godot_method_bind , texture_get_depth : 0 as * mut sys :: godot_method_bind , texture_get_flags : 0 as * mut sys :: godot_method_bind , texture_get_format : 0 as * mut sys :: godot_method_bind , texture_get_height : 0 as * mut sys :: godot_method_bind , texture_get_path : 0 as * mut sys :: godot_method_bind , texture_get_texid : 0 as * mut sys :: godot_method_bind , texture_get_type : 0 as * mut sys :: godot_method_bind , texture_get_width : 0 as * mut sys :: godot_method_bind , texture_set_data : 0 as * mut sys :: godot_method_bind , texture_set_data_partial : 0 as * mut sys :: godot_method_bind , texture_set_flags : 0 as * mut sys :: godot_method_bind , texture_set_path : 0 as * mut sys :: godot_method_bind , texture_set_shrink_all_x2_on_set_data : 0 as * mut sys :: godot_method_bind , texture_set_size_override : 0 as * mut sys :: godot_method_bind , textures_keep_original : 0 as * mut sys :: godot_method_bind , viewport_attach_camera : 0 as * mut sys :: godot_method_bind , viewport_attach_canvas : 0 as * mut sys :: godot_method_bind , viewport_attach_to_screen : 0 as * mut sys :: godot_method_bind , viewport_create : 0 as * mut sys :: godot_method_bind , viewport_detach : 0 as * mut sys :: godot_method_bind , viewport_get_render_info : 0 as * mut sys :: godot_method_bind , viewport_get_texture : 0 as * mut sys :: godot_method_bind , viewport_remove_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_active : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_stacking : 0 as * mut sys :: godot_method_bind , viewport_set_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_clear_mode : 0 as * mut sys :: godot_method_bind , viewport_set_debug_draw : 0 as * mut sys :: godot_method_bind , viewport_set_disable_3d : 0 as * mut sys :: godot_method_bind , viewport_set_disable_environment : 0 as * mut sys :: godot_method_bind , viewport_set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , viewport_set_hdr : 0 as * mut sys :: godot_method_bind , viewport_set_hide_canvas : 0 as * mut sys :: godot_method_bind , viewport_set_hide_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_msaa : 0 as * mut sys :: godot_method_bind , viewport_set_parent_viewport : 0 as * mut sys :: godot_method_bind , viewport_set_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , viewport_set_scenario : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_quadrant_subdivision : 0 as * mut sys :: godot_method_bind , viewport_set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , viewport_set_size : 0 as * mut sys :: godot_method_bind , viewport_set_transparent_background : 0 as * mut sys :: godot_method_bind , viewport_set_update_mode : 0 as * mut sys :: godot_method_bind , viewport_set_usage : 0 as * mut sys :: godot_method_bind , viewport_set_use_arvr : 0 as * mut sys :: godot_method_bind , viewport_set_use_debanding : 0 as * mut sys :: godot_method_bind , viewport_set_use_fxaa : 0 as * mut sys :: godot_method_bind , viewport_set_vflip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . black_bars_set_images = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_images\0" . as_ptr () as * const c_char) ; table . black_bars_set_margins = (gd_api . godot_method_bind_get_method) (class_name , "black_bars_set_margins\0" . as_ptr () as * const c_char) ; table . camera_create = (gd_api . godot_method_bind_get_method) (class_name , "camera_create\0" . as_ptr () as * const c_char) ; table . camera_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_cull_mask\0" . as_ptr () as * const c_char) ; table . camera_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_environment\0" . as_ptr () as * const c_char) ; table . camera_set_frustum = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_frustum\0" . as_ptr () as * const c_char) ; table . camera_set_orthogonal = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_orthogonal\0" . as_ptr () as * const c_char) ; table . camera_set_perspective = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_perspective\0" . as_ptr () as * const c_char) ; table . camera_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_transform\0" . as_ptr () as * const c_char) ; table . camera_set_use_vertical_aspect = (gd_api . godot_method_bind_get_method) (class_name , "camera_set_use_vertical_aspect\0" . as_ptr () as * const c_char) ; table . canvas_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_create\0" . as_ptr () as * const c_char) ; table . canvas_item_add_circle = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_circle\0" . as_ptr () as * const c_char) ; table . canvas_item_add_clip_ignore = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_clip_ignore\0" . as_ptr () as * const c_char) ; table . canvas_item_add_line = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_line\0" . as_ptr () as * const c_char) ; table . canvas_item_add_mesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_mesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_multimesh\0" . as_ptr () as * const c_char) ; table . canvas_item_add_nine_patch = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_nine_patch\0" . as_ptr () as * const c_char) ; table . canvas_item_add_particles = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_particles\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polygon\0" . as_ptr () as * const c_char) ; table . canvas_item_add_polyline = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_polyline\0" . as_ptr () as * const c_char) ; table . canvas_item_add_primitive = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_primitive\0" . as_ptr () as * const c_char) ; table . canvas_item_add_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_add_texture_rect_region = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_texture_rect_region\0" . as_ptr () as * const c_char) ; table . canvas_item_add_triangle_array = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_add_triangle_array\0" . as_ptr () as * const c_char) ; table . canvas_item_clear = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_clear\0" . as_ptr () as * const c_char) ; table . canvas_item_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_create\0" . as_ptr () as * const c_char) ; table . canvas_item_set_clip = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_clip\0" . as_ptr () as * const c_char) ; table . canvas_item_set_copy_to_backbuffer = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_copy_to_backbuffer\0" . as_ptr () as * const c_char) ; table . canvas_item_set_custom_rect = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_custom_rect\0" . as_ptr () as * const c_char) ; table . canvas_item_set_distance_field_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_distance_field_mode\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_behind_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_behind_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_draw_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_draw_index\0" . as_ptr () as * const c_char) ; table . canvas_item_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_item_set_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_self_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_self_modulate\0" . as_ptr () as * const c_char) ; table . canvas_item_set_sort_children_by_y = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_sort_children_by_y\0" . as_ptr () as * const c_char) ; table . canvas_item_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_item_set_use_parent_material = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_use_parent_material\0" . as_ptr () as * const c_char) ; table . canvas_item_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_visible\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_as_relative_to_parent = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_as_relative_to_parent\0" . as_ptr () as * const c_char) ; table . canvas_item_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "canvas_item_set_z_index\0" . as_ptr () as * const c_char) ; table . canvas_light_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_attach_to_canvas = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_attach_to_canvas\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_create\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_light_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_polygon\0" . as_ptr () as * const c_char) ; table . canvas_light_occluder_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_occluder_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_energy\0" . as_ptr () as * const c_char) ; table . canvas_light_set_height = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_height\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . canvas_light_set_layer_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_layer_range\0" . as_ptr () as * const c_char) ; table . canvas_light_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_mode\0" . as_ptr () as * const c_char) ; table . canvas_light_set_scale = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_scale\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_enabled\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_filter\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . canvas_light_set_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_shadow_smooth\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture\0" . as_ptr () as * const c_char) ; table . canvas_light_set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_texture_offset\0" . as_ptr () as * const c_char) ; table . canvas_light_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_transform\0" . as_ptr () as * const c_char) ; table . canvas_light_set_z_range = (gd_api . godot_method_bind_get_method) (class_name , "canvas_light_set_z_range\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_create = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_create\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_cull_mode\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape\0" . as_ptr () as * const c_char) ; table . canvas_occluder_polygon_set_shape_as_lines = (gd_api . godot_method_bind_get_method) (class_name , "canvas_occluder_polygon_set_shape_as_lines\0" . as_ptr () as * const c_char) ; table . canvas_set_item_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_item_mirroring\0" . as_ptr () as * const c_char) ; table . canvas_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "canvas_set_modulate\0" . as_ptr () as * const c_char) ; table . directional_light_create = (gd_api . godot_method_bind_get_method) (class_name , "directional_light_create\0" . as_ptr () as * const c_char) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . environment_create = (gd_api . godot_method_bind_get_method) (class_name , "environment_create\0" . as_ptr () as * const c_char) ; table . environment_set_adjustment = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_adjustment\0" . as_ptr () as * const c_char) ; table . environment_set_ambient_light = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ambient_light\0" . as_ptr () as * const c_char) ; table . environment_set_background = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_background\0" . as_ptr () as * const c_char) ; table . environment_set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_color\0" . as_ptr () as * const c_char) ; table . environment_set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_bg_energy\0" . as_ptr () as * const c_char) ; table . environment_set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_far = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_far\0" . as_ptr () as * const c_char) ; table . environment_set_dof_blur_near = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_dof_blur_near\0" . as_ptr () as * const c_char) ; table . environment_set_fog = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog\0" . as_ptr () as * const c_char) ; table . environment_set_fog_depth = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_depth\0" . as_ptr () as * const c_char) ; table . environment_set_fog_height = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_fog_height\0" . as_ptr () as * const c_char) ; table . environment_set_glow = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_glow\0" . as_ptr () as * const c_char) ; table . environment_set_sky = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky\0" . as_ptr () as * const c_char) ; table . environment_set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . environment_set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_sky_orientation\0" . as_ptr () as * const c_char) ; table . environment_set_ssao = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssao\0" . as_ptr () as * const c_char) ; table . environment_set_ssr = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_ssr\0" . as_ptr () as * const c_char) ; table . environment_set_tonemap = (gd_api . godot_method_bind_get_method) (class_name , "environment_set_tonemap\0" . as_ptr () as * const c_char) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . force_draw = (gd_api . godot_method_bind_get_method) (class_name , "force_draw\0" . as_ptr () as * const c_char) ; table . force_sync = (gd_api . godot_method_bind_get_method) (class_name , "force_sync\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_test_cube = (gd_api . godot_method_bind_get_method) (class_name , "get_test_cube\0" . as_ptr () as * const c_char) ; table . get_test_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_test_texture\0" . as_ptr () as * const c_char) ; table . get_video_adapter_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_name\0" . as_ptr () as * const c_char) ; table . get_video_adapter_vendor = (gd_api . godot_method_bind_get_method) (class_name , "get_video_adapter_vendor\0" . as_ptr () as * const c_char) ; table . get_white_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_white_texture\0" . as_ptr () as * const c_char) ; table . gi_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_create\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_get_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_get_to_cell_xform\0" . as_ptr () as * const c_char) ; table . gi_probe_is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_compressed\0" . as_ptr () as * const c_char) ; table . gi_probe_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_is_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_bounds\0" . as_ptr () as * const c_char) ; table . gi_probe_set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_cell_size\0" . as_ptr () as * const c_char) ; table . gi_probe_set_compress = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_compress\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_data\0" . as_ptr () as * const c_char) ; table . gi_probe_set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_dynamic_range\0" . as_ptr () as * const c_char) ; table . gi_probe_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_energy\0" . as_ptr () as * const c_char) ; table . gi_probe_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_interior\0" . as_ptr () as * const c_char) ; table . gi_probe_set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_normal_bias\0" . as_ptr () as * const c_char) ; table . gi_probe_set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_propagation\0" . as_ptr () as * const c_char) ; table . gi_probe_set_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "gi_probe_set_to_cell_xform\0" . as_ptr () as * const c_char) ; table . has_changed = (gd_api . godot_method_bind_get_method) (class_name , "has_changed\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_os_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_os_feature\0" . as_ptr () as * const c_char) ; table . immediate_begin = (gd_api . godot_method_bind_get_method) (class_name , "immediate_begin\0" . as_ptr () as * const c_char) ; table . immediate_clear = (gd_api . godot_method_bind_get_method) (class_name , "immediate_clear\0" . as_ptr () as * const c_char) ; table . immediate_color = (gd_api . godot_method_bind_get_method) (class_name , "immediate_color\0" . as_ptr () as * const c_char) ; table . immediate_create = (gd_api . godot_method_bind_get_method) (class_name , "immediate_create\0" . as_ptr () as * const c_char) ; table . immediate_end = (gd_api . godot_method_bind_get_method) (class_name , "immediate_end\0" . as_ptr () as * const c_char) ; table . immediate_get_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_get_material\0" . as_ptr () as * const c_char) ; table . immediate_normal = (gd_api . godot_method_bind_get_method) (class_name , "immediate_normal\0" . as_ptr () as * const c_char) ; table . immediate_set_material = (gd_api . godot_method_bind_get_method) (class_name , "immediate_set_material\0" . as_ptr () as * const c_char) ; table . immediate_tangent = (gd_api . godot_method_bind_get_method) (class_name , "immediate_tangent\0" . as_ptr () as * const c_char) ; table . immediate_uv = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv\0" . as_ptr () as * const c_char) ; table . immediate_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "immediate_uv2\0" . as_ptr () as * const c_char) ; table . immediate_vertex = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex\0" . as_ptr () as * const c_char) ; table . immediate_vertex_2d = (gd_api . godot_method_bind_get_method) (class_name , "immediate_vertex_2d\0" . as_ptr () as * const c_char) ; table . init = (gd_api . godot_method_bind_get_method) (class_name , "init\0" . as_ptr () as * const c_char) ; table . instance_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . instance_attach_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "instance_attach_skeleton\0" . as_ptr () as * const c_char) ; table . instance_create = (gd_api . godot_method_bind_get_method) (class_name , "instance_create\0" . as_ptr () as * const c_char) ; table . instance_create2 = (gd_api . godot_method_bind_get_method) (class_name , "instance_create2\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_as_instance_lod = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_as_instance_lod\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_cast_shadows_setting = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_cast_shadows_setting\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_draw_range = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_draw_range\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_flag\0" . as_ptr () as * const c_char) ; table . instance_geometry_set_material_override = (gd_api . godot_method_bind_get_method) (class_name , "instance_geometry_set_material_override\0" . as_ptr () as * const c_char) ; table . instance_set_base = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_base\0" . as_ptr () as * const c_char) ; table . instance_set_blend_shape_weight = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_blend_shape_weight\0" . as_ptr () as * const c_char) ; table . instance_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . instance_set_exterior = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_exterior\0" . as_ptr () as * const c_char) ; table . instance_set_extra_visibility_margin = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_extra_visibility_margin\0" . as_ptr () as * const c_char) ; table . instance_set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_layer_mask\0" . as_ptr () as * const c_char) ; table . instance_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_scenario\0" . as_ptr () as * const c_char) ; table . instance_set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_surface_material\0" . as_ptr () as * const c_char) ; table . instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_transform\0" . as_ptr () as * const c_char) ; table . instance_set_use_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_use_lightmap\0" . as_ptr () as * const c_char) ; table . instance_set_visible = (gd_api . godot_method_bind_get_method) (class_name , "instance_set_visible\0" . as_ptr () as * const c_char) ; table . instances_cull_aabb = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_aabb\0" . as_ptr () as * const c_char) ; table . instances_cull_convex = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_convex\0" . as_ptr () as * const c_char) ; table . instances_cull_ray = (gd_api . godot_method_bind_get_method) (class_name , "instances_cull_ray\0" . as_ptr () as * const c_char) ; table . is_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . light_directional_set_blend_splits = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_blend_splits\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_depth_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_depth_range_mode\0" . as_ptr () as * const c_char) ; table . light_directional_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_directional_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_detail\0" . as_ptr () as * const c_char) ; table . light_omni_set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_omni_set_shadow_mode\0" . as_ptr () as * const c_char) ; table . light_set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_bake_mode\0" . as_ptr () as * const c_char) ; table . light_set_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_color\0" . as_ptr () as * const c_char) ; table . light_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "light_set_cull_mask\0" . as_ptr () as * const c_char) ; table . light_set_negative = (gd_api . godot_method_bind_get_method) (class_name , "light_set_negative\0" . as_ptr () as * const c_char) ; table . light_set_param = (gd_api . godot_method_bind_get_method) (class_name , "light_set_param\0" . as_ptr () as * const c_char) ; table . light_set_projector = (gd_api . godot_method_bind_get_method) (class_name , "light_set_projector\0" . as_ptr () as * const c_char) ; table . light_set_reverse_cull_face_mode = (gd_api . godot_method_bind_get_method) (class_name , "light_set_reverse_cull_face_mode\0" . as_ptr () as * const c_char) ; table . light_set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow\0" . as_ptr () as * const c_char) ; table . light_set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "light_set_shadow_color\0" . as_ptr () as * const c_char) ; table . light_set_use_gi = (gd_api . godot_method_bind_get_method) (class_name , "light_set_use_gi\0" . as_ptr () as * const c_char) ; table . lightmap_capture_create = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_create\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_get_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_get_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . lightmap_capture_is_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_is_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_bounds\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_energy = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_energy\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_interior = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_interior\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_subdiv\0" . as_ptr () as * const c_char) ; table . lightmap_capture_set_octree_cell_transform = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_capture_set_octree_cell_transform\0" . as_ptr () as * const c_char) ; table . make_sphere_mesh = (gd_api . godot_method_bind_get_method) (class_name , "make_sphere_mesh\0" . as_ptr () as * const c_char) ; table . material_create = (gd_api . godot_method_bind_get_method) (class_name , "material_create\0" . as_ptr () as * const c_char) ; table . material_get_param = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param\0" . as_ptr () as * const c_char) ; table . material_get_param_default = (gd_api . godot_method_bind_get_method) (class_name , "material_get_param_default\0" . as_ptr () as * const c_char) ; table . material_get_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_get_shader\0" . as_ptr () as * const c_char) ; table . material_set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "material_set_line_width\0" . as_ptr () as * const c_char) ; table . material_set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "material_set_next_pass\0" . as_ptr () as * const c_char) ; table . material_set_param = (gd_api . godot_method_bind_get_method) (class_name , "material_set_param\0" . as_ptr () as * const c_char) ; table . material_set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "material_set_render_priority\0" . as_ptr () as * const c_char) ; table . material_set_shader = (gd_api . godot_method_bind_get_method) (class_name , "material_set_shader\0" . as_ptr () as * const c_char) ; table . mesh_add_surface_from_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_add_surface_from_arrays\0" . as_ptr () as * const c_char) ; table . mesh_clear = (gd_api . godot_method_bind_get_method) (class_name , "mesh_clear\0" . as_ptr () as * const c_char) ; table . mesh_create = (gd_api . godot_method_bind_get_method) (class_name , "mesh_create\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_get_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_get_surface_count\0" . as_ptr () as * const c_char) ; table . mesh_remove_surface = (gd_api . godot_method_bind_get_method) (class_name , "mesh_remove_surface\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_count\0" . as_ptr () as * const c_char) ; table . mesh_set_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . mesh_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_index_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_index_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_array_len = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_array_len\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_offset = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_offset\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_format_stride = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_format_stride\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_index_array = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_index_array\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_primitive_type = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_primitive_type\0" . as_ptr () as * const c_char) ; table . mesh_surface_get_skeleton_aabb = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_get_skeleton_aabb\0" . as_ptr () as * const c_char) ; table . mesh_surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_set_material\0" . as_ptr () as * const c_char) ; table . mesh_surface_update_region = (gd_api . godot_method_bind_get_method) (class_name , "mesh_surface_update_region\0" . as_ptr () as * const c_char) ; table . multimesh_allocate = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_allocate\0" . as_ptr () as * const c_char) ; table . multimesh_create = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_create\0" . as_ptr () as * const c_char) ; table . multimesh_get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_aabb\0" . as_ptr () as * const c_char) ; table . multimesh_get_instance_count = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_instance_count\0" . as_ptr () as * const c_char) ; table . multimesh_get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_get_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_get_visible_instances\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_get_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_color = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_color\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_custom_data = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_custom_data\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform\0" . as_ptr () as * const c_char) ; table . multimesh_instance_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_instance_set_transform_2d\0" . as_ptr () as * const c_char) ; table . multimesh_set_as_bulk_array = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_as_bulk_array\0" . as_ptr () as * const c_char) ; table . multimesh_set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_mesh\0" . as_ptr () as * const c_char) ; table . multimesh_set_visible_instances = (gd_api . godot_method_bind_get_method) (class_name , "multimesh_set_visible_instances\0" . as_ptr () as * const c_char) ; table . omni_light_create = (gd_api . godot_method_bind_get_method) (class_name , "omni_light_create\0" . as_ptr () as * const c_char) ; table . particles_create = (gd_api . godot_method_bind_get_method) (class_name , "particles_create\0" . as_ptr () as * const c_char) ; table . particles_get_current_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_current_aabb\0" . as_ptr () as * const c_char) ; table . particles_get_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_get_emitting\0" . as_ptr () as * const c_char) ; table . particles_is_inactive = (gd_api . godot_method_bind_get_method) (class_name , "particles_is_inactive\0" . as_ptr () as * const c_char) ; table . particles_request_process = (gd_api . godot_method_bind_get_method) (class_name , "particles_request_process\0" . as_ptr () as * const c_char) ; table . particles_restart = (gd_api . godot_method_bind_get_method) (class_name , "particles_restart\0" . as_ptr () as * const c_char) ; table . particles_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_amount\0" . as_ptr () as * const c_char) ; table . particles_set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_custom_aabb\0" . as_ptr () as * const c_char) ; table . particles_set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_order\0" . as_ptr () as * const c_char) ; table . particles_set_draw_pass_mesh = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_pass_mesh\0" . as_ptr () as * const c_char) ; table . particles_set_draw_passes = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_draw_passes\0" . as_ptr () as * const c_char) ; table . particles_set_emission_transform = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emission_transform\0" . as_ptr () as * const c_char) ; table . particles_set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_emitting\0" . as_ptr () as * const c_char) ; table . particles_set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fixed_fps\0" . as_ptr () as * const c_char) ; table . particles_set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_fractional_delta\0" . as_ptr () as * const c_char) ; table . particles_set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_lifetime\0" . as_ptr () as * const c_char) ; table . particles_set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_one_shot\0" . as_ptr () as * const c_char) ; table . particles_set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_pre_process_time\0" . as_ptr () as * const c_char) ; table . particles_set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_process_material\0" . as_ptr () as * const c_char) ; table . particles_set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . particles_set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_speed_scale\0" . as_ptr () as * const c_char) ; table . particles_set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "particles_set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . reflection_probe_create = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_create\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_as_interior\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_cull_mask\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_enable_shadows\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_extents = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_extents\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_intensity\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_max_distance\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_origin_offset\0" . as_ptr () as * const c_char) ; table . reflection_probe_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "reflection_probe_set_update_mode\0" . as_ptr () as * const c_char) ; table . request_frame_drawn_callback = (gd_api . godot_method_bind_get_method) (class_name , "request_frame_drawn_callback\0" . as_ptr () as * const c_char) ; table . scenario_create = (gd_api . godot_method_bind_get_method) (class_name , "scenario_create\0" . as_ptr () as * const c_char) ; table . scenario_set_debug = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_debug\0" . as_ptr () as * const c_char) ; table . scenario_set_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_fallback_environment = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_fallback_environment\0" . as_ptr () as * const c_char) ; table . scenario_set_reflection_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "scenario_set_reflection_atlas_size\0" . as_ptr () as * const c_char) ; table . set_boot_image = (gd_api . godot_method_bind_get_method) (class_name , "set_boot_image\0" . as_ptr () as * const c_char) ; table . set_debug_generate_wireframes = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_generate_wireframes\0" . as_ptr () as * const c_char) ; table . set_default_clear_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_clear_color\0" . as_ptr () as * const c_char) ; table . set_render_loop_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_render_loop_enabled\0" . as_ptr () as * const c_char) ; table . set_shader_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_shader_time_scale\0" . as_ptr () as * const c_char) ; table . shader_create = (gd_api . godot_method_bind_get_method) (class_name , "shader_create\0" . as_ptr () as * const c_char) ; table . shader_get_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_code\0" . as_ptr () as * const c_char) ; table . shader_get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_default_texture_param\0" . as_ptr () as * const c_char) ; table . shader_get_param_list = (gd_api . godot_method_bind_get_method) (class_name , "shader_get_param_list\0" . as_ptr () as * const c_char) ; table . shader_set_code = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_code\0" . as_ptr () as * const c_char) ; table . shader_set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "shader_set_default_texture_param\0" . as_ptr () as * const c_char) ; table . skeleton_allocate = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_allocate\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_get_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_get_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform\0" . as_ptr () as * const c_char) ; table . skeleton_bone_set_transform_2d = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_bone_set_transform_2d\0" . as_ptr () as * const c_char) ; table . skeleton_create = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_create\0" . as_ptr () as * const c_char) ; table . skeleton_get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "skeleton_get_bone_count\0" . as_ptr () as * const c_char) ; table . sky_create = (gd_api . godot_method_bind_get_method) (class_name , "sky_create\0" . as_ptr () as * const c_char) ; table . sky_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "sky_set_texture\0" . as_ptr () as * const c_char) ; table . spot_light_create = (gd_api . godot_method_bind_get_method) (class_name , "spot_light_create\0" . as_ptr () as * const c_char) ; table . sync = (gd_api . godot_method_bind_get_method) (class_name , "sync\0" . as_ptr () as * const c_char) ; table . texture_allocate = (gd_api . godot_method_bind_get_method) (class_name , "texture_allocate\0" . as_ptr () as * const c_char) ; table . texture_bind = (gd_api . godot_method_bind_get_method) (class_name , "texture_bind\0" . as_ptr () as * const c_char) ; table . texture_create = (gd_api . godot_method_bind_get_method) (class_name , "texture_create\0" . as_ptr () as * const c_char) ; table . texture_create_from_image = (gd_api . godot_method_bind_get_method) (class_name , "texture_create_from_image\0" . as_ptr () as * const c_char) ; table . texture_debug_usage = (gd_api . godot_method_bind_get_method) (class_name , "texture_debug_usage\0" . as_ptr () as * const c_char) ; table . texture_get_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_data\0" . as_ptr () as * const c_char) ; table . texture_get_depth = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_depth\0" . as_ptr () as * const c_char) ; table . texture_get_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_flags\0" . as_ptr () as * const c_char) ; table . texture_get_format = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_format\0" . as_ptr () as * const c_char) ; table . texture_get_height = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_height\0" . as_ptr () as * const c_char) ; table . texture_get_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_path\0" . as_ptr () as * const c_char) ; table . texture_get_texid = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_texid\0" . as_ptr () as * const c_char) ; table . texture_get_type = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_type\0" . as_ptr () as * const c_char) ; table . texture_get_width = (gd_api . godot_method_bind_get_method) (class_name , "texture_get_width\0" . as_ptr () as * const c_char) ; table . texture_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_data_partial\0" . as_ptr () as * const c_char) ; table . texture_set_flags = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_flags\0" . as_ptr () as * const c_char) ; table . texture_set_path = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_path\0" . as_ptr () as * const c_char) ; table . texture_set_shrink_all_x2_on_set_data = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_shrink_all_x2_on_set_data\0" . as_ptr () as * const c_char) ; table . texture_set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "texture_set_size_override\0" . as_ptr () as * const c_char) ; table . textures_keep_original = (gd_api . godot_method_bind_get_method) (class_name , "textures_keep_original\0" . as_ptr () as * const c_char) ; table . viewport_attach_camera = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_camera\0" . as_ptr () as * const c_char) ; table . viewport_attach_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_canvas\0" . as_ptr () as * const c_char) ; table . viewport_attach_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_attach_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_create = (gd_api . godot_method_bind_get_method) (class_name , "viewport_create\0" . as_ptr () as * const c_char) ; table . viewport_detach = (gd_api . godot_method_bind_get_method) (class_name , "viewport_detach\0" . as_ptr () as * const c_char) ; table . viewport_get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_render_info\0" . as_ptr () as * const c_char) ; table . viewport_get_texture = (gd_api . godot_method_bind_get_method) (class_name , "viewport_get_texture\0" . as_ptr () as * const c_char) ; table . viewport_remove_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_remove_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_active = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_active\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_stacking = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_stacking\0" . as_ptr () as * const c_char) ; table . viewport_set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_clear_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_debug_draw\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_3d\0" . as_ptr () as * const c_char) ; table . viewport_set_disable_environment = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_disable_environment\0" . as_ptr () as * const c_char) ; table . viewport_set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . viewport_set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hdr\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_canvas = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_canvas\0" . as_ptr () as * const c_char) ; table . viewport_set_hide_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_hide_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_msaa\0" . as_ptr () as * const c_char) ; table . viewport_set_parent_viewport = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_parent_viewport\0" . as_ptr () as * const c_char) ; table . viewport_set_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . viewport_set_scenario = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_scenario\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_quadrant_subdivision = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_quadrant_subdivision\0" . as_ptr () as * const c_char) ; table . viewport_set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . viewport_set_size = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_size\0" . as_ptr () as * const c_char) ; table . viewport_set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_transparent_background\0" . as_ptr () as * const c_char) ; table . viewport_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_update_mode\0" . as_ptr () as * const c_char) ; table . viewport_set_usage = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_usage\0" . as_ptr () as * const c_char) ; table . viewport_set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_arvr\0" . as_ptr () as * const c_char) ; table . viewport_set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_debanding\0" . as_ptr () as * const c_char) ; table . viewport_set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_use_fxaa\0" . as_ptr () as * const c_char) ; table . viewport_set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "viewport_set_vflip\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:274:2890 [INFO] [stdout] | [INFO] [stdout] 274 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`tools class EditorResourceConversionPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourceconversionplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourceConversionPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourceConversionPlugin { } unsafe impl GodotObject for EditorResourceConversionPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourceConversionPlugin" } } impl std :: ops :: Deref for EditorResourceConversionPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourceConversionPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourceConversionPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourceConversionPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourceConversionPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourceConversionPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourceConversionPluginMethodTable = EditorResourceConversionPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourceConversionPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourceConversionPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:280:11283 [INFO] [stdout] | [INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class ParallaxBackground` inherits `CanvasLayer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxbackground.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxBackground` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxBackground inherits methods from:\n - [CanvasLayer](struct.CanvasLayer.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxBackground { this : RawObject < Self > , } impl ParallaxBackground { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxBackgroundMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn limit_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn limit_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_limit_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn scroll_base_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_base_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn scroll_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn is_ignore_camera_zoom (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . is_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, elements in [ParallaxLayer] child aren't affected by the zoom level of the camera."] # [doc = ""] # [inline] pub fn set_ignore_camera_zoom (& self , ignore : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_ignore_camera_zoom ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ignore) ; } } # [doc = "Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work."] # [doc = ""] # [inline] pub fn set_limit_begin (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work."] # [doc = ""] # [inline] pub fn set_limit_end (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_limit_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base position offset for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The base motion scale for all [ParallaxLayer] children."] # [doc = ""] # [inline] pub fn set_scroll_base_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_base_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present."] # [doc = ""] # [inline] pub fn set_scroll_offset (& self , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxBackgroundMethodTable :: get (get_api ()) . set_scroll_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxBackground { } unsafe impl GodotObject for ParallaxBackground { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxBackground" } } impl QueueFree for ParallaxBackground { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxBackground { type Target = crate :: generated :: canvas_layer :: CanvasLayer ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxBackground { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_layer :: CanvasLayer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_layer :: CanvasLayer > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxBackground { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxBackground { } impl Instanciable for ParallaxBackground { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxBackground :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxBackgroundMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_limit_begin : * mut sys :: godot_method_bind , pub get_limit_end : * mut sys :: godot_method_bind , pub get_scroll_base_offset : * mut sys :: godot_method_bind , pub get_scroll_base_scale : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub is_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_ignore_camera_zoom : * mut sys :: godot_method_bind , pub set_limit_begin : * mut sys :: godot_method_bind , pub set_limit_end : * mut sys :: godot_method_bind , pub set_scroll_base_offset : * mut sys :: godot_method_bind , pub set_scroll_base_scale : * mut sys :: godot_method_bind , pub set_scroll_offset : * mut sys :: godot_method_bind } impl ParallaxBackgroundMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxBackgroundMethodTable = ParallaxBackgroundMethodTable { class_constructor : None , get_limit_begin : 0 as * mut sys :: godot_method_bind , get_limit_end : 0 as * mut sys :: godot_method_bind , get_scroll_base_offset : 0 as * mut sys :: godot_method_bind , get_scroll_base_scale : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , is_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_ignore_camera_zoom : 0 as * mut sys :: godot_method_bind , set_limit_begin : 0 as * mut sys :: godot_method_bind , set_limit_end : 0 as * mut sys :: godot_method_bind , set_scroll_base_offset : 0 as * mut sys :: godot_method_bind , set_scroll_base_scale : 0 as * mut sys :: godot_method_bind , set_scroll_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxBackgroundMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxBackground\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_begin\0" . as_ptr () as * const c_char) ; table . get_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "get_limit_end\0" . as_ptr () as * const c_char) ; table . get_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . get_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . is_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "is_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_ignore_camera_zoom = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_camera_zoom\0" . as_ptr () as * const c_char) ; table . set_limit_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_begin\0" . as_ptr () as * const c_char) ; table . set_limit_end = (gd_api . godot_method_bind_get_method) (class_name , "set_limit_end\0" . as_ptr () as * const c_char) ; table . set_scroll_base_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_offset\0" . as_ptr () as * const c_char) ; table . set_scroll_base_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_base_scale\0" . as_ptr () as * const c_char) ; table . set_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:286:4084 [INFO] [stdout] | [INFO] [stdout] 286 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class VisualShaderNodeScalarUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalaruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarUniform { } unsafe impl GodotObject for VisualShaderNodeScalarUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarUniform" } } impl std :: ops :: Deref for VisualShaderNodeScalarUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarUniform { } impl Instanciable for VisualShaderNodeScalarUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarUniformMethodTable = VisualShaderNodeScalarUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:292:19948 [INFO] [stdout] | [INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers` - Array of Strings, lead developer names\n`founders` - Array of Strings, founder names\n`project_managers` - Array of Strings, project manager names\n`developers` - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name` - String, component name\n`parts` - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major` - Holds the major version number as an int\n`minor` - Holds the minor version number as an int\n`patch` - Holds the patch version number as an int\n`hex` - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status` - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build` - Holds the build name (e.g. \"custom_build\") as a String\n`hash` - Holds the full Git commit hash as a String\n`year` - Holds the year the version was released in as an int\n`string` - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n # Do things specific to version 3.2 or later\nelse:\n # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:298:4452 [INFO] [stdout] | [INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class AudioEffectPanner` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpanner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPanner inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPanner { this : RawObject < Self > , } impl AudioEffectPanner { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPannerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn pan (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . get_pan ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pan position. Value can range from -1 (fully left) to 1 (fully right)."] # [doc = ""] # [inline] pub fn set_pan (& self , cpanume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPannerMethodTable :: get (get_api ()) . set_pan ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cpanume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPanner { } unsafe impl GodotObject for AudioEffectPanner { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPanner" } } impl std :: ops :: Deref for AudioEffectPanner { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPanner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPanner { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPanner { } impl Instanciable for AudioEffectPanner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPanner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPannerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pan : * mut sys :: godot_method_bind , pub set_pan : * mut sys :: godot_method_bind } impl AudioEffectPannerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPannerMethodTable = AudioEffectPannerMethodTable { class_constructor : None , get_pan : 0 as * mut sys :: godot_method_bind , set_pan : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPannerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPanner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_pan\0" . as_ptr () as * const c_char) ; table . set_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_pan\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:304:10056 [INFO] [stdout] | [INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class AspectRatioContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_aspectratiocontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AspectRatioContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAspectRatioContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AspectRatioContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const WIDTH_CONTROLS_HEIGHT : StretchMode = StretchMode (0i64) ; pub const HEIGHT_CONTROLS_WIDTH : StretchMode = StretchMode (1i64) ; pub const FIT : StretchMode = StretchMode (2i64) ; pub const COVER : StretchMode = StretchMode (3i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AspectRatioContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; pub const STRETCH_COVER : i64 = 3i64 ; pub const STRETCH_FIT : i64 = 2i64 ; pub const STRETCH_HEIGHT_CONTROLS_WIDTH : i64 = 1i64 ; pub const STRETCH_WIDTH_CONTROLS_HEIGHT : i64 = 0i64 ; } impl AspectRatioContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AspectRatioContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_horizontal (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_horizontal ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_vertical (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_vertical ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: aspect_ratio_container :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: StretchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_horizontal (& self , alignment_horizontal : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_horizontal ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_horizontal) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_vertical (& self , alignment_vertical : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_vertical ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_vertical) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AspectRatioContainer { } unsafe impl GodotObject for AspectRatioContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AspectRatioContainer" } } impl QueueFree for AspectRatioContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AspectRatioContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AspectRatioContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AspectRatioContainer { } impl Instanciable for AspectRatioContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AspectRatioContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AspectRatioContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_alignment_horizontal : * mut sys :: godot_method_bind , pub get_alignment_vertical : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_alignment_horizontal : * mut sys :: godot_method_bind , pub set_alignment_vertical : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl AspectRatioContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AspectRatioContainerMethodTable = AspectRatioContainerMethodTable { class_constructor : None , get_alignment_horizontal : 0 as * mut sys :: godot_method_bind , get_alignment_vertical : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_alignment_horizontal : 0 as * mut sys :: godot_method_bind , set_alignment_vertical : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AspectRatioContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AspectRatioContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . get_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_vertical\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . set_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_vertical\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:310:12374 [INFO] [stdout] | [INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core singleton class ProjectSettings` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_projectsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nProjectSettings inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProjectSettings { this : RawObject < Self > , } impl ProjectSettings { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ProjectSettings\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the property's name)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\nProjectSettings.set(\"category/property_name\", 0)\n\nvar property_info = {\n \"name\": \"category/property_name\",\n \"type\": TYPE_INT,\n \"hint\": PROPERTY_HINT_ENUM,\n \"hint_string\": \"one,two,three\"\n}\n\nProjectSettings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , hint : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , hint) ; } } # [doc = "Clears the whole configuration (not recommended, may break things)."] # [doc = ""] # [inline] pub fn clear (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Returns the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn get_order (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_order ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of a setting.\n**Example:**\n```gdscript\nprint(ProjectSettings.get_setting(\"application/config/name\"))\n```"] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Converts a localized path (`res://`) to a full native OS path."] # [doc = ""] # [inline] pub fn globalize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . globalize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if a configuration value is present."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Loads the contents of the .pck or .zip file specified by `pack` into the resource filesystem (`res://`). Returns `true` on success.\n**Note:** If a file from `pack` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from `pack` unless `replace_files` is set to `false`.\n# Default Arguments\n* `replace_files` - `true`"] # [doc = ""] # [inline] pub fn load_resource_pack (& self , pack : impl Into < GodotString > , replace_files : bool , offset : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . load_resource_pack ; let ret = crate :: icalls :: icallptr_bool_str_bool_i64 (method_bind , self . this . sys () . as_ptr () , pack . into () , replace_files , offset) ; ret as _ } } # [doc = "Convert a path to a localized path (`res://` path)."] # [doc = ""] # [inline] pub fn localize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . localize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the specified property exists and its initial value differs from the current value."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the specified property's initial value. Returns `null` if the property does not exist."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Saves the configuration to the `project.godot` file."] # [doc = ""] # [inline] pub fn save (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the configuration to a custom file. The file extension must be `.godot` (to save in text-based [ConfigFile] format) or `.binary` (to save in binary format)."] # [doc = ""] # [inline] pub fn save_custom (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save_custom ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the specified property's initial value. This is the value the property reverts to."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn set_order (& self , name : impl Into < GodotString > , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_order ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the value of a setting.\n**Example:**\n```gdscript\nProjectSettings.set_setting(\"application/config/name\", \"Example\")\n```"] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProjectSettings { } unsafe impl GodotObject for ProjectSettings { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProjectSettings" } } impl std :: ops :: Deref for ProjectSettings { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProjectSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ProjectSettings { } unsafe impl Send for ProjectSettings { } unsafe impl Sync for ProjectSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProjectSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_order : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub globalize_path : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub load_resource_pack : * mut sys :: godot_method_bind , pub localize_path : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_custom : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_order : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl ProjectSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProjectSettingsMethodTable = ProjectSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_order : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , globalize_path : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , load_resource_pack : 0 as * mut sys :: godot_method_bind , localize_path : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_custom : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_order : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProjectSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProjectSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_order = (gd_api . godot_method_bind_get_method) (class_name , "get_order\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . globalize_path = (gd_api . godot_method_bind_get_method) (class_name , "globalize_path\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . load_resource_pack = (gd_api . godot_method_bind_get_method) (class_name , "load_resource_pack\0" . as_ptr () as * const c_char) ; table . localize_path = (gd_api . godot_method_bind_get_method) (class_name , "localize_path\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_custom = (gd_api . godot_method_bind_get_method) (class_name , "save_custom\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_order = (gd_api . godot_method_bind_get_method) (class_name , "set_order\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:316:3380 [INFO] [stdout] | [INFO] [stdout] 316 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class Texture3D` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texture3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTexture3D inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Texture3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Texture3D { } unsafe impl GodotObject for Texture3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Texture3D" } } impl std :: ops :: Deref for Texture3D { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Texture3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for Texture3D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Texture3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Texture3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Texture3D { } impl Instanciable for Texture3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Texture3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Texture3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Texture3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Texture3DMethodTable = Texture3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Texture3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Texture3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:322:4807 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`tools class EditorInspectorPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspectorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorInspectorPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspectorPlugin { this : RawObject < Self > , } impl EditorInspectorPlugin { # [doc = "Adds a custom control, not necessarily a property editor."] # [doc = ""] # [inline] pub fn add_custom_control (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_custom_control ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Adds a property editor, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor (& self , property : impl Into < GodotString > , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , property . into () , editor . as_arg_ptr ()) ; } } # [doc = "Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor_for_multiple_properties (& self , label : impl Into < GodotString > , properties : StringArray , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor_for_multiple_properties ; let ret = crate :: icalls :: icallptr_void_str_strarr_obj (method_bind , self . this . sys () . as_ptr () , label . into () , properties , editor . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspectorPlugin { } unsafe impl GodotObject for EditorInspectorPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorInspectorPlugin" } } impl std :: ops :: Deref for EditorInspectorPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspectorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorInspectorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspectorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_control : * mut sys :: godot_method_bind , pub add_property_editor : * mut sys :: godot_method_bind , pub add_property_editor_for_multiple_properties : * mut sys :: godot_method_bind } impl EditorInspectorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorPluginMethodTable = EditorInspectorPluginMethodTable { class_constructor : None , add_custom_control : 0 as * mut sys :: godot_method_bind , add_property_editor : 0 as * mut sys :: godot_method_bind , add_property_editor_for_multiple_properties : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspectorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_control = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_control\0" . as_ptr () as * const c_char) ; table . add_property_editor = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor\0" . as_ptr () as * const c_char) ; table . add_property_editor_for_multiple_properties = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor_for_multiple_properties\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:328:14674 [INFO] [stdout] | [INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core class Light` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_light.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nLight inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Light { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BakeMode (pub i64) ; impl BakeMode { pub const DISABLED : BakeMode = BakeMode (0i64) ; pub const INDIRECT : BakeMode = BakeMode (1i64) ; pub const ALL : BakeMode = BakeMode (2i64) ; } impl From < i64 > for BakeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BakeMode > for i64 { # [inline] fn from (v : BakeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const ENERGY : Param = Param (0i64) ; pub const INDIRECT_ENERGY : Param = Param (1i64) ; pub const SPECULAR : Param = Param (2i64) ; pub const RANGE : Param = Param (3i64) ; pub const ATTENUATION : Param = Param (4i64) ; pub const SPOT_ANGLE : Param = Param (5i64) ; pub const SPOT_ATTENUATION : Param = Param (6i64) ; pub const CONTACT_SHADOW_SIZE : Param = Param (7i64) ; pub const SHADOW_MAX_DISTANCE : Param = Param (8i64) ; pub const SHADOW_SPLIT_1_OFFSET : Param = Param (9i64) ; pub const SHADOW_SPLIT_2_OFFSET : Param = Param (10i64) ; pub const SHADOW_SPLIT_3_OFFSET : Param = Param (11i64) ; pub const SHADOW_NORMAL_BIAS : Param = Param (12i64) ; pub const SHADOW_BIAS : Param = Param (13i64) ; pub const SHADOW_BIAS_SPLIT_SCALE : Param = Param (14i64) ; pub const MAX : Param = Param (15i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Light { pub const BAKE_ALL : i64 = 2i64 ; pub const BAKE_DISABLED : i64 = 0i64 ; pub const BAKE_INDIRECT : i64 = 1i64 ; pub const PARAM_ATTENUATION : i64 = 4i64 ; pub const PARAM_CONTACT_SHADOW_SIZE : i64 = 7i64 ; pub const PARAM_ENERGY : i64 = 0i64 ; pub const PARAM_INDIRECT_ENERGY : i64 = 1i64 ; pub const PARAM_MAX : i64 = 15i64 ; pub const PARAM_RANGE : i64 = 3i64 ; pub const PARAM_SHADOW_BIAS : i64 = 13i64 ; pub const PARAM_SHADOW_BIAS_SPLIT_SCALE : i64 = 14i64 ; pub const PARAM_SHADOW_MAX_DISTANCE : i64 = 8i64 ; pub const PARAM_SHADOW_NORMAL_BIAS : i64 = 12i64 ; pub const PARAM_SHADOW_SPLIT_1_OFFSET : i64 = 9i64 ; pub const PARAM_SHADOW_SPLIT_2_OFFSET : i64 = 10i64 ; pub const PARAM_SHADOW_SPLIT_3_OFFSET : i64 = 11i64 ; pub const PARAM_SPECULAR : i64 = 2i64 ; pub const PARAM_SPOT_ANGLE : i64 = 5i64 ; pub const PARAM_SPOT_ATTENUATION : i64 = 6i64 ; } impl Light { # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn bake_mode (& self) -> crate :: generated :: light :: BakeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_bake_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light :: BakeMode (ret) } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn shadow_reverse_cull_face (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . get_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn has_shadow (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . has_shadow ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn is_editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn is_negative (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . is_negative ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The light's bake mode. See [enum BakeMode]."] # [doc = ""] # [inline] pub fn set_bake_mode (& self , bake_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_bake_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bake_mode) ; } } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The light will affect objects in the selected layers."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mask) ; } } # [doc = "If `true`, the light only appears in the editor and will not be visible at runtime."] # [doc = ""] # [inline] pub fn set_editor_only (& self , editor_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editor_only) ; } } # [doc = "If `true`, the light's effect is reversed, darkening areas and casting bright shadows."] # [doc = ""] # [inline] pub fn set_negative (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_negative ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Attempts to reduce [member shadow_bias] gap."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "If `true`, the light will cast shadows."] # [doc = ""] # [inline] pub fn set_shadow (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The color of shadows cast by this light."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , shadow_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , shadow_color) ; } } # [doc = "If `true`, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."] # [doc = ""] # [inline] pub fn set_shadow_reverse_cull_face (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightMethodTable :: get (get_api ()) . set_shadow_reverse_cull_face ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Light { } unsafe impl GodotObject for Light { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Light" } } impl QueueFree for Light { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Light { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Light { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Light { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Light { } unsafe impl SubClass < crate :: generated :: node :: Node > for Light { } unsafe impl SubClass < crate :: generated :: object :: Object > for Light { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bake_mode : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_reverse_cull_face : * mut sys :: godot_method_bind , pub has_shadow : * mut sys :: godot_method_bind , pub is_editor_only : * mut sys :: godot_method_bind , pub is_negative : * mut sys :: godot_method_bind , pub set_bake_mode : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind , pub set_negative : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_shadow : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_reverse_cull_face : * mut sys :: godot_method_bind } impl LightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightMethodTable = LightMethodTable { class_constructor : None , get_bake_mode : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind , has_shadow : 0 as * mut sys :: godot_method_bind , is_editor_only : 0 as * mut sys :: godot_method_bind , is_negative : 0 as * mut sys :: godot_method_bind , set_bake_mode : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind , set_negative : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_shadow : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_reverse_cull_face : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Light\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mode\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; table . has_shadow = (gd_api . godot_method_bind_get_method) (class_name , "has_shadow\0" . as_ptr () as * const c_char) ; table . is_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_only\0" . as_ptr () as * const c_char) ; table . is_negative = (gd_api . godot_method_bind_get_method) (class_name , "is_negative\0" . as_ptr () as * const c_char) ; table . set_bake_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_mode\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; table . set_negative = (gd_api . godot_method_bind_get_method) (class_name , "set_negative\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_shadow = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_reverse_cull_face = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_reverse_cull_face\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:334:7431 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`tools class ScriptEditor` inherits `PanelContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScriptEditor inherits methods from:\n - [PanelContainer](struct.PanelContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScriptEditor { this : RawObject < Self > , } impl ScriptEditor { # [doc = ""] # [doc = ""] # [inline] pub fn can_drop_data_fw (& self , point : Vector2 , data : impl OwnedToVariant , from : impl AsArg < crate :: generated :: control :: Control >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . can_drop_data_fw ; let ret = crate :: icalls :: icallptr_bool_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , point , data . owned_to_variant () , from . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drop_data_fw (& self , point : Vector2 , data : impl OwnedToVariant , from : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . drop_data_fw ; let ret = crate :: icalls :: icallptr_void_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , point , data . owned_to_variant () , from . as_arg_ptr ()) ; } } # [doc = "Returns a [Script] that is currently active in editor."] # [doc = ""] # [inline] pub fn get_current_script (& self) -> Option < Ref < crate :: generated :: script :: Script , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . get_current_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script :: Script , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_drag_data_fw (& self , point : Vector2 , from : impl AsArg < crate :: generated :: control :: Control >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . get_drag_data_fw ; let ret = crate :: icalls :: icallptr_var_vec2_obj (method_bind , self . this . sys () . as_ptr () , point , from . as_arg_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all [Script] objects which are currently open in editor."] # [doc = ""] # [inline] pub fn get_open_scripts (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . get_open_scripts ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Goes to the specified line in the current script."] # [doc = ""] # [inline] pub fn goto_line (& self , line_number : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . goto_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line_number) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn open_script_create_dialog (& self , base_name : impl Into < GodotString > , base_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptEditorMethodTable :: get (get_api ()) . open_script_create_dialog ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , base_name . into () , base_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScriptEditor { } unsafe impl GodotObject for ScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScriptEditor" } } impl QueueFree for ScriptEditor { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScriptEditor { type Target = crate :: generated :: panel_container :: PanelContainer ; # [inline] fn deref (& self) -> & crate :: generated :: panel_container :: PanelContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: panel_container :: PanelContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: panel_container :: PanelContainer > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: container :: Container > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScriptEditor { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_drop_data_fw : * mut sys :: godot_method_bind , pub drop_data_fw : * mut sys :: godot_method_bind , pub get_current_script : * mut sys :: godot_method_bind , pub get_drag_data_fw : * mut sys :: godot_method_bind , pub get_open_scripts : * mut sys :: godot_method_bind , pub goto_line : * mut sys :: godot_method_bind , pub open_script_create_dialog : * mut sys :: godot_method_bind } impl ScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptEditorMethodTable = ScriptEditorMethodTable { class_constructor : None , can_drop_data_fw : 0 as * mut sys :: godot_method_bind , drop_data_fw : 0 as * mut sys :: godot_method_bind , get_current_script : 0 as * mut sys :: godot_method_bind , get_drag_data_fw : 0 as * mut sys :: godot_method_bind , get_open_scripts : 0 as * mut sys :: godot_method_bind , goto_line : 0 as * mut sys :: godot_method_bind , open_script_create_dialog : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "can_drop_data_fw\0" . as_ptr () as * const c_char) ; table . drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "drop_data_fw\0" . as_ptr () as * const c_char) ; table . get_current_script = (gd_api . godot_method_bind_get_method) (class_name , "get_current_script\0" . as_ptr () as * const c_char) ; table . get_drag_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_data_fw\0" . as_ptr () as * const c_char) ; table . get_open_scripts = (gd_api . godot_method_bind_get_method) (class_name , "get_open_scripts\0" . as_ptr () as * const c_char) ; table . goto_line = (gd_api . godot_method_bind_get_method) (class_name , "goto_line\0" . as_ptr () as * const c_char) ; table . open_script_create_dialog = (gd_api . godot_method_bind_get_method) (class_name , "open_script_create_dialog\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:340:14333 [INFO] [stdout] | [INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class CollisionObject` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionobject.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCollisionObject inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionObject { this : RawObject < Self > , } impl CollisionObject { # [doc = "Creates a new shape owner for the given object. Returns `owner_id` of the new owner for future reference."] # [doc = ""] # [inline] pub fn create_shape_owner (& self , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . create_shape_owner ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn capture_input_on_drag (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # [inline] pub fn get_shape_owners (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_shape_owners ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shape owner and its shapes are disabled."] # [doc = ""] # [inline] pub fn is_shape_owner_disabled (& self , owner_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_shape_owner_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Removes the given shape owner."] # [doc = ""] # [inline] pub fn remove_shape_owner (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . remove_shape_owner ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn set_capture_input_on_drag (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Returns the `owner_id` of the given shape."] # [doc = ""] # [inline] pub fn shape_find_owner (& self , shape_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_find_owner ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , shape_index) ; ret as _ } } # [doc = "Adds a [Shape] to the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_add_shape (& self , owner_id : i64 , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , owner_id , shape . as_arg_ptr ()) ; } } # [doc = "Removes all shapes from the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_clear_shapes (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_clear_shapes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "Returns the parent object of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_owner (& self , owner_id : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_owner ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape (& self , owner_id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes the given shape owner contains."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_count (& self , owner_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns the child index of the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_index (& self , owner_id : i64 , shape_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_index ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ret as _ } } # [doc = "Returns the shape owner's [Transform]."] # [doc = ""] # [inline] pub fn shape_owner_get_transform (& self , owner_id : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; mem :: transmute (ret) } } # [doc = "Removes a shape from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_remove_shape (& self , owner_id : i64 , shape_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_remove_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; } } # [doc = "If `true`, disables the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_disabled (& self , owner_id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , owner_id , disabled) ; } } # [doc = "Sets the [Transform] of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_transform (& self , owner_id : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , owner_id , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionObject { } unsafe impl GodotObject for CollisionObject { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionObject" } } impl QueueFree for CollisionObject { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionObject { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionObject { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionObject { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionObject { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionObject { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_shape_owner : * mut sys :: godot_method_bind , pub get_capture_input_on_drag : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub get_shape_owners : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub is_shape_owner_disabled : * mut sys :: godot_method_bind , pub remove_shape_owner : * mut sys :: godot_method_bind , pub set_capture_input_on_drag : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub shape_find_owner : * mut sys :: godot_method_bind , pub shape_owner_add_shape : * mut sys :: godot_method_bind , pub shape_owner_clear_shapes : * mut sys :: godot_method_bind , pub shape_owner_get_owner : * mut sys :: godot_method_bind , pub shape_owner_get_shape : * mut sys :: godot_method_bind , pub shape_owner_get_shape_count : * mut sys :: godot_method_bind , pub shape_owner_get_shape_index : * mut sys :: godot_method_bind , pub shape_owner_get_transform : * mut sys :: godot_method_bind , pub shape_owner_remove_shape : * mut sys :: godot_method_bind , pub shape_owner_set_disabled : * mut sys :: godot_method_bind , pub shape_owner_set_transform : * mut sys :: godot_method_bind } impl CollisionObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionObjectMethodTable = CollisionObjectMethodTable { class_constructor : None , create_shape_owner : 0 as * mut sys :: godot_method_bind , get_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , get_shape_owners : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , is_shape_owner_disabled : 0 as * mut sys :: godot_method_bind , remove_shape_owner : 0 as * mut sys :: godot_method_bind , set_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , shape_find_owner : 0 as * mut sys :: godot_method_bind , shape_owner_add_shape : 0 as * mut sys :: godot_method_bind , shape_owner_clear_shapes : 0 as * mut sys :: godot_method_bind , shape_owner_get_owner : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_count : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_index : 0 as * mut sys :: godot_method_bind , shape_owner_get_transform : 0 as * mut sys :: godot_method_bind , shape_owner_remove_shape : 0 as * mut sys :: godot_method_bind , shape_owner_set_disabled : 0 as * mut sys :: godot_method_bind , shape_owner_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionObject\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "create_shape_owner\0" . as_ptr () as * const c_char) ; table . get_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . get_shape_owners = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_owners\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . is_shape_owner_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_owner_disabled\0" . as_ptr () as * const c_char) ; table . remove_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "remove_shape_owner\0" . as_ptr () as * const c_char) ; table . set_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . shape_find_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_find_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_add_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_clear_shapes\0" . as_ptr () as * const c_char) ; table . shape_owner_get_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_count\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_index\0" . as_ptr () as * const c_char) ; table . shape_owner_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_transform\0" . as_ptr () as * const c_char) ; table . shape_owner_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_remove_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_disabled\0" . as_ptr () as * const c_char) ; table . shape_owner_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:346:6738 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class MeshTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshTexture { this : RawObject < Self > , } impl MeshTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn base_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_base_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn image_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_image_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn set_base_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_base_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn set_image_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_image_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshTexture { } unsafe impl GodotObject for MeshTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshTexture" } } impl std :: ops :: Deref for MeshTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for MeshTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MeshTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshTexture { } impl Instanciable for MeshTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_texture : * mut sys :: godot_method_bind , pub get_image_size : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub set_base_texture : * mut sys :: godot_method_bind , pub set_image_size : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind } impl MeshTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshTextureMethodTable = MeshTextureMethodTable { class_constructor : None , get_base_texture : 0 as * mut sys :: godot_method_bind , get_image_size : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , set_base_texture : 0 as * mut sys :: godot_method_bind , set_image_size : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_base_texture\0" . as_ptr () as * const c_char) ; table . get_image_size = (gd_api . godot_method_bind_get_method) (class_name , "get_image_size\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . set_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_base_texture\0" . as_ptr () as * const c_char) ; table . set_image_size = (gd_api . godot_method_bind_get_method) (class_name , "set_image_size\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:352:9259 [INFO] [stdout] | [INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core class CSGSphere` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgsphere.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGSphere` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGSphere inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGSphere { this : RawObject < Self > , } impl CSGSphere { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGSphereMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radial_segments (& self , radial_segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radial_segments) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGSphere { } unsafe impl GodotObject for CSGSphere { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGSphere" } } impl QueueFree for CSGSphere { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGSphere { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGSphere { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGSphere { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGSphere { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGSphere { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGSphere { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGSphere { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGSphere { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGSphere { } impl Instanciable for CSGSphere { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGSphere :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGSphereMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_material : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGSphereMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGSphereMethodTable = CSGSphereMethodTable { class_constructor : None , get_material : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGSphereMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGSphere\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:358:4483 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class RectangleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rectangleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRectangleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RectangleShape2D { this : RawObject < Self > , } impl RectangleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RectangleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RectangleShape2D { } unsafe impl GodotObject for RectangleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RectangleShape2D" } } impl std :: ops :: Deref for RectangleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RectangleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RectangleShape2D { } impl Instanciable for RectangleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RectangleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RectangleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_extents : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind } impl RectangleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RectangleShape2DMethodTable = RectangleShape2DMethodTable { class_constructor : None , get_extents : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RectangleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RectangleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:364:4384 [INFO] [stdout] | [INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class StreamTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streamtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamTexture { this : RawObject < Self > , } impl StreamTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . get_load_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamTexture { } unsafe impl GodotObject for StreamTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamTexture" } } impl std :: ops :: Deref for StreamTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for StreamTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StreamTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamTexture { } impl Instanciable for StreamTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_load_path : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind } impl StreamTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamTextureMethodTable = StreamTextureMethodTable { class_constructor : None , get_load_path : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_load_path = (gd_api . godot_method_bind_get_method) (class_name , "get_load_path\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:370:20226 [INFO] [stdout] | [INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class TabContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TabContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TabContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TabContainer { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl TabContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn are_tabs_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . are_tabs_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the child [Control] node located at the active tab index."] # [doc = ""] # [inline] pub fn get_current_tab_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Popup] node instance if one has been set already with [method set_popup]."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previously active tab index."] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tab_container :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tab_container :: TabAlign (ret) } } # [doc = "Returns the [Control] node from the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn get_tab_control (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_control ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [TabContainer] rearrange group id."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn use_hidden_tabs_for_min_size (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_all_tabs_in_front (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . is_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_all_tabs_in_front (& self , is_front : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_front) ; } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node."] # [doc = ""] # [inline] pub fn set_popup (& self , popup : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_popup ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , popup . as_arg_ptr ()) ; } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain, unless also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an icon for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a title for the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn set_tabs_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn set_use_hidden_tabs_for_min_size (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TabContainer { } unsafe impl GodotObject for TabContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TabContainer" } } impl QueueFree for TabContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TabContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TabContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for TabContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for TabContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TabContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for TabContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for TabContainer { } impl Instanciable for TabContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TabContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_tabs_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_current_tab_control : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_control : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub get_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind , pub is_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_popup : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind , pub set_tabs_visible : * mut sys :: godot_method_bind , pub set_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind } impl TabContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabContainerMethodTable = TabContainerMethodTable { class_constructor : None , are_tabs_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_current_tab_control : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_control : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , get_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind , is_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_popup : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , set_tabs_visible : 0 as * mut sys :: godot_method_bind , set_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TabContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_tabs_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_current_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab_control\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_control\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . get_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; table . is_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "is_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "set_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_popup = (gd_api . godot_method_bind_get_method) (class_name , "set_popup\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . set_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_visible\0" . as_ptr () as * const c_char) ; table . set_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:376:5500 [INFO] [stdout] | [INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:382:3574 [INFO] [stdout] | [INFO] [stdout] 382 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`core class VisualScriptWhile` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptwhile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptWhile inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptWhileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptWhile { } unsafe impl GodotObject for VisualScriptWhile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptWhile" } } impl std :: ops :: Deref for VisualScriptWhile { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptWhile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptWhile { } impl Instanciable for VisualScriptWhile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptWhile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptWhileMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptWhileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptWhileMethodTable = VisualScriptWhileMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptWhileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptWhile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:394:13362 [INFO] [stdout] | [INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:400:11569 [INFO] [stdout] | [INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class ARVRPositionalTracker` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrpositionaltracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRPositionalTracker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRPositionalTracker inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRPositionalTracker { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerHand (pub i64) ; impl TrackerHand { pub const HAND_UNKNOWN : TrackerHand = TrackerHand (0i64) ; pub const LEFT_HAND : TrackerHand = TrackerHand (1i64) ; pub const RIGHT_HAND : TrackerHand = TrackerHand (2i64) ; } impl From < i64 > for TrackerHand { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerHand > for i64 { # [inline] fn from (v : TrackerHand) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRPositionalTracker { pub const TRACKER_HAND_UNKNOWN : i64 = 0i64 ; pub const TRACKER_LEFT_HAND : i64 = 1i64 ; pub const TRACKER_RIGHT_HAND : i64 = 2i64 ; } impl ARVRPositionalTracker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRPositionalTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the hand holding this tracker, if known. See [enum TrackerHand] constants."] # [doc = ""] # [inline] pub fn get_hand (& self) -> crate :: generated :: arvr_positional_tracker :: TrackerHand { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_hand ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_positional_tracker :: TrackerHand (ret) } } # [doc = "If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID."] # [doc = ""] # [inline] pub fn get_joy_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_joy_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mesh related to a controller or anchor point if one is available."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the controller or anchor point's name if available."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the controller's orientation matrix."] # [doc = ""] # [inline] pub fn get_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the world-space controller position."] # [doc = ""] # [inline] pub fn get_position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn rumble (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_rumble ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes."] # [doc = ""] # [inline] pub fn get_tracker_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracker_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks orientation."] # [doc = ""] # [inline] pub fn get_tracks_orientation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_orientation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks position."] # [doc = ""] # [inline] pub fn get_tracks_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the transform combining this device's orientation and position."] # [doc = ""] # [inline] pub fn get_transform (& self , adjust_by_reference_frame : bool) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans_bool (method_bind , self . this . sys () . as_ptr () , adjust_by_reference_frame) ; mem :: transmute (ret) } } # [doc = "Returns the tracker's type."] # [doc = ""] # [inline] pub fn get_type (& self) -> crate :: generated :: arvr_server :: TrackerType { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_server :: TrackerType (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn set_rumble (& self , rumble : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . set_rumble ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rumble) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRPositionalTracker { } unsafe impl GodotObject for ARVRPositionalTracker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRPositionalTracker" } } impl std :: ops :: Deref for ARVRPositionalTracker { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRPositionalTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRPositionalTracker { } impl Instanciable for ARVRPositionalTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRPositionalTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRPositionalTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_hand : * mut sys :: godot_method_bind , pub get_joy_id : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_orientation : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rumble : * mut sys :: godot_method_bind , pub get_tracker_id : * mut sys :: godot_method_bind , pub get_tracks_orientation : * mut sys :: godot_method_bind , pub get_tracks_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_type : * mut sys :: godot_method_bind , pub set_rumble : * mut sys :: godot_method_bind } impl ARVRPositionalTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRPositionalTrackerMethodTable = ARVRPositionalTrackerMethodTable { class_constructor : None , get_hand : 0 as * mut sys :: godot_method_bind , get_joy_id : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_orientation : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rumble : 0 as * mut sys :: godot_method_bind , get_tracker_id : 0 as * mut sys :: godot_method_bind , get_tracks_orientation : 0 as * mut sys :: godot_method_bind , get_tracks_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_type : 0 as * mut sys :: godot_method_bind , set_rumble : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRPositionalTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRPositionalTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_hand = (gd_api . godot_method_bind_get_method) (class_name , "get_hand\0" . as_ptr () as * const c_char) ; table . get_joy_id = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_id\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_orientation\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rumble = (gd_api . godot_method_bind_get_method) (class_name , "get_rumble\0" . as_ptr () as * const c_char) ; table . get_tracker_id = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_id\0" . as_ptr () as * const c_char) ; table . get_tracks_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_orientation\0" . as_ptr () as * const c_char) ; table . get_tracks_position = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_type = (gd_api . godot_method_bind_get_method) (class_name , "get_type\0" . as_ptr () as * const c_char) ; table . set_rumble = (gd_api . godot_method_bind_get_method) (class_name , "set_rumble\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:406:18262 [INFO] [stdout] | [INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class RayCast2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast2D { this : RawObject < Self > , } impl RayCast2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCast2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** this point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast2D { } unsafe impl GodotObject for RayCast2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast2D" } } impl QueueFree for RayCast2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RayCast2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RayCast2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast2D { } impl Instanciable for RayCast2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCast2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCast2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCast2DMethodTable = RayCast2DMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCast2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:412:11805 [INFO] [stdout] | [INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class CSGShape` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGShape inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGShape { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operation (pub i64) ; impl Operation { pub const UNION : Operation = Operation (0i64) ; pub const INTERSECTION : Operation = Operation (1i64) ; pub const SUBTRACTION : Operation = Operation (2i64) ; } impl From < i64 > for Operation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operation > for i64 { # [inline] fn from (v : Operation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGShape { pub const OPERATION_INTERSECTION : i64 = 1i64 ; pub const OPERATION_SUBTRACTION : i64 = 2i64 ; pub const OPERATION_UNION : i64 = 0i64 ; } impl CSGShape { # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn operation (& self) -> crate :: generated :: csg_shape :: Operation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_operation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_shape :: Operation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_calculating_tangents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_calculating_tangents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_root_shape (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_root_shape ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . is_using_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_calculate_tangents (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_calculate_tangents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operation (& self , operation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_operation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_collision (& self , operation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGShapeMethodTable :: get (get_api ()) . set_use_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , operation) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGShape { } unsafe impl GodotObject for CSGShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGShape" } } impl QueueFree for CSGShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGShape { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGShape { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGShape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_operation : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub is_calculating_tangents : * mut sys :: godot_method_bind , pub is_root_shape : * mut sys :: godot_method_bind , pub is_using_collision : * mut sys :: godot_method_bind , pub set_calculate_tangents : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_operation : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_use_collision : * mut sys :: godot_method_bind } impl CSGShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGShapeMethodTable = CSGShapeMethodTable { class_constructor : None , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_operation : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , is_calculating_tangents : 0 as * mut sys :: godot_method_bind , is_root_shape : 0 as * mut sys :: godot_method_bind , is_using_collision : 0 as * mut sys :: godot_method_bind , set_calculate_tangents : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_operation : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_use_collision : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_operation = (gd_api . godot_method_bind_get_method) (class_name , "get_operation\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . is_calculating_tangents = (gd_api . godot_method_bind_get_method) (class_name , "is_calculating_tangents\0" . as_ptr () as * const c_char) ; table . is_root_shape = (gd_api . godot_method_bind_get_method) (class_name , "is_root_shape\0" . as_ptr () as * const c_char) ; table . is_using_collision = (gd_api . godot_method_bind_get_method) (class_name , "is_using_collision\0" . as_ptr () as * const c_char) ; table . set_calculate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "set_calculate_tangents\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_operation = (gd_api . godot_method_bind_get_method) (class_name , "set_operation\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_use_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_use_collision\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:418:9557 [INFO] [stdout] | [INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class PacketPeer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeer { this : RawObject < Self > , } impl PacketPeer { # [doc = "Returns the number of packets currently available in the ring-buffer."] # [doc = ""] # [inline] pub fn get_available_packet_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_available_packet_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum buffer size allowed when encoding [Variant]s. Raise this value to support heavier memory allocations.\nThe [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the [Variant]. If the [Variant] is bigger than `encode_buffer_max_size`, the method will error out with [constant ERR_OUT_OF_MEMORY]."] # [doc = ""] # [inline] pub fn encode_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_encode_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a raw packet."] # [doc = ""] # [inline] pub fn get_packet (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_packet ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the error state of the last packet received (via [method get_packet] and [method get_var])."] # [doc = ""] # [inline] pub fn get_packet_error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_packet_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Gets a Variant. If `allow_objects` (or [member allow_object_decoding]) is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn get_var (& self , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . get_var ; let ret = crate :: icalls :: icallptr_var_bool (method_bind , self . this . sys () . as_ptr () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn is_object_decoding_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . is_object_decoding_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sends a raw packet."] # [doc = ""] # [inline] pub fn put_packet (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . put_packet ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sends a [Variant] as a packet. If `full_objects` (or [member allow_object_decoding]) is `true`, encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn put_var (& self , var : impl OwnedToVariant , full_objects : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . put_var ; let ret = crate :: icalls :: icallptr_i64_var_bool (method_bind , self . this . sys () . as_ptr () , var . owned_to_variant () , full_objects) ; GodotError :: result_from_sys (ret as _) } } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # [inline] pub fn set_allow_object_decoding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . set_allow_object_decoding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Maximum buffer size allowed when encoding [Variant]s. Raise this value to support heavier memory allocations.\nThe [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the [Variant]. If the [Variant] is bigger than `encode_buffer_max_size`, the method will error out with [constant ERR_OUT_OF_MEMORY]."] # [doc = ""] # [inline] pub fn set_encode_buffer_max_size (& self , max_size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerMethodTable :: get (get_api ()) . set_encode_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeer { } unsafe impl GodotObject for PacketPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeer" } } impl std :: ops :: Deref for PacketPeer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_available_packet_count : * mut sys :: godot_method_bind , pub get_encode_buffer_max_size : * mut sys :: godot_method_bind , pub get_packet : * mut sys :: godot_method_bind , pub get_packet_error : * mut sys :: godot_method_bind , pub get_var : * mut sys :: godot_method_bind , pub is_object_decoding_allowed : * mut sys :: godot_method_bind , pub put_packet : * mut sys :: godot_method_bind , pub put_var : * mut sys :: godot_method_bind , pub set_allow_object_decoding : * mut sys :: godot_method_bind , pub set_encode_buffer_max_size : * mut sys :: godot_method_bind } impl PacketPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerMethodTable = PacketPeerMethodTable { class_constructor : None , get_available_packet_count : 0 as * mut sys :: godot_method_bind , get_encode_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_packet : 0 as * mut sys :: godot_method_bind , get_packet_error : 0 as * mut sys :: godot_method_bind , get_var : 0 as * mut sys :: godot_method_bind , is_object_decoding_allowed : 0 as * mut sys :: godot_method_bind , put_packet : 0 as * mut sys :: godot_method_bind , put_var : 0 as * mut sys :: godot_method_bind , set_allow_object_decoding : 0 as * mut sys :: godot_method_bind , set_encode_buffer_max_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_available_packet_count = (gd_api . godot_method_bind_get_method) (class_name , "get_available_packet_count\0" . as_ptr () as * const c_char) ; table . get_encode_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_encode_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_packet = (gd_api . godot_method_bind_get_method) (class_name , "get_packet\0" . as_ptr () as * const c_char) ; table . get_packet_error = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_error\0" . as_ptr () as * const c_char) ; table . get_var = (gd_api . godot_method_bind_get_method) (class_name , "get_var\0" . as_ptr () as * const c_char) ; table . is_object_decoding_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_object_decoding_allowed\0" . as_ptr () as * const c_char) ; table . put_packet = (gd_api . godot_method_bind_get_method) (class_name , "put_packet\0" . as_ptr () as * const c_char) ; table . put_var = (gd_api . godot_method_bind_get_method) (class_name , "put_var\0" . as_ptr () as * const c_char) ; table . set_allow_object_decoding = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_object_decoding\0" . as_ptr () as * const c_char) ; table . set_encode_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_encode_buffer_max_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:424:8140 [INFO] [stdout] | [INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class ProximityGroup` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proximitygroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ProximityGroup` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nProximityGroup inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProximityGroup { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DispatchMode (pub i64) ; impl DispatchMode { pub const PROXY : DispatchMode = DispatchMode (0i64) ; pub const SIGNAL : DispatchMode = DispatchMode (1i64) ; } impl From < i64 > for DispatchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DispatchMode > for i64 { # [inline] fn from (v : DispatchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ProximityGroup { pub const MODE_PROXY : i64 = 0i64 ; pub const MODE_SIGNAL : i64 = 1i64 ; } impl ProximityGroup { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProximityGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn broadcast (& self , method : impl Into < GodotString > , parameters : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . broadcast ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , method . into () , parameters . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn dispatch_mode (& self) -> crate :: generated :: proximity_group :: DispatchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_dispatch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: proximity_group :: DispatchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn grid_radius (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_grid_radius ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dispatch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_dispatch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_grid_radius (& self , radius : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_grid_radius ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_group_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProximityGroup { } unsafe impl GodotObject for ProximityGroup { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProximityGroup" } } impl QueueFree for ProximityGroup { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ProximityGroup { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProximityGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ProximityGroup { } unsafe impl SubClass < crate :: generated :: node :: Node > for ProximityGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProximityGroup { } impl Instanciable for ProximityGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProximityGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProximityGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub broadcast : * mut sys :: godot_method_bind , pub get_dispatch_mode : * mut sys :: godot_method_bind , pub get_grid_radius : * mut sys :: godot_method_bind , pub get_group_name : * mut sys :: godot_method_bind , pub set_dispatch_mode : * mut sys :: godot_method_bind , pub set_grid_radius : * mut sys :: godot_method_bind , pub set_group_name : * mut sys :: godot_method_bind } impl ProximityGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProximityGroupMethodTable = ProximityGroupMethodTable { class_constructor : None , broadcast : 0 as * mut sys :: godot_method_bind , get_dispatch_mode : 0 as * mut sys :: godot_method_bind , get_grid_radius : 0 as * mut sys :: godot_method_bind , get_group_name : 0 as * mut sys :: godot_method_bind , set_dispatch_mode : 0 as * mut sys :: godot_method_bind , set_grid_radius : 0 as * mut sys :: godot_method_bind , set_group_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProximityGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProximityGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . broadcast = (gd_api . godot_method_bind_get_method) (class_name , "broadcast\0" . as_ptr () as * const c_char) ; table . get_dispatch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_dispatch_mode\0" . as_ptr () as * const c_char) ; table . get_grid_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_grid_radius\0" . as_ptr () as * const c_char) ; table . get_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_group_name\0" . as_ptr () as * const c_char) ; table . set_dispatch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_dispatch_mode\0" . as_ptr () as * const c_char) ; table . set_grid_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_grid_radius\0" . as_ptr () as * const c_char) ; table . set_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_group_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:430:7629 [INFO] [stdout] | [INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 430 | # [doc = "`core class LargeTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_largetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLargeTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LargeTexture { this : RawObject < Self > , } impl LargeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LargeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `texture` to this [LargeTexture], starting on offset `ofs`."] # [doc = ""] # [inline] pub fn add_piece (& self , ofs : Vector2 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . add_piece ; let ret = crate :: icalls :: icallptr_i64_vec2_obj (method_bind , self . this . sys () . as_ptr () , ofs , texture . as_arg_ptr ()) ; ret as _ } } # [doc = "Clears the [LargeTexture]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the number of pieces currently in this [LargeTexture]."] # [doc = ""] # [inline] pub fn get_piece_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_offset (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the [Texture] of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the offset of the piece with the index `idx` to `ofs`."] # [doc = ""] # [inline] pub fn set_piece_offset (& self , idx : i64 , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , ofs) ; } } # [doc = "Sets the [Texture] of the piece with index `idx` to `texture`."] # [doc = ""] # [inline] pub fn set_piece_texture (& self , idx : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of this [LargeTexture]."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LargeTexture { } unsafe impl GodotObject for LargeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LargeTexture" } } impl std :: ops :: Deref for LargeTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LargeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for LargeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LargeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LargeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for LargeTexture { } impl Instanciable for LargeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LargeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LargeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_piece : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_piece_count : * mut sys :: godot_method_bind , pub get_piece_offset : * mut sys :: godot_method_bind , pub get_piece_texture : * mut sys :: godot_method_bind , pub set_piece_offset : * mut sys :: godot_method_bind , pub set_piece_texture : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl LargeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LargeTextureMethodTable = LargeTextureMethodTable { class_constructor : None , add_piece : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_piece_count : 0 as * mut sys :: godot_method_bind , get_piece_offset : 0 as * mut sys :: godot_method_bind , get_piece_texture : 0 as * mut sys :: godot_method_bind , set_piece_offset : 0 as * mut sys :: godot_method_bind , set_piece_texture : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LargeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LargeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_piece = (gd_api . godot_method_bind_get_method) (class_name , "add_piece\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_piece_count = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_count\0" . as_ptr () as * const c_char) ; table . get_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_offset\0" . as_ptr () as * const c_char) ; table . get_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_texture\0" . as_ptr () as * const c_char) ; table . set_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_offset\0" . as_ptr () as * const c_char) ; table . set_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_texture\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:436:5080 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`tools class EditorSelection` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorselection.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSelection inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSelection { this : RawObject < Self > , } impl EditorSelection { # [doc = "Adds a node to the selection."] # [doc = ""] # [inline] pub fn add_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Clear the selection."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Gets the list of selected nodes."] # [doc = ""] # [inline] pub fn get_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild."] # [doc = ""] # [inline] pub fn get_transformable_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_transformable_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a node from the selection."] # [doc = ""] # [inline] pub fn remove_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSelection { } unsafe impl GodotObject for EditorSelection { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSelection" } } impl std :: ops :: Deref for EditorSelection { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSelection { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSelection { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSelectionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_selected_nodes : * mut sys :: godot_method_bind , pub get_transformable_selected_nodes : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind } impl EditorSelectionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSelectionMethodTable = EditorSelectionMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_selected_nodes : 0 as * mut sys :: godot_method_bind , get_transformable_selected_nodes : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSelectionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSelection\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_nodes\0" . as_ptr () as * const c_char) ; table . get_transformable_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_transformable_selected_nodes\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:442:7499 [INFO] [stdout] | [INFO] [stdout] 442 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 442 | # [doc = "`core class OmniLight` inherits `Light` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_omnilight.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`OmniLight` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nOmniLight inherits methods from:\n - [Light](struct.Light.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OmniLight { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowDetail (pub i64) ; impl ShadowDetail { pub const VERTICAL : ShadowDetail = ShadowDetail (0i64) ; pub const HORIZONTAL : ShadowDetail = ShadowDetail (1i64) ; } impl From < i64 > for ShadowDetail { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowDetail > for i64 { # [inline] fn from (v : ShadowDetail) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowMode (pub i64) ; impl ShadowMode { pub const DUAL_PARABOLOID : ShadowMode = ShadowMode (0i64) ; pub const CUBE : ShadowMode = ShadowMode (1i64) ; } impl From < i64 > for ShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowMode > for i64 { # [inline] fn from (v : ShadowMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OmniLight { pub const SHADOW_CUBE : i64 = 1i64 ; pub const SHADOW_DETAIL_HORIZONTAL : i64 = 1i64 ; pub const SHADOW_DETAIL_VERTICAL : i64 = 0i64 ; pub const SHADOW_DUAL_PARABOLOID : i64 = 0i64 ; } impl OmniLight { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OmniLightMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "See [enum ShadowDetail]."] # [doc = ""] # [inline] pub fn shadow_detail (& self) -> crate :: generated :: omni_light :: ShadowDetail { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . get_shadow_detail ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: omni_light :: ShadowDetail (ret) } } # [doc = "See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn shadow_mode (& self) -> crate :: generated :: omni_light :: ShadowMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . get_shadow_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: omni_light :: ShadowMode (ret) } } # [doc = "See [enum ShadowDetail]."] # [doc = ""] # [inline] pub fn set_shadow_detail (& self , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . set_shadow_detail ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail) ; } } # [doc = "See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn set_shadow_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OmniLight { } unsafe impl GodotObject for OmniLight { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OmniLight" } } impl QueueFree for OmniLight { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for OmniLight { type Target = crate :: generated :: light :: Light ; # [inline] fn deref (& self) -> & crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OmniLight { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: light :: Light > for OmniLight { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for OmniLight { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for OmniLight { } unsafe impl SubClass < crate :: generated :: node :: Node > for OmniLight { } unsafe impl SubClass < crate :: generated :: object :: Object > for OmniLight { } impl Instanciable for OmniLight { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OmniLight :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OmniLightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shadow_detail : * mut sys :: godot_method_bind , pub get_shadow_mode : * mut sys :: godot_method_bind , pub set_shadow_detail : * mut sys :: godot_method_bind , pub set_shadow_mode : * mut sys :: godot_method_bind } impl OmniLightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OmniLightMethodTable = OmniLightMethodTable { class_constructor : None , get_shadow_detail : 0 as * mut sys :: godot_method_bind , get_shadow_mode : 0 as * mut sys :: godot_method_bind , set_shadow_detail : 0 as * mut sys :: godot_method_bind , set_shadow_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OmniLightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OmniLight\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_detail\0" . as_ptr () as * const c_char) ; table . get_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_mode\0" . as_ptr () as * const c_char) ; table . set_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_detail\0" . as_ptr () as * const c_char) ; table . set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:448:28818 [INFO] [stdout] | [INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:454:7206 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class CapsuleMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsulemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleMesh { this : RawObject < Self > , } impl CapsuleMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn mid_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_mid_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn set_mid_height (& self , mid_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_mid_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mid_height) ; } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleMesh { } unsafe impl GodotObject for CapsuleMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleMesh" } } impl std :: ops :: Deref for CapsuleMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleMesh { } impl Instanciable for CapsuleMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mid_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_mid_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl CapsuleMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleMeshMethodTable = CapsuleMeshMethodTable { class_constructor : None , get_mid_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_mid_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "get_mid_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "set_mid_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:460:7311 [INFO] [stdout] | [INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class LinkButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_linkbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LinkButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLinkButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LinkButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UnderlineMode (pub i64) ; impl UnderlineMode { pub const ALWAYS : UnderlineMode = UnderlineMode (0i64) ; pub const ON_HOVER : UnderlineMode = UnderlineMode (1i64) ; pub const NEVER : UnderlineMode = UnderlineMode (2i64) ; } impl From < i64 > for UnderlineMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UnderlineMode > for i64 { # [inline] fn from (v : UnderlineMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LinkButton { pub const UNDERLINE_MODE_ALWAYS : i64 = 0i64 ; pub const UNDERLINE_MODE_NEVER : i64 = 2i64 ; pub const UNDERLINE_MODE_ON_HOVER : i64 = 1i64 ; } impl LinkButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LinkButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn underline_mode (& self) -> crate :: generated :: link_button :: UnderlineMode { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . get_underline_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: link_button :: UnderlineMode (ret) } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Determines when to show the underline. See [enum UnderlineMode] for options."] # [doc = ""] # [inline] pub fn set_underline_mode (& self , underline_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LinkButtonMethodTable :: get (get_api ()) . set_underline_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , underline_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LinkButton { } unsafe impl GodotObject for LinkButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LinkButton" } } impl QueueFree for LinkButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LinkButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LinkButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for LinkButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for LinkButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LinkButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for LinkButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for LinkButton { } impl Instanciable for LinkButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LinkButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LinkButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_text : * mut sys :: godot_method_bind , pub get_underline_mode : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_underline_mode : * mut sys :: godot_method_bind } impl LinkButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LinkButtonMethodTable = LinkButtonMethodTable { class_constructor : None , get_text : 0 as * mut sys :: godot_method_bind , get_underline_mode : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_underline_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LinkButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LinkButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_underline_mode\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_underline_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_underline_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:466:4931 [INFO] [stdout] | [INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class VisualShaderNodeTransformConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformConstant { this : RawObject < Self > , } impl VisualShaderNodeTransformConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformConstant { } unsafe impl GodotObject for VisualShaderNodeTransformConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformConstant" } } impl std :: ops :: Deref for VisualShaderNodeTransformConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformConstant { } impl Instanciable for VisualShaderNodeTransformConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformConstantMethodTable = VisualShaderNodeTransformConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:472:3905 [INFO] [stdout] | [INFO] [stdout] 472 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class AudioEffectBandPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandPassFilter { } unsafe impl GodotObject for AudioEffectBandPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandPassFilter" } } impl std :: ops :: Deref for AudioEffectBandPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandPassFilter { } impl Instanciable for AudioEffectBandPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandPassFilterMethodTable = AudioEffectBandPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:478:4396 [INFO] [stdout] | [INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class InputEventGesture` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventgesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventGesture inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventGesture { this : RawObject < Self > , } impl InputEventGesture { # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventGesture { } unsafe impl GodotObject for InputEventGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventGesture" } } impl std :: ops :: Deref for InputEventGesture { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventGesture { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventGestureMethodTable = InputEventGestureMethodTable { class_constructor : None , get_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:484:6230 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class Listener` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_listener.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Listener` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nListener inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Listener { this : RawObject < Self > , } impl Listener { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ListenerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Disables the listener to use the current camera's listener instead."] # [doc = ""] # [inline] pub fn clear_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the listener's global orthonormalized [Transform]."] # [doc = ""] # [inline] pub fn get_listener_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . get_listener_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the listener was made current using [method make_current], `false` otherwise.\n**Note:** There may be more than one Listener marked as \"current\" in the scene tree, but only the one that was made current last will be used."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables the listener. This will override the current camera's listener."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ListenerMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Listener { } unsafe impl GodotObject for Listener { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Listener" } } impl QueueFree for Listener { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Listener { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Listener { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Listener { } unsafe impl SubClass < crate :: generated :: node :: Node > for Listener { } unsafe impl SubClass < crate :: generated :: object :: Object > for Listener { } impl Instanciable for Listener { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Listener :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ListenerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_listener_transform : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind } impl ListenerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ListenerMethodTable = ListenerMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_listener_transform : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ListenerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Listener\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_listener_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_listener_transform\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:490:5076 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class RayShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape { this : RawObject < Self > , } impl RayShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape { } unsafe impl GodotObject for RayShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape" } } impl std :: ops :: Deref for RayShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for RayShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape { } impl Instanciable for RayShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShapeMethodTable = RayShapeMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:496:3287 [INFO] [stdout] | [INFO] [stdout] 496 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`core class RichTextEffect` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtexteffect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRichTextEffect inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextEffectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextEffect { } unsafe impl GodotObject for RichTextEffect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RichTextEffect" } } impl std :: ops :: Deref for RichTextEffect { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextEffect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextEffect { } impl Instanciable for RichTextEffect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextEffect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextEffectMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl RichTextEffectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextEffectMethodTable = RichTextEffectMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextEffectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextEffect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:502:6362 [INFO] [stdout] | [INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class FuncRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_funcref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFuncRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FuncRef { this : RawObject < Self > , } impl FuncRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FuncRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]."] # [doc = ""] # [inline] pub fn call_func (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_func ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # [inline] pub fn call_funcv (& self , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_funcv ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , arg_array) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the object still exists and has the function assigned."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the referenced function to call on the object, without parentheses or any parameters."] # [doc = ""] # [inline] pub fn set_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # [inline] pub fn set_instance (& self , instance : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FuncRef { } unsafe impl GodotObject for FuncRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "FuncRef" } } impl std :: ops :: Deref for FuncRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FuncRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for FuncRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for FuncRef { } impl Instanciable for FuncRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FuncRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FuncRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_func : * mut sys :: godot_method_bind , pub call_funcv : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_instance : * mut sys :: godot_method_bind } impl FuncRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FuncRefMethodTable = FuncRefMethodTable { class_constructor : None , call_func : 0 as * mut sys :: godot_method_bind , call_funcv : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FuncRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FuncRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_func = (gd_api . godot_method_bind_get_method) (class_name , "call_func\0" . as_ptr () as * const c_char) ; table . call_funcv = (gd_api . godot_method_bind_get_method) (class_name , "call_funcv\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_instance = (gd_api . godot_method_bind_get_method) (class_name , "set_instance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:508:3931 [INFO] [stdout] | [INFO] [stdout] 508 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class VisualShaderNodeTransformDecompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformdecompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformDecompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransformDecompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformDecomposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformDecompose { } unsafe impl GodotObject for VisualShaderNodeTransformDecompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformDecompose" } } impl std :: ops :: Deref for VisualShaderNodeTransformDecompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformDecompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformDecompose { } impl Instanciable for VisualShaderNodeTransformDecompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformDecompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformDecomposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformDecomposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformDecomposeMethodTable = VisualShaderNodeTransformDecomposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformDecomposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformDecompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:514:4372 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class Mutex` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mutex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMutex inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mutex { this : RawObject < Self > , } impl Mutex { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MutexMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Locks this [Mutex], blocks until it is unlocked by the current owner."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."] # [doc = ""] # [inline] pub fn try_lock (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . try_lock ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Unlocks this [Mutex], leaving it to other threads."] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MutexMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mutex { } unsafe impl GodotObject for Mutex { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mutex" } } impl std :: ops :: Deref for Mutex { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mutex { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mutex { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mutex { } impl Instanciable for Mutex { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Mutex :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MutexMethodTable { pub class_constructor : sys :: godot_class_constructor , pub lock : * mut sys :: godot_method_bind , pub try_lock : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl MutexMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MutexMethodTable = MutexMethodTable { class_constructor : None , lock : 0 as * mut sys :: godot_method_bind , try_lock : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MutexMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Mutex\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . try_lock = (gd_api . godot_method_bind_get_method) (class_name , "try_lock\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:520:13122 [INFO] [stdout] | [INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`core class AnimatedTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimatedTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedTexture { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimatedTexture { pub const MAX_FRAMES : i64 = 256i64 ; } impl AnimatedTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn current_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_current_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn fps (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_fps ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given frame's delay value."] # [doc = ""] # [inline] pub fn frame_delay (& self , frame : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_delay ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } # [doc = "Returns the given frame's [Texture]."] # [doc = ""] # [inline] pub fn frame_texture (& self , frame : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn oneshot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_oneshot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn pause (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_pause ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn set_current_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_current_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn set_fps (& self , fps : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_fps ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be `1.0 / fps + delay`.\nFor example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be:\n```gdscript\nFrame 0: 0.5 s (1 / fps)\nFrame 1: 1.7 s (1 / fps + 1.2)\nFrame 2: 0.5 s (1 / fps)\nTotal duration: 2.7 s\n```"] # [doc = ""] # [inline] pub fn set_frame_delay (& self , frame : i64 , delay : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_delay ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , frame , delay) ; } } # [doc = "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1.\nYou can define any number of textures up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation."] # [doc = ""] # [inline] pub fn set_frame_texture (& self , frame : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , frame , texture . as_arg_ptr ()) ; } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn set_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn set_oneshot (& self , oneshot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_oneshot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , oneshot) ; } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn set_pause (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedTexture { } unsafe impl GodotObject for AnimatedTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimatedTexture" } } impl std :: ops :: Deref for AnimatedTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedTexture { } impl Instanciable for AnimatedTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_frame : * mut sys :: godot_method_bind , pub get_fps : * mut sys :: godot_method_bind , pub get_frame_delay : * mut sys :: godot_method_bind , pub get_frame_texture : * mut sys :: godot_method_bind , pub get_frames : * mut sys :: godot_method_bind , pub get_oneshot : * mut sys :: godot_method_bind , pub get_pause : * mut sys :: godot_method_bind , pub set_current_frame : * mut sys :: godot_method_bind , pub set_fps : * mut sys :: godot_method_bind , pub set_frame_delay : * mut sys :: godot_method_bind , pub set_frame_texture : * mut sys :: godot_method_bind , pub set_frames : * mut sys :: godot_method_bind , pub set_oneshot : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind } impl AnimatedTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedTextureMethodTable = AnimatedTextureMethodTable { class_constructor : None , get_current_frame : 0 as * mut sys :: godot_method_bind , get_fps : 0 as * mut sys :: godot_method_bind , get_frame_delay : 0 as * mut sys :: godot_method_bind , get_frame_texture : 0 as * mut sys :: godot_method_bind , get_frames : 0 as * mut sys :: godot_method_bind , get_oneshot : 0 as * mut sys :: godot_method_bind , get_pause : 0 as * mut sys :: godot_method_bind , set_current_frame : 0 as * mut sys :: godot_method_bind , set_fps : 0 as * mut sys :: godot_method_bind , set_frame_delay : 0 as * mut sys :: godot_method_bind , set_frame_texture : 0 as * mut sys :: godot_method_bind , set_frames : 0 as * mut sys :: godot_method_bind , set_oneshot : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_current_frame\0" . as_ptr () as * const c_char) ; table . get_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fps\0" . as_ptr () as * const c_char) ; table . get_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_delay\0" . as_ptr () as * const c_char) ; table . get_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_texture\0" . as_ptr () as * const c_char) ; table . get_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_frames\0" . as_ptr () as * const c_char) ; table . get_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "get_oneshot\0" . as_ptr () as * const c_char) ; table . get_pause = (gd_api . godot_method_bind_get_method) (class_name , "get_pause\0" . as_ptr () as * const c_char) ; table . set_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_current_frame\0" . as_ptr () as * const c_char) ; table . set_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fps\0" . as_ptr () as * const c_char) ; table . set_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_delay\0" . as_ptr () as * const c_char) ; table . set_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_texture\0" . as_ptr () as * const c_char) ; table . set_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_frames\0" . as_ptr () as * const c_char) ; table . set_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "set_oneshot\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:526:6387 [INFO] [stdout] | [INFO] [stdout] 526 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class Crypto` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_crypto.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCrypto inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Crypto { this : RawObject < Self > , } impl Crypto { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CryptoMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates a [PoolByteArray] of cryptographically secure random bytes with given `size`."] # [doc = ""] # [inline] pub fn generate_random_bytes (& self , size : i64) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoMethodTable :: get (get_api ()) . generate_random_bytes ; let ret = crate :: icalls :: icallptr_bytearr_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ByteArray :: from_sys (ret) } } # [doc = "Generates an RSA [CryptoKey] that can be used for creating self-signed certificates and passed to [method StreamPeerSSL.accept_stream]."] # [doc = ""] # [inline] pub fn generate_rsa (& self , size : i64) -> Option < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoMethodTable :: get (get_api ()) . generate_rsa ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , size) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: crypto_key :: CryptoKey , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nGenerates a self-signed [X509Certificate] from the given [CryptoKey] and `issuer_name`. The certificate validity will be defined by `not_before` and `not_after` (first valid date and last valid date). The `issuer_name` must contain at least \"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country the organization is based in).\nA small example to generate an RSA key and a X509 self-signed certificate.\n```gdscript\nvar crypto = Crypto.new()\n# Generate 4096 bits RSA key.\nvar key = crypto.generate_rsa(4096)\n# Generate self-signed certificate using the given key.\nvar cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,O=A Game Company,C=IT\")\n```\n# Default Arguments\n* `issuer_name` - `\"CN=myserver,O=myorganisation,C=IT\"`\n* `not_before` - `\"20140101000000\"`\n* `not_after` - `\"20340101000000\"`"] # [doc = ""] # [inline] pub fn generate_self_signed_certificate (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey > , issuer_name : impl Into < GodotString > , not_before : impl Into < GodotString > , not_after : impl Into < GodotString >) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CryptoMethodTable :: get (get_api ()) . generate_self_signed_certificate ; let ret = crate :: icalls :: icallptr_obj_obj_str_str_str (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr () , issuer_name . into () , not_before . into () , not_after . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for Crypto { } unsafe impl GodotObject for Crypto { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Crypto" } } impl std :: ops :: Deref for Crypto { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Crypto { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Crypto { } unsafe impl SubClass < crate :: generated :: object :: Object > for Crypto { } impl Instanciable for Crypto { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Crypto :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CryptoMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate_random_bytes : * mut sys :: godot_method_bind , pub generate_rsa : * mut sys :: godot_method_bind , pub generate_self_signed_certificate : * mut sys :: godot_method_bind } impl CryptoMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CryptoMethodTable = CryptoMethodTable { class_constructor : None , generate_random_bytes : 0 as * mut sys :: godot_method_bind , generate_rsa : 0 as * mut sys :: godot_method_bind , generate_self_signed_certificate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CryptoMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Crypto\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate_random_bytes = (gd_api . godot_method_bind_get_method) (class_name , "generate_random_bytes\0" . as_ptr () as * const c_char) ; table . generate_rsa = (gd_api . godot_method_bind_get_method) (class_name , "generate_rsa\0" . as_ptr () as * const c_char) ; table . generate_self_signed_certificate = (gd_api . godot_method_bind_get_method) (class_name , "generate_self_signed_certificate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:532:5564 [INFO] [stdout] | [INFO] [stdout] 532 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class VisualScriptConstructor` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstructor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstructor inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstructor { this : RawObject < Self > , } impl VisualScriptConstructor { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstructorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constructor (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . get_constructor ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn constructor_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . get_constructor_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constructor (& self , constructor : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . set_constructor ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , constructor) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constructor_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstructorMethodTable :: get (get_api ()) . set_constructor_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstructor { } unsafe impl GodotObject for VisualScriptConstructor { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstructor" } } impl std :: ops :: Deref for VisualScriptConstructor { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstructor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstructor { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstructor { } impl Instanciable for VisualScriptConstructor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstructor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstructorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constructor : * mut sys :: godot_method_bind , pub get_constructor_type : * mut sys :: godot_method_bind , pub set_constructor : * mut sys :: godot_method_bind , pub set_constructor_type : * mut sys :: godot_method_bind } impl VisualScriptConstructorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstructorMethodTable = VisualScriptConstructorMethodTable { class_constructor : None , get_constructor : 0 as * mut sys :: godot_method_bind , get_constructor_type : 0 as * mut sys :: godot_method_bind , set_constructor : 0 as * mut sys :: godot_method_bind , set_constructor_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstructorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstructor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constructor = (gd_api . godot_method_bind_get_method) (class_name , "get_constructor\0" . as_ptr () as * const c_char) ; table . get_constructor_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constructor_type\0" . as_ptr () as * const c_char) ; table . set_constructor = (gd_api . godot_method_bind_get_method) (class_name , "set_constructor\0" . as_ptr () as * const c_char) ; table . set_constructor_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constructor_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:538:9289 [INFO] [stdout] | [INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core class MobileVRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mobilevrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMobileVRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MobileVRInterface { this : RawObject < Self > , } impl MobileVRInterface { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MobileVRInterfaceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn display_to_lens (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_to_lens ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn display_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn eye_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_eye_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn iod (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_iod ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k1 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k1 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn oversample (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_oversample ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_to_lens (& self , display_to_lens : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_to_lens ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_to_lens) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_width (& self , display_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_width) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_eye_height (& self , eye_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_eye_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , eye_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_iod (& self , iod : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_iod ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , iod) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k1 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k1 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k2 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversample (& self , oversample : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_oversample ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , oversample) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MobileVRInterface { } unsafe impl GodotObject for MobileVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MobileVRInterface" } } impl std :: ops :: Deref for MobileVRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MobileVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for MobileVRInterface { } impl Instanciable for MobileVRInterface { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MobileVRInterface :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MobileVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_display_to_lens : * mut sys :: godot_method_bind , pub get_display_width : * mut sys :: godot_method_bind , pub get_eye_height : * mut sys :: godot_method_bind , pub get_iod : * mut sys :: godot_method_bind , pub get_k1 : * mut sys :: godot_method_bind , pub get_k2 : * mut sys :: godot_method_bind , pub get_oversample : * mut sys :: godot_method_bind , pub set_display_to_lens : * mut sys :: godot_method_bind , pub set_display_width : * mut sys :: godot_method_bind , pub set_eye_height : * mut sys :: godot_method_bind , pub set_iod : * mut sys :: godot_method_bind , pub set_k1 : * mut sys :: godot_method_bind , pub set_k2 : * mut sys :: godot_method_bind , pub set_oversample : * mut sys :: godot_method_bind } impl MobileVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MobileVRInterfaceMethodTable = MobileVRInterfaceMethodTable { class_constructor : None , get_display_to_lens : 0 as * mut sys :: godot_method_bind , get_display_width : 0 as * mut sys :: godot_method_bind , get_eye_height : 0 as * mut sys :: godot_method_bind , get_iod : 0 as * mut sys :: godot_method_bind , get_k1 : 0 as * mut sys :: godot_method_bind , get_k2 : 0 as * mut sys :: godot_method_bind , get_oversample : 0 as * mut sys :: godot_method_bind , set_display_to_lens : 0 as * mut sys :: godot_method_bind , set_display_width : 0 as * mut sys :: godot_method_bind , set_eye_height : 0 as * mut sys :: godot_method_bind , set_iod : 0 as * mut sys :: godot_method_bind , set_k1 : 0 as * mut sys :: godot_method_bind , set_k2 : 0 as * mut sys :: godot_method_bind , set_oversample : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MobileVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MobileVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "get_display_to_lens\0" . as_ptr () as * const c_char) ; table . get_display_width = (gd_api . godot_method_bind_get_method) (class_name , "get_display_width\0" . as_ptr () as * const c_char) ; table . get_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "get_eye_height\0" . as_ptr () as * const c_char) ; table . get_iod = (gd_api . godot_method_bind_get_method) (class_name , "get_iod\0" . as_ptr () as * const c_char) ; table . get_k1 = (gd_api . godot_method_bind_get_method) (class_name , "get_k1\0" . as_ptr () as * const c_char) ; table . get_k2 = (gd_api . godot_method_bind_get_method) (class_name , "get_k2\0" . as_ptr () as * const c_char) ; table . get_oversample = (gd_api . godot_method_bind_get_method) (class_name , "get_oversample\0" . as_ptr () as * const c_char) ; table . set_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "set_display_to_lens\0" . as_ptr () as * const c_char) ; table . set_display_width = (gd_api . godot_method_bind_get_method) (class_name , "set_display_width\0" . as_ptr () as * const c_char) ; table . set_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "set_eye_height\0" . as_ptr () as * const c_char) ; table . set_iod = (gd_api . godot_method_bind_get_method) (class_name , "set_iod\0" . as_ptr () as * const c_char) ; table . set_k1 = (gd_api . godot_method_bind_get_method) (class_name , "set_k1\0" . as_ptr () as * const c_char) ; table . set_k2 = (gd_api . godot_method_bind_get_method) (class_name , "set_k2\0" . as_ptr () as * const c_char) ; table . set_oversample = (gd_api . godot_method_bind_get_method) (class_name , "set_oversample\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:544:3457 [INFO] [stdout] | [INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "Base class of all reference-counted types. Inherits `Object`."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nReference inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Reference { this : RawObject < Self > , } impl Reference { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReferenceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Initializes the internal reference counter. Use this only if you really know what you are doing.\nReturns whether the initialization was successful."] # [doc = ""] # [inline] pub fn init_ref (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceMethodTable :: get (get_api ()) . init_ref ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Reference { } unsafe impl GodotObject for Reference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Reference" } } impl std :: ops :: Deref for Reference { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Reference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Reference { } impl Instanciable for Reference { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Reference :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub init_ref : * mut sys :: godot_method_bind } impl ReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReferenceMethodTable = ReferenceMethodTable { class_constructor : None , init_ref : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Reference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . init_ref = (gd_api . godot_method_bind_get_method) (class_name , "init_ref\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:550:4580 [INFO] [stdout] | [INFO] [stdout] 550 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:556:4667 [INFO] [stdout] | [INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`core class VisualScriptResourcePath` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptresourcepath.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptResourcePath inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptResourcePath { this : RawObject < Self > , } impl VisualScriptResourcePath { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptResourcePathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . get_resource_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_resource_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . set_resource_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptResourcePath { } unsafe impl GodotObject for VisualScriptResourcePath { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptResourcePath" } } impl std :: ops :: Deref for VisualScriptResourcePath { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptResourcePath { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptResourcePath { } impl Instanciable for VisualScriptResourcePath { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptResourcePath :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptResourcePathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource_path : * mut sys :: godot_method_bind , pub set_resource_path : * mut sys :: godot_method_bind } impl VisualScriptResourcePathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptResourcePathMethodTable = VisualScriptResourcePathMethodTable { class_constructor : None , get_resource_path : 0 as * mut sys :: godot_method_bind , set_resource_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptResourcePathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptResourcePath\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_path\0" . as_ptr () as * const c_char) ; table . set_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "set_resource_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:562:5187 [INFO] [stdout] | [INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class Path` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path { this : RawObject < Self > , } impl Path { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve3D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_3d :: Curve3D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PathMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_3d :: Curve3D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve3D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_3d :: Curve3D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path { } unsafe impl GodotObject for Path { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path" } } impl QueueFree for Path { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Path { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path { } impl Instanciable for Path { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl PathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathMethodTable = PathMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:568:15251 [INFO] [stdout] | [INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class SceneState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneState { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneState { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl SceneState { # [doc = "Returns the list of bound parameters for the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_binds (& self , idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_binds ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the number of signal connections in the scene.\nThe `idx` argument used to query connection metadata in other `get_connection_*` methods in the interval `[0, get_connection_count() - 1]`."] # [doc = ""] # [inline] pub fn get_connection_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the connection flags for the signal at `idx`. See [enum Object.ConnectFlags] constants."] # [doc = ""] # [inline] pub fn get_connection_flags (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_flags ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the method connected to the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_method (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_method ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_signal (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_signal ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_source (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_source ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the method connected to the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_target (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_target ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of nodes in the scene.\nThe `idx` argument used to query node data in other `get_node_*` methods in the interval `[0, get_node_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the list of group names associated with the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_groups (& self , idx : i64) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_groups ; let ret = crate :: icalls :: icallptr_strarr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; StringArray :: from_sys (ret) } } # [doc = "Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the `idx` argument used here and in other methods."] # [doc = ""] # [inline] pub fn get_node_index (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns a [PackedScene] for the node at `idx` (i.e. the whole branch starting at this node, with its child nodes and resources), or `null` if the node is not an instance."] # [doc = ""] # [inline] pub fn get_node_instance (& self , idx : i64) -> Option < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to the represented scene file if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_node_instance_placeholder (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the owner of the node at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_node_owner_path (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_owner_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node at `idx`.\nIf `for_parent` is `true`, returns the path of the `idx` node's parent instead.\n# Default Arguments\n* `for_parent` - `false`"] # [doc = ""] # [inline] pub fn get_node_path (& self , idx : i64 , for_parent : bool) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , for_parent) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of exported or overridden properties for the node at `idx`.\nThe `prop_idx` argument used to query node property data in other `get_node_property_*` methods in the interval `[0, get_node_property_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_property_count (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the name of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_name (& self , idx : i64 , prop_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_value (& self , idx : i64 , prop_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn is_node_instance_placeholder (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . is_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneState { } unsafe impl GodotObject for SceneState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneState" } } impl std :: ops :: Deref for SceneState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneState { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_binds : * mut sys :: godot_method_bind , pub get_connection_count : * mut sys :: godot_method_bind , pub get_connection_flags : * mut sys :: godot_method_bind , pub get_connection_method : * mut sys :: godot_method_bind , pub get_connection_signal : * mut sys :: godot_method_bind , pub get_connection_source : * mut sys :: godot_method_bind , pub get_connection_target : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_node_groups : * mut sys :: godot_method_bind , pub get_node_index : * mut sys :: godot_method_bind , pub get_node_instance : * mut sys :: godot_method_bind , pub get_node_instance_placeholder : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_owner_path : * mut sys :: godot_method_bind , pub get_node_path : * mut sys :: godot_method_bind , pub get_node_property_count : * mut sys :: godot_method_bind , pub get_node_property_name : * mut sys :: godot_method_bind , pub get_node_property_value : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub is_node_instance_placeholder : * mut sys :: godot_method_bind } impl SceneStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneStateMethodTable = SceneStateMethodTable { class_constructor : None , get_connection_binds : 0 as * mut sys :: godot_method_bind , get_connection_count : 0 as * mut sys :: godot_method_bind , get_connection_flags : 0 as * mut sys :: godot_method_bind , get_connection_method : 0 as * mut sys :: godot_method_bind , get_connection_signal : 0 as * mut sys :: godot_method_bind , get_connection_source : 0 as * mut sys :: godot_method_bind , get_connection_target : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_node_groups : 0 as * mut sys :: godot_method_bind , get_node_index : 0 as * mut sys :: godot_method_bind , get_node_instance : 0 as * mut sys :: godot_method_bind , get_node_instance_placeholder : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_owner_path : 0 as * mut sys :: godot_method_bind , get_node_path : 0 as * mut sys :: godot_method_bind , get_node_property_count : 0 as * mut sys :: godot_method_bind , get_node_property_name : 0 as * mut sys :: godot_method_bind , get_node_property_value : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , is_node_instance_placeholder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_binds = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_binds\0" . as_ptr () as * const c_char) ; table . get_connection_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_count\0" . as_ptr () as * const c_char) ; table . get_connection_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_flags\0" . as_ptr () as * const c_char) ; table . get_connection_method = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_method\0" . as_ptr () as * const c_char) ; table . get_connection_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_signal\0" . as_ptr () as * const c_char) ; table . get_connection_source = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_source\0" . as_ptr () as * const c_char) ; table . get_connection_target = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_target\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_node_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_node_groups\0" . as_ptr () as * const c_char) ; table . get_node_index = (gd_api . godot_method_bind_get_method) (class_name , "get_node_index\0" . as_ptr () as * const c_char) ; table . get_node_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance\0" . as_ptr () as * const c_char) ; table . get_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance_placeholder\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_owner_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_owner_path\0" . as_ptr () as * const c_char) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . get_node_property_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_count\0" . as_ptr () as * const c_char) ; table . get_node_property_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_name\0" . as_ptr () as * const c_char) ; table . get_node_property_value = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_value\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . is_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "is_node_instance_placeholder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:574:36596 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class SceneTree` inherits `MainLoop` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SceneTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSceneTree inherits methods from:\n - [MainLoop](struct.MainLoop.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GroupCallFlags (pub i64) ; impl GroupCallFlags { pub const DEFAULT : GroupCallFlags = GroupCallFlags (0i64) ; pub const REVERSE : GroupCallFlags = GroupCallFlags (1i64) ; pub const REALTIME : GroupCallFlags = GroupCallFlags (2i64) ; pub const UNIQUE : GroupCallFlags = GroupCallFlags (4i64) ; } impl From < i64 > for GroupCallFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GroupCallFlags > for i64 { # [inline] fn from (v : GroupCallFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchAspect (pub i64) ; impl StretchAspect { pub const IGNORE : StretchAspect = StretchAspect (0i64) ; pub const KEEP : StretchAspect = StretchAspect (1i64) ; pub const KEEP_WIDTH : StretchAspect = StretchAspect (2i64) ; pub const KEEP_HEIGHT : StretchAspect = StretchAspect (3i64) ; pub const EXPAND : StretchAspect = StretchAspect (4i64) ; } impl From < i64 > for StretchAspect { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchAspect > for i64 { # [inline] fn from (v : StretchAspect) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const DISABLED : StretchMode = StretchMode (0i64) ; pub const _2D : StretchMode = StretchMode (1i64) ; pub const VIEWPORT : StretchMode = StretchMode (2i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneTree { pub const GROUP_CALL_DEFAULT : i64 = 0i64 ; pub const GROUP_CALL_REALTIME : i64 = 2i64 ; pub const GROUP_CALL_REVERSE : i64 = 1i64 ; pub const GROUP_CALL_UNIQUE : i64 = 4i64 ; pub const STRETCH_ASPECT_EXPAND : i64 = 4i64 ; pub const STRETCH_ASPECT_IGNORE : i64 = 0i64 ; pub const STRETCH_ASPECT_KEEP : i64 = 1i64 ; pub const STRETCH_ASPECT_KEEP_HEIGHT : i64 = 3i64 ; pub const STRETCH_ASPECT_KEEP_WIDTH : i64 = 2i64 ; pub const STRETCH_MODE_2D : i64 = 1i64 ; pub const STRETCH_MODE_DISABLED : i64 = 0i64 ; pub const STRETCH_MODE_VIEWPORT : i64 = 2i64 ; } impl SceneTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls `method` on each member of the given group."] # [doc = ""] # [inline] pub fn call_group (& self , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group ; let ret = crate :: icalls :: icallvarargs__str_str (method_bind , self . this . sys () . as_ptr () , group . into () , method . into () , varargs) ; ret } } # [doc = "Calls `method` on each member of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn call_group_flags (& self , flags : i64 , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group_flags ; let ret = crate :: icalls :: icallvarargs__i64_str_str (method_bind , self . this . sys () . as_ptr () , flags , group . into () , method . into () , varargs) ; ret } } # [doc = "Changes the running scene to the one at the given `path`, after loading it into a [PackedScene] and creating a new instance.\nReturns [constant OK] on success, [constant ERR_CANT_OPEN] if the `path` cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Changes the running scene to a new instance of the given [PackedScene].\nReturns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene_to (& self , packed_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene_to ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , packed_scene . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If `pause_mode_process` is set to `false`, pausing the [SceneTree] will also pause the timer.\nCommonly used to create a one-shot delay timer as in the following example:\n```gdscript\nfunc some_function():\n print(\"start\")\n yield(get_tree().create_timer(1.0), \"timeout\")\n print(\"end\")\n```\n# Default Arguments\n* `pause_mode_process` - `true`"] # [doc = ""] # [inline] pub fn create_timer (& self , time_sec : f64 , pause_mode_process : bool) -> Option < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . create_timer ; let ret = crate :: icalls :: icallptr_obj_f64_bool (method_bind , self . this . sys () . as_ptr () , time_sec , pause_mode_process) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn current_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_current_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current frame number, i.e. the total frame count since the application started."] # [doc = ""] # [inline] pub fn get_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_connected_peers (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_connected_peers ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn network_peer (& self) -> Option < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of nodes in this [SceneTree]."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of all nodes assigned to the given group."] # [doc = ""] # [inline] pub fn get_nodes_in_group (& self , group : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_nodes_in_group ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The [SceneTree]'s root [Viewport]."] # [doc = ""] # [inline] pub fn root (& self) -> Option < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the sender's peer ID for the most recently received RPC call."] # [doc = ""] # [inline] pub fn get_rpc_sender_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_rpc_sender_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given group exists."] # [doc = ""] # [inline] pub fn has_group (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_group ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a [member network_peer] set."] # [doc = ""] # [inline] pub fn has_network_peer (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_network_peer ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_collisions_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_collisions_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_navigation_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_navigation_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the most recent [InputEvent] was marked as handled with [method set_input_as_handled]."] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn is_multiplayer_poll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this [SceneTree]'s [member network_peer] is in server mode (listening for connections)."] # [doc = ""] # [inline] pub fn is_network_server (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_network_server ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn is_refusing_new_network_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_refusing_new_network_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn is_using_font_oversampling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_using_font_oversampling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sends the given notification to all members of the `group`."] # [doc = ""] # [inline] pub fn notify_group (& self , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , group . into () , notification) ; } } # [doc = "Sends the given notification to all members of the `group`, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn notify_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , notification) ; } } # [doc = "Queues the given object for deletion, delaying the call to [method Object.free] to after the current frame."] # [doc = ""] # [inline] pub fn queue_delete (& self , obj : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . queue_delete ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr ()) ; } } # [doc = "Quits the application. A process `exit_code` can optionally be passed as an argument. If this argument is `0` or greater, it will override the [member OS.exit_code] defined before quitting the application.\n# Default Arguments\n* `exit_code` - `-1`"] # [doc = ""] # [inline] pub fn quit (& self , exit_code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . quit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , exit_code) ; } } # [doc = "Reloads the currently active scene.\nReturns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn reload_current_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . reload_current_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, the application automatically accepts quitting. Enabled by default.\nFor mobile platforms, see [method set_quit_on_go_back]."] # [doc = ""] # [inline] pub fn set_auto_accept_quit (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_auto_accept_quit ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn set_current_scene (& self , child_node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_current_scene ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , child_node . as_arg_ptr ()) ; } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_collisions_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_collisions_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_navigation_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_navigation_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn set_edited_scene_root (& self , scene : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_edited_scene_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene . as_arg_ptr ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group."] # [doc = ""] # [inline] pub fn set_group (& self , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn set_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_str_var (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Marks the most recent [InputEvent] as handled."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn set_multiplayer (& self , multiplayer : impl AsArg < crate :: generated :: multiplayer_api :: MultiplayerAPI >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multiplayer . as_arg_ptr ()) ; } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn set_multiplayer_poll_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn set_network_peer (& self , peer : impl AsArg < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_network_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn set_pause (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the application quits automatically on going back (e.g. on Android). Enabled by default.\nTo handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."] # [doc = ""] # [inline] pub fn set_quit_on_go_back (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_quit_on_go_back ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn set_refuse_new_network_connections (& self , refuse : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_refuse_new_network_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , refuse) ; } } # [doc = "Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and `shrink` ratio.\n# Default Arguments\n* `shrink` - `1`"] # [doc = ""] # [inline] pub fn set_screen_stretch (& self , mode : i64 , aspect : i64 , minsize : Vector2 , shrink : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_screen_stretch ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2_f64 (method_bind , self . this . sys () . as_ptr () , mode , aspect , minsize , shrink) ; } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn set_use_font_oversampling (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_use_font_oversampling ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTree { } unsafe impl GodotObject for SceneTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SceneTree" } } impl std :: ops :: Deref for SceneTree { type Target = crate :: generated :: main_loop :: MainLoop ; # [inline] fn deref (& self) -> & crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: main_loop :: MainLoop > for SceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTree { } impl Instanciable for SceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_group : * mut sys :: godot_method_bind , pub call_group_flags : * mut sys :: godot_method_bind , pub change_scene : * mut sys :: godot_method_bind , pub change_scene_to : * mut sys :: godot_method_bind , pub create_timer : * mut sys :: godot_method_bind , pub get_current_scene : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_multiplayer : * mut sys :: godot_method_bind , pub get_network_connected_peers : * mut sys :: godot_method_bind , pub get_network_peer : * mut sys :: godot_method_bind , pub get_network_unique_id : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_nodes_in_group : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_rpc_sender_id : * mut sys :: godot_method_bind , pub has_group : * mut sys :: godot_method_bind , pub has_network_peer : * mut sys :: godot_method_bind , pub is_debugging_collisions_hint : * mut sys :: godot_method_bind , pub is_debugging_navigation_hint : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub is_network_server : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_refusing_new_network_connections : * mut sys :: godot_method_bind , pub is_using_font_oversampling : * mut sys :: godot_method_bind , pub notify_group : * mut sys :: godot_method_bind , pub notify_group_flags : * mut sys :: godot_method_bind , pub queue_delete : * mut sys :: godot_method_bind , pub quit : * mut sys :: godot_method_bind , pub reload_current_scene : * mut sys :: godot_method_bind , pub set_auto_accept_quit : * mut sys :: godot_method_bind , pub set_current_scene : * mut sys :: godot_method_bind , pub set_debug_collisions_hint : * mut sys :: godot_method_bind , pub set_debug_navigation_hint : * mut sys :: godot_method_bind , pub set_edited_scene_root : * mut sys :: godot_method_bind , pub set_group : * mut sys :: godot_method_bind , pub set_group_flags : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_multiplayer : * mut sys :: godot_method_bind , pub set_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub set_network_peer : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind , pub set_quit_on_go_back : * mut sys :: godot_method_bind , pub set_refuse_new_network_connections : * mut sys :: godot_method_bind , pub set_screen_stretch : * mut sys :: godot_method_bind , pub set_use_font_oversampling : * mut sys :: godot_method_bind } impl SceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeMethodTable = SceneTreeMethodTable { class_constructor : None , call_group : 0 as * mut sys :: godot_method_bind , call_group_flags : 0 as * mut sys :: godot_method_bind , change_scene : 0 as * mut sys :: godot_method_bind , change_scene_to : 0 as * mut sys :: godot_method_bind , create_timer : 0 as * mut sys :: godot_method_bind , get_current_scene : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_multiplayer : 0 as * mut sys :: godot_method_bind , get_network_connected_peers : 0 as * mut sys :: godot_method_bind , get_network_peer : 0 as * mut sys :: godot_method_bind , get_network_unique_id : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_nodes_in_group : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_rpc_sender_id : 0 as * mut sys :: godot_method_bind , has_group : 0 as * mut sys :: godot_method_bind , has_network_peer : 0 as * mut sys :: godot_method_bind , is_debugging_collisions_hint : 0 as * mut sys :: godot_method_bind , is_debugging_navigation_hint : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , is_network_server : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_refusing_new_network_connections : 0 as * mut sys :: godot_method_bind , is_using_font_oversampling : 0 as * mut sys :: godot_method_bind , notify_group : 0 as * mut sys :: godot_method_bind , notify_group_flags : 0 as * mut sys :: godot_method_bind , queue_delete : 0 as * mut sys :: godot_method_bind , quit : 0 as * mut sys :: godot_method_bind , reload_current_scene : 0 as * mut sys :: godot_method_bind , set_auto_accept_quit : 0 as * mut sys :: godot_method_bind , set_current_scene : 0 as * mut sys :: godot_method_bind , set_debug_collisions_hint : 0 as * mut sys :: godot_method_bind , set_debug_navigation_hint : 0 as * mut sys :: godot_method_bind , set_edited_scene_root : 0 as * mut sys :: godot_method_bind , set_group : 0 as * mut sys :: godot_method_bind , set_group_flags : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_multiplayer : 0 as * mut sys :: godot_method_bind , set_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , set_network_peer : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind , set_quit_on_go_back : 0 as * mut sys :: godot_method_bind , set_refuse_new_network_connections : 0 as * mut sys :: godot_method_bind , set_screen_stretch : 0 as * mut sys :: godot_method_bind , set_use_font_oversampling : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_group = (gd_api . godot_method_bind_get_method) (class_name , "call_group\0" . as_ptr () as * const c_char) ; table . call_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "call_group_flags\0" . as_ptr () as * const c_char) ; table . change_scene = (gd_api . godot_method_bind_get_method) (class_name , "change_scene\0" . as_ptr () as * const c_char) ; table . change_scene_to = (gd_api . godot_method_bind_get_method) (class_name , "change_scene_to\0" . as_ptr () as * const c_char) ; table . create_timer = (gd_api . godot_method_bind_get_method) (class_name , "create_timer\0" . as_ptr () as * const c_char) ; table . get_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_current_scene\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_multiplayer\0" . as_ptr () as * const c_char) ; table . get_network_connected_peers = (gd_api . godot_method_bind_get_method) (class_name , "get_network_connected_peers\0" . as_ptr () as * const c_char) ; table . get_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_network_peer\0" . as_ptr () as * const c_char) ; table . get_network_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_network_unique_id\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_nodes_in_group = (gd_api . godot_method_bind_get_method) (class_name , "get_nodes_in_group\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_rpc_sender_id = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_sender_id\0" . as_ptr () as * const c_char) ; table . has_group = (gd_api . godot_method_bind_get_method) (class_name , "has_group\0" . as_ptr () as * const c_char) ; table . has_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_network_peer\0" . as_ptr () as * const c_char) ; table . is_debugging_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_collisions_hint\0" . as_ptr () as * const c_char) ; table . is_debugging_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_navigation_hint\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . is_network_server = (gd_api . godot_method_bind_get_method) (class_name , "is_network_server\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_refusing_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_network_connections\0" . as_ptr () as * const c_char) ; table . is_using_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "is_using_font_oversampling\0" . as_ptr () as * const c_char) ; table . notify_group = (gd_api . godot_method_bind_get_method) (class_name , "notify_group\0" . as_ptr () as * const c_char) ; table . notify_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "notify_group_flags\0" . as_ptr () as * const c_char) ; table . queue_delete = (gd_api . godot_method_bind_get_method) (class_name , "queue_delete\0" . as_ptr () as * const c_char) ; table . quit = (gd_api . godot_method_bind_get_method) (class_name , "quit\0" . as_ptr () as * const c_char) ; table . reload_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "reload_current_scene\0" . as_ptr () as * const c_char) ; table . set_auto_accept_quit = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_accept_quit\0" . as_ptr () as * const c_char) ; table . set_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_current_scene\0" . as_ptr () as * const c_char) ; table . set_debug_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_collisions_hint\0" . as_ptr () as * const c_char) ; table . set_debug_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_navigation_hint\0" . as_ptr () as * const c_char) ; table . set_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "set_edited_scene_root\0" . as_ptr () as * const c_char) ; table . set_group = (gd_api . godot_method_bind_get_method) (class_name , "set_group\0" . as_ptr () as * const c_char) ; table . set_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_group_flags\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer\0" . as_ptr () as * const c_char) ; table . set_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . set_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_network_peer\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; table . set_quit_on_go_back = (gd_api . godot_method_bind_get_method) (class_name , "set_quit_on_go_back\0" . as_ptr () as * const c_char) ; table . set_refuse_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_network_connections\0" . as_ptr () as * const c_char) ; table . set_screen_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_stretch\0" . as_ptr () as * const c_char) ; table . set_use_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_use_font_oversampling\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:580:23002 [INFO] [stdout] | [INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class Theme` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_theme.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTheme inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Theme { this : RawObject < Self > , } impl Theme { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ThemeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all values on the theme."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_color ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_constant ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_font ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the icon at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_icon ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Sets the theme's values to a copy of the default theme values."] # [doc = ""] # [inline] pub fn copy_default_theme (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_default_theme ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the theme's values to a copy of a given theme."] # [doc = ""] # [inline] pub fn copy_theme (& self , other : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , other . as_arg_ptr ()) ; } } # [doc = "Returns the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn default_font (& self) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_default_font ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [Texture] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_types (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_types ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`."] # [doc = ""] # [inline] pub fn get_type_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_type_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if [Color] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Font] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon [Texture] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Sets the theme's [Color] to `color` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_str_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , color) ; } } # [doc = "Sets the theme's constant to `constant` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , constant) ; } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn set_default_font (& self , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_default_font ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's [Font] to `font` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_font ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's icon [Texture] to `texture` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } # [doc = "Sets theme's [StyleBox] to `stylebox` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Theme { } unsafe impl GodotObject for Theme { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Theme" } } impl std :: ops :: Deref for Theme { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Theme { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Theme { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Theme { } unsafe impl SubClass < crate :: generated :: object :: Object > for Theme { } impl Instanciable for Theme { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Theme :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ThemeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_color : * mut sys :: godot_method_bind , pub clear_constant : * mut sys :: godot_method_bind , pub clear_font : * mut sys :: godot_method_bind , pub clear_icon : * mut sys :: godot_method_bind , pub clear_stylebox : * mut sys :: godot_method_bind , pub copy_default_theme : * mut sys :: godot_method_bind , pub copy_theme : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_list : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_constant_list : * mut sys :: godot_method_bind , pub get_default_font : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_font_list : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_icon_list : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_stylebox_list : * mut sys :: godot_method_bind , pub get_stylebox_types : * mut sys :: godot_method_bind , pub get_type_list : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind , pub set_default_font : * mut sys :: godot_method_bind , pub set_font : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_stylebox : * mut sys :: godot_method_bind } impl ThemeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ThemeMethodTable = ThemeMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_color : 0 as * mut sys :: godot_method_bind , clear_constant : 0 as * mut sys :: godot_method_bind , clear_font : 0 as * mut sys :: godot_method_bind , clear_icon : 0 as * mut sys :: godot_method_bind , clear_stylebox : 0 as * mut sys :: godot_method_bind , copy_default_theme : 0 as * mut sys :: godot_method_bind , copy_theme : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_list : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_constant_list : 0 as * mut sys :: godot_method_bind , get_default_font : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_font_list : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_icon_list : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_stylebox_list : 0 as * mut sys :: godot_method_bind , get_stylebox_types : 0 as * mut sys :: godot_method_bind , get_type_list : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind , set_default_font : 0 as * mut sys :: godot_method_bind , set_font : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_stylebox : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ThemeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Theme\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_color\0" . as_ptr () as * const c_char) ; table . clear_constant = (gd_api . godot_method_bind_get_method) (class_name , "clear_constant\0" . as_ptr () as * const c_char) ; table . clear_font = (gd_api . godot_method_bind_get_method) (class_name , "clear_font\0" . as_ptr () as * const c_char) ; table . clear_icon = (gd_api . godot_method_bind_get_method) (class_name , "clear_icon\0" . as_ptr () as * const c_char) ; table . clear_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "clear_stylebox\0" . as_ptr () as * const c_char) ; table . copy_default_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_default_theme\0" . as_ptr () as * const c_char) ; table . copy_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_theme\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_list = (gd_api . godot_method_bind_get_method) (class_name , "get_color_list\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_list\0" . as_ptr () as * const c_char) ; table . get_default_font = (gd_api . godot_method_bind_get_method) (class_name , "get_default_font\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_font_list = (gd_api . godot_method_bind_get_method) (class_name , "get_font_list\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_icon_list = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_list\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_stylebox_list = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_list\0" . as_ptr () as * const c_char) ; table . get_stylebox_types = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_types\0" . as_ptr () as * const c_char) ; table . get_type_list = (gd_api . godot_method_bind_get_method) (class_name , "get_type_list\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; table . set_default_font = (gd_api . godot_method_bind_get_method) (class_name , "set_default_font\0" . as_ptr () as * const c_char) ; table . set_font = (gd_api . godot_method_bind_get_method) (class_name , "set_font\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "set_stylebox\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:586:13198 [INFO] [stdout] | [INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:592:7376 [INFO] [stdout] | [INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class AudioEffectSpectrumAnalyzer` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzer inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzer { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectSpectrumAnalyzer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectSpectrumAnalyzerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn buffer_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . get_buffer_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_spectrum_analyzer :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_spectrum_analyzer :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn tap_back_pos (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . get_tap_back_pos ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_buffer_length (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . set_buffer_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_tap_back_pos (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerMethodTable :: get (get_api ()) . set_tap_back_pos ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzer { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzer" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzer { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectSpectrumAnalyzer { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectSpectrumAnalyzer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzer { } impl Instanciable for AudioEffectSpectrumAnalyzer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectSpectrumAnalyzer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buffer_length : * mut sys :: godot_method_bind , pub get_fft_size : * mut sys :: godot_method_bind , pub get_tap_back_pos : * mut sys :: godot_method_bind , pub set_buffer_length : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_tap_back_pos : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerMethodTable = AudioEffectSpectrumAnalyzerMethodTable { class_constructor : None , get_buffer_length : 0 as * mut sys :: godot_method_bind , get_fft_size : 0 as * mut sys :: godot_method_bind , get_tap_back_pos : 0 as * mut sys :: godot_method_bind , set_buffer_length : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_tap_back_pos : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer_length\0" . as_ptr () as * const c_char) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_tap_back_pos = (gd_api . godot_method_bind_get_method) (class_name , "get_tap_back_pos\0" . as_ptr () as * const c_char) ; table . set_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "set_buffer_length\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_tap_back_pos = (gd_api . godot_method_bind_get_method) (class_name , "set_tap_back_pos\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:598:9934 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class NativeScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_nativescript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNativeScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NativeScript { this : RawObject < Self > , } impl NativeScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NativeScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_class_documentation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_documentation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_method_documentation (& self , method : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_method_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_property_documentation (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_property_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_icon_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_icon_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn script_class_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_script_class_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_signal_documentation (& self , signal_name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . get_signal_documentation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_icon_path (& self , icon_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_icon_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , icon_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_script_class_name (& self , class_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NativeScriptMethodTable :: get (get_api ()) . set_script_class_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NativeScript { } unsafe impl GodotObject for NativeScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NativeScript" } } impl std :: ops :: Deref for NativeScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NativeScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for NativeScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NativeScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NativeScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for NativeScript { } impl Instanciable for NativeScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NativeScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NativeScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_class_documentation : * mut sys :: godot_method_bind , pub get_class_name : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub get_method_documentation : * mut sys :: godot_method_bind , pub get_property_documentation : * mut sys :: godot_method_bind , pub get_script_class_icon_path : * mut sys :: godot_method_bind , pub get_script_class_name : * mut sys :: godot_method_bind , pub get_signal_documentation : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind , pub set_class_name : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub set_script_class_icon_path : * mut sys :: godot_method_bind , pub set_script_class_name : * mut sys :: godot_method_bind } impl NativeScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NativeScriptMethodTable = NativeScriptMethodTable { class_constructor : None , get_class_documentation : 0 as * mut sys :: godot_method_bind , get_class_name : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , get_method_documentation : 0 as * mut sys :: godot_method_bind , get_property_documentation : 0 as * mut sys :: godot_method_bind , get_script_class_icon_path : 0 as * mut sys :: godot_method_bind , get_script_class_name : 0 as * mut sys :: godot_method_bind , get_signal_documentation : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind , set_class_name : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , set_script_class_icon_path : 0 as * mut sys :: godot_method_bind , set_script_class_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NativeScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NativeScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_class_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_class_documentation\0" . as_ptr () as * const c_char) ; table . get_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_class_name\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . get_method_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_method_documentation\0" . as_ptr () as * const c_char) ; table . get_property_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_property_documentation\0" . as_ptr () as * const c_char) ; table . get_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . get_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_script_class_name\0" . as_ptr () as * const c_char) ; table . get_signal_documentation = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_documentation\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; table . set_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_class_name\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . set_script_class_icon_path = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_icon_path\0" . as_ptr () as * const c_char) ; table . set_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "set_script_class_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:604:10770 [INFO] [stdout] | [INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class CollisionPolygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuildMode (pub i64) ; impl BuildMode { pub const SOLIDS : BuildMode = BuildMode (0i64) ; pub const SEGMENTS : BuildMode = BuildMode (1i64) ; } impl From < i64 > for BuildMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuildMode > for i64 { # [inline] fn from (v : BuildMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CollisionPolygon2D { pub const BUILD_SEGMENTS : i64 = 1i64 ; pub const BUILD_SOLIDS : i64 = 0i64 ; } impl CollisionPolygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn build_mode (& self) -> crate :: generated :: collision_polygon_2d :: BuildMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_build_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: collision_polygon_2d :: BuildMode (ret) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn set_build_mode (& self , build_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_build_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , build_mode) ; } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon2D { } unsafe impl GodotObject for CollisionPolygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon2D" } } impl QueueFree for CollisionPolygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon2D { } impl Instanciable for CollisionPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_build_mode : * mut sys :: godot_method_bind , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_build_mode : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygon2DMethodTable = CollisionPolygon2DMethodTable { class_constructor : None , get_build_mode : 0 as * mut sys :: godot_method_bind , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_build_mode : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_build_mode\0" . as_ptr () as * const c_char) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_build_mode\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:610:21299 [INFO] [stdout] | [INFO] [stdout] 610 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 610 | # [doc = "`core class TextureProgress` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textureprogress.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureProgress` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureProgress inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureProgress { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FillMode (pub i64) ; impl FillMode { pub const LEFT_TO_RIGHT : FillMode = FillMode (0i64) ; pub const RIGHT_TO_LEFT : FillMode = FillMode (1i64) ; pub const TOP_TO_BOTTOM : FillMode = FillMode (2i64) ; pub const BOTTOM_TO_TOP : FillMode = FillMode (3i64) ; pub const CLOCKWISE : FillMode = FillMode (4i64) ; pub const COUNTER_CLOCKWISE : FillMode = FillMode (5i64) ; pub const BILINEAR_LEFT_AND_RIGHT : FillMode = FillMode (6i64) ; pub const BILINEAR_TOP_AND_BOTTOM : FillMode = FillMode (7i64) ; pub const CLOCKWISE_AND_COUNTER_CLOCKWISE : FillMode = FillMode (8i64) ; } impl From < i64 > for FillMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FillMode > for i64 { # [inline] fn from (v : FillMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureProgress { pub const FILL_BILINEAR_LEFT_AND_RIGHT : i64 = 6i64 ; pub const FILL_BILINEAR_TOP_AND_BOTTOM : i64 = 7i64 ; pub const FILL_BOTTOM_TO_TOP : i64 = 3i64 ; pub const FILL_CLOCKWISE : i64 = 4i64 ; pub const FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE : i64 = 8i64 ; pub const FILL_COUNTER_CLOCKWISE : i64 = 5i64 ; pub const FILL_LEFT_TO_RIGHT : i64 = 0i64 ; pub const FILL_RIGHT_TO_LEFT : i64 = 1i64 ; pub const FILL_TOP_TO_BOTTOM : i64 = 2i64 ; } impl TextureProgress { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureProgressMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `max_value`, the texture fills up to this angle.\nSee [member Range.value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn fill_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_fill_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fill direction. See [enum FillMode] for possible values."] # [doc = ""] # [inline] pub fn fill_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_fill_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Godot treats the bar's textures like in [NinePatchRect]. Use the `stretch_margin_*` properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching."] # [doc = ""] # [inline] pub fn nine_patch_stretch (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_nine_patch_stretch ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]."] # [doc = ""] # [inline] pub fn over_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_over_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[Texture] that clips based on the node's `value` and [member fill_mode]. As `value` increased, the texture fills up. It shows entirely when `value` reaches `max_value`. It doesn't show at all if `value` is equal to `min_value`.\nThe `value` property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn progress_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_progress_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."] # [doc = ""] # [inline] pub fn radial_center_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_radial_center_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `min_value`, the texture doesn't show up at all. When the `value` increases, the texture fills and tends towards [member radial_fill_degrees]."] # [doc = ""] # [inline] pub fn radial_initial_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_radial_initial_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height of the 9-patch's top row."] # [doc = ""] # [inline] pub fn stretch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_stretch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Multiplies the color of the bar's `texture_over` texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node."] # [doc = ""] # [inline] pub fn tint_over (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_over ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the color of the bar's `texture_progress` texture."] # [doc = ""] # [inline] pub fn tint_progress (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_progress ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the color of the bar's `texture_under` texture."] # [doc = ""] # [inline] pub fn tint_under (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_under ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] that draws under the progress bar. The bar's background."] # [doc = ""] # [inline] pub fn under_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_under_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `max_value`, the texture fills up to this angle.\nSee [member Range.value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn set_fill_degrees (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_fill_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The fill direction. See [enum FillMode] for possible values."] # [doc = ""] # [inline] pub fn set_fill_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_fill_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, Godot treats the bar's textures like in [NinePatchRect]. Use the `stretch_margin_*` properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching."] # [doc = ""] # [inline] pub fn set_nine_patch_stretch (& self , stretch : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_nine_patch_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , stretch) ; } } # [doc = "[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]."] # [doc = ""] # [inline] pub fn set_over_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_over_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } # [doc = "[Texture] that clips based on the node's `value` and [member fill_mode]. As `value` increased, the texture fills up. It shows entirely when `value` reaches `max_value`. It doesn't show at all if `value` is equal to `min_value`.\nThe `value` property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn set_progress_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_progress_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } # [doc = "Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."] # [doc = ""] # [inline] pub fn set_radial_center_offset (& self , mode : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_radial_center_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `min_value`, the texture doesn't show up at all. When the `value` increases, the texture fills and tends towards [member radial_fill_degrees]."] # [doc = ""] # [inline] pub fn set_radial_initial_angle (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_radial_initial_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-patch's top row."] # [doc = ""] # [inline] pub fn set_stretch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_stretch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Multiplies the color of the bar's `texture_over` texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node."] # [doc = ""] # [inline] pub fn set_tint_over (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_over ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "Multiplies the color of the bar's `texture_progress` texture."] # [doc = ""] # [inline] pub fn set_tint_progress (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_progress ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "Multiplies the color of the bar's `texture_under` texture."] # [doc = ""] # [inline] pub fn set_tint_under (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_under ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "[Texture] that draws under the progress bar. The bar's background."] # [doc = ""] # [inline] pub fn set_under_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_under_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureProgress { } unsafe impl GodotObject for TextureProgress { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureProgress" } } impl QueueFree for TextureProgress { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureProgress { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureProgress { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for TextureProgress { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureProgress { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureProgress { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureProgress { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureProgress { } impl Instanciable for TextureProgress { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureProgress :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureProgressMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fill_degrees : * mut sys :: godot_method_bind , pub get_fill_mode : * mut sys :: godot_method_bind , pub get_nine_patch_stretch : * mut sys :: godot_method_bind , pub get_over_texture : * mut sys :: godot_method_bind , pub get_progress_texture : * mut sys :: godot_method_bind , pub get_radial_center_offset : * mut sys :: godot_method_bind , pub get_radial_initial_angle : * mut sys :: godot_method_bind , pub get_stretch_margin : * mut sys :: godot_method_bind , pub get_tint_over : * mut sys :: godot_method_bind , pub get_tint_progress : * mut sys :: godot_method_bind , pub get_tint_under : * mut sys :: godot_method_bind , pub get_under_texture : * mut sys :: godot_method_bind , pub set_fill_degrees : * mut sys :: godot_method_bind , pub set_fill_mode : * mut sys :: godot_method_bind , pub set_nine_patch_stretch : * mut sys :: godot_method_bind , pub set_over_texture : * mut sys :: godot_method_bind , pub set_progress_texture : * mut sys :: godot_method_bind , pub set_radial_center_offset : * mut sys :: godot_method_bind , pub set_radial_initial_angle : * mut sys :: godot_method_bind , pub set_stretch_margin : * mut sys :: godot_method_bind , pub set_tint_over : * mut sys :: godot_method_bind , pub set_tint_progress : * mut sys :: godot_method_bind , pub set_tint_under : * mut sys :: godot_method_bind , pub set_under_texture : * mut sys :: godot_method_bind } impl TextureProgressMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureProgressMethodTable = TextureProgressMethodTable { class_constructor : None , get_fill_degrees : 0 as * mut sys :: godot_method_bind , get_fill_mode : 0 as * mut sys :: godot_method_bind , get_nine_patch_stretch : 0 as * mut sys :: godot_method_bind , get_over_texture : 0 as * mut sys :: godot_method_bind , get_progress_texture : 0 as * mut sys :: godot_method_bind , get_radial_center_offset : 0 as * mut sys :: godot_method_bind , get_radial_initial_angle : 0 as * mut sys :: godot_method_bind , get_stretch_margin : 0 as * mut sys :: godot_method_bind , get_tint_over : 0 as * mut sys :: godot_method_bind , get_tint_progress : 0 as * mut sys :: godot_method_bind , get_tint_under : 0 as * mut sys :: godot_method_bind , get_under_texture : 0 as * mut sys :: godot_method_bind , set_fill_degrees : 0 as * mut sys :: godot_method_bind , set_fill_mode : 0 as * mut sys :: godot_method_bind , set_nine_patch_stretch : 0 as * mut sys :: godot_method_bind , set_over_texture : 0 as * mut sys :: godot_method_bind , set_progress_texture : 0 as * mut sys :: godot_method_bind , set_radial_center_offset : 0 as * mut sys :: godot_method_bind , set_radial_initial_angle : 0 as * mut sys :: godot_method_bind , set_stretch_margin : 0 as * mut sys :: godot_method_bind , set_tint_over : 0 as * mut sys :: godot_method_bind , set_tint_progress : 0 as * mut sys :: godot_method_bind , set_tint_under : 0 as * mut sys :: godot_method_bind , set_under_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureProgressMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureProgress\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fill_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_fill_degrees\0" . as_ptr () as * const c_char) ; table . get_fill_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_fill_mode\0" . as_ptr () as * const c_char) ; table . get_nine_patch_stretch = (gd_api . godot_method_bind_get_method) (class_name , "get_nine_patch_stretch\0" . as_ptr () as * const c_char) ; table . get_over_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_over_texture\0" . as_ptr () as * const c_char) ; table . get_progress_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_progress_texture\0" . as_ptr () as * const c_char) ; table . get_radial_center_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_center_offset\0" . as_ptr () as * const c_char) ; table . get_radial_initial_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_initial_angle\0" . as_ptr () as * const c_char) ; table . get_stretch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_margin\0" . as_ptr () as * const c_char) ; table . get_tint_over = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_over\0" . as_ptr () as * const c_char) ; table . get_tint_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_progress\0" . as_ptr () as * const c_char) ; table . get_tint_under = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_under\0" . as_ptr () as * const c_char) ; table . get_under_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_under_texture\0" . as_ptr () as * const c_char) ; table . set_fill_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_fill_degrees\0" . as_ptr () as * const c_char) ; table . set_fill_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_fill_mode\0" . as_ptr () as * const c_char) ; table . set_nine_patch_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_nine_patch_stretch\0" . as_ptr () as * const c_char) ; table . set_over_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_over_texture\0" . as_ptr () as * const c_char) ; table . set_progress_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_progress_texture\0" . as_ptr () as * const c_char) ; table . set_radial_center_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_center_offset\0" . as_ptr () as * const c_char) ; table . set_radial_initial_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_initial_angle\0" . as_ptr () as * const c_char) ; table . set_stretch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_margin\0" . as_ptr () as * const c_char) ; table . set_tint_over = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_over\0" . as_ptr () as * const c_char) ; table . set_tint_progress = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_progress\0" . as_ptr () as * const c_char) ; table . set_tint_under = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_under\0" . as_ptr () as * const c_char) ; table . set_under_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_under_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:616:6088 [INFO] [stdout] | [INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core class MultiMeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance { this : RawObject < Self > , } impl MultiMeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance { } unsafe impl GodotObject for MultiMeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance" } } impl QueueFree for MultiMeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance { } impl Instanciable for MultiMeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind } impl MultiMeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstanceMethodTable = MultiMeshInstanceMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:622:5245 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class BoneAttachment` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boneattachment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BoneAttachment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBoneAttachment inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoneAttachment { this : RawObject < Self > , } impl BoneAttachment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BoneAttachmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn bone_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . get_bone_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn set_bone_name (& self , bone_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . set_bone_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bone_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoneAttachment { } unsafe impl GodotObject for BoneAttachment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoneAttachment" } } impl QueueFree for BoneAttachment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoneAttachment { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoneAttachment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoneAttachment { } impl Instanciable for BoneAttachment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BoneAttachment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoneAttachmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone_name : * mut sys :: godot_method_bind , pub set_bone_name : * mut sys :: godot_method_bind } impl BoneAttachmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoneAttachmentMethodTable = BoneAttachmentMethodTable { class_constructor : None , get_bone_name : 0 as * mut sys :: godot_method_bind , set_bone_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoneAttachmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoneAttachment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_name\0" . as_ptr () as * const c_char) ; table . set_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:628:5259 [INFO] [stdout] | [INFO] [stdout] 628 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class Sky` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSky inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sky { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RadianceSize (pub i64) ; impl RadianceSize { pub const _32 : RadianceSize = RadianceSize (0i64) ; pub const _64 : RadianceSize = RadianceSize (1i64) ; pub const _128 : RadianceSize = RadianceSize (2i64) ; pub const _256 : RadianceSize = RadianceSize (3i64) ; pub const _512 : RadianceSize = RadianceSize (4i64) ; pub const _1024 : RadianceSize = RadianceSize (5i64) ; pub const _2048 : RadianceSize = RadianceSize (6i64) ; pub const MAX : RadianceSize = RadianceSize (7i64) ; } impl From < i64 > for RadianceSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RadianceSize > for i64 { # [inline] fn from (v : RadianceSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Sky { pub const RADIANCE_SIZE_1024 : i64 = 5i64 ; pub const RADIANCE_SIZE_128 : i64 = 2i64 ; pub const RADIANCE_SIZE_2048 : i64 = 6i64 ; pub const RADIANCE_SIZE_256 : i64 = 3i64 ; pub const RADIANCE_SIZE_32 : i64 = 0i64 ; pub const RADIANCE_SIZE_512 : i64 = 4i64 ; pub const RADIANCE_SIZE_64 : i64 = 1i64 ; pub const RADIANCE_SIZE_MAX : i64 = 7i64 ; } impl Sky { # [doc = "The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.\nSee [enum RadianceSize] constants for values.\n**Note:** Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware."] # [doc = ""] # [inline] pub fn radiance_size (& self) -> crate :: generated :: sky :: RadianceSize { unsafe { let method_bind : * mut sys :: godot_method_bind = SkyMethodTable :: get (get_api ()) . get_radiance_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: sky :: RadianceSize (ret) } } # [doc = "The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.\nSee [enum RadianceSize] constants for values.\n**Note:** Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware."] # [doc = ""] # [inline] pub fn set_radiance_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkyMethodTable :: get (get_api ()) . set_radiance_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sky { } unsafe impl GodotObject for Sky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Sky" } } impl std :: ops :: Deref for Sky { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Sky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Sky { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sky { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_radiance_size : * mut sys :: godot_method_bind , pub set_radiance_size : * mut sys :: godot_method_bind } impl SkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkyMethodTable = SkyMethodTable { class_constructor : None , get_radiance_size : 0 as * mut sys :: godot_method_bind , set_radiance_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_radiance_size = (gd_api . godot_method_bind_get_method) (class_name , "get_radiance_size\0" . as_ptr () as * const c_char) ; table . set_radiance_size = (gd_api . godot_method_bind_get_method) (class_name , "set_radiance_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:634:5275 [INFO] [stdout] | [INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`core class VisualShaderNodeInput` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeinput.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeInput inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeInput { this : RawObject < Self > , } impl VisualShaderNodeInput { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeInputMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "One of the several input constants in lower-case style like: \"vertex\"(`VERTEX`) or \"point_size\"(`POINT_SIZE`)."] # [doc = ""] # [inline] pub fn input_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_input_real_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . get_input_real_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "One of the several input constants in lower-case style like: \"vertex\"(`VERTEX`) or \"point_size\"(`POINT_SIZE`)."] # [doc = ""] # [inline] pub fn set_input_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . set_input_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeInput { } unsafe impl GodotObject for VisualShaderNodeInput { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeInput" } } impl std :: ops :: Deref for VisualShaderNodeInput { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeInput { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeInput { } impl Instanciable for VisualShaderNodeInput { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeInput :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeInputMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_input_name : * mut sys :: godot_method_bind , pub get_input_real_name : * mut sys :: godot_method_bind , pub set_input_name : * mut sys :: godot_method_bind } impl VisualShaderNodeInputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeInputMethodTable = VisualShaderNodeInputMethodTable { class_constructor : None , get_input_name : 0 as * mut sys :: godot_method_bind , get_input_real_name : 0 as * mut sys :: godot_method_bind , set_input_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeInputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeInput\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_input_real_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_real_name\0" . as_ptr () as * const c_char) ; table . set_input_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:640:5749 [INFO] [stdout] | [INFO] [stdout] 640 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`tools class FileSystemDock` inherits `VBoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filesystemdock.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nFileSystemDock inherits methods from:\n - [VBoxContainer](struct.VBoxContainer.html)\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileSystemDock { this : RawObject < Self > , } impl FileSystemDock { # [doc = ""] # [doc = ""] # [inline] pub fn can_drop_data_fw (& self , arg0 : Vector2 , arg1 : impl OwnedToVariant , arg2 : impl AsArg < crate :: generated :: control :: Control >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . can_drop_data_fw ; let ret = crate :: icalls :: icallptr_bool_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . owned_to_variant () , arg2 . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drop_data_fw (& self , arg0 : Vector2 , arg1 : impl OwnedToVariant , arg2 : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . drop_data_fw ; let ret = crate :: icalls :: icallptr_void_vec2_var_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . owned_to_variant () , arg2 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_drag_data_fw (& self , arg0 : Vector2 , arg1 : impl AsArg < crate :: generated :: control :: Control >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . get_drag_data_fw ; let ret = crate :: icalls :: icallptr_var_vec2_obj (method_bind , self . this . sys () . as_ptr () , arg0 , arg1 . as_arg_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigate_to_path (& self , arg0 : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileSystemDockMethodTable :: get (get_api ()) . navigate_to_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , arg0 . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileSystemDock { } unsafe impl GodotObject for FileSystemDock { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileSystemDock" } } impl QueueFree for FileSystemDock { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileSystemDock { type Target = crate :: generated :: vbox_container :: VBoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: vbox_container :: VBoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileSystemDock { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: vbox_container :: VBoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: vbox_container :: VBoxContainer > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: container :: Container > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileSystemDock { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileSystemDock { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileSystemDockMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_drop_data_fw : * mut sys :: godot_method_bind , pub drop_data_fw : * mut sys :: godot_method_bind , pub get_drag_data_fw : * mut sys :: godot_method_bind , pub navigate_to_path : * mut sys :: godot_method_bind } impl FileSystemDockMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileSystemDockMethodTable = FileSystemDockMethodTable { class_constructor : None , can_drop_data_fw : 0 as * mut sys :: godot_method_bind , drop_data_fw : 0 as * mut sys :: godot_method_bind , get_drag_data_fw : 0 as * mut sys :: godot_method_bind , navigate_to_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileSystemDockMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileSystemDock\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "can_drop_data_fw\0" . as_ptr () as * const c_char) ; table . drop_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "drop_data_fw\0" . as_ptr () as * const c_char) ; table . get_drag_data_fw = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_data_fw\0" . as_ptr () as * const c_char) ; table . navigate_to_path = (gd_api . godot_method_bind_get_method) (class_name , "navigate_to_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:646:4656 [INFO] [stdout] | [INFO] [stdout] 646 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core class CSGCombiner` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgcombiner.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGCombiner` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGCombiner inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGCombinerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGCombiner { } unsafe impl GodotObject for CSGCombiner { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGCombiner" } } impl QueueFree for CSGCombiner { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGCombiner { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGCombiner { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGCombiner { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGCombiner { } impl Instanciable for CSGCombiner { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGCombiner :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGCombinerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CSGCombinerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGCombinerMethodTable = CSGCombinerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGCombinerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGCombiner\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:652:8641 [INFO] [stdout] | [INFO] [stdout] 652 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`core class PhysicsDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectSpaceState { this : RawObject < Self > , } impl PhysicsDirectSpaceState { # [doc = "Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`.\nIf the shape can not move, the returned array will be `[0, 0]` under Bullet, and empty under GodotPhysics."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , motion : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj_vec3 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[ ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector3 , to : Vector3 , exclude : VariantArray , collision_mask : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec3_vec3_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_mask , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectSpaceState { } unsafe impl GodotObject for PhysicsDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectSpaceState" } } impl std :: ops :: Deref for PhysicsDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl PhysicsDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectSpaceStateMethodTable = PhysicsDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:664:20180 [INFO] [stdout] | [INFO] [stdout] 664 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core class StreamPeer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeer { this : RawObject < Self > , } impl StreamPeer { # [doc = "Gets a signed 16-bit value from the stream."] # [doc = ""] # [inline] pub fn get_16 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_16 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed 32-bit value from the stream."] # [doc = ""] # [inline] pub fn get_32 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_32 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed 64-bit value from the stream."] # [doc = ""] # [inline] pub fn get_64 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_64 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed byte from the stream."] # [doc = ""] # [inline] pub fn get_8 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_8 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of bytes this [StreamPeer] has available."] # [doc = ""] # [inline] pub fn get_available_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_available_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the `bytes` argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an [enum @GlobalScope.Error] code and a data array."] # [doc = ""] # [inline] pub fn get_data (& self , bytes : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets a double-precision float from the stream."] # [doc = ""] # [inline] pub fn get_double (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_double ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a single-precision float from the stream."] # [doc = ""] # [inline] pub fn get_float (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_float ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the \"bytes\" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an [enum @GlobalScope.Error] code, and a data array."] # [doc = ""] # [inline] pub fn get_partial_data (& self , bytes : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_partial_data ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets a string with byte-length `bytes` from the stream. If `bytes` is negative (default) the length will be read from the stream using the reverse process of [method put_string].\n# Default Arguments\n* `bytes` - `-1`"] # [doc = ""] # [inline] pub fn get_string (& self , bytes : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; GodotString :: from_sys (ret) } } # [doc = "Gets an unsigned 16-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u16 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u16 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned 32-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u32 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u32 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned 64-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u64 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u64 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned byte from the stream."] # [doc = ""] # [inline] pub fn get_u8 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u8 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an UTF-8 string with byte-length `bytes` from the stream (this decodes the string sent as UTF-8). If `bytes` is negative (default) the length will be read from the stream using the reverse process of [method put_utf8_string].\n# Default Arguments\n* `bytes` - `-1`"] # [doc = ""] # [inline] pub fn get_utf8_string (& self , bytes : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_utf8_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; GodotString :: from_sys (ret) } } # [doc = "Gets a Variant from the stream. If `allow_objects` is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn get_var (& self , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_var ; let ret = crate :: icalls :: icallptr_var_bool (method_bind , self . this . sys () . as_ptr () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "If `true`, this [StreamPeer] will using big-endian format for encoding and decoding."] # [doc = ""] # [inline] pub fn is_big_endian_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . is_big_endian_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Puts a signed 16-bit value into the stream."] # [doc = ""] # [inline] pub fn put_16 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_16 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed 32-bit value into the stream."] # [doc = ""] # [inline] pub fn put_32 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_32 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed 64-bit value into the stream."] # [doc = ""] # [inline] pub fn put_64 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_64 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed byte into the stream."] # [doc = ""] # [inline] pub fn put_8 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_8 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Sends a chunk of data through the connection, blocking if necessary until the data is done sending. This function returns an [enum @GlobalScope.Error] code."] # [doc = ""] # [inline] pub fn put_data (& self , data : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_data ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Puts a double-precision float into the stream."] # [doc = ""] # [inline] pub fn put_double (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_double ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a single-precision float into the stream."] # [doc = ""] # [inline] pub fn put_float (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_float ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Sends a chunk of data through the connection. If all the data could not be sent at once, only part of it will. This function returns two values, an [enum @GlobalScope.Error] code and an integer, describing how much data was actually sent."] # [doc = ""] # [inline] pub fn put_partial_data (& self , data : ByteArray) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_partial_data ; let ret = crate :: icalls :: icallvar__bytearr (method_bind , self . this . sys () . as_ptr () , data) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPuts a zero-terminated ASCII string into the stream prepended by a 32-bit unsigned integer representing its size.\nNote: To put an ASCII string without prepending its size, you can use [method put_data]:\n```gdscript\nput_data(\"Hello world\".to_ascii())\n```"] # [doc = ""] # [inline] pub fn put_string (& self , value : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , value . into ()) ; } } # [doc = "Puts an unsigned 16-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u16 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u16 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned 32-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u32 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u32 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned 64-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u64 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u64 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned byte into the stream."] # [doc = ""] # [inline] pub fn put_u8 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u8 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPuts a zero-terminated UTF-8 string into the stream prepended by a 32 bits unsigned integer representing its size.\nNote: To put an UTF-8 string without prepending its size, you can use [method put_data]:\n```gdscript\nput_data(\"Hello world\".to_utf8())\n```"] # [doc = ""] # [inline] pub fn put_utf8_string (& self , value : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_utf8_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , value . into ()) ; } } # [doc = "Puts a Variant into the stream. If `full_objects` is `true` encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn put_var (& self , value : impl OwnedToVariant , full_objects : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_var ; let ret = crate :: icalls :: icallptr_void_var_bool (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant () , full_objects) ; } } # [doc = "If `true`, this [StreamPeer] will using big-endian format for encoding and decoding."] # [doc = ""] # [inline] pub fn set_big_endian (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . set_big_endian ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeer { } unsafe impl GodotObject for StreamPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeer" } } impl std :: ops :: Deref for StreamPeer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_16 : * mut sys :: godot_method_bind , pub get_32 : * mut sys :: godot_method_bind , pub get_64 : * mut sys :: godot_method_bind , pub get_8 : * mut sys :: godot_method_bind , pub get_available_bytes : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_double : * mut sys :: godot_method_bind , pub get_float : * mut sys :: godot_method_bind , pub get_partial_data : * mut sys :: godot_method_bind , pub get_string : * mut sys :: godot_method_bind , pub get_u16 : * mut sys :: godot_method_bind , pub get_u32 : * mut sys :: godot_method_bind , pub get_u64 : * mut sys :: godot_method_bind , pub get_u8 : * mut sys :: godot_method_bind , pub get_utf8_string : * mut sys :: godot_method_bind , pub get_var : * mut sys :: godot_method_bind , pub is_big_endian_enabled : * mut sys :: godot_method_bind , pub put_16 : * mut sys :: godot_method_bind , pub put_32 : * mut sys :: godot_method_bind , pub put_64 : * mut sys :: godot_method_bind , pub put_8 : * mut sys :: godot_method_bind , pub put_data : * mut sys :: godot_method_bind , pub put_double : * mut sys :: godot_method_bind , pub put_float : * mut sys :: godot_method_bind , pub put_partial_data : * mut sys :: godot_method_bind , pub put_string : * mut sys :: godot_method_bind , pub put_u16 : * mut sys :: godot_method_bind , pub put_u32 : * mut sys :: godot_method_bind , pub put_u64 : * mut sys :: godot_method_bind , pub put_u8 : * mut sys :: godot_method_bind , pub put_utf8_string : * mut sys :: godot_method_bind , pub put_var : * mut sys :: godot_method_bind , pub set_big_endian : * mut sys :: godot_method_bind } impl StreamPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerMethodTable = StreamPeerMethodTable { class_constructor : None , get_16 : 0 as * mut sys :: godot_method_bind , get_32 : 0 as * mut sys :: godot_method_bind , get_64 : 0 as * mut sys :: godot_method_bind , get_8 : 0 as * mut sys :: godot_method_bind , get_available_bytes : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_double : 0 as * mut sys :: godot_method_bind , get_float : 0 as * mut sys :: godot_method_bind , get_partial_data : 0 as * mut sys :: godot_method_bind , get_string : 0 as * mut sys :: godot_method_bind , get_u16 : 0 as * mut sys :: godot_method_bind , get_u32 : 0 as * mut sys :: godot_method_bind , get_u64 : 0 as * mut sys :: godot_method_bind , get_u8 : 0 as * mut sys :: godot_method_bind , get_utf8_string : 0 as * mut sys :: godot_method_bind , get_var : 0 as * mut sys :: godot_method_bind , is_big_endian_enabled : 0 as * mut sys :: godot_method_bind , put_16 : 0 as * mut sys :: godot_method_bind , put_32 : 0 as * mut sys :: godot_method_bind , put_64 : 0 as * mut sys :: godot_method_bind , put_8 : 0 as * mut sys :: godot_method_bind , put_data : 0 as * mut sys :: godot_method_bind , put_double : 0 as * mut sys :: godot_method_bind , put_float : 0 as * mut sys :: godot_method_bind , put_partial_data : 0 as * mut sys :: godot_method_bind , put_string : 0 as * mut sys :: godot_method_bind , put_u16 : 0 as * mut sys :: godot_method_bind , put_u32 : 0 as * mut sys :: godot_method_bind , put_u64 : 0 as * mut sys :: godot_method_bind , put_u8 : 0 as * mut sys :: godot_method_bind , put_utf8_string : 0 as * mut sys :: godot_method_bind , put_var : 0 as * mut sys :: godot_method_bind , set_big_endian : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_16 = (gd_api . godot_method_bind_get_method) (class_name , "get_16\0" . as_ptr () as * const c_char) ; table . get_32 = (gd_api . godot_method_bind_get_method) (class_name , "get_32\0" . as_ptr () as * const c_char) ; table . get_64 = (gd_api . godot_method_bind_get_method) (class_name , "get_64\0" . as_ptr () as * const c_char) ; table . get_8 = (gd_api . godot_method_bind_get_method) (class_name , "get_8\0" . as_ptr () as * const c_char) ; table . get_available_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_available_bytes\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_double = (gd_api . godot_method_bind_get_method) (class_name , "get_double\0" . as_ptr () as * const c_char) ; table . get_float = (gd_api . godot_method_bind_get_method) (class_name , "get_float\0" . as_ptr () as * const c_char) ; table . get_partial_data = (gd_api . godot_method_bind_get_method) (class_name , "get_partial_data\0" . as_ptr () as * const c_char) ; table . get_string = (gd_api . godot_method_bind_get_method) (class_name , "get_string\0" . as_ptr () as * const c_char) ; table . get_u16 = (gd_api . godot_method_bind_get_method) (class_name , "get_u16\0" . as_ptr () as * const c_char) ; table . get_u32 = (gd_api . godot_method_bind_get_method) (class_name , "get_u32\0" . as_ptr () as * const c_char) ; table . get_u64 = (gd_api . godot_method_bind_get_method) (class_name , "get_u64\0" . as_ptr () as * const c_char) ; table . get_u8 = (gd_api . godot_method_bind_get_method) (class_name , "get_u8\0" . as_ptr () as * const c_char) ; table . get_utf8_string = (gd_api . godot_method_bind_get_method) (class_name , "get_utf8_string\0" . as_ptr () as * const c_char) ; table . get_var = (gd_api . godot_method_bind_get_method) (class_name , "get_var\0" . as_ptr () as * const c_char) ; table . is_big_endian_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_big_endian_enabled\0" . as_ptr () as * const c_char) ; table . put_16 = (gd_api . godot_method_bind_get_method) (class_name , "put_16\0" . as_ptr () as * const c_char) ; table . put_32 = (gd_api . godot_method_bind_get_method) (class_name , "put_32\0" . as_ptr () as * const c_char) ; table . put_64 = (gd_api . godot_method_bind_get_method) (class_name , "put_64\0" . as_ptr () as * const c_char) ; table . put_8 = (gd_api . godot_method_bind_get_method) (class_name , "put_8\0" . as_ptr () as * const c_char) ; table . put_data = (gd_api . godot_method_bind_get_method) (class_name , "put_data\0" . as_ptr () as * const c_char) ; table . put_double = (gd_api . godot_method_bind_get_method) (class_name , "put_double\0" . as_ptr () as * const c_char) ; table . put_float = (gd_api . godot_method_bind_get_method) (class_name , "put_float\0" . as_ptr () as * const c_char) ; table . put_partial_data = (gd_api . godot_method_bind_get_method) (class_name , "put_partial_data\0" . as_ptr () as * const c_char) ; table . put_string = (gd_api . godot_method_bind_get_method) (class_name , "put_string\0" . as_ptr () as * const c_char) ; table . put_u16 = (gd_api . godot_method_bind_get_method) (class_name , "put_u16\0" . as_ptr () as * const c_char) ; table . put_u32 = (gd_api . godot_method_bind_get_method) (class_name , "put_u32\0" . as_ptr () as * const c_char) ; table . put_u64 = (gd_api . godot_method_bind_get_method) (class_name , "put_u64\0" . as_ptr () as * const c_char) ; table . put_u8 = (gd_api . godot_method_bind_get_method) (class_name , "put_u8\0" . as_ptr () as * const c_char) ; table . put_utf8_string = (gd_api . godot_method_bind_get_method) (class_name , "put_utf8_string\0" . as_ptr () as * const c_char) ; table . put_var = (gd_api . godot_method_bind_get_method) (class_name , "put_var\0" . as_ptr () as * const c_char) ; table . set_big_endian = (gd_api . godot_method_bind_get_method) (class_name , "set_big_endian\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:670:8112 [INFO] [stdout] | [INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class InterpolatedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_interpolatedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`InterpolatedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nInterpolatedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InterpolatedCamera { this : RawObject < Self > , } impl InterpolatedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InterpolatedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "How quickly the camera moves toward its target. Higher values will result in tighter camera motion."] # [doc = ""] # [inline] pub fn speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The target's [NodePath]."] # [doc = ""] # [inline] pub fn target_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . get_target_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, and a target is set, the camera will move automatically."] # [doc = ""] # [inline] pub fn is_interpolation_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . is_interpolation_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and a target is set, the camera will move automatically."] # [doc = ""] # [inline] pub fn set_interpolation_enabled (& self , target_path : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_interpolation_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , target_path) ; } } # [doc = "How quickly the camera moves toward its target. Higher values will result in tighter camera motion."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Sets the node to move toward and orient with."] # [doc = ""] # [inline] pub fn set_target (& self , target : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_target ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , target . as_arg_ptr ()) ; } } # [doc = "The target's [NodePath]."] # [doc = ""] # [inline] pub fn set_target_path (& self , target_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_target_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , target_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InterpolatedCamera { } unsafe impl GodotObject for InterpolatedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InterpolatedCamera" } } impl QueueFree for InterpolatedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for InterpolatedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InterpolatedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for InterpolatedCamera { } impl Instanciable for InterpolatedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InterpolatedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InterpolatedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_speed : * mut sys :: godot_method_bind , pub get_target_path : * mut sys :: godot_method_bind , pub is_interpolation_enabled : * mut sys :: godot_method_bind , pub set_interpolation_enabled : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind , pub set_target : * mut sys :: godot_method_bind , pub set_target_path : * mut sys :: godot_method_bind } impl InterpolatedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InterpolatedCameraMethodTable = InterpolatedCameraMethodTable { class_constructor : None , get_speed : 0 as * mut sys :: godot_method_bind , get_target_path : 0 as * mut sys :: godot_method_bind , is_interpolation_enabled : 0 as * mut sys :: godot_method_bind , set_interpolation_enabled : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind , set_target : 0 as * mut sys :: godot_method_bind , set_target_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InterpolatedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InterpolatedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . get_target_path = (gd_api . godot_method_bind_get_method) (class_name , "get_target_path\0" . as_ptr () as * const c_char) ; table . is_interpolation_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_interpolation_enabled\0" . as_ptr () as * const c_char) ; table . set_interpolation_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_interpolation_enabled\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; table . set_target = (gd_api . godot_method_bind_get_method) (class_name , "set_target\0" . as_ptr () as * const c_char) ; table . set_target_path = (gd_api . godot_method_bind_get_method) (class_name , "set_target_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:676:7780 [INFO] [stdout] | [INFO] [stdout] 676 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 676 | # [doc = "`core class VisualShaderNodeTextureUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetextureuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTextureUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniform { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ColorDefault (pub i64) ; impl ColorDefault { pub const WHITE : ColorDefault = ColorDefault (0i64) ; pub const BLACK : ColorDefault = ColorDefault (1i64) ; } impl From < i64 > for ColorDefault { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ColorDefault > for i64 { # [inline] fn from (v : ColorDefault) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; pub const ANISO : TextureType = TextureType (3i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTextureUniform { pub const COLOR_DEFAULT_BLACK : i64 = 1i64 ; pub const COLOR_DEFAULT_WHITE : i64 = 0i64 ; pub const TYPE_ANISO : i64 = 3i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTextureUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn color_default (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_color_default ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: ColorDefault (ret) } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture_uniform :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture_uniform :: TextureType (ret) } } # [doc = "Sets the default color if no texture is assigned to the uniform."] # [doc = ""] # [inline] pub fn set_color_default (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_color_default ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureUniformMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTextureUniform { } unsafe impl GodotObject for VisualShaderNodeTextureUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTextureUniform" } } impl std :: ops :: Deref for VisualShaderNodeTextureUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTextureUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTextureUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTextureUniform { } impl Instanciable for VisualShaderNodeTextureUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTextureUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color_default : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_color_default : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureUniformMethodTable = VisualShaderNodeTextureUniformMethodTable { class_constructor : None , get_color_default : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_color_default : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTextureUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color_default = (gd_api . godot_method_bind_get_method) (class_name , "get_color_default\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_color_default = (gd_api . godot_method_bind_get_method) (class_name , "set_color_default\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:682:4394 [INFO] [stdout] | [INFO] [stdout] 682 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class VisualShaderNodeCubeMapUniform` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecubemapuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCubeMapUniform inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCubeMapUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCubeMapUniform { } unsafe impl GodotObject for VisualShaderNodeCubeMapUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCubeMapUniform" } } impl std :: ops :: Deref for VisualShaderNodeCubeMapUniform { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCubeMapUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCubeMapUniform { } impl Instanciable for VisualShaderNodeCubeMapUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCubeMapUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCubeMapUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCubeMapUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCubeMapUniformMethodTable = VisualShaderNodeCubeMapUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCubeMapUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCubeMapUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:688:13975 [INFO] [stdout] | [INFO] [stdout] 688 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class ConfigFile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_configfile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConfigFile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfigFile { this : RawObject < Self > , } impl ConfigFile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfigFileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist."] # [doc = ""] # [inline] pub fn erase_section (& self , section : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; } } # [doc = "Deletes the specified key in a section. Raises an error if either the section or the key do not exist."] # [doc = ""] # [inline] pub fn erase_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section_key ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; } } # [doc = "Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist."] # [doc = ""] # [inline] pub fn get_section_keys (& self , section : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_section_keys ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of all defined section identifiers."] # [doc = ""] # [inline] pub fn get_sections (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_sections ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback `default` value. If `default` is not specified or set to `null`, an error is also raised.\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the specified section exists."] # [doc = ""] # [inline] pub fn has_section (& self , section : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; ret as _ } } # [doc = "Returns `true` if the specified section-key pair exists."] # [doc = ""] # [inline] pub fn has_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section_key ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; ret as _ } } # [doc = "Loads the config file specified as a parameter. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `key` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `password` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn parse (& self , data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the file specified as a parameter. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `key` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `password` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a `null` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed."] # [doc = ""] # [inline] pub fn set_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfigFile { } unsafe impl GodotObject for ConfigFile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConfigFile" } } impl std :: ops :: Deref for ConfigFile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfigFile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConfigFile { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfigFile { } impl Instanciable for ConfigFile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfigFile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfigFileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub erase_section : * mut sys :: godot_method_bind , pub erase_section_key : * mut sys :: godot_method_bind , pub get_section_keys : * mut sys :: godot_method_bind , pub get_sections : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub has_section : * mut sys :: godot_method_bind , pub has_section_key : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_encrypted : * mut sys :: godot_method_bind , pub load_encrypted_pass : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_encrypted : * mut sys :: godot_method_bind , pub save_encrypted_pass : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind } impl ConfigFileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfigFileMethodTable = ConfigFileMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , erase_section : 0 as * mut sys :: godot_method_bind , erase_section_key : 0 as * mut sys :: godot_method_bind , get_section_keys : 0 as * mut sys :: godot_method_bind , get_sections : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , has_section : 0 as * mut sys :: godot_method_bind , has_section_key : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_encrypted : 0 as * mut sys :: godot_method_bind , load_encrypted_pass : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_encrypted : 0 as * mut sys :: godot_method_bind , save_encrypted_pass : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfigFileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfigFile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . erase_section = (gd_api . godot_method_bind_get_method) (class_name , "erase_section\0" . as_ptr () as * const c_char) ; table . erase_section_key = (gd_api . godot_method_bind_get_method) (class_name , "erase_section_key\0" . as_ptr () as * const c_char) ; table . get_section_keys = (gd_api . godot_method_bind_get_method) (class_name , "get_section_keys\0" . as_ptr () as * const c_char) ; table . get_sections = (gd_api . godot_method_bind_get_method) (class_name , "get_sections\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . has_section = (gd_api . godot_method_bind_get_method) (class_name , "has_section\0" . as_ptr () as * const c_char) ; table . has_section_key = (gd_api . godot_method_bind_get_method) (class_name , "has_section_key\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted\0" . as_ptr () as * const c_char) ; table . load_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted_pass\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted\0" . as_ptr () as * const c_char) ; table . save_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted_pass\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:700:9477 [INFO] [stdout] | [INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 700 | # [doc = "`core class GDNativeLibrary` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdnativelibrary.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDNativeLibrary inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDNativeLibrary { this : RawObject < Self > , } impl GDNativeLibrary { # [doc = r" Returns the GDNativeLibrary object of this library. Can be used to construct NativeScript objects."] # [doc = r""] # [doc = r" See also `Instance::new` for a typed API."] # [inline] pub fn current_library () -> & 'static Self { unsafe { let this = gdnative_core :: private :: get_gdnative_library_sys () ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked (this) ; Self :: cast_ref (this) } } # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDNativeLibraryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn config_file (& self) -> Option < Ref < crate :: generated :: config_file :: ConfigFile , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_config_file ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: config_file :: ConfigFile , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_dependencies (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_current_dependencies ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_library_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_current_library_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn symbol_prefix (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_symbol_prefix ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_reloadable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . is_reloadable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_singleton (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . is_singleton ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_config_file (& self , config_file : impl AsArg < crate :: generated :: config_file :: ConfigFile >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_config_file ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , config_file . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_load_once (& self , load_once : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_load_once ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , load_once) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_reloadable (& self , reloadable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_reloadable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , reloadable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , singleton) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_symbol_prefix (& self , symbol_prefix : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_symbol_prefix ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , symbol_prefix . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn should_load_once (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . should_load_once ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for GDNativeLibrary { } unsafe impl GodotObject for GDNativeLibrary { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDNativeLibrary" } } impl std :: ops :: Deref for GDNativeLibrary { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDNativeLibrary { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDNativeLibrary { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDNativeLibrary { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDNativeLibrary { } impl Instanciable for GDNativeLibrary { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDNativeLibrary :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDNativeLibraryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_config_file : * mut sys :: godot_method_bind , pub get_current_dependencies : * mut sys :: godot_method_bind , pub get_current_library_path : * mut sys :: godot_method_bind , pub get_symbol_prefix : * mut sys :: godot_method_bind , pub is_reloadable : * mut sys :: godot_method_bind , pub is_singleton : * mut sys :: godot_method_bind , pub set_config_file : * mut sys :: godot_method_bind , pub set_load_once : * mut sys :: godot_method_bind , pub set_reloadable : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_symbol_prefix : * mut sys :: godot_method_bind , pub should_load_once : * mut sys :: godot_method_bind } impl GDNativeLibraryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDNativeLibraryMethodTable = GDNativeLibraryMethodTable { class_constructor : None , get_config_file : 0 as * mut sys :: godot_method_bind , get_current_dependencies : 0 as * mut sys :: godot_method_bind , get_current_library_path : 0 as * mut sys :: godot_method_bind , get_symbol_prefix : 0 as * mut sys :: godot_method_bind , is_reloadable : 0 as * mut sys :: godot_method_bind , is_singleton : 0 as * mut sys :: godot_method_bind , set_config_file : 0 as * mut sys :: godot_method_bind , set_load_once : 0 as * mut sys :: godot_method_bind , set_reloadable : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_symbol_prefix : 0 as * mut sys :: godot_method_bind , should_load_once : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDNativeLibraryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDNativeLibrary\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_config_file = (gd_api . godot_method_bind_get_method) (class_name , "get_config_file\0" . as_ptr () as * const c_char) ; table . get_current_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dependencies\0" . as_ptr () as * const c_char) ; table . get_current_library_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_library_path\0" . as_ptr () as * const c_char) ; table . get_symbol_prefix = (gd_api . godot_method_bind_get_method) (class_name , "get_symbol_prefix\0" . as_ptr () as * const c_char) ; table . is_reloadable = (gd_api . godot_method_bind_get_method) (class_name , "is_reloadable\0" . as_ptr () as * const c_char) ; table . is_singleton = (gd_api . godot_method_bind_get_method) (class_name , "is_singleton\0" . as_ptr () as * const c_char) ; table . set_config_file = (gd_api . godot_method_bind_get_method) (class_name , "set_config_file\0" . as_ptr () as * const c_char) ; table . set_load_once = (gd_api . godot_method_bind_get_method) (class_name , "set_load_once\0" . as_ptr () as * const c_char) ; table . set_reloadable = (gd_api . godot_method_bind_get_method) (class_name , "set_reloadable\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_symbol_prefix = (gd_api . godot_method_bind_get_method) (class_name , "set_symbol_prefix\0" . as_ptr () as * const c_char) ; table . should_load_once = (gd_api . godot_method_bind_get_method) (class_name , "should_load_once\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:706:4116 [INFO] [stdout] | [INFO] [stdout] 706 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 706 | # [doc = "`core class GDScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDScript { this : RawObject < Self > , } impl GDScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_as_byte_code (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . get_as_byte_code ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for GDScript { } unsafe impl GodotObject for GDScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDScript" } } impl std :: ops :: Deref for GDScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for GDScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDScript { } impl Instanciable for GDScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_byte_code : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind } impl GDScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDScriptMethodTable = GDScriptMethodTable { class_constructor : None , get_as_byte_code : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_byte_code = (gd_api . godot_method_bind_get_method) (class_name , "get_as_byte_code\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:712:18656 [INFO] [stdout] | [INFO] [stdout] 712 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 712 | # [doc = "`core class FileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`FileDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl FileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl FileDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FileDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `filter` as a custom filter; `filter` should be of the form `\"filename.extension ; Description\"`. For example, `\"*.png ; PNG Images\"`."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Clear all the added filters in the dialog."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clear currently selected items in the dialog."] # [doc = ""] # [inline] pub fn deselect_items (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . deselect_items ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Access (ret) } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn filters (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_filters ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the LineEdit for the selected file."] # [doc = ""] # [inline] pub fn get_line_edit (& self) -> Option < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_line_edit ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Mode (ret) } } # [doc = "Returns the vertical box container of the dialog, custom controls can be added to it."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Invalidate and update the current dialog content list."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn is_mode_overriding_title (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_mode_overriding_title ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn set_filters (& self , filters : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_filters ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , filters) ; } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn set_mode_overrides_title (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode_overrides_title ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileDialog { } unsafe impl GodotObject for FileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileDialog" } } impl QueueFree for FileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for FileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileDialog { } impl Instanciable for FileDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FileDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub deselect_items : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_filters : * mut sys :: godot_method_bind , pub get_line_edit : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_mode_overriding_title : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_filters : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_mode_overrides_title : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl FileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileDialogMethodTable = FileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , deselect_items : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_filters : 0 as * mut sys :: godot_method_bind , get_line_edit : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_mode_overriding_title : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_filters : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_mode_overrides_title : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . deselect_items = (gd_api . godot_method_bind_get_method) (class_name , "deselect_items\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_filters = (gd_api . godot_method_bind_get_method) (class_name , "get_filters\0" . as_ptr () as * const c_char) ; table . get_line_edit = (gd_api . godot_method_bind_get_method) (class_name , "get_line_edit\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_mode_overriding_title = (gd_api . godot_method_bind_get_method) (class_name , "is_mode_overriding_title\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_filters = (gd_api . godot_method_bind_get_method) (class_name , "set_filters\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_mode_overrides_title = (gd_api . godot_method_bind_get_method) (class_name , "set_mode_overrides_title\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:718:5868 [INFO] [stdout] | [INFO] [stdout] 718 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 718 | # [doc = "`core class Expression` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_expression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExpression inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Expression { this : RawObject < Self > , } impl Expression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].\nIf you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.\n# Default Arguments\n* `inputs` - `[ ]`\n* `base_instance` - `null`\n* `show_error` - `true`"] # [doc = ""] # [inline] pub fn execute (& self , inputs : VariantArray , base_instance : impl AsArg < crate :: generated :: object :: Object > , show_error : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_var_arr_obj_bool (method_bind , self . this . sys () . as_ptr () , inputs , base_instance . as_arg_ptr () , show_error) ; Variant :: from_sys (ret) } } # [doc = "Returns the error text if [method parse] has failed."] # [doc = ""] # [inline] pub fn get_error_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . get_error_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if [method execute] has failed."] # [doc = ""] # [inline] pub fn has_execute_failed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . has_execute_failed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Parses the expression and returns an [enum Error] code.\nYou can optionally specify names of variables that may appear in the expression with `input_names`, so that you can bind them when it gets executed.\n# Default Arguments\n* `input_names` - `PoolStringArray( )`"] # [doc = ""] # [inline] pub fn parse (& self , expression : impl Into < GodotString > , input_names : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str_strarr (method_bind , self . this . sys () . as_ptr () , expression . into () , input_names) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Expression { } unsafe impl GodotObject for Expression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Expression" } } impl std :: ops :: Deref for Expression { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Expression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Expression { } unsafe impl SubClass < crate :: generated :: object :: Object > for Expression { } impl Instanciable for Expression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Expression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub execute : * mut sys :: godot_method_bind , pub get_error_text : * mut sys :: godot_method_bind , pub has_execute_failed : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind } impl ExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExpressionMethodTable = ExpressionMethodTable { class_constructor : None , execute : 0 as * mut sys :: godot_method_bind , get_error_text : 0 as * mut sys :: godot_method_bind , has_execute_failed : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Expression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . get_error_text = (gd_api . godot_method_bind_get_method) (class_name , "get_error_text\0" . as_ptr () as * const c_char) ; table . has_execute_failed = (gd_api . godot_method_bind_get_method) (class_name , "has_execute_failed\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:724:6114 [INFO] [stdout] | [INFO] [stdout] 724 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 724 | # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:730:15608 [INFO] [stdout] | [INFO] [stdout] 730 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 730 | # [doc = "`core class TouchScreenButton` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_touchscreenbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TouchScreenButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTouchScreenButton inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TouchScreenButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct VisibilityMode (pub i64) ; impl VisibilityMode { pub const ALWAYS : VisibilityMode = VisibilityMode (0i64) ; pub const TOUCHSCREEN_ONLY : VisibilityMode = VisibilityMode (1i64) ; } impl From < i64 > for VisibilityMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < VisibilityMode > for i64 { # [inline] fn from (v : VisibilityMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TouchScreenButton { pub const VISIBILITY_ALWAYS : i64 = 0i64 ; pub const VISIBILITY_TOUCHSCREEN_ONLY : i64 = 1i64 ; } impl TouchScreenButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TouchScreenButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The button's action. Actions can be handled with [InputEventAction]."] # [doc = ""] # [inline] pub fn action (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . get_action ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The button's bitmask."] # [doc = ""] # [inline] pub fn bitmask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . get_bitmask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The button's shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The button's texture for the normal state."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The button's texture for the pressed state."] # [doc = ""] # [inline] pub fn texture_pressed (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . get_texture_pressed ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The button's visibility mode. See [enum VisibilityMode] for possible values."] # [doc = ""] # [inline] pub fn visibility_mode (& self) -> crate :: generated :: touch_screen_button :: VisibilityMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . get_visibility_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: touch_screen_button :: VisibilityMode (ret) } } # [doc = "If `true`, pass-by presses are enabled."] # [doc = ""] # [inline] pub fn is_passby_press_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . is_passby_press_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this button is currently pressed."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button's shape is centered in the provided texture. If no texture is used, this property has no effect."] # [doc = ""] # [inline] pub fn is_shape_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . is_shape_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button's shape is visible."] # [doc = ""] # [inline] pub fn is_shape_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . is_shape_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The button's action. Actions can be handled with [InputEventAction]."] # [doc = ""] # [inline] pub fn set_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "The button's bitmask."] # [doc = ""] # [inline] pub fn set_bitmask (& self , bitmask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_bitmask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bitmask . as_arg_ptr ()) ; } } # [doc = "If `true`, pass-by presses are enabled."] # [doc = ""] # [inline] pub fn set_passby_press (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_passby_press ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The button's shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } # [doc = "If `true`, the button's shape is centered in the provided texture. If no texture is used, this property has no effect."] # [doc = ""] # [inline] pub fn set_shape_centered (& self , bool : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_shape_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , bool) ; } } # [doc = "If `true`, the button's shape is visible."] # [doc = ""] # [inline] pub fn set_shape_visible (& self , bool : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_shape_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , bool) ; } } # [doc = "The button's texture for the normal state."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The button's texture for the pressed state."] # [doc = ""] # [inline] pub fn set_texture_pressed (& self , texture_pressed : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_texture_pressed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture_pressed . as_arg_ptr ()) ; } } # [doc = "The button's visibility mode. See [enum VisibilityMode] for possible values."] # [doc = ""] # [inline] pub fn set_visibility_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TouchScreenButtonMethodTable :: get (get_api ()) . set_visibility_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TouchScreenButton { } unsafe impl GodotObject for TouchScreenButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TouchScreenButton" } } impl QueueFree for TouchScreenButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TouchScreenButton { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TouchScreenButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for TouchScreenButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TouchScreenButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TouchScreenButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TouchScreenButton { } impl Instanciable for TouchScreenButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TouchScreenButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TouchScreenButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action : * mut sys :: godot_method_bind , pub get_bitmask : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_pressed : * mut sys :: godot_method_bind , pub get_visibility_mode : * mut sys :: godot_method_bind , pub is_passby_press_enabled : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub is_shape_centered : * mut sys :: godot_method_bind , pub is_shape_visible : * mut sys :: godot_method_bind , pub set_action : * mut sys :: godot_method_bind , pub set_bitmask : * mut sys :: godot_method_bind , pub set_passby_press : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind , pub set_shape_centered : * mut sys :: godot_method_bind , pub set_shape_visible : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_pressed : * mut sys :: godot_method_bind , pub set_visibility_mode : * mut sys :: godot_method_bind } impl TouchScreenButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TouchScreenButtonMethodTable = TouchScreenButtonMethodTable { class_constructor : None , get_action : 0 as * mut sys :: godot_method_bind , get_bitmask : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_pressed : 0 as * mut sys :: godot_method_bind , get_visibility_mode : 0 as * mut sys :: godot_method_bind , is_passby_press_enabled : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , is_shape_centered : 0 as * mut sys :: godot_method_bind , is_shape_visible : 0 as * mut sys :: godot_method_bind , set_action : 0 as * mut sys :: godot_method_bind , set_bitmask : 0 as * mut sys :: godot_method_bind , set_passby_press : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind , set_shape_centered : 0 as * mut sys :: godot_method_bind , set_shape_visible : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_pressed : 0 as * mut sys :: godot_method_bind , set_visibility_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TouchScreenButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TouchScreenButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action = (gd_api . godot_method_bind_get_method) (class_name , "get_action\0" . as_ptr () as * const c_char) ; table . get_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "get_bitmask\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_pressed = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_pressed\0" . as_ptr () as * const c_char) ; table . get_visibility_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_mode\0" . as_ptr () as * const c_char) ; table . is_passby_press_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_passby_press_enabled\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . is_shape_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_centered\0" . as_ptr () as * const c_char) ; table . is_shape_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_visible\0" . as_ptr () as * const c_char) ; table . set_action = (gd_api . godot_method_bind_get_method) (class_name , "set_action\0" . as_ptr () as * const c_char) ; table . set_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "set_bitmask\0" . as_ptr () as * const c_char) ; table . set_passby_press = (gd_api . godot_method_bind_get_method) (class_name , "set_passby_press\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; table . set_shape_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_shape_centered\0" . as_ptr () as * const c_char) ; table . set_shape_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_shape_visible\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_pressed\0" . as_ptr () as * const c_char) ; table . set_visibility_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:736:4375 [INFO] [stdout] | [INFO] [stdout] 736 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 736 | # [doc = "`core class VideoStreamTheora` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamtheora.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamTheora inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamTheora { this : RawObject < Self > , } impl VideoStreamTheora { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamTheoraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamTheoraMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamTheora { } unsafe impl GodotObject for VideoStreamTheora { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamTheora" } } impl std :: ops :: Deref for VideoStreamTheora { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamTheora { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamTheora { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamTheora { } impl Instanciable for VideoStreamTheora { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamTheora :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamTheoraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamTheoraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamTheoraMethodTable = VideoStreamTheoraMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamTheoraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamTheora\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:742:2915 [INFO] [stdout] | [INFO] [stdout] 742 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 742 | # [doc = "`tools class EditorImportPlugin` inherits `ResourceImporter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorimportplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorImportPlugin inherits methods from:\n - [ResourceImporter](struct.ResourceImporter.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorImportPlugin { } unsafe impl GodotObject for EditorImportPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorImportPlugin" } } impl std :: ops :: Deref for EditorImportPlugin { type Target = crate :: generated :: resource_importer :: ResourceImporter ; # [inline] fn deref (& self) -> & crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorImportPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource_importer :: ResourceImporter > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorImportPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorImportPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorImportPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorImportPluginMethodTable = EditorImportPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorImportPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorImportPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:748:9210 [INFO] [stdout] | [INFO] [stdout] 748 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 748 | # [doc = "`core class KinematicCollision2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision2D { this : RawObject < Self > , } impl KinematicCollision2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollision2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision2D { } unsafe impl GodotObject for KinematicCollision2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision2D" } } impl std :: ops :: Deref for KinematicCollision2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision2D { } impl Instanciable for KinematicCollision2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollision2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollision2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollision2DMethodTable = KinematicCollision2DMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollision2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:754:21076 [INFO] [stdout] | [INFO] [stdout] 754 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 754 | # [doc = "`core class Tabs` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabs.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tabs` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabs inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tabs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CloseButtonDisplayPolicy (pub i64) ; impl CloseButtonDisplayPolicy { pub const SHOW_NEVER : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (0i64) ; pub const SHOW_ACTIVE_ONLY : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (1i64) ; pub const SHOW_ALWAYS : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (2i64) ; pub const MAX : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (3i64) ; } impl From < i64 > for CloseButtonDisplayPolicy { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CloseButtonDisplayPolicy > for i64 { # [inline] fn from (v : CloseButtonDisplayPolicy) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; pub const MAX : TabAlign = TabAlign (3i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tabs { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_MAX : i64 = 3i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CLOSE_BUTTON_MAX : i64 = 3i64 ; pub const CLOSE_BUTTON_SHOW_ACTIVE_ONLY : i64 = 1i64 ; pub const CLOSE_BUTTON_SHOW_ALWAYS : i64 = 2i64 ; pub const CLOSE_BUTTON_SHOW_NEVER : i64 = 0i64 ; } impl Tabs { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new tab.\n# Default Arguments\n* `title` - `\"\"`\n* `icon` - `null`"] # [doc = ""] # [inline] pub fn add_tab (& self , title : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . add_tab ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , title . into () , icon . as_arg_ptr ()) ; } } # [doc = "Moves the scroll view to make the tab visible."] # [doc = ""] # [inline] pub fn ensure_tab_visible (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . ensure_tab_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible."] # [doc = ""] # [inline] pub fn get_offset_buttons_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_offset_buttons_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn scrolling_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_scrolling_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if select with right mouse button is enabled."] # [doc = ""] # [inline] pub fn get_select_with_rmb (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_select_with_rmb ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tabs :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: TabAlign (ret) } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn tab_close_display_policy (& self) -> crate :: generated :: tabs :: CloseButtonDisplayPolicy { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: CloseButtonDisplayPolicy (ret) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of hidden tabs offsetted to the left."] # [doc = ""] # [inline] pub fn get_tab_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns tab [Rect2] with local position and size."] # [doc = ""] # [inline] pub fn get_tab_rect (& self , tab_idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_rect ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; mem :: transmute (ret) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Tabs]' rearrange group ID."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a tab from `from` to `to`."] # [doc = ""] # [inline] pub fn move_tab (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . move_tab ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Removes the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn remove_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . remove_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn set_scrolling_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_scrolling_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, enables selecting a tab with the right mouse button."] # [doc = ""] # [inline] pub fn set_select_with_rmb (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_select_with_rmb ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn set_tab_close_display_policy (& self , policy : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , policy) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain unless it is also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an `icon` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a `title` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tabs { } unsafe impl GodotObject for Tabs { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tabs" } } impl QueueFree for Tabs { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tabs { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tabs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tabs { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tabs { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tabs { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tabs { } impl Instanciable for Tabs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tabs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_tab : * mut sys :: godot_method_bind , pub ensure_tab_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_offset_buttons_visible : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_scrolling_enabled : * mut sys :: godot_method_bind , pub get_select_with_rmb : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_close_display_policy : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_offset : * mut sys :: godot_method_bind , pub get_tab_rect : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub move_tab : * mut sys :: godot_method_bind , pub remove_tab : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_scrolling_enabled : * mut sys :: godot_method_bind , pub set_select_with_rmb : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_close_display_policy : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind } impl TabsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabsMethodTable = TabsMethodTable { class_constructor : None , add_tab : 0 as * mut sys :: godot_method_bind , ensure_tab_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_offset_buttons_visible : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_scrolling_enabled : 0 as * mut sys :: godot_method_bind , get_select_with_rmb : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_offset : 0 as * mut sys :: godot_method_bind , get_tab_rect : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , move_tab : 0 as * mut sys :: godot_method_bind , remove_tab : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_scrolling_enabled : 0 as * mut sys :: godot_method_bind , set_select_with_rmb : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tabs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_tab = (gd_api . godot_method_bind_get_method) (class_name , "add_tab\0" . as_ptr () as * const c_char) ; table . ensure_tab_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_tab_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_offset_buttons_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_offset_buttons_visible\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . get_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "get_select_with_rmb\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_offset\0" . as_ptr () as * const c_char) ; table . get_tab_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_rect\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . move_tab = (gd_api . godot_method_bind_get_method) (class_name , "move_tab\0" . as_ptr () as * const c_char) ; table . remove_tab = (gd_api . godot_method_bind_get_method) (class_name , "remove_tab\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . set_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "set_select_with_rmb\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:760:4083 [INFO] [stdout] | [INFO] [stdout] 760 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 760 | # [doc = "`tools class EditorInspector` inherits `ScrollContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspector.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInspector inherits methods from:\n - [ScrollContainer](struct.ScrollContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspector { this : RawObject < Self > , } impl EditorInspector { # [doc = "Refreshes the inspector.\n**Note:** To save on CPU resources, calling this method will do nothing if the time specified in `docks/property_editor/auto_refresh_interval` editor setting hasn't passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)"] # [doc = ""] # [inline] pub fn refresh (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorMethodTable :: get (get_api ()) . refresh ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspector { } unsafe impl GodotObject for EditorInspector { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInspector" } } impl QueueFree for EditorInspector { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInspector { type Target = crate :: generated :: scroll_container :: ScrollContainer ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspector { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_container :: ScrollContainer > for EditorInspector { } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorInspector { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorInspector { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorInspector { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInspector { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspector { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub refresh : * mut sys :: godot_method_bind } impl EditorInspectorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorMethodTable = EditorInspectorMethodTable { class_constructor : None , refresh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspector\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . refresh = (gd_api . godot_method_bind_get_method) (class_name , "refresh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:766:7296 [INFO] [stdout] | [INFO] [stdout] 766 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 766 | # [doc = "`core class AudioEffectPitchShift` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpitchshift.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPitchShift inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPitchShift { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectPitchShift { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectPitchShift { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPitchShiftMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_pitch_shift :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_pitch_shift :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn oversampling (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_oversampling ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversampling (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_oversampling ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , rate : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rate) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPitchShift { } unsafe impl GodotObject for AudioEffectPitchShift { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPitchShift" } } impl std :: ops :: Deref for AudioEffectPitchShift { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPitchShift { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPitchShift { } impl Instanciable for AudioEffectPitchShift { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPitchShift :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPitchShiftMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fft_size : * mut sys :: godot_method_bind , pub get_oversampling : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_oversampling : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind } impl AudioEffectPitchShiftMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPitchShiftMethodTable = AudioEffectPitchShiftMethodTable { class_constructor : None , get_fft_size : 0 as * mut sys :: godot_method_bind , get_oversampling : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_oversampling : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPitchShiftMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPitchShift\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "get_oversampling\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_oversampling\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:772:15421 [INFO] [stdout] | [INFO] [stdout] 772 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 772 | # [doc = "`core class DynamicFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFont { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpacingType (pub i64) ; impl SpacingType { pub const TOP : SpacingType = SpacingType (0i64) ; pub const BOTTOM : SpacingType = SpacingType (1i64) ; pub const CHAR : SpacingType = SpacingType (2i64) ; pub const SPACE : SpacingType = SpacingType (3i64) ; } impl From < i64 > for SpacingType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpacingType > for i64 { # [inline] fn from (v : SpacingType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFont { pub const SPACING_BOTTOM : i64 = 1i64 ; pub const SPACING_CHAR : i64 = 2i64 ; pub const SPACING_SPACE : i64 = 3i64 ; pub const SPACING_TOP : i64 = 0i64 ; } impl DynamicFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a fallback font."] # [doc = ""] # [inline] pub fn add_fallback (& self , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . add_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "Returns a string containing all the characters available in the main and all the fallback fonts.\nIf a given character is included in more than one font, it appears only once in the returned string."] # [doc = ""] # [inline] pub fn get_available_chars (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_available_chars ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn get_fallback (& self , idx : i64) -> Option < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of fallback fonts."] # [doc = ""] # [inline] pub fn get_fallback_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_fallback_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The font data."] # [doc = ""] # [inline] pub fn font_data (& self) -> Option < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_font_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: dynamic_font_data :: DynamicFontData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The font outline's color.\n**Note:** It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item."] # [doc = ""] # [inline] pub fn outline_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_outline_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The font outline's thickness in pixels (not relative to the font size)."] # [doc = ""] # [inline] pub fn outline_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_outline_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The font size in pixels."] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Extra spacing at the top in pixels."] # [doc = ""] # [inline] pub fn spacing (& self , _type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_spacing ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; ret as _ } } # [doc = "If `true`, filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired."] # [doc = ""] # [inline] pub fn use_filter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_use_filter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective."] # [doc = ""] # [inline] pub fn use_mipmaps (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . get_use_mipmaps ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn remove_fallback (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . remove_fallback ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Sets the fallback font at index `idx`."] # [doc = ""] # [inline] pub fn set_fallback (& self , idx : i64 , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , data . as_arg_ptr ()) ; } } # [doc = "The font data."] # [doc = ""] # [inline] pub fn set_font_data (& self , data : impl AsArg < crate :: generated :: dynamic_font_data :: DynamicFontData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_font_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "The font outline's color.\n**Note:** It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item."] # [doc = ""] # [inline] pub fn set_outline_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_outline_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The font outline's thickness in pixels (not relative to the font size)."] # [doc = ""] # [inline] pub fn set_outline_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_outline_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The font size in pixels."] # [doc = ""] # [inline] pub fn set_size (& self , data : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Extra spacing at the top in pixels."] # [doc = ""] # [inline] pub fn set_spacing (& self , _type : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_spacing ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , value) ; } } # [doc = "If `true`, filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired."] # [doc = ""] # [inline] pub fn set_use_filter (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_use_filter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective."] # [doc = ""] # [inline] pub fn set_use_mipmaps (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontMethodTable :: get (get_api ()) . set_use_mipmaps ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFont { } unsafe impl GodotObject for DynamicFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFont" } } impl std :: ops :: Deref for DynamicFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for DynamicFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFont { } impl Instanciable for DynamicFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_fallback : * mut sys :: godot_method_bind , pub get_available_chars : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_fallback_count : * mut sys :: godot_method_bind , pub get_font_data : * mut sys :: godot_method_bind , pub get_outline_color : * mut sys :: godot_method_bind , pub get_outline_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_spacing : * mut sys :: godot_method_bind , pub get_use_filter : * mut sys :: godot_method_bind , pub get_use_mipmaps : * mut sys :: godot_method_bind , pub remove_fallback : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_font_data : * mut sys :: godot_method_bind , pub set_outline_color : * mut sys :: godot_method_bind , pub set_outline_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_spacing : * mut sys :: godot_method_bind , pub set_use_filter : * mut sys :: godot_method_bind , pub set_use_mipmaps : * mut sys :: godot_method_bind } impl DynamicFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontMethodTable = DynamicFontMethodTable { class_constructor : None , add_fallback : 0 as * mut sys :: godot_method_bind , get_available_chars : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_fallback_count : 0 as * mut sys :: godot_method_bind , get_font_data : 0 as * mut sys :: godot_method_bind , get_outline_color : 0 as * mut sys :: godot_method_bind , get_outline_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_spacing : 0 as * mut sys :: godot_method_bind , get_use_filter : 0 as * mut sys :: godot_method_bind , get_use_mipmaps : 0 as * mut sys :: godot_method_bind , remove_fallback : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_font_data : 0 as * mut sys :: godot_method_bind , set_outline_color : 0 as * mut sys :: godot_method_bind , set_outline_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_spacing : 0 as * mut sys :: godot_method_bind , set_use_filter : 0 as * mut sys :: godot_method_bind , set_use_mipmaps : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_fallback = (gd_api . godot_method_bind_get_method) (class_name , "add_fallback\0" . as_ptr () as * const c_char) ; table . get_available_chars = (gd_api . godot_method_bind_get_method) (class_name , "get_available_chars\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_fallback_count = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback_count\0" . as_ptr () as * const c_char) ; table . get_font_data = (gd_api . godot_method_bind_get_method) (class_name , "get_font_data\0" . as_ptr () as * const c_char) ; table . get_outline_color = (gd_api . godot_method_bind_get_method) (class_name , "get_outline_color\0" . as_ptr () as * const c_char) ; table . get_outline_size = (gd_api . godot_method_bind_get_method) (class_name , "get_outline_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_spacing = (gd_api . godot_method_bind_get_method) (class_name , "get_spacing\0" . as_ptr () as * const c_char) ; table . get_use_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_use_filter\0" . as_ptr () as * const c_char) ; table . get_use_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "get_use_mipmaps\0" . as_ptr () as * const c_char) ; table . remove_fallback = (gd_api . godot_method_bind_get_method) (class_name , "remove_fallback\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_font_data = (gd_api . godot_method_bind_get_method) (class_name , "set_font_data\0" . as_ptr () as * const c_char) ; table . set_outline_color = (gd_api . godot_method_bind_get_method) (class_name , "set_outline_color\0" . as_ptr () as * const c_char) ; table . set_outline_size = (gd_api . godot_method_bind_get_method) (class_name , "set_outline_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_spacing = (gd_api . godot_method_bind_get_method) (class_name , "set_spacing\0" . as_ptr () as * const c_char) ; table . set_use_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_use_filter\0" . as_ptr () as * const c_char) ; table . set_use_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "set_use_mipmaps\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:778:7886 [INFO] [stdout] | [INFO] [stdout] 778 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 778 | # [doc = "`core class ResourcePreloader` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcepreloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ResourcePreloader` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nResourcePreloader inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourcePreloader { this : RawObject < Self > , } impl ResourcePreloader { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourcePreloaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a resource to the preloader with the given `name`. If a resource with the given `name` already exists, the new resource will be renamed to \"`name` N\" where N is an incrementing number starting from 2."] # [doc = ""] # [inline] pub fn add_resource (& self , name : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . add_resource ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the resource associated to `name`."] # [doc = ""] # [inline] pub fn get_resource (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of resources inside the preloader."] # [doc = ""] # [inline] pub fn get_resource_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . get_resource_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if the preloader contains a resource associated to `name`."] # [doc = ""] # [inline] pub fn has_resource (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . has_resource ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the resource associated to `name` from the preloader."] # [doc = ""] # [inline] pub fn remove_resource (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . remove_resource ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames a resource inside the preloader from `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_resource (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourcePreloaderMethodTable :: get (get_api ()) . rename_resource ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourcePreloader { } unsafe impl GodotObject for ResourcePreloader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourcePreloader" } } impl QueueFree for ResourcePreloader { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ResourcePreloader { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourcePreloader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for ResourcePreloader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourcePreloader { } impl Instanciable for ResourcePreloader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourcePreloader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourcePreloaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_resource : * mut sys :: godot_method_bind , pub get_resource : * mut sys :: godot_method_bind , pub get_resource_list : * mut sys :: godot_method_bind , pub has_resource : * mut sys :: godot_method_bind , pub remove_resource : * mut sys :: godot_method_bind , pub rename_resource : * mut sys :: godot_method_bind } impl ResourcePreloaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourcePreloaderMethodTable = ResourcePreloaderMethodTable { class_constructor : None , add_resource : 0 as * mut sys :: godot_method_bind , get_resource : 0 as * mut sys :: godot_method_bind , get_resource_list : 0 as * mut sys :: godot_method_bind , has_resource : 0 as * mut sys :: godot_method_bind , remove_resource : 0 as * mut sys :: godot_method_bind , rename_resource : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourcePreloaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourcePreloader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_resource = (gd_api . godot_method_bind_get_method) (class_name , "add_resource\0" . as_ptr () as * const c_char) ; table . get_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_resource\0" . as_ptr () as * const c_char) ; table . get_resource_list = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_list\0" . as_ptr () as * const c_char) ; table . has_resource = (gd_api . godot_method_bind_get_method) (class_name , "has_resource\0" . as_ptr () as * const c_char) ; table . remove_resource = (gd_api . godot_method_bind_get_method) (class_name , "remove_resource\0" . as_ptr () as * const c_char) ; table . rename_resource = (gd_api . godot_method_bind_get_method) (class_name , "rename_resource\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:784:8780 [INFO] [stdout] | [INFO] [stdout] 784 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 784 | # [doc = "`core class AudioEffectPhaser` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectphaser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPhaser inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPhaser { this : RawObject < Self > , } impl AudioEffectPhaser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPhaserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of modified sound. Value can range from 0.1 to 0.9."] # [doc = ""] # [inline] pub fn feedback (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_feedback ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn range_max_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_range_max_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn range_min_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_range_min_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range."] # [doc = ""] # [inline] pub fn rate_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_rate_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "Output percent of modified sound. Value can range from 0.1 to 0.9."] # [doc = ""] # [inline] pub fn set_feedback (& self , fbk : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_feedback ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fbk) ; } } # [doc = "Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn set_range_max_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_range_max_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } # [doc = "Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn set_range_min_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_range_min_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } # [doc = "Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range."] # [doc = ""] # [inline] pub fn set_rate_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_rate_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPhaser { } unsafe impl GodotObject for AudioEffectPhaser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPhaser" } } impl std :: ops :: Deref for AudioEffectPhaser { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPhaser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPhaser { } impl Instanciable for AudioEffectPhaser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPhaser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPhaserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_feedback : * mut sys :: godot_method_bind , pub get_range_max_hz : * mut sys :: godot_method_bind , pub get_range_min_hz : * mut sys :: godot_method_bind , pub get_rate_hz : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_feedback : * mut sys :: godot_method_bind , pub set_range_max_hz : * mut sys :: godot_method_bind , pub set_range_min_hz : * mut sys :: godot_method_bind , pub set_rate_hz : * mut sys :: godot_method_bind } impl AudioEffectPhaserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPhaserMethodTable = AudioEffectPhaserMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_feedback : 0 as * mut sys :: godot_method_bind , get_range_max_hz : 0 as * mut sys :: godot_method_bind , get_range_min_hz : 0 as * mut sys :: godot_method_bind , get_rate_hz : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_feedback : 0 as * mut sys :: godot_method_bind , set_range_max_hz : 0 as * mut sys :: godot_method_bind , set_range_min_hz : 0 as * mut sys :: godot_method_bind , set_rate_hz : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPhaserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPhaser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_feedback = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback\0" . as_ptr () as * const c_char) ; table . get_range_max_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_range_max_hz\0" . as_ptr () as * const c_char) ; table . get_range_min_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_range_min_hz\0" . as_ptr () as * const c_char) ; table . get_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_rate_hz\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_feedback = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback\0" . as_ptr () as * const c_char) ; table . set_range_max_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_range_max_hz\0" . as_ptr () as * const c_char) ; table . set_range_min_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_range_min_hz\0" . as_ptr () as * const c_char) ; table . set_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_rate_hz\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:790:6487 [INFO] [stdout] | [INFO] [stdout] 790 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 790 | # [doc = "`core class PackedScene` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packedscene.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedScene inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedScene { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PackedScene { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl PackedScene { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedSceneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the scene file has nodes."] # [doc = ""] # [inline] pub fn can_instance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the `SceneState` representing the scene file contents."] # [doc = ""] # [inline] pub fn get_state (& self) -> Option < Ref < crate :: generated :: scene_state :: SceneState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_state :: SceneState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.\n# Default Arguments\n* `edit_state` - `0`"] # [doc = ""] # [inline] pub fn instance (& self , edit_state : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , edit_state) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Pack will ignore any sub-nodes not owned by given node. See [member Node.owner]."] # [doc = ""] # [inline] pub fn pack (& self , path : impl AsArg < crate :: generated :: node :: Node >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedSceneMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , path . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedScene { } unsafe impl GodotObject for PackedScene { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedScene" } } impl std :: ops :: Deref for PackedScene { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedScene { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedScene { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedScene { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedScene { } impl Instanciable for PackedScene { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedScene :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedSceneMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub pack : * mut sys :: godot_method_bind } impl PackedSceneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedSceneMethodTable = PackedSceneMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , pack : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedSceneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedScene\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:796:9412 [INFO] [stdout] | [INFO] [stdout] 796 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 796 | # [doc = "`core class VehicleBody` inherits `RigidBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vehiclebody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VehicleBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVehicleBody inherits methods from:\n - [RigidBody](struct.RigidBody.html)\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VehicleBody { this : RawObject < Self > , } impl VehicleBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VehicleBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn brake (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_brake ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to `true` and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the vehicle reversing."] # [doc = ""] # [inline] pub fn engine_force (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_engine_force ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to `true` will automatically be rotated."] # [doc = ""] # [inline] pub fn steering (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_steering ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn set_brake (& self , brake : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_brake ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brake) ; } } # [doc = "Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to `true` and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the vehicle reversing."] # [doc = ""] # [inline] pub fn set_engine_force (& self , engine_force : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_engine_force ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , engine_force) ; } } # [doc = "The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to `true` will automatically be rotated."] # [doc = ""] # [inline] pub fn set_steering (& self , steering : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_steering ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , steering) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VehicleBody { } unsafe impl GodotObject for VehicleBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VehicleBody" } } impl QueueFree for VehicleBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VehicleBody { type Target = crate :: generated :: rigid_body :: RigidBody ; # [inline] fn deref (& self) -> & crate :: generated :: rigid_body :: RigidBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VehicleBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: rigid_body :: RigidBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: rigid_body :: RigidBody > for VehicleBody { } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for VehicleBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for VehicleBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VehicleBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for VehicleBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for VehicleBody { } impl Instanciable for VehicleBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VehicleBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VehicleBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_brake : * mut sys :: godot_method_bind , pub get_engine_force : * mut sys :: godot_method_bind , pub get_steering : * mut sys :: godot_method_bind , pub set_brake : * mut sys :: godot_method_bind , pub set_engine_force : * mut sys :: godot_method_bind , pub set_steering : * mut sys :: godot_method_bind } impl VehicleBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VehicleBodyMethodTable = VehicleBodyMethodTable { class_constructor : None , get_brake : 0 as * mut sys :: godot_method_bind , get_engine_force : 0 as * mut sys :: godot_method_bind , get_steering : 0 as * mut sys :: godot_method_bind , set_brake : 0 as * mut sys :: godot_method_bind , set_engine_force : 0 as * mut sys :: godot_method_bind , set_steering : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VehicleBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VehicleBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_brake = (gd_api . godot_method_bind_get_method) (class_name , "get_brake\0" . as_ptr () as * const c_char) ; table . get_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "get_engine_force\0" . as_ptr () as * const c_char) ; table . get_steering = (gd_api . godot_method_bind_get_method) (class_name , "get_steering\0" . as_ptr () as * const c_char) ; table . set_brake = (gd_api . godot_method_bind_get_method) (class_name , "set_brake\0" . as_ptr () as * const c_char) ; table . set_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "set_engine_force\0" . as_ptr () as * const c_char) ; table . set_steering = (gd_api . godot_method_bind_get_method) (class_name , "set_steering\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:802:7986 [INFO] [stdout] | [INFO] [stdout] 802 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 802 | # [doc = "`tools class EditorExportPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorexportplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorExportPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorExportPlugin { this : RawObject < Self > , } impl EditorExportPlugin { # [doc = ""] # [doc = ""] # [inline] pub fn add_file (& self , path : impl Into < GodotString > , file : ByteArray , remap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_file ; let ret = crate :: icalls :: icallptr_void_str_bytearr_bool (method_bind , self . this . sys () . as_ptr () , path . into () , file , remap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_bundle_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_bundle_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_cpp_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_cpp_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.\n**Note:** For static libraries (*.a) works in same way as [method add_ios_framework].\nThis method should not be used for System libraries as they are already present on the device."] # [doc = ""] # [inline] pub fn add_ios_embedded_framework (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_embedded_framework ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project."] # [doc = ""] # [inline] pub fn add_ios_framework (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_framework ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_linker_flags (& self , flags : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_linker_flags ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , flags . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_plist_content (& self , plist_content : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_plist_content ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , plist_content . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_ios_project_static_lib (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_ios_project_static_lib ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_shared_object (& self , path : impl Into < GodotString > , tags : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . add_shared_object ; let ret = crate :: icalls :: icallptr_void_str_strarr (method_bind , self . this . sys () . as_ptr () , path . into () , tags) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn skip (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorExportPluginMethodTable :: get (get_api ()) . skip ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorExportPlugin { } unsafe impl GodotObject for EditorExportPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorExportPlugin" } } impl std :: ops :: Deref for EditorExportPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorExportPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorExportPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorExportPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorExportPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_file : * mut sys :: godot_method_bind , pub add_ios_bundle_file : * mut sys :: godot_method_bind , pub add_ios_cpp_code : * mut sys :: godot_method_bind , pub add_ios_embedded_framework : * mut sys :: godot_method_bind , pub add_ios_framework : * mut sys :: godot_method_bind , pub add_ios_linker_flags : * mut sys :: godot_method_bind , pub add_ios_plist_content : * mut sys :: godot_method_bind , pub add_ios_project_static_lib : * mut sys :: godot_method_bind , pub add_shared_object : * mut sys :: godot_method_bind , pub skip : * mut sys :: godot_method_bind } impl EditorExportPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorExportPluginMethodTable = EditorExportPluginMethodTable { class_constructor : None , add_file : 0 as * mut sys :: godot_method_bind , add_ios_bundle_file : 0 as * mut sys :: godot_method_bind , add_ios_cpp_code : 0 as * mut sys :: godot_method_bind , add_ios_embedded_framework : 0 as * mut sys :: godot_method_bind , add_ios_framework : 0 as * mut sys :: godot_method_bind , add_ios_linker_flags : 0 as * mut sys :: godot_method_bind , add_ios_plist_content : 0 as * mut sys :: godot_method_bind , add_ios_project_static_lib : 0 as * mut sys :: godot_method_bind , add_shared_object : 0 as * mut sys :: godot_method_bind , skip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorExportPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorExportPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_file = (gd_api . godot_method_bind_get_method) (class_name , "add_file\0" . as_ptr () as * const c_char) ; table . add_ios_bundle_file = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_bundle_file\0" . as_ptr () as * const c_char) ; table . add_ios_cpp_code = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_cpp_code\0" . as_ptr () as * const c_char) ; table . add_ios_embedded_framework = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_embedded_framework\0" . as_ptr () as * const c_char) ; table . add_ios_framework = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_framework\0" . as_ptr () as * const c_char) ; table . add_ios_linker_flags = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_linker_flags\0" . as_ptr () as * const c_char) ; table . add_ios_plist_content = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_plist_content\0" . as_ptr () as * const c_char) ; table . add_ios_project_static_lib = (gd_api . godot_method_bind_get_method) (class_name , "add_ios_project_static_lib\0" . as_ptr () as * const c_char) ; table . add_shared_object = (gd_api . godot_method_bind_get_method) (class_name , "add_shared_object\0" . as_ptr () as * const c_char) ; table . skip = (gd_api . godot_method_bind_get_method) (class_name , "skip\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:808:4298 [INFO] [stdout] | [INFO] [stdout] 808 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 808 | # [doc = "`core class ARVRCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRCamera { } unsafe impl GodotObject for ARVRCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRCamera" } } impl QueueFree for ARVRCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRCamera { } impl Instanciable for ARVRCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRCameraMethodTable = ARVRCameraMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:814:4661 [INFO] [stdout] | [INFO] [stdout] 814 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 814 | # [doc = "`core class AudioEffectAmplify` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectamplify.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectAmplify inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectAmplify { this : RawObject < Self > , } impl AudioEffectAmplify { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectAmplifyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectAmplifyMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectAmplify { } unsafe impl GodotObject for AudioEffectAmplify { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectAmplify" } } impl std :: ops :: Deref for AudioEffectAmplify { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectAmplify { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectAmplify { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectAmplify { } impl Instanciable for AudioEffectAmplify { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectAmplify :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectAmplifyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_volume_db : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind } impl AudioEffectAmplifyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectAmplifyMethodTable = AudioEffectAmplifyMethodTable { class_constructor : None , get_volume_db : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectAmplifyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectAmplify\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:820:8228 [INFO] [stdout] | [INFO] [stdout] 820 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 820 | # [doc = "`core class VisualShaderNodeVectorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const NORMALIZE : Function = Function (0i64) ; pub const SATURATE : Function = Function (1i64) ; pub const NEGATE : Function = Function (2i64) ; pub const RECIPROCAL : Function = Function (3i64) ; pub const RGB2HSV : Function = Function (4i64) ; pub const HSV2RGB : Function = Function (5i64) ; pub const ABS : Function = Function (6i64) ; pub const ACOS : Function = Function (7i64) ; pub const ACOSH : Function = Function (8i64) ; pub const ASIN : Function = Function (9i64) ; pub const ASINH : Function = Function (10i64) ; pub const ATAN : Function = Function (11i64) ; pub const ATANH : Function = Function (12i64) ; pub const CEIL : Function = Function (13i64) ; pub const COS : Function = Function (14i64) ; pub const COSH : Function = Function (15i64) ; pub const DEGREES : Function = Function (16i64) ; pub const EXP : Function = Function (17i64) ; pub const EXP2 : Function = Function (18i64) ; pub const FLOOR : Function = Function (19i64) ; pub const FRAC : Function = Function (20i64) ; pub const INVERSE_SQRT : Function = Function (21i64) ; pub const LOG : Function = Function (22i64) ; pub const LOG2 : Function = Function (23i64) ; pub const RADIANS : Function = Function (24i64) ; pub const ROUND : Function = Function (25i64) ; pub const ROUNDEVEN : Function = Function (26i64) ; pub const SIGN : Function = Function (27i64) ; pub const SIN : Function = Function (28i64) ; pub const SINH : Function = Function (29i64) ; pub const SQRT : Function = Function (30i64) ; pub const TAN : Function = Function (31i64) ; pub const TANH : Function = Function (32i64) ; pub const TRUNC : Function = Function (33i64) ; pub const ONEMINUS : Function = Function (34i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorFunc { pub const FUNC_ABS : i64 = 6i64 ; pub const FUNC_ACOS : i64 = 7i64 ; pub const FUNC_ACOSH : i64 = 8i64 ; pub const FUNC_ASIN : i64 = 9i64 ; pub const FUNC_ASINH : i64 = 10i64 ; pub const FUNC_ATAN : i64 = 11i64 ; pub const FUNC_ATANH : i64 = 12i64 ; pub const FUNC_CEIL : i64 = 13i64 ; pub const FUNC_COS : i64 = 14i64 ; pub const FUNC_COSH : i64 = 15i64 ; pub const FUNC_DEGREES : i64 = 16i64 ; pub const FUNC_EXP : i64 = 17i64 ; pub const FUNC_EXP2 : i64 = 18i64 ; pub const FUNC_FLOOR : i64 = 19i64 ; pub const FUNC_FRAC : i64 = 20i64 ; pub const FUNC_HSV2RGB : i64 = 5i64 ; pub const FUNC_INVERSE_SQRT : i64 = 21i64 ; pub const FUNC_LOG : i64 = 22i64 ; pub const FUNC_LOG2 : i64 = 23i64 ; pub const FUNC_NEGATE : i64 = 2i64 ; pub const FUNC_NORMALIZE : i64 = 0i64 ; pub const FUNC_ONEMINUS : i64 = 34i64 ; pub const FUNC_RADIANS : i64 = 24i64 ; pub const FUNC_RECIPROCAL : i64 = 3i64 ; pub const FUNC_RGB2HSV : i64 = 4i64 ; pub const FUNC_ROUND : i64 = 25i64 ; pub const FUNC_ROUNDEVEN : i64 = 26i64 ; pub const FUNC_SATURATE : i64 = 1i64 ; pub const FUNC_SIGN : i64 = 27i64 ; pub const FUNC_SIN : i64 = 28i64 ; pub const FUNC_SINH : i64 = 29i64 ; pub const FUNC_SQRT : i64 = 30i64 ; pub const FUNC_TAN : i64 = 31i64 ; pub const FUNC_TANH : i64 = 32i64 ; pub const FUNC_TRUNC : i64 = 33i64 ; } impl VisualShaderNodeVectorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The function to be performed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_func :: Function (ret) } } # [doc = "The function to be performed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorFunc { } unsafe impl GodotObject for VisualShaderNodeVectorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorFunc { } impl Instanciable for VisualShaderNodeVectorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorFuncMethodTable = VisualShaderNodeVectorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:826:8516 [INFO] [stdout] | [INFO] [stdout] 826 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 826 | # [doc = "`core class JSONRPC` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonrpc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`JSONRPC` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nJSONRPC inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONRPC { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ErrorCode (pub i64) ; impl ErrorCode { pub const PARSE_ERROR : ErrorCode = ErrorCode (- 32700i64) ; pub const INTERNAL_ERROR : ErrorCode = ErrorCode (- 32603i64) ; pub const INVALID_PARAMS : ErrorCode = ErrorCode (- 32602i64) ; pub const METHOD_NOT_FOUND : ErrorCode = ErrorCode (- 32601i64) ; pub const INVALID_REQUEST : ErrorCode = ErrorCode (- 32600i64) ; } impl From < i64 > for ErrorCode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ErrorCode > for i64 { # [inline] fn from (v : ErrorCode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl JSONRPC { pub const INTERNAL_ERROR : i64 = - 32603i64 ; pub const INVALID_PARAMS : i64 = - 32602i64 ; pub const INVALID_REQUEST : i64 = - 32600i64 ; pub const METHOD_NOT_FOUND : i64 = - 32601i64 ; pub const PARSE_ERROR : i64 = - 32700i64 ; } impl JSONRPC { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONRPCMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_notification (& self , method : impl Into < GodotString > , params : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_notification ; let ret = crate :: icalls :: icallptr_dict_str_var (method_bind , self . this . sys () . as_ptr () , method . into () , params . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_request (& self , method : impl Into < GodotString > , params : impl OwnedToVariant , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_request ; let ret = crate :: icalls :: icallptr_dict_str_var_var (method_bind , self . this . sys () . as_ptr () , method . into () , params . owned_to_variant () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_response (& self , result : impl OwnedToVariant , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_response ; let ret = crate :: icalls :: icallptr_dict_var_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `id` - `null`"] # [doc = ""] # [inline] pub fn make_response_error (& self , code : i64 , message : impl Into < GodotString > , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_response_error ; let ret = crate :: icalls :: icallptr_dict_i64_str_var (method_bind , self . this . sys () . as_ptr () , code , message . into () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `recurse` - `false`"] # [doc = ""] # [inline] pub fn process_action (& self , action : impl OwnedToVariant , recurse : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . process_action ; let ret = crate :: icalls :: icallptr_var_var_bool (method_bind , self . this . sys () . as_ptr () , action . owned_to_variant () , recurse) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn process_string (& self , action : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . process_string ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_scope (& self , scope : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . set_scope ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , scope . into () , target . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONRPC { } unsafe impl GodotObject for JSONRPC { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JSONRPC" } } impl std :: ops :: Deref for JSONRPC { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONRPC { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONRPC { } impl Instanciable for JSONRPC { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONRPC :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONRPCMethodTable { pub class_constructor : sys :: godot_class_constructor , pub make_notification : * mut sys :: godot_method_bind , pub make_request : * mut sys :: godot_method_bind , pub make_response : * mut sys :: godot_method_bind , pub make_response_error : * mut sys :: godot_method_bind , pub process_action : * mut sys :: godot_method_bind , pub process_string : * mut sys :: godot_method_bind , pub set_scope : * mut sys :: godot_method_bind } impl JSONRPCMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONRPCMethodTable = JSONRPCMethodTable { class_constructor : None , make_notification : 0 as * mut sys :: godot_method_bind , make_request : 0 as * mut sys :: godot_method_bind , make_response : 0 as * mut sys :: godot_method_bind , make_response_error : 0 as * mut sys :: godot_method_bind , process_action : 0 as * mut sys :: godot_method_bind , process_string : 0 as * mut sys :: godot_method_bind , set_scope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONRPCMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONRPC\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . make_notification = (gd_api . godot_method_bind_get_method) (class_name , "make_notification\0" . as_ptr () as * const c_char) ; table . make_request = (gd_api . godot_method_bind_get_method) (class_name , "make_request\0" . as_ptr () as * const c_char) ; table . make_response = (gd_api . godot_method_bind_get_method) (class_name , "make_response\0" . as_ptr () as * const c_char) ; table . make_response_error = (gd_api . godot_method_bind_get_method) (class_name , "make_response_error\0" . as_ptr () as * const c_char) ; table . process_action = (gd_api . godot_method_bind_get_method) (class_name , "process_action\0" . as_ptr () as * const c_char) ; table . process_string = (gd_api . godot_method_bind_get_method) (class_name , "process_string\0" . as_ptr () as * const c_char) ; table . set_scope = (gd_api . godot_method_bind_get_method) (class_name , "set_scope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:838:46528 [INFO] [stdout] | [INFO] [stdout] 838 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 838 | # [doc = "`core class PopupMenu` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupmenu.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupMenu` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupMenu inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupMenu { this : RawObject < Self > , } impl PopupMenu { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupMenuMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new checkable item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new checkable item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_item], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_shortcut], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new multistate item with text `label`.\nContrarily to normal binary items, multistate items can have more than two states, as defined by `max_states`. Each press or activate of the item will increase the state by one. The default value is defined by `default_state`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `default_state` - `0`\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_multistate_item (& self , label : impl Into < GodotString > , max_states : i64 , default_state : i64 , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_multistate_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , max_states , default_state , id , accel) ; } } # [doc = "Adds a new radio check button with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_radio_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_radio_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a separator between items. Separators also occupy an index.\n# Default Arguments\n* `label` - `\"\"`"] # [doc = ""] # [inline] pub fn add_separator (& self , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_separator ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id) ; } } # [doc = "Adds a [ShortCut].\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The `submenu` argument is the name of the child [PopupMenu] node that will be shown when the item is clicked.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_submenu_item (& self , label : impl Into < GodotString > , submenu : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , submenu . into () , id) ; } } # [doc = "Removes all items from the [PopupMenu]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn allow_search (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_allow_search ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_current_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn get_item_accelerator (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_accelerator ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the number of items in the [PopupMenu]."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the id of the item at index `idx`. `id` can be manually assigned, while index can not."] # [doc = ""] # [inline] pub fn get_item_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the index of the item containing the specified `id`. Index is automatically assigned to each item by the engine. Index can not be set manually."] # [doc = ""] # [inline] pub fn get_item_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the [ShortCut] associated with the specified `idx` item."] # [doc = ""] # [inline] pub fn get_item_shortcut (& self , idx : i64) -> Option < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_shortcut ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the submenu name of the item at index `idx`. See [method add_submenu_item] for more info on how to add a submenu."] # [doc = ""] # [inline] pub fn get_item_submenu (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_submenu ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the tooltip associated with the specified index index `idx`."] # [doc = ""] # [inline] pub fn get_item_tooltip (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn submenu_popup_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn is_hide_on_checkable_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_state_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the popup will be hidden when the window loses focus or not."] # [doc = ""] # [inline] pub fn is_hide_on_window_lose_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checkable in some way, i.e. if it has a checkbox or radio button.\n**Note:** Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn is_item_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checked."] # [doc = ""] # [inline] pub fn is_item_checked (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checked ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is disabled. When it is disabled it can't be selected, or its action invoked.\nSee [method set_item_disabled] for more info on how to disable an item."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` has radio button-style checkability.\n**Note:** This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups."] # [doc = ""] # [inline] pub fn is_item_radio_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_radio_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator."] # [doc = ""] # [inline] pub fn is_item_separator (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_separator ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the specified item's shortcut is disabled."] # [doc = ""] # [inline] pub fn is_item_shortcut_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Removes the item at index `idx` from the menu.\n**Note:** The indices of items after the removed item will be shifted by one."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn set_allow_search (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_allow_search ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn set_hide_on_checkable_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_state_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Hides the [PopupMenu] when the window loses focus."] # [doc = ""] # [inline] pub fn set_hide_on_window_lose_focus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn set_item_accelerator (& self , idx : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_accelerator ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , accel) ; } } # [doc = "Sets whether the item at index `idx` has a checkbox. If `false`, sets the type of the item to plain text.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn set_item_as_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the type of the item at the specified index `idx` to radio button. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_radio_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_radio_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Mark the item at index `idx` as a separator, which means that it would be displayed as a line. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_separator (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_separator ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the checkstate status of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_checked (& self , idx : i64 , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_checked ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , checked) ; } } # [doc = "Enables/disables the item at index `idx`. When it is disabled, it can't be selected and its action can't be invoked."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Replaces the [Texture] icon of the specified `idx`."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets the `id` of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_id (& self , idx : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_id ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , id) ; } } # [doc = "Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn set_item_multistate (& self , idx : i64 , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , state) ; } } # [doc = "Sets a [ShortCut] for the specified item `idx`.\n# Default Arguments\n* `global` - `false`"] # [doc = ""] # [inline] pub fn set_item_shortcut (& self , idx : i64 , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut ; let ret = crate :: icalls :: icallptr_void_i64_obj_bool (method_bind , self . this . sys () . as_ptr () , idx , shortcut . as_arg_ptr () , global) ; } } # [doc = "Disables the [ShortCut] of the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_shortcut_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets the submenu of the item at index `idx`. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked."] # [doc = ""] # [inline] pub fn set_item_submenu (& self , idx : i64 , submenu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_submenu ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , submenu . into ()) ; } } # [doc = "Sets the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } # [doc = "Sets the [String] tooltip of the item at the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_tooltip (& self , idx : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , tooltip . into ()) ; } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn set_submenu_popup_delay (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = "Toggles the check state of the item of the specified index `idx`."] # [doc = ""] # [inline] pub fn toggle_item_checked (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_checked ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Cycle to the next state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn toggle_item_multistate (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupMenu { } unsafe impl GodotObject for PopupMenu { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupMenu" } } impl QueueFree for PopupMenu { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupMenu { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupMenu { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupMenu { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupMenu { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupMenu { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupMenu { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupMenu { } impl Instanciable for PopupMenu { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupMenu :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupMenuMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_check_item : * mut sys :: godot_method_bind , pub add_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_check_item : * mut sys :: godot_method_bind , pub add_icon_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_shortcut : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub add_multistate_item : * mut sys :: godot_method_bind , pub add_radio_check_item : * mut sys :: godot_method_bind , pub add_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_separator : * mut sys :: godot_method_bind , pub add_shortcut : * mut sys :: godot_method_bind , pub add_submenu_item : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_allow_search : * mut sys :: godot_method_bind , pub get_current_index : * mut sys :: godot_method_bind , pub get_item_accelerator : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_id : * mut sys :: godot_method_bind , pub get_item_index : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_shortcut : * mut sys :: godot_method_bind , pub get_item_submenu : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_item_tooltip : * mut sys :: godot_method_bind , pub get_submenu_popup_delay : * mut sys :: godot_method_bind , pub is_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub is_item_checkable : * mut sys :: godot_method_bind , pub is_item_checked : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub is_item_radio_checkable : * mut sys :: godot_method_bind , pub is_item_separator : * mut sys :: godot_method_bind , pub is_item_shortcut_disabled : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub set_allow_search : * mut sys :: godot_method_bind , pub set_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub set_item_accelerator : * mut sys :: godot_method_bind , pub set_item_as_checkable : * mut sys :: godot_method_bind , pub set_item_as_radio_checkable : * mut sys :: godot_method_bind , pub set_item_as_separator : * mut sys :: godot_method_bind , pub set_item_checked : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_id : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_multistate : * mut sys :: godot_method_bind , pub set_item_shortcut : * mut sys :: godot_method_bind , pub set_item_shortcut_disabled : * mut sys :: godot_method_bind , pub set_item_submenu : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind , pub set_item_tooltip : * mut sys :: godot_method_bind , pub set_submenu_popup_delay : * mut sys :: godot_method_bind , pub toggle_item_checked : * mut sys :: godot_method_bind , pub toggle_item_multistate : * mut sys :: godot_method_bind } impl PopupMenuMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupMenuMethodTable = PopupMenuMethodTable { class_constructor : None , add_check_item : 0 as * mut sys :: godot_method_bind , add_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_check_item : 0 as * mut sys :: godot_method_bind , add_icon_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_shortcut : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , add_multistate_item : 0 as * mut sys :: godot_method_bind , add_radio_check_item : 0 as * mut sys :: godot_method_bind , add_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_separator : 0 as * mut sys :: godot_method_bind , add_shortcut : 0 as * mut sys :: godot_method_bind , add_submenu_item : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_allow_search : 0 as * mut sys :: godot_method_bind , get_current_index : 0 as * mut sys :: godot_method_bind , get_item_accelerator : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_id : 0 as * mut sys :: godot_method_bind , get_item_index : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_shortcut : 0 as * mut sys :: godot_method_bind , get_item_submenu : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_item_tooltip : 0 as * mut sys :: godot_method_bind , get_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , is_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , is_item_checkable : 0 as * mut sys :: godot_method_bind , is_item_checked : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , is_item_radio_checkable : 0 as * mut sys :: godot_method_bind , is_item_separator : 0 as * mut sys :: godot_method_bind , is_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , set_allow_search : 0 as * mut sys :: godot_method_bind , set_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , set_item_accelerator : 0 as * mut sys :: godot_method_bind , set_item_as_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_radio_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_separator : 0 as * mut sys :: godot_method_bind , set_item_checked : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_id : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_multistate : 0 as * mut sys :: godot_method_bind , set_item_shortcut : 0 as * mut sys :: godot_method_bind , set_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , set_item_submenu : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind , set_item_tooltip : 0 as * mut sys :: godot_method_bind , set_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , toggle_item_checked : 0 as * mut sys :: godot_method_bind , toggle_item_multistate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupMenuMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupMenu\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_check_item\0" . as_ptr () as * const c_char) ; table . add_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_shortcut\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . add_multistate_item = (gd_api . godot_method_bind_get_method) (class_name , "add_multistate_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_separator = (gd_api . godot_method_bind_get_method) (class_name , "add_separator\0" . as_ptr () as * const c_char) ; table . add_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_shortcut\0" . as_ptr () as * const c_char) ; table . add_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_submenu_item\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_search\0" . as_ptr () as * const c_char) ; table . get_current_index = (gd_api . godot_method_bind_get_method) (class_name , "get_current_index\0" . as_ptr () as * const c_char) ; table . get_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "get_item_accelerator\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_id = (gd_api . godot_method_bind_get_method) (class_name , "get_item_id\0" . as_ptr () as * const c_char) ; table . get_item_index = (gd_api . godot_method_bind_get_method) (class_name , "get_item_index\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shortcut\0" . as_ptr () as * const c_char) ; table . get_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "get_item_submenu\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_item_tooltip\0" . as_ptr () as * const c_char) ; table . get_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . is_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . is_item_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checkable\0" . as_ptr () as * const c_char) ; table . is_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checked\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . is_item_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_radio_checkable\0" . as_ptr () as * const c_char) ; table . is_item_separator = (gd_api . godot_method_bind_get_method) (class_name , "is_item_separator\0" . as_ptr () as * const c_char) ; table . is_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . set_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_search\0" . as_ptr () as * const c_char) ; table . set_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . set_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_accelerator\0" . as_ptr () as * const c_char) ; table . set_item_as_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_radio_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_separator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_separator\0" . as_ptr () as * const c_char) ; table . set_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_item_checked\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_id = (gd_api . godot_method_bind_get_method) (class_name , "set_item_id\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "set_item_multistate\0" . as_ptr () as * const c_char) ; table . set_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut\0" . as_ptr () as * const c_char) ; table . set_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . set_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "set_item_submenu\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; table . set_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip\0" . as_ptr () as * const c_char) ; table . set_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . toggle_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_checked\0" . as_ptr () as * const c_char) ; table . toggle_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_multistate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:844:8119 [INFO] [stdout] | [INFO] [stdout] 844 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 844 | # [doc = "`core class CylinderMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindermesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderMesh { this : RawObject < Self > , } impl CylinderMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn bottom_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_bottom_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn top_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . get_top_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bottom radius of the cylinder."] # [doc = ""] # [inline] pub fn set_bottom_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_bottom_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Full height of the cylinder."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "Number of radial segments on the cylinder."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Number of edge rings along the height of the cylinder."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } # [doc = "Top radius of the cylinder."] # [doc = ""] # [inline] pub fn set_top_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderMeshMethodTable :: get (get_api ()) . set_top_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderMesh { } unsafe impl GodotObject for CylinderMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderMesh" } } impl std :: ops :: Deref for CylinderMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderMesh { } impl Instanciable for CylinderMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bottom_radius : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub get_top_radius : * mut sys :: godot_method_bind , pub set_bottom_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind , pub set_top_radius : * mut sys :: godot_method_bind } impl CylinderMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderMeshMethodTable = CylinderMeshMethodTable { class_constructor : None , get_bottom_radius : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , get_top_radius : 0 as * mut sys :: godot_method_bind , set_bottom_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind , set_top_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_bottom_radius\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . get_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_top_radius\0" . as_ptr () as * const c_char) ; table . set_bottom_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; table . set_top_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_top_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:850:40845 [INFO] [stdout] | [INFO] [stdout] 850 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 850 | # [doc = "`core class Image` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_image.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nImage inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Image { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlphaMode (pub i64) ; impl AlphaMode { pub const NONE : AlphaMode = AlphaMode (0i64) ; pub const BIT : AlphaMode = AlphaMode (1i64) ; pub const BLEND : AlphaMode = AlphaMode (2i64) ; } impl From < i64 > for AlphaMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlphaMode > for i64 { # [inline] fn from (v : AlphaMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressMode (pub i64) ; impl CompressMode { pub const S3TC : CompressMode = CompressMode (0i64) ; pub const PVRTC2 : CompressMode = CompressMode (1i64) ; pub const PVRTC4 : CompressMode = CompressMode (2i64) ; pub const ETC : CompressMode = CompressMode (3i64) ; pub const ETC2 : CompressMode = CompressMode (4i64) ; } impl From < i64 > for CompressMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressMode > for i64 { # [inline] fn from (v : CompressMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressSource (pub i64) ; impl CompressSource { pub const GENERIC : CompressSource = CompressSource (0i64) ; pub const SRGB : CompressSource = CompressSource (1i64) ; pub const NORMAL : CompressSource = CompressSource (2i64) ; } impl From < i64 > for CompressSource { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressSource > for i64 { # [inline] fn from (v : CompressSource) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Format (pub i64) ; impl Format { pub const L8 : Format = Format (0i64) ; pub const LA8 : Format = Format (1i64) ; pub const R8 : Format = Format (2i64) ; pub const RG8 : Format = Format (3i64) ; pub const RGB8 : Format = Format (4i64) ; pub const RGBA8 : Format = Format (5i64) ; pub const RGBA4444 : Format = Format (6i64) ; pub const RGBA5551 : Format = Format (7i64) ; pub const RF : Format = Format (8i64) ; pub const RGF : Format = Format (9i64) ; pub const RGBF : Format = Format (10i64) ; pub const RGBAF : Format = Format (11i64) ; pub const RH : Format = Format (12i64) ; pub const RGH : Format = Format (13i64) ; pub const RGBH : Format = Format (14i64) ; pub const RGBAH : Format = Format (15i64) ; pub const RGBE9995 : Format = Format (16i64) ; pub const DXT1 : Format = Format (17i64) ; pub const DXT3 : Format = Format (18i64) ; pub const DXT5 : Format = Format (19i64) ; pub const RGTC_R : Format = Format (20i64) ; pub const RGTC_RG : Format = Format (21i64) ; pub const BPTC_RGBA : Format = Format (22i64) ; pub const BPTC_RGBF : Format = Format (23i64) ; pub const BPTC_RGBFU : Format = Format (24i64) ; pub const PVRTC2 : Format = Format (25i64) ; pub const PVRTC2A : Format = Format (26i64) ; pub const PVRTC4 : Format = Format (27i64) ; pub const PVRTC4A : Format = Format (28i64) ; pub const ETC : Format = Format (29i64) ; pub const ETC2_R11 : Format = Format (30i64) ; pub const ETC2_R11S : Format = Format (31i64) ; pub const ETC2_RG11 : Format = Format (32i64) ; pub const ETC2_RG11S : Format = Format (33i64) ; pub const ETC2_RGB8 : Format = Format (34i64) ; pub const ETC2_RGBA8 : Format = Format (35i64) ; pub const ETC2_RGB8A1 : Format = Format (36i64) ; pub const MAX : Format = Format (37i64) ; } impl From < i64 > for Format { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Format > for i64 { # [inline] fn from (v : Format) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Interpolation (pub i64) ; impl Interpolation { pub const NEAREST : Interpolation = Interpolation (0i64) ; pub const BILINEAR : Interpolation = Interpolation (1i64) ; pub const CUBIC : Interpolation = Interpolation (2i64) ; pub const TRILINEAR : Interpolation = Interpolation (3i64) ; pub const LANCZOS : Interpolation = Interpolation (4i64) ; } impl From < i64 > for Interpolation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Interpolation > for i64 { # [inline] fn from (v : Interpolation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Image { pub const ALPHA_BIT : i64 = 1i64 ; pub const ALPHA_BLEND : i64 = 2i64 ; pub const ALPHA_NONE : i64 = 0i64 ; pub const COMPRESS_ETC : i64 = 3i64 ; pub const COMPRESS_ETC2 : i64 = 4i64 ; pub const COMPRESS_PVRTC2 : i64 = 1i64 ; pub const COMPRESS_PVRTC4 : i64 = 2i64 ; pub const COMPRESS_S3TC : i64 = 0i64 ; pub const COMPRESS_SOURCE_GENERIC : i64 = 0i64 ; pub const COMPRESS_SOURCE_NORMAL : i64 = 2i64 ; pub const COMPRESS_SOURCE_SRGB : i64 = 1i64 ; pub const FORMAT_BPTC_RGBA : i64 = 22i64 ; pub const FORMAT_BPTC_RGBF : i64 = 23i64 ; pub const FORMAT_BPTC_RGBFU : i64 = 24i64 ; pub const FORMAT_DXT1 : i64 = 17i64 ; pub const FORMAT_DXT3 : i64 = 18i64 ; pub const FORMAT_DXT5 : i64 = 19i64 ; pub const FORMAT_ETC : i64 = 29i64 ; pub const FORMAT_ETC2_R11 : i64 = 30i64 ; pub const FORMAT_ETC2_R11S : i64 = 31i64 ; pub const FORMAT_ETC2_RG11 : i64 = 32i64 ; pub const FORMAT_ETC2_RG11S : i64 = 33i64 ; pub const FORMAT_ETC2_RGB8 : i64 = 34i64 ; pub const FORMAT_ETC2_RGB8A1 : i64 = 36i64 ; pub const FORMAT_ETC2_RGBA8 : i64 = 35i64 ; pub const FORMAT_L8 : i64 = 0i64 ; pub const FORMAT_LA8 : i64 = 1i64 ; pub const FORMAT_MAX : i64 = 37i64 ; pub const FORMAT_PVRTC2 : i64 = 25i64 ; pub const FORMAT_PVRTC2A : i64 = 26i64 ; pub const FORMAT_PVRTC4 : i64 = 27i64 ; pub const FORMAT_PVRTC4A : i64 = 28i64 ; pub const FORMAT_R8 : i64 = 2i64 ; pub const FORMAT_RF : i64 = 8i64 ; pub const FORMAT_RG8 : i64 = 3i64 ; pub const FORMAT_RGB8 : i64 = 4i64 ; pub const FORMAT_RGBA4444 : i64 = 6i64 ; pub const FORMAT_RGBA5551 : i64 = 7i64 ; pub const FORMAT_RGBA8 : i64 = 5i64 ; pub const FORMAT_RGBAF : i64 = 11i64 ; pub const FORMAT_RGBAH : i64 = 15i64 ; pub const FORMAT_RGBE9995 : i64 = 16i64 ; pub const FORMAT_RGBF : i64 = 10i64 ; pub const FORMAT_RGBH : i64 = 14i64 ; pub const FORMAT_RGF : i64 = 9i64 ; pub const FORMAT_RGH : i64 = 13i64 ; pub const FORMAT_RGTC_R : i64 = 20i64 ; pub const FORMAT_RGTC_RG : i64 = 21i64 ; pub const FORMAT_RH : i64 = 12i64 ; pub const INTERPOLATE_BILINEAR : i64 = 1i64 ; pub const INTERPOLATE_CUBIC : i64 = 2i64 ; pub const INTERPOLATE_LANCZOS : i64 = 4i64 ; pub const INTERPOLATE_NEAREST : i64 = 0i64 ; pub const INTERPOLATE_TRILINEAR : i64 = 3i64 ; pub const MAX_HEIGHT : i64 = 16384i64 ; pub const MAX_WIDTH : i64 = 16384i64 ; } impl Image { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImageMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Alpha-blends `src_rect` from `src` image to this image at coordinates `dest`."] # [doc = ""] # [inline] pub fn blend_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Alpha-blends `src_rect` from `src` image to this image using `mask` image at coordinates `dst`. Alpha channels are required for both `src` and `mask`. `dst` pixels and `src` pixels will blend if the corresponding mask pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blend_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Copies `src_rect` from `src` image to this image at coordinates `dst`."] # [doc = ""] # [inline] pub fn blit_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Blits `src_rect` area from `src` image to this image at the coordinates given by `dst`. `src` pixel is copied onto `dst` if the corresponding `mask` pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blit_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-pixel, while a normalmap provides a normal direction per pixel.\n# Default Arguments\n* `bump_scale` - `1.0`"] # [doc = ""] # [inline] pub fn bumpmap_to_normalmap (& self , bump_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . bumpmap_to_normalmap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_scale) ; } } # [doc = "Removes the image's mipmaps."] # [doc = ""] # [inline] pub fn clear_mipmaps (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . clear_mipmaps ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Compresses the image to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available. See [enum CompressMode] and [enum CompressSource] constants."] # [doc = ""] # [inline] pub fn compress (& self , mode : i64 , source : i64 , lossy_quality : f64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . compress ; let ret = crate :: icalls :: icallptr_i64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , mode , source , lossy_quality) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Converts the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn convert (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . convert ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Copies `src` image to this image."] # [doc = ""] # [inline] pub fn copy_from (& self , src : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . copy_from ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr ()) ; } } # [doc = "Creates an empty image of given size and format. See [enum Format] constants. If `use_mipmaps` is `true` then generate mipmaps for this image. See the [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64 (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format) ; } } # [doc = "Creates a new image of given size and format. See [enum Format] constants. Fills the image with the given raw data. If `use_mipmaps` is `true` then loads mipmaps for this image from `data`. See [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create_from_data (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create_from_data ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64_bytearr (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format , data) ; } } # [doc = "Crops the image to the given `width` and `height`. If the specified size is larger than the current size, the extra area is filled with black pixels."] # [doc = ""] # [inline] pub fn crop (& self , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . crop ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; } } # [doc = "Decompresses the image if it is compressed. Returns an error if decompress function is not available."] # [doc = ""] # [inline] pub fn decompress (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . decompress ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns [constant ALPHA_BLEND] if the image has data for alpha values. Returns [constant ALPHA_BIT] if all the alpha values are stored in a single bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."] # [doc = ""] # [inline] pub fn detect_alpha (& self) -> crate :: generated :: image :: AlphaMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . detect_alpha ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: AlphaMode (ret) } } # [doc = "Stretches the image and enlarges it by a factor of 2. No interpolation is done."] # [doc = ""] # [inline] pub fn expand_x2_hq2x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . expand_x2_hq2x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Fills the image with a given [Color]."] # [doc = ""] # [inline] pub fn fill (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fill ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Blends low-alpha pixels with nearby pixels."] # [doc = ""] # [inline] pub fn fix_alpha_edges (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fix_alpha_edges ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image horizontally."] # [doc = ""] # [inline] pub fn flip_x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image vertically."] # [doc = ""] # [inline] pub fn flip_y (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_y ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.\n# Default Arguments\n* `renormalize` - `false`"] # [doc = ""] # [inline] pub fn generate_mipmaps (& self , renormalize : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . generate_mipmaps ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , renormalize) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns a copy of the image's raw data."] # [doc = ""] # [inline] pub fn get_data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the image's height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset where the image's mipmap with index `mipmap` is stored in the `data` dictionary."] # [doc = ""] # [inline] pub fn get_mipmap_offset (& self , mipmap : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_mipmap_offset ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , mipmap) ; ret as _ } } # [doc = "Returns the color of the pixel at `(x, y)` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixelv], but two integer arguments instead of a Vector2 argument."] # [doc = ""] # [inline] pub fn get_pixel (& self , x : i64 , y : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixel ; let ret = crate :: icalls :: icallptr_color_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "Returns the color of the pixel at `src` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixel], but with a Vector2 argument instead of two integer arguments."] # [doc = ""] # [inline] pub fn get_pixelv (& self , src : Vector2) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixelv ; let ret = crate :: icalls :: icallptr_color_vec2 (method_bind , self . this . sys () . as_ptr () , src) ; mem :: transmute (ret) } } # [doc = "Returns a new image that is a copy of the image's area specified with `rect`."] # [doc = ""] # [inline] pub fn get_rect (& self , rect : Rect2) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_obj_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the image's size (width and height)."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a [Rect2] enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the image's width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has generated mipmaps."] # [doc = ""] # [inline] pub fn has_mipmaps (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . has_mipmaps ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image is compressed."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has no data."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if all the image's pixels have an alpha value of 0. Returns `false` if any pixel has an alpha value higher than 0."] # [doc = ""] # [inline] pub fn is_invisible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_invisible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Loads an image from file `path`. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn load_bmp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_bmp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a JPEG file."] # [doc = ""] # [inline] pub fn load_jpg_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_jpg_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a PNG file."] # [doc = ""] # [inline] pub fn load_png_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_png_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a TGA file."] # [doc = ""] # [inline] pub fn load_tga_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_tga_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a WebP file."] # [doc = ""] # [inline] pub fn load_webp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_webp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Locks the data for reading and writing access. Sends an error to the console if the image is not locked when reading or writing a pixel."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count."] # [doc = ""] # [inline] pub fn normalmap_to_xy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . normalmap_to_xy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Multiplies color values with alpha values. Resulting color values for a pixel are `(color * alpha)/256`."] # [doc = ""] # [inline] pub fn premultiply_alpha (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . premultiply_alpha ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resizes the image to the given `width` and `height`. New pixels are calculated using `interpolation`. See `interpolation` constants.\n# Default Arguments\n* `interpolation` - `1`"] # [doc = ""] # [inline] pub fn resize (& self , width : i64 , height : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , interpolation) ; } } # [doc = "Resizes the image to the nearest power of 2 for the width and height. If `square` is `true` then set width and height to be the same.\n# Default Arguments\n* `square` - `false`"] # [doc = ""] # [inline] pub fn resize_to_po2 (& self , square : bool , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize_to_po2 ; let ret = crate :: icalls :: icallptr_void_bool_i64 (method_bind , self . this . sys () . as_ptr () , square , interpolation) ; } } # [doc = "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."] # [doc = ""] # [inline] pub fn rgbe_to_srgb (& self) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . rgbe_to_srgb ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Saves the image as an EXR file to `path`. If `grayscale` is `true` and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.\n# Default Arguments\n* `grayscale` - `false`"] # [doc = ""] # [inline] pub fn save_exr (& self , path : impl Into < GodotString > , grayscale : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_exr ; let ret = crate :: icalls :: icallptr_i64_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , grayscale) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the image as a PNG file to `path`."] # [doc = ""] # [inline] pub fn save_png (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn save_png_to_buffer (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png_to_buffer ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(x, y)` if the image is locked. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixel(x, y, color) # Works\nimg.unlock()\nimg.set_pixel(x, y, color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixel (& self , x : i64 , y : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixel ; let ret = crate :: icalls :: icallptr_void_i64_i64_color (method_bind , self . this . sys () . as_ptr () , x , y , color) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(dst.x, dst.y)` if the image is locked. Note that the `dst` values must be integers. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixelv(Vector2(x, y), color) # Works\nimg.unlock()\nimg.set_pixelv(Vector2(x, y), color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixelv (& self , dst : Vector2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixelv ; let ret = crate :: icalls :: icallptr_void_vec2_color (method_bind , self . this . sys () . as_ptr () , dst , color) ; } } # [doc = "Shrinks the image by a factor of 2."] # [doc = ""] # [inline] pub fn shrink_x2 (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . shrink_x2 ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the raw data from the sRGB colorspace to a linear scale."] # [doc = ""] # [inline] pub fn srgb_to_linear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . srgb_to_linear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unlocks the data and prevents changes."] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Image { } unsafe impl GodotObject for Image { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Image" } } impl std :: ops :: Deref for Image { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Image { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Image { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Image { } unsafe impl SubClass < crate :: generated :: object :: Object > for Image { } impl Instanciable for Image { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Image :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImageMethodTable { pub class_constructor : sys :: godot_class_constructor , pub blend_rect : * mut sys :: godot_method_bind , pub blend_rect_mask : * mut sys :: godot_method_bind , pub blit_rect : * mut sys :: godot_method_bind , pub blit_rect_mask : * mut sys :: godot_method_bind , pub bumpmap_to_normalmap : * mut sys :: godot_method_bind , pub clear_mipmaps : * mut sys :: godot_method_bind , pub compress : * mut sys :: godot_method_bind , pub convert : * mut sys :: godot_method_bind , pub copy_from : * mut sys :: godot_method_bind , pub create : * mut sys :: godot_method_bind , pub create_from_data : * mut sys :: godot_method_bind , pub crop : * mut sys :: godot_method_bind , pub decompress : * mut sys :: godot_method_bind , pub detect_alpha : * mut sys :: godot_method_bind , pub expand_x2_hq2x : * mut sys :: godot_method_bind , pub fill : * mut sys :: godot_method_bind , pub fix_alpha_edges : * mut sys :: godot_method_bind , pub flip_x : * mut sys :: godot_method_bind , pub flip_y : * mut sys :: godot_method_bind , pub generate_mipmaps : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_mipmap_offset : * mut sys :: godot_method_bind , pub get_pixel : * mut sys :: godot_method_bind , pub get_pixelv : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub has_mipmaps : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub is_invisible : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_bmp_from_buffer : * mut sys :: godot_method_bind , pub load_jpg_from_buffer : * mut sys :: godot_method_bind , pub load_png_from_buffer : * mut sys :: godot_method_bind , pub load_tga_from_buffer : * mut sys :: godot_method_bind , pub load_webp_from_buffer : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub normalmap_to_xy : * mut sys :: godot_method_bind , pub premultiply_alpha : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub resize_to_po2 : * mut sys :: godot_method_bind , pub rgbe_to_srgb : * mut sys :: godot_method_bind , pub save_exr : * mut sys :: godot_method_bind , pub save_png : * mut sys :: godot_method_bind , pub save_png_to_buffer : * mut sys :: godot_method_bind , pub set_pixel : * mut sys :: godot_method_bind , pub set_pixelv : * mut sys :: godot_method_bind , pub shrink_x2 : * mut sys :: godot_method_bind , pub srgb_to_linear : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl ImageMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImageMethodTable = ImageMethodTable { class_constructor : None , blend_rect : 0 as * mut sys :: godot_method_bind , blend_rect_mask : 0 as * mut sys :: godot_method_bind , blit_rect : 0 as * mut sys :: godot_method_bind , blit_rect_mask : 0 as * mut sys :: godot_method_bind , bumpmap_to_normalmap : 0 as * mut sys :: godot_method_bind , clear_mipmaps : 0 as * mut sys :: godot_method_bind , compress : 0 as * mut sys :: godot_method_bind , convert : 0 as * mut sys :: godot_method_bind , copy_from : 0 as * mut sys :: godot_method_bind , create : 0 as * mut sys :: godot_method_bind , create_from_data : 0 as * mut sys :: godot_method_bind , crop : 0 as * mut sys :: godot_method_bind , decompress : 0 as * mut sys :: godot_method_bind , detect_alpha : 0 as * mut sys :: godot_method_bind , expand_x2_hq2x : 0 as * mut sys :: godot_method_bind , fill : 0 as * mut sys :: godot_method_bind , fix_alpha_edges : 0 as * mut sys :: godot_method_bind , flip_x : 0 as * mut sys :: godot_method_bind , flip_y : 0 as * mut sys :: godot_method_bind , generate_mipmaps : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_mipmap_offset : 0 as * mut sys :: godot_method_bind , get_pixel : 0 as * mut sys :: godot_method_bind , get_pixelv : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , has_mipmaps : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , is_invisible : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_bmp_from_buffer : 0 as * mut sys :: godot_method_bind , load_jpg_from_buffer : 0 as * mut sys :: godot_method_bind , load_png_from_buffer : 0 as * mut sys :: godot_method_bind , load_tga_from_buffer : 0 as * mut sys :: godot_method_bind , load_webp_from_buffer : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , normalmap_to_xy : 0 as * mut sys :: godot_method_bind , premultiply_alpha : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , resize_to_po2 : 0 as * mut sys :: godot_method_bind , rgbe_to_srgb : 0 as * mut sys :: godot_method_bind , save_exr : 0 as * mut sys :: godot_method_bind , save_png : 0 as * mut sys :: godot_method_bind , save_png_to_buffer : 0 as * mut sys :: godot_method_bind , set_pixel : 0 as * mut sys :: godot_method_bind , set_pixelv : 0 as * mut sys :: godot_method_bind , shrink_x2 : 0 as * mut sys :: godot_method_bind , srgb_to_linear : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImageMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Image\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . blend_rect = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect\0" . as_ptr () as * const c_char) ; table . blend_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect_mask\0" . as_ptr () as * const c_char) ; table . blit_rect = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect\0" . as_ptr () as * const c_char) ; table . blit_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect_mask\0" . as_ptr () as * const c_char) ; table . bumpmap_to_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "bumpmap_to_normalmap\0" . as_ptr () as * const c_char) ; table . clear_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "clear_mipmaps\0" . as_ptr () as * const c_char) ; table . compress = (gd_api . godot_method_bind_get_method) (class_name , "compress\0" . as_ptr () as * const c_char) ; table . convert = (gd_api . godot_method_bind_get_method) (class_name , "convert\0" . as_ptr () as * const c_char) ; table . copy_from = (gd_api . godot_method_bind_get_method) (class_name , "copy_from\0" . as_ptr () as * const c_char) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . create_from_data = (gd_api . godot_method_bind_get_method) (class_name , "create_from_data\0" . as_ptr () as * const c_char) ; table . crop = (gd_api . godot_method_bind_get_method) (class_name , "crop\0" . as_ptr () as * const c_char) ; table . decompress = (gd_api . godot_method_bind_get_method) (class_name , "decompress\0" . as_ptr () as * const c_char) ; table . detect_alpha = (gd_api . godot_method_bind_get_method) (class_name , "detect_alpha\0" . as_ptr () as * const c_char) ; table . expand_x2_hq2x = (gd_api . godot_method_bind_get_method) (class_name , "expand_x2_hq2x\0" . as_ptr () as * const c_char) ; table . fill = (gd_api . godot_method_bind_get_method) (class_name , "fill\0" . as_ptr () as * const c_char) ; table . fix_alpha_edges = (gd_api . godot_method_bind_get_method) (class_name , "fix_alpha_edges\0" . as_ptr () as * const c_char) ; table . flip_x = (gd_api . godot_method_bind_get_method) (class_name , "flip_x\0" . as_ptr () as * const c_char) ; table . flip_y = (gd_api . godot_method_bind_get_method) (class_name , "flip_y\0" . as_ptr () as * const c_char) ; table . generate_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "generate_mipmaps\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_mipmap_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_mipmap_offset\0" . as_ptr () as * const c_char) ; table . get_pixel = (gd_api . godot_method_bind_get_method) (class_name , "get_pixel\0" . as_ptr () as * const c_char) ; table . get_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "get_pixelv\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . has_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "has_mipmaps\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . is_invisible = (gd_api . godot_method_bind_get_method) (class_name , "is_invisible\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_bmp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_bmp_from_buffer\0" . as_ptr () as * const c_char) ; table . load_jpg_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_jpg_from_buffer\0" . as_ptr () as * const c_char) ; table . load_png_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_png_from_buffer\0" . as_ptr () as * const c_char) ; table . load_tga_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_tga_from_buffer\0" . as_ptr () as * const c_char) ; table . load_webp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_webp_from_buffer\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . normalmap_to_xy = (gd_api . godot_method_bind_get_method) (class_name , "normalmap_to_xy\0" . as_ptr () as * const c_char) ; table . premultiply_alpha = (gd_api . godot_method_bind_get_method) (class_name , "premultiply_alpha\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . resize_to_po2 = (gd_api . godot_method_bind_get_method) (class_name , "resize_to_po2\0" . as_ptr () as * const c_char) ; table . rgbe_to_srgb = (gd_api . godot_method_bind_get_method) (class_name , "rgbe_to_srgb\0" . as_ptr () as * const c_char) ; table . save_exr = (gd_api . godot_method_bind_get_method) (class_name , "save_exr\0" . as_ptr () as * const c_char) ; table . save_png = (gd_api . godot_method_bind_get_method) (class_name , "save_png\0" . as_ptr () as * const c_char) ; table . save_png_to_buffer = (gd_api . godot_method_bind_get_method) (class_name , "save_png_to_buffer\0" . as_ptr () as * const c_char) ; table . set_pixel = (gd_api . godot_method_bind_get_method) (class_name , "set_pixel\0" . as_ptr () as * const c_char) ; table . set_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "set_pixelv\0" . as_ptr () as * const c_char) ; table . shrink_x2 = (gd_api . godot_method_bind_get_method) (class_name , "shrink_x2\0" . as_ptr () as * const c_char) ; table . srgb_to_linear = (gd_api . godot_method_bind_get_method) (class_name , "srgb_to_linear\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:856:4589 [INFO] [stdout] | [INFO] [stdout] 856 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 856 | # [doc = "`core class MarginContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_margincontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MarginContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMarginContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MarginContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MarginContainer { } unsafe impl GodotObject for MarginContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MarginContainer" } } impl QueueFree for MarginContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MarginContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MarginContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for MarginContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for MarginContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MarginContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for MarginContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for MarginContainer { } impl Instanciable for MarginContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MarginContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarginContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MarginContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarginContainerMethodTable = MarginContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarginContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MarginContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:862:6160 [INFO] [stdout] | [INFO] [stdout] 862 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 862 | # [doc = "`core class Skeleton2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton2D { this : RawObject < Self > , } impl Skeleton2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Skeleton2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter `idx`. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling."] # [doc = ""] # [inline] pub fn get_bone (& self , idx : i64) -> Option < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton2D { } unsafe impl GodotObject for Skeleton2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton2D" } } impl QueueFree for Skeleton2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton2D { } impl Instanciable for Skeleton2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Skeleton2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind } impl Skeleton2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Skeleton2DMethodTable = Skeleton2DMethodTable { class_constructor : None , get_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Skeleton2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:868:16432 [INFO] [stdout] | [INFO] [stdout] 868 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 868 | # [doc = "`tools class EditorFileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfiledialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DisplayMode (pub i64) ; impl DisplayMode { pub const THUMBNAILS : DisplayMode = DisplayMode (0i64) ; pub const LIST : DisplayMode = DisplayMode (1i64) ; } impl From < i64 > for DisplayMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DisplayMode > for i64 { # [inline] fn from (v : DisplayMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const DISPLAY_LIST : i64 = 1i64 ; pub const DISPLAY_THUMBNAILS : i64 = 0i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl EditorFileDialog { # [doc = "Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label.\nFor example, `\"*.tscn, *.scn; Scenes\"` results in filter text \"Scenes (*.tscn, *.scn)\"."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Removes all filters except for \"All Files (*)\"."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: editor_file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Access (ret) } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn display_mode (& self) -> crate :: generated :: editor_file_dialog :: DisplayMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_display_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: DisplayMode (ret) } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: editor_file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Mode (ret) } } # [doc = "Returns the `VBoxContainer` used to display the file system."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn is_overwrite_warning_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_overwrite_warning_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn set_disable_overwrite_warning (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_disable_overwrite_warning ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn set_display_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_display_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileDialog { } unsafe impl GodotObject for EditorFileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileDialog" } } impl QueueFree for EditorFileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_display_mode : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_overwrite_warning_disabled : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_disable_overwrite_warning : * mut sys :: godot_method_bind , pub set_display_mode : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl EditorFileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileDialogMethodTable = EditorFileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_display_mode : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_overwrite_warning_disabled : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_disable_overwrite_warning : 0 as * mut sys :: godot_method_bind , set_display_mode : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_display_mode\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_overwrite_warning_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_overwrite_warning_disabled\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_disable_overwrite_warning = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_overwrite_warning\0" . as_ptr () as * const c_char) ; table . set_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_display_mode\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:874:7943 [INFO] [stdout] | [INFO] [stdout] 874 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 874 | # [doc = "`core class StyleBox` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_stylebox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBox inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBox { this : RawObject < Self > , } impl StyleBox { # [doc = "Draws this stylebox using a [CanvasItem] with given [RID].\nYou can get a [RID] value using [method Object.get_instance_id] on a [CanvasItem]-derived node."] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_rect2 (method_bind , self . this . sys () . as_ptr () , canvas_item , rect) ; } } # [doc = "Returns the size of this [StyleBox] without the margins."] # [doc = ""] # [inline] pub fn get_center_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_center_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [CanvasItem] that handles its [constant CanvasItem.NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."] # [doc = ""] # [inline] pub fn get_current_item_drawn (& self) -> Option < Ref < crate :: generated :: canvas_item :: CanvasItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_current_item_drawn ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: canvas_item :: CanvasItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.\nRefer to [member content_margin_bottom] for extra considerations."] # [doc = ""] # [inline] pub fn default_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_default_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the content margin offset for the specified [enum Margin].\nPositive values reduce size inwards, unlike [Control]'s margin values."] # [doc = ""] # [inline] pub fn get_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the minimum size that this stylebox can be shrunk to."] # [doc = ""] # [inline] pub fn get_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the \"offset\" of a stylebox. This helper function returns a value equivalent to `Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))`."] # [doc = ""] # [inline] pub fn get_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.\nRefer to [member content_margin_bottom] for extra considerations."] # [doc = ""] # [inline] pub fn set_default_margin (& self , margin : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . set_default_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , offset) ; } } # [doc = "Test a position in a rectangle, return whether it passes the mask test."] # [doc = ""] # [inline] pub fn test_mask (& self , point : Vector2 , rect : Rect2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxMethodTable :: get (get_api ()) . test_mask ; let ret = crate :: icalls :: icallptr_bool_vec2_rect2 (method_bind , self . this . sys () . as_ptr () , point , rect) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBox { } unsafe impl GodotObject for StyleBox { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBox" } } impl std :: ops :: Deref for StyleBox { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBox { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBox { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub get_center_size : * mut sys :: godot_method_bind , pub get_current_item_drawn : * mut sys :: godot_method_bind , pub get_default_margin : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_minimum_size : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub set_default_margin : * mut sys :: godot_method_bind , pub test_mask : * mut sys :: godot_method_bind } impl StyleBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxMethodTable = StyleBoxMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , get_center_size : 0 as * mut sys :: godot_method_bind , get_current_item_drawn : 0 as * mut sys :: godot_method_bind , get_default_margin : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_minimum_size : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , set_default_margin : 0 as * mut sys :: godot_method_bind , test_mask : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . get_center_size = (gd_api . godot_method_bind_get_method) (class_name , "get_center_size\0" . as_ptr () as * const c_char) ; table . get_current_item_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_current_item_drawn\0" . as_ptr () as * const c_char) ; table . get_default_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_default_margin\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_minimum_size\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . set_default_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_default_margin\0" . as_ptr () as * const c_char) ; table . test_mask = (gd_api . godot_method_bind_get_method) (class_name , "test_mask\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:880:8440 [INFO] [stdout] | [INFO] [stdout] 880 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 880 | # [doc = "`core class StyleBoxLine` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxline.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxLine inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxLine { this : RawObject < Self > , } impl StyleBoxLine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxLineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn thickness (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_thickness ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn is_vertical (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . is_vertical ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_begin (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_end (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn set_thickness (& self , thickness : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_thickness ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , thickness) ; } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn set_vertical (& self , vertical : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_vertical ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , vertical) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxLine { } unsafe impl GodotObject for StyleBoxLine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxLine" } } impl std :: ops :: Deref for StyleBoxLine { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxLine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxLine { } impl Instanciable for StyleBoxLine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxLine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxLineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_grow_begin : * mut sys :: godot_method_bind , pub get_grow_end : * mut sys :: godot_method_bind , pub get_thickness : * mut sys :: godot_method_bind , pub is_vertical : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_grow_begin : * mut sys :: godot_method_bind , pub set_grow_end : * mut sys :: godot_method_bind , pub set_thickness : * mut sys :: godot_method_bind , pub set_vertical : * mut sys :: godot_method_bind } impl StyleBoxLineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxLineMethodTable = StyleBoxLineMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_grow_begin : 0 as * mut sys :: godot_method_bind , get_grow_end : 0 as * mut sys :: godot_method_bind , get_thickness : 0 as * mut sys :: godot_method_bind , is_vertical : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_grow_begin : 0 as * mut sys :: godot_method_bind , set_grow_end : 0 as * mut sys :: godot_method_bind , set_thickness : 0 as * mut sys :: godot_method_bind , set_vertical : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxLineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxLine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_begin\0" . as_ptr () as * const c_char) ; table . get_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_end\0" . as_ptr () as * const c_char) ; table . get_thickness = (gd_api . godot_method_bind_get_method) (class_name , "get_thickness\0" . as_ptr () as * const c_char) ; table . is_vertical = (gd_api . godot_method_bind_get_method) (class_name , "is_vertical\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_begin\0" . as_ptr () as * const c_char) ; table . set_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_end\0" . as_ptr () as * const c_char) ; table . set_thickness = (gd_api . godot_method_bind_get_method) (class_name , "set_thickness\0" . as_ptr () as * const c_char) ; table . set_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_vertical\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:886:4445 [INFO] [stdout] | [INFO] [stdout] 886 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 886 | # [doc = "`core class ConvexPolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_convexpolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConvexPolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConvexPolygonShape { this : RawObject < Self > , } impl ConvexPolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConvexPolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , points) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConvexPolygonShape { } unsafe impl GodotObject for ConvexPolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConvexPolygonShape" } } impl std :: ops :: Deref for ConvexPolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConvexPolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConvexPolygonShape { } impl Instanciable for ConvexPolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConvexPolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConvexPolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_points : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind } impl ConvexPolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConvexPolygonShapeMethodTable = ConvexPolygonShapeMethodTable { class_constructor : None , get_points : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConvexPolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConvexPolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:892:31794 [INFO] [stdout] | [INFO] [stdout] 892 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 892 | # [doc = "`core class AnimationPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationMethodCallMode (pub i64) ; impl AnimationMethodCallMode { pub const DEFERRED : AnimationMethodCallMode = AnimationMethodCallMode (0i64) ; pub const IMMEDIATE : AnimationMethodCallMode = AnimationMethodCallMode (1i64) ; } impl From < i64 > for AnimationMethodCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationMethodCallMode > for i64 { # [inline] fn from (v : AnimationMethodCallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationPlayer { pub const ANIMATION_METHOD_CALL_DEFERRED : i64 = 0i64 ; pub const ANIMATION_METHOD_CALL_IMMEDIATE : i64 = 1i64 ; pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `animation` to the player accessible with the key `name`."] # [doc = ""] # [inline] pub fn add_animation (& self , name : impl Into < GodotString > , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . add_animation ; let ret = crate :: icalls :: icallptr_i64_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , animation . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shifts position in the animation timeline and immediately updates the animation. `delta` is the time in seconds to shift. Events between the current frame and `delta` are handled."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "Returns the name of the next animation in the queue."] # [doc = ""] # [inline] pub fn animation_get_next (& self , anim_from : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_get_next ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Triggers the `anim_to` animation when the `anim_from` animation completes."] # [doc = ""] # [inline] pub fn animation_set_next (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_set_next ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; } } # [doc = "[AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again."] # [doc = ""] # [inline] pub fn clear_caches (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_caches ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all queued, unplayed animations."] # [doc = ""] # [inline] pub fn clear_queue (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_queue ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the name of `animation` or an empty string if not found."] # [doc = ""] # [inline] pub fn find_animation (& self , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . find_animation ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , animation . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Animation] with key `name` or `null` if not found."] # [doc = ""] # [inline] pub fn get_animation (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of stored animation names."] # [doc = ""] # [inline] pub fn get_animation_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn animation_process_mode (& self) -> crate :: generated :: animation_player :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationProcessMode (ret) } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn assigned_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_assigned_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn autoplay (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_autoplay ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn get_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_blend_time ; let ret = crate :: icalls :: icallptr_f64_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; ret as _ } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn current_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The length (in seconds) of the currently being played animation."] # [doc = ""] # [inline] pub fn current_animation_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The position (in seconds) of the currently playing animation."] # [doc = ""] # [inline] pub fn current_animation_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn default_blend_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_default_blend_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn method_call_mode (& self) -> crate :: generated :: animation_player :: AnimationMethodCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_method_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationMethodCallMode (ret) } } # [doc = "Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by `custom_speed` argument specified when calling the [method play] method."] # [doc = ""] # [inline] pub fn get_playing_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_playing_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the animation names that are currently queued to play."] # [doc = ""] # [inline] pub fn get_queue (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_queue ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn root (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the [AnimationPlayer] stores an [Animation] with key `name`."] # [doc = ""] # [inline] pub fn has_animation (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . has_animation ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if playing an animation."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation with key `name`. Custom blend times and speed can be set. If `custom_speed` is negative and `from_end` is `true`, the animation will play backwards (which is equivalent to calling [method play_backwards]).\nThe [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation `name`, or with no `name` parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.\n**Note:** The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call `advance(0)`.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`\n* `custom_speed` - `1.0`\n* `from_end` - `false`"] # [doc = ""] # [inline] pub fn play (& self , name : impl Into < GodotString > , custom_blend : f64 , custom_speed : f64 , from_end : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend , custom_speed , from_end) ; } } # [doc = "Plays the animation with key `name` in reverse.\nThis method is a shorthand for [method play] with `custom_speed = -1.0` and `from_end = true`, so see its description for more information.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`"] # [doc = ""] # [inline] pub fn play_backwards (& self , name : impl Into < GodotString > , custom_blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play_backwards ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend) ; } } # [doc = "Queues an animation for playback once the current one is done.\n**Note:** If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow."] # [doc = ""] # [inline] pub fn queue (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . queue ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the animation with key `name`."] # [doc = ""] # [inline] pub fn remove_animation (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . remove_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames an existing animation with key `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_animation (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . rename_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } # [doc = "Seeks the animation to the `seconds` point in time (in seconds). If `update` is `true`, the animation updates too, otherwise it updates at process time. Events between the current frame and `seconds` are skipped.\n# Default Arguments\n* `update` - `false`"] # [doc = ""] # [inline] pub fn seek (& self , seconds : f64 , update : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , seconds , update) ; } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn set_animation_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_animation_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn set_assigned_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_assigned_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Specifies a blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn set_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString > , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_blend_time ; let ret = crate :: icalls :: icallptr_void_str_str_f64 (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into () , sec) ; } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn set_current_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_current_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn set_default_blend_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_default_blend_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn set_method_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_method_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn set_root (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_root ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Stops or pauses the currently playing animation. If `reset` is `true`, the animation position is reset to `0` and the playback speed is reset to `1.0`.\nIf `reset` is `false`, the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.\n# Default Arguments\n* `reset` - `true`"] # [doc = ""] # [inline] pub fn stop (& self , reset : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , reset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationPlayer { } unsafe impl GodotObject for AnimationPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationPlayer" } } impl QueueFree for AnimationPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationPlayer { } impl Instanciable for AnimationPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_animation : * mut sys :: godot_method_bind , pub advance : * mut sys :: godot_method_bind , pub animation_get_next : * mut sys :: godot_method_bind , pub animation_set_next : * mut sys :: godot_method_bind , pub clear_caches : * mut sys :: godot_method_bind , pub clear_queue : * mut sys :: godot_method_bind , pub find_animation : * mut sys :: godot_method_bind , pub get_animation : * mut sys :: godot_method_bind , pub get_animation_list : * mut sys :: godot_method_bind , pub get_animation_process_mode : * mut sys :: godot_method_bind , pub get_assigned_animation : * mut sys :: godot_method_bind , pub get_autoplay : * mut sys :: godot_method_bind , pub get_blend_time : * mut sys :: godot_method_bind , pub get_current_animation : * mut sys :: godot_method_bind , pub get_current_animation_length : * mut sys :: godot_method_bind , pub get_current_animation_position : * mut sys :: godot_method_bind , pub get_default_blend_time : * mut sys :: godot_method_bind , pub get_method_call_mode : * mut sys :: godot_method_bind , pub get_playing_speed : * mut sys :: godot_method_bind , pub get_queue : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub has_animation : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub play_backwards : * mut sys :: godot_method_bind , pub queue : * mut sys :: godot_method_bind , pub remove_animation : * mut sys :: godot_method_bind , pub rename_animation : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_process_mode : * mut sys :: godot_method_bind , pub set_assigned_animation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_blend_time : * mut sys :: godot_method_bind , pub set_current_animation : * mut sys :: godot_method_bind , pub set_default_blend_time : * mut sys :: godot_method_bind , pub set_method_call_mode : * mut sys :: godot_method_bind , pub set_root : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimationPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationPlayerMethodTable = AnimationPlayerMethodTable { class_constructor : None , add_animation : 0 as * mut sys :: godot_method_bind , advance : 0 as * mut sys :: godot_method_bind , animation_get_next : 0 as * mut sys :: godot_method_bind , animation_set_next : 0 as * mut sys :: godot_method_bind , clear_caches : 0 as * mut sys :: godot_method_bind , clear_queue : 0 as * mut sys :: godot_method_bind , find_animation : 0 as * mut sys :: godot_method_bind , get_animation : 0 as * mut sys :: godot_method_bind , get_animation_list : 0 as * mut sys :: godot_method_bind , get_animation_process_mode : 0 as * mut sys :: godot_method_bind , get_assigned_animation : 0 as * mut sys :: godot_method_bind , get_autoplay : 0 as * mut sys :: godot_method_bind , get_blend_time : 0 as * mut sys :: godot_method_bind , get_current_animation : 0 as * mut sys :: godot_method_bind , get_current_animation_length : 0 as * mut sys :: godot_method_bind , get_current_animation_position : 0 as * mut sys :: godot_method_bind , get_default_blend_time : 0 as * mut sys :: godot_method_bind , get_method_call_mode : 0 as * mut sys :: godot_method_bind , get_playing_speed : 0 as * mut sys :: godot_method_bind , get_queue : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , has_animation : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , play_backwards : 0 as * mut sys :: godot_method_bind , queue : 0 as * mut sys :: godot_method_bind , remove_animation : 0 as * mut sys :: godot_method_bind , rename_animation : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_process_mode : 0 as * mut sys :: godot_method_bind , set_assigned_animation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_blend_time : 0 as * mut sys :: godot_method_bind , set_current_animation : 0 as * mut sys :: godot_method_bind , set_default_blend_time : 0 as * mut sys :: godot_method_bind , set_method_call_mode : 0 as * mut sys :: godot_method_bind , set_root : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_animation = (gd_api . godot_method_bind_get_method) (class_name , "add_animation\0" . as_ptr () as * const c_char) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . animation_get_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_get_next\0" . as_ptr () as * const c_char) ; table . animation_set_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_set_next\0" . as_ptr () as * const c_char) ; table . clear_caches = (gd_api . godot_method_bind_get_method) (class_name , "clear_caches\0" . as_ptr () as * const c_char) ; table . clear_queue = (gd_api . godot_method_bind_get_method) (class_name , "clear_queue\0" . as_ptr () as * const c_char) ; table . find_animation = (gd_api . godot_method_bind_get_method) (class_name , "find_animation\0" . as_ptr () as * const c_char) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_animation_list = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_list\0" . as_ptr () as * const c_char) ; table . get_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_process_mode\0" . as_ptr () as * const c_char) ; table . get_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_assigned_animation\0" . as_ptr () as * const c_char) ; table . get_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "get_autoplay\0" . as_ptr () as * const c_char) ; table . get_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_time\0" . as_ptr () as * const c_char) ; table . get_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation\0" . as_ptr () as * const c_char) ; table . get_current_animation_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_length\0" . as_ptr () as * const c_char) ; table . get_current_animation_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_position\0" . as_ptr () as * const c_char) ; table . get_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_default_blend_time\0" . as_ptr () as * const c_char) ; table . get_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_method_call_mode\0" . as_ptr () as * const c_char) ; table . get_playing_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_speed\0" . as_ptr () as * const c_char) ; table . get_queue = (gd_api . godot_method_bind_get_method) (class_name , "get_queue\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . has_animation = (gd_api . godot_method_bind_get_method) (class_name , "has_animation\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . play_backwards = (gd_api . godot_method_bind_get_method) (class_name , "play_backwards\0" . as_ptr () as * const c_char) ; table . queue = (gd_api . godot_method_bind_get_method) (class_name , "queue\0" . as_ptr () as * const c_char) ; table . remove_animation = (gd_api . godot_method_bind_get_method) (class_name , "remove_animation\0" . as_ptr () as * const c_char) ; table . rename_animation = (gd_api . godot_method_bind_get_method) (class_name , "rename_animation\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_process_mode\0" . as_ptr () as * const c_char) ; table . set_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_assigned_animation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_time\0" . as_ptr () as * const c_char) ; table . set_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_current_animation\0" . as_ptr () as * const c_char) ; table . set_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_default_blend_time\0" . as_ptr () as * const c_char) ; table . set_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_method_call_mode\0" . as_ptr () as * const c_char) ; table . set_root = (gd_api . godot_method_bind_get_method) (class_name , "set_root\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:898:3641 [INFO] [stdout] | [INFO] [stdout] 898 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 898 | # [doc = "`core class AudioEffectEQ21` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq21.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ21 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ21MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ21 { } unsafe impl GodotObject for AudioEffectEQ21 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ21" } } impl std :: ops :: Deref for AudioEffectEQ21 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ21 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ21 { } impl Instanciable for AudioEffectEQ21 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ21 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ21MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ21MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ21MethodTable = AudioEffectEQ21MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ21MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ21\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:904:3679 [INFO] [stdout] | [INFO] [stdout] 904 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 904 | # [doc = "`core class VisualScriptExpression` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptExpression inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptExpression { } unsafe impl GodotObject for VisualScriptExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptExpression" } } impl std :: ops :: Deref for VisualScriptExpression { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptExpression { } impl Instanciable for VisualScriptExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptExpressionMethodTable = VisualScriptExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:910:16831 [INFO] [stdout] | [INFO] [stdout] 910 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 910 | # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:916:8609 [INFO] [stdout] | [INFO] [stdout] 916 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 916 | # [doc = "`core class CollisionPolygon` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon { this : RawObject < Self > , } impl CollisionPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon { } unsafe impl GodotObject for CollisionPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon" } } impl QueueFree for CollisionPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon { } impl Instanciable for CollisionPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygonMethodTable = CollisionPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:922:6281 [INFO] [stdout] | [INFO] [stdout] 922 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 922 | # [doc = "`core class InputEventAction` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventAction inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventAction { this : RawObject < Self > , } impl InputEventAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn action (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_action ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn set_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "If `true`, the action's state is pressed. If `false`, the action's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn set_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventAction { } unsafe impl GodotObject for InputEventAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventAction" } } impl std :: ops :: Deref for InputEventAction { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventAction { } impl Instanciable for InputEventAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action : * mut sys :: godot_method_bind , pub get_strength : * mut sys :: godot_method_bind , pub set_action : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_strength : * mut sys :: godot_method_bind } impl InputEventActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventActionMethodTable = InputEventActionMethodTable { class_constructor : None , get_action : 0 as * mut sys :: godot_method_bind , get_strength : 0 as * mut sys :: godot_method_bind , set_action : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_strength : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action = (gd_api . godot_method_bind_get_method) (class_name , "get_action\0" . as_ptr () as * const c_char) ; table . get_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_strength\0" . as_ptr () as * const c_char) ; table . set_action = (gd_api . godot_method_bind_get_method) (class_name , "set_action\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_strength\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:928:5429 [INFO] [stdout] | [INFO] [stdout] 928 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 928 | # [doc = "`core class VisualShaderNodeColorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const GRAYSCALE : Function = Function (0i64) ; pub const SEPIA : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorFunc { pub const FUNC_GRAYSCALE : i64 = 0i64 ; pub const FUNC_SEPIA : i64 = 1i64 ; } impl VisualShaderNodeColorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_color_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_func :: Function (ret) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorFunc { } unsafe impl GodotObject for VisualShaderNodeColorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorFunc" } } impl std :: ops :: Deref for VisualShaderNodeColorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorFunc { } impl Instanciable for VisualShaderNodeColorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeColorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorFuncMethodTable = VisualShaderNodeColorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:934:3847 [INFO] [stdout] | [INFO] [stdout] 934 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 934 | # [doc = "`core class VisualShaderNodeVectorDistance` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectordistance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDistance inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVectorDistance { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDistanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDistance { } unsafe impl GodotObject for VisualShaderNodeVectorDistance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDistance" } } impl std :: ops :: Deref for VisualShaderNodeVectorDistance { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDistance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDistance { } impl Instanciable for VisualShaderNodeVectorDistance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDistance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDistanceMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorDistanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDistanceMethodTable = VisualShaderNodeVectorDistanceMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDistanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDistance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:940:3482 [INFO] [stdout] | [INFO] [stdout] 940 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 940 | # [doc = "`core class WeakRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_weakref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWeakRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WeakRef { this : RawObject < Self > , } impl WeakRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WeakRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [Object] this weakref is referring to."] # [doc = ""] # [inline] pub fn get_ref (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = WeakRefMethodTable :: get (get_api ()) . get_ref ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for WeakRef { } unsafe impl GodotObject for WeakRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WeakRef" } } impl std :: ops :: Deref for WeakRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WeakRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WeakRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for WeakRef { } impl Instanciable for WeakRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WeakRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WeakRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ref : * mut sys :: godot_method_bind } impl WeakRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WeakRefMethodTable = WeakRefMethodTable { class_constructor : None , get_ref : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WeakRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WeakRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ref = (gd_api . godot_method_bind_get_method) (class_name , "get_ref\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:946:7903 [INFO] [stdout] | [INFO] [stdout] 946 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 946 | # [doc = "`core class AudioEffectFilter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectFilter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectFilter { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterDb (pub i64) ; impl FilterDb { pub const _6DB : FilterDb = FilterDb (0i64) ; pub const _12DB : FilterDb = FilterDb (1i64) ; pub const _18DB : FilterDb = FilterDb (2i64) ; pub const _24DB : FilterDb = FilterDb (3i64) ; } impl From < i64 > for FilterDb { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterDb > for i64 { # [inline] fn from (v : FilterDb) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectFilter { pub const FILTER_12DB : i64 = 1i64 ; pub const FILTER_18DB : i64 = 2i64 ; pub const FILTER_24DB : i64 = 3i64 ; pub const FILTER_6DB : i64 = 0i64 ; } impl AudioEffectFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn cutoff (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_cutoff ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn db (& self) -> crate :: generated :: audio_effect_filter :: FilterDb { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_db ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_filter :: FilterDb (ret) } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn resonance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_resonance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn set_cutoff (& self , freq : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_cutoff ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , freq) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_db (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_db ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn set_gain (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn set_resonance (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_resonance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectFilter { } unsafe impl GodotObject for AudioEffectFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectFilter" } } impl std :: ops :: Deref for AudioEffectFilter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectFilter { } impl Instanciable for AudioEffectFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cutoff : * mut sys :: godot_method_bind , pub get_db : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_resonance : * mut sys :: godot_method_bind , pub set_cutoff : * mut sys :: godot_method_bind , pub set_db : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_resonance : * mut sys :: godot_method_bind } impl AudioEffectFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectFilterMethodTable = AudioEffectFilterMethodTable { class_constructor : None , get_cutoff : 0 as * mut sys :: godot_method_bind , get_db : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_resonance : 0 as * mut sys :: godot_method_bind , set_cutoff : 0 as * mut sys :: godot_method_bind , set_db : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_resonance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "get_cutoff\0" . as_ptr () as * const c_char) ; table . get_db = (gd_api . godot_method_bind_get_method) (class_name , "get_db\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_resonance = (gd_api . godot_method_bind_get_method) (class_name , "get_resonance\0" . as_ptr () as * const c_char) ; table . set_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "set_cutoff\0" . as_ptr () as * const c_char) ; table . set_db = (gd_api . godot_method_bind_get_method) (class_name , "set_db\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_resonance = (gd_api . godot_method_bind_get_method) (class_name , "set_resonance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:952:7737 [INFO] [stdout] | [INFO] [stdout] 952 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 952 | # [doc = "`core class PhysicsMaterial` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsMaterial { this : RawObject < Self > , } impl PhysicsMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn is_absorbent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_absorbent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn is_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn set_absorbent (& self , absorbent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_absorbent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , absorbent) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn set_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsMaterial { } unsafe impl GodotObject for PhysicsMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsMaterial" } } impl std :: ops :: Deref for PhysicsMaterial { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsMaterial { } impl Instanciable for PhysicsMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub is_absorbent : * mut sys :: godot_method_bind , pub is_rough : * mut sys :: godot_method_bind , pub set_absorbent : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_rough : * mut sys :: godot_method_bind } impl PhysicsMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsMaterialMethodTable = PhysicsMaterialMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , is_absorbent : 0 as * mut sys :: godot_method_bind , is_rough : 0 as * mut sys :: godot_method_bind , set_absorbent : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_rough : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . is_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "is_absorbent\0" . as_ptr () as * const c_char) ; table . is_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_rough\0" . as_ptr () as * const c_char) ; table . set_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "set_absorbent\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_rough\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:958:5460 [INFO] [stdout] | [INFO] [stdout] 958 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 958 | # [doc = "`core class VisualShaderNodeExpression` inherits `VisualShaderNodeGroupBase` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeExpression inherits methods from:\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeExpression { this : RawObject < Self > , } impl VisualShaderNodeExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn expression (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . get_expression ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn set_expression (& self , expression : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . set_expression ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , expression . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeExpression { } unsafe impl GodotObject for VisualShaderNodeExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeExpression" } } impl std :: ops :: Deref for VisualShaderNodeExpression { type Target = crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeExpression { } impl Instanciable for VisualShaderNodeExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expression : * mut sys :: godot_method_bind , pub set_expression : * mut sys :: godot_method_bind } impl VisualShaderNodeExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeExpressionMethodTable = VisualShaderNodeExpressionMethodTable { class_constructor : None , get_expression : 0 as * mut sys :: godot_method_bind , set_expression : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expression = (gd_api . godot_method_bind_get_method) (class_name , "get_expression\0" . as_ptr () as * const c_char) ; table . set_expression = (gd_api . godot_method_bind_get_method) (class_name , "set_expression\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:964:6726 [INFO] [stdout] | [INFO] [stdout] 964 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 964 | # [doc = "`core class Translation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTranslation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Translation { this : RawObject < Self > , } impl Translation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a message if nonexistent, followed by its translation."] # [doc = ""] # [inline] pub fn add_message (& self , src_message : impl Into < GodotString > , xlated_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . add_message ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into () , xlated_message . into ()) ; } } # [doc = "Erases a message."] # [doc = ""] # [inline] pub fn erase_message (& self , src_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . erase_message ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a message's translation."] # [doc = ""] # [inline] pub fn get_message (& self , src_message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of existing messages."] # [doc = ""] # [inline] pub fn get_message_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the messages (keys)."] # [doc = ""] # [inline] pub fn get_message_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Translation { } unsafe impl GodotObject for Translation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Translation" } } impl std :: ops :: Deref for Translation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Translation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Translation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Translation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Translation { } impl Instanciable for Translation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Translation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_message : * mut sys :: godot_method_bind , pub erase_message : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_message_count : * mut sys :: godot_method_bind , pub get_message_list : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind } impl TranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationMethodTable = TranslationMethodTable { class_constructor : None , add_message : 0 as * mut sys :: godot_method_bind , erase_message : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_message_count : 0 as * mut sys :: godot_method_bind , get_message_list : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Translation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_message = (gd_api . godot_method_bind_get_method) (class_name , "add_message\0" . as_ptr () as * const c_char) ; table . erase_message = (gd_api . godot_method_bind_get_method) (class_name , "erase_message\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_message_count = (gd_api . godot_method_bind_get_method) (class_name , "get_message_count\0" . as_ptr () as * const c_char) ; table . get_message_list = (gd_api . godot_method_bind_get_method) (class_name , "get_message_list\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:970:6914 [INFO] [stdout] | [INFO] [stdout] 970 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 970 | # [doc = "`tools class EditorResourcePreview` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourcepreview.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorResourcePreview inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourcePreview { this : RawObject < Self > , } impl EditorResourcePreview { # [doc = "Create an own, custom preview generator."] # [doc = ""] # [inline] pub fn add_preview_generator (& self , generator : impl AsArg < crate :: generated :: editor_resource_preview_generator :: EditorResourcePreviewGenerator >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . add_preview_generator ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , generator . as_arg_ptr ()) ; } } # [doc = "Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted."] # [doc = ""] # [inline] pub fn check_for_invalidation (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . check_for_invalidation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything."] # [doc = ""] # [inline] pub fn queue_edited_resource_preview (& self , resource : impl AsArg < crate :: generated :: resource :: Resource > , receiver : impl AsArg < crate :: generated :: object :: Object > , receiver_func : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . queue_edited_resource_preview ; let ret = crate :: icalls :: icallptr_void_obj_obj_str_var (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr () , receiver . as_arg_ptr () , receiver_func . into () , userdata . owned_to_variant ()) ; } } # [doc = "Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything."] # [doc = ""] # [inline] pub fn queue_resource_preview (& self , path : impl Into < GodotString > , receiver : impl AsArg < crate :: generated :: object :: Object > , receiver_func : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . queue_resource_preview ; let ret = crate :: icalls :: icallptr_void_str_obj_str_var (method_bind , self . this . sys () . as_ptr () , path . into () , receiver . as_arg_ptr () , receiver_func . into () , userdata . owned_to_variant ()) ; } } # [doc = "Removes a custom preview generator."] # [doc = ""] # [inline] pub fn remove_preview_generator (& self , generator : impl AsArg < crate :: generated :: editor_resource_preview_generator :: EditorResourcePreviewGenerator >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorResourcePreviewMethodTable :: get (get_api ()) . remove_preview_generator ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , generator . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourcePreview { } unsafe impl GodotObject for EditorResourcePreview { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorResourcePreview" } } impl QueueFree for EditorResourcePreview { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorResourcePreview { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourcePreview { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorResourcePreview { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourcePreview { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourcePreviewMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_preview_generator : * mut sys :: godot_method_bind , pub check_for_invalidation : * mut sys :: godot_method_bind , pub queue_edited_resource_preview : * mut sys :: godot_method_bind , pub queue_resource_preview : * mut sys :: godot_method_bind , pub remove_preview_generator : * mut sys :: godot_method_bind } impl EditorResourcePreviewMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourcePreviewMethodTable = EditorResourcePreviewMethodTable { class_constructor : None , add_preview_generator : 0 as * mut sys :: godot_method_bind , check_for_invalidation : 0 as * mut sys :: godot_method_bind , queue_edited_resource_preview : 0 as * mut sys :: godot_method_bind , queue_resource_preview : 0 as * mut sys :: godot_method_bind , remove_preview_generator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourcePreviewMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourcePreview\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_preview_generator = (gd_api . godot_method_bind_get_method) (class_name , "add_preview_generator\0" . as_ptr () as * const c_char) ; table . check_for_invalidation = (gd_api . godot_method_bind_get_method) (class_name , "check_for_invalidation\0" . as_ptr () as * const c_char) ; table . queue_edited_resource_preview = (gd_api . godot_method_bind_get_method) (class_name , "queue_edited_resource_preview\0" . as_ptr () as * const c_char) ; table . queue_resource_preview = (gd_api . godot_method_bind_get_method) (class_name , "queue_resource_preview\0" . as_ptr () as * const c_char) ; table . remove_preview_generator = (gd_api . godot_method_bind_get_method) (class_name , "remove_preview_generator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:976:3666 [INFO] [stdout] | [INFO] [stdout] 976 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 976 | # [doc = "`core singleton class JavaScript` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javascript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaScript inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaScript { this : RawObject < Self > , } impl JavaScript { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaScript\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Execute the string `code` as JavaScript code within the browser window. This is a call to the actual global JavaScript function `eval()`.\nIf `use_global_execution_context` is `true`, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.\n# Default Arguments\n* `use_global_execution_context` - `false`"] # [doc = ""] # [inline] pub fn eval (& self , code : impl Into < GodotString > , use_global_execution_context : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaScriptMethodTable :: get (get_api ()) . eval ; let ret = crate :: icalls :: icallptr_var_str_bool (method_bind , self . this . sys () . as_ptr () , code . into () , use_global_execution_context) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaScript { } unsafe impl GodotObject for JavaScript { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaScript" } } impl std :: ops :: Deref for JavaScript { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaScript { } unsafe impl Send for JavaScript { } unsafe impl Sync for JavaScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub eval : * mut sys :: godot_method_bind } impl JavaScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaScriptMethodTable = JavaScriptMethodTable { class_constructor : None , eval : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . eval = (gd_api . godot_method_bind_get_method) (class_name , "eval\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:982:5981 [INFO] [stdout] | [INFO] [stdout] 982 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 982 | # [doc = "`core class Material` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_material.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Material { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Material { pub const RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const RENDER_PRIORITY_MIN : i64 = - 128i64 ; } impl Material { # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn next_pass (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_next_pass ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn render_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_render_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn set_next_pass (& self , next_pass : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_next_pass ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , next_pass . as_arg_ptr ()) ; } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn set_render_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_render_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Material { } unsafe impl GodotObject for Material { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Material" } } impl std :: ops :: Deref for Material { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Material { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Material { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Material { } unsafe impl SubClass < crate :: generated :: object :: Object > for Material { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_next_pass : * mut sys :: godot_method_bind , pub get_render_priority : * mut sys :: godot_method_bind , pub set_next_pass : * mut sys :: godot_method_bind , pub set_render_priority : * mut sys :: godot_method_bind } impl MaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MaterialMethodTable = MaterialMethodTable { class_constructor : None , get_next_pass : 0 as * mut sys :: godot_method_bind , get_render_priority : 0 as * mut sys :: godot_method_bind , set_next_pass : 0 as * mut sys :: godot_method_bind , set_render_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Material\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "get_next_pass\0" . as_ptr () as * const c_char) ; table . get_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_render_priority\0" . as_ptr () as * const c_char) ; table . set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "set_next_pass\0" . as_ptr () as * const c_char) ; table . set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_render_priority\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:988:5359 [INFO] [stdout] | [INFO] [stdout] 988 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 988 | # [doc = "`core class Path2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path2D { this : RawObject < Self > , } impl Path2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Path2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_2d :: Curve2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path2D { } unsafe impl GodotObject for Path2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path2D" } } impl QueueFree for Path2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Path2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Path2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path2D { } impl Instanciable for Path2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Path2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl Path2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Path2DMethodTable = Path2DMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Path2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:994:5721 [INFO] [stdout] | [INFO] [stdout] 994 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 994 | # [doc = "`core class InputEventJoypadMotion` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventjoypadmotion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventJoypadMotion inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventJoypadMotion { this : RawObject < Self > , } impl InputEventJoypadMotion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventJoypadMotionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Axis identifier. Use one of the [enum JoystickList] axis constants."] # [doc = ""] # [inline] pub fn axis (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . get_axis ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position."] # [doc = ""] # [inline] pub fn axis_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . get_axis_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Axis identifier. Use one of the [enum JoystickList] axis constants."] # [doc = ""] # [inline] pub fn set_axis (& self , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . set_axis ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; } } # [doc = "Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position."] # [doc = ""] # [inline] pub fn set_axis_value (& self , axis_value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadMotionMethodTable :: get (get_api ()) . set_axis_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , axis_value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventJoypadMotion { } unsafe impl GodotObject for InputEventJoypadMotion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventJoypadMotion" } } impl std :: ops :: Deref for InputEventJoypadMotion { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventJoypadMotion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventJoypadMotion { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventJoypadMotion { } impl Instanciable for InputEventJoypadMotion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventJoypadMotion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventJoypadMotionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_axis : * mut sys :: godot_method_bind , pub get_axis_value : * mut sys :: godot_method_bind , pub set_axis : * mut sys :: godot_method_bind , pub set_axis_value : * mut sys :: godot_method_bind } impl InputEventJoypadMotionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventJoypadMotionMethodTable = InputEventJoypadMotionMethodTable { class_constructor : None , get_axis : 0 as * mut sys :: godot_method_bind , get_axis_value : 0 as * mut sys :: godot_method_bind , set_axis : 0 as * mut sys :: godot_method_bind , set_axis_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventJoypadMotionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventJoypadMotion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_axis\0" . as_ptr () as * const c_char) ; table . get_axis_value = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_value\0" . as_ptr () as * const c_char) ; table . set_axis = (gd_api . godot_method_bind_get_method) (class_name , "set_axis\0" . as_ptr () as * const c_char) ; table . set_axis_value = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1000:3699 [INFO] [stdout] | [INFO] [stdout] 1000 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1000 | # [doc = "`core class JNISingleton` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jnisingleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`JNISingleton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nJNISingleton inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JNISingletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JNISingleton { } unsafe impl GodotObject for JNISingleton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JNISingleton" } } impl std :: ops :: Deref for JNISingleton { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JNISingleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JNISingleton { } impl Instanciable for JNISingleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JNISingleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JNISingletonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JNISingletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JNISingletonMethodTable = JNISingletonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JNISingletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JNISingleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1006:16373 [INFO] [stdout] | [INFO] [stdout] 1006 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1006 | # [doc = "`core class SpriteBase3D` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spritebase3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nSpriteBase3D inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpriteBase3D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlphaCutMode (pub i64) ; impl AlphaCutMode { pub const DISABLED : AlphaCutMode = AlphaCutMode (0i64) ; pub const DISCARD : AlphaCutMode = AlphaCutMode (1i64) ; pub const OPAQUE_PREPASS : AlphaCutMode = AlphaCutMode (2i64) ; } impl From < i64 > for AlphaCutMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlphaCutMode > for i64 { # [inline] fn from (v : AlphaCutMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawFlags (pub i64) ; impl DrawFlags { pub const TRANSPARENT : DrawFlags = DrawFlags (0i64) ; pub const SHADED : DrawFlags = DrawFlags (1i64) ; pub const DOUBLE_SIDED : DrawFlags = DrawFlags (2i64) ; pub const MAX : DrawFlags = DrawFlags (3i64) ; } impl From < i64 > for DrawFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawFlags > for i64 { # [inline] fn from (v : DrawFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SpriteBase3D { pub const ALPHA_CUT_DISABLED : i64 = 0i64 ; pub const ALPHA_CUT_DISCARD : i64 = 1i64 ; pub const ALPHA_CUT_OPAQUE_PREPASS : i64 = 2i64 ; pub const FLAG_DOUBLE_SIDED : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_SHADED : i64 = 1i64 ; pub const FLAG_TRANSPARENT : i64 = 0i64 ; } impl SpriteBase3D { # [doc = ""] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn alpha_cut_mode (& self) -> crate :: generated :: sprite_base_3d :: AlphaCutMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_alpha_cut_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: sprite_base_3d :: AlphaCutMode (ret) } } # [doc = "The direction in which the front of the texture faces."] # [doc = ""] # [inline] pub fn axis (& self) -> vector3 :: Axis { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_axis ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret as u32) } } # [doc = ""] # [doc = ""] # [inline] pub fn billboard_mode (& self) -> crate :: generated :: spatial_material :: BillboardMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_billboard_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BillboardMode (ret) } } # [doc = "If `true`, the texture's transparency and the opacity are used to make those parts of the sprite invisible."] # [doc = ""] # [inline] pub fn draw_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_draw_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Returns the rectangle representing this sprite."] # [doc = ""] # [inline] pub fn get_item_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_item_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The objects visibility on a scale from `0` fully invisible to `1` fully visible."] # [doc = ""] # [inline] pub fn opacity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_opacity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of one pixel's width on the sprite to scale it in 3D."] # [doc = ""] # [inline] pub fn pixel_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . get_pixel_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alpha_cut_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_alpha_cut_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The direction in which the front of the texture faces."] # [doc = ""] # [inline] pub fn set_axis (& self , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_axis ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_billboard_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_billboard_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, the texture's transparency and the opacity are used to make those parts of the sprite invisible."] # [doc = ""] # [inline] pub fn set_draw_flag (& self , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_draw_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enabled) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light."] # [doc = ""] # [inline] pub fn set_modulate (& self , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , modulate) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The objects visibility on a scale from `0` fully invisible to `1` fully visible."] # [doc = ""] # [inline] pub fn set_opacity (& self , opacity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_opacity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , opacity) ; } } # [doc = "The size of one pixel's width on the sprite to scale it in 3D."] # [doc = ""] # [inline] pub fn set_pixel_size (& self , pixel_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteBase3DMethodTable :: get (get_api ()) . set_pixel_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixel_size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpriteBase3D { } unsafe impl GodotObject for SpriteBase3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpriteBase3D" } } impl QueueFree for SpriteBase3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpriteBase3D { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpriteBase3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpriteBase3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpriteBase3D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteBase3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_alpha_cut_mode : * mut sys :: godot_method_bind , pub get_axis : * mut sys :: godot_method_bind , pub get_billboard_mode : * mut sys :: godot_method_bind , pub get_draw_flag : * mut sys :: godot_method_bind , pub get_item_rect : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_opacity : * mut sys :: godot_method_bind , pub get_pixel_size : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub set_alpha_cut_mode : * mut sys :: godot_method_bind , pub set_axis : * mut sys :: godot_method_bind , pub set_billboard_mode : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_draw_flag : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_opacity : * mut sys :: godot_method_bind , pub set_pixel_size : * mut sys :: godot_method_bind } impl SpriteBase3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteBase3DMethodTable = SpriteBase3DMethodTable { class_constructor : None , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_alpha_cut_mode : 0 as * mut sys :: godot_method_bind , get_axis : 0 as * mut sys :: godot_method_bind , get_billboard_mode : 0 as * mut sys :: godot_method_bind , get_draw_flag : 0 as * mut sys :: godot_method_bind , get_item_rect : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_opacity : 0 as * mut sys :: godot_method_bind , get_pixel_size : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , set_alpha_cut_mode : 0 as * mut sys :: godot_method_bind , set_axis : 0 as * mut sys :: godot_method_bind , set_billboard_mode : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_draw_flag : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_opacity : 0 as * mut sys :: godot_method_bind , set_pixel_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteBase3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpriteBase3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_alpha_cut_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_alpha_cut_mode\0" . as_ptr () as * const c_char) ; table . get_axis = (gd_api . godot_method_bind_get_method) (class_name , "get_axis\0" . as_ptr () as * const c_char) ; table . get_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_billboard_mode\0" . as_ptr () as * const c_char) ; table . get_draw_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_flag\0" . as_ptr () as * const c_char) ; table . get_item_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_rect\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_opacity = (gd_api . godot_method_bind_get_method) (class_name , "get_opacity\0" . as_ptr () as * const c_char) ; table . get_pixel_size = (gd_api . godot_method_bind_get_method) (class_name , "get_pixel_size\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . set_alpha_cut_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_alpha_cut_mode\0" . as_ptr () as * const c_char) ; table . set_axis = (gd_api . godot_method_bind_get_method) (class_name , "set_axis\0" . as_ptr () as * const c_char) ; table . set_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_billboard_mode\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_draw_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_flag\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_opacity = (gd_api . godot_method_bind_get_method) (class_name , "set_opacity\0" . as_ptr () as * const c_char) ; table . set_pixel_size = (gd_api . godot_method_bind_get_method) (class_name , "set_pixel_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1012:4464 [INFO] [stdout] | [INFO] [stdout] 1012 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1012 | # [doc = "`core class VSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSeparator { } unsafe impl GodotObject for VSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSeparator" } } impl QueueFree for VSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for VSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSeparator { } impl Instanciable for VSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSeparatorMethodTable = VSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1018:11805 [INFO] [stdout] | [INFO] [stdout] 1018 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1018 | # [doc = "`core class ScrollContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ScrollContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nScrollContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollContainer { this : RawObject < Self > , } impl ScrollContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ScrollContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deadzone (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_deadzone ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_h_scrollbar (& self) -> Option < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_v_scrollbar (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn is_following_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_following_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn is_h_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_h_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn is_v_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_v_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deadzone (& self , deadzone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_deadzone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , deadzone) ; } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn set_enable_h_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_h_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn set_enable_v_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_v_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn set_follow_focus (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_follow_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollContainer { } unsafe impl GodotObject for ScrollContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollContainer" } } impl QueueFree for ScrollContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollContainer { } impl Instanciable for ScrollContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ScrollContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deadzone : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_h_scrollbar : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scrollbar : * mut sys :: godot_method_bind , pub is_following_focus : * mut sys :: godot_method_bind , pub is_h_scroll_enabled : * mut sys :: godot_method_bind , pub is_v_scroll_enabled : * mut sys :: godot_method_bind , pub set_deadzone : * mut sys :: godot_method_bind , pub set_enable_h_scroll : * mut sys :: godot_method_bind , pub set_enable_v_scroll : * mut sys :: godot_method_bind , pub set_follow_focus : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind } impl ScrollContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollContainerMethodTable = ScrollContainerMethodTable { class_constructor : None , get_deadzone : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_h_scrollbar : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scrollbar : 0 as * mut sys :: godot_method_bind , is_following_focus : 0 as * mut sys :: godot_method_bind , is_h_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_v_scroll_enabled : 0 as * mut sys :: godot_method_bind , set_deadzone : 0 as * mut sys :: godot_method_bind , set_enable_h_scroll : 0 as * mut sys :: godot_method_bind , set_enable_v_scroll : 0 as * mut sys :: godot_method_bind , set_follow_focus : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "get_deadzone\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_h_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scrollbar\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scrollbar\0" . as_ptr () as * const c_char) ; table . is_following_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_following_focus\0" . as_ptr () as * const c_char) ; table . is_h_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_v_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_scroll_enabled\0" . as_ptr () as * const c_char) ; table . set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "set_deadzone\0" . as_ptr () as * const c_char) ; table . set_enable_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_h_scroll\0" . as_ptr () as * const c_char) ; table . set_enable_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_v_scroll\0" . as_ptr () as * const c_char) ; table . set_follow_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_focus\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1024:6880 [INFO] [stdout] | [INFO] [stdout] 1024 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1024 | # [doc = "`core class CSGMesh` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGMesh` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGMesh inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGMesh { this : RawObject < Self > , } impl CSGMesh { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGMeshMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGMesh { } unsafe impl GodotObject for CSGMesh { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGMesh" } } impl QueueFree for CSGMesh { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGMesh { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGMesh { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGMesh { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGMesh { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGMesh { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGMesh { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGMesh { } impl Instanciable for CSGMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind } impl CSGMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGMeshMethodTable = CSGMeshMethodTable { class_constructor : None , get_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1030:4444 [INFO] [stdout] | [INFO] [stdout] 1030 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1030 | # [doc = "`core class AudioEffectSpectrumAnalyzerInstance` inherits `AudioEffectInstance` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzerinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzerInstance inherits methods from:\n - [AudioEffectInstance](struct.AudioEffectInstance.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzerInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MagnitudeMode (pub i64) ; impl MagnitudeMode { pub const AVERAGE : MagnitudeMode = MagnitudeMode (0i64) ; pub const MAX : MagnitudeMode = MagnitudeMode (1i64) ; } impl From < i64 > for MagnitudeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MagnitudeMode > for i64 { # [inline] fn from (v : MagnitudeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzerInstance { pub const MAGNITUDE_AVERAGE : i64 = 0i64 ; pub const MAGNITUDE_MAX : i64 = 1i64 ; } impl AudioEffectSpectrumAnalyzerInstance { # [doc = "\n# Default Arguments\n* `mode` - `1`"] # [doc = ""] # [inline] pub fn get_magnitude_for_frequency_range (& self , from_hz : f64 , to_hz : f64 , mode : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerInstanceMethodTable :: get (get_api ()) . get_magnitude_for_frequency_range ; let ret = crate :: icalls :: icallptr_vec2_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , from_hz , to_hz , mode) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzerInstance { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzerInstance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzerInstance" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzerInstance { type Target = crate :: generated :: audio_effect_instance :: AudioEffectInstance ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzerInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_instance :: AudioEffectInstance > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzerInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_magnitude_for_frequency_range : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerInstanceMethodTable = AudioEffectSpectrumAnalyzerInstanceMethodTable { class_constructor : None , get_magnitude_for_frequency_range : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzerInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_magnitude_for_frequency_range = (gd_api . godot_method_bind_get_method) (class_name , "get_magnitude_for_frequency_range\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1036:3742 [INFO] [stdout] | [INFO] [stdout] 1036 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1036 | # [doc = "`core class VisualShaderNodeVectorLen` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorlen.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorLen inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorLenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorLen { } unsafe impl GodotObject for VisualShaderNodeVectorLen { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorLen" } } impl std :: ops :: Deref for VisualShaderNodeVectorLen { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorLen { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorLen { } impl Instanciable for VisualShaderNodeVectorLen { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorLen :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorLenMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorLenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorLenMethodTable = VisualShaderNodeVectorLenMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorLenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorLen\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1042:15260 [INFO] [stdout] | [INFO] [stdout] 1042 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1042 | # [doc = "`core class UPNP` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_upnp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUPNP inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UPNP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpnpResult (pub i64) ; impl UpnpResult { pub const SUCCESS : UpnpResult = UpnpResult (0i64) ; pub const NOT_AUTHORIZED : UpnpResult = UpnpResult (1i64) ; pub const PORT_MAPPING_NOT_FOUND : UpnpResult = UpnpResult (2i64) ; pub const INCONSISTENT_PARAMETERS : UpnpResult = UpnpResult (3i64) ; pub const NO_SUCH_ENTRY_IN_ARRAY : UpnpResult = UpnpResult (4i64) ; pub const ACTION_FAILED : UpnpResult = UpnpResult (5i64) ; pub const SRC_IP_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (6i64) ; pub const EXT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (7i64) ; pub const INT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (8i64) ; pub const REMOTE_HOST_MUST_BE_WILDCARD : UpnpResult = UpnpResult (9i64) ; pub const EXT_PORT_MUST_BE_WILDCARD : UpnpResult = UpnpResult (10i64) ; pub const NO_PORT_MAPS_AVAILABLE : UpnpResult = UpnpResult (11i64) ; pub const CONFLICT_WITH_OTHER_MECHANISM : UpnpResult = UpnpResult (12i64) ; pub const CONFLICT_WITH_OTHER_MAPPING : UpnpResult = UpnpResult (13i64) ; pub const SAME_PORT_VALUES_REQUIRED : UpnpResult = UpnpResult (14i64) ; pub const ONLY_PERMANENT_LEASE_SUPPORTED : UpnpResult = UpnpResult (15i64) ; pub const INVALID_GATEWAY : UpnpResult = UpnpResult (16i64) ; pub const INVALID_PORT : UpnpResult = UpnpResult (17i64) ; pub const INVALID_PROTOCOL : UpnpResult = UpnpResult (18i64) ; pub const INVALID_DURATION : UpnpResult = UpnpResult (19i64) ; pub const INVALID_ARGS : UpnpResult = UpnpResult (20i64) ; pub const INVALID_RESPONSE : UpnpResult = UpnpResult (21i64) ; pub const INVALID_PARAM : UpnpResult = UpnpResult (22i64) ; pub const HTTP_ERROR : UpnpResult = UpnpResult (23i64) ; pub const SOCKET_ERROR : UpnpResult = UpnpResult (24i64) ; pub const MEM_ALLOC_ERROR : UpnpResult = UpnpResult (25i64) ; pub const NO_GATEWAY : UpnpResult = UpnpResult (26i64) ; pub const NO_DEVICES : UpnpResult = UpnpResult (27i64) ; pub const UNKNOWN_ERROR : UpnpResult = UpnpResult (28i64) ; } impl From < i64 > for UpnpResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpnpResult > for i64 { # [inline] fn from (v : UpnpResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UPNP { pub const UPNP_RESULT_ACTION_FAILED : i64 = 5i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING : i64 = 13i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MECHANISM : i64 = 12i64 ; pub const UPNP_RESULT_EXT_PORT_MUST_BE_WILDCARD : i64 = 10i64 ; pub const UPNP_RESULT_EXT_PORT_WILDCARD_NOT_PERMITTED : i64 = 7i64 ; pub const UPNP_RESULT_HTTP_ERROR : i64 = 23i64 ; pub const UPNP_RESULT_INCONSISTENT_PARAMETERS : i64 = 3i64 ; pub const UPNP_RESULT_INT_PORT_WILDCARD_NOT_PERMITTED : i64 = 8i64 ; pub const UPNP_RESULT_INVALID_ARGS : i64 = 20i64 ; pub const UPNP_RESULT_INVALID_DURATION : i64 = 19i64 ; pub const UPNP_RESULT_INVALID_GATEWAY : i64 = 16i64 ; pub const UPNP_RESULT_INVALID_PARAM : i64 = 22i64 ; pub const UPNP_RESULT_INVALID_PORT : i64 = 17i64 ; pub const UPNP_RESULT_INVALID_PROTOCOL : i64 = 18i64 ; pub const UPNP_RESULT_INVALID_RESPONSE : i64 = 21i64 ; pub const UPNP_RESULT_MEM_ALLOC_ERROR : i64 = 25i64 ; pub const UPNP_RESULT_NOT_AUTHORIZED : i64 = 1i64 ; pub const UPNP_RESULT_NO_DEVICES : i64 = 27i64 ; pub const UPNP_RESULT_NO_GATEWAY : i64 = 26i64 ; pub const UPNP_RESULT_NO_PORT_MAPS_AVAILABLE : i64 = 11i64 ; pub const UPNP_RESULT_NO_SUCH_ENTRY_IN_ARRAY : i64 = 4i64 ; pub const UPNP_RESULT_ONLY_PERMANENT_LEASE_SUPPORTED : i64 = 15i64 ; pub const UPNP_RESULT_PORT_MAPPING_NOT_FOUND : i64 = 2i64 ; pub const UPNP_RESULT_REMOTE_HOST_MUST_BE_WILDCARD : i64 = 9i64 ; pub const UPNP_RESULT_SAME_PORT_VALUES_REQUIRED : i64 = 14i64 ; pub const UPNP_RESULT_SOCKET_ERROR : i64 = 24i64 ; pub const UPNP_RESULT_SRC_IP_WILDCARD_NOT_PERMITTED : i64 = 6i64 ; pub const UPNP_RESULT_SUCCESS : i64 = 0i64 ; pub const UPNP_RESULT_UNKNOWN_ERROR : i64 = 28i64 ; } impl UPNP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UPNPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_device (& self , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_device ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_port_mapping (& self , port : i64 , port_internal : i64 , desc : impl Into < GodotString > , proto : impl Into < GodotString > , duration : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , port , port_internal , desc . into () , proto . into () , duration) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_devices (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . clear_devices ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn delete_port_mapping (& self , port : i64 , proto : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . delete_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , proto . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover (& self , timeout : i64 , ttl : i64 , device_filter : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . discover ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str (method_bind , self . this . sys () . as_ptr () , timeout , ttl , device_filter . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device (& self , index : i64) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_local_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_local_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_multicast_if (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_multicast_if ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_gateway (& self) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_gateway ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_discover_ipv6 (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . is_discover_ipv6 ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn query_external_address (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . query_external_address ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_device (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . remove_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_device (& self , index : i64 , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , index , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_ipv6 (& self , ipv6 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_ipv6 ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ipv6) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_local_port (& self , port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_local_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_multicast_if (& self , m_if : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_multicast_if ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , m_if . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for UPNP { } unsafe impl GodotObject for UPNP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UPNP" } } impl std :: ops :: Deref for UPNP { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UPNP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UPNP { } unsafe impl SubClass < crate :: generated :: object :: Object > for UPNP { } impl Instanciable for UPNP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UPNP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UPNPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_device : * mut sys :: godot_method_bind , pub add_port_mapping : * mut sys :: godot_method_bind , pub clear_devices : * mut sys :: godot_method_bind , pub delete_port_mapping : * mut sys :: godot_method_bind , pub discover : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_count : * mut sys :: godot_method_bind , pub get_discover_local_port : * mut sys :: godot_method_bind , pub get_discover_multicast_if : * mut sys :: godot_method_bind , pub get_gateway : * mut sys :: godot_method_bind , pub is_discover_ipv6 : * mut sys :: godot_method_bind , pub query_external_address : * mut sys :: godot_method_bind , pub remove_device : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_discover_ipv6 : * mut sys :: godot_method_bind , pub set_discover_local_port : * mut sys :: godot_method_bind , pub set_discover_multicast_if : * mut sys :: godot_method_bind } impl UPNPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UPNPMethodTable = UPNPMethodTable { class_constructor : None , add_device : 0 as * mut sys :: godot_method_bind , add_port_mapping : 0 as * mut sys :: godot_method_bind , clear_devices : 0 as * mut sys :: godot_method_bind , delete_port_mapping : 0 as * mut sys :: godot_method_bind , discover : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_count : 0 as * mut sys :: godot_method_bind , get_discover_local_port : 0 as * mut sys :: godot_method_bind , get_discover_multicast_if : 0 as * mut sys :: godot_method_bind , get_gateway : 0 as * mut sys :: godot_method_bind , is_discover_ipv6 : 0 as * mut sys :: godot_method_bind , query_external_address : 0 as * mut sys :: godot_method_bind , remove_device : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_discover_ipv6 : 0 as * mut sys :: godot_method_bind , set_discover_local_port : 0 as * mut sys :: godot_method_bind , set_discover_multicast_if : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UPNPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UPNP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_device = (gd_api . godot_method_bind_get_method) (class_name , "add_device\0" . as_ptr () as * const c_char) ; table . add_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_port_mapping\0" . as_ptr () as * const c_char) ; table . clear_devices = (gd_api . godot_method_bind_get_method) (class_name , "clear_devices\0" . as_ptr () as * const c_char) ; table . delete_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "delete_port_mapping\0" . as_ptr () as * const c_char) ; table . discover = (gd_api . godot_method_bind_get_method) (class_name , "discover\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_count = (gd_api . godot_method_bind_get_method) (class_name , "get_device_count\0" . as_ptr () as * const c_char) ; table . get_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_local_port\0" . as_ptr () as * const c_char) ; table . get_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_multicast_if\0" . as_ptr () as * const c_char) ; table . get_gateway = (gd_api . godot_method_bind_get_method) (class_name , "get_gateway\0" . as_ptr () as * const c_char) ; table . is_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "is_discover_ipv6\0" . as_ptr () as * const c_char) ; table . query_external_address = (gd_api . godot_method_bind_get_method) (class_name , "query_external_address\0" . as_ptr () as * const c_char) ; table . remove_device = (gd_api . godot_method_bind_get_method) (class_name , "remove_device\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_ipv6\0" . as_ptr () as * const c_char) ; table . set_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_local_port\0" . as_ptr () as * const c_char) ; table . set_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_multicast_if\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1048:16138 [INFO] [stdout] | [INFO] [stdout] 1048 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1048 | # [doc = "`core class HTTPRequest` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httprequest.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HTTPRequest` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHTTPRequest inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPRequest { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HttpRequestResult (pub i64) ; impl HttpRequestResult { pub const SUCCESS : HttpRequestResult = HttpRequestResult (0i64) ; pub const CHUNKED_BODY_SIZE_MISMATCH : HttpRequestResult = HttpRequestResult (1i64) ; pub const CANT_CONNECT : HttpRequestResult = HttpRequestResult (2i64) ; pub const CANT_RESOLVE : HttpRequestResult = HttpRequestResult (3i64) ; pub const CONNECTION_ERROR : HttpRequestResult = HttpRequestResult (4i64) ; pub const SSL_HANDSHAKE_ERROR : HttpRequestResult = HttpRequestResult (5i64) ; pub const NO_RESPONSE : HttpRequestResult = HttpRequestResult (6i64) ; pub const BODY_SIZE_LIMIT_EXCEEDED : HttpRequestResult = HttpRequestResult (7i64) ; pub const REQUEST_FAILED : HttpRequestResult = HttpRequestResult (8i64) ; pub const DOWNLOAD_FILE_CANT_OPEN : HttpRequestResult = HttpRequestResult (9i64) ; pub const DOWNLOAD_FILE_WRITE_ERROR : HttpRequestResult = HttpRequestResult (10i64) ; pub const REDIRECT_LIMIT_REACHED : HttpRequestResult = HttpRequestResult (11i64) ; pub const TIMEOUT : HttpRequestResult = HttpRequestResult (12i64) ; } impl From < i64 > for HttpRequestResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HttpRequestResult > for i64 { # [inline] fn from (v : HttpRequestResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPRequest { pub const RESULT_BODY_SIZE_LIMIT_EXCEEDED : i64 = 7i64 ; pub const RESULT_CANT_CONNECT : i64 = 2i64 ; pub const RESULT_CANT_RESOLVE : i64 = 3i64 ; pub const RESULT_CHUNKED_BODY_SIZE_MISMATCH : i64 = 1i64 ; pub const RESULT_CONNECTION_ERROR : i64 = 4i64 ; pub const RESULT_DOWNLOAD_FILE_CANT_OPEN : i64 = 9i64 ; pub const RESULT_DOWNLOAD_FILE_WRITE_ERROR : i64 = 10i64 ; pub const RESULT_NO_RESPONSE : i64 = 6i64 ; pub const RESULT_REDIRECT_LIMIT_REACHED : i64 = 11i64 ; pub const RESULT_REQUEST_FAILED : i64 = 8i64 ; pub const RESULT_SSL_HANDSHAKE_ERROR : i64 = 5i64 ; pub const RESULT_SUCCESS : i64 = 0i64 ; pub const RESULT_TIMEOUT : i64 = 12i64 ; } impl HTTPRequest { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPRequestMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cancels the current request."] # [doc = ""] # [inline] pub fn cancel_request (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . cancel_request ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the response body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_body_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn body_size_limit (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size_limit ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn download_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn download_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of bytes this HTTPRequest downloaded."] # [doc = ""] # [inline] pub fn get_downloaded_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_downloaded_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status]."] # [doc = ""] # [inline] pub fn get_http_client_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_http_client_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn max_redirects (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_max_redirects ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn timeout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_timeout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn is_using_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . is_using_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].\nReturns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `custom_headers` - `PoolStringArray( )`\n* `ssl_validate_domain` - `true`\n* `method` - `0`\n* `request_data` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , url : impl Into < GodotString > , custom_headers : StringArray , ssl_validate_domain : bool , method : i64 , request_data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_i64_str (method_bind , self . this . sys () . as_ptr () , url . into () , custom_headers , ssl_validate_domain , method , request_data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn set_body_size_limit (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_body_size_limit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn set_download_chunk_size (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn set_download_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn set_max_redirects (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_max_redirects ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_timeout (& self , timeout : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_timeout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , timeout) ; } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn set_use_threads (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_use_threads ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPRequest { } unsafe impl GodotObject for HTTPRequest { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HTTPRequest" } } impl QueueFree for HTTPRequest { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HTTPRequest { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPRequest { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for HTTPRequest { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPRequest { } impl Instanciable for HTTPRequest { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPRequest :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPRequestMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cancel_request : * mut sys :: godot_method_bind , pub get_body_size : * mut sys :: godot_method_bind , pub get_body_size_limit : * mut sys :: godot_method_bind , pub get_download_chunk_size : * mut sys :: godot_method_bind , pub get_download_file : * mut sys :: godot_method_bind , pub get_downloaded_bytes : * mut sys :: godot_method_bind , pub get_http_client_status : * mut sys :: godot_method_bind , pub get_max_redirects : * mut sys :: godot_method_bind , pub get_timeout : * mut sys :: godot_method_bind , pub is_using_threads : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub set_body_size_limit : * mut sys :: godot_method_bind , pub set_download_chunk_size : * mut sys :: godot_method_bind , pub set_download_file : * mut sys :: godot_method_bind , pub set_max_redirects : * mut sys :: godot_method_bind , pub set_timeout : * mut sys :: godot_method_bind , pub set_use_threads : * mut sys :: godot_method_bind } impl HTTPRequestMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPRequestMethodTable = HTTPRequestMethodTable { class_constructor : None , cancel_request : 0 as * mut sys :: godot_method_bind , get_body_size : 0 as * mut sys :: godot_method_bind , get_body_size_limit : 0 as * mut sys :: godot_method_bind , get_download_chunk_size : 0 as * mut sys :: godot_method_bind , get_download_file : 0 as * mut sys :: godot_method_bind , get_downloaded_bytes : 0 as * mut sys :: godot_method_bind , get_http_client_status : 0 as * mut sys :: godot_method_bind , get_max_redirects : 0 as * mut sys :: godot_method_bind , get_timeout : 0 as * mut sys :: godot_method_bind , is_using_threads : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , set_body_size_limit : 0 as * mut sys :: godot_method_bind , set_download_chunk_size : 0 as * mut sys :: godot_method_bind , set_download_file : 0 as * mut sys :: godot_method_bind , set_max_redirects : 0 as * mut sys :: godot_method_bind , set_timeout : 0 as * mut sys :: godot_method_bind , set_use_threads : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPRequestMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPRequest\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cancel_request = (gd_api . godot_method_bind_get_method) (class_name , "cancel_request\0" . as_ptr () as * const c_char) ; table . get_body_size = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size\0" . as_ptr () as * const c_char) ; table . get_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size_limit\0" . as_ptr () as * const c_char) ; table . get_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_download_chunk_size\0" . as_ptr () as * const c_char) ; table . get_download_file = (gd_api . godot_method_bind_get_method) (class_name , "get_download_file\0" . as_ptr () as * const c_char) ; table . get_downloaded_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_downloaded_bytes\0" . as_ptr () as * const c_char) ; table . get_http_client_status = (gd_api . godot_method_bind_get_method) (class_name , "get_http_client_status\0" . as_ptr () as * const c_char) ; table . get_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "get_max_redirects\0" . as_ptr () as * const c_char) ; table . get_timeout = (gd_api . godot_method_bind_get_method) (class_name , "get_timeout\0" . as_ptr () as * const c_char) ; table . is_using_threads = (gd_api . godot_method_bind_get_method) (class_name , "is_using_threads\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . set_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_body_size_limit\0" . as_ptr () as * const c_char) ; table . set_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_download_chunk_size\0" . as_ptr () as * const c_char) ; table . set_download_file = (gd_api . godot_method_bind_get_method) (class_name , "set_download_file\0" . as_ptr () as * const c_char) ; table . set_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "set_max_redirects\0" . as_ptr () as * const c_char) ; table . set_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_timeout\0" . as_ptr () as * const c_char) ; table . set_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "set_use_threads\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1054:10863 [INFO] [stdout] | [INFO] [stdout] 1054 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1054 | # [doc = "`core class Resource` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resource.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResource inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Resource { this : RawObject < Self > , } impl Resource { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing `true` to the `subresources` argument which will copy the subresources.\n**Note:** If `subresources` is `true`, this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.\n# Default Arguments\n* `subresources` - `false`"] # [doc = ""] # [inline] pub fn duplicate (& self , subresources : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , subresources) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn emit_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If [member resource_local_to_scene] is enabled and the resource was loaded from a [PackedScene] instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns `null`."] # [doc = ""] # [inline] pub fn get_local_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_local_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn is_local_to_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . is_local_to_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn set_local_to_scene (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_local_to_scene ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn set_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn set_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script.\nFor most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport."] # [doc = ""] # [inline] pub fn setup_local_to_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . setup_local_to_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting [member resource_path], as the latter would error out if another resource was already cached for the given path."] # [doc = ""] # [inline] pub fn take_over_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . take_over_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Resource { } unsafe impl GodotObject for Resource { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Resource" } } impl std :: ops :: Deref for Resource { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Resource { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Resource { } unsafe impl SubClass < crate :: generated :: object :: Object > for Resource { } impl Instanciable for Resource { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Resource :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub duplicate : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_local_scene : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub is_local_to_scene : * mut sys :: godot_method_bind , pub set_local_to_scene : * mut sys :: godot_method_bind , pub set_name : * mut sys :: godot_method_bind , pub set_path : * mut sys :: godot_method_bind , pub setup_local_to_scene : * mut sys :: godot_method_bind , pub take_over_path : * mut sys :: godot_method_bind } impl ResourceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceMethodTable = ResourceMethodTable { class_constructor : None , duplicate : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_local_scene : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , is_local_to_scene : 0 as * mut sys :: godot_method_bind , set_local_to_scene : 0 as * mut sys :: godot_method_bind , set_name : 0 as * mut sys :: godot_method_bind , set_path : 0 as * mut sys :: godot_method_bind , setup_local_to_scene : 0 as * mut sys :: godot_method_bind , take_over_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Resource\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_local_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_local_scene\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . is_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_name = (gd_api . godot_method_bind_get_method) (class_name , "set_name\0" . as_ptr () as * const c_char) ; table . set_path = (gd_api . godot_method_bind_get_method) (class_name , "set_path\0" . as_ptr () as * const c_char) ; table . setup_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "setup_local_to_scene\0" . as_ptr () as * const c_char) ; table . take_over_path = (gd_api . godot_method_bind_get_method) (class_name , "take_over_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1060:2890 [INFO] [stdout] | [INFO] [stdout] 1060 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1060 | # [doc = "`tools class EditorResourcePreviewGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourcepreviewgenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourcePreviewGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreviewGenerator { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourcePreviewGenerator { } unsafe impl GodotObject for EditorResourcePreviewGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourcePreviewGenerator" } } impl std :: ops :: Deref for EditorResourcePreviewGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourcePreviewGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourcePreviewGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourcePreviewGenerator { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourcePreviewGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourcePreviewGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourcePreviewGeneratorMethodTable = EditorResourcePreviewGeneratorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourcePreviewGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourcePreviewGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1066:4054 [INFO] [stdout] | [INFO] [stdout] 1066 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1066 | # [doc = "`core class PHashTranslation` inherits `Translation` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_phashtranslation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPHashTranslation inherits methods from:\n - [Translation](struct.Translation.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PHashTranslation { this : RawObject < Self > , } impl PHashTranslation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PHashTranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates and sets an optimized translation from the given [Translation] resource."] # [doc = ""] # [inline] pub fn generate (& self , from : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PHashTranslationMethodTable :: get (get_api ()) . generate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PHashTranslation { } unsafe impl GodotObject for PHashTranslation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PHashTranslation" } } impl std :: ops :: Deref for PHashTranslation { type Target = crate :: generated :: translation :: Translation ; # [inline] fn deref (& self) -> & crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PHashTranslation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: translation :: Translation > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: object :: Object > for PHashTranslation { } impl Instanciable for PHashTranslation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PHashTranslation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PHashTranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate : * mut sys :: godot_method_bind } impl PHashTranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PHashTranslationMethodTable = PHashTranslationMethodTable { class_constructor : None , generate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PHashTranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PHashTranslation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate = (gd_api . godot_method_bind_get_method) (class_name , "generate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1072:6810 [INFO] [stdout] | [INFO] [stdout] 1072 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1072 | # [doc = "`core class NavigationPolygonInstance` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationpolygoninstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NavigationPolygonInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigationPolygonInstance inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationPolygonInstance { this : RawObject < Self > , } impl NavigationPolygonInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationPolygonInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigation_polygon (& self) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_navigation_polygon (& self , navpoly : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , navpoly . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationPolygonInstance { } unsafe impl GodotObject for NavigationPolygonInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NavigationPolygonInstance" } } impl QueueFree for NavigationPolygonInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NavigationPolygonInstance { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationPolygonInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationPolygonInstance { } impl Instanciable for NavigationPolygonInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationPolygonInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationPolygonInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_navigation_polygon : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_navigation_polygon : * mut sys :: godot_method_bind } impl NavigationPolygonInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationPolygonInstanceMethodTable = NavigationPolygonInstanceMethodTable { class_constructor : None , get_navigation_polygon : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_navigation_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationPolygonInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationPolygonInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_navigation_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1078:5143 [INFO] [stdout] | [INFO] [stdout] 1078 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1078 | # [doc = "`core class GradientTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradienttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradientTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GradientTexture { this : RawObject < Self > , } impl GradientTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn set_gradient (& self , gradient : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gradient . as_arg_ptr ()) ; } } # [doc = "The number of color samples that will be obtained from the [Gradient]."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GradientTexture { } unsafe impl GodotObject for GradientTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GradientTexture" } } impl std :: ops :: Deref for GradientTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GradientTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for GradientTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GradientTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GradientTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for GradientTexture { } impl Instanciable for GradientTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GradientTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_gradient : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl GradientTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientTextureMethodTable = GradientTextureMethodTable { class_constructor : None , get_gradient : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GradientTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1084:4512 [INFO] [stdout] | [INFO] [stdout] 1084 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1084 | # [doc = "`core class CheckBox` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_checkbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CheckBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCheckBox inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CheckBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CheckBox { } unsafe impl GodotObject for CheckBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CheckBox" } } impl QueueFree for CheckBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CheckBox { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CheckBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for CheckBox { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for CheckBox { } unsafe impl SubClass < crate :: generated :: control :: Control > for CheckBox { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CheckBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CheckBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CheckBox { } impl Instanciable for CheckBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CheckBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CheckBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CheckBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CheckBoxMethodTable = CheckBoxMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CheckBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CheckBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1090:5720 [INFO] [stdout] | [INFO] [stdout] 1090 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1090 | # [doc = "`tools class EditorSpinSlider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspinslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSpinSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpinSlider { this : RawObject < Self > , } impl EditorSpinSlider { # [doc = ""] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_flat (& self , flat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flat) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_label (& self , label : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , label . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpinSlider { } unsafe impl GodotObject for EditorSpinSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSpinSlider" } } impl QueueFree for EditorSpinSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorSpinSlider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpinSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpinSlider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpinSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_label : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorSpinSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpinSliderMethodTable = EditorSpinSliderMethodTable { class_constructor : None , get_label : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpinSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpinSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1096:7201 [INFO] [stdout] | [INFO] [stdout] 1096 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1096 | # [doc = "`core class ViewportContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewportcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ViewportContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewportContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportContainer { this : RawObject < Self > , } impl ViewportContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn stretch_shrink (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . get_stretch_shrink ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn is_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . is_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will be scaled to the control's size."] # [doc = ""] # [inline] pub fn set_stretch (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.\nFor example, a 1280×720 viewport with [member stretch_shrink] set to `2` will be rendered at 640×360 while occupying the same size in the container.\n**Note:** [member stretch] must be `true` for this property to work."] # [doc = ""] # [inline] pub fn set_stretch_shrink (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportContainerMethodTable :: get (get_api ()) . set_stretch_shrink ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportContainer { } unsafe impl GodotObject for ViewportContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ViewportContainer" } } impl QueueFree for ViewportContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ViewportContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ViewportContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportContainer { } impl Instanciable for ViewportContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_shrink : * mut sys :: godot_method_bind , pub is_stretch_enabled : * mut sys :: godot_method_bind , pub set_stretch : * mut sys :: godot_method_bind , pub set_stretch_shrink : * mut sys :: godot_method_bind } impl ViewportContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportContainerMethodTable = ViewportContainerMethodTable { class_constructor : None , get_stretch_shrink : 0 as * mut sys :: godot_method_bind , is_stretch_enabled : 0 as * mut sys :: godot_method_bind , set_stretch : 0 as * mut sys :: godot_method_bind , set_stretch_shrink : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_shrink\0" . as_ptr () as * const c_char) ; table . is_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_stretch_enabled\0" . as_ptr () as * const c_char) ; table . set_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch\0" . as_ptr () as * const c_char) ; table . set_stretch_shrink = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_shrink\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1102:42806 [INFO] [stdout] | [INFO] [stdout] 1102 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1102 | # [doc = "`core class CanvasItem` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvasitem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCanvasItem inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasItem { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const MIX : BlendMode = BlendMode (0i64) ; pub const ADD : BlendMode = BlendMode (1i64) ; pub const SUB : BlendMode = BlendMode (2i64) ; pub const MUL : BlendMode = BlendMode (3i64) ; pub const PREMULT_ALPHA : BlendMode = BlendMode (4i64) ; pub const DISABLED : BlendMode = BlendMode (5i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CanvasItem { pub const BLEND_MODE_ADD : i64 = 1i64 ; pub const BLEND_MODE_DISABLED : i64 = 5i64 ; pub const BLEND_MODE_MIX : i64 = 0i64 ; pub const BLEND_MODE_MUL : i64 = 3i64 ; pub const BLEND_MODE_PREMULT_ALPHA : i64 = 4i64 ; pub const BLEND_MODE_SUB : i64 = 2i64 ; pub const NOTIFICATION_DRAW : i64 = 30i64 ; pub const NOTIFICATION_ENTER_CANVAS : i64 = 32i64 ; pub const NOTIFICATION_EXIT_CANVAS : i64 = 33i64 ; pub const NOTIFICATION_TRANSFORM_CHANGED : i64 = 2000i64 ; pub const NOTIFICATION_VISIBILITY_CHANGED : i64 = 31i64 ; } impl CanvasItem { # [doc = "Draws an arc between the given angles. The larger the value of `point_count`, the smoother the curve.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_arc (& self , center : Vector2 , radius : f64 , start_angle : f64 , end_angle : f64 , point_count : i64 , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_arc ; let ret = crate :: icalls :: icallptr_void_vec2_f64_f64_f64_i64_color_f64_bool (method_bind , self . this . sys () . as_ptr () , center , radius , start_angle , end_angle , point_count , color , width , antialiased) ; } } # [doc = "Draws a string character using a custom font. Returns the advance, depending on the character width and kerning with an optional next character.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw_char (& self , font : impl AsArg < crate :: generated :: font :: Font > , position : Vector2 , char : impl Into < GodotString > , next : impl Into < GodotString > , modulate : Color) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_obj_vec2_str_str_color (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr () , position , char . into () , next . into () , modulate) ; ret as _ } } # [doc = "Draws a colored circle."] # [doc = ""] # [inline] pub fn draw_circle (& self , position : Vector2 , radius : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_circle ; let ret = crate :: icalls :: icallptr_void_vec2_f64_color (method_bind , self . this . sys () . as_ptr () , position , radius , color) ; } } # [doc = "Draws a colored polygon of any amount of points, convex or concave.\n# Default Arguments\n* `uvs` - `PoolVector2Array( )`\n* `texture` - `null`\n* `normal_map` - `null`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_colored_polygon (& self , points : Vector2Array , color : Color , uvs : Vector2Array , texture : impl AsArg < crate :: generated :: texture :: Texture > , normal_map : impl AsArg < crate :: generated :: texture :: Texture > , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_colored_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr_color_vec2arr_obj_obj_bool (method_bind , self . this . sys () . as_ptr () , points , color , uvs , texture . as_arg_ptr () , normal_map . as_arg_ptr () , antialiased) ; } } # [doc = "Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_line (& self , from : Vector2 , to : Vector2 , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_line ; let ret = crate :: icalls :: icallptr_void_vec2_vec2_color_f64_bool (method_bind , self . this . sys () . as_ptr () , from , to , color , width , antialiased) ; } } # [doc = "Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for related documentation.\n# Default Arguments\n* `normal_map` - `null`\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh > , texture : impl AsArg < crate :: generated :: texture :: Texture > , normal_map : impl AsArg < crate :: generated :: texture :: Texture > , transform : Transform2D , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_mesh ; let ret = crate :: icalls :: icallptr_void_obj_obj_obj_trans2D_color (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , texture . as_arg_ptr () , normal_map . as_arg_ptr () , transform , modulate) ; } } # [doc = "Draws multiple, parallel lines with a uniform `color`.\n**Note:** `width` and `antialiased` are currently not implemented and have no effect.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_multiline (& self , points : Vector2Array , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_multiline ; let ret = crate :: icalls :: icallptr_void_vec2arr_color_f64_bool (method_bind , self . this . sys () . as_ptr () , points , color , width , antialiased) ; } } # [doc = "Draws multiple, parallel lines with a uniform `width` and segment-by-segment coloring. Colors assigned to line segments match by index between `points` and `colors`.\n**Note:** `width` and `antialiased` are currently not implemented and have no effect.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_multiline_colors (& self , points : Vector2Array , colors : ColorArray , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_multiline_colors ; let ret = crate :: icalls :: icallptr_void_vec2arr_colorarr_f64_bool (method_bind , self . this . sys () . as_ptr () , points , colors , width , antialiased) ; } } # [doc = "Draws a [MultiMesh] in 2D with the provided texture. See [MultiMeshInstance2D] for related documentation.\n# Default Arguments\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh > , texture : impl AsArg < crate :: generated :: texture :: Texture > , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_multimesh ; let ret = crate :: icalls :: icallptr_void_obj_obj_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr () , texture . as_arg_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws a polygon of any amount of points, convex or concave.\n# Default Arguments\n* `uvs` - `PoolVector2Array( )`\n* `texture` - `null`\n* `normal_map` - `null`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_polygon (& self , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : impl AsArg < crate :: generated :: texture :: Texture > , normal_map : impl AsArg < crate :: generated :: texture :: Texture > , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr_colorarr_vec2arr_obj_obj_bool (method_bind , self . this . sys () . as_ptr () , points , colors , uvs , texture . as_arg_ptr () , normal_map . as_arg_ptr () , antialiased) ; } } # [doc = "Draws interconnected line segments with a uniform `color` and `width` and optional antialiasing.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_polyline (& self , points : Vector2Array , color : Color , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_polyline ; let ret = crate :: icalls :: icallptr_void_vec2arr_color_f64_bool (method_bind , self . this . sys () . as_ptr () , points , color , width , antialiased) ; } } # [doc = "Draws interconnected line segments with a uniform `width`, segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between `points` and `colors`.\n# Default Arguments\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_polyline_colors (& self , points : Vector2Array , colors : ColorArray , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_polyline_colors ; let ret = crate :: icalls :: icallptr_void_vec2arr_colorarr_f64_bool (method_bind , self . this . sys () . as_ptr () , points , colors , width , antialiased) ; } } # [doc = "Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.\n# Default Arguments\n* `texture` - `null`\n* `width` - `1.0`\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw_primitive (& self , points : Vector2Array , colors : ColorArray , uvs : Vector2Array , texture : impl AsArg < crate :: generated :: texture :: Texture > , width : f64 , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_primitive ; let ret = crate :: icalls :: icallptr_void_vec2arr_colorarr_vec2arr_obj_f64_obj (method_bind , self . this . sys () . as_ptr () , points , colors , uvs , texture . as_arg_ptr () , width , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws a rectangle. If `filled` is `true`, the rectangle will be filled with the `color` specified. If `filled` is `false`, the rectangle will be drawn as a stroke with the `color` and `width` specified. If `antialiased` is `true`, the lines will be antialiased.\n**Note:** `width` and `antialiased` are only effective if `filled` is `false`.\n# Default Arguments\n* `filled` - `true`\n* `width` - `1.0`\n* `antialiased` - `false`"] # [doc = ""] # [inline] pub fn draw_rect (& self , rect : Rect2 , color : Color , filled : bool , width : f64 , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_rect ; let ret = crate :: icalls :: icallptr_void_rect2_color_bool_f64_bool (method_bind , self . this . sys () . as_ptr () , rect , color , filled , width , antialiased) ; } } # [doc = "Sets a custom transform for drawing via components. Anything drawn afterwards will be transformed by this."] # [doc = ""] # [inline] pub fn draw_set_transform (& self , position : Vector2 , rotation : f64 , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_set_transform ; let ret = crate :: icalls :: icallptr_void_vec2_f64_vec2 (method_bind , self . this . sys () . as_ptr () , position , rotation , scale) ; } } # [doc = "Sets a custom transform for drawing via matrix. Anything drawn afterwards will be transformed by this."] # [doc = ""] # [inline] pub fn draw_set_transform_matrix (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_set_transform_matrix ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nDraws `text` using the specified `font` at the `position` (top-left corner). The text will have its color multiplied by `modulate`. If `clip_w` is greater than or equal to 0, the text will be clipped if it exceeds the specified width.\n**Example using the default project font:**\n```gdscript\n# If using this method in a script that redraws constantly, move the\n# `default_font` declaration to a member variable assigned in `_ready()`\n# so the Control is only created once.\nvar default_font = Control.new().get_font(\"font\")\ndraw_string(default_font, Vector2(64, 64), \"Hello world\")\n```\nSee also [method Font.draw].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`"] # [doc = ""] # [inline] pub fn draw_string (& self , font : impl AsArg < crate :: generated :: font :: Font > , position : Vector2 , text : impl Into < GodotString > , modulate : Color , clip_w : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_string ; let ret = crate :: icalls :: icallptr_void_obj_vec2_str_color_i64 (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr () , position , text . into () , modulate , clip_w) ; } } # [doc = "Draws a styled rectangle."] # [doc = ""] # [inline] pub fn draw_style_box (& self , style_box : impl AsArg < crate :: generated :: style_box :: StyleBox > , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_style_box ; let ret = crate :: icalls :: icallptr_void_obj_rect2 (method_bind , self . this . sys () . as_ptr () , style_box . as_arg_ptr () , rect) ; } } # [doc = "Draws a texture at a given position.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , position : Vector2 , modulate : Color , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_texture ; let ret = crate :: icalls :: icallptr_void_obj_vec2_color_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , position , modulate , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws a textured rectangle at a given position, optionally modulated by a color. If `transpose` is `true`, the texture will have its X and Y coordinates swapped.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`"] # [doc = ""] # [inline] pub fn draw_texture_rect (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , rect : Rect2 , tile : bool , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_texture_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_bool_color_bool_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , rect , tile , modulate , transpose , normal_map . as_arg_ptr ()) ; } } # [doc = "Draws a textured rectangle region at a given position, optionally modulated by a color. If `transpose` is `true`, the texture will have its X and Y coordinates swapped.\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `transpose` - `false`\n* `normal_map` - `null`\n* `clip_uv` - `true`"] # [doc = ""] # [inline] pub fn draw_texture_rect_region (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , rect : Rect2 , src_rect : Rect2 , modulate : Color , transpose : bool , normal_map : impl AsArg < crate :: generated :: texture :: Texture > , clip_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . draw_texture_rect_region ; let ret = crate :: icalls :: icallptr_void_obj_rect2_rect2_color_bool_obj_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , rect , src_rect , modulate , transpose , normal_map . as_arg_ptr () , clip_uv) ; } } # [doc = "Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations."] # [doc = ""] # [inline] pub fn force_update_transform (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . force_update_transform ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the [RID] of the [World2D] canvas where this item is in."] # [doc = ""] # [inline] pub fn get_canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the canvas item RID used by [VisualServer] for this item."] # [doc = ""] # [inline] pub fn get_canvas_item (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_canvas_item ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the transform matrix of this item's canvas."] # [doc = ""] # [inline] pub fn get_canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the global position of the mouse."] # [doc = ""] # [inline] pub fn get_global_mouse_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_global_mouse_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the global transform matrix of this item."] # [doc = ""] # [inline] pub fn get_global_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_global_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the global transform matrix of this item in relation to the canvas."] # [doc = ""] # [inline] pub fn get_global_transform_with_canvas (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_global_transform_with_canvas ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."] # [doc = ""] # [inline] pub fn light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mouse position relative to this item's position."] # [doc = ""] # [inline] pub fn get_local_mouse_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_local_mouse_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The material applied to textures on this [CanvasItem]."] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The color applied to textures on this [CanvasItem]."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s."] # [doc = ""] # [inline] pub fn self_modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_self_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the transform matrix of this item."] # [doc = ""] # [inline] pub fn get_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the parent [CanvasItem]'s [member material] property is used as this one's material."] # [doc = ""] # [inline] pub fn use_parent_material (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_use_parent_material ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the viewport's boundaries as a [Rect2]."] # [doc = ""] # [inline] pub fn get_viewport_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_viewport_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns this item's transform in relation to the viewport."] # [doc = ""] # [inline] pub fn get_viewport_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_viewport_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [World2D] where this item is in."] # [doc = ""] # [inline] pub fn get_world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . get_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Hide the [CanvasItem] if it's currently visible."] # [doc = ""] # [inline] pub fn hide (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . hide ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the object draws behind its parent."] # [doc = ""] # [inline] pub fn is_draw_behind_parent_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . is_draw_behind_parent_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if local transform notifications are communicated to children."] # [doc = ""] # [inline] pub fn is_local_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . is_local_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is set as top-level. See [method set_as_toplevel]."] # [doc = ""] # [inline] pub fn is_set_as_toplevel (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . is_set_as_toplevel ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if global transform notifications are communicated to children."] # [doc = ""] # [inline] pub fn is_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . is_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`).\n**Note:** For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple `popup*()` functions instead."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is present in the [SceneTree], its [member visible] property is `true` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree."] # [doc = ""] # [inline] pub fn is_visible_in_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . is_visible_in_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Assigns `screen_point` as this node's new local transform."] # [doc = ""] # [inline] pub fn make_canvas_position_local (& self , screen_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . make_canvas_position_local ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "Transformations issued by `event`'s inputs are applied in local space instead of global space."] # [doc = ""] # [inline] pub fn make_input_local (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . make_input_local ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `enable` is `true`, the node won't inherit its transform from parent canvas items."] # [doc = ""] # [inline] pub fn set_as_toplevel (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_as_toplevel ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the object draws behind its parent."] # [doc = ""] # [inline] pub fn set_draw_behind_parent (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_draw_behind_parent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."] # [doc = ""] # [inline] pub fn set_light_mask (& self , light_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , light_mask) ; } } # [doc = "The material applied to textures on this [CanvasItem]."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "The color applied to textures on this [CanvasItem]."] # [doc = ""] # [inline] pub fn set_modulate (& self , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , modulate) ; } } # [doc = "If `enable` is `true`, children will be updated with local transform data."] # [doc = ""] # [inline] pub fn set_notify_local_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_notify_local_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `enable` is `true`, children will be updated with global transform data."] # [doc = ""] # [inline] pub fn set_notify_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_notify_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s."] # [doc = ""] # [inline] pub fn set_self_modulate (& self , self_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_self_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , self_modulate) ; } } # [doc = "If `true`, the parent [CanvasItem]'s [member material] property is used as this one's material."] # [doc = ""] # [inline] pub fn set_use_parent_material (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_use_parent_material ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`).\n**Note:** For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple `popup*()` functions instead."] # [doc = ""] # [inline] pub fn set_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . set_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "Show the [CanvasItem] if it's currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple `popup*()` functions instead."] # [doc = ""] # [inline] pub fn show (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . show ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be called on idle time to request redraw."] # [doc = ""] # [inline] pub fn update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasItemMethodTable :: get (get_api ()) . update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasItem { } unsafe impl GodotObject for CanvasItem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasItem" } } impl QueueFree for CanvasItem { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasItem { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasItem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasItem { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasItem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasItemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw_arc : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub draw_circle : * mut sys :: godot_method_bind , pub draw_colored_polygon : * mut sys :: godot_method_bind , pub draw_line : * mut sys :: godot_method_bind , pub draw_mesh : * mut sys :: godot_method_bind , pub draw_multiline : * mut sys :: godot_method_bind , pub draw_multiline_colors : * mut sys :: godot_method_bind , pub draw_multimesh : * mut sys :: godot_method_bind , pub draw_polygon : * mut sys :: godot_method_bind , pub draw_polyline : * mut sys :: godot_method_bind , pub draw_polyline_colors : * mut sys :: godot_method_bind , pub draw_primitive : * mut sys :: godot_method_bind , pub draw_rect : * mut sys :: godot_method_bind , pub draw_set_transform : * mut sys :: godot_method_bind , pub draw_set_transform_matrix : * mut sys :: godot_method_bind , pub draw_string : * mut sys :: godot_method_bind , pub draw_style_box : * mut sys :: godot_method_bind , pub draw_texture : * mut sys :: godot_method_bind , pub draw_texture_rect : * mut sys :: godot_method_bind , pub draw_texture_rect_region : * mut sys :: godot_method_bind , pub force_update_transform : * mut sys :: godot_method_bind , pub get_canvas : * mut sys :: godot_method_bind , pub get_canvas_item : * mut sys :: godot_method_bind , pub get_canvas_transform : * mut sys :: godot_method_bind , pub get_global_mouse_position : * mut sys :: godot_method_bind , pub get_global_transform : * mut sys :: godot_method_bind , pub get_global_transform_with_canvas : * mut sys :: godot_method_bind , pub get_light_mask : * mut sys :: godot_method_bind , pub get_local_mouse_position : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_self_modulate : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_use_parent_material : * mut sys :: godot_method_bind , pub get_viewport_rect : * mut sys :: godot_method_bind , pub get_viewport_transform : * mut sys :: godot_method_bind , pub get_world_2d : * mut sys :: godot_method_bind , pub hide : * mut sys :: godot_method_bind , pub is_draw_behind_parent_enabled : * mut sys :: godot_method_bind , pub is_local_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_set_as_toplevel : * mut sys :: godot_method_bind , pub is_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub is_visible_in_tree : * mut sys :: godot_method_bind , pub make_canvas_position_local : * mut sys :: godot_method_bind , pub make_input_local : * mut sys :: godot_method_bind , pub set_as_toplevel : * mut sys :: godot_method_bind , pub set_draw_behind_parent : * mut sys :: godot_method_bind , pub set_light_mask : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_notify_local_transform : * mut sys :: godot_method_bind , pub set_notify_transform : * mut sys :: godot_method_bind , pub set_self_modulate : * mut sys :: godot_method_bind , pub set_use_parent_material : * mut sys :: godot_method_bind , pub set_visible : * mut sys :: godot_method_bind , pub show : * mut sys :: godot_method_bind , pub update : * mut sys :: godot_method_bind } impl CanvasItemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasItemMethodTable = CanvasItemMethodTable { class_constructor : None , draw_arc : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , draw_circle : 0 as * mut sys :: godot_method_bind , draw_colored_polygon : 0 as * mut sys :: godot_method_bind , draw_line : 0 as * mut sys :: godot_method_bind , draw_mesh : 0 as * mut sys :: godot_method_bind , draw_multiline : 0 as * mut sys :: godot_method_bind , draw_multiline_colors : 0 as * mut sys :: godot_method_bind , draw_multimesh : 0 as * mut sys :: godot_method_bind , draw_polygon : 0 as * mut sys :: godot_method_bind , draw_polyline : 0 as * mut sys :: godot_method_bind , draw_polyline_colors : 0 as * mut sys :: godot_method_bind , draw_primitive : 0 as * mut sys :: godot_method_bind , draw_rect : 0 as * mut sys :: godot_method_bind , draw_set_transform : 0 as * mut sys :: godot_method_bind , draw_set_transform_matrix : 0 as * mut sys :: godot_method_bind , draw_string : 0 as * mut sys :: godot_method_bind , draw_style_box : 0 as * mut sys :: godot_method_bind , draw_texture : 0 as * mut sys :: godot_method_bind , draw_texture_rect : 0 as * mut sys :: godot_method_bind , draw_texture_rect_region : 0 as * mut sys :: godot_method_bind , force_update_transform : 0 as * mut sys :: godot_method_bind , get_canvas : 0 as * mut sys :: godot_method_bind , get_canvas_item : 0 as * mut sys :: godot_method_bind , get_canvas_transform : 0 as * mut sys :: godot_method_bind , get_global_mouse_position : 0 as * mut sys :: godot_method_bind , get_global_transform : 0 as * mut sys :: godot_method_bind , get_global_transform_with_canvas : 0 as * mut sys :: godot_method_bind , get_light_mask : 0 as * mut sys :: godot_method_bind , get_local_mouse_position : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_self_modulate : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_use_parent_material : 0 as * mut sys :: godot_method_bind , get_viewport_rect : 0 as * mut sys :: godot_method_bind , get_viewport_transform : 0 as * mut sys :: godot_method_bind , get_world_2d : 0 as * mut sys :: godot_method_bind , hide : 0 as * mut sys :: godot_method_bind , is_draw_behind_parent_enabled : 0 as * mut sys :: godot_method_bind , is_local_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_set_as_toplevel : 0 as * mut sys :: godot_method_bind , is_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , is_visible_in_tree : 0 as * mut sys :: godot_method_bind , make_canvas_position_local : 0 as * mut sys :: godot_method_bind , make_input_local : 0 as * mut sys :: godot_method_bind , set_as_toplevel : 0 as * mut sys :: godot_method_bind , set_draw_behind_parent : 0 as * mut sys :: godot_method_bind , set_light_mask : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_notify_local_transform : 0 as * mut sys :: godot_method_bind , set_notify_transform : 0 as * mut sys :: godot_method_bind , set_self_modulate : 0 as * mut sys :: godot_method_bind , set_use_parent_material : 0 as * mut sys :: godot_method_bind , set_visible : 0 as * mut sys :: godot_method_bind , show : 0 as * mut sys :: godot_method_bind , update : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasItemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasItem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw_arc = (gd_api . godot_method_bind_get_method) (class_name , "draw_arc\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . draw_circle = (gd_api . godot_method_bind_get_method) (class_name , "draw_circle\0" . as_ptr () as * const c_char) ; table . draw_colored_polygon = (gd_api . godot_method_bind_get_method) (class_name , "draw_colored_polygon\0" . as_ptr () as * const c_char) ; table . draw_line = (gd_api . godot_method_bind_get_method) (class_name , "draw_line\0" . as_ptr () as * const c_char) ; table . draw_mesh = (gd_api . godot_method_bind_get_method) (class_name , "draw_mesh\0" . as_ptr () as * const c_char) ; table . draw_multiline = (gd_api . godot_method_bind_get_method) (class_name , "draw_multiline\0" . as_ptr () as * const c_char) ; table . draw_multiline_colors = (gd_api . godot_method_bind_get_method) (class_name , "draw_multiline_colors\0" . as_ptr () as * const c_char) ; table . draw_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "draw_multimesh\0" . as_ptr () as * const c_char) ; table . draw_polygon = (gd_api . godot_method_bind_get_method) (class_name , "draw_polygon\0" . as_ptr () as * const c_char) ; table . draw_polyline = (gd_api . godot_method_bind_get_method) (class_name , "draw_polyline\0" . as_ptr () as * const c_char) ; table . draw_polyline_colors = (gd_api . godot_method_bind_get_method) (class_name , "draw_polyline_colors\0" . as_ptr () as * const c_char) ; table . draw_primitive = (gd_api . godot_method_bind_get_method) (class_name , "draw_primitive\0" . as_ptr () as * const c_char) ; table . draw_rect = (gd_api . godot_method_bind_get_method) (class_name , "draw_rect\0" . as_ptr () as * const c_char) ; table . draw_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "draw_set_transform\0" . as_ptr () as * const c_char) ; table . draw_set_transform_matrix = (gd_api . godot_method_bind_get_method) (class_name , "draw_set_transform_matrix\0" . as_ptr () as * const c_char) ; table . draw_string = (gd_api . godot_method_bind_get_method) (class_name , "draw_string\0" . as_ptr () as * const c_char) ; table . draw_style_box = (gd_api . godot_method_bind_get_method) (class_name , "draw_style_box\0" . as_ptr () as * const c_char) ; table . draw_texture = (gd_api . godot_method_bind_get_method) (class_name , "draw_texture\0" . as_ptr () as * const c_char) ; table . draw_texture_rect = (gd_api . godot_method_bind_get_method) (class_name , "draw_texture_rect\0" . as_ptr () as * const c_char) ; table . draw_texture_rect_region = (gd_api . godot_method_bind_get_method) (class_name , "draw_texture_rect_region\0" . as_ptr () as * const c_char) ; table . force_update_transform = (gd_api . godot_method_bind_get_method) (class_name , "force_update_transform\0" . as_ptr () as * const c_char) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_canvas_item = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_item\0" . as_ptr () as * const c_char) ; table . get_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_global_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_mouse_position\0" . as_ptr () as * const c_char) ; table . get_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_transform\0" . as_ptr () as * const c_char) ; table . get_global_transform_with_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_global_transform_with_canvas\0" . as_ptr () as * const c_char) ; table . get_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_light_mask\0" . as_ptr () as * const c_char) ; table . get_local_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "get_local_mouse_position\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_self_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_self_modulate\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_use_parent_material = (gd_api . godot_method_bind_get_method) (class_name , "get_use_parent_material\0" . as_ptr () as * const c_char) ; table . get_viewport_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_rect\0" . as_ptr () as * const c_char) ; table . get_viewport_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_transform\0" . as_ptr () as * const c_char) ; table . get_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_world_2d\0" . as_ptr () as * const c_char) ; table . hide = (gd_api . godot_method_bind_get_method) (class_name , "hide\0" . as_ptr () as * const c_char) ; table . is_draw_behind_parent_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_behind_parent_enabled\0" . as_ptr () as * const c_char) ; table . is_local_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_local_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_toplevel\0" . as_ptr () as * const c_char) ; table . is_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . is_visible_in_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_visible_in_tree\0" . as_ptr () as * const c_char) ; table . make_canvas_position_local = (gd_api . godot_method_bind_get_method) (class_name , "make_canvas_position_local\0" . as_ptr () as * const c_char) ; table . make_input_local = (gd_api . godot_method_bind_get_method) (class_name , "make_input_local\0" . as_ptr () as * const c_char) ; table . set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "set_as_toplevel\0" . as_ptr () as * const c_char) ; table . set_draw_behind_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_behind_parent\0" . as_ptr () as * const c_char) ; table . set_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_light_mask\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_notify_local_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_local_transform\0" . as_ptr () as * const c_char) ; table . set_notify_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_transform\0" . as_ptr () as * const c_char) ; table . set_self_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_self_modulate\0" . as_ptr () as * const c_char) ; table . set_use_parent_material = (gd_api . godot_method_bind_get_method) (class_name , "set_use_parent_material\0" . as_ptr () as * const c_char) ; table . set_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_visible\0" . as_ptr () as * const c_char) ; table . show = (gd_api . godot_method_bind_get_method) (class_name , "show\0" . as_ptr () as * const c_char) ; table . update = (gd_api . godot_method_bind_get_method) (class_name , "update\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1108:6744 [INFO] [stdout] | [INFO] [stdout] 1108 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1108 | # [doc = "`core class GrooveJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_groovejoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GrooveJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGrooveJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GrooveJoint2D { this : RawObject < Self > , } impl GrooveJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GrooveJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn initial_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_initial_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn set_initial_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_initial_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GrooveJoint2D { } unsafe impl GodotObject for GrooveJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GrooveJoint2D" } } impl QueueFree for GrooveJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GrooveJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GrooveJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for GrooveJoint2D { } impl Instanciable for GrooveJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GrooveJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GrooveJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_initial_offset : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub set_initial_offset : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind } impl GrooveJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GrooveJoint2DMethodTable = GrooveJoint2DMethodTable { class_constructor : None , get_initial_offset : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , set_initial_offset : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GrooveJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GrooveJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_initial_offset\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . set_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_offset\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1114:16689 [INFO] [stdout] | [INFO] [stdout] 1114 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1114 | # [doc = "`core class StyleBoxTexture` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxTexture inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StyleBoxTexture { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl StyleBoxTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn expand_margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_expand_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn set_draw_center (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn set_expand_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn set_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn set_modulate (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn set_region_rect (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxTexture { } unsafe impl GodotObject for StyleBoxTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxTexture" } } impl std :: ops :: Deref for StyleBoxTexture { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxTexture { } impl Instanciable for StyleBoxTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expand_margin_size : * mut sys :: godot_method_bind , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_margin_size : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_expand_margin_size : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_margin_size : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl StyleBoxTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxTextureMethodTable = StyleBoxTextureMethodTable { class_constructor : None , get_expand_margin_size : 0 as * mut sys :: godot_method_bind , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_margin_size : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_expand_margin_size : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_margin_size : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin_size\0" . as_ptr () as * const c_char) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_margin_size\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_size\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_size\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1120:3641 [INFO] [stdout] | [INFO] [stdout] 1120 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1120 | # [doc = "`core class AudioEffectEQ10` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq10.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ10 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ10MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ10 { } unsafe impl GodotObject for AudioEffectEQ10 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ10" } } impl std :: ops :: Deref for AudioEffectEQ10 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ10 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ10 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ10 { } impl Instanciable for AudioEffectEQ10 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ10 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ10MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ10MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ10MethodTable = AudioEffectEQ10MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ10MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ10\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1126:6325 [INFO] [stdout] | [INFO] [stdout] 1126 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1126 | # [doc = "`core class ConeTwistJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_conetwistjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ConeTwistJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nConeTwistJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConeTwistJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const SWING_SPAN : Param = Param (0i64) ; pub const TWIST_SPAN : Param = Param (1i64) ; pub const BIAS : Param = Param (2i64) ; pub const SOFTNESS : Param = Param (3i64) ; pub const RELAXATION : Param = Param (4i64) ; pub const MAX : Param = Param (5i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ConeTwistJoint { pub const PARAM_BIAS : i64 = 2i64 ; pub const PARAM_MAX : i64 = 5i64 ; pub const PARAM_RELAXATION : i64 = 4i64 ; pub const PARAM_SOFTNESS : i64 = 3i64 ; pub const PARAM_SWING_SPAN : i64 = 0i64 ; pub const PARAM_TWIST_SPAN : i64 = 1i64 ; } impl ConeTwistJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConeTwistJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ConeTwistJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConeTwistJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConeTwistJoint { } unsafe impl GodotObject for ConeTwistJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ConeTwistJoint" } } impl QueueFree for ConeTwistJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ConeTwistJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConeTwistJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConeTwistJoint { } impl Instanciable for ConeTwistJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConeTwistJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConeTwistJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl ConeTwistJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConeTwistJointMethodTable = ConeTwistJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConeTwistJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConeTwistJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1132:10052 [INFO] [stdout] | [INFO] [stdout] 1132 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1132 | # [doc = "`tools class EditorVCSInterface` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorvcsinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorVCSInterface inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorVCSInterface { this : RawObject < Self > , } impl EditorVCSInterface { # [doc = "Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument."] # [doc = ""] # [inline] pub fn commit (& self , msg : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , msg . into ()) ; } } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # [inline] pub fn get_file_diff (& self , file_path : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_file_diff ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.\nThe following integer values are being used to signify that the detected file is:\n- `0`: New to the VCS working directory\n- `1`: Modified\n- `2`: Renamed\n- `3`: Deleted\n- `4`: Typechanged"] # [doc = ""] # [inline] pub fn get_modified_files_data (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_modified_files_data ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the project name of the VCS working directory."] # [doc = ""] # [inline] pub fn get_project_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_project_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the VCS if the VCS has been initialized, else return an empty string."] # [doc = ""] # [inline] pub fn get_vcs_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_vcs_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns `true` if no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn initialize (& self , project_root_path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , project_root_path . into ()) ; ret as _ } } # [doc = "Returns `true` if the addon is ready to respond to function calls, else returns `false`."] # [doc = ""] # [inline] pub fn is_addon_ready (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_addon_ready ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the VCS addon has been initialized, else returns `false`."] # [doc = ""] # [inline] pub fn is_vcs_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_vcs_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Shuts down the VCS addon to allow cleanup code to run on call. Returns `true` is no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn shut_down (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . shut_down ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn stage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . stage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } # [doc = "Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn unstage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . unstage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorVCSInterface { } unsafe impl GodotObject for EditorVCSInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorVCSInterface" } } impl std :: ops :: Deref for EditorVCSInterface { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorVCSInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorVCSInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorVCSInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub commit : * mut sys :: godot_method_bind , pub get_file_diff : * mut sys :: godot_method_bind , pub get_modified_files_data : * mut sys :: godot_method_bind , pub get_project_name : * mut sys :: godot_method_bind , pub get_vcs_name : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_addon_ready : * mut sys :: godot_method_bind , pub is_vcs_initialized : * mut sys :: godot_method_bind , pub shut_down : * mut sys :: godot_method_bind , pub stage_file : * mut sys :: godot_method_bind , pub unstage_file : * mut sys :: godot_method_bind } impl EditorVCSInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorVCSInterfaceMethodTable = EditorVCSInterfaceMethodTable { class_constructor : None , commit : 0 as * mut sys :: godot_method_bind , get_file_diff : 0 as * mut sys :: godot_method_bind , get_modified_files_data : 0 as * mut sys :: godot_method_bind , get_project_name : 0 as * mut sys :: godot_method_bind , get_vcs_name : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_addon_ready : 0 as * mut sys :: godot_method_bind , is_vcs_initialized : 0 as * mut sys :: godot_method_bind , shut_down : 0 as * mut sys :: godot_method_bind , stage_file : 0 as * mut sys :: godot_method_bind , unstage_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorVCSInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorVCSInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . get_file_diff = (gd_api . godot_method_bind_get_method) (class_name , "get_file_diff\0" . as_ptr () as * const c_char) ; table . get_modified_files_data = (gd_api . godot_method_bind_get_method) (class_name , "get_modified_files_data\0" . as_ptr () as * const c_char) ; table . get_project_name = (gd_api . godot_method_bind_get_method) (class_name , "get_project_name\0" . as_ptr () as * const c_char) ; table . get_vcs_name = (gd_api . godot_method_bind_get_method) (class_name , "get_vcs_name\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_addon_ready = (gd_api . godot_method_bind_get_method) (class_name , "is_addon_ready\0" . as_ptr () as * const c_char) ; table . is_vcs_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_vcs_initialized\0" . as_ptr () as * const c_char) ; table . shut_down = (gd_api . godot_method_bind_get_method) (class_name , "shut_down\0" . as_ptr () as * const c_char) ; table . stage_file = (gd_api . godot_method_bind_get_method) (class_name , "stage_file\0" . as_ptr () as * const c_char) ; table . unstage_file = (gd_api . godot_method_bind_get_method) (class_name , "unstage_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1138:4580 [INFO] [stdout] | [INFO] [stdout] 1138 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1138 | # [doc = "`core class HScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HScrollBar { } unsafe impl GodotObject for HScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HScrollBar" } } impl QueueFree for HScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for HScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for HScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for HScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for HScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for HScrollBar { } impl Instanciable for HScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HScrollBarMethodTable = HScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1144:4329 [INFO] [stdout] | [INFO] [stdout] 1144 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1144 | # [doc = "`core class VideoStreamWebm` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamwebm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamWebm inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamWebm { this : RawObject < Self > , } impl VideoStreamWebm { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamWebmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamWebmMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamWebm { } unsafe impl GodotObject for VideoStreamWebm { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamWebm" } } impl std :: ops :: Deref for VideoStreamWebm { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamWebm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamWebm { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamWebm { } impl Instanciable for VideoStreamWebm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamWebm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamWebmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamWebmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamWebmMethodTable = VideoStreamWebmMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamWebmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamWebm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1150:15446 [INFO] [stdout] | [INFO] [stdout] 1150 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1150 | # [doc = "`core class Directory` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_directory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDirectory inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Directory { this : RawObject < Self > , } impl Directory { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DirectoryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. `newdir` or `../newdir`), or an absolute path (e.g. `/tmp/newdir` or `res://somedir/newdir`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn change_dir (& self , todir : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . change_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , todir . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Copies the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn copy (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns whether the current item processed with the last [method get_next] call is a directory (`.` and `..` are considered directories)."] # [doc = ""] # [inline] pub fn current_is_dir (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . current_is_dir ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn dir_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . dir_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn file_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . file_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns the absolute path to the currently opened directory (e.g. `res://folder` or `C:\\tmp\\folder`)."] # [doc = ""] # [inline] pub fn get_current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently opened directory's drive index. See [method get_drive] to convert returned index to the name of the drive."] # [doc = ""] # [inline] pub fn get_current_drive (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_drive ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On Windows, returns the name of the drive (partition) passed as an argument (e.g. `C:`). On other platforms, or if the requested drive does not existed, the method returns an empty String."] # [doc = ""] # [inline] pub fn get_drive (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "On Windows, returns the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0."] # [doc = ""] # [inline] pub fn get_drive_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next element (file or directory) in the current directory (including `.` and `..`, unless `skip_navigational` was given to [method list_dir_begin]).\nThe name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case)."] # [doc = ""] # [inline] pub fn get_next (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_next ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1."] # [doc = ""] # [inline] pub fn get_space_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_space_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Initializes the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end].\nIf `skip_navigational` is `true`, `.` and `..` are filtered out.\nIf `skip_hidden` is `true`, hidden files are filtered out.\n# Default Arguments\n* `skip_navigational` - `false`\n* `skip_hidden` - `false`"] # [doc = ""] # [inline] pub fn list_dir_begin (& self , skip_navigational : bool , skip_hidden : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_begin ; let ret = crate :: icalls :: icallptr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , skip_navigational , skip_hidden) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter)."] # [doc = ""] # [inline] pub fn list_dir_end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see [method make_dir_recursive]).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir_recursive (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir_recursive ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an existing directory of the filesystem. The `path` argument can be within the project tree (`res://folder`), the user directory (`user://folder`) or an absolute path of the user filesystem (e.g. `/tmp/folder` or `C:\\tmp\\folder`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn open (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn remove (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Renames (move) the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn rename (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . rename ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Directory { } unsafe impl GodotObject for Directory { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Directory" } } impl std :: ops :: Deref for Directory { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Directory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Directory { } unsafe impl SubClass < crate :: generated :: object :: Object > for Directory { } impl Instanciable for Directory { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Directory :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub change_dir : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub current_is_dir : * mut sys :: godot_method_bind , pub dir_exists : * mut sys :: godot_method_bind , pub file_exists : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_drive : * mut sys :: godot_method_bind , pub get_drive : * mut sys :: godot_method_bind , pub get_drive_count : * mut sys :: godot_method_bind , pub get_next : * mut sys :: godot_method_bind , pub get_space_left : * mut sys :: godot_method_bind , pub list_dir_begin : * mut sys :: godot_method_bind , pub list_dir_end : * mut sys :: godot_method_bind , pub make_dir : * mut sys :: godot_method_bind , pub make_dir_recursive : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub rename : * mut sys :: godot_method_bind } impl DirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DirectoryMethodTable = DirectoryMethodTable { class_constructor : None , change_dir : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , current_is_dir : 0 as * mut sys :: godot_method_bind , dir_exists : 0 as * mut sys :: godot_method_bind , file_exists : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_drive : 0 as * mut sys :: godot_method_bind , get_drive : 0 as * mut sys :: godot_method_bind , get_drive_count : 0 as * mut sys :: godot_method_bind , get_next : 0 as * mut sys :: godot_method_bind , get_space_left : 0 as * mut sys :: godot_method_bind , list_dir_begin : 0 as * mut sys :: godot_method_bind , list_dir_end : 0 as * mut sys :: godot_method_bind , make_dir : 0 as * mut sys :: godot_method_bind , make_dir_recursive : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , rename : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Directory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . change_dir = (gd_api . godot_method_bind_get_method) (class_name , "change_dir\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . current_is_dir = (gd_api . godot_method_bind_get_method) (class_name , "current_is_dir\0" . as_ptr () as * const c_char) ; table . dir_exists = (gd_api . godot_method_bind_get_method) (class_name , "dir_exists\0" . as_ptr () as * const c_char) ; table . file_exists = (gd_api . godot_method_bind_get_method) (class_name , "file_exists\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_current_drive\0" . as_ptr () as * const c_char) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_drive_count = (gd_api . godot_method_bind_get_method) (class_name , "get_drive_count\0" . as_ptr () as * const c_char) ; table . get_next = (gd_api . godot_method_bind_get_method) (class_name , "get_next\0" . as_ptr () as * const c_char) ; table . get_space_left = (gd_api . godot_method_bind_get_method) (class_name , "get_space_left\0" . as_ptr () as * const c_char) ; table . list_dir_begin = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_begin\0" . as_ptr () as * const c_char) ; table . list_dir_end = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_end\0" . as_ptr () as * const c_char) ; table . make_dir = (gd_api . godot_method_bind_get_method) (class_name , "make_dir\0" . as_ptr () as * const c_char) ; table . make_dir_recursive = (gd_api . godot_method_bind_get_method) (class_name , "make_dir_recursive\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . rename = (gd_api . godot_method_bind_get_method) (class_name , "rename\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1156:6281 [INFO] [stdout] | [INFO] [stdout] 1156 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1156 | # [doc = "`core class TCP_Server` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tcp_server.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTCP_Server inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TCP_Server { this : RawObject < Self > , } impl TCP_Server { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TCP_ServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if a connection is available for taking."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the server is currently listening for connections."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Listen on the `port` binding to `bind_address`.\nIf `bind_address` is set as `\"*\"` (default), the server will listen on all available addresses (both IPv4 and IPv6).\nIf `bind_address` is set as `\"0.0.0.0\"` (for IPv4) or `\"::\"` (for IPv6), the server will listen on all available addresses matching that IP type.\nIf `bind_address` is set to any valid address (e.g. `\"192.168.1.101\"`, `\"::1\"`, etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops listening."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If a connection is available, returns a StreamPeerTCP with the connection."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for TCP_Server { } unsafe impl GodotObject for TCP_Server { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TCP_Server" } } impl std :: ops :: Deref for TCP_Server { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TCP_Server { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TCP_Server { } unsafe impl SubClass < crate :: generated :: object :: Object > for TCP_Server { } impl Instanciable for TCP_Server { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TCP_Server :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TCP_ServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl TCP_ServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TCP_ServerMethodTable = TCP_ServerMethodTable { class_constructor : None , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TCP_ServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TCP_Server\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1162:17552 [INFO] [stdout] | [INFO] [stdout] 1162 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1162 | # [doc = "`core class CSGPolygon` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGPolygon inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPolygon { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const DEPTH : Mode = Mode (0i64) ; pub const SPIN : Mode = Mode (1i64) ; pub const PATH : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PathRotation (pub i64) ; impl PathRotation { pub const POLYGON : PathRotation = PathRotation (0i64) ; pub const PATH : PathRotation = PathRotation (1i64) ; pub const PATH_FOLLOW : PathRotation = PathRotation (2i64) ; } impl From < i64 > for PathRotation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PathRotation > for i64 { # [inline] fn from (v : PathRotation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGPolygon { pub const MODE_DEPTH : i64 = 0i64 ; pub const MODE_PATH : i64 = 2i64 ; pub const MODE_SPIN : i64 = 1i64 ; pub const PATH_ROTATION_PATH : i64 = 1i64 ; pub const PATH_ROTATION_PATH_FOLLOW : i64 = 2i64 ; pub const PATH_ROTATION_POLYGON : i64 = 0i64 ; } impl CSGPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: csg_polygon :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn path_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_rotation (& self) -> crate :: generated :: csg_polygon :: PathRotation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_rotation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: PathRotation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_continuous_u (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_continuous_u ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_joined (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_joined ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_local (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_local ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_continuous_u (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_continuous_u ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_joined (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_joined ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_local (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_local ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_rotation (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_rotation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_sides (& self , spin_sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , spin_sides) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPolygon { } unsafe impl GodotObject for CSGPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPolygon" } } impl QueueFree for CSGPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPolygon { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPolygon { } impl Instanciable for CSGPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_path_interval : * mut sys :: godot_method_bind , pub get_path_node : * mut sys :: godot_method_bind , pub get_path_rotation : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub get_spin_degrees : * mut sys :: godot_method_bind , pub get_spin_sides : * mut sys :: godot_method_bind , pub is_path_continuous_u : * mut sys :: godot_method_bind , pub is_path_joined : * mut sys :: godot_method_bind , pub is_path_local : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_path_continuous_u : * mut sys :: godot_method_bind , pub set_path_interval : * mut sys :: godot_method_bind , pub set_path_joined : * mut sys :: godot_method_bind , pub set_path_local : * mut sys :: godot_method_bind , pub set_path_node : * mut sys :: godot_method_bind , pub set_path_rotation : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind , pub set_spin_degrees : * mut sys :: godot_method_bind , pub set_spin_sides : * mut sys :: godot_method_bind } impl CSGPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPolygonMethodTable = CSGPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_path_interval : 0 as * mut sys :: godot_method_bind , get_path_node : 0 as * mut sys :: godot_method_bind , get_path_rotation : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , get_spin_degrees : 0 as * mut sys :: godot_method_bind , get_spin_sides : 0 as * mut sys :: godot_method_bind , is_path_continuous_u : 0 as * mut sys :: godot_method_bind , is_path_joined : 0 as * mut sys :: godot_method_bind , is_path_local : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_path_continuous_u : 0 as * mut sys :: godot_method_bind , set_path_interval : 0 as * mut sys :: godot_method_bind , set_path_joined : 0 as * mut sys :: godot_method_bind , set_path_local : 0 as * mut sys :: godot_method_bind , set_path_node : 0 as * mut sys :: godot_method_bind , set_path_rotation : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind , set_spin_degrees : 0 as * mut sys :: godot_method_bind , set_spin_sides : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_path_interval\0" . as_ptr () as * const c_char) ; table . get_path_node = (gd_api . godot_method_bind_get_method) (class_name , "get_path_node\0" . as_ptr () as * const c_char) ; table . get_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_path_rotation\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . get_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_degrees\0" . as_ptr () as * const c_char) ; table . get_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_sides\0" . as_ptr () as * const c_char) ; table . is_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "is_path_continuous_u\0" . as_ptr () as * const c_char) ; table . is_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "is_path_joined\0" . as_ptr () as * const c_char) ; table . is_path_local = (gd_api . godot_method_bind_get_method) (class_name , "is_path_local\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "set_path_continuous_u\0" . as_ptr () as * const c_char) ; table . set_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_path_interval\0" . as_ptr () as * const c_char) ; table . set_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "set_path_joined\0" . as_ptr () as * const c_char) ; table . set_path_local = (gd_api . godot_method_bind_get_method) (class_name , "set_path_local\0" . as_ptr () as * const c_char) ; table . set_path_node = (gd_api . godot_method_bind_get_method) (class_name , "set_path_node\0" . as_ptr () as * const c_char) ; table . set_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_path_rotation\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_degrees\0" . as_ptr () as * const c_char) ; table . set_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_sides\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1168:28957 [INFO] [stdout] | [INFO] [stdout] 1168 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1168 | # [doc = "`core class AudioStreamPlayer3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer3D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AttenuationModel (pub i64) ; impl AttenuationModel { pub const INVERSE_DISTANCE : AttenuationModel = AttenuationModel (0i64) ; pub const INVERSE_SQUARE_DISTANCE : AttenuationModel = AttenuationModel (1i64) ; pub const LOGARITHMIC : AttenuationModel = AttenuationModel (2i64) ; pub const DISABLED : AttenuationModel = AttenuationModel (3i64) ; } impl From < i64 > for AttenuationModel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AttenuationModel > for i64 { # [inline] fn from (v : AttenuationModel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct OutOfRangeMode (pub i64) ; impl OutOfRangeMode { pub const MIX : OutOfRangeMode = OutOfRangeMode (0i64) ; pub const PAUSE : OutOfRangeMode = OutOfRangeMode (1i64) ; } impl From < i64 > for OutOfRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < OutOfRangeMode > for i64 { # [inline] fn from (v : OutOfRangeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer3D { pub const ATTENUATION_DISABLED : i64 = 3i64 ; pub const ATTENUATION_INVERSE_DISTANCE : i64 = 0i64 ; pub const ATTENUATION_INVERSE_SQUARE_DISTANCE : i64 = 1i64 ; pub const ATTENUATION_LOGARITHMIC : i64 = 2i64 ; pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const OUT_OF_RANGE_MIX : i64 = 0i64 ; pub const OUT_OF_RANGE_PAUSE : i64 = 1i64 ; } impl AudioStreamPlayer3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn attenuation_filter_cutoff_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn attenuation_filter_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn attenuation_model (& self) -> crate :: generated :: audio_stream_player_3d :: AttenuationModel { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_model ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: AttenuationModel (ret) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: audio_stream_player_3d :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: DopplerTracking (ret) } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn emission_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn emission_angle_filter_attenuation_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn max_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn out_of_range_mode (& self) -> crate :: generated :: audio_stream_player_3d :: OutOfRangeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_out_of_range_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: OutOfRangeMode (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn unit_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn unit_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn is_emission_angle_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn set_attenuation_filter_cutoff_hz (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn set_attenuation_filter_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn set_attenuation_model (& self , model : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_model ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , model) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn set_emission_angle (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn set_emission_angle_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn set_emission_angle_filter_attenuation_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn set_max_db (& self , max_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_db) ; } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn set_max_distance (& self , metres : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metres) ; } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn set_out_of_range_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_out_of_range_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn set_unit_db (& self , unit_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_db) ; } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn set_unit_size (& self , unit_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_size) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer3D { } unsafe impl GodotObject for AudioStreamPlayer3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer3D" } } impl QueueFree for AudioStreamPlayer3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer3D { } impl Instanciable for AudioStreamPlayer3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub get_attenuation_filter_db : * mut sys :: godot_method_bind , pub get_attenuation_model : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_emission_angle : * mut sys :: godot_method_bind , pub get_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub get_max_db : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_out_of_range_mode : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_unit_db : * mut sys :: godot_method_bind , pub get_unit_size : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_emission_angle_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub set_attenuation_filter_db : * mut sys :: godot_method_bind , pub set_attenuation_model : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_emission_angle : * mut sys :: godot_method_bind , pub set_emission_angle_enabled : * mut sys :: godot_method_bind , pub set_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub set_max_db : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_out_of_range_mode : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_unit_db : * mut sys :: godot_method_bind , pub set_unit_size : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer3DMethodTable = AudioStreamPlayer3DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , get_attenuation_model : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_emission_angle : 0 as * mut sys :: godot_method_bind , get_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , get_max_db : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_out_of_range_mode : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_unit_db : 0 as * mut sys :: godot_method_bind , get_unit_size : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , set_attenuation_model : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_emission_angle : 0 as * mut sys :: godot_method_bind , set_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , set_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , set_max_db : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_out_of_range_mode : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_unit_db : 0 as * mut sys :: godot_method_bind , set_unit_size : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . get_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_model\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle\0" . as_ptr () as * const c_char) ; table . get_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . get_max_db = (gd_api . godot_method_bind_get_method) (class_name , "get_max_db\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_db\0" . as_ptr () as * const c_char) ; table . get_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_size\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . set_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_model\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle\0" . as_ptr () as * const c_char) ; table . set_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . set_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . set_max_db = (gd_api . godot_method_bind_get_method) (class_name , "set_max_db\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_db\0" . as_ptr () as * const c_char) ; table . set_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_size\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1180:8754 [INFO] [stdout] | [INFO] [stdout] 1180 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1180 | # [doc = "`core class RandomNumberGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_randomnumbergenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRandomNumberGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RandomNumberGenerator { this : RawObject < Self > , } impl RandomNumberGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RandomNumberGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn state (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `0.0` and `1.0` (inclusive)."] # [doc = ""] # [inline] pub fn randf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randf_range (& self , from : f64 , to : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf_range ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # [inline] pub fn randfn (& self , mean : f64 , deviation : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randfn ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , mean , deviation) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit unsigned integer between `0` and `4294967295` (inclusive)."] # [doc = ""] # [inline] pub fn randi (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit signed integer between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randi_range (& self , from : i64 , to : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi_range ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Setups a time-based seed to generator."] # [doc = ""] # [inline] pub fn randomize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randomize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_state (& self , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_state ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , state) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RandomNumberGenerator { } unsafe impl GodotObject for RandomNumberGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RandomNumberGenerator" } } impl std :: ops :: Deref for RandomNumberGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RandomNumberGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RandomNumberGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for RandomNumberGenerator { } impl Instanciable for RandomNumberGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RandomNumberGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RandomNumberGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_seed : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub randf : * mut sys :: godot_method_bind , pub randf_range : * mut sys :: godot_method_bind , pub randfn : * mut sys :: godot_method_bind , pub randi : * mut sys :: godot_method_bind , pub randi_range : * mut sys :: godot_method_bind , pub randomize : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind , pub set_state : * mut sys :: godot_method_bind } impl RandomNumberGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RandomNumberGeneratorMethodTable = RandomNumberGeneratorMethodTable { class_constructor : None , get_seed : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , randf : 0 as * mut sys :: godot_method_bind , randf_range : 0 as * mut sys :: godot_method_bind , randfn : 0 as * mut sys :: godot_method_bind , randi : 0 as * mut sys :: godot_method_bind , randi_range : 0 as * mut sys :: godot_method_bind , randomize : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind , set_state : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RandomNumberGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RandomNumberGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . randf = (gd_api . godot_method_bind_get_method) (class_name , "randf\0" . as_ptr () as * const c_char) ; table . randf_range = (gd_api . godot_method_bind_get_method) (class_name , "randf_range\0" . as_ptr () as * const c_char) ; table . randfn = (gd_api . godot_method_bind_get_method) (class_name , "randfn\0" . as_ptr () as * const c_char) ; table . randi = (gd_api . godot_method_bind_get_method) (class_name , "randi\0" . as_ptr () as * const c_char) ; table . randi_range = (gd_api . godot_method_bind_get_method) (class_name , "randi_range\0" . as_ptr () as * const c_char) ; table . randomize = (gd_api . godot_method_bind_get_method) (class_name , "randomize\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; table . set_state = (gd_api . godot_method_bind_get_method) (class_name , "set_state\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1186:8647 [INFO] [stdout] | [INFO] [stdout] 1186 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1186 | # [doc = "`core class UDPServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_udpserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUDPServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UDPServer { this : RawObject < Self > , } impl UDPServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UDPServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn max_pending_connections (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . get_max_pending_connections ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a packet with a new address/port combination was received on the socket."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the socket is open and listening on a port."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the server by opening a UDP socket listening on the given port. You can optionally specify a `bind_address` to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn set_max_pending_connections (& self , max_pending_connections : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . set_max_pending_connections ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_pending_connections) ; } } # [doc = "Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the first pending connection (connected to the appropriate address/port). Will return `null` if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host]."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for UDPServer { } unsafe impl GodotObject for UDPServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UDPServer" } } impl std :: ops :: Deref for UDPServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UDPServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UDPServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for UDPServer { } impl Instanciable for UDPServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UDPServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UDPServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_max_pending_connections : * mut sys :: godot_method_bind , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_max_pending_connections : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl UDPServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UDPServerMethodTable = UDPServerMethodTable { class_constructor : None , get_max_pending_connections : 0 as * mut sys :: godot_method_bind , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_max_pending_connections : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UDPServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UDPServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_max_pending_connections\0" . as_ptr () as * const c_char) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_max_pending_connections\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1192:11972 [INFO] [stdout] | [INFO] [stdout] 1192 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1192 | # [doc = "`core class AnimationNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterAction (pub i64) ; impl FilterAction { pub const IGNORE : FilterAction = FilterAction (0i64) ; pub const PASS : FilterAction = FilterAction (1i64) ; pub const STOP : FilterAction = FilterAction (2i64) ; pub const BLEND : FilterAction = FilterAction (3i64) ; } impl From < i64 > for FilterAction { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterAction > for i64 { # [inline] fn from (v : FilterAction) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNode { pub const FILTER_BLEND : i64 = 3i64 ; pub const FILTER_IGNORE : i64 = 0i64 ; pub const FILTER_PASS : i64 = 1i64 ; pub const FILTER_STOP : i64 = 2i64 ; } impl AnimationNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn add_input (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . add_input ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Blend an animation by `blend` amount (name must be valid in the linked [AnimationPlayer]). A `time` and `delta` may be passed, as well as whether `seek` happened."] # [doc = ""] # [inline] pub fn blend_animation (& self , animation : impl Into < GodotString > , time : f64 , delta : f64 , seeked : bool , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_animation ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , animation . into () , time , delta , seeked , blend) ; } } # [doc = "Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The `time` parameter is a relative delta, unless `seek` is `true`, in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_input (& self , input_index : i64 , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_input ; let ret = crate :: icalls :: icallptr_f64_i64_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , input_index , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_node ; let ret = crate :: icalls :: icallptr_f64_str_obj_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn get_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of an input by index."] # [doc = ""] # [inline] pub fn get_input_name (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees."] # [doc = ""] # [inline] pub fn get_parameter (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_parameter ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn is_filter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_filter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` whether a given path is filtered."] # [doc = ""] # [inline] pub fn is_path_filtered (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_path_filtered ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Removes an input, call this only when inactive."] # [doc = ""] # [inline] pub fn remove_input (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . remove_input ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn set_filter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds or removes a path for the filter."] # [doc = ""] # [inline] pub fn set_filter_path (& self , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_path ; let ret = crate :: icalls :: icallptr_void_nodepath_bool (method_bind , self . this . sys () . as_ptr () , path . into () , enable) ; } } # [doc = "Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes."] # [doc = ""] # [inline] pub fn set_parameter (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_parameter ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNode { } unsafe impl GodotObject for AnimationNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNode" } } impl std :: ops :: Deref for AnimationNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNode { } impl Instanciable for AnimationNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input : * mut sys :: godot_method_bind , pub blend_animation : * mut sys :: godot_method_bind , pub blend_input : * mut sys :: godot_method_bind , pub blend_node : * mut sys :: godot_method_bind , pub get_input_count : * mut sys :: godot_method_bind , pub get_input_name : * mut sys :: godot_method_bind , pub get_parameter : * mut sys :: godot_method_bind , pub is_filter_enabled : * mut sys :: godot_method_bind , pub is_path_filtered : * mut sys :: godot_method_bind , pub remove_input : * mut sys :: godot_method_bind , pub set_filter_enabled : * mut sys :: godot_method_bind , pub set_filter_path : * mut sys :: godot_method_bind , pub set_parameter : * mut sys :: godot_method_bind } impl AnimationNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeMethodTable = AnimationNodeMethodTable { class_constructor : None , add_input : 0 as * mut sys :: godot_method_bind , blend_animation : 0 as * mut sys :: godot_method_bind , blend_input : 0 as * mut sys :: godot_method_bind , blend_node : 0 as * mut sys :: godot_method_bind , get_input_count : 0 as * mut sys :: godot_method_bind , get_input_name : 0 as * mut sys :: godot_method_bind , get_parameter : 0 as * mut sys :: godot_method_bind , is_filter_enabled : 0 as * mut sys :: godot_method_bind , is_path_filtered : 0 as * mut sys :: godot_method_bind , remove_input : 0 as * mut sys :: godot_method_bind , set_filter_enabled : 0 as * mut sys :: godot_method_bind , set_filter_path : 0 as * mut sys :: godot_method_bind , set_parameter : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input = (gd_api . godot_method_bind_get_method) (class_name , "add_input\0" . as_ptr () as * const c_char) ; table . blend_animation = (gd_api . godot_method_bind_get_method) (class_name , "blend_animation\0" . as_ptr () as * const c_char) ; table . blend_input = (gd_api . godot_method_bind_get_method) (class_name , "blend_input\0" . as_ptr () as * const c_char) ; table . blend_node = (gd_api . godot_method_bind_get_method) (class_name , "blend_node\0" . as_ptr () as * const c_char) ; table . get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_count\0" . as_ptr () as * const c_char) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_parameter = (gd_api . godot_method_bind_get_method) (class_name , "get_parameter\0" . as_ptr () as * const c_char) ; table . is_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_filter_enabled\0" . as_ptr () as * const c_char) ; table . is_path_filtered = (gd_api . godot_method_bind_get_method) (class_name , "is_path_filtered\0" . as_ptr () as * const c_char) ; table . remove_input = (gd_api . godot_method_bind_get_method) (class_name , "remove_input\0" . as_ptr () as * const c_char) ; table . set_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_enabled\0" . as_ptr () as * const c_char) ; table . set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_path\0" . as_ptr () as * const c_char) ; table . set_parameter = (gd_api . godot_method_bind_get_method) (class_name , "set_parameter\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1198:96841 [INFO] [stdout] | [INFO] [stdout] 1198 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1198 | # [doc = "`core class Environment` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_environment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEnvironment inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Environment { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BgMode (pub i64) ; impl BgMode { pub const CLEAR_COLOR : BgMode = BgMode (0i64) ; pub const COLOR : BgMode = BgMode (1i64) ; pub const SKY : BgMode = BgMode (2i64) ; pub const COLOR_SKY : BgMode = BgMode (3i64) ; pub const CANVAS : BgMode = BgMode (4i64) ; pub const KEEP : BgMode = BgMode (5i64) ; pub const CAMERA_FEED : BgMode = BgMode (6i64) ; pub const MAX : BgMode = BgMode (7i64) ; } impl From < i64 > for BgMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BgMode > for i64 { # [inline] fn from (v : BgMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DofBlurQuality (pub i64) ; impl DofBlurQuality { pub const LOW : DofBlurQuality = DofBlurQuality (0i64) ; pub const MEDIUM : DofBlurQuality = DofBlurQuality (1i64) ; pub const HIGH : DofBlurQuality = DofBlurQuality (2i64) ; } impl From < i64 > for DofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DofBlurQuality > for i64 { # [inline] fn from (v : DofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GlowBlendMode (pub i64) ; impl GlowBlendMode { pub const ADDITIVE : GlowBlendMode = GlowBlendMode (0i64) ; pub const SCREEN : GlowBlendMode = GlowBlendMode (1i64) ; pub const SOFTLIGHT : GlowBlendMode = GlowBlendMode (2i64) ; pub const REPLACE : GlowBlendMode = GlowBlendMode (3i64) ; } impl From < i64 > for GlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GlowBlendMode > for i64 { # [inline] fn from (v : GlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoBlur (pub i64) ; impl SsaoBlur { pub const DISABLED : SsaoBlur = SsaoBlur (0i64) ; pub const _1X1 : SsaoBlur = SsaoBlur (1i64) ; pub const _2X2 : SsaoBlur = SsaoBlur (2i64) ; pub const _3X3 : SsaoBlur = SsaoBlur (3i64) ; } impl From < i64 > for SsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoBlur > for i64 { # [inline] fn from (v : SsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoQuality (pub i64) ; impl SsaoQuality { pub const LOW : SsaoQuality = SsaoQuality (0i64) ; pub const MEDIUM : SsaoQuality = SsaoQuality (1i64) ; pub const HIGH : SsaoQuality = SsaoQuality (2i64) ; } impl From < i64 > for SsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoQuality > for i64 { # [inline] fn from (v : SsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ToneMapper (pub i64) ; impl ToneMapper { pub const LINEAR : ToneMapper = ToneMapper (0i64) ; pub const REINHARDT : ToneMapper = ToneMapper (1i64) ; pub const FILMIC : ToneMapper = ToneMapper (2i64) ; pub const ACES : ToneMapper = ToneMapper (3i64) ; } impl From < i64 > for ToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ToneMapper > for i64 { # [inline] fn from (v : ToneMapper) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Environment { pub const BG_CAMERA_FEED : i64 = 6i64 ; pub const BG_CANVAS : i64 = 4i64 ; pub const BG_CLEAR_COLOR : i64 = 0i64 ; pub const BG_COLOR : i64 = 1i64 ; pub const BG_COLOR_SKY : i64 = 3i64 ; pub const BG_KEEP : i64 = 5i64 ; pub const BG_MAX : i64 = 7i64 ; pub const BG_SKY : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const SSAO_BLUR_1x1 : i64 = 1i64 ; pub const SSAO_BLUR_2x2 : i64 = 2i64 ; pub const SSAO_BLUR_3x3 : i64 = 3i64 ; pub const SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const SSAO_QUALITY_LOW : i64 = 0i64 ; pub const SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const TONE_MAPPER_ACES : i64 = 3i64 ; pub const TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const TONE_MAPPER_REINHARDT : i64 = 1i64 ; } impl Environment { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_brightness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_brightness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_color_correction (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_contrast (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_contrast ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_saturation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_saturation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn ambient_light_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn ambient_light_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn ambient_light_sky_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn background (& self) -> crate :: generated :: environment :: BgMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_background ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: BgMode (ret) } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn bg_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn canvas_max_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_canvas_max_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_far_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_far_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_far_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn dof_blur_far_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_near_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_near_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_near_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn dof_blur_near_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn fog_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn fog_depth_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_depth_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn fog_depth_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_height_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn fog_height_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn fog_height_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn fog_sun_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn fog_sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn fog_transmit_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn glow_blend_mode (& self) -> crate :: generated :: environment :: GlowBlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: GlowBlendMode (ret) } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn glow_bloom (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_bloom ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn glow_hdr_luminance_cap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn sky_custom_fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_custom_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn sky_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn sky_rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn ssao_ao_channel_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn ssao_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn ssao_blur (& self) -> crate :: generated :: environment :: SsaoBlur { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_blur ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoBlur (ret) } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn ssao_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn ssao_direct_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn ssao_edge_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn ssao_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn ssao_intensity2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn ssao_quality (& self) -> crate :: generated :: environment :: SsaoQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoQuality (ret) } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn ssao_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn ssao_radius2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn ssr_depth_tolerance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn ssr_fade_in (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_in ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn ssr_fade_out (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_out ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn ssr_max_steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_max_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_grey (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn tonemap_exposure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_exposure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn tonemap_white (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_white ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn tonemapper (& self) -> crate :: generated :: environment :: ToneMapper { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemapper ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: ToneMapper (ret) } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn is_adjustment_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_adjustment_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_far_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_near_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn is_fog_depth_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn is_fog_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn is_fog_height_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_height_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn is_fog_transmit_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn is_glow_bicubic_upscale_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_bicubic_upscale_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn is_glow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn is_glow_level_enabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_level_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn is_ssao_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssao_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn is_ssr_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn is_ssr_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_brightness (& self , brightness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_brightness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brightness) ; } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_color_correction (& self , color_correction : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color_correction . as_arg_ptr ()) ; } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_contrast (& self , contrast : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_contrast ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , contrast) ; } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn set_adjustment_enable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_saturation (& self , saturation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_saturation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , saturation) ; } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn set_ambient_light_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_ambient_light_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn set_ambient_light_sky_contribution (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn set_background (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_background ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn set_bg_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , camera_feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , camera_feed_id) ; } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn set_canvas_max_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_far_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_far_quality (& self , intensity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn set_dof_blur_far_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_near_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_near_quality (& self , level : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , level) ; } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn set_dof_blur_near_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn set_fog_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn set_fog_depth_begin (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_depth_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn set_fog_depth_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn set_fog_depth_end (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn set_fog_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_height_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn set_fog_height_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn set_fog_height_max (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn set_fog_height_min (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn set_fog_sun_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn set_fog_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn set_fog_transmit_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn set_fog_transmit_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn set_glow_bicubic_upscale (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bicubic_upscale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn set_glow_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn set_glow_bloom (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bloom ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn set_glow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn set_glow_hdr_luminance_cap (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn set_glow_level (& self , idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_level ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enabled) ; } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn set_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn set_sky_custom_fov (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn set_sky_orientation (& self , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_basis (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn set_sky_rotation (& self , euler_radians : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_radians) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn set_sky_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn set_ssao_ao_channel_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn set_ssao_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn set_ssao_blur (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_blur ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn set_ssao_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn set_ssao_direct_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn set_ssao_edge_sharpness (& self , edge_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_sharpness) ; } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn set_ssao_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn set_ssao_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn set_ssao_intensity2 (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn set_ssao_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn set_ssao_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn set_ssao_radius2 (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn set_ssr_depth_tolerance (& self , depth_tolerance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_tolerance) ; } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn set_ssr_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn set_ssr_fade_in (& self , fade_in : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_in ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_in) ; } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn set_ssr_fade_out (& self , fade_out : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_out ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_out) ; } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn set_ssr_max_steps (& self , max_steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_max_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_steps) ; } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn set_ssr_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure (& self , auto_exposure : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_exposure) ; } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_grey (& self , exposure_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_grey) ; } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_max (& self , exposure_max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_max) ; } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_min (& self , exposure_min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_min) ; } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_speed (& self , exposure_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_speed) ; } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn set_tonemap_exposure (& self , exposure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_exposure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure) ; } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn set_tonemap_white (& self , white : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_white ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , white) ; } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn set_tonemapper (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemapper ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Environment { } unsafe impl GodotObject for Environment { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Environment" } } impl std :: ops :: Deref for Environment { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Environment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Environment { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Environment { } unsafe impl SubClass < crate :: generated :: object :: Object > for Environment { } impl Instanciable for Environment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Environment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_adjustment_brightness : * mut sys :: godot_method_bind , pub get_adjustment_color_correction : * mut sys :: godot_method_bind , pub get_adjustment_contrast : * mut sys :: godot_method_bind , pub get_adjustment_saturation : * mut sys :: godot_method_bind , pub get_ambient_light_color : * mut sys :: godot_method_bind , pub get_ambient_light_energy : * mut sys :: godot_method_bind , pub get_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub get_background : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_bg_energy : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_canvas_max_layer : * mut sys :: godot_method_bind , pub get_dof_blur_far_amount : * mut sys :: godot_method_bind , pub get_dof_blur_far_distance : * mut sys :: godot_method_bind , pub get_dof_blur_far_quality : * mut sys :: godot_method_bind , pub get_dof_blur_far_transition : * mut sys :: godot_method_bind , pub get_dof_blur_near_amount : * mut sys :: godot_method_bind , pub get_dof_blur_near_distance : * mut sys :: godot_method_bind , pub get_dof_blur_near_quality : * mut sys :: godot_method_bind , pub get_dof_blur_near_transition : * mut sys :: godot_method_bind , pub get_fog_color : * mut sys :: godot_method_bind , pub get_fog_depth_begin : * mut sys :: godot_method_bind , pub get_fog_depth_curve : * mut sys :: godot_method_bind , pub get_fog_depth_end : * mut sys :: godot_method_bind , pub get_fog_height_curve : * mut sys :: godot_method_bind , pub get_fog_height_max : * mut sys :: godot_method_bind , pub get_fog_height_min : * mut sys :: godot_method_bind , pub get_fog_sun_amount : * mut sys :: godot_method_bind , pub get_fog_sun_color : * mut sys :: godot_method_bind , pub get_fog_transmit_curve : * mut sys :: godot_method_bind , pub get_glow_blend_mode : * mut sys :: godot_method_bind , pub get_glow_bloom : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub get_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub get_glow_intensity : * mut sys :: godot_method_bind , pub get_glow_strength : * mut sys :: godot_method_bind , pub get_sky : * mut sys :: godot_method_bind , pub get_sky_custom_fov : * mut sys :: godot_method_bind , pub get_sky_orientation : * mut sys :: godot_method_bind , pub get_sky_rotation : * mut sys :: godot_method_bind , pub get_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub get_ssao_bias : * mut sys :: godot_method_bind , pub get_ssao_blur : * mut sys :: godot_method_bind , pub get_ssao_color : * mut sys :: godot_method_bind , pub get_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub get_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub get_ssao_intensity : * mut sys :: godot_method_bind , pub get_ssao_intensity2 : * mut sys :: godot_method_bind , pub get_ssao_quality : * mut sys :: godot_method_bind , pub get_ssao_radius : * mut sys :: godot_method_bind , pub get_ssao_radius2 : * mut sys :: godot_method_bind , pub get_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub get_ssr_fade_in : * mut sys :: godot_method_bind , pub get_ssr_fade_out : * mut sys :: godot_method_bind , pub get_ssr_max_steps : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub get_tonemap_exposure : * mut sys :: godot_method_bind , pub get_tonemap_white : * mut sys :: godot_method_bind , pub get_tonemapper : * mut sys :: godot_method_bind , pub is_adjustment_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub is_fog_depth_enabled : * mut sys :: godot_method_bind , pub is_fog_enabled : * mut sys :: godot_method_bind , pub is_fog_height_enabled : * mut sys :: godot_method_bind , pub is_fog_transmit_enabled : * mut sys :: godot_method_bind , pub is_glow_bicubic_upscale_enabled : * mut sys :: godot_method_bind , pub is_glow_enabled : * mut sys :: godot_method_bind , pub is_glow_level_enabled : * mut sys :: godot_method_bind , pub is_ssao_enabled : * mut sys :: godot_method_bind , pub is_ssr_enabled : * mut sys :: godot_method_bind , pub is_ssr_rough : * mut sys :: godot_method_bind , pub set_adjustment_brightness : * mut sys :: godot_method_bind , pub set_adjustment_color_correction : * mut sys :: godot_method_bind , pub set_adjustment_contrast : * mut sys :: godot_method_bind , pub set_adjustment_enable : * mut sys :: godot_method_bind , pub set_adjustment_saturation : * mut sys :: godot_method_bind , pub set_ambient_light_color : * mut sys :: godot_method_bind , pub set_ambient_light_energy : * mut sys :: godot_method_bind , pub set_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub set_background : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_bg_energy : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_canvas_max_layer : * mut sys :: godot_method_bind , pub set_dof_blur_far_amount : * mut sys :: godot_method_bind , pub set_dof_blur_far_distance : * mut sys :: godot_method_bind , pub set_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_far_quality : * mut sys :: godot_method_bind , pub set_dof_blur_far_transition : * mut sys :: godot_method_bind , pub set_dof_blur_near_amount : * mut sys :: godot_method_bind , pub set_dof_blur_near_distance : * mut sys :: godot_method_bind , pub set_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_near_quality : * mut sys :: godot_method_bind , pub set_dof_blur_near_transition : * mut sys :: godot_method_bind , pub set_fog_color : * mut sys :: godot_method_bind , pub set_fog_depth_begin : * mut sys :: godot_method_bind , pub set_fog_depth_curve : * mut sys :: godot_method_bind , pub set_fog_depth_enabled : * mut sys :: godot_method_bind , pub set_fog_depth_end : * mut sys :: godot_method_bind , pub set_fog_enabled : * mut sys :: godot_method_bind , pub set_fog_height_curve : * mut sys :: godot_method_bind , pub set_fog_height_enabled : * mut sys :: godot_method_bind , pub set_fog_height_max : * mut sys :: godot_method_bind , pub set_fog_height_min : * mut sys :: godot_method_bind , pub set_fog_sun_amount : * mut sys :: godot_method_bind , pub set_fog_sun_color : * mut sys :: godot_method_bind , pub set_fog_transmit_curve : * mut sys :: godot_method_bind , pub set_fog_transmit_enabled : * mut sys :: godot_method_bind , pub set_glow_bicubic_upscale : * mut sys :: godot_method_bind , pub set_glow_blend_mode : * mut sys :: godot_method_bind , pub set_glow_bloom : * mut sys :: godot_method_bind , pub set_glow_enabled : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub set_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub set_glow_intensity : * mut sys :: godot_method_bind , pub set_glow_level : * mut sys :: godot_method_bind , pub set_glow_strength : * mut sys :: godot_method_bind , pub set_sky : * mut sys :: godot_method_bind , pub set_sky_custom_fov : * mut sys :: godot_method_bind , pub set_sky_orientation : * mut sys :: godot_method_bind , pub set_sky_rotation : * mut sys :: godot_method_bind , pub set_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub set_ssao_bias : * mut sys :: godot_method_bind , pub set_ssao_blur : * mut sys :: godot_method_bind , pub set_ssao_color : * mut sys :: godot_method_bind , pub set_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub set_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub set_ssao_enabled : * mut sys :: godot_method_bind , pub set_ssao_intensity : * mut sys :: godot_method_bind , pub set_ssao_intensity2 : * mut sys :: godot_method_bind , pub set_ssao_quality : * mut sys :: godot_method_bind , pub set_ssao_radius : * mut sys :: godot_method_bind , pub set_ssao_radius2 : * mut sys :: godot_method_bind , pub set_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub set_ssr_enabled : * mut sys :: godot_method_bind , pub set_ssr_fade_in : * mut sys :: godot_method_bind , pub set_ssr_fade_out : * mut sys :: godot_method_bind , pub set_ssr_max_steps : * mut sys :: godot_method_bind , pub set_ssr_rough : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub set_tonemap_exposure : * mut sys :: godot_method_bind , pub set_tonemap_white : * mut sys :: godot_method_bind , pub set_tonemapper : * mut sys :: godot_method_bind } impl EnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EnvironmentMethodTable = EnvironmentMethodTable { class_constructor : None , get_adjustment_brightness : 0 as * mut sys :: godot_method_bind , get_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , get_adjustment_contrast : 0 as * mut sys :: godot_method_bind , get_adjustment_saturation : 0 as * mut sys :: godot_method_bind , get_ambient_light_color : 0 as * mut sys :: godot_method_bind , get_ambient_light_energy : 0 as * mut sys :: godot_method_bind , get_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , get_background : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_bg_energy : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_canvas_max_layer : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , get_fog_color : 0 as * mut sys :: godot_method_bind , get_fog_depth_begin : 0 as * mut sys :: godot_method_bind , get_fog_depth_curve : 0 as * mut sys :: godot_method_bind , get_fog_depth_end : 0 as * mut sys :: godot_method_bind , get_fog_height_curve : 0 as * mut sys :: godot_method_bind , get_fog_height_max : 0 as * mut sys :: godot_method_bind , get_fog_height_min : 0 as * mut sys :: godot_method_bind , get_fog_sun_amount : 0 as * mut sys :: godot_method_bind , get_fog_sun_color : 0 as * mut sys :: godot_method_bind , get_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , get_glow_blend_mode : 0 as * mut sys :: godot_method_bind , get_glow_bloom : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , get_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , get_glow_intensity : 0 as * mut sys :: godot_method_bind , get_glow_strength : 0 as * mut sys :: godot_method_bind , get_sky : 0 as * mut sys :: godot_method_bind , get_sky_custom_fov : 0 as * mut sys :: godot_method_bind , get_sky_orientation : 0 as * mut sys :: godot_method_bind , get_sky_rotation : 0 as * mut sys :: godot_method_bind , get_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , get_ssao_bias : 0 as * mut sys :: godot_method_bind , get_ssao_blur : 0 as * mut sys :: godot_method_bind , get_ssao_color : 0 as * mut sys :: godot_method_bind , get_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , get_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , get_ssao_intensity : 0 as * mut sys :: godot_method_bind , get_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , get_ssao_quality : 0 as * mut sys :: godot_method_bind , get_ssao_radius : 0 as * mut sys :: godot_method_bind , get_ssao_radius2 : 0 as * mut sys :: godot_method_bind , get_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , get_ssr_fade_in : 0 as * mut sys :: godot_method_bind , get_ssr_fade_out : 0 as * mut sys :: godot_method_bind , get_ssr_max_steps : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , get_tonemap_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_white : 0 as * mut sys :: godot_method_bind , get_tonemapper : 0 as * mut sys :: godot_method_bind , is_adjustment_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , is_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , is_fog_enabled : 0 as * mut sys :: godot_method_bind , is_fog_height_enabled : 0 as * mut sys :: godot_method_bind , is_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , is_glow_bicubic_upscale_enabled : 0 as * mut sys :: godot_method_bind , is_glow_enabled : 0 as * mut sys :: godot_method_bind , is_glow_level_enabled : 0 as * mut sys :: godot_method_bind , is_ssao_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_rough : 0 as * mut sys :: godot_method_bind , set_adjustment_brightness : 0 as * mut sys :: godot_method_bind , set_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , set_adjustment_contrast : 0 as * mut sys :: godot_method_bind , set_adjustment_enable : 0 as * mut sys :: godot_method_bind , set_adjustment_saturation : 0 as * mut sys :: godot_method_bind , set_ambient_light_color : 0 as * mut sys :: godot_method_bind , set_ambient_light_energy : 0 as * mut sys :: godot_method_bind , set_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , set_background : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_bg_energy : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , set_fog_color : 0 as * mut sys :: godot_method_bind , set_fog_depth_begin : 0 as * mut sys :: godot_method_bind , set_fog_depth_curve : 0 as * mut sys :: godot_method_bind , set_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , set_fog_depth_end : 0 as * mut sys :: godot_method_bind , set_fog_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_curve : 0 as * mut sys :: godot_method_bind , set_fog_height_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_max : 0 as * mut sys :: godot_method_bind , set_fog_height_min : 0 as * mut sys :: godot_method_bind , set_fog_sun_amount : 0 as * mut sys :: godot_method_bind , set_fog_sun_color : 0 as * mut sys :: godot_method_bind , set_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , set_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , set_glow_bicubic_upscale : 0 as * mut sys :: godot_method_bind , set_glow_blend_mode : 0 as * mut sys :: godot_method_bind , set_glow_bloom : 0 as * mut sys :: godot_method_bind , set_glow_enabled : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , set_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , set_glow_intensity : 0 as * mut sys :: godot_method_bind , set_glow_level : 0 as * mut sys :: godot_method_bind , set_glow_strength : 0 as * mut sys :: godot_method_bind , set_sky : 0 as * mut sys :: godot_method_bind , set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , set_sky_orientation : 0 as * mut sys :: godot_method_bind , set_sky_rotation : 0 as * mut sys :: godot_method_bind , set_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , set_ssao_bias : 0 as * mut sys :: godot_method_bind , set_ssao_blur : 0 as * mut sys :: godot_method_bind , set_ssao_color : 0 as * mut sys :: godot_method_bind , set_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , set_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , set_ssao_enabled : 0 as * mut sys :: godot_method_bind , set_ssao_intensity : 0 as * mut sys :: godot_method_bind , set_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , set_ssao_quality : 0 as * mut sys :: godot_method_bind , set_ssao_radius : 0 as * mut sys :: godot_method_bind , set_ssao_radius2 : 0 as * mut sys :: godot_method_bind , set_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , set_ssr_enabled : 0 as * mut sys :: godot_method_bind , set_ssr_fade_in : 0 as * mut sys :: godot_method_bind , set_ssr_fade_out : 0 as * mut sys :: godot_method_bind , set_ssr_max_steps : 0 as * mut sys :: godot_method_bind , set_ssr_rough : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , set_tonemap_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_white : 0 as * mut sys :: godot_method_bind , set_tonemapper : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Environment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . get_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . get_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . get_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . get_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_color\0" . as_ptr () as * const c_char) ; table . get_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . get_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . get_background = (gd_api . godot_method_bind_get_method) (class_name , "get_background\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_energy\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . get_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_color\0" . as_ptr () as * const c_char) ; table . get_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . get_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . get_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_end\0" . as_ptr () as * const c_char) ; table . get_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_curve\0" . as_ptr () as * const c_char) ; table . get_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_max\0" . as_ptr () as * const c_char) ; table . get_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_min\0" . as_ptr () as * const c_char) ; table . get_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . get_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_color\0" . as_ptr () as * const c_char) ; table . get_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . get_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . get_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_bloom\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . get_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_intensity\0" . as_ptr () as * const c_char) ; table . get_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_strength\0" . as_ptr () as * const c_char) ; table . get_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_sky\0" . as_ptr () as * const c_char) ; table . get_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . get_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_orientation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_bias\0" . as_ptr () as * const c_char) ; table . get_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_blur\0" . as_ptr () as * const c_char) ; table . get_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_color\0" . as_ptr () as * const c_char) ; table . get_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . get_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_quality\0" . as_ptr () as * const c_char) ; table . get_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius\0" . as_ptr () as * const c_char) ; table . get_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius2\0" . as_ptr () as * const c_char) ; table . get_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . get_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . get_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_white\0" . as_ptr () as * const c_char) ; table . get_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemapper\0" . as_ptr () as * const c_char) ; table . is_adjustment_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_adjustment_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_bicubic_upscale_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_bicubic_upscale_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_level_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_level_enabled\0" . as_ptr () as * const c_char) ; table . is_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssao_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . set_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . set_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . set_adjustment_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_enable\0" . as_ptr () as * const c_char) ; table . set_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . set_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_color\0" . as_ptr () as * const c_char) ; table . set_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . set_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . set_background = (gd_api . godot_method_bind_get_method) (class_name , "set_background\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_energy\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . set_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_color\0" . as_ptr () as * const c_char) ; table . set_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . set_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . set_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_end\0" . as_ptr () as * const c_char) ; table . set_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_curve\0" . as_ptr () as * const c_char) ; table . set_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_max\0" . as_ptr () as * const c_char) ; table . set_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_min\0" . as_ptr () as * const c_char) ; table . set_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . set_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_color\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_bicubic_upscale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bicubic_upscale\0" . as_ptr () as * const c_char) ; table . set_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . set_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bloom\0" . as_ptr () as * const c_char) ; table . set_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . set_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_intensity\0" . as_ptr () as * const c_char) ; table . set_glow_level = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_level\0" . as_ptr () as * const c_char) ; table . set_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_strength\0" . as_ptr () as * const c_char) ; table . set_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_sky\0" . as_ptr () as * const c_char) ; table . set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_orientation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_bias\0" . as_ptr () as * const c_char) ; table . set_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_blur\0" . as_ptr () as * const c_char) ; table . set_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_color\0" . as_ptr () as * const c_char) ; table . set_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . set_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_enabled\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . set_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_quality\0" . as_ptr () as * const c_char) ; table . set_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius\0" . as_ptr () as * const c_char) ; table . set_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius2\0" . as_ptr () as * const c_char) ; table . set_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . set_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_enabled\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . set_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . set_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . set_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_white\0" . as_ptr () as * const c_char) ; table . set_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemapper\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1204:13139 [INFO] [stdout] | [INFO] [stdout] 1204 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1204 | # [doc = "`core class AnimationTree` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTree inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTree { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Manually advance the animations by the specified time (in seconds)."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn animation_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_animation_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: animation_tree :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree :: AnimationProcessMode (ret) } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn root_motion_track (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_track ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Retrieve the motion of the [member root_motion_track] as a [Transform] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation."] # [doc = ""] # [inline] pub fn get_root_motion_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn tree_root (& self) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_tree_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_parameter (& self , old_name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . rename_parameter ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , old_name . into () , new_name . into ()) ; } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn set_animation_player (& self , root : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_animation_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , root . into ()) ; } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn set_root_motion_track (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_root_motion_track ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn set_tree_root (& self , root : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_tree_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , root . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTree { } unsafe impl GodotObject for AnimationTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTree" } } impl QueueFree for AnimationTree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTree { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTree { } impl Instanciable for AnimationTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub advance : * mut sys :: godot_method_bind , pub get_animation_player : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_root_motion_track : * mut sys :: godot_method_bind , pub get_root_motion_transform : * mut sys :: godot_method_bind , pub get_tree_root : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub rename_parameter : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_player : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_root_motion_track : * mut sys :: godot_method_bind , pub set_tree_root : * mut sys :: godot_method_bind } impl AnimationTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreeMethodTable = AnimationTreeMethodTable { class_constructor : None , advance : 0 as * mut sys :: godot_method_bind , get_animation_player : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_root_motion_track : 0 as * mut sys :: godot_method_bind , get_root_motion_transform : 0 as * mut sys :: godot_method_bind , get_tree_root : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , rename_parameter : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_player : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_root_motion_track : 0 as * mut sys :: godot_method_bind , set_tree_root : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . get_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_player\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_track\0" . as_ptr () as * const c_char) ; table . get_root_motion_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_transform\0" . as_ptr () as * const c_char) ; table . get_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "get_tree_root\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . rename_parameter = (gd_api . godot_method_bind_get_method) (class_name , "rename_parameter\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_player\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "set_root_motion_track\0" . as_ptr () as * const c_char) ; table . set_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "set_tree_root\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1210:6157 [INFO] [stdout] | [INFO] [stdout] 1210 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1210 | # [doc = "`core class VisibilityNotifier2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilitynotifier2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityNotifier2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityNotifier2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityNotifier2D { this : RawObject < Self > , } impl VisibilityNotifier2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityNotifier2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the bounding rectangle is on the screen.\n**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return `false` right after it is instantiated, even if it will be on screen in the draw pass."] # [doc = ""] # [inline] pub fn is_on_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . is_on_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn set_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . set_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityNotifier2D { } unsafe impl GodotObject for VisibilityNotifier2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityNotifier2D" } } impl QueueFree for VisibilityNotifier2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityNotifier2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityNotifier2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityNotifier2D { } impl Instanciable for VisibilityNotifier2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityNotifier2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityNotifier2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_rect : * mut sys :: godot_method_bind , pub is_on_screen : * mut sys :: godot_method_bind , pub set_rect : * mut sys :: godot_method_bind } impl VisibilityNotifier2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityNotifier2DMethodTable = VisibilityNotifier2DMethodTable { class_constructor : None , get_rect : 0 as * mut sys :: godot_method_bind , is_on_screen : 0 as * mut sys :: godot_method_bind , set_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityNotifier2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityNotifier2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . is_on_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_on_screen\0" . as_ptr () as * const c_char) ; table . set_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1216:4251 [INFO] [stdout] | [INFO] [stdout] 1216 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1216 | # [doc = "`core class PackedDataContainer` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainer inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainer { this : RawObject < Self > , } impl PackedDataContainer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedDataContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn pack (& self , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainer { } unsafe impl GodotObject for PackedDataContainer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainer" } } impl std :: ops :: Deref for PackedDataContainer { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainer { } impl Instanciable for PackedDataContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedDataContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub pack : * mut sys :: godot_method_bind , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerMethodTable = PackedDataContainerMethodTable { class_constructor : None , pack : 0 as * mut sys :: godot_method_bind , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1222:35317 [INFO] [stdout] | [INFO] [stdout] 1222 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1222 | # [doc = "`core singleton class Geometry` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_geometry.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nGeometry inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Geometry { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PolyBooleanOperation (pub i64) ; impl PolyBooleanOperation { pub const UNION : PolyBooleanOperation = PolyBooleanOperation (0i64) ; pub const DIFFERENCE : PolyBooleanOperation = PolyBooleanOperation (1i64) ; pub const INTERSECTION : PolyBooleanOperation = PolyBooleanOperation (2i64) ; pub const XOR : PolyBooleanOperation = PolyBooleanOperation (3i64) ; } impl From < i64 > for PolyBooleanOperation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PolyBooleanOperation > for i64 { # [inline] fn from (v : PolyBooleanOperation) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PolyEndType (pub i64) ; impl PolyEndType { pub const POLYGON : PolyEndType = PolyEndType (0i64) ; pub const JOINED : PolyEndType = PolyEndType (1i64) ; pub const BUTT : PolyEndType = PolyEndType (2i64) ; pub const SQUARE : PolyEndType = PolyEndType (3i64) ; pub const ROUND : PolyEndType = PolyEndType (4i64) ; } impl From < i64 > for PolyEndType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PolyEndType > for i64 { # [inline] fn from (v : PolyEndType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PolyJoinType (pub i64) ; impl PolyJoinType { pub const SQUARE : PolyJoinType = PolyJoinType (0i64) ; pub const ROUND : PolyJoinType = PolyJoinType (1i64) ; pub const MITER : PolyJoinType = PolyJoinType (2i64) ; } impl From < i64 > for PolyJoinType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PolyJoinType > for i64 { # [inline] fn from (v : PolyJoinType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Geometry { pub const END_BUTT : i64 = 2i64 ; pub const END_JOINED : i64 = 1i64 ; pub const END_POLYGON : i64 = 0i64 ; pub const END_ROUND : i64 = 4i64 ; pub const END_SQUARE : i64 = 3i64 ; pub const JOIN_MITER : i64 = 2i64 ; pub const JOIN_ROUND : i64 = 1i64 ; pub const JOIN_SQUARE : i64 = 0i64 ; pub const OPERATION_DIFFERENCE : i64 = 1i64 ; pub const OPERATION_INTERSECTION : i64 = 2i64 ; pub const OPERATION_UNION : i64 = 0i64 ; pub const OPERATION_XOR : i64 = 3i64 ; } impl Geometry { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Geometry\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns an array with 6 [Plane]s that describe the sides of a box centered at the origin. The box size is defined by `extents`, which represents one (positive) corner of the box (i.e. half its actual size)."] # [doc = ""] # [inline] pub fn build_box_planes (& self , extents : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . build_box_planes ; let ret = crate :: icalls :: icallvar__vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of [Plane]s closely bounding a faceted capsule centered at the origin with radius `radius` and height `height`. The parameter `sides` defines how many planes will be generated for the side part of the capsule, whereas `lats` gives the number of latitudinal steps at the bottom and top of the capsule. The parameter `axis` describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).\n# Default Arguments\n* `axis` - `2`"] # [doc = ""] # [inline] pub fn build_capsule_planes (& self , radius : f64 , height : f64 , sides : i64 , lats : i64 , axis : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . build_capsule_planes ; let ret = crate :: icalls :: icallvar__f64_f64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , radius , height , sides , lats , axis) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of [Plane]s closely bounding a faceted cylinder centered at the origin with radius `radius` and height `height`. The parameter `sides` defines how many planes will be generated for the round part of the cylinder. The parameter `axis` describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).\n# Default Arguments\n* `axis` - `2`"] # [doc = ""] # [inline] pub fn build_cylinder_planes (& self , radius : f64 , height : f64 , sides : i64 , axis : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . build_cylinder_planes ; let ret = crate :: icalls :: icallvar__f64_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , radius , height , sides , axis) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Clips the polygon defined by the points in `points` against the `plane` and returns the points of the clipped polygon."] # [doc = ""] # [inline] pub fn clip_polygon (& self , points : Vector3Array , plane : Plane) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . clip_polygon ; let ret = crate :: icalls :: icallptr_vec3arr_vec3arr_plane (method_bind , self . this . sys () . as_ptr () , points , plane) ; Vector3Array :: from_sys (ret) } } # [doc = "Clips `polygon_a` against `polygon_b` and returns an array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] between polygons. Returns an empty array if `polygon_b` completely overlaps `polygon_a`.\nIf `polygon_b` is enclosed by `polygon_a`, returns an outer polygon (boundary) and inner polygon (hole) which could be distiguished by calling [method is_polygon_clockwise]."] # [doc = ""] # [inline] pub fn clip_polygons_2d (& self , polygon_a : Vector2Array , polygon_b : Vector2Array) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . clip_polygons_2d ; let ret = crate :: icalls :: icallvar__vec2arr_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon_a , polygon_b) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Clips `polyline` against `polygon` and returns an array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape."] # [doc = ""] # [inline] pub fn clip_polyline_with_polygon_2d (& self , polyline : Vector2Array , polygon : Vector2Array) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . clip_polyline_with_polygon_2d ; let ret = crate :: icalls :: icallvar__vec2arr_vec2arr (method_bind , self . this . sys () . as_ptr () , polyline , polygon) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Given an array of [Vector2]s, returns the convex hull as a list of points in counterclockwise order. The last point is the same as the first one."] # [doc = ""] # [inline] pub fn convex_hull_2d (& self , points : Vector2Array) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . convex_hull_2d ; let ret = crate :: icalls :: icallptr_vec2arr_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; Vector2Array :: from_sys (ret) } } # [doc = "Mutually excludes common area defined by intersection of `polygon_a` and `polygon_b` (see [method intersect_polygons_2d]) and returns an array of excluded polygons. This performs [constant OPERATION_XOR] between polygons. In other words, returns all but common area between polygons.\nThe operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise]."] # [doc = ""] # [inline] pub fn exclude_polygons_2d (& self , polygon_a : Vector2Array , polygon_b : Vector2Array) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . exclude_polygons_2d ; let ret = crate :: icalls :: icallvar__vec2arr_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon_a , polygon_b) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the 3D point on the 3D segment (`s1`, `s2`) that is closest to `point`. The returned point will always be inside the specified segment."] # [doc = ""] # [inline] pub fn get_closest_point_to_segment (& self , point : Vector3 , s1 : Vector3 , s2 : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . get_closest_point_to_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , point , s1 , s2) ; mem :: transmute (ret) } } # [doc = "Returns the 2D point on the 2D segment (`s1`, `s2`) that is closest to `point`. The returned point will always be inside the specified segment."] # [doc = ""] # [inline] pub fn get_closest_point_to_segment_2d (& self , point : Vector2 , s1 : Vector2 , s2 : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . get_closest_point_to_segment_2d ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , point , s1 , s2) ; mem :: transmute (ret) } } # [doc = "Returns the 3D point on the 3D line defined by (`s1`, `s2`) that is closest to `point`. The returned point can be inside the segment (`s1`, `s2`) or outside of it, i.e. somewhere on the line extending from the segment."] # [doc = ""] # [inline] pub fn get_closest_point_to_segment_uncapped (& self , point : Vector3 , s1 : Vector3 , s2 : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . get_closest_point_to_segment_uncapped ; let ret = crate :: icalls :: icallptr_vec3_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , point , s1 , s2) ; mem :: transmute (ret) } } # [doc = "Returns the 2D point on the 2D line defined by (`s1`, `s2`) that is closest to `point`. The returned point can be inside the segment (`s1`, `s2`) or outside of it, i.e. somewhere on the line extending from the segment."] # [doc = ""] # [inline] pub fn get_closest_point_to_segment_uncapped_2d (& self , point : Vector2 , s1 : Vector2 , s2 : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . get_closest_point_to_segment_uncapped_2d ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , point , s1 , s2) ; mem :: transmute (ret) } } # [doc = "Given the two 3D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`)."] # [doc = ""] # [inline] pub fn get_closest_points_between_segments (& self , p1 : Vector3 , p2 : Vector3 , q1 : Vector3 , q2 : Vector3) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . get_closest_points_between_segments ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , p1 , p2 , q1 , q2) ; Vector3Array :: from_sys (ret) } } # [doc = "Given the two 2D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`)."] # [doc = ""] # [inline] pub fn get_closest_points_between_segments_2d (& self , p1 : Vector2 , q1 : Vector2 , p2 : Vector2 , q2 : Vector2) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . get_closest_points_between_segments_2d ; let ret = crate :: icalls :: icallptr_vec2arr_vec2_vec2_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , p1 , q1 , p2 , q2) ; Vector2Array :: from_sys (ret) } } # [doc = "Used internally by the engine."] # [doc = ""] # [inline] pub fn get_uv84_normal_bit (& self , normal : Vector3) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . get_uv84_normal_bit ; let ret = crate :: icalls :: icallptr_i64_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; ret as _ } } # [doc = "Intersects `polygon_a` with `polygon_b` and returns an array of intersected polygons. This performs [constant OPERATION_INTERSECTION] between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs.\nThe operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]."] # [doc = ""] # [inline] pub fn intersect_polygons_2d (& self , polygon_a : Vector2Array , polygon_b : Vector2Array) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . intersect_polygons_2d ; let ret = crate :: icalls :: icallvar__vec2arr_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon_a , polygon_b) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Intersects `polyline` with `polygon` and returns an array of intersected polylines. This performs [constant OPERATION_INTERSECTION] between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape."] # [doc = ""] # [inline] pub fn intersect_polyline_with_polygon_2d (& self , polyline : Vector2Array , polygon : Vector2Array) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . intersect_polyline_with_polygon_2d ; let ret = crate :: icalls :: icallvar__vec2arr_vec2arr (method_bind , self . this . sys () . as_ptr () , polyline , polygon) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if `point` is inside the circle or if it's located exactly [i]on[/i] the circle's boundary, otherwise returns `false`."] # [doc = ""] # [inline] pub fn is_point_in_circle (& self , point : Vector2 , circle_position : Vector2 , circle_radius : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . is_point_in_circle ; let ret = crate :: icalls :: icallptr_bool_vec2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , point , circle_position , circle_radius) ; ret as _ } } # [doc = "Returns `true` if `point` is inside `polygon` or if it's located exactly [i]on[/i] polygon's boundary, otherwise returns `false`."] # [doc = ""] # [inline] pub fn is_point_in_polygon (& self , point : Vector2 , polygon : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . is_point_in_polygon ; let ret = crate :: icalls :: icallptr_bool_vec2_vec2arr (method_bind , self . this . sys () . as_ptr () , point , polygon) ; ret as _ } } # [doc = "Returns `true` if `polygon`'s vertices are ordered in clockwise order, otherwise returns `false`."] # [doc = ""] # [inline] pub fn is_polygon_clockwise (& self , polygon : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . is_polygon_clockwise ; let ret = crate :: icalls :: icallptr_bool_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; ret as _ } } # [doc = "Checks if the two lines (`from_a`, `dir_a`) and (`from_b`, `dir_b`) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant].\n**Note:** The lines are specified using direction vectors, not end points."] # [doc = ""] # [inline] pub fn line_intersects_line_2d (& self , from_a : Vector2 , dir_a : Vector2 , from_b : Vector2 , dir_b : Vector2) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . line_intersects_line_2d ; let ret = crate :: icalls :: icallptr_var_vec2_vec2_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , from_a , dir_a , from_b , dir_b) ; Variant :: from_sys (ret) } } # [doc = "Given an array of [Vector2]s representing tiles, builds an atlas. The returned dictionary has two keys: `points` is a vector of [Vector2] that specifies the positions of each tile, `size` contains the overall size of the whole atlas as [Vector2]."] # [doc = ""] # [inline] pub fn make_atlas (& self , sizes : Vector2Array) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . make_atlas ; let ret = crate :: icalls :: icallptr_dict_vec2arr (method_bind , self . this . sys () . as_ptr () , sizes) ; Dictionary :: from_sys (ret) } } # [doc = "Merges (combines) `polygon_a` and `polygon_b` and returns an array of merged polygons. This performs [constant OPERATION_UNION] between polygons.\nThe operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]."] # [doc = ""] # [inline] pub fn merge_polygons_2d (& self , polygon_a : Vector2Array , polygon_b : Vector2Array) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . merge_polygons_2d ; let ret = crate :: icalls :: icallvar__vec2arr_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon_a , polygon_b) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nInflates or deflates `polygon` by `delta` units (pixels). If `delta` is positive, makes the polygon grow outward. If `delta` is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if `delta` is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.\nEach polygon's vertices will be rounded as determined by `join_type`, see [enum PolyJoinType].\nThe operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].\n**Note:** To translate the polygon's vertices specifically, use the [method Transform2D.xform] method:\n```gdscript\nvar polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])\nvar offset = Vector2(50, 50)\npolygon = Transform2D(0, offset).xform(polygon)\nprint(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]\n```\n# Default Arguments\n* `join_type` - `0`"] # [doc = ""] # [inline] pub fn offset_polygon_2d (& self , polygon : Vector2Array , delta : f64 , join_type : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . offset_polygon_2d ; let ret = crate :: icalls :: icallvar__vec2arr_f64_i64 (method_bind , self . this . sys () . as_ptr () , polygon , delta , join_type) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Inflates or deflates `polyline` by `delta` units (pixels), producing polygons. If `delta` is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If `delta` is negative, returns an empty array.\nEach polygon's vertices will be rounded as determined by `join_type`, see [enum PolyJoinType].\nEach polygon's endpoints will be rounded as determined by `end_type`, see [enum PolyEndType].\nThe operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].\n# Default Arguments\n* `join_type` - `0`\n* `end_type` - `3`"] # [doc = ""] # [inline] pub fn offset_polyline_2d (& self , polyline : Vector2Array , delta : f64 , join_type : i64 , end_type : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . offset_polyline_2d ; let ret = crate :: icalls :: icallvar__vec2arr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , polyline , delta , join_type , end_type) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns if `point` is inside the triangle specified by `a`, `b` and `c`."] # [doc = ""] # [inline] pub fn point_is_inside_triangle (& self , point : Vector2 , a : Vector2 , b : Vector2 , c : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . point_is_inside_triangle ; let ret = crate :: icalls :: icallptr_bool_vec2_vec2_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , point , a , b , c) ; ret as _ } } # [doc = "Tests if the 3D ray starting at `from` with the direction of `dir` intersects the triangle specified by `a`, `b` and `c`. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned."] # [doc = ""] # [inline] pub fn ray_intersects_triangle (& self , from : Vector3 , dir : Vector3 , a : Vector3 , b : Vector3 , c : Vector3) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . ray_intersects_triangle ; let ret = crate :: icalls :: icallptr_var_vec3_vec3_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , from , dir , a , b , c) ; Variant :: from_sys (ret) } } # [doc = "Given the 2D segment (`segment_from`, `segment_to`), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position `circle_position` and has radius `circle_radius`. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not)."] # [doc = ""] # [inline] pub fn segment_intersects_circle (& self , segment_from : Vector2 , segment_to : Vector2 , circle_position : Vector2 , circle_radius : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . segment_intersects_circle ; let ret = crate :: icalls :: icallptr_f64_vec2_vec2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , segment_from , segment_to , circle_position , circle_radius) ; ret as _ } } # [doc = "Given a convex hull defined though the [Plane]s in the array `planes`, tests if the segment (`from`, `to`) intersects with that hull. If an intersection is found, returns a [PoolVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty."] # [doc = ""] # [inline] pub fn segment_intersects_convex (& self , from : Vector3 , to : Vector3 , planes : VariantArray) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . segment_intersects_convex ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_arr (method_bind , self . this . sys () . as_ptr () , from , to , planes) ; Vector3Array :: from_sys (ret) } } # [doc = "Checks if the segment (`from`, `to`) intersects the cylinder with height `height` that is centered at the origin and has radius `radius`. If no, returns an empty [PoolVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection."] # [doc = ""] # [inline] pub fn segment_intersects_cylinder (& self , from : Vector3 , to : Vector3 , height : f64 , radius : f64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . segment_intersects_cylinder ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to , height , radius) ; Vector3Array :: from_sys (ret) } } # [doc = "Checks if the two segments (`from_a`, `to_a`) and (`from_b`, `to_b`) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]."] # [doc = ""] # [inline] pub fn segment_intersects_segment_2d (& self , from_a : Vector2 , to_a : Vector2 , from_b : Vector2 , to_b : Vector2) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . segment_intersects_segment_2d ; let ret = crate :: icalls :: icallptr_var_vec2_vec2_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , from_a , to_a , from_b , to_b) ; Variant :: from_sys (ret) } } # [doc = "Checks if the segment (`from`, `to`) intersects the sphere that is located at `sphere_position` and has radius `sphere_radius`. If no, returns an empty [PoolVector3Array]. If yes, returns a [PoolVector3Array] containing the point of intersection and the sphere's normal at the point of intersection."] # [doc = ""] # [inline] pub fn segment_intersects_sphere (& self , from : Vector3 , to : Vector3 , sphere_position : Vector3 , sphere_radius : f64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . segment_intersects_sphere ; let ret = crate :: icalls :: icallptr_vec3arr_vec3_vec3_vec3_f64 (method_bind , self . this . sys () . as_ptr () , from , to , sphere_position , sphere_radius) ; Vector3Array :: from_sys (ret) } } # [doc = "Tests if the segment (`from`, `to`) intersects the triangle `a`, `b`, `c`. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned."] # [doc = ""] # [inline] pub fn segment_intersects_triangle (& self , from : Vector3 , to : Vector3 , a : Vector3 , b : Vector3 , c : Vector3) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . segment_intersects_triangle ; let ret = crate :: icalls :: icallptr_var_vec3_vec3_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , from , to , a , b , c) ; Variant :: from_sys (ret) } } # [doc = "Triangulates the area specified by discrete set of `points` such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `points` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned."] # [doc = ""] # [inline] pub fn triangulate_delaunay_2d (& self , points : Vector2Array) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . triangulate_delaunay_2d ; let ret = crate :: icalls :: icallptr_i32arr_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; Int32Array :: from_sys (ret) } } # [doc = "Triangulates the polygon specified by the points in `polygon`. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `polygon` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned."] # [doc = ""] # [inline] pub fn triangulate_polygon (& self , polygon : Vector2Array) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GeometryMethodTable :: get (get_api ()) . triangulate_polygon ; let ret = crate :: icalls :: icallptr_i32arr_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; Int32Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Geometry { } unsafe impl GodotObject for Geometry { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Geometry" } } impl std :: ops :: Deref for Geometry { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Geometry { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Geometry { } unsafe impl Send for Geometry { } unsafe impl Sync for Geometry { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GeometryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub build_box_planes : * mut sys :: godot_method_bind , pub build_capsule_planes : * mut sys :: godot_method_bind , pub build_cylinder_planes : * mut sys :: godot_method_bind , pub clip_polygon : * mut sys :: godot_method_bind , pub clip_polygons_2d : * mut sys :: godot_method_bind , pub clip_polyline_with_polygon_2d : * mut sys :: godot_method_bind , pub convex_hull_2d : * mut sys :: godot_method_bind , pub exclude_polygons_2d : * mut sys :: godot_method_bind , pub get_closest_point_to_segment : * mut sys :: godot_method_bind , pub get_closest_point_to_segment_2d : * mut sys :: godot_method_bind , pub get_closest_point_to_segment_uncapped : * mut sys :: godot_method_bind , pub get_closest_point_to_segment_uncapped_2d : * mut sys :: godot_method_bind , pub get_closest_points_between_segments : * mut sys :: godot_method_bind , pub get_closest_points_between_segments_2d : * mut sys :: godot_method_bind , pub get_uv84_normal_bit : * mut sys :: godot_method_bind , pub intersect_polygons_2d : * mut sys :: godot_method_bind , pub intersect_polyline_with_polygon_2d : * mut sys :: godot_method_bind , pub is_point_in_circle : * mut sys :: godot_method_bind , pub is_point_in_polygon : * mut sys :: godot_method_bind , pub is_polygon_clockwise : * mut sys :: godot_method_bind , pub line_intersects_line_2d : * mut sys :: godot_method_bind , pub make_atlas : * mut sys :: godot_method_bind , pub merge_polygons_2d : * mut sys :: godot_method_bind , pub offset_polygon_2d : * mut sys :: godot_method_bind , pub offset_polyline_2d : * mut sys :: godot_method_bind , pub point_is_inside_triangle : * mut sys :: godot_method_bind , pub ray_intersects_triangle : * mut sys :: godot_method_bind , pub segment_intersects_circle : * mut sys :: godot_method_bind , pub segment_intersects_convex : * mut sys :: godot_method_bind , pub segment_intersects_cylinder : * mut sys :: godot_method_bind , pub segment_intersects_segment_2d : * mut sys :: godot_method_bind , pub segment_intersects_sphere : * mut sys :: godot_method_bind , pub segment_intersects_triangle : * mut sys :: godot_method_bind , pub triangulate_delaunay_2d : * mut sys :: godot_method_bind , pub triangulate_polygon : * mut sys :: godot_method_bind } impl GeometryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GeometryMethodTable = GeometryMethodTable { class_constructor : None , build_box_planes : 0 as * mut sys :: godot_method_bind , build_capsule_planes : 0 as * mut sys :: godot_method_bind , build_cylinder_planes : 0 as * mut sys :: godot_method_bind , clip_polygon : 0 as * mut sys :: godot_method_bind , clip_polygons_2d : 0 as * mut sys :: godot_method_bind , clip_polyline_with_polygon_2d : 0 as * mut sys :: godot_method_bind , convex_hull_2d : 0 as * mut sys :: godot_method_bind , exclude_polygons_2d : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment_2d : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment_uncapped : 0 as * mut sys :: godot_method_bind , get_closest_point_to_segment_uncapped_2d : 0 as * mut sys :: godot_method_bind , get_closest_points_between_segments : 0 as * mut sys :: godot_method_bind , get_closest_points_between_segments_2d : 0 as * mut sys :: godot_method_bind , get_uv84_normal_bit : 0 as * mut sys :: godot_method_bind , intersect_polygons_2d : 0 as * mut sys :: godot_method_bind , intersect_polyline_with_polygon_2d : 0 as * mut sys :: godot_method_bind , is_point_in_circle : 0 as * mut sys :: godot_method_bind , is_point_in_polygon : 0 as * mut sys :: godot_method_bind , is_polygon_clockwise : 0 as * mut sys :: godot_method_bind , line_intersects_line_2d : 0 as * mut sys :: godot_method_bind , make_atlas : 0 as * mut sys :: godot_method_bind , merge_polygons_2d : 0 as * mut sys :: godot_method_bind , offset_polygon_2d : 0 as * mut sys :: godot_method_bind , offset_polyline_2d : 0 as * mut sys :: godot_method_bind , point_is_inside_triangle : 0 as * mut sys :: godot_method_bind , ray_intersects_triangle : 0 as * mut sys :: godot_method_bind , segment_intersects_circle : 0 as * mut sys :: godot_method_bind , segment_intersects_convex : 0 as * mut sys :: godot_method_bind , segment_intersects_cylinder : 0 as * mut sys :: godot_method_bind , segment_intersects_segment_2d : 0 as * mut sys :: godot_method_bind , segment_intersects_sphere : 0 as * mut sys :: godot_method_bind , segment_intersects_triangle : 0 as * mut sys :: godot_method_bind , triangulate_delaunay_2d : 0 as * mut sys :: godot_method_bind , triangulate_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GeometryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Geometry\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . build_box_planes = (gd_api . godot_method_bind_get_method) (class_name , "build_box_planes\0" . as_ptr () as * const c_char) ; table . build_capsule_planes = (gd_api . godot_method_bind_get_method) (class_name , "build_capsule_planes\0" . as_ptr () as * const c_char) ; table . build_cylinder_planes = (gd_api . godot_method_bind_get_method) (class_name , "build_cylinder_planes\0" . as_ptr () as * const c_char) ; table . clip_polygon = (gd_api . godot_method_bind_get_method) (class_name , "clip_polygon\0" . as_ptr () as * const c_char) ; table . clip_polygons_2d = (gd_api . godot_method_bind_get_method) (class_name , "clip_polygons_2d\0" . as_ptr () as * const c_char) ; table . clip_polyline_with_polygon_2d = (gd_api . godot_method_bind_get_method) (class_name , "clip_polyline_with_polygon_2d\0" . as_ptr () as * const c_char) ; table . convex_hull_2d = (gd_api . godot_method_bind_get_method) (class_name , "convex_hull_2d\0" . as_ptr () as * const c_char) ; table . exclude_polygons_2d = (gd_api . godot_method_bind_get_method) (class_name , "exclude_polygons_2d\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment_2d\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment_uncapped = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment_uncapped\0" . as_ptr () as * const c_char) ; table . get_closest_point_to_segment_uncapped_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point_to_segment_uncapped_2d\0" . as_ptr () as * const c_char) ; table . get_closest_points_between_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_points_between_segments\0" . as_ptr () as * const c_char) ; table . get_closest_points_between_segments_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_points_between_segments_2d\0" . as_ptr () as * const c_char) ; table . get_uv84_normal_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_uv84_normal_bit\0" . as_ptr () as * const c_char) ; table . intersect_polygons_2d = (gd_api . godot_method_bind_get_method) (class_name , "intersect_polygons_2d\0" . as_ptr () as * const c_char) ; table . intersect_polyline_with_polygon_2d = (gd_api . godot_method_bind_get_method) (class_name , "intersect_polyline_with_polygon_2d\0" . as_ptr () as * const c_char) ; table . is_point_in_circle = (gd_api . godot_method_bind_get_method) (class_name , "is_point_in_circle\0" . as_ptr () as * const c_char) ; table . is_point_in_polygon = (gd_api . godot_method_bind_get_method) (class_name , "is_point_in_polygon\0" . as_ptr () as * const c_char) ; table . is_polygon_clockwise = (gd_api . godot_method_bind_get_method) (class_name , "is_polygon_clockwise\0" . as_ptr () as * const c_char) ; table . line_intersects_line_2d = (gd_api . godot_method_bind_get_method) (class_name , "line_intersects_line_2d\0" . as_ptr () as * const c_char) ; table . make_atlas = (gd_api . godot_method_bind_get_method) (class_name , "make_atlas\0" . as_ptr () as * const c_char) ; table . merge_polygons_2d = (gd_api . godot_method_bind_get_method) (class_name , "merge_polygons_2d\0" . as_ptr () as * const c_char) ; table . offset_polygon_2d = (gd_api . godot_method_bind_get_method) (class_name , "offset_polygon_2d\0" . as_ptr () as * const c_char) ; table . offset_polyline_2d = (gd_api . godot_method_bind_get_method) (class_name , "offset_polyline_2d\0" . as_ptr () as * const c_char) ; table . point_is_inside_triangle = (gd_api . godot_method_bind_get_method) (class_name , "point_is_inside_triangle\0" . as_ptr () as * const c_char) ; table . ray_intersects_triangle = (gd_api . godot_method_bind_get_method) (class_name , "ray_intersects_triangle\0" . as_ptr () as * const c_char) ; table . segment_intersects_circle = (gd_api . godot_method_bind_get_method) (class_name , "segment_intersects_circle\0" . as_ptr () as * const c_char) ; table . segment_intersects_convex = (gd_api . godot_method_bind_get_method) (class_name , "segment_intersects_convex\0" . as_ptr () as * const c_char) ; table . segment_intersects_cylinder = (gd_api . godot_method_bind_get_method) (class_name , "segment_intersects_cylinder\0" . as_ptr () as * const c_char) ; table . segment_intersects_segment_2d = (gd_api . godot_method_bind_get_method) (class_name , "segment_intersects_segment_2d\0" . as_ptr () as * const c_char) ; table . segment_intersects_sphere = (gd_api . godot_method_bind_get_method) (class_name , "segment_intersects_sphere\0" . as_ptr () as * const c_char) ; table . segment_intersects_triangle = (gd_api . godot_method_bind_get_method) (class_name , "segment_intersects_triangle\0" . as_ptr () as * const c_char) ; table . triangulate_delaunay_2d = (gd_api . godot_method_bind_get_method) (class_name , "triangulate_delaunay_2d\0" . as_ptr () as * const c_char) ; table . triangulate_polygon = (gd_api . godot_method_bind_get_method) (class_name , "triangulate_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3421f17912194978/out/generated.rs:1228:42840 [INFO] [stdout] | [INFO] [stdout] 1228 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [WARN] too much data in the log, truncating it